Subversion Repositories duke3d_hrp

Rev

Rev 292 | Rev 324 | Go to most recent revision | Only display areas with differences | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 292 Rev 293
1
         ==================================================================
1
         ==================================================================
2
         |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
2
         |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
3
         |                                                                |
3
         |                                                                |
4
         |                   A Duke3D Community Project                   |
4
         |                   A Duke3D Community Project                   |
5
         |                                                                |                      
5
         |                                                                |                      
6
         |                Compiled by Parkar & NightFright                |
6
         |                Compiled by Parkar & NightFright                |
7
         ==================================================================
7
         ==================================================================
8
         |                 Version 5.1.292 (Feb 12, 2012)                 |
8
         |                 Version 5.1.293 (Feb 14, 2012)                 |
9
         ==================================================================
9
         ==================================================================
10
 
10
 
11
 
11
 
12
 
12
 
13
=======================
13
=======================
14
CONTENTS OF THIS README
14
CONTENTS OF THIS README
15
=======================
15
=======================
16
 
16
 
17
1) About
17
1) About
18
2) Installation
18
2) Installation
19
3) Notes
19
3) Notes
20
   3.1) WIP release
20
   3.1) WIP release
21
   3.2) Highlights of this release
21
   3.2) Highlights of this release
22
   3.3) Known issues
22
   3.3) Known issues
23
   3.4) Title screen art
23
   3.4) Title screen art
24
   3.5) EDuke32 port
24
   3.5) EDuke32 port
25
4) License
25
4) License
26
   4.1) HRP
26
   4.1) HRP
27
   4.2) Others
27
   4.2) Others
28
5) Contact/Links
28
5) Contact/Links
29
6) Credits
29
6) Credits
30
 
30
 
31
 
31
 
32
 
32
 
33
 
33
 
34
========
34
========
35
1) ABOUT
35
1) ABOUT
36
========
36
========
37
 
37
 
38
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in 
38
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in 
39
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other 
39
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other 
40
features make it worth playing even today.
40
features make it worth playing even today.
41
 
41
 
42
For all Duke fans who want to play the game again in a modern Windows environment 
42
For all Duke fans who want to play the game again in a modern Windows environment 
43
with 3D accelerated graphics, the Duke3D community has created the High Resolution 
43
with 3D accelerated graphics, the Duke3D community has created the High Resolution 
44
Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, 
44
Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, 
45
the project´s goal is to replace all textures and sprites with high-res versions, 
45
the project´s goal is to replace all textures and sprites with high-res versions, 
46
optimizing it for latest OpenGL ports.
46
optimizing it for latest OpenGL ports.
47
 
47
 
48
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
48
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
49
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
49
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
50
over at http://www.3drealms.com/downloads.html . 
50
over at http://www.3drealms.com/downloads.html . 
51
 
51
 
52
Here's what the Duke3D HRP has to offer: 
52
Here's what the Duke3D HRP has to offer: 
53
   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
53
   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
54
     Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more
54
     Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more
55
     advanced Polymer renderer (with advanced effects like normal/specular mapping,
55
     advanced Polymer renderer (with advanced effects like normal/specular mapping,
56
     per-pixel dynamic lighting, real-time shadows etc). 
56
     per-pixel dynamic lighting, real-time shadows etc). 
57
     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
57
     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
58
   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
58
   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
59
   - Models instead of the old sprites. 
59
   - Models instead of the old sprites. 
60
 
60
 
61
While the HRP is still "work in progress" and missing quite a few textures and 
61
While the HRP is still "work in progress" and missing quite a few textures and 
62
models, you can check the Duke Nukem 3D source code forums for additional content 
62
models, you can check the Duke Nukem 3D source code forums for additional content 
63
or even better contributing something of your own.
63
or even better contributing something of your own.
64
 
64
 
65
The community's goal is to issue a new HRP version once in 1-2 year(s).
65
The community's goal is to issue a new HRP version once in 1-2 year(s).
66
 
66
 
67
 
67
 
68
 
68
 
69
===============
69
===============
70
2) INSTALLATION
70
2) INSTALLATION
71
===============
71
===============
72
 
72
 
73
Installing is easy:
73
Installing is easy:
74
 
74
 
75
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
75
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
76
installation of the game. You can also just have the "duke3d.grp" file somewere 
76
installation of the game. You can also just have the "duke3d.grp" file somewere 
77
on your system.
77
on your system.
78
 
78
 
79
Then run the installer (the file you downloaded/got from a friend or whatever) 
79
Then run the installer (the file you downloaded/got from a friend or whatever) 
80
by double-clicking it. Then just follow the onscreen instructions.
80
by double-clicking it. Then just follow the onscreen instructions.
81
 
81
 
82
After installation, you start the game using the shortcut in the Duke3D folder, 
82
After installation, you start the game using the shortcut in the Duke3D folder, 
83
desktop or start menu called "Duke3D High Resolution Pack". Starting the game 
83
desktop or start menu called "Duke3D High Resolution Pack". Starting the game 
84
directly will start EDuke32 without textures and models.
84
directly will start EDuke32 without textures and models.
85
 
85
 
86
IMPORTANT: To see the high resolution textures and models you have to change the 
86
IMPORTANT: To see the high resolution textures and models you have to change the 
87
           render mode to 32-bit Polymer in the "Video Settings" under "Options" 
87
           render mode to 32-bit Polymer in the "Video Settings" under "Options" 
88
           in the game menu. Otherwise, HRP content will not work (properly)!
88
           in the game menu. Otherwise, HRP content will not work (properly)!
89
 
89
 
90
It is recommended to run the setup utility in order to set up your video, audio 
90
It is recommended to run the setup utility in order to set up your video, audio 
91
and controls for optimum quality and gameplay experience. However, most of the 
91
and controls for optimum quality and gameplay experience. However, most of the 
92
settings can be changed with EDuke32 ingame menu as well.
92
settings can be changed with EDuke32 ingame menu as well.
93
 
93
 
94
 
94
 
95
 
95
 
96
========
96
========
97
3) NOTES
97
3) NOTES
98
========
98
========
99
 
99
 
100
 
100
 
101
----------------
101
----------------
102
3.1) WIP release
102
3.1) WIP release
103
---------------- 
103
---------------- 
104
Since this is a work in progress version of the pack which has not been tested 
104
Since this is a work in progress version of the pack which has not been tested 
105
extensively, there are probably some issues that need fixing. Please let us 
105
extensively, there are probably some issues that need fixing. Please let us 
106
know of any problems with it so they can be sorted out in future versions. Also 
106
know of any problems with it so they can be sorted out in future versions. Also 
107
notify us if we are missing any art that’s been released prior to the packs 
107
notify us if we are missing any art that’s been released prior to the packs 
108
release date, even though we have skipped some stuff since we simply did not like 
108
release date, even though we have skipped some stuff since we simply did not like 
109
it, there is maybe some stuff that has been missed to include.
109
it, there is maybe some stuff that has been missed to include.
110
 
110
 
111
Please also be aware of the fact that we are still missing models and textures
111
Please also be aware of the fact that we are still missing models and textures
112
because these have not been remade yet by the community. They will probably
112
because these have not been remade yet by the community. They will probably
113
be featured in upcoming releases of the HRP (or updates).
113
be featured in upcoming releases of the HRP (or updates).
114
 
114
 
115
For a full summary of what's left to do, you may have a look at the HRP Wiki
115
For a full summary of what's left to do, you may have a look at the HRP Wiki
116
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
116
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
117
 
117
 
118
 
118
 
119
-------------------------------
119
-------------------------------
120
3.2) Highlights of this release
120
3.2) Highlights of this release
121
-------------------------------
121
-------------------------------
122
Compared to previous release (HRP v4), you can expect the following changes:
122
Compared to previous release (HRP v4), you can expect the following changes:
123
 
123
 
124
> Full Polymer lighting support (with maphacks)
124
> Full Polymer lighting support (with maphacks)
125
> Polymer support for many textures (normal/specular mapping)
125
> Polymer support for many textures (normal/specular mapping)
126
> Polymer support for HUD weapons: Chaingun, RPG, Devastator
126
> Polymer support for HUD weapons: Chaingun, RPG, Devastator
127
> Increased resolution for several textures and model skins (beyond standard 512x512 HRP res)
127
> Increased resolution for several textures and model skins (beyond standard 512x512 HRP res)
128
> New model for Lunar Overlord (ep.2 boss)
128
> New model for Lunar Overlord (ep.2 boss)
129
> Improvements to the ingame menu (new font, some new screens)
129
> Improvements to the ingame menu (new font, some new screens)
130
> Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! 
130
> Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! 
131
 
131
 
132
IMPORTANT!
132
IMPORTANT!
133
----------
133
----------
134
Please note that all HRP v5 contents has been optimized for usage with Polymer renderer.
134
Please note that all HRP v5 contents has been optimized for usage with Polymer renderer.
135
This means that if you use the older Polymost renderer, you WILL encounter problems (HUD 
135
This means that if you use the older Polymost renderer, you WILL encounter problems (HUD 
136
weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced
136
weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced
137
graphics effects but demand much better hardware. If you are forced to use Polymost due to
137
graphics effects but demand much better hardware. If you are forced to use Polymost due to
138
having a weaker machine, you have to download a different HRP build! 
138
having a weaker machine, you have to download a different HRP build! 
139
 
139
 
140
 
140
 
141
-----------------
141
-----------------
142
3.3) Known issues
142
3.3) Known issues
143
----------------- 
143
----------------- 
144
Although we tried hard to eliminate or avoid any glitches, unfortunately 
144
Although we tried hard to eliminate or avoid any glitches, unfortunately 
145
some of them could not be removed in this release. Here are those we know of:
145
some of them could not be removed in this release. Here are those we know of:
146
 
146
 
147
- Current EDuke32 problems (might get fixed in future versions):
147
- Current EDuke32 problems (might get fixed in future versions):
148
     > At the end of episodes 1-3, you will not see the end screen after the
148
     > At the end of episodes 1-3, you will not see the end screen after the
149
       cinematic. Instead, only a black screen will show up.
149
       cinematic. Instead, only a black screen will show up.
150
     > The startup screens are not optimized for widescreen resolutions and
150
     > The startup screens are not optimized for widescreen resolutions and
151
       might show black stripes on both sides and possibly some distortions,
151
       might show black stripes on both sides and possibly some distortions,
152
       depending on your display.
152
       depending on your display.
153
 
153
 
154
- Rarely you will still find props, pickup weapons or the like that are
154
- Rarely you will still find props, pickup weapons or the like that are
155
  clipping into walls, often preventing you from seeing them completely. 
155
  clipping into walls, often preventing you from seeing them completely. 
156
  Maphacks can fix these glitches, so don't hesitate to report anything you 
156
  Maphacks can fix these glitches, so don't hesitate to report anything you 
157
  consider worthy of correcting.
157
  consider worthy of correcting.
158
 
158
 
159
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
159
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
160
  the model should solve that problem.
160
  the model should solve that problem.
161
 
161
 
162
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
162
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
163
  will lose detail, i.e. look more pixellated than intended. This can be 
163
  will lose detail, i.e. look more pixellated than intended. This can be 
164
  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
164
  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at
165
  the clouds. Right now, your only choice to fix this is to deactivate texture 
165
  the clouds. Right now, your only choice to fix this is to deactivate texture 
166
  compression in the menu. Note that this will also deactivate disk caching, so 
166
  compression in the menu. Note that this will also deactivate disk caching, so 
167
  you will have to deal with increased level loading times and possibly jerky 
167
  you will have to deal with increased level loading times and possibly jerky 
168
  framerates in some situations.
168
  framerates in some situations.
169
 
169
 
170
 
170
 
171
---------------------
171
---------------------
172
3.4) Title screen art
172
3.4) Title screen art
173
---------------------
173
---------------------
174
The front screen is a slightly modified and enhanced version of 3DRealms original
174
The front screen is a slightly modified and enhanced version of 3DRealms original
175
art work used with permission.
175
art work used with permission.
176
 
176
 
177
 
177
 
178
-----------------
178
-----------------
179
3.5) EDuke32 port
179
3.5) EDuke32 port
180
-----------------
180
-----------------
181
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
181
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
182
features enhanced mod support together with tons of newly-added code. It is 
182
features enhanced mod support together with tons of newly-added code. It is 
183
released and maintained by TerminX.
183
released and maintained by TerminX.
184
We are using EDuke32 for running HRP now because the port gets updated frequently,
184
We are using EDuke32 for running HRP now because the port gets updated frequently,
185
it offers advanced features for which HRP contents has been optimized.
185
it offers advanced features for which HRP contents has been optimized.
186
 
186
 
187
 
187
 
188
 
188
 
189
===========
189
===========
190
4) LICENSES
190
4) LICENSES
191
===========
191
===========
192
 
192
 
193
 
193
 
194
--------
194
--------
195
4.1) HRP 
195
4.1) HRP 
196
--------
196
--------
197
 
197
 
198
The contents of the High Resolution Pack are licensed under these three licenses:
198
The contents of the High Resolution Pack are licensed under these three licenses:
199
 
199
 
200
- The build engine is licensed under Ken Silverman's Build License which can be 
200
- The build engine is licensed under Ken Silverman's Build License which can be 
201
  found in "BUILDLIC.TXT".
201
  found in "BUILDLIC.TXT".
202
- The EDuke32 port is licensed under the GNU Public license which can be found 
202
- The EDuke32 port is licensed under the GNU Public license which can be found 
203
  in "GNU.TXT".
203
  in "GNU.TXT".
204
- The art content is licensed under the High Resolution Pack Art License which can 
204
- The art content is licensed under the High Resolution Pack Art License which can 
205
  be found in "hrp_art_license.txt".
205
  be found in "hrp_art_license.txt".
206
 
206
 
207
 
207
 
208
-----------
208
-----------
209
4.2) Others
209
4.2) Others
210
-----------
210
-----------
211
 
211
 
212
Some textures in this pack are based on source textures copyrighted by 
212
Some textures in this pack are based on source textures copyrighted by 
213
CGTextures.com. Permission to use and distribute these specific textures has 
213
CGTextures.com. Permission to use and distribute these specific textures has 
214
been granted to the author(s) of this texture pack. Textures downloaded from 
214
been granted to the author(s) of this texture pack. Textures downloaded from 
215
CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
215
CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
216
more information and the full license, please visit http://www.cgtextures.com.
216
more information and the full license, please visit http://www.cgtextures.com.
217
 
217
 
218
This disclaimer applies to the following textures:
218
This disclaimer applies to the following textures:
219
- highres\sprites\props: 585
219
- highres\sprites\props: 585
220
- highres\sprites\signs: 4420, 4949, 4955
220
- highres\sprites\signs: 4420, 4949, 4955
221
- highres\textures: 1120
221
- highres\textures: 1120
222
 
222
 
223
 
223
 
224
 
224
 
225
================
225
================
226
5) CONTACT/LINKS
226
5) CONTACT/LINKS
227
================
227
================
228
 
228
 
229
 
229
 
230
Pär "Parkar" Karlsson 
230
Pär "Parkar" Karlsson 
231
(HRP author) ....................................... parkar82 [at] gmail.com
231
(HRP author) ....................................... parkar82 [at] gmail.com
232
 
232
 
233
 
233
 
234
Robin "NightFright" Reisinger
234
Robin "NightFright" Reisinger
235
(HRP co-author) .................................... hrp_update [at] fastmail.fm
235
(HRP co-author) .................................... hrp_update [at] fastmail.fm
236
 
236
 
237
 
237
 
238
Richard "TerminX" Gobeille
238
Richard "TerminX" Gobeille
239
(EDuke32 port author) .............................. terminx [at] gmail.com
239
(EDuke32 port author) .............................. terminx [at] gmail.com
240
 
240
 
241
 
241
 
242
--------------
242
--------------
243
Message boards
243
Message boards
244
--------------
244
--------------
245
http://forums.duke4.net
245
http://forums.duke4.net
246
 
246
 
247
The texture and model projects can be found in the Duke Nukem 3D source board:
247
The texture and model projects can be found in the Duke Nukem 3D source board:
248
http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/
248
http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/
249
 
249
 
250
 
250
 
251
------------
251
------------
252
IRC channels
252
IRC channels
253
------------
253
------------
254
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
254
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
255
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
255
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
256
 
256
 
257
 
257
 
258
----------------
258
----------------
259
Visit us online!
259
Visit us online!
260
----------------
260
----------------
261
- Duke3D High Resolution Pack ... http://hrp.duke4.net
261
- Duke3D High Resolution Pack ... http://hrp.duke4.net
262
- EDuke32 port (by TerminX) ..... http://eduke32.com
262
- EDuke32 port (by TerminX) ..... http://eduke32.com
263
- Duke4.net ..................... http://www.duke4.net
263
- Duke4.net ..................... http://www.duke4.net
264
 
264
 
265
 
265
 
266
 
266
 
267
==========
267
==========
268
6) CREDITS
268
6) CREDITS
269
==========
269
==========
270
 
270
 
271
All the following people are involved in this release. They all have our gratitude,
271
All the following people are involved in this release. They all have our gratitude,
272
for nothing of the great artwork (or pretty much anything else) would have been 
272
for nothing of the great artwork (or pretty much anything else) would have been 
273
possible to include without their support and effort.  
273
possible to include without their support and effort.  
274
Please notify us if you did contribute to this project without being listed here!
274
Please notify us if you did contribute to this project without being listed here!
275
 
275
 
276
 
276
 
277
-------------
277
-------------
278
JFDuke3D Port
278
JFDuke3D Port
279
-------------
279
-------------
280
JonoF
280
JonoF
281
Ken Silverman
281
Ken Silverman
282
 
282
 
283
 
283
 
284
------------
284
------------
285
EDuke32 Port
285
EDuke32 Port
286
------------
286
------------
287
Plagman
287
Plagman
288
TerminX
288
TerminX
289
 
289
 
290
 
290
 
291
----------------
291
----------------
292
Highres Textures
292
Highres Textures
293
----------------
293
----------------
294
0815Jack
294
0815Jack
295
ADM
295
ADM
296
Alexander Filippov
296
Alexander Filippov
297
AlgorithMan
297
AlgorithMan
298
Conrad Coldwood 
298
Conrad Coldwood 
299
Another Duke Fan
299
Another Duke Fan
300
Armando
300
Armando
301
Audiocraz
301
Audiocraz
302
BlitZ
302
BlitZ
303
Cage
303
Cage
304
chicken
304
chicken
305
Daedolon
305
Daedolon
306
Devastator
306
Devastator
307
Ding Bat
307
Ding Bat
308
DLT
308
DLT
309
dood!
309
dood!
310
Dreams
310
Dreams
311
DukeAtomic
311
DukeAtomic
312
Ecmaster76
312
Ecmaster76
313
endmilled
313
endmilled
314
Fearpi
314
Fearpi
315
Flacken.WS
315
Flacken.WS
316
Gambini
316
Gambini
317
Gman
317
Gman
318
gt1750
318
gt1750
319
Hendricks266
319
Hendricks266
320
Impact
320
Impact
321
JaJo
321
JaJo
322
Jblade
322
Jblade
323
jimbob
323
jimbob
324
Kef Nukem
324
Kef Nukem
325
Kev_Hectic
325
Kev_Hectic
326
Kevin9er
326
Kevin9er
327
Killd a ton
327
Killd a ton
328
L2theKING
328
L2theKING
329
Lemming
329
Lemming
330
Lightsource
330
Lightsource
331
Marked
331
Marked
332
Megadeus
332
Megadeus
333
motionblur
333
motionblur
334
NightFright
334
NightFright
335
Night Hacker 
335
Night Hacker 
336
nyne
336
nyne
337
ooppee
337
ooppee
338
ozz
338
ozz
339
Parkar
339
Parkar
340
Piccolo
340
Piccolo
341
Piterplus
341
Piterplus
342
princetonEO
342
princetonEO
343
Rellik66
343
Rellik66
344
Roger
344
Roger
345
Quakis
345
Quakis
346
Semicharm
346
Semicharm
347
Sky Fox
347
Sky Fox
348
Steveeeie
348
Steveeeie
349
SwissCM
349
SwissCM
350
Tesserex
350
Tesserex
351
theRobot
351
theRobot
352
toadie2k
352
toadie2k
353
Tip
353
Tip
354
Vasilinka
354
Vasilinka
355
Viciarg
355
Viciarg
356
WarHammer
356
WarHammer
357
White Alven
357
White Alven
358
yossa
358
yossa
359
 
359
 
360
 
360
 
361
-------------------
361
-------------------
362
3D Models and Skins
362
3D Models and Skins
363
-------------------
363
-------------------
364
alandog
364
alandog
365
AlgorithMan
365
AlgorithMan
366
Besli
366
Besli
367
Blunty 
367
Blunty 
368
Cipher
368
Cipher
369
Conrad Coldwood
369
Conrad Coldwood
370
dood!
370
dood!
371
Dr. Kill
371
Dr. Kill
372
DukeAtomic
372
DukeAtomic
373
drvarek 
373
drvarek 
374
Ecmaster76
374
Ecmaster76
375
efikkan
375
efikkan
376
empyrock
376
empyrock
377
Eric R
377
Eric R
378
escapist
378
escapist
379
Esslan
379
Esslan
380
FlackenWS
380
FlackenWS
381
Forder
381
Forder
382
General Failure
382
General Failure
383
GodBlitZor
383
GodBlitZor
384
gt1750
384
gt1750
385
Hellbound
385
Hellbound
386
ilovefoxes
386
ilovefoxes
387
Jean Gorospe
387
Jean Gorospe
388
Jokke_r
388
Jokke_r
389
Killd a ton
389
Killd a ton
390
Kralex
390
Kralex
391
L2theKING
391
L2theKING
392
Madaut
392
Madaut
393
MagNet
393
MagNet
394
Mean Person
394
Mean Person
395
Millenia
395
Millenia
396
motionblur
396
motionblur
397
Mr.Fibbles
397
Mr.Fibbles
398
ozz
398
ozz
399
Parkar
399
Parkar
400
Piterplus
400
Piterplus
401
Plagman
401
Plagman
402
Radar1013
402
Radar1013
403
Renegado 
403
Renegado 
404
Roma Loom
404
Roma Loom
405
Sky Fox
405
Sky Fox
406
Soul Collector
406
Soul Collector
407
Spiker
407
Spiker
408
Swiss Cheeseman/SwissCM
408
Swiss Cheeseman/SwissCM
409
Tea Monster
409
Tea Monster
410
vakooja
410
vakooja
411
Vasilinka
411
Vasilinka
412
YicklePigeon
412
YicklePigeon
413
zilppuri
413
zilppuri
414
 
414
 
415
 
415
 
416
--------
416
--------
417
Maphacks
417
Maphacks
418
--------
418
--------
419
 
419
 
420
> Initial Release
420
> Initial Release
421
Dave-ros
421
Dave-ros
422
DSotM
422
DSotM
423
Ecmaster76
423
Ecmaster76
424
endmilled
424
endmilled
425
ikkejw
425
ikkejw
426
Killd a ton
426
Killd a ton
427
Night Hacker
427
Night Hacker
428
noctrun
428
noctrun
429
Okira
429
Okira
430
Piterplus
430
Piterplus
431
Renegado
431
Renegado
432
Zebius
432
Zebius
433
 
433
 
434
> "Reloaded" Release
434
> "Reloaded" Release
435
Hunter_rus
435
Hunter_rus
436
NightFright
436
NightFright
437
 
437
 
438
> Polymer Lighting
438
> Polymer Lighting
439
Devastator
439
Devastator
440
Micky C
440
Micky C
441
Roma Loom
441
Roma Loom
442
 
442
 
443
 
443
 
444
------------
444
------------
445
HRP Assembly
445
HRP Assembly
446
------------
446
------------
447
NightFright
447
NightFright
448
Parkar
448
Parkar
449
 
449
 
450
 
450
 
451
-----------------
451
-----------------
452
Special thanks to
452
Special thanks to
453
-----------------
453
-----------------
454
- 3D Realms, for making this great game in the first place!
454
- 3D Realms, for making this great game in the first place!
455
- The guys at Duke4.net for hosting and help building the HRP website.
455
- The guys at Duke4.net for hosting and help building the HRP website.
456
- All of you who support and contribute to the project.
456
- All of you who support and contribute to the project.
457
- All the mirrors and seeders.
457
- All the mirrors and seeders.
458
 
458
 
459

Generated by GNU Enscript 1.6.5.90.
459

Generated by GNU Enscript 1.6.5.90.
460
 
460
 
461
 
461
 
462
 
462