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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
3 | // Reviewed by NightFright (December 2008) |
3 | // Reviewed by NightFright (December 2008) |
4 | 4 | ||
5 | // CHARACTERS |
5 | // CHARACTERS |
6 | 6 | ||
7 | // Slime babes |
7 | // Slime babes |
8 | sprite 22 angoff -256 |
8 | sprite 22 angoff -256 |
9 | 9 | ||
10 | 10 | ||
11 | 11 | ||
12 | // PROPS |
12 | // PROPS |
13 | 13 | ||
14 | // Cinema sign |
14 | // Cinema sign |
15 | sprite 348 angoff 512 |
15 | sprite 348 angoff 512 |
16 | sprite 399 angoff -512 |
16 | sprite 399 angoff -512 |
17 | 17 | ||
18 | // Fire hydrant |
18 | // Fire hydrant |
19 | sprite 215 angoff -512 |
19 | sprite 215 angoff -512 |
20 | 20 | ||
21 | // Rubbercans |
21 | // Rubbercans |
22 | sprite 162 angoff 128 |
22 | sprite 162 angoff 128 |
23 | sprite 384 angoff 256 |
23 | sprite 384 angoff 256 |
24 | sprite 385 angoff 192 |
24 | sprite 385 angoff 192 |
25 | 25 | ||
26 | 26 | ||
27 | 27 | ||
28 | // ITEMS/POWERUPS |
28 | // ITEMS/POWERUPS |
29 | 29 | ||
30 | // Armor |
30 | // Armor |
31 | sprite 532 angoff -256 |
31 | sprite 532 angoff -256 |
32 | 32 | ||
33 | // Health +10 |
33 | // Health +10 |
34 | sprite 41 angoff -512 |
34 | sprite 41 angoff -512 |
35 | 35 | ||
36 | // Health +30 |
36 | // Health +30 |
37 | sprite 42 angoff 1024 |
37 | sprite 42 angoff 1024 |
38 | sprite 43 angoff 256 |
38 | sprite 43 angoff 256 |
39 | sprite 78 angoff 128 |
39 | sprite 78 angoff 128 |
40 | sprite 171 angoff 256 |
40 | sprite 171 angoff 256 |
41 | sprite 173 angoff 384 |
41 | sprite 173 angoff 384 |
42 | sprite 531 angoff -768 |
42 | sprite 531 angoff -768 |
43 | sprite 549 angoff 256 |
43 | sprite 549 angoff 256 |
44 | sprite 577 angoff -256 |
44 | sprite 577 angoff -256 |
45 | sprite 621 angoff 768 |
45 | sprite 621 angoff 768 |
46 | 46 | ||
47 | // HoloDuke |
47 | // HoloDuke |
48 | sprite 297 angoff 1024 |
48 | sprite 297 angoff 1024 |
49 | sprite 411 angoff 768 |
49 | sprite 411 angoff 768 |
50 | 50 | ||
51 | // Jetpack |
51 | // Jetpack |
52 | sprite 447 angoff -512 |
52 | sprite 447 angoff -512 |
53 | sprite 633 angoff 512 |
53 | sprite 633 angoff 512 |
54 | 54 | ||
55 | // Keycards (R) |
55 | // Keycards (R) |
56 | sprite 451 angoff 256 |
56 | sprite 451 angoff 256 |
57 | 57 | ||
58 | // MedKit |
58 | // MedKit |
59 | sprite 376 angoff 512 |
59 | sprite 376 angoff 1024 |
60 | 60 | ||
61 | // Nightvision |
61 | // Nightvision |
62 | sprite 25 angoff 1024 // Dukematch only |
62 | sprite 25 angoff 1024 // Dukematch only |
63 | 63 | ||
64 | 64 | ||
65 | 65 | ||
66 | // WEAPONS/AMMO |
66 | // WEAPONS/AMMO |
67 | 67 | ||
68 | // Pistol & ammo |
68 | // Pistol & ammo |
69 | sprite 548 angoff 512 |
69 | sprite 548 angoff 512 |
70 | sprite 617 angoff -512 |
70 | sprite 617 angoff -512 |
71 | sprite 619 angoff 512 |
71 | sprite 619 angoff 512 |
72 | 72 | ||
73 | // Shotgun & ammo |
73 | // Shotgun & ammo |
74 | sprite 44 angoff -512 |
74 | sprite 44 angoff -512 |
75 | sprite 112 angoff -1280 |
75 | sprite 112 angoff -1280 |
76 | sprite 113 angoff -768 |
76 | sprite 113 angoff -768 |
77 | sprite 199 angoff -256 // flipped sprite |
77 | sprite 199 angoff -256 // flipped sprite |
78 | 78 | ||
79 | // Chaingun & ammo |
79 | // Chaingun & ammo |
80 | sprite 45 angoff 512 |
80 | sprite 45 angoff 512 |
81 | sprite 530 angoff 512 // Dukematch only |
81 | sprite 530 angoff 512 // Dukematch only |
82 | 82 | ||
83 | // RPG & ammo |
83 | // RPG & ammo |
84 | sprite 82 angoff 1024 |
84 | sprite 82 angoff 1024 |
85 | sprite 87 angoff 1024 // Dukematch only |
85 | sprite 87 angoff 1024 // Dukematch only |
86 | sprite 180 angoff -768 |
86 | sprite 180 angoff -768 |
87 | sprite 192 angoff -512 |
87 | sprite 192 angoff -512 |
88 | sprite 431 angoff 1024 |
88 | sprite 431 angoff 1024 |
89 | 89 | ||
90 | // Pipebombs |
90 | // Pipebombs |
91 | sprite 27 angoff 768 |
91 | sprite 27 angoff 768 |
92 | sprite 535 angoff -384 // Dukematch only |
92 | sprite 535 angoff -384 // Dukematch only |
93 | sprite 632 angoff -256 |
93 | sprite 632 angoff -256 |
94 | 94 | ||
95 | 95 | ||
96 | 96 | ||
97 | // OVERRIDE |
97 | // OVERRIDE |
98 | 98 | ||
99 | // Fixes for badly aligned sprites |
99 | // Fixes for badly aligned sprites |
- | 100 | sprite 72 mdzoff -250000 // fence (rooftop) |
|
- | 101 | sprite 72 pitch 1 |
|
- | 102 | sprite 72 roll 5 |
|
- | 103 | sprite 73 mdzoff -250000 // fence (rooftop) |
|
- | 104 | sprite 73 pitch 1 |
|
- | 105 | sprite 73 roll -1 |
|
- | 106 | sprite 115 mdzoff -700000 // fence (rooftop) |
|
- | 107 | sprite 115 pitch 1 |
|
- | 108 | sprite 117 mdzoff -700000 // fence (rooftop) |
|
- | 109 | sprite 117 pitch 1 |
|
- | 110 | sprite 118 mdzoff -700000 // fence (rooftop) |
|
- | 111 | sprite 118 pitch 1 |
|
- | 112 | sprite 119 mdzoff -700000 // fence (rooftop) |
|
- | 113 | sprite 119 pitch 1 |
|
- | 114 | sprite 119 roll 1 |
|
- | 115 | sprite 120 mdzoff -700000 // fence (rooftop) |
|
- | 116 | sprite 120 pitch 1 |
|
- | 117 | sprite 121 mdzoff -700000 // fence (rooftop) |
|
- | 118 | sprite 121 pitch 1 |
|
- | 119 | sprite 122 mdzoff -700000 // fence (rooftop) |
|
- | 120 | sprite 122 pitch 1 |
|
- | 121 | sprite 123 mdzoff -700000 // fence (rooftop) |
|
- | 122 | sprite 123 pitch 1 |
|
- | 123 | sprite 124 mdzoff -700000 // fence (rooftop) |
|
- | 124 | sprite 124 pitch 1 |
|
- | 125 | sprite 125 mdzoff -700000 // fence (rooftop) |
|
- | 126 | sprite 125 pitch 1 |
|
- | 127 | sprite 126 mdzoff -700000 // fence (rooftop) |
|
- | 128 | sprite 126 pitch 1 |
|
- | 129 | sprite 127 mdzoff -700000 // fence (rooftop) |
|
- | 130 | sprite 127 pitch 1 |
|
- | 131 | sprite 128 mdzoff -700000 // fence (rooftop) |
|
- | 132 | sprite 128 pitch 1 |
|
- | 133 | sprite 128 roll 1 |
|
- | 134 | sprite 129 mdzoff -700000 // fence (rooftop) |
|
- | 135 | sprite 129 pitch 1 |
|
- | 136 | sprite 130 mdzoff -700000 // fence (rooftop) |
|
- | 137 | sprite 130 pitch 1 |
|
- | 138 | sprite 131 mdzoff -700000 // fence (rooftop) |
|
- | 139 | sprite 131 pitch 1 |
|
- | 140 | sprite 132 mdzoff -700000 // fence (rooftop) |
|
- | 141 | sprite 132 pitch 1 |
|
- | 142 | sprite 133 mdzoff -700000 // fence (rooftop) |
|
- | 143 | sprite 133 pitch 1 |
|
- | 144 | sprite 134 mdzoff -700000 // fence (rooftop) |
|
- | 145 | sprite 134 pitch 1 |
|
- | 146 | sprite 135 mdzoff -700000 // fence (rooftop) |
|
- | 147 | sprite 135 pitch 1 |
|
- | 148 | sprite 136 mdzoff -700000 // fence (rooftop) |
|
- | 149 | sprite 136 pitch 1 |
|
- | 150 | sprite 137 mdzoff -700000 // fence (rooftop) |
|
- | 151 | sprite 137 pitch 1 |
|
- | 152 | sprite 137 roll 1 |
|
- | 153 | sprite 138 mdzoff -250000 // fence (rooftop) |
|
- | 154 | sprite 138 pitch 1 |
|
- | 155 | sprite 139 mdzoff -700000 // fence (rooftop) |
|
- | 156 | sprite 139 pitch 1 |
|
- | 157 | sprite 140 mdzoff -700000 // fence (rooftop) |
|
- | 158 | sprite 140 pitch 1 |
|
- | 159 | sprite 141 mdzoff -700000 // fence (rooftop) |
|
- | 160 | sprite 141 pitch 1 |
|
100 | sprite 168 away1 // in the security room |
161 | sprite 168 away1 // in the security room |
101 | sprite 178 away1 // burning trash |
162 | sprite 178 away1 // burning trash |
102 | sprite 384 mdzoff -600000 // rubbercan near cash register |
163 | sprite 384 mdzoff -600000 // rubbercan near cash register |
103 | sprite 384 pitch 1 |
164 | sprite 384 pitch 1 |
- | 165 | sprite 574 mdzoff -700000 // fence (rooftop) |
|
- | 166 | sprite 574 pitch 1 |
|
- | 167 | sprite 575 mdzoff -700000 // fence (rooftop) |
|
- | 168 | sprite 575 pitch 1 |
|
- | 169 | sprite 575 roll 1 |
|
104 | sprite 588 away1 // security screen near "Innocent" sign |
170 | sprite 588 away1 // security screen near "Innocent" sign |
105 | sprite 632 mdzoff 1500000 // pipebomb box in secret area |
171 | sprite 632 mdzoff 1500000 // pipebomb box in secret area |
106 | sprite 632 pitch 1 |
172 | sprite 632 pitch 1 |
107 | 173 | ||
108 | // Forcing any floor aligned model to be rendered as sprite |
174 | // Forcing any floor aligned model to be rendered as sprite |
109 | sprite 47 notmd |
175 | sprite 47 notmd |
110 | sprite 165 notmd |
176 | sprite 165 notmd |
111 | sprite 166 notmd |
177 | sprite 166 notmd |
112 | sprite 249 notmd |
178 | sprite 249 notmd |
113 | sprite 250 notmd |
179 | sprite 250 notmd |
114 | sprite 251 notmd |
180 | sprite 251 notmd |
115 | sprite 252 notmd |
181 | sprite 252 notmd |
116 | sprite 552 notmd |
182 | sprite 552 notmd |
117 | 183 | ||
118 | // Switches to be hidden |
184 | // Switches to be hidden |
119 | sprite 298 notmd // Arcade game |
185 | sprite 298 notmd // Arcade game |
120 | sprite 543 notmd // Cash register |
186 | sprite 543 notmd // Cash register |
121 | 187 | ||
122 | 188 | ||
123 | //light sector x y z range r g b radi fade angle horiz mins maxs prio tile |
189 | //light sector x y z range r g b radi fade angle horiz mins maxs prio tile |
124 | 190 | ||
125 | //bathroom spotlight |
191 | //bathroom spotlight |
126 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
192 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
127 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
193 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
128 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
194 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
129 | 195 | ||
130 | //rooftop spotlight |
196 | //rooftop spotlight |
131 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
197 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
132 | //rooftop back light |
198 | //rooftop back light |
133 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
199 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
134 | 200 | ||
135 | // lobby ceiling spotlight |
201 | // lobby ceiling spotlight |
136 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
202 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
137 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
203 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
138 | 204 | ||
139 | // lobby elevator spotlight |
205 | // lobby elevator spotlight |
140 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
206 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
141 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
207 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
142 | 208 | ||
143 | // elevator light |
209 | // elevator light |
144 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
210 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
145 | 211 | ||
146 | // arcade spotlight |
212 | // arcade spotlight |
147 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
213 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
148 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
214 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
149 | 215 | ||
150 | // Arcade sign |
216 | // Arcade sign |
151 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
217 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
152 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
218 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
153 | 219 | ||
154 | // Aracde locked room |
220 | // Aracde locked room |
155 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
221 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
156 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
222 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
157 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
223 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
158 | 224 | ||
159 | // Counter light |
225 | // Counter light |
160 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
226 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
161 | 227 | ||
162 | //Innocent light |
228 | //Innocent light |
163 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
229 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
164 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
230 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
165 | 231 | ||
166 | //Cinema Sign |
232 | //Cinema Sign |
167 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
233 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
168 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
234 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
169 | 235 | ||
170 | // Entrence light |
236 | // Entrence light |
171 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
237 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
172 | 238 | ||
173 | // "sky"light |
239 | // "sky"light |
174 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
240 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
175 | 241 | ||
176 | //End level red light |
242 | //End level red light |
177 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
243 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
178 | 244 | ||
179 | //Exit sign |
245 | //Exit sign |
180 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
246 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
181 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
247 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
182 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
248 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
183 | 249 | ||
184 | //Security screens |
250 | //Security screens |
185 | //Hidden apartment |
251 | //Hidden apartment |
186 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
252 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
187 | //lobby |
253 | //lobby |
188 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
254 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
189 | // Ventialtion room |
255 | // Ventialtion room |
190 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
256 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
191 | // room behind counter |
257 | // room behind counter |
192 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
258 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
193 | // behind screen |
259 | // behind screen |
194 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
260 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
195 | 261 | ||
196 | //Theater exit |
262 | //Theater exit |
197 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
263 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
198 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
264 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
199 | 265 | ||
200 | //Theater celing |
266 | //Theater celing |
201 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
267 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
202 | 268 | ||
203 | // Behind screen mirror light |
269 | // Behind screen mirror light |
204 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
270 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
205 | 271 | ||
206 | //Projector Room |
272 | //Projector Room |
207 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
273 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
208 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
274 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
209 | 275 | ||
210 | //Theater entrence fence light |
276 | //Theater entrence fence light |
211 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
277 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
212 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
278 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
213 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
279 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
214 | 280 | ||
215 | // Hidden apartment windows |
281 | // Hidden apartment windows |
216 | light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
282 | light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
217 | light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
283 | light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
218 | light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
284 | light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
219 | light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
285 | light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
220 | 286 | ||
221 | // room behind counter |
287 | // room behind counter |
222 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
288 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
223 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
289 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
224 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
290 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
225 | 291 | ||
226 | // Body armor secrete |
292 | // Body armor secrete |
227 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |
293 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |
228 | 294 | ||
229 |
|
295 |
|
230 | 296 | ||
231 | 297 | ||
232 | 298 |