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Rev 10 | Rev 136 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
3 | // Reviewed by NightFright (December 2008) |
3 | // Reviewed by NightFright (July 2010) |
- | 4 | ||
- | 5 | ||
4 | 6 | ||
5 | // CHARACTERS |
7 | // CHARACTERS |
6 | 8 | ||
7 | // Slime babes |
9 | // Slime babes |
8 | sprite 22 angoff -256 |
10 | sprite 22 angoff -256 |
9 | 11 | ||
10 | 12 | ||
11 | 13 | ||
12 | // PROPS |
14 | // PROPS |
13 | 15 | ||
14 | // Cinema sign |
16 | // Cinema sign |
15 | sprite 348 angoff 512 |
17 | sprite 348 angoff 512 |
16 | sprite 399 angoff -512 |
18 | sprite 399 angoff -512 |
17 | 19 | ||
18 | // Fire hydrant |
20 | // Fire hydrant |
19 | sprite 215 angoff -512 |
21 | sprite 215 angoff -512 |
20 | 22 | ||
21 | // Rubbercans |
23 | // Rubbercans |
22 | sprite 162 angoff 128 |
24 | sprite 162 angoff 128 |
23 | sprite 384 angoff 256 |
25 | sprite 384 angoff 256 |
24 | sprite 385 angoff 192 |
26 | sprite 385 angoff 192 |
25 | 27 | ||
26 | 28 | ||
27 | 29 | ||
28 | // ITEMS/POWERUPS |
30 | // ITEMS/POWERUPS |
29 | 31 | ||
30 | // Armor |
32 | // Armor |
31 | sprite 532 angoff -256 |
33 | sprite 532 angoff -256 |
32 | 34 | ||
33 | // Health +10 |
35 | // Health +10 |
34 | sprite 41 angoff -512 |
36 | sprite 41 angoff -512 |
35 | 37 | ||
36 | // Health +30 |
38 | // Health +30 |
37 | sprite 42 angoff 1024 |
39 | sprite 42 angoff 1024 |
38 | sprite 43 angoff 256 |
40 | sprite 43 angoff 256 |
39 | sprite 78 angoff 128 |
41 | sprite 78 angoff 128 |
40 | sprite 171 angoff 256 |
42 | sprite 171 angoff 256 |
41 | sprite 173 angoff 384 |
43 | sprite 173 angoff 384 |
42 | sprite 531 angoff -768 |
44 | sprite 531 angoff -768 |
43 | sprite 549 angoff 256 |
45 | sprite 549 angoff 256 |
44 | sprite 577 angoff -256 |
46 | sprite 577 angoff -256 |
45 | sprite 621 angoff 768 |
47 | sprite 621 angoff 768 |
46 | 48 | ||
47 | // HoloDuke |
49 | // HoloDuke |
48 | sprite 297 angoff 1024 |
50 | sprite 297 angoff 1024 |
49 | sprite 411 angoff 768 |
51 | sprite 411 angoff 768 |
50 | 52 | ||
51 | // Jetpack |
53 | // Jetpack |
52 | sprite 447 angoff -512 |
54 | sprite 447 angoff -512 |
53 | sprite 633 angoff 512 |
55 | sprite 633 angoff 512 |
54 | 56 | ||
55 | // Keycards (R) |
57 | // Keycards (R) |
56 | sprite 451 angoff 256 |
58 | sprite 451 angoff 256 |
57 | 59 | ||
58 | // MedKit |
60 | // MedKit |
59 | sprite 376 angoff 1024 |
61 | sprite 376 angoff 1024 |
60 | 62 | ||
61 | // Nightvision |
63 | // Nightvision |
62 | sprite 25 angoff 1024 // Dukematch only |
64 | sprite 25 angoff 1024 // Dukematch only |
63 | 65 | ||
64 | 66 | ||
65 | 67 | ||
66 | // WEAPONS/AMMO |
68 | // WEAPONS/AMMO |
67 | 69 | ||
68 | // Pistol & ammo |
70 | // Pistol & ammo |
69 | sprite 548 angoff 512 |
71 | sprite 548 angoff 512 |
70 | sprite 617 angoff -512 |
72 | sprite 617 angoff -512 |
71 | sprite 619 angoff 512 |
73 | sprite 619 angoff 512 |
72 | 74 | ||
73 | // Shotgun & ammo |
75 | // Shotgun & ammo |
74 | sprite 44 angoff -512 |
76 | sprite 44 angoff -512 |
75 | sprite 112 angoff -1280 |
77 | sprite 112 angoff -1280 |
76 | sprite 113 angoff -768 |
78 | sprite 113 angoff -768 |
77 | sprite 199 angoff -256 // flipped sprite |
79 | sprite 199 angoff -256 // flipped sprite |
78 | 80 | ||
79 | // Chaingun & ammo |
81 | // Chaingun & ammo |
80 | sprite 45 angoff 512 |
82 | sprite 45 angoff 512 |
81 | sprite 530 angoff 512 // Dukematch only |
83 | sprite 530 angoff 512 // Dukematch only |
82 | 84 | ||
83 | // RPG & ammo |
85 | // RPG & ammo |
84 | sprite 82 angoff 1024 |
86 | sprite 82 angoff 1024 |
85 | sprite 87 angoff 1024 // Dukematch only |
87 | sprite 87 angoff 1024 // Dukematch only |
86 | sprite 180 angoff -768 |
88 | sprite 180 angoff -768 |
87 | sprite 192 angoff -512 |
89 | sprite 192 angoff -512 |
88 | sprite 431 angoff 1024 |
90 | sprite 431 angoff 1024 |
89 | 91 | ||
90 | // Pipebombs |
92 | // Pipebombs |
91 | sprite 27 angoff 768 |
93 | sprite 27 angoff 768 |
92 | sprite 535 angoff -384 // Dukematch only |
94 | sprite 535 angoff -384 // Dukematch only |
93 | sprite 632 angoff -256 |
95 | sprite 632 angoff -256 |
94 | 96 | ||
95 | 97 | ||
96 | 98 | ||
97 | // OVERRIDE |
99 | // OVERRIDE |
98 | 100 | ||
99 | // Fixes for badly aligned sprites |
101 | // Fixes for badly aligned sprites |
100 | sprite 72 mdzoff -250000 // fence (rooftop) |
102 | sprite 72 mdzoff -250000 // fence (rooftop) |
101 | sprite 72 pitch 1 |
103 | sprite 72 pitch 1 |
102 | sprite 72 roll 5 |
104 | sprite 72 roll 5 |
103 | sprite 73 mdzoff -250000 // fence (rooftop) |
105 | sprite 73 mdzoff -250000 // fence (rooftop) |
104 | sprite 73 pitch 1 |
106 | sprite 73 pitch 1 |
105 | sprite 73 roll -1 |
107 | sprite 73 roll -1 |
106 | sprite 115 mdzoff -700000 // fence (rooftop) |
108 | sprite 115 mdzoff -700000 // fence (rooftop) |
107 | sprite 115 pitch 1 |
109 | sprite 115 pitch 1 |
108 | sprite 117 mdzoff -700000 // fence (rooftop) |
110 | sprite 117 mdzoff -700000 // fence (rooftop) |
109 | sprite 117 pitch 1 |
111 | sprite 117 pitch 1 |
110 | sprite 118 mdzoff -700000 // fence (rooftop) |
112 | sprite 118 mdzoff -700000 // fence (rooftop) |
111 | sprite 118 pitch 1 |
113 | sprite 118 pitch 1 |
112 | sprite 119 mdzoff -700000 // fence (rooftop) |
114 | sprite 119 mdzoff -700000 // fence (rooftop) |
113 | sprite 119 pitch 1 |
115 | sprite 119 pitch 1 |
114 | sprite 119 roll 1 |
116 | sprite 119 roll 1 |
115 | sprite 120 mdzoff -700000 // fence (rooftop) |
117 | sprite 120 mdzoff -700000 // fence (rooftop) |
116 | sprite 120 pitch 1 |
118 | sprite 120 pitch 1 |
117 | sprite 121 mdzoff -700000 // fence (rooftop) |
119 | sprite 121 mdzoff -700000 // fence (rooftop) |
118 | sprite 121 pitch 1 |
120 | sprite 121 pitch 1 |
119 | sprite 122 mdzoff -700000 // fence (rooftop) |
121 | sprite 122 mdzoff -700000 // fence (rooftop) |
120 | sprite 122 pitch 1 |
122 | sprite 122 pitch 1 |
121 | sprite 123 mdzoff -700000 // fence (rooftop) |
123 | sprite 123 mdzoff -700000 // fence (rooftop) |
122 | sprite 123 pitch 1 |
124 | sprite 123 pitch 1 |
123 | sprite 124 mdzoff -700000 // fence (rooftop) |
125 | sprite 124 mdzoff -700000 // fence (rooftop) |
124 | sprite 124 pitch 1 |
126 | sprite 124 pitch 1 |
125 | sprite 125 mdzoff -700000 // fence (rooftop) |
127 | sprite 125 mdzoff -700000 // fence (rooftop) |
126 | sprite 125 pitch 1 |
128 | sprite 125 pitch 1 |
127 | sprite 126 mdzoff -700000 // fence (rooftop) |
129 | sprite 126 mdzoff -700000 // fence (rooftop) |
128 | sprite 126 pitch 1 |
130 | sprite 126 pitch 1 |
129 | sprite 127 mdzoff -700000 // fence (rooftop) |
131 | sprite 127 mdzoff -700000 // fence (rooftop) |
130 | sprite 127 pitch 1 |
132 | sprite 127 pitch 1 |
131 | sprite 128 mdzoff -700000 // fence (rooftop) |
133 | sprite 128 mdzoff -700000 // fence (rooftop) |
132 | sprite 128 pitch 1 |
134 | sprite 128 pitch 1 |
133 | sprite 128 roll 1 |
135 | sprite 128 roll 1 |
134 | sprite 129 mdzoff -700000 // fence (rooftop) |
136 | sprite 129 mdzoff -700000 // fence (rooftop) |
135 | sprite 129 pitch 1 |
137 | sprite 129 pitch 1 |
136 | sprite 130 mdzoff -700000 // fence (rooftop) |
138 | sprite 130 mdzoff -700000 // fence (rooftop) |
137 | sprite 130 pitch 1 |
139 | sprite 130 pitch 1 |
138 | sprite 131 mdzoff -700000 // fence (rooftop) |
140 | sprite 131 mdzoff -700000 // fence (rooftop) |
139 | sprite 131 pitch 1 |
141 | sprite 131 pitch 1 |
140 | sprite 132 mdzoff -700000 // fence (rooftop) |
142 | sprite 132 mdzoff -700000 // fence (rooftop) |
141 | sprite 132 pitch 1 |
143 | sprite 132 pitch 1 |
142 | sprite 133 mdzoff -700000 // fence (rooftop) |
144 | sprite 133 mdzoff -700000 // fence (rooftop) |
143 | sprite 133 pitch 1 |
145 | sprite 133 pitch 1 |
144 | sprite 134 mdzoff -700000 // fence (rooftop) |
146 | sprite 134 mdzoff -700000 // fence (rooftop) |
145 | sprite 134 pitch 1 |
147 | sprite 134 pitch 1 |
146 | sprite 135 mdzoff -700000 // fence (rooftop) |
148 | sprite 135 mdzoff -700000 // fence (rooftop) |
147 | sprite 135 pitch 1 |
149 | sprite 135 pitch 1 |
148 | sprite 136 mdzoff -700000 // fence (rooftop) |
150 | sprite 136 mdzoff -700000 // fence (rooftop) |
149 | sprite 136 pitch 1 |
151 | sprite 136 pitch 1 |
150 | sprite 137 mdzoff -700000 // fence (rooftop) |
152 | sprite 137 mdzoff -700000 // fence (rooftop) |
151 | sprite 137 pitch 1 |
153 | sprite 137 pitch 1 |
152 | sprite 137 roll 1 |
154 | sprite 137 roll 1 |
153 | sprite 138 mdzoff -250000 // fence (rooftop) |
155 | sprite 138 mdzoff -250000 // fence (rooftop) |
154 | sprite 138 pitch 1 |
156 | sprite 138 pitch 1 |
155 | sprite 139 mdzoff -700000 // fence (rooftop) |
157 | sprite 139 mdzoff -700000 // fence (rooftop) |
156 | sprite 139 pitch 1 |
158 | sprite 139 pitch 1 |
157 | sprite 140 mdzoff -700000 // fence (rooftop) |
159 | sprite 140 mdzoff -700000 // fence (rooftop) |
158 | sprite 140 pitch 1 |
160 | sprite 140 pitch 1 |
159 | sprite 141 mdzoff -700000 // fence (rooftop) |
161 | sprite 141 mdzoff -700000 // fence (rooftop) |
160 | sprite 141 pitch 1 |
162 | sprite 141 pitch 1 |
161 | sprite 168 away1 // in the security room |
163 | sprite 168 away1 // in the security room |
162 | sprite 178 away1 // burning trash |
164 | sprite 178 away1 // burning trash |
163 | sprite 384 mdzoff -600000 // rubbercan near cash register |
165 | sprite 384 mdzoff -600000 // rubbercan near cash register |
164 | sprite 384 pitch 1 |
166 | sprite 384 pitch 1 |
165 | sprite 574 mdzoff -700000 // fence (rooftop) |
167 | sprite 574 mdzoff -700000 // fence (rooftop) |
166 | sprite 574 pitch 1 |
168 | sprite 574 pitch 1 |
167 | sprite 575 mdzoff -700000 // fence (rooftop) |
169 | sprite 575 mdzoff -700000 // fence (rooftop) |
168 | sprite 575 pitch 1 |
170 | sprite 575 pitch 1 |
169 | sprite 575 roll 1 |
171 | sprite 575 roll 1 |
170 | sprite 588 away1 // security screen near "Innocent" sign |
172 | sprite 588 away1 // security screen near "Innocent" sign |
171 | sprite 632 mdzoff 1500000 // pipebomb box in secret area |
173 | sprite 632 mdzoff 1500000 // pipebomb box in secret area |
172 | sprite 632 pitch 1 |
174 | sprite 632 pitch 1 |
173 | 175 | ||
174 | // Forcing any floor aligned model to be rendered as sprite |
176 | // Forcing any floor aligned model to be rendered as sprite |
175 | sprite 47 notmd |
177 | sprite 47 notmd |
176 | sprite 165 notmd |
178 | sprite 165 notmd |
177 | sprite 166 notmd |
179 | sprite 166 notmd |
178 | sprite 249 notmd |
180 | sprite 249 notmd |
179 | sprite 250 notmd |
181 | sprite 250 notmd |
180 | sprite 251 notmd |
182 | sprite 251 notmd |
181 | sprite 252 notmd |
183 | sprite 252 notmd |
182 | sprite 552 notmd |
184 | sprite 552 notmd |
183 | 185 | ||
184 | // Switches to be hidden |
186 | // Switches to be hidden |
185 | sprite 298 notmd // Arcade game |
187 | sprite 298 notmd // Arcade game |
186 | sprite 543 notmd // Cash register |
188 | sprite 543 notmd // Cash register |
187 | 189 | ||
188 | 190 | ||
189 | //light sector x y z range r g b radi fade angle horiz mins maxs prio tile |
- | |
190 | 191 | ||
191 | //bathroom spotlight |
- | |
192 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
- | |
193 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
- | |
194 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
- | |
195 | - | ||
196 | //rooftop spotlight |
- | |
197 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
- | |
198 | //rooftop back light |
- | |
199 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
- | |
200 | - | ||
201 | // lobby ceiling spotlight |
- | |
202 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
- | |
203 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
- | |
204 | - | ||
205 | // lobby elevator spotlight |
- | |
206 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
- | |
207 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
- | |
208 | - | ||
209 | // elevator light |
- | |
210 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
- | |
211 | - | ||
212 | // arcade spotlight |
- | |
213 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
- | |
214 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
- | |
215 | - | ||
216 | // Arcade sign |
- | |
217 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
- | |
218 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
- | |
219 | - | ||
220 | // Aracde locked room |
- | |
221 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
- | |
222 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
- | |
223 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
- | |
224 | - | ||
225 | // Counter light |
- | |
226 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
- | |
227 | - | ||
228 | //Innocent light |
- | |
229 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
- | |
230 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
- | |
231 | - | ||
232 | //Cinema Sign |
- | |
233 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
- | |
234 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
- | |
235 | - | ||
236 | // Entrence light |
- | |
237 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
- | |
238 | - | ||
239 | // "sky"light |
- | |
240 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
- | |
241 | - | ||
242 | //End level red light |
- | |
243 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
- | |
244 | - | ||
245 | //Exit sign |
- | |
246 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
- | |
247 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
- | |
248 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
- | |
249 | - | ||
250 | //Security screens |
- | |
251 | //Hidden apartment |
- | |
252 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
- | |
253 | //lobby |
- | |
254 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
- | |
255 | // Ventialtion room |
- | |
256 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
- | |
257 | // room behind counter |
- | |
258 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
- | |
259 | // behind screen |
- | |
260 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
- | |
261 | - | ||
262 | //Theater exit |
- | |
263 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
- | |
264 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
- | |
265 | - | ||
266 | //Theater celing |
- | |
267 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
- | |
268 | - | ||
269 | // Behind screen mirror light |
- | |
270 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
- | |
271 | - | ||
272 | //Projector Room |
- | |
273 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
- | |
274 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
- | |
275 | - | ||
276 | //Theater entrence fence light |
- | |
277 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
- | |
278 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
- | |
279 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
- | |
280 | - | ||
281 | // Hidden apartment windows |
- | |
282 | light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
- | |
283 | light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
- | |
284 | light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
- | |
285 | light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
- | |
286 | - | ||
287 | // room behind counter |
192 | // LIGHTS (by Devastator) |
288 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
- | |
289 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
- | |
290 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
- | |
291 | 193 | ||
292 | // Body armor secrete |
- | |
293 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |
- | |
294 | 194 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
|
- | 195 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
|
- | 196 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
|
- | 197 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
|
- | 198 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
|
- | 199 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
|
- | 200 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
|
- | 201 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
|
- | 202 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
|
- | 203 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
|
- | 204 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
|
- | 205 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
|
- | 206 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
|
- | 207 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
|
- | 208 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
|
- | 209 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
|
- | 210 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
|
- | 211 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
|
- | 212 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
|
- | 213 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
|
- | 214 | light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
|
- | 215 | light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
|
- | 216 | light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
|
- | 217 | light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
|
- | 218 | light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
|
- | 219 | light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
|
- | 220 | light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
|
- | 221 | light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
|
- | 222 | light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
|
- | 223 | light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
|
- | 224 | light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
|
- | 225 | light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
|
- | 226 | light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
|
- | 227 | light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
|
- | 228 | light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
|
- | 229 | light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
|
- | 230 | light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
|
- | 231 | light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
|
- | 232 | light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
|
- | 233 | light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
|
- | 234 | light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |
|
- | 235 | light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
|
- | 236 | light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
|
- | 237 | light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
|
- | 238 | light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
|
- | 239 | light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
|
- | 240 | light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
|
- | 241 | light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
|
- | 242 | light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
|
- | 243 | light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
|
- | 244 | light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
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- | 245 | ||
295 |
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246 |
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296 | 247 | ||
297 | 248 | ||
298 | 249 |