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Rev 435 Rev 470
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// Duke3D HRP Props Definitions
2
// Duke3D HRP Props Definitions
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3
 
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4
 
5
// Space suit (58)
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
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   frame { name "none00" tile 58 }
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   frame { name "none00" tile 58 }
10
}
10
}
11
 
11
 
12
// Door Shock (160)
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
17
   frame { name "frame00" tile 160 }
18
}
18
}
19
 
19
 
20
// Fan Sprite (407)
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
22
   scale 1.56 shade 0
-
 
23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
27
}
28
}
28
 
29
 
29
// Fan Sprite Broke (411)
30
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md3" {
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
31
   scale 1.56 shade 0
32
   scale 1.56 shade 0
-
 
33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
33
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
34
   frame { name "frame00" tile 411 }
36
   frame { name "Frame00" tile 411 }
35
}
37
}
36
 
38
 
37
texture 418 { 
39
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
42
}
41
 
43
 
42
// Radar Dish (479)
44
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
45
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
46
   scale 5.3 shade 0
45
   detail { file "highres/detail/metal.png" detailscale 0.3 }
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
46
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
47
   frame { name "Frame0" tile 479 }
49
   frame { name "Frame0" tile 479 }
48
}
50
}
49
 
51
 
50
// Observatory (480)
52
// Observatory (480)
51
model "highres/sprites/props/0480_observatory.md3" {
53
model "highres/sprites/props/0480_observatory.md3" {
52
   scale 3.5 shade 2
54
   scale 3.5 shade 2
53
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
54
   frame { name "frame00" tile 480 }
56
   frame { name "frame00" tile 480 }
55
}
57
}
56
 
58
 
57
// Space Shuttle (487)
59
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
61
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
62
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
62
   frame { name "FRAME1" tile 487 }
64
   frame { name "FRAME1" tile 487 }
63
}
65
}
64
 
66
 
65
// Satellite #2 (489)
67
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
68
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
69
   scale 0.5 shade 4
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
69
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
71
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
70
   frame { name "Frame0" tile 489 }
72
   frame { name "Frame0" tile 489 }
71
}
73
}
72
 
74
 
73
// Satellite #3 (516)
75
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
76
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
77
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
80
   frame { name "Frame0" tile 516 }
79
}
81
}
80
 
82
 
81
// Fuel pod (517)
83
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
84
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
85
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
86
   frame { name "FRAME1" tile 517 }
88
   frame { name "FRAME1" tile 517 }
87
}
89
}
88
 
90
 
89
// Tube (536)
91
// Tube (536)
90
model "highres/sprites/props/0536_tube.md3" {
92
model "highres/sprites/props/0536_tube.md3" {
91
   scale 1.9 shade 0
93
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "frame00" tile 536 }
96
   frame { name "frame00" tile 536 }
95
}
97
}
96
 
98
 
97
// Tube (537)
99
// Tube (537)
98
model "highres/sprites/props/0537_tube.md3" {
100
model "highres/sprites/props/0537_tube.md3" {
99
   scale 1.9 shade 0
101
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "frame00" tile 537 }
104
   frame { name "frame00" tile 537 }
103
}
105
}
104
 
106
 
105
// Slimepipe (538)
107
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
108
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
109
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
113
}
112
 
114
 
113
// globe (542)
115
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
116
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
117
   scale 0.6 shade 1
116
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
117
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
118
   frame { name "frame_1" tile 542 }
120
   frame { name "frame_1" tile 542 }
119
}
121
}
120
 
122
 
121
// Wallspeaker (543)
123
// Wallspeaker (543)
122
model "highres/sprites/props/0543_wallspeaker.md3" {
124
model "highres/sprites/props/0543_wallspeaker.md3" {
123
   scale 2 shade 0
125
   scale 2 shade 0
124
   detail { file "highres/detail/metal.png" detailscale 0.3 }
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
125
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
126
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
127
   frame { name "FRAME1" tile 543 }
129
   frame { name "FRAME1" tile 543 }
128
}
130
}
129
 
131
 
130
// Iron Bar (544)
132
// Iron Bar (544)
131
model "highres/sprites/props/0544_ironbar.md3" {
133
model "highres/sprites/props/0544_ironbar.md3" {
132
   scale 1 shade 0
134
   scale 1 shade 0
133
   detail { file "highres/detail/metal.png" detailscale 0.3 }
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
134
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
135
   frame { name "FRAME1" tile 544 }
137
   frame { name "FRAME1" tile 544 }
136
}
138
}
137
 
139
 
138
// Domelight (551)
140
// Domelight (551)
139
model "highres/sprites/props/0551_domelight.md3" {
141
model "highres/sprites/props/0551_domelight.md3" {
140
   scale 8.0 shade 3
142
   scale 8.0 shade 3
141
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
147
}
146
 
148
 
147
// Pipe handle (555)
149
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
150
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
151
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
153
   frame { name "frame1" tile 555 }
152
}
154
}
153
 
155
 
154
// Chair 1 (556)
156
// Chair 1 (556)
155
model "highres/sprites/props/0556_chair1.md3" {
157
model "highres/sprites/props/0556_chair1.md3" {
156
   scale 2 shade 2
158
   scale 2 shade 2
157
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
158
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
159
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
161
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
160
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
162
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
161
   frame { name "frame00" tile0 556 tile1 557 }
163
   frame { name "frame00" tile0 556 tile1 557 }
162
}
164
}
163
 
165
 
164
// Broken Chair (559)
166
// Broken Chair (559)
165
model "highres/sprites/props/0559_brokenchair.md3" {
167
model "highres/sprites/props/0559_brokenchair.md3" {
166
   scale 2 shade 2
168
   scale 2 shade 2
167
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
168
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
169
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
171
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
170
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
172
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
171
   frame { name "frame00" tile 559 }
173
   frame { name "frame00" tile 559 }
172
}
174
}
173
 
175
 
174
// Soap (561)
176
// Soap (561)
175
model "highres/sprites/props/0561_soap.md3" {
177
model "highres/sprites/props/0561_soap.md3" {
176
   scale 10 shade 0
178
   scale 10 shade 0
177
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
178
   frame { name "soap" tile 561 }
180
   frame { name "soap" tile 561 }
179
}
181
}
180
 
182
 
181
// Drinking fountain (563)
183
// Drinking fountain (563)
182
model "highres/sprites/props/0563_drinkfount.md3" {
184
model "highres/sprites/props/0563_drinkfount.md3" {
183
   scale 0.6 shade 0
185
   scale 0.6 shade 0
184
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
185
   frame { name "Frame0" tile 563 }
187
   frame { name "Frame0" tile 563 }
186
}
188
}
187
 
189
 
188
// Drinking fountain - Anim 1 (564)
190
// Drinking fountain - Anim 1 (564)
189
model "highres/sprites/props/0566_drinkfount.md3" {
191
model "highres/sprites/props/0566_drinkfount.md3" {
190
   scale 0.6 shade 0
192
   scale 0.6 shade 0
191
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
192
   frame { name "Frame0" tile 564 }
194
   frame { name "Frame0" tile 564 }
193
}
195
}
194
 
196
 
195
// Drinking fountain - Anim 2 (565)
197
// Drinking fountain - Anim 2 (565)
196
model "highres/sprites/props/0565_drinkfount.md3" {
198
model "highres/sprites/props/0565_drinkfount.md3" {
197
   scale 0.6 shade 0
199
   scale 0.6 shade 0
198
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
199
   frame { name "Frame0" tile 565 }
201
   frame { name "Frame0" tile 565 }
200
}
202
}
201
 
203
 
202
// Drinking fountain - Anim 3 (566)
204
// Drinking fountain - Anim 3 (566)
203
model "highres/sprites/props/0566_drinkfount.md3" {
205
model "highres/sprites/props/0566_drinkfount.md3" {
204
   scale 0.6 shade 0
206
   scale 0.6 shade 0
205
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
206
   frame { name "Frame0" tile 566 }
208
   frame { name "Frame0" tile 566 }
207
}
209
}
208
 
210
 
209
// Drinking fountain - Destroyed (567)
211
// Drinking fountain - Destroyed (567)
210
model "highres/sprites/props/0567_drinkfount.md3" {
212
model "highres/sprites/props/0567_drinkfount.md3" {
211
   scale 0.6 shade 0
213
   scale 0.6 shade 0
212
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
213
   frame { name "Frame0" tile 567 }
215
   frame { name "Frame0" tile 567 }
214
}
216
}
215
 
217
 
216
texture 568 { 
218
texture 568 { 
217
   pal  0 { file "highres/sprites/props/0568.png" }
219
   pal  0 { file "highres/sprites/props/0568.png" }
218
   pal 21 { file "highres/sprites/props/0568_21.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
219
}
221
}
220
 
222
 
221
// Toilet (569)
223
// Toilet (569)
222
model "highres/sprites/props/0569_toilet.md3" {
224
model "highres/sprites/props/0569_toilet.md3" {
223
   scale 1.1 shade 0
225
   scale 1.1 shade 0
224
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
225
   frame { frame "idle" tile 569 }
227
   frame { frame "idle" tile 569 }
226
}
228
}
227
 
229
 
228
// Stall (571)
230
// Stall (571)
229
model "highres/sprites/props/0571_stall.md3" {
231
model "highres/sprites/props/0571_stall.md3" {
230
   scale 1.5 shade 2
232
   scale 1.5 shade 2
231
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
232
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
233
   frame { name "1" tile 571 }
235
   frame { name "1" tile 571 }
234
}
236
}
235
 
237
 
236
// Shower headpiece (572)
238
// Shower headpiece (572)
237
model "highres/sprites/props/0991_shower.md3" {
239
model "highres/sprites/props/0991_shower.md3" {
238
   scale 9.5 shade 1
240
   scale 9.5 shade 1
239
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
240
   frame { name "FRAME15" tile0 572 tile1 572 }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
241
}
243
}
242
 
244
 
243
// Stall Broke (573)
245
// Stall Broke (573)
244
model "highres/sprites/props/0573_stallbroke.md3" {
246
model "highres/sprites/props/0573_stallbroke.md3" {
245
   scale 1.5 shade 2
247
   scale 1.5 shade 2
246
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
247
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
248
   frame { name "1" tile 573 }
250
   frame { name "1" tile 573 }
249
}
251
}
250
 
252
 
251
// Sensor (584)
253
// Sensor (584)
252
model "highres/sprites/props/0584_sensor.md3" { 
254
model "highres/sprites/props/0584_sensor.md3" { 
253
   scale 0.9 shade 0 
255
   scale 0.9 shade 0 
254
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
256
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
255
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
257
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
256
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
258
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
257
   frame { frame "frame1" tile0 584  tile1 584 }
259
   frame { frame "frame1" tile0 584  tile1 584 }
258
}
260
}
259
 
261
 
260
// Display (585)
262
// Display (585)
261
model "highres/sprites/props/0585_display.md3" { 
263
model "highres/sprites/props/0585_display.md3" { 
262
   scale 1.22 shade 0
264
   scale 1.22 shade 0
263
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
265
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
264
   frame { name "frame1" tile 585 }
266
   frame { name "frame1" tile 585 }
265
}
267
}
266
 
268
 
267
// Grate 1 (595)
269
// Grate 1 (595)
268
texture 595 { 
270
texture 595 { 
269
   pal 0 { file "highres/sprites/props/0595.png" }
271
   pal 0 { file "highres/sprites/props/0595.png" }
270
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
272
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
271
}
273
}
272
model "highres/sprites/props/0595_grate1.md3" {
274
model "highres/sprites/props/0595_grate1.md3" {
273
   scale 1.56 shade 4
275
   scale 1.56 shade 4
274
   detail { file "highres/detail/metal.png" detailscale 0.3 }
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
275
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
276
   frame { name "idle" tile 595 }
278
   frame { name "idle" tile 595 }
277
}
279
}
278
 
280
 
279
// Broken Grate 1 (596)
281
// Broken Grate 1 (596)
280
model "highres/sprites/props/0596_bgrate1.md3" {
282
model "highres/sprites/props/0596_bgrate1.md3" {
281
   scale 1.56 shade 4
283
   scale 1.56 shade 4
282
   detail { file "highres/detail/metal.png" detailscale 0.3 }
284
   detail { file "highres/detail/metal.png" detailscale 0.3 }
283
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
285
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
284
   frame { name "idle" tile 596 }
286
   frame { name "idle" tile 596 }
285
}
287
}
286
 
288
 
287
// Solar Panel (602)
289
// Solar Panel (602)
288
model "highres/sprites/props/0602_solarpanel.md3" {
290
model "highres/sprites/props/0602_solarpanel.md3" {
289
   scale 1.4 shade 0
291
   scale 1.4 shade 0
290
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
292
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
291
   frame { name "FRAME" tile 602 }
293
   frame { name "FRAME" tile 602 }
292
}
294
}
293
 
295
 
294
// Space suit 2 (606)
296
// Space suit 2 (606)
295
model "highres/sprites/props/0606_spacesuit2.md3" { 
297
model "highres/sprites/props/0606_spacesuit2.md3" { 
296
   scale 1 shade 0 
298
   scale 1 shade 0 
297
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
299
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
298
   frame { name "Frame0" tile 606 }
300
   frame { name "Frame0" tile 606 }
299
}
301
}
300
 
302
 
301
// Antenna (607) 
303
// Antenna (607) 
302
model "highres/sprites/props/0607_antenna.md3" { 
304
model "highres/sprites/props/0607_antenna.md3" { 
303
   scale 1 shade 0 
305
   scale 1 shade 0 
304
   detail { file "highres/detail/metal.png" detailscale 0.3 }
306
   detail { file "highres/detail/metal.png" detailscale 0.3 }
305
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
307
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
306
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
308
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
307
   frame { name "Frame0" tile 607 }
309
   frame { name "Frame0" tile 607 }
308
}
310
}
309
 
311
 
310
// Pipe (610) 
312
// Pipe (610) 
311
model "highres/sprites/props/0610_tube.md3" { 
313
model "highres/sprites/props/0610_tube.md3" { 
312
   scale 15 shade 0 
314
   scale 15 shade 0 
313
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
315
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
314
   frame { name "Frame0" tile 610 }
316
   frame { name "Frame0" tile 610 }
315
}
317
}
316
 
318
 
317
// Toilet Broke (615)
319
// Toilet Broke (615)
318
model "highres/sprites/props/0615_toiletbroke.md3" {
320
model "highres/sprites/props/0615_toiletbroke.md3" {
319
   scale 1.1 shade 0
321
   scale 1.1 shade 0
320
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
322
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
321
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
323
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
322
   frame { name "broken" tile 615 }
324
   frame { name "broken" tile 615 }
323
}
325
}
324
 
326
 
325
// Pipe2 (616)
327
// Pipe2 (616)
326
model "highres/sprites/props/0619_pipe1.md3" {
328
model "highres/sprites/props/0619_pipe1.md3" {
327
   scale 16 shade 0
329
   scale 16 shade 0
328
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
330
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
329
   frame { name "Frame0" tile 616 }
331
   frame { name "Frame0" tile 616 }
330
}
332
}
331
 
333
 
332
// Pipe1B (617)
334
// Pipe1B (617)
333
model "highres/sprites/props/0617_pipe1b.md3" {
335
model "highres/sprites/props/0617_pipe1b.md3" {
334
   scale 16 shade 0
336
   scale 16 shade 0
335
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
337
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
336
   frame { name "Frame0" tile 617 }
338
   frame { name "Frame0" tile 617 }
337
}
339
}
338
 
340
 
339
// Pipe (618, 670)
341
// Pipe (618, 670)
340
model "highres/sprites/props/0995_pipe.md3" {
342
model "highres/sprites/props/0995_pipe.md3" {
341
   scale 17 shade 0
343
   scale 17 shade 0
342
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
344
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
343
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
345
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
344
   frame { name "FRAME1" tile 618 }
346
   frame { name "FRAME1" tile 618 }
345
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
346
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
348
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
347
   frame { name "FRAME1" tile 700 }
349
   frame { name "FRAME1" tile 700 }
348
}
350
}
349
 
351
 
350
// Pipe1 (619)
352
// Pipe1 (619)
351
model "highres/sprites/props/0619_pipe1.md3" {
353
model "highres/sprites/props/0619_pipe1.md3" {
352
   scale 16 shade 0
354
   scale 16 shade 0
353
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
355
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
354
   frame { name "Frame0" tile 619 }
356
   frame { name "Frame0" tile 619 }
355
}
357
}
356
 
358
 
357
// Alternate Reactor (620)
359
// Alternate Reactor (620)
358
model "highres/sprites/props/0620_reactor.md3" {
360
model "highres/sprites/props/0620_reactor.md3" {
359
   scale 2 shade 0 zadd 40
361
   scale 2 shade 0 zadd 40
360
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
362
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
361
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
363
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
362
   detail { file "highres/detail/metal.png" detailscale 0.3 }
364
   detail { file "highres/detail/metal.png" detailscale 0.3 }
363
   frame { name "frame00" tile 620 }
365
   frame { name "frame00" tile 620 }
364
}
366
}
365
 
367
 
366
// Camera 1 (621)
368
// Camera 1 (621)
367
model "highres/sprites/props/0621_camera1.md3" {
369
model "highres/sprites/props/0621_camera1.md3" {
368
   scale 1.13 shade 0
370
   scale 1.13 shade 0
369
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
371
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
370
   frame { name "idle" tile0 621 tile1 625 }
372
   frame { name "idle" tile0 621 tile1 625 }
371
}
373
}
372
 
374
 
373
// "Gambini Bench" Arm Rest (631)
375
// "Gambini Bench" Arm Rest (631)
374
texture 631 { 
376
texture 631 { 
375
   pal 0 { file "highres/sprites/props/0631.png" }
377
   pal 0 { file "highres/sprites/props/0631.png" }
376
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
378
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
377
}
379
}
378
 
380
 
379
texture 632 { 
381
texture 632 { 
380
   pal  0 { file "highres/sprites/props/0632.png" }
382
   pal  0 { file "highres/sprites/props/0632.png" }
381
   pal 10 { file "highres/sprites/props/0632_10.png" }
383
   pal 10 { file "highres/sprites/props/0632_10.png" }
382
   pal 11 { file "highres/sprites/props/0632_11.png" }
384
   pal 11 { file "highres/sprites/props/0632_11.png" }
383
   pal 12 { file "highres/sprites/props/0632_12.png" }
385
   pal 12 { file "highres/sprites/props/0632_12.png" }
384
   pal 13 { file "highres/sprites/props/0632_13.png" }
386
   pal 13 { file "highres/sprites/props/0632_13.png" }
385
   pal 14 { file "highres/sprites/props/0632_14.png" }
387
   pal 14 { file "highres/sprites/props/0632_14.png" }
386
   pal 15 { file "highres/sprites/props/0632_15.png" }
388
   pal 15 { file "highres/sprites/props/0632_15.png" }
387
   pal 16 { file "highres/sprites/props/0632_16.png" }
389
   pal 16 { file "highres/sprites/props/0632_16.png" }
388
   pal 18 { file "highres/sprites/props/0632_12.png" }
390
   pal 18 { file "highres/sprites/props/0632_12.png" }
389
   pal 21 { file "highres/sprites/props/0632_21.png" }
391
   pal 21 { file "highres/sprites/props/0632_21.png" }
390
   pal 22 { file "highres/sprites/props/0632_11.png" }
392
   pal 22 { file "highres/sprites/props/0632_11.png" }
391
   pal 23 { file "highres/sprites/props/0632_23.png" }
393
   pal 23 { file "highres/sprites/props/0632_23.png" }
392
}
394
}
393
 
395
 
394
// Pipe2B (633)
396
// Pipe2B (633)
395
model "highres/sprites/props/0617_pipe1b.md3" {
397
model "highres/sprites/props/0617_pipe1b.md3" {
396
   scale 16 shade 0
398
   scale 16 shade 0
397
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
399
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
398
   frame { name "Frame0" tile 633 }
400
   frame { name "Frame0" tile 633 }
399
}
401
}
400
 
402
 
401
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
403
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
402
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
404
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
403
 
405
 
404
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
406
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
405
 
407
 
406
// Vacuum (669)
408
// Vacuum (669)
407
model "highres/sprites/props/0669_vacuum.md3" { 
409
model "highres/sprites/props/0669_vacuum.md3" { 
408
   scale 1 shade 5 
410
   scale 1 shade 5 
409
   detail { file "highres/detail/metal.png" detailscale 0.3 }
411
   detail { file "highres/detail/metal.png" detailscale 0.3 }
410
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
412
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
411
   frame { name "Frame0" tile 669 }
413
   frame { name "Frame0" tile 669 }
412
}
414
}
413
 
415
 
414
// Water faucet (670)
416
// Water faucet (670)
415
model "highres/sprites/props/0670_faucet.md3" {
417
model "highres/sprites/props/0670_faucet.md3" {
416
   scale 10 shade 4
418
   scale 10 shade 4
417
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
419
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
418
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
420
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
419
   frame { name "frame00" tile0 670 tile1 671 }
421
   frame { name "frame00" tile0 670 tile1 671 }
420
   frame { name "frame04" tile 574 }
422
   frame { name "frame04" tile 574 }
421
}
423
}
422
 
424
 
423
// Scale (678)
425
// Scale (678)
424
model "highres/sprites/props/0678_scale.md3" { 
426
model "highres/sprites/props/0678_scale.md3" { 
425
   scale 1 shade 0 
427
   scale 1 shade 0 
426
   detail { file "highres/detail/metal.png" detailscale 0.3 }
428
   detail { file "highres/detail/metal.png" detailscale 0.3 }
427
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
429
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
428
   frame { name "Frame0" tile 678 }
430
   frame { name "Frame0" tile 678 }
429
}
431
}
430
 
432
 
431
// Folding Chair (680)
433
// Folding Chair (680)
432
model "highres/sprites/props/0680.md3" {
434
model "highres/sprites/props/0680.md3" {
433
   scale 0.9 shade 0
435
   scale 0.9 shade 0
434
   skin { pal 0 file "highres/sprites/props/0680.png" }
436
   skin { pal 0 file "highres/sprites/props/0680.png" }
435
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
437
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
436
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
438
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
437
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
439
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
438
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
440
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
439
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
441
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
440
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
442
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
441
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
443
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
442
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
444
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
443
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
445
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
444
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
446
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
445
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
447
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
446
   frame { name "FRAME1" tile0 0680 tile1 0684 }
448
   frame { name "FRAME1" tile0 0680 tile1 0684 }
447
}
449
}
448
 
450
 
449
// Reflektor (685)
451
// Reflektor (685)
450
model "highres/sprites/props/0685_reflektor.md3" {
452
model "highres/sprites/props/0685_reflektor.md3" {
451
   scale 9 shade 0
453
   scale 9 shade 0
452
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
454
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
453
   frame { name "FRAME1" tile 0685 }
455
   frame { name "FRAME1" tile 0685 }
454
}
456
}
455
 
457
 
456
// Movie camera (686)
458
// Movie camera (686)
457
model "highres/sprites/props/0686_moviecamera.md3" { 
459
model "highres/sprites/props/0686_moviecamera.md3" { 
458
   scale 1.9 shade 10
460
   scale 1.9 shade 10
459
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
461
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
460
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
462
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
461
   frame { name "Frame0" tile 686 }
463
   frame { name "Frame0" tile 686 }
462
}
464
}
463
 
465
 
464
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
466
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
465
 
467
 
466
// IV Unit (689)
468
// IV Unit (689)
467
model "highres/sprites/props/0689_ivunit.md3" { 
469
model "highres/sprites/props/0689_ivunit.md3" { 
468
   scale 0.75 shade 4 
470
   scale 0.75 shade 4 
469
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
471
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
470
   frame { name "Frame0" tile 689 }
472
   frame { name "Frame0" tile 689 }
471
}
473
}
472
 
474
 
473
texture 690 { 
475
texture 690 { 
474
   pal 0 { file "highres/sprites/props/0690.png" } 
476
   pal 0 { file "highres/sprites/props/0690.png" } 
475
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
477
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
476
}
478
}
477
 
479
 
478
// Butcher's knife (691)
480
// Butcher's knife (691)
479
model "highres/sprites/props/0691_knife.md3" {
481
model "highres/sprites/props/0691_knife.md3" {
480
   scale 16 shade 0
482
   scale 16 shade 0
481
   detail { file "highres/detail/metal.png" detailscale 0.3 }
483
   detail { file "highres/detail/metal.png" detailscale 0.3 }
482
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
484
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
483
   frame { name "FRAME1" tile 691 }
485
   frame { name "FRAME1" tile 691 }
484
}
486
}
485
 
487
 
486
// Knife (692)
488
// Knife (692)
487
model "highres/sprites/props/0692_knife.md3" {
489
model "highres/sprites/props/0692_knife.md3" {
488
   scale 16 shade 0
490
   scale 16 shade 0
489
   detail { file "highres/detail/metal.png" detailscale 0.3 }
491
   detail { file "highres/detail/metal.png" detailscale 0.3 }
490
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
492
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
491
   frame { name "FRAME1" tile 692 }
493
   frame { name "FRAME1" tile 692 }
492
}
494
}
493
 
495
 
494
// Knife (693)
496
// Knife (693)
495
model "highres/sprites/props/0693_knife.md3" {
497
model "highres/sprites/props/0693_knife.md3" {
496
   scale 16 shade 0
498
   scale 16 shade 0
497
   detail { file "highres/detail/metal.png" detailscale 0.3 }
499
   detail { file "highres/detail/metal.png" detailscale 0.3 }
498
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
500
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
499
   frame { name "FRAME1" tile 693 }
501
   frame { name "FRAME1" tile 693 }
500
}
502
}
501
 
503
 
502
// Souce pan (694)
504
// Souce pan (694)
503
model "highres/sprites/props/0694_saucepan.md3" {
505
model "highres/sprites/props/0694_saucepan.md3" {
504
   scale 1 shade 0
506
   scale 1 shade 0
505
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
507
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
506
   frame { name "idle" tile0 694 tile1 694 }
508
   frame { name "idle" tile0 694 tile1 694 }
507
}
509
}
508
 
510
 
509
// Frying pan (695)
511
// Frying pan (695)
510
model "highres/sprites/props/0695_fryingpan.md3" {
512
model "highres/sprites/props/0695_fryingpan.md3" {
511
   scale 1 shade 0
513
   scale 1 shade 0
512
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
514
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
513
   frame { name "idle" tile0 695 tile1 695 }
515
   frame { name "idle" tile0 695 tile1 695 }
514
}
516
}
515
 
517
 
516
// Pot 1 (697)
518
// Pot 1 (697)
517
model "highres/sprites/props/0697_pot1.md3" {
519
model "highres/sprites/props/0697_pot1.md3" {
518
   scale 1 shade 0
520
   scale 1 shade 0
519
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
521
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
520
   frame { name "frame00" tile 697 }
522
   frame { name "frame00" tile 697 }
521
}
523
}
522
 
524
 
523
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
525
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
524
 
526
 
525
texture 710 { 
527
texture 710 { 
526
   pal 0 { file "highres/sprites/props/0710.png" } 
528
   pal 0 { file "highres/sprites/props/0710.png" } 
527
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
529
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
528
}
530
}
529
 
531
 
530
// Mike (762)
532
// Mike (762)
531
model "highres/sprites/props/0762_mike.md3" {
533
model "highres/sprites/props/0762_mike.md3" {
532
   scale 1.1 shade 2
534
   scale 1.1 shade 2
533
   detail { file "highres/detail/metal.png" detailscale 0.3 }
535
   detail { file "highres/detail/metal.png" detailscale 0.3 }
534
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
536
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
535
   frame { name "frame00" tile 762 }
537
   frame { name "frame00" tile 762 }
536
}
538
}
537
 
539
 
538
// Vase (765)
540
// Vase (765)
539
model "highres/sprites/props/0765_vase.md3" {
541
model "highres/sprites/props/0765_vase.md3" {
540
   scale 1.7 shade 0
542
   scale 1.7 shade 0
541
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
543
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
542
   frame { name "frame00" tile 765 }
544
   frame { name "frame00" tile 765 }
543
}
545
}
544
 
546
 
545
// Sushiplate1: cooked head (768)
547
// Sushiplate1: cooked head (768)
546
model "highres/sprites/props/0768_head.md3" {
548
model "highres/sprites/props/0768_head.md3" {
547
   scale 4 shade 0 zadd 0.8
549
   scale 4 shade 0 zadd 0.8
548
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
550
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
549
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
551
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
550
   frame { name "FRAME1" tile0 768 tile1 768 }
552
   frame { name "FRAME1" tile0 768 tile1 768 }
551
}
553
}
552
 
554
 
553
// Sushiplate 2 (769)
555
// Sushiplate 2 (769)
554
model "highres/sprites/props/0769_hand1.md3" {
556
model "highres/sprites/props/0769_hand1.md3" {
555
   scale 3 shade 0
557
   scale 3 shade 0
556
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
558
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
557
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
559
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
558
   frame { name "FRAME1" tile0 769 tile1 769 }
560
   frame { name "FRAME1" tile0 769 tile1 769 }
559
}
561
}
560
 
562
 
561
// Sushiplate leg (774)
563
// Sushiplate leg (774)
562
model "highres/sprites/props/0774_leg.md3" {
564
model "highres/sprites/props/0774_leg.md3" {
563
   scale 3 shade 0
565
   scale 3 shade 0
564
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
566
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
565
   frame { name "FRAME1" tile 774 }
567
   frame { name "FRAME1" tile 774 }
566
}
568
}
567
 
569
 
568
// Sushiplate 4 (779)
570
// Sushiplate 4 (779)
569
model "highres/sprites/props/0779_sushiplate4.md3" {
571
model "highres/sprites/props/0779_sushiplate4.md3" {
570
   scale 0.4 shade 0
572
   scale 0.4 shade 0
571
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
573
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
572
   frame { name "idle" tile 779 }
574
   frame { name "idle" tile 779 }
573
}
575
}
574
 
576
 
575
// Sushiplate 5 (792)
577
// Sushiplate 5 (792)
576
model "highres/sprites/props/0792_hand2.md3" {
578
model "highres/sprites/props/0792_hand2.md3" {
577
   scale 3 shade 0
579
   scale 3 shade 0
578
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
580
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
579
   frame { name "FRAME1" tile 792 }
581
   frame { name "FRAME1" tile 792 }
580
}
582
}
581
 
583
 
582
// Jib1 (851)
584
// Jib1 (851)
583
model "highres/sprites/props/0851_jib.md3" {
585
model "highres/sprites/props/0851_jib.md3" {
584
   scale 1.0 shade 0
586
   scale 1.0 shade 0
585
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
587
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
586
   frame { name "idle" tile 851 }
588
   frame { name "idle" tile 851 }
587
}
589
}
588
 
590
 
589
// Stripe Ball (901)
591
// Stripe Ball (901)
590
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
592
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
591
   scale 1 shade 8
593
   scale 1 shade 8
592
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
594
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
593
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
595
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
594
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
596
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
595
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
597
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
596
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
598
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
597
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
599
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
598
   frame { name "frame00" tile 901 }
600
   frame { name "frame00" tile 901 }
599
}
601
}
600
 
602
 
601
// Que Ball (902)
603
// Que Ball (902)
602
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
604
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
603
   scale 1 shade 8
605
   scale 1 shade 8
604
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
606
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
605
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
607
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
606
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
608
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
607
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
609
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
608
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
610
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
609
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
611
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
610
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
612
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
611
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
613
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
612
   frame { name "frame00" tile 902 }
614
   frame { name "frame00" tile 902 }
613
}
615
}
614
 
616
 
615
// Wooden Horse (904)
617
// Wooden Horse (904)
616
model "highres/sprites/props/0904_woodenhorse.md3" {
618
model "highres/sprites/props/0904_woodenhorse.md3" {
617
   scale 4 shade 16
619
   scale 4 shade 16
618
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
620
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
619
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
621
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
620
   frame { name "frame00" tile0 904 tile1 907 }
622
   frame { name "frame00" tile0 904 tile1 907 }
621
}
623
}
622
 
624
 
623
// Tree (908)
625
// Tree (908)
624
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
626
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
625
model "highres/sprites/props/0908_tree.md3" {
627
model "highres/sprites/props/0908_tree.md3" {
626
   scale 1
628
   scale 1
627
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
629
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
628
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
630
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
629
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
631
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
630
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
632
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
631
   frame { name "Frame0" tile 908 }
633
   frame { name "Frame0" tile 908 }
632
}
634
}
633
 
635
 
634
// Treetrunk (909)
636
// Treetrunk (909)
635
model "highres/sprites/props/0909_treetrunk.md3" {
637
model "highres/sprites/props/0909_treetrunk.md3" {
636
   scale 1.2
638
   scale 1.2
637
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
639
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
638
   frame { name "Frame0" tile 909 }
640
   frame { name "Frame0" tile 909 }
639
}
641
}
640
 
642
 
641
// Tree2 (910)
643
// Tree2 (910)
642
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
644
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
643
model "highres/sprites/props/0908_tree.md3" {
645
model "highres/sprites/props/0908_tree.md3" {
644
   scale 1
646
   scale 1
645
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
647
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
646
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
648
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
647
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
649
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
648
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
650
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
649
   frame { name "Frame0" tile 910 } 
651
   frame { name "Frame0" tile 910 } 
650
}
652
}
651
 
653
 
652
// Cactus (911)
654
// Cactus (911)
653
model "highres/sprites/props/0911_cactus.md3" {
655
model "highres/sprites/props/0911_cactus.md3" {
654
   scale 1.37 shade -5
656
   scale 1.37 shade -5
655
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
657
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
656
   frame { name "idle" tile 911 }
658
   frame { name "idle" tile 911 }
657
}
659
}
658
 
660
 
659
// Bathroom drain (912)
661
// Bathroom drain (912)
660
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
662
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
661
 
663
 
662
// Fence (913)
664
// Fence (913)
663
model "highres/sprites/props/0913_fence.md3" {
665
model "highres/sprites/props/0913_fence.md3" {
664
   scale 20 shade 0
666
   scale 20 shade 0
665
   detail { file "highres/detail/metal.png" detailscale 0.3 }
667
   detail { file "highres/detail/metal.png" detailscale 0.3 }
666
   skin { pal 0 file "highres/textures/0913_d.png" }
668
   skin { pal 0 file "highres/textures/0913_d.png" }
667
   normal { file "highres/textures/0913_n.png" }
669
   normal { file "highres/textures/0913_n.png" }
668
   specular { file "highres/textures/0913_s.png" }
670
   specular { file "highres/textures/0913_s.png" }
669
   frame { name "Frame0" tile 913 }
671
   frame { name "Frame0" tile 913 }
670
}
672
}
671
 
673
 
672
// Wood Fence (914)
674
// Wood Fence (914)
673
model "highres/sprites/props/0914_woodfence.md3" {
675
model "highres/sprites/props/0914_woodfence.md3" {
674
   scale 1 shade 0
676
   scale 1 shade 0
675
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
677
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
676
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
678
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
677
   frame { name "FRAME1" tile 0914 }
679
   frame { name "FRAME1" tile 0914 }
678
}
680
}
679
 
681
 
680
// Fire Ext (916)
682
// Fire Ext (916)
681
model "highres/sprites/props/0916_fireext.md3" {
683
model "highres/sprites/props/0916_fireext.md3" {
682
   scale 1 shade 0
684
   scale 1 shade 0
683
   detail { file "highres/detail/metal.png" detailscale 0.3 }
685
   detail { file "highres/detail/metal.png" detailscale 0.3 }
684
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
686
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
685
   specular { file "highres/sprites/props/0916_fireext_s.png" }
687
   specular { file "highres/sprites/props/0916_fireext_s.png" }
686
   frame { name "idle" tile 916 }
688
   frame { name "idle" tile 916 }
687
}
689
}
688
 
690
 
689
// Firealarm (917)
691
// Firealarm (917)
690
model "highres/sprites/props/0917_firealarm.md3" {
692
model "highres/sprites/props/0917_firealarm.md3" {
691
   scale 1 shade 0
693
   scale 1 shade 0
692
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
694
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
693
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
695
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
694
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
696
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
695
   frame { name "Frame 0" tile 917 }
697
   frame { name "Frame 0" tile 917 }
696
}
698
}
697
 
699
 
698
// Wall Fuse (918)
700
// Wall Fuse (918)
699
model "highres/sprites/props/0918_wallfuse.md3" {
701
model "highres/sprites/props/0918_wallfuse.md3" {
700
   scale 18 shade 0
702
   scale 18 shade 0
701
   detail { file "highres/detail/metal.png" detailscale 0.3 }
703
   detail { file "highres/detail/metal.png" detailscale 0.3 }
702
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
704
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
703
   frame { name "Frame0" tile 918 }
705
   frame { name "Frame0" tile 918 }
704
}
706
}
705
 
707
 
706
// Electric meter (919)
708
// Electric meter (919)
707
model "highres/sprites/props/0919_electricmeter.md3" { 
709
model "highres/sprites/props/0919_electricmeter.md3" { 
708
   scale 1 shade 0 
710
   scale 1 shade 0 
709
   detail { file "highres/detail/rust.png" detailscale 0.1 }
711
   detail { file "highres/detail/rust.png" detailscale 0.1 }
710
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
712
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
711
   frame { name "Frame0" tile 919 }
713
   frame { name "Frame0" tile 919 }
712
}
714
}
713
 
715
 
714
// Chain (920)
716
// Chain (920)
715
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
717
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
716
model "highres/sprites/props/0920_chain.md3" { 
718
model "highres/sprites/props/0920_chain.md3" { 
717
   scale 11 shade 0 
719
   scale 11 shade 0 
718
   detail { file "highres/detail/metal.png" detailscale 0.3 }
720
   detail { file "highres/detail/metal.png" detailscale 0.3 }
719
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
721
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
720
   frame { name "FRAME1" tile 920 }
722
   frame { name "FRAME1" tile 920 }
721
}
723
}
722
 
724
 
723
// Traffic Signal (927)
725
// Traffic Signal (927)
724
model "highres/sprites/props/0927_trafficsignal.md3" { 
726
model "highres/sprites/props/0927_trafficsignal.md3" { 
725
   scale 1 shade 0 
727
   scale 1 shade 0 
726
   detail { file "highres/detail/metal.png" detailscale 0.3 }
728
   detail { file "highres/detail/metal.png" detailscale 0.3 }
727
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
729
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
728
   frame { name "FRAME1" tile 927 }
730
   frame { name "FRAME1" tile 927 }
729
}
731
}
730
 
732
 
731
// Cactus Broke (939)
733
// Cactus Broke (939)
732
model "highres/sprites/props/0939_cactusbroke.md3" {
734
model "highres/sprites/props/0939_cactusbroke.md3" {
733
   scale 1.37 shade -5
735
   scale 1.37 shade -5
734
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
736
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
735
   frame { name "idle" tile 939 }
737
   frame { name "idle" tile 939 }
736
}
738
}
737
 
739
 
738
// Bounce Mine (940)
740
// Bounce Mine (940)
739
model "highres/sprites/props/0940_bouncemine.md3" {
741
model "highres/sprites/props/0940_bouncemine.md3" {
740
   scale 1.2 shade 0
742
   scale 1.2 shade 0
741
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
743
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
742
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
744
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
743
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
745
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
744
   frame { name "spinA" tile0 940 tile1 944 }
746
   frame { name "spinA" tile0 940 tile1 944 }
745
}
747
}
746
 
748
 
747
// Broken Hydrant (950)
749
// Broken Hydrant (950)
748
model "highres/sprites/props/0950_brokenhydrant.md3" {
750
model "highres/sprites/props/0950_brokenhydrant.md3" {
749
   scale 0.75 shade 0
751
   scale 0.75 shade 0
750
   detail { file "highres/detail/rust.png" detailscale 0.3 }
752
   detail { file "highres/detail/rust.png" detailscale 0.3 }
751
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
753
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
752
   frame { name "idle" tile 950 }
754
   frame { name "idle" tile 950 }
753
}
755
}
754
 
756
 
755
// Box (951)
757
// Box (951)
756
model "highres/sprites/props/0951_box.md3" {
758
model "highres/sprites/props/0951_box.md3" {
757
   scale 1.5 shade 0
759
   scale 1.5 shade 0
758
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
760
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
759
   frame { name "frame00" tile 951 }
761
   frame { name "frame00" tile 951 }
760
}
762
}
761
 
763
 
762
// Bottle1 (954)
764
// Bottle1 (954)
763
model "highres/sprites/props/bottles/0954_bottle1.md3" {
765
model "highres/sprites/props/bottles/0954_bottle1.md3" {
764
   scale 15 shade 0
766
   scale 15 shade 0
765
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
767
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
766
   frame { name "Frame0" tile 954 }
768
   frame { name "Frame0" tile 954 }
767
}
769
}
768
 
770
 
769
// Bottle1 fallen (955)
771
// Bottle1 fallen (955)
770
model "highres/sprites/props/bottles/0955_bottle1.md3" {
772
model "highres/sprites/props/bottles/0955_bottle1.md3" {
771
   scale 2.5 shade 0
773
   scale 2.5 shade 0
772
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
774
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
773
   frame { name "1" tile 955 }
775
   frame { name "1" tile 955 }
774
}
776
}
775
 
777
 
776
// Bottle2 (956)
778
// Bottle2 (956)
777
model "highres/sprites/props/bottles/0956_bottle2.md3" {
779
model "highres/sprites/props/bottles/0956_bottle2.md3" {
778
   scale 2.5 shade 0
780
   scale 2.5 shade 0
779
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
781
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
780
   frame { name "1" tile 956 }
782
   frame { name "1" tile 956 }
781
}
783
}
782
 
784
 
783
// Bottle4 (957)
785
// Bottle4 (957)
784
model "highres/sprites/props/bottles/0957_bottle4.md3" {
786
model "highres/sprites/props/bottles/0957_bottle4.md3" {
785
   scale 15 shade 0
787
   scale 15 shade 0
786
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
788
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
787
   frame { name "Frame0" tile 957 }
789
   frame { name "Frame0" tile 957 }
788
}
790
}
789
 
791
 
790
// Lamp (958)
792
// Lamp (958)
791
model "highres/sprites/props/0958_lamp.md3" { 
793
model "highres/sprites/props/0958_lamp.md3" { 
792
   scale 3.75 shade 1
794
   scale 3.75 shade 1
793
   detail { file "highres/detail/metal.png" detailscale 0.3 }
795
   detail { file "highres/detail/metal.png" detailscale 0.3 }
794
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
796
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
795
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
797
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
796
   frame { name "Frame0" tile 958 }
798
   frame { name "Frame0" tile 958 }
797
}
799
}
798
 
800
 
799
// Ocean sprite 1 (971)
801
// Ocean sprite 1 (971)
800
model "highres/sprites/props/0971_oceansprite1.md3" { 
802
model "highres/sprites/props/0971_oceansprite1.md3" { 
801
   scale 1 shade 0 
803
   scale 1 shade 0 
802
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
804
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
803
   frame { name "Frame0" tile 971 }
805
   frame { name "Frame0" tile 971 }
804
}
806
}
805
 
807
 
806
// Ocean sprite 2 (972)
808
// Ocean sprite 2 (972)
807
model "highres/sprites/props/0972_oceansprite2.md3" { 
809
model "highres/sprites/props/0972_oceansprite2.md3" { 
808
   scale 1 shade 0 
810
   scale 1 shade 0 
809
   detail { file "highres/detail/metal.png" detailscale 0.3 }
811
   detail { file "highres/detail/metal.png" detailscale 0.3 }
810
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
812
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
811
   frame { name "Frame0" tile 972 }
813
   frame { name "Frame0" tile 972 }
812
}
814
}
813
 
815
 
814
// Ocean sprite 3 (973)
816
// Ocean sprite 3 (973)
815
model "highres/sprites/props/0973_oceansprite3.md3" { 
817
model "highres/sprites/props/0973_oceansprite3.md3" { 
816
   scale 1 shade 0 
818
   scale 1 shade 0 
817
   detail { file "highres/detail/metal.png" detailscale 0.3 }
819
   detail { file "highres/detail/metal.png" detailscale 0.3 }
818
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
820
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
819
   frame { name "Frame0" tile 973 }
821
   frame { name "Frame0" tile 973 }
820
}
822
}
821
 
823
 
822
// Ocean sprite 4 (974) 
824
// Ocean sprite 4 (974) 
823
model "highres/sprites/props/0974_oceansprite4.md3" { 
825
model "highres/sprites/props/0974_oceansprite4.md3" { 
824
   scale 2 shade 0 
826
   scale 2 shade 0 
825
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
827
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
826
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
828
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
827
   frame { name "Frame0" tile 974 }
829
   frame { name "Frame0" tile 974 }
828
}
830
}
829
 
831
 
830
// Ocean sprite 5 (975)
832
// Ocean sprite 5 (975)
831
model "highres/sprites/props/0975_oceansprite5.md3" { 
833
model "highres/sprites/props/0975_oceansprite5.md3" { 
832
   scale 1 shade 12 
834
   scale 1 shade 12 
833
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
835
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
834
   frame { name "Frame0" tile 975 }
836
   frame { name "Frame0" tile 975 }
835
}
837
}
836
 
838
 
837
// Vent shaft (976)
839
// Vent shaft (976)
838
model "highres/sprites/props/0976_ventshaft.md3" { 
840
model "highres/sprites/props/0976_ventshaft.md3" { 
839
   scale 0.9 shade 15 
841
   scale 0.9 shade 15 
840
   detail { file "highres/detail/metal.png" detailscale 0.3 }
842
   detail { file "highres/detail/metal.png" detailscale 0.3 }
841
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
843
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
842
   frame { name "Frame0" tile 976 }
844
   frame { name "Frame0" tile 976 }
843
}
845
}
844
 
846
 
845
// Generic Pole (977)
847
// Generic Pole (977)
846
model "highres/sprites/props/0977_genericpole.md3" {
848
model "highres/sprites/props/0977_genericpole.md3" {
847
   scale 1.56 shade 0
849
   scale 1.56 shade 0
848
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
850
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
849
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
851
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
850
   frame { name "idle" tile 977 }
852
   frame { name "idle" tile 977 }
851
}
853
}
852
 
854
 
853
// Cone (978)
855
// Cone (978)
854
model "highres/sprites/props/0978_cone.md3" {
856
model "highres/sprites/props/0978_cone.md3" {
855
   scale 0.6 shade 0
857
   scale 0.6 shade 0
856
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
858
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
857
   frame { name "frame00" tile 978 }
859
   frame { name "frame00" tile 978 }
858
}
860
}
859
 
861
 
860
// Hang Light (979)
862
// Hang Light (979)
861
model "highres/sprites/props/0979_hanglight.md3" {
863
model "highres/sprites/props/0979_hanglight.md3" {
862
   scale 5 shade 0
864
   scale 5 shade 0
863
   detail { file "highres/detail/metal.png" detailscale 0.3 }
865
   detail { file "highres/detail/metal.png" detailscale 0.3 }
864
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
866
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
865
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
867
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
866
   frame { name "Frame0" tile 979 }
868
   frame { name "Frame0" tile 979 }
867
}
869
}
868
 
870
 
869
// Hydrant (981)
871
// Hydrant (981)
870
model "highres/sprites/props/0981_hydrant.md3" {
872
model "highres/sprites/props/0981_hydrant.md3" {
871
   scale 0.75 shade 0
873
   scale 0.75 shade 0
872
   detail { file "highres/detail/rust.png" detailscale 0.3 }
874
   detail { file "highres/detail/rust.png" detailscale 0.3 }
873
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
875
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
874
   frame { name "idle" tile 981 }
876
   frame { name "idle" tile 981 }
875
}
877
}
876
 
878
 
877
// Tire (990)
879
// Tire (990)
878
model "highres/sprites/props/0990_tire.md3" {
880
model "highres/sprites/props/0990_tire.md3" {
879
   scale 0.7 shade 0
881
   scale 0.7 shade 0
880
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
882
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
881
   frame { name "frame00" tile 990 }
883
   frame { name "frame00" tile 990 }
882
}
884
}
883
 
885
 
884
// Shower headpiece (991)
886
// Shower headpiece (991)
885
model "highres/sprites/props/0991_shower.md3" {
887
model "highres/sprites/props/0991_shower.md3" {
886
   scale 11 shade 1 zadd 0.5
888
   scale 11 shade 1 zadd 0.5
887
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
889
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
888
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
890
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
889
   frame { name "FRAME15" tile0 991 tile1 991 }
891
   frame { name "FRAME15" tile0 991 tile1 991 }
890
}
892
}
891
 
893
 
892
// Pipe5 (994/1005)
894
// Pipe5 (994/1005)
893
model "highres/sprites/props/0994_pipe.md3" {
895
model "highres/sprites/props/0994_pipe.md3" {
894
   scale 17 shade 0
896
   scale 17 shade 0
895
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
897
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
896
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
898
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
897
   frame { name "FRAME1" tile 0994 }
899
   frame { name "FRAME1" tile 0994 }
898
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
900
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
899
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
901
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
900
   frame { name "FRAME1" tile 1005 }
902
   frame { name "FRAME1" tile 1005 }
901
}
903
}
902
 
904
 
903
// Pipe6 (995/1260)
905
// Pipe6 (995/1260)
904
model "highres/sprites/props/0995_pipe.md3" {
906
model "highres/sprites/props/0995_pipe.md3" {
905
   scale 17 shade 0
907
   scale 17 shade 0
906
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
908
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
907
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
909
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
908
   frame { name "FRAME1" tile 995 }
910
   frame { name "FRAME1" tile 995 }
909
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
911
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
910
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
912
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
911
   frame { name "FRAME1" tile 1260 }
913
   frame { name "FRAME1" tile 1260 }
912
}
914
}
913
 
915
 
914
// Pipe4 (996-997)
916
// Pipe4 (996-997)
915
model "highres/sprites/props/0996_pipe.md3" {
917
model "highres/sprites/props/0996_pipe.md3" {
916
   scale 17 shade 0
918
   scale 17 shade 0
917
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
919
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
918
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
920
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
919
   frame { name "FRAME1" tile 996 }
921
   frame { name "FRAME1" tile 996 }
920
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
922
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
921
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
923
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
922
   frame { name "FRAME1" tile 997 }
924
   frame { name "FRAME1" tile 997 }
923
}
925
}
924
 
926
 
925
// Parking Meter (998-999)
927
// Parking Meter (998-999)
926
model "highres/sprites/props/0998_meter.md3" { 
928
model "highres/sprites/props/0998_meter.md3" { 
927
   scale 3 shade 0 
929
   scale 3 shade 0 
928
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
930
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
929
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
931
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
930
   frame { name "FRAME1" tile 998 }
932
   frame { name "FRAME1" tile 998 }
931
   frame { name "FRAME1" tile 999 }
933
   frame { name "FRAME1" tile 999 }
932
}
934
}
933
 
935
 
934
// Bar stool (1006)
936
// Bar stool (1006)
935
model "highres/sprites/props/1006_barstol.md3" {
937
model "highres/sprites/props/1006_barstol.md3" {
936
   scale 4.0 shade 2
938
   scale 4.0 shade 2
937
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
939
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
938
   frame { name "frame00" tile 1006 }
940
   frame { name "frame00" tile 1006 }
939
}
941
}
940
 
942
 
941
// Bottle5 (1012)
943
// Bottle5 (1012)
942
model "highres/sprites/props/bottles/1012_bottle5.md3" {
944
model "highres/sprites/props/bottles/1012_bottle5.md3" {
943
   scale 8 shade 0
945
   scale 8 shade 0
944
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
946
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
945
   frame { name "Frame0" tile 1012 }
947
   frame { name "Frame0" tile 1012 }
946
}
948
}
947
 
949
 
948
// Bottle6 (1013)
950
// Bottle6 (1013)
949
model "highres/sprites/props/bottles/1013_bottle6.md3" {
951
model "highres/sprites/props/bottles/1013_bottle6.md3" {
950
   scale 8 shade 0
952
   scale 8 shade 0
951
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
953
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
952
   frame { name "Frame0" tile 1013 }
954
   frame { name "Frame0" tile 1013 }
953
}
955
}
954
 
956
 
955
// Bottle9 fallen (1014)
957
// Bottle9 fallen (1014)
956
model "highres/sprites/props/bottles/1014_bottle9.md3" {
958
model "highres/sprites/props/bottles/1014_bottle9.md3" {
957
   scale 2.5 shade 0
959
   scale 2.5 shade 0
958
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
960
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
959
   frame { name "1" tile 1014 }
961
   frame { name "1" tile 1014 }
960
}
962
}
961
 
963
 
962
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
964
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
963
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
965
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
964
 
966
 
965
// Plant (1025)
967
// Plant (1025)
966
model "highres/sprites/props/1025_plant.md3" {
968
model "highres/sprites/props/1025_plant.md3" {
967
   scale 1.1 shade 0
969
   scale 1.1 shade 0
968
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
970
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
969
   frame { name "1" tile 1025 }
971
   frame { name "1" tile 1025 }
970
}
972
}
971
 
973
 
972
// Horse On Side (1026)
974
// Horse On Side (1026)
973
model "highres/sprites/props/0904_woodenhorse.md3" {
975
model "highres/sprites/props/0904_woodenhorse.md3" {
974
   scale 4 shade 16
976
   scale 4 shade 16
975
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
977
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
976
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
978
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
977
   frame { name "frame01" tile0 1026 tile1 1030 }
979
   frame { name "frame01" tile0 1026 tile1 1030 }
978
}
980
}
979
 
981
 
980
// Horselite (1034)
982
// Horselite (1034)
981
model "highres/sprites/props/1034_horselite.md3" { 
983
model "highres/sprites/props/1034_horselite.md3" { 
982
   scale 0.135 shade 0 
984
   scale 0.135 shade 0 
983
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
985
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
984
   frame { name "frame1" tile0 1034 tile1 1036 }
986
   frame { name "frame1" tile0 1034 tile1 1036 }
985
}
987
}
986
 
988
 
987
// Round Table (1037)
989
// Round Table (1037)
988
model "highres/sprites/props/1037_rtable.md3" {
990
model "highres/sprites/props/1037_rtable.md3" {
989
   scale 1.4 shade 2
991
   scale 1.4 shade 2
990
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
992
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
991
   frame { name "frame00" tile0 1037 tile1 1037 }
993
   frame { name "frame00" tile0 1037 tile1 1037 }
992
}
994
}
993
 
995
 
994
// Pipe (1038)
996
// Pipe (1038)
995
model "highres/sprites/props/1038_pipe.md3" {
997
model "highres/sprites/props/1038_pipe.md3" {
996
   scale 16 shade 0
998
   scale 16 shade 0
997
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
999
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
998
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1000
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
999
   frame { name "Frame0" tile 1038 }
1001
   frame { name "Frame0" tile 1038 }
1000
}
1002
}
1001
 
1003
 
1002
// Donuts (1045)
1004
// Donuts (1045)
1003
model "highres/sprites/props/1045_donuts.md3" {
1005
model "highres/sprites/props/1045_donuts.md3" {
1004
   scale 1.8 shade 0
1006
   scale 1.8 shade 0
1005
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1007
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1006
   frame { name "idle" tile 1045 }
1008
   frame { name "idle" tile 1045 }
1007
}
1009
}
1008
 
1010
 
1009
// Pipes (1048)
1011
// Pipes (1048)
1010
model "highres/sprites/props/1048_pipes.md3" { 
1012
model "highres/sprites/props/1048_pipes.md3" { 
1011
   scale 1 shade 0 
1013
   scale 1 shade 0 
1012
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1014
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1013
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1015
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1014
   frame { name "Frame0" tile 1048 }
1016
   frame { name "Frame0" tile 1048 }
1015
}
1017
}
1016
 
1018
 
1017
// Fuse box 2 (1049)
1019
// Fuse box 2 (1049)
1018
model "highres/sprites/props/1049_fusebox2.md3" { 
1020
model "highres/sprites/props/1049_fusebox2.md3" { 
1019
   scale 1 shade 0 
1021
   scale 1 shade 0 
1020
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1022
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1021
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1023
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1022
   frame { name "Frame0" tile 1049 }
1024
   frame { name "Frame0" tile 1049 }
1023
}
1025
}
1024
 
1026
 
1025
// Fuse box (1050)
1027
// Fuse box (1050)
1026
model "highres/sprites/props/1050_fusebox.md3" { 
1028
model "highres/sprites/props/1050_fusebox.md3" { 
1027
   scale 1 shade 0
1029
   scale 1 shade 0
1028
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1030
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1029
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1031
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1030
   frame { name "Frame0" tile 1050 }
1032
   frame { name "Frame0" tile 1050 }
1031
}
1033
}
1032
 
1034
 
1033
// Hand dryer (1051)
1035
// Hand dryer (1051)
1034
model "highres/sprites/props/1051_handdryer.md3" {
1036
model "highres/sprites/props/1051_handdryer.md3" {
1035
   scale 1.6 shade 4
1037
   scale 1.6 shade 4
1036
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1038
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1037
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1039
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1038
   frame { name "frame01" tile 1051 }
1040
   frame { name "frame01" tile 1051 }
1039
}
1041
}
1040
 
1042
 
1041
// Towel dispenser (1052)
1043
// Towel dispenser (1052)
1042
model "highres/sprites/props/1052_toweld.md3" {
1044
model "highres/sprites/props/1052_toweld.md3" {
1043
   scale 1.575 shade 0
1045
   scale 1.575 shade 0
1044
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1046
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1045
   frame { name "idle" tile 1052 }
1047
   frame { name "idle" tile 1052 }
1046
}
1048
}
1047
 
1049
 
1048
// Toilet paper (1053)
1050
// Toilet paper (1053)
1049
model "highres/sprites/props/1053_toiletpaper.md3" {
1051
model "highres/sprites/props/1053_toiletpaper.md3" {
1050
   scale 3 shade 4
1052
   scale 3 shade 4
1051
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1053
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1052
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1054
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1053
   frame { name "frame00" tile 1053 }
1055
   frame { name "frame00" tile 1053 }
1054
}
1056
}
1055
 
1057
 
1056
// Cineline (1055)
1058
// Cineline (1055)
1057
model "highres/sprites/props/1055_cineline.md3" {
1059
model "highres/sprites/props/1055_cineline.md3" {
1058
   scale 22 shade 6
1060
   scale 22 shade 6
1059
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1061
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1060
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1062
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1061
   frame { name "cineline00" tile0 1055 tile1 1056 }
1063
   frame { name "cineline00" tile0 1055 tile1 1056 }
1062
}
1064
}
1063
 
1065
 
1064
// Black Clock (1060)
1066
// Black Clock (1060)
1065
model "highres/sprites/props/1060_clock.md3" {
1067
model "highres/sprites/props/1060_clock.md3" {
1066
   scale 1.5 shade 0
1068
   scale 1.5 shade 0
1067
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1069
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1068
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1070
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1069
   frame { name "Frame0" tile 1060 }
1071
   frame { name "Frame0" tile 1060 }
1070
}
1072
}
1071
 
1073
 
1072
// Spotlight (1061)
1074
// Spotlight (1061)
1073
model "highres/sprites/props/1061_spotlight.md3" { 
1075
model "highres/sprites/props/1061_spotlight.md3" { 
1074
   scale 1 shade 0 
1076
   scale 1 shade 0 
1075
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1077
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1076
   frame { name "Frame0" tile 1061 }
1078
   frame { name "Frame0" tile 1061 }
1077
}
1079
}
1078
 
1080
 
1079
// Rubber Can (1062)
1081
// Rubber Can (1062)
1080
model "highres/sprites/props/1062_rubbercan.md3" {
1082
model "highres/sprites/props/1062_rubbercan.md3" {
1081
   scale 2.6 shade 4
1083
   scale 2.6 shade 4
1082
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1084
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1083
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1085
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1084
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1086
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1085
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1087
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1086
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1088
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1087
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1089
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1088
   frame { name "idle" tile 1062 }
1090
   frame { name "idle" tile 1062 }
1089
   frame { name "punch" tile 1063 }
1091
   frame { name "punch" tile 1063 }
1090
}
1092
}
1091
 
1093
 
1092
// Black Clock Broken (1067)
1094
// Black Clock Broken (1067)
1093
model "highres/sprites/props/1067_clockbroken.md3" {
1095
model "highres/sprites/props/1067_clockbroken.md3" {
1094
   scale 1.5 shade 0
1096
   scale 1.5 shade 0
1095
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1097
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1096
   frame { name "idle" tile 1067 }
1098
   frame { name "idle" tile 1067 }
1097
}
1099
}
1098
 
1100
 
1099
// Socket (1069)
1101
// Socket (1069)
1100
model "highres/sprites/props/1069_socket.md3" {
1102
model "highres/sprites/props/1069_socket.md3" {
1101
   zadd 0
1103
   zadd 0
1102
   scale 15 shade 0
1104
   scale 15 shade 0
1103
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1105
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1104
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1106
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1105
   frame { name "FRAME1" tile 1069 }
1107
   frame { name "FRAME1" tile 1069 }
1106
}
1108
}
1107
 
1109
 
1108
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1110
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1109
 
1111
 
1110
// Broken Light (1078)
1112
// Broken Light (1078)
1111
model "highres/sprites/props/1078_brokenlight.md3" { 
1113
model "highres/sprites/props/1078_brokenlight.md3" { 
1112
   scale 1 shade 0 
1114
   scale 1 shade 0 
1113
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1115
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1114
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1116
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1115
   frame { name "Frame0" tile 1078 }
1117
   frame { name "Frame0" tile 1078 }
1116
}
1118
}
1117
 
1119
 
1118
// Ooz Filter (1079)
1120
// Ooz Filter (1079)
1119
model "highres/sprites/props/1079_oozfilter.md3" {
1121
model "highres/sprites/props/1079_oozfilter.md3" {
1120
   scale 1 shade 0
1122
   scale 1 shade 0
1121
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1123
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1122
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1124
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1123
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1125
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1124
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1126
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1125
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1127
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1126
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1128
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1127
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1129
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1128
   frame { name "1" tile0 1079 tile1 1081 }
1130
   frame { name "1" tile0 1079 tile1 1081 }
1129
}
1131
}
1130
 
1132
 
1131
// Reactor (1088/1096)
1133
// Reactor (1088/1096)
1132
   model "highres/sprites/props/1088_reactor.md3" {
1134
   model "highres/sprites/props/1088_reactor.md3" {
1133
      scale 4.4 shade 0
1135
      scale 4.4 shade 0
1134
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1136
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1135
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1137
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1136
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1138
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1137
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1139
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1138
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1140
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1139
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1141
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1140
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1142
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1141
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1143
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1142
      frame { name "Frame0" tile 1088 }
1144
      frame { name "Frame0" tile 1088 }
1143
   }
1145
   }
1144
 
1146
 
1145
   model "highres/sprites/props/1096_reactorburnt.md3" {
1147
   model "highres/sprites/props/1096_reactorburnt.md3" {
1146
      scale 4.4 shade 0
1148
      scale 4.4 shade 0
1147
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1149
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1148
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1150
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1149
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1151
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1150
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1152
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1151
      frame { name "Frame0" tile 1096 }
1153
      frame { name "Frame0" tile 1096 }
1152
   }
1154
   }
1153
 
1155
 
1154
texture 1113 { 
1156
texture 1113 { 
1155
   pal 0 { file "highres/sprites/props/1113.png" } 
1157
   pal 0 { file "highres/sprites/props/1113.png" } 
1156
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1158
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1157
}
1159
}
1158
texture 1114 { 
1160
texture 1114 { 
1159
   pal 0 { file "highres/sprites/props/1114.png" }
1161
   pal 0 { file "highres/sprites/props/1114.png" }
1160
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1162
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1161
}
1163
}
1162
 
1164
 
1163
// TipJar (1157)
1165
// TipJar (1157)
1164
model "highres/sprites/props/1157_tipjar.md3" {
1166
model "highres/sprites/props/1157_tipjar.md3" {
1165
   scale 3.5 shade 3
1167
   scale 3.5 shade 3
1166
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1168
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1167
   frame { name "frame_1" tile0 1157 tile1 1157 }
1169
   frame { name "frame_1" tile0 1157 tile1 1157 }
1168
}
1170
}
1169
 
1171
 
1170
// Wiaderkob (1158)
1172
// Wiaderkob (1158)
1171
model "highres/sprites/props/1158_wiaderkob.md3" {
1173
model "highres/sprites/props/1158_wiaderkob.md3" {
1172
   scale 17 shade 0
1174
   scale 17 shade 0
1173
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1175
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1174
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1176
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1175
}
1177
}
1176
 
1178
 
1177
// Bottle12 (1159)
1179
// Bottle12 (1159)
1178
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1180
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1179
   scale 15 shade 0
1181
   scale 15 shade 0
1180
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1182
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1181
   frame { name "Frame0" tile 1159 }
1183
   frame { name "Frame0" tile 1159 }
1182
}
1184
}
1183
 
1185
 
1184
 
1186
 
1185
// Bottle13 (1160)
1187
// Bottle13 (1160)
1186
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1188
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1187
   scale 2.5 shade 0
1189
   scale 2.5 shade 0
1188
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1190
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1189
   frame { name "1" tile 1160 }
1191
   frame { name "1" tile 1160 }
1190
}
1192
}
1191
 
1193
 
1192
// Bottle14 (1161)
1194
// Bottle14 (1161)
1193
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1195
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1194
   scale 2.5 shade 0
1196
   scale 2.5 shade 0
1195
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1197
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1196
   frame { name "1" tile 1161 }
1198
   frame { name "1" tile 1161 }
1197
}
1199
}
1198
 
1200
 
1199
// Bottle15 (1162)
1201
// Bottle15 (1162)
1200
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1202
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1201
   scale 2.5 shade 0
1203
   scale 2.5 shade 0
1202
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1204
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1203
   frame { name "1" tile 1162 }
1205
   frame { name "1" tile 1162 }
1204
}
1206
}
1205
 
1207
 
1206
// Bottle16 (1163)
1208
// Bottle16 (1163)
1207
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1209
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1208
   scale 2.5 shade 0
1210
   scale 2.5 shade 0
1209
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1211
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1210
   frame { name "1" tile 1163 }
1212
   frame { name "1" tile 1163 }
1211
}
1213
}
1212
 
1214
 
1213
// Bottle17 (1164)
1215
// Bottle17 (1164)
1214
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1216
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1215
   scale 2.5 shade 0
1217
   scale 2.5 shade 0
1216
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1218
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1217
   frame { name "1" tile 1164 }
1219
   frame { name "1" tile 1164 }
1218
}
1220
}
1219
 
1221
 
1220
// Bottle18 (1165)
1222
// Bottle18 (1165)
1221
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1223
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1222
   scale 2.5 shade 0
1224
   scale 2.5 shade 0
1223
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1225
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1224
   frame { name "1" tile 1165 }
1226
   frame { name "1" tile 1165 }
1225
}
1227
}
1226
 
1228
 
1227
// Bottle19 (1166)
1229
// Bottle19 (1166)
1228
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1230
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1229
   scale 2.5 shade 0
1231
   scale 2.5 shade 0
1230
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1232
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1231
   frame { name "1" tile 1166 }
1233
   frame { name "1" tile 1166 }
1232
}
1234
}
1233
 
1235
 
1234
// Crane Pole (1221)
1236
// Crane Pole (1221)
1235
model "highres/sprites/props/1221_pole.md3" { 
1237
model "highres/sprites/props/1221_pole.md3" { 
1236
   scale 0.55 shade 4
1238
   scale 0.55 shade 4
1237
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1239
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1238
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1240
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1239
   frame { name "Frame0" tile 1221 }
1241
   frame { name "Frame0" tile 1221 }
1240
}
1242
}
1241
 
1243
 
1242
// Crane (1222)
1244
// Crane (1222)
1243
model "highres/sprites/props/1222_crane.md3" {
1245
model "highres/sprites/props/1222_crane.md3" {
1244
   scale 0.55 shade 4
1246
   scale 0.55 shade 4
1245
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1247
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1246
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1248
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1247
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1249
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1248
   frame { name "Grab_0" tile 1222 }
1250
   frame { name "Grab_0" tile 1222 }
1249
   frame { name "Grab_2" tile 1223 }
1251
   frame { name "Grab_2" tile 1223 }
1250
   frame { name "Grab_3" tile 1224 }
1252
   frame { name "Grab_3" tile 1224 }
1251
}
1253
}
1252
 
1254
 
1253
// Barbroke (1225)
1255
// Barbroke (1225)
1254
model "highres/sprites/props/1225_barbroke.md3" { 
1256
model "highres/sprites/props/1225_barbroke.md3" { 
1255
   scale 1.66 shade 1
1257
   scale 1.66 shade 1
1256
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1258
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1257
   frame { name "frame1" tile 1225 }
1259
   frame { name "frame1" tile 1225 }
1258
}
1260
}
1259
 
1261
 
1260
// Barrels 
1262
// Barrels 
1261
 
1263
 
1262
model "highres/sprites/props/1227_nukebarrel.md3" {
1264
model "highres/sprites/props/1227_nukebarrel.md3" {
1263
   scale 1.8 shade 8
1265
   scale 1.8 shade 8
1264
 
1266
 
1265
      // NukeBarrel (1227)
1267
      // NukeBarrel (1227)
1266
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1268
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1267
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1269
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1268
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
1270
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
1269
      frame { name "frame00" tile 1227 }
1271
      frame { name "frame00" tile 1227 }
1270
      frame { name "frame01" tile 1228 }
1272
      frame { name "frame01" tile 1228 }
1271
      frame { name "frame01" tile 1229 }
1273
      frame { name "frame01" tile 1229 }
1272
      frame { name "frame03" tile 1230 }      
1274
      frame { name "frame03" tile 1230 }      
1273
      frame { name "frame04" tile 1231 }
1275
      frame { name "frame04" tile 1231 }
1274
 
1276
 
1275
      // ExplodingBarrel (1238)
1277
      // ExplodingBarrel (1238)
1276
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1278
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1277
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1279
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1278
      frame { name "frame00" tile 1238 }
1280
      frame { name "frame00" tile 1238 }
1279
      frame { name "frame01" tile 1239 }
1281
      frame { name "frame01" tile 1239 }
1280
 
1282
 
1281
      // OilBarrel (4580)
1283
      // OilBarrel (4580)
1282
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1284
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1283
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1285
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1284
      frame { name "frame00" tile 4580 }
1286
      frame { name "frame00" tile 4580 }
1285
      
1287
      
1286
      // WhiteBarrel (4581)  
1288
      // WhiteBarrel (4581)  
1287
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1289
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1288
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1290
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1289
      frame { name "frame00" tile 4581 }
1291
      frame { name "frame00" tile 4581 }
1290
      
1292
      
1291
      // ToxicBarrel (4582)
1293
      // ToxicBarrel (4582)
1292
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1294
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1293
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1295
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1294
      frame { name "frame00" tile 4582 }
1296
      frame { name "frame00" tile 4582 }
1295
} 
1297
} 
1296
 
1298
 
1297
 
1299
 
1298
// Can With Something (1232)
1300
// Can With Something (1232)
1299
model "highres/sprites/props/1232_canwithsomething.md3" {
1301
model "highres/sprites/props/1232_canwithsomething.md3" {
1300
  scale 18 shade 8
1302
  scale 18 shade 8
1301
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1303
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1302
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1304
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1303
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1305
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1304
  frame { name "trc00" tile 1232 }
1306
  frame { name "trc00" tile 1232 }
1305
}
1307
}
1306
 
1308
 
1307
// Money (1233)
1309
// Money (1233)
1308
model "highres/sprites/props/1233_money.md3" {
1310
model "highres/sprites/props/1233_money.md3" {
1309
   scale 8 shade 4
1311
   scale 8 shade 4
1310
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1312
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1311
   frame { name "Frame02" tile0 1233 tile1 1235 }
1313
   frame { name "Frame02" tile0 1233 tile1 1235 }
1312
}
1314
}
1313
 
1315
 
1314
// FireBarrel (1240)
1316
// FireBarrel (1240)
1315
model "highres/sprites/props/1240_firebarrel.md3" {
1317
model "highres/sprites/props/1240_firebarrel.md3" {
1316
   scale 1.6 0
1318
   scale 1.6 0
1317
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1319
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1318
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1320
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1319
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1321
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1320
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1322
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1321
}
1323
}
1322
 
1324
 
1323
// Seenine (1247)
1325
// Seenine (1247)
1324
model "highres/sprites/props/1247_seenine.md3" {
1326
model "highres/sprites/props/1247_seenine.md3" {
1325
   scale 1.56 shade 0
1327
   scale 1.56 shade 0
1326
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1328
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1327
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1329
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1328
   frame { name "idle" tile 1247 }
1330
   frame { name "idle" tile 1247 }
1329
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1331
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1330
   frame { name "blowup1" tile0 1248 tile1 1249 }
1332
   frame { name "blowup1" tile0 1248 tile1 1249 }
1331
}
1333
}
1332
 
1334
 
1333
// Newspaper (1275)
1335
// Newspaper (1275)
1334
model "highres/sprites/props/1275_newspaper.md3" {
1336
model "highres/sprites/props/1275_newspaper.md3" {
1335
   scale 1.2 shade 0
1337
   scale 1.2 shade 0
1336
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1338
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1337
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1339
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1338
   frame { frame "frame1" tile0 1275 tile1 1275 }
1340
   frame { frame "frame1" tile0 1275 tile1 1275 }
1339
}
1341
}
1340
 
1342
 
1341
// Chopper (1337)
1343
// Chopper (1337)
1342
model "highres/sprites/props/1337_chopper.md3" {
1344
model "highres/sprites/props/1337_chopper.md3" {
1343
   scale 5.5 shade 0
1345
   scale 5.5 shade 0
1344
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1346
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1345
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1347
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1346
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1348
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1347
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1349
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1348
   frame { name "FRAME1" tile 1345 }
1350
   frame { name "FRAME1" tile 1345 }
1349
}
1351
}
1350
 
1352
 
1351
// Chopper's debris2 (1340)
1353
// Chopper's debris2 (1340)
1352
model "highres/sprites/props/1340_debris2.md3" {
1354
model "highres/sprites/props/1340_debris2.md3" {
1353
   scale 7.5 shade 0
1355
   scale 7.5 shade 0
1354
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1356
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1355
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1357
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1356
   frame { name "FRAME1" tile 1340 }
1358
   frame { name "FRAME1" tile 1340 }
1357
}
1359
}
1358
 
1360
 
1359
// Chopper's debris1 (1341)
1361
// Chopper's debris1 (1341)
1360
model "highres/sprites/props/1341_debris1.md3" {
1362
model "highres/sprites/props/1341_debris1.md3" {
1361
   scale 7.5 shade 0
1363
   scale 7.5 shade 0
1362
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1364
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1363
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1365
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1364
   frame { name "FRAME1" tile 1341 }
1366
   frame { name "FRAME1" tile 1341 }
1365
}
1367
}
1366
 
1368
 
1367
// Chopper's debris3 (1342)
1369
// Chopper's debris3 (1342)
1368
model "highres/sprites/props/1342_debris3.md3" {
1370
model "highres/sprites/props/1342_debris3.md3" {
1369
   scale 7.5 shade 0
1371
   scale 7.5 shade 0
1370
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1372
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1371
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1373
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1372
   frame { name "FRAME1" tile 1342 }
1374
   frame { name "FRAME1" tile 1342 }
1373
}
1375
}
1374
 
1376
 
1375
// Chopper's wheel (1343)
1377
// Chopper's wheel (1343)
1376
model "highres/sprites/props/1343_wheel.md3" {
1378
model "highres/sprites/props/1343_wheel.md3" {
1377
   scale 8 shade 0
1379
   scale 8 shade 0
1378
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1380
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1379
   frame { name "FRAME1" tile 1343 }
1381
   frame { name "FRAME1" tile 1343 }
1380
}
1382
}
1381
 
1383
 
1382
// Chopper's propeller (1344)
1384
// Chopper's propeller (1344)
1383
model "highres/sprites/props/1344_propeller.md3" {
1385
model "highres/sprites/props/1344_propeller.md3" {
1384
   scale 2 shade 0
1386
   scale 2 shade 0
1385
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1387
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1386
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1388
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1387
   frame { name "FRAME1" tile 1344 }
1389
   frame { name "FRAME1" tile 1344 }
1388
}
1390
}
1389
 
1391
 
1390
// Chopper' crash (1346)
1392
// Chopper' crash (1346)
1391
model "highres/sprites/props/1346_crash.md3" {
1393
model "highres/sprites/props/1346_crash.md3" {
1392
   scale 5 shade 0
1394
   scale 5 shade 0
1393
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1395
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1394
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1396
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1395
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1397
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1396
}
1398
}
1397
 
1399
 
1398
// X-Files Jar/Fetus (1358)
1400
// X-Files Jar/Fetus (1358)
1399
model "highres/sprites/props/1358_xfilesjar.md3" { 
1401
model "highres/sprites/props/1358_xfilesjar.md3" { 
1400
   scale 6 shade 0 
1402
   scale 6 shade 0 
1401
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1403
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1402
   frame { name "FRAME1" tile 1358 }
1404
   frame { name "FRAME1" tile 1358 }
1403
}
1405
}
1404
 
1406
 
1405
// X-Files Jar/Fetus Broken (1359)
1407
// X-Files Jar/Fetus Broken (1359)
1406
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1408
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1407
   scale 6 shade 0 
1409
   scale 6 shade 0 
1408
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1410
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1409
   frame { name "FRAME1" tile 1359 }
1411
   frame { name "FRAME1" tile 1359 }
1410
}
1412
}
1411
 
1413
 
1412
// Firevase (1390)
1414
// Firevase (1390)
1413
model "highres/sprites/props/1390_firevase.md3" { 
1415
model "highres/sprites/props/1390_firevase.md3" { 
1414
   scale 1.5 shade 0 
1416
   scale 1.5 shade 0 
1415
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1417
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1416
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1418
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1417
   frame { frame "frame1" tile0 1390 tile1 1393 }
1419
   frame { frame "frame1" tile0 1390 tile1 1393 }
1418
}
1420
}
1419
 
1421
 
1420
// Babe Land Cannon (1810)
1422
// Babe Land Cannon (1810)
1421
model "highres/sprites/props/1810_cannon.md3" { 
1423
model "highres/sprites/props/1810_cannon.md3" { 
1422
   scale 0.8 shade 0 zadd -5
1424
   scale 0.8 shade 0 zadd -5
1423
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1425
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1424
   frame { name "Frame0" tile0 1810 tile1 1816 }
1426
   frame { name "Frame0" tile0 1810 tile1 1816 }
1425
}
1427
}
1426
 
1428
 
1427
// Cannon ball (1817)
1429
// Cannon ball (1817)
1428
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1430
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1429
   scale 2.5 shade 8 zadd -6
1431
   scale 2.5 shade 8 zadd -6
1430
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1432
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1431
   frame { name "frame00" tile 1817 }
1433
   frame { name "frame00" tile 1817 }
1432
}
1434
}
1433
 
1435
 
1434
// Cannonball pile (1818)
1436
// Cannonball pile (1818)
1435
model "highres/sprites/props/1818_cannonballpile.md3" {
1437
model "highres/sprites/props/1818_cannonballpile.md3" {
1436
   scale 2.5 shade 0
1438
   scale 2.5 shade 0
1437
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1439
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1438
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1440
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1439
   frame { name "frame00" tile 1818 }
1441
   frame { name "frame00" tile 1818 }
1440
}
1442
}
1441
 
1443
 
1442
// Feces (2200)
1444
// Feces (2200)
1443
model "highres/sprites/props/2200_feces.md3" {
1445
model "highres/sprites/props/2200_feces.md3" {
1444
   scale 1 shade 0
1446
   scale 1 shade 0
1445
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1447
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1446
   frame { name "frame00" tile 2200 }
1448
   frame { name "frame00" tile 2200 }
1447
}
1449
}
1448
 
1450
 
1449
// Skull (2453)
1451
// Skull (2453)
1450
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1452
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1451
 
1453
 
1452
// Sky Car (2491)
1454
// Sky Car (2491)
1453
model "highres/sprites/props/2491_skycar.md3" {
1455
model "highres/sprites/props/2491_skycar.md3" {
1454
   scale 3 shade 0
1456
   scale 3 shade 0
1455
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1457
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1456
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1458
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1457
   frame { name "FRAME1" tile 2491 }
1459
   frame { name "FRAME1" tile 2491 }
1458
}
1460
}
1459
 
1461
 
1460
// Blimp (3400)
1462
// Blimp (3400)
1461
model "highres/sprites/props/3400_blimp.md3" { 
1463
model "highres/sprites/props/3400_blimp.md3" { 
1462
   scale 1.5 shade 5 
1464
   scale 1.5 shade 5 
1463
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1465
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1464
   frame { name "Frame0" tile 3400 }
1466
   frame { name "Frame0" tile 3400 }
1465
}
1467
}
1466
 
1468
 
1467
// Car Mirror (3418)
1469
// Car Mirror (3418)
1468
model "highres/sprites/props/3418_carmirror.md3" {
1470
model "highres/sprites/props/3418_carmirror.md3" {
1469
   scale 1.5 shade 0
1471
   scale 1.5 shade 0
1470
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1472
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1471
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1473
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1472
   frame { name "Frame0" tile 3418 }
1474
   frame { name "Frame0" tile 3418 }
1473
}
1475
}
1474
 
1476
 
1475
// Candy Bar (3419)
1477
// Candy Bar (3419)
1476
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1478
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1477
 
1479
 
1478
// Pirate Flag (3426)
1480
// Pirate Flag (3426)
1479
texture 3426 { // "notmd" maphack
1481
texture 3426 { // "notmd" maphack
1480
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1482
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1481
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1483
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1482
}
1484
}
1483
texture 3427 { // "notmd" maphack
1485
texture 3427 { // "notmd" maphack
1484
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1486
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1485
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1487
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1486
}
1488
}
1487
texture 3428 { // "notmd" maphack
1489
texture 3428 { // "notmd" maphack
1488
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1490
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1489
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1491
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1490
}
1492
}
1491
model "highres/sprites/props/3426_pirateflag.md3" {
1493
model "highres/sprites/props/3426_pirateflag.md3" {
1492
   scale 1.25 shade 0
1494
   scale 1.25 shade 0
1493
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1495
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1494
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1496
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1495
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1497
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1496
   frame { name "Frame0" tile0 3426 tile1 3428 }
1498
   frame { name "Frame0" tile0 3426 tile1 3428 }
1497
}
1499
}
1498
 
1500
 
1499
// Root (3429)
1501
// Root (3429)
1500
model "highres/sprites/props/3429_root.md3" { 
1502
model "highres/sprites/props/3429_root.md3" { 
1501
   scale 0.85 shade 0 
1503
   scale 0.85 shade 0 
1502
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1504
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1503
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1505
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1504
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1506
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1505
   frame { frame "frame1" tile0 3429  tile1 3429 }
1507
   frame { frame "frame1" tile0 3429  tile1 3429 }
1506
}
1508
}
1507
 
1509
 
1508
 
1510
 
1509
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1511
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1510
 
1512
 
1511
// Target (4359)
1513
// Target (4359)
1512
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1514
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1513
 
1515
 
1514
// Gunpowder barrel (4360)
1516
// Gunpowder barrel (4360)
1515
model "highres/sprites/props/4360_barrel.md3" {
1517
model "highres/sprites/props/4360_barrel.md3" {
1516
   scale 2.2 shade 0
1518
   scale 2.2 shade 0
1517
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1519
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1518
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1520
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1519
   frame { name "idle" tile0 4360 tile1 4360 }
1521
   frame { name "idle" tile0 4360 tile1 4360 }
1520
}
1522
}
1521
 
1523
 
1522
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1524
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1523
 
1525
 
1524
// Mission Impossible knife (4363)
1526
// Mission Impossible knife (4363)
1525
model "highres/sprites/props/4363_knife.md3" {
1527
model "highres/sprites/props/4363_knife.md3" {
1526
   scale 2.6 shade 0
1528
   scale 2.6 shade 0
1527
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1529
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1528
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1530
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1529
   frame { name "FRAME1" tile 4363 }
1531
   frame { name "FRAME1" tile 4363 }
1530
}
1532
}
1531
 
1533
 
1532
// Hat rack (4367)
1534
// Hat rack (4367)
1533
model "highres/sprites/props/4367_hatrack.md3" { 
1535
model "highres/sprites/props/4367_hatrack.md3" { 
1534
   scale 1 shade 6 
1536
   scale 1 shade 6 
1535
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1537
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1536
   frame { name "Frame0" tile 4367 }
1538
   frame { name "Frame0" tile 4367 }
1537
}
1539
}
1538
 
1540
 
1539
// Emergency Light (4369)
1541
// Emergency Light (4369)
1540
model "highres/sprites/props/4369_light.md3" { 
1542
model "highres/sprites/props/4369_light.md3" { 
1541
   scale 1.5 shade 1
1543
   scale 1.5 shade 1
1542
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1544
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1543
   frame { name "none00" tile 4369 }
1545
   frame { name "none00" tile 4369 }
1544
}
1546
}
1545
 
1547
 
1546
// Desklamp (4370)
1548
// Desklamp (4370)
1547
model "highres/sprites/props/4370_desklamp.md3" { 
1549
model "highres/sprites/props/4370_desklamp.md3" { 
1548
   scale 1 shade 10 
1550
   scale 1 shade 10 
1549
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1551
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1550
   frame { name "Frame0" tile 4370 }
1552
   frame { name "Frame0" tile 4370 }
1551
}
1553
}
1552
 
1554
 
1553
// Coffee machine (4372)
1555
// Coffee machine (4372)
1554
model "highres/sprites/props/4372_coffeemachine.md3" { 
1556
model "highres/sprites/props/4372_coffeemachine.md3" { 
1555
   scale 1 shade 0 
1557
   scale 1 shade 0 
1556
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1558
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1557
   frame { name "Frame0" tile 4372 }
1559
   frame { name "Frame0" tile 4372 }
1558
}
1560
}
1559
 
1561
 
1560
// Cups (4373)
1562
// Cups (4373)
1561
model "highres/sprites/props/4373_cups.md3" {
1563
model "highres/sprites/props/4373_cups.md3" {
1562
   scale 6 shade 0
1564
   scale 6 shade 0
1563
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1565
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1564
   frame { name "FRAME1" tile 4373 }
1566
   frame { name "FRAME1" tile 4373 }
1565
}
1567
}
1566
 
1568
 
1567
// Gavals (4374)
1569
// Gavals (4374)
1568
model "highres/sprites/props/4374_gavals.md3" { 
1570
model "highres/sprites/props/4374_gavals.md3" { 
1569
   scale 1 shade 0 
1571
   scale 1 shade 0 
1570
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1572
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1571
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1573
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1572
   frame { name "Frame0" tile 4374 }
1574
   frame { name "Frame0" tile 4374 }
1573
}
1575
}
1574
 
1576
 
1575
// Police Lightpole (4377)
1577
// Police Lightpole (4377)
1576
model "highres/sprites/props/4377_policepole.md3" {
1578
model "highres/sprites/props/4377_policepole.md3" {
1577
   scale 2 shade 10
1579
   scale 2 shade 10
1578
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1580
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1579
   frame { name "idle" tile 4377 }
1581
   frame { name "idle" tile 4377 }
1580
}
1582
}
1581
 
1583
 
1582
// Cable (4386)
1584
// Cable (4386)
1583
model "highres/sprites/props/4386_cable.md3" {
1585
model "highres/sprites/props/4386_cable.md3" {
1584
   scale 3 shade 0
1586
   scale 3 shade 0
1585
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1587
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1586
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1588
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1587
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1589
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1588
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1590
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1589
   frame { name "idle" tile 4386 }
1591
   frame { name "idle" tile 4386 }
1590
}
1592
}
1591
 
1593
 
1592
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1594
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1593
 
1595
 
1594
// Trashcan (4388)
1596
// Trashcan (4388)
1595
model "highres/sprites/props/4388_trashcan.md3" {
1597
model "highres/sprites/props/4388_trashcan.md3" {
1596
   scale 3.5 shade 0
1598
   scale 3.5 shade 0
1597
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1599
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1598
   frame { name "idle" tile0 4388 tile1 4388 }
1600
   frame { name "idle" tile0 4388 tile1 4388 }
1599
}
1601
}
1600
 
1602
 
1601
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1603
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1602
 
1604
 
1603
// Speaker (4397)
1605
// Speaker (4397)
1604
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1606
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1605
model "highres/sprites/props/4397_speaker.md3" {
1607
model "highres/sprites/props/4397_speaker.md3" {
1606
   scale 1.1 shade 0
1608
   scale 1.1 shade 0
1607
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1609
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1608
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1610
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1609
   frame { frame "frame1" tile0 4397 tile1 4397 }
1611
   frame { frame "frame1" tile0 4397 tile1 4397 }
1610
}
1612
}
1611
 
1613
 
1612
//  Broken speaker (4398)
1614
//  Broken speaker (4398)
1613
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1615
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1614
model "highres/sprites/props/4398_speaker.md3" {
1616
model "highres/sprites/props/4398_speaker.md3" {
1615
   scale 1.1 shade 0
1617
   scale 1.1 shade 0
1616
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1618
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1617
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1619
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1618
   frame { frame "frame1" tile0 4398 tile1 4398 }
1620
   frame { frame "frame1" tile0 4398 tile1 4398 }
1619
}
1621
}
1620
 
1622
 
1621
// Teddy Bear (4400)
1623
// Teddy Bear (4400)
1622
model "highres/sprites/props/4400_bear.md3" { 
1624
model "highres/sprites/props/4400_bear.md3" { 
1623
   scale 1 shade 0 
1625
   scale 1 shade 0 
1624
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1626
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1625
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1627
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1626
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1628
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1627
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1629
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1628
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1630
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1629
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1631
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1630
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1632
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1631
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1633
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1632
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1634
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1633
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1635
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1634
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1636
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1635
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1637
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1636
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1638
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1637
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1639
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1638
   frame { name "FRAME1" tile 4400 }
1640
   frame { name "FRAME1" tile 4400 }
1639
}
1641
}
1640
 
1642
 
1641
// Boat wheel (4406)
1643
// Boat wheel (4406)
1642
model "highres/sprites/props/4406_boatwheel.md3" { 
1644
model "highres/sprites/props/4406_boatwheel.md3" { 
1643
   scale 1 shade 0 
1645
   scale 1 shade 0 
1644
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1646
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1645
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1647
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1646
   frame { name "Frame0" tile 4406 }
1648
   frame { name "Frame0" tile 4406 }
1647
}
1649
}
1648
 
1650
 
1649
// Letter (4410)
1651
// Letter (4410)
1650
model "highres/sprites/props/4410_letter.md3" {
1652
model "highres/sprites/props/4410_letter.md3" {
1651
   scale 8 shade 4
1653
   scale 8 shade 4
1652
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1654
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1653
   frame { name "frame00" tile0 4410 tile1 4412 }
1655
   frame { name "frame00" tile0 4410 tile1 4412 }
1654
}
1656
}
1655
 
1657
 
1656
// Mailbag (4413)
1658
// Mailbag (4413)
1657
model "highres/sprites/props/4413_mailbag.md3" {
1659
model "highres/sprites/props/4413_mailbag.md3" {
1658
   scale 6 shade 0
1660
   scale 6 shade 0
1659
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1661
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1660
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1662
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1661
   frame { name "idle" tile 4413 }
1663
   frame { name "idle" tile 4413 }
1662
}
1664
}
1663
 
1665
 
1664
// Car Mirror (4415)
1666
// Car Mirror (4415)
1665
model "highres/sprites/props/4415_carmirror.md3" {
1667
model "highres/sprites/props/4415_carmirror.md3" {
1666
   scale 1.5 shade 0
1668
   scale 1.5 shade 0
1667
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1669
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1668
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1670
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1669
   frame { name "Frame0" tile 4415 }
1671
   frame { name "Frame0" tile 4415 }
1670
}
1672
}
1671
 
1673
 
1672
// Jeep Mirror (4416)
1674
// Jeep Mirror (4416)
1673
model "highres/sprites/props/4416_jeepmirror.md3" {
1675
model "highres/sprites/props/4416_jeepmirror.md3" {
1674
   scale 1.5 shade 0
1676
   scale 1.5 shade 0
1675
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1677
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1676
   frame { name "Frame0" tile 4416 }
1678
   frame { name "Frame0" tile 4416 }
1677
}
1679
}
1678
 
1680
 
1679
// Bus Mirror (4417)
1681
// Bus Mirror (4417)
1680
model "highres/sprites/props/4417_busmirror.md3" {
1682
model "highres/sprites/props/4417_busmirror.md3" {
1681
   scale 1.5 shade 0
1683
   scale 1.5 shade 0
1682
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1684
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1683
   frame { name "Frame0" tile 4417 }
1685
   frame { name "Frame0" tile 4417 }
1684
}
1686
}
1685
 
1687
 
1686
// Opened Pipebomb (4419)
1688
// Opened Pipebomb (4419)
1687
model "highres/sprites/props/4419_openpbomb.md3" {
1689
model "highres/sprites/props/4419_openpbomb.md3" {
1688
   scale 15 shade 1
1690
   scale 15 shade 1
1689
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1691
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1690
   frame { name "none00" tile 4419 }
1692
   frame { name "none00" tile 4419 }
1691
}
1693
}
1692
 
1694
 
1693
// Hotmeat (4427)
1695
// Hotmeat (4427)
1694
model "highres/sprites/props/4427_hotmeat.md3" { 
1696
model "highres/sprites/props/4427_hotmeat.md3" { 
1695
   scale 1.2 shade 0 
1697
   scale 1.2 shade 0 
1696
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1698
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1697
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1699
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1698
   frame { name "FRAME1" tile 4427 }
1700
   frame { name "FRAME1" tile 4427 }
1699
}
1701
}
1700
 
1702
 
1701
// Fence (4429) // ART tile is bit-identical to 0913
1703
// Fence (4429) // ART tile is bit-identical to 0913
1702
model "highres/sprites/props/0913_fence.md3" {
1704
model "highres/sprites/props/0913_fence.md3" {
1703
   scale 20 shade 0
1705
   scale 20 shade 0
1704
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1706
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1705
   skin { pal 0 file "highres/textures/0913_d.png" }
1707
   skin { pal 0 file "highres/textures/0913_d.png" }
1706
   normal { file "highres/textures/0913_n.png" }
1708
   normal { file "highres/textures/0913_n.png" }
1707
   specular { file "highres/textures/0913_s.png" }
1709
   specular { file "highres/textures/0913_s.png" }
1708
   frame { name "Frame0" tile 4429 }
1710
   frame { name "Frame0" tile 4429 }
1709
}
1711
}
1710
 
1712
 
1711
// Coffee mug (4438)
1713
// Coffee mug (4438)
1712
model "highres/sprites/props/4438_coffeemug.md3" {
1714
model "highres/sprites/props/4438_coffeemug.md3" {
1713
   scale 1 shade 0
1715
   scale 1 shade 0
1714
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1716
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1715
   frame { name "FRAME1" tile 4438 }
1717
   frame { name "FRAME1" tile 4438 }
1716
}
1718
}
1717
 
1719
 
1718
// Broken Fuse #1 (4430-4432)
1720
// Broken Fuse #1 (4430-4432)
1719
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1721
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1720
texture 4431 { 
1722
texture 4431 { 
1721
   pal 0 { file "highres/sprites/props/4431.png" } 
1723
   pal 0 { file "highres/sprites/props/4431.png" } 
1722
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1724
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1723
}
1725
}
1724
texture 4432 { 
1726
texture 4432 { 
1725
   pal 0 { file "highres/sprites/props/4432.png" } 
1727
   pal 0 { file "highres/sprites/props/4432.png" } 
1726
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1728
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1727
}
1729
}
1728
 
1730
 
1729
// Paper And Pen (4439)
1731
// Paper And Pen (4439)
1730
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1732
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1731
 
1733
 
1732
// Donuts 2 (4440)
1734
// Donuts 2 (4440)
1733
model "highres/sprites/props/4440_donuts.md3" {
1735
model "highres/sprites/props/4440_donuts.md3" {
1734
   scale 7 shade 0
1736
   scale 7 shade 0
1735
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1737
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1736
   frame { name "FRAME1" tile 4440 }
1738
   frame { name "FRAME1" tile 4440 }
1737
}
1739
}
1738
 
1740
 
1739
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1741
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1740
 
1742
 
1741
// American flag (4443)
1743
// American flag (4443)
1742
model "highres/sprites/props/4443_flag.md3" {
1744
model "highres/sprites/props/4443_flag.md3" {
1743
   scale 1.38 shade 0
1745
   scale 1.38 shade 0
1744
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1746
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1745
   frame { name "FRAME1" tile 4443 }
1747
   frame { name "FRAME1" tile 4443 }
1746
}
1748
}
1747
 
1749
 
1748
// Tripod camera (4444)
1750
// Tripod camera (4444)
1749
model "highres/sprites/props/4444_tripodcamera.md3" { 
1751
model "highres/sprites/props/4444_tripodcamera.md3" { 
1750
   scale 0.9 shade 0 
1752
   scale 0.9 shade 0 
1751
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1753
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1752
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1754
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1753
   frame { name "Frame0" tile 4444 }
1755
   frame { name "Frame0" tile 4444 }
1754
}
1756
}
1755
 
1757
 
1756
// Chain (4446)
1758
// Chain (4446)
1757
model "highres/sprites/props/4446_chain.md3" { 
1759
model "highres/sprites/props/4446_chain.md3" { 
1758
   scale 16 shade 0 
1760
   scale 16 shade 0 
1759
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1761
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1760
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1762
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1761
   frame { name "FRAME1" tile 4446 }
1763
   frame { name "FRAME1" tile 4446 }
1762
}
1764
}
1763
 
1765
 
1764
// Mail delivery bag (4452)
1766
// Mail delivery bag (4452)
1765
model "highres/sprites/props/4452_deliverybag.md3" { 
1767
model "highres/sprites/props/4452_deliverybag.md3" { 
1766
   scale 1 shade 10 
1768
   scale 1 shade 10 
1767
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1769
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1768
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1770
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1769
   frame { name "Frame0" tile 4452 }
1771
   frame { name "Frame0" tile 4452 }
1770
}
1772
}
1771
 
1773
 
1772
// Meter (4453)
1774
// Meter (4453)
1773
model "highres/sprites/props/4453_meter.md3" {
1775
model "highres/sprites/props/4453_meter.md3" {
1774
   scale 2.5 0
1776
   scale 2.5 0
1775
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1777
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1776
   frame { name "idle" tile0 4453 tile1 4453 }
1778
   frame { name "idle" tile0 4453 tile1 4453 }
1777
}
1779
}
1778
 
1780
 
1779
// Desk phone (4454)
1781
// Desk phone (4454)
1780
model "highres/sprites/props/4454_deskphone.md3" { 
1782
model "highres/sprites/props/4454_deskphone.md3" { 
1781
   scale 0.6 shade 0 
1783
   scale 0.6 shade 0 
1782
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1784
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1783
   frame { name "Frame0" tile 4454 }
1785
   frame { name "Frame0" tile 4454 }
1784
}
1786
}
1785
 
1787
 
1786
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1788
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1787
 
1789
 
1788
// Gumball machine (4458)
1790
// Gumball machine (4458)
1789
model "highres/sprites/props/4458_gumballmachine.md3" {
1791
model "highres/sprites/props/4458_gumballmachine.md3" {
1790
   scale 1.5 shade 2
1792
   scale 1.5 shade 2
1791
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1793
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1792
   frame { name "idle" tile0 4458 tile1 4458 }
1794
   frame { name "idle" tile0 4458 tile1 4458 }
1793
}
1795
}
1794
 
1796
 
1795
// Gumball machine broken (4459)
1797
// Gumball machine broken (4459)
1796
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1798
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1797
   scale 1.5 shade 0
1799
   scale 1.5 shade 0
1798
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1800
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1799
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1801
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1800
   frame { name "dying1" tile0 4459 tile1 4459 }
1802
   frame { name "dying1" tile0 4459 tile1 4459 }
1801
}
1803
}
1802
 
1804
 
1803
// Certificate (4460)
1805
// Certificate (4460)
1804
model "highres/sprites/props/4460_cert.md3" {
1806
model "highres/sprites/props/4460_cert.md3" {
1805
   scale 11 shade 4
1807
   scale 11 shade 4
1806
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1808
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1807
   frame { name "Frame02" tile0 4460 tile1 4462 }
1809
   frame { name "Frame02" tile0 4460 tile1 4462 }
1808
}
1810
}
1809
 
1811
 
1810
// Mace paper spray (4464)
1812
// Mace paper spray (4464)
1811
model "highres/sprites/props/4464_mace.md3" { 
1813
model "highres/sprites/props/4464_mace.md3" { 
1812
   scale 1 shade 3 
1814
   scale 1 shade 3 
1813
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1815
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1814
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1816
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1815
   frame { name "Frame0" tile 4464 }
1817
   frame { name "Frame0" tile 4464 }
1816
}
1818
}
1817
 
1819
 
1818
// Broken cable (4480)
1820
// Broken cable (4480)
1819
texture 4480 { 
1821
texture 4480 { 
1820
   pal 0 { file "highres/sprites/props/4480.png" } 
1822
   pal 0 { file "highres/sprites/props/4480.png" } 
1821
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1823
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1822
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1824
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1823
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1825
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1824
}
1826
}
1825
texture 4481 { 
1827
texture 4481 { 
1826
   pal 0 { file "highres/sprites/props/4481.png" }
1828
   pal 0 { file "highres/sprites/props/4481.png" }
1827
   pal 10 { file "highres/sprites/props/4481_10.png" }
1829
   pal 10 { file "highres/sprites/props/4481_10.png" }
1828
   pal 13 { file "highres/sprites/props/4481_13.png" }
1830
   pal 13 { file "highres/sprites/props/4481_13.png" }
1829
   pal 14 { file "highres/sprites/props/4481_14.png" }
1831
   pal 14 { file "highres/sprites/props/4481_14.png" }
1830
   glow { file "highres/sprites/props/4481_g.png" } 
1832
   glow { file "highres/sprites/props/4481_g.png" } 
1831
}
1833
}
1832
texture 4482 { 
1834
texture 4482 { 
1833
   pal 0 { file "highres/sprites/props/4482.png" }
1835
   pal 0 { file "highres/sprites/props/4482.png" }
1834
   pal 10 { file "highres/sprites/props/4482_10.png" }
1836
   pal 10 { file "highres/sprites/props/4482_10.png" }
1835
   pal 13 { file "highres/sprites/props/4482_13.png" }
1837
   pal 13 { file "highres/sprites/props/4482_13.png" }
1836
   pal 14 { file "highres/sprites/props/4482_14.png" }
1838
   pal 14 { file "highres/sprites/props/4482_14.png" }
1837
   glow { file "highres/sprites/props/4482_g.png" }
1839
   glow { file "highres/sprites/props/4482_g.png" }
1838
}
1840
}
1839
 
1841
 
1840
// Broom (4496)
1842
// Broom (4496)
1841
model "highres/sprites/props/4496_broom.md3" { 
1843
model "highres/sprites/props/4496_broom.md3" { 
1842
   scale 1 shade 0 
1844
   scale 1 shade 0 
1843
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1845
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1844
   frame { name "Frame0" tile 4496 }
1846
   frame { name "Frame0" tile 4496 }
1845
}
1847
}
1846
 
1848
 
1847
// Mop (4497)
1849
// Mop (4497)
1848
model "highres/sprites/props/4497_mop.md3" { 
1850
model "highres/sprites/props/4497_mop.md3" { 
1849
   scale 1 shade 0 
1851
   scale 1 shade 0 
1850
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1852
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1851
   frame { name "Frame0" tile 4497 }
1853
   frame { name "Frame0" tile 4497 }
1852
}
1854
}
1853
 
1855
 
1854
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1856
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1855
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1857
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1856
 
1858
 
1857
// Chest of gold (4520)
1859
// Chest of gold (4520)
1858
model "highres/sprites/props/4520_goldchest.md3" { 
1860
model "highres/sprites/props/4520_goldchest.md3" { 
1859
   scale 0.9 shade 0 
1861
   scale 0.9 shade 0 
1860
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1862
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1861
   frame { name "Frame0" tile 4520 }
1863
   frame { name "Frame0" tile 4520 }
1862
}
1864
}
1863
 
1865
 
1864
// Steed's gear (4524)
1866
// Steed's gear (4524)
1865
model "highres/sprites/props/4524_steedgear.md3" {
1867
model "highres/sprites/props/4524_steedgear.md3" {
1866
   scale 1.5 shade 0
1868
   scale 1.5 shade 0
1867
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1869
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1868
   frame { name "FRAME1" tile 4524 }
1870
   frame { name "FRAME1" tile 4524 }
1869
}
1871
}
1870
 
1872
 
1871
// FoodObject1 (4530)
1873
// FoodObject1 (4530)
1872
model "highres/sprites/props/4530_foodobject1.md3" {
1874
model "highres/sprites/props/4530_foodobject1.md3" {
1873
   scale 0.45 shade 0
1875
   scale 0.45 shade 0
1874
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1876
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1875
   frame { name "frame1" tile 4530 }
1877
   frame { name "frame1" tile 4530 }
1876
}
1878
}
1877
 
1879
 
1878
// FoodObject4 (4533)
1880
// FoodObject4 (4533)
1879
model "highres/sprites/props/4533_foodobject4.md3" {
1881
model "highres/sprites/props/4533_foodobject4.md3" {
1880
   scale 0.45 shade 0
1882
   scale 0.45 shade 0
1881
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1883
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1882
   frame { name "frame1" tile 4533 }
1884
   frame { name "frame1" tile 4533 }
1883
}
1885
}
1884
 
1886
 
1885
// Condiment cups (4536)
1887
// Condiment cups (4536)
1886
model "highres/sprites/props/4536_cups.md3" { 
1888
model "highres/sprites/props/4536_cups.md3" { 
1887
   scale 1 shade 0 
1889
   scale 1 shade 0 
1888
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1890
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1889
   frame { name "Frame0" tile 4536 }
1891
   frame { name "Frame0" tile 4536 }
1890
}
1892
}
1891
 
1893
 
1892
// Mustard (4537)
1894
// Mustard (4537)
1893
model "highres/sprites/props/4537_4538.md3" { 
1895
model "highres/sprites/props/4537_4538.md3" { 
1894
   scale 1 shade 0 
1896
   scale 1 shade 0 
1895
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1897
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1896
   frame { name "Frame0" tile 4537 }
1898
   frame { name "Frame0" tile 4537 }
1897
}
1899
}
1898
 
1900
 
1899
// Ketchup (4538)
1901
// Ketchup (4538)
1900
model "highres/sprites/props/4537_4538.md3" { 
1902
model "highres/sprites/props/4537_4538.md3" { 
1901
   scale 1 shade 0 
1903
   scale 1 shade 0 
1902
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1904
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1903
   frame { name "Frame0" tile 4538 }
1905
   frame { name "Frame0" tile 4538 }
1904
}
1906
}
1905
 
1907
 
1906
// Foodobject10 (4539)
1908
// Foodobject10 (4539)
1907
model "highres/sprites/props/4539_napkin.md3" {
1909
model "highres/sprites/props/4539_napkin.md3" {
1908
   scale 12.5 shade 0
1910
   scale 12.5 shade 0
1909
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1911
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1910
   frame { name "FRAME1" tile 4539 }
1912
   frame { name "FRAME1" tile 4539 }
1911
}
1913
}
1912
 
1914
 
1913
// Foodobject11 (4540)
1915
// Foodobject11 (4540)
1914
model "highres/sprites/props/4540_foodobject11.md3" { 
1916
model "highres/sprites/props/4540_foodobject11.md3" { 
1915
   scale 0.8 shade 0
1917
   scale 0.8 shade 0
1916
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1918
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1917
   frame { name "idle" tile 4540 }
1919
   frame { name "idle" tile 4540 }
1918
}
1920
}
1919
 
1921
 
1920
// Foodobject12 (4541)
1922
// Foodobject12 (4541)
1921
model "highres/sprites/props/4540_foodobject11.md3" {
1923
model "highres/sprites/props/4540_foodobject11.md3" {
1922
   scale 0.8 shade 0
1924
   scale 0.8 shade 0
1923
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1925
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1924
   frame { name "idle" tile 4541 }
1926
   frame { name "idle" tile 4541 }
1925
}
1927
}
1926
 
1928
 
1927
// Foodobject13 (4542)
1929
// Foodobject13 (4542)
1928
model "highres/sprites/props/4542_foodobject13.md3" {
1930
model "highres/sprites/props/4542_foodobject13.md3" {
1929
   scale 0.8 shade 0
1931
   scale 0.8 shade 0
1930
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1932
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1931
   frame { name "idle" tile 4542 }
1933
   frame { name "idle" tile 4542 }
1932
}
1934
}
1933
 
1935
 
1934
// Foodobject14 (4543)
1936
// Foodobject14 (4543)
1935
model "highres/sprites/props/4543_foodobject14.md3" {
1937
model "highres/sprites/props/4543_foodobject14.md3" {
1936
   scale 0.5 shade 0
1938
   scale 0.5 shade 0
1937
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1939
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1938
   frame { name "idle" tile 4543 }
1940
   frame { name "idle" tile 4543 }
1939
}
1941
}
1940
 
1942
 
1941
// Foodobject15 (4544)
1943
// Foodobject15 (4544)
1942
model "highres/sprites/props/4544_foodobject15.md3" {
1944
model "highres/sprites/props/4544_foodobject15.md3" {
1943
   scale 0.6 shade 0
1945
   scale 0.6 shade 0
1944
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1946
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1945
   frame { name "idle" tile 4544 }
1947
   frame { name "idle" tile 4544 }
1946
}
1948
}
1947
 
1949
 
1948
// Foodobject16 (4545)
1950
// Foodobject16 (4545)
1949
model "highres/sprites/props/4545_foodobject16.md3" {
1951
model "highres/sprites/props/4545_foodobject16.md3" {
1950
   scale 0.6 shade 0
1952
   scale 0.6 shade 0
1951
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1953
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1952
   frame { name "idle" tile 4545 }
1954
   frame { name "idle" tile 4545 }
1953
}
1955
}
1954
 
1956
 
1955
// Empty fries cup (4546)
1957
// Empty fries cup (4546)
1956
model "highres/sprites/props/4546_emptyfries.md3" { 
1958
model "highres/sprites/props/4546_emptyfries.md3" { 
1957
   scale 1 shade 10 
1959
   scale 1 shade 10 
1958
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1960
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1959
   frame { name "Frame0" tile 4546 }
1961
   frame { name "Frame0" tile 4546 }
1960
}
1962
}
1961
 
1963
 
1962
// Filed fries cup (4547)
1964
// Filed fries cup (4547)
1963
model "highres/sprites/props/4547_filledfries.md3" { 
1965
model "highres/sprites/props/4547_filledfries.md3" { 
1964
   scale 1 shade 10 
1966
   scale 1 shade 10 
1965
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1967
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1966
   frame { name "Frame0" tile 4547 }
1968
   frame { name "Frame0" tile 4547 }
1967
}
1969
}
1968
 
1970
 
1969
// Foodobject19 (4548)
1971
// Foodobject19 (4548)
1970
model "highres/sprites/props/4548_foodobject19.md3" {
1972
model "highres/sprites/props/4548_foodobject19.md3" {
1971
   scale 0.9 shade 0
1973
   scale 0.9 shade 0
1972
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1974
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1973
   frame { name "FRAME1" tile 4548 }
1975
   frame { name "FRAME1" tile 4548 }
1974
}
1976
}
1975
 
1977
 
1976
// Foodobject20 (4549)
1978
// Foodobject20 (4549)
1977
model "highres/sprites/props/4540_foodobject11.md3" {
1979
model "highres/sprites/props/4540_foodobject11.md3" {
1978
   scale 0.8 shade 0
1980
   scale 0.8 shade 0
1979
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1981
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1980
   frame { name "idle" tile 4549 }
1982
   frame { name "idle" tile 4549 }
1981
}
1983
}
1982
 
1984
 
1983
// Head lamp (4550)
1985
// Head lamp (4550)
1984
model "highres/sprites/props/4550_headlamp.md3" { 
1986
model "highres/sprites/props/4550_headlamp.md3" { 
1985
   scale 1 shade 0 
1987
   scale 1 shade 0 
1986
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1988
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1987
   frame { name "Frame0" tile 4550 }
1989
   frame { name "Frame0" tile 4550 }
1988
}
1990
}
1989
 
1991
 
1990
// Worms can (4552)
1992
// Worms can (4552)
1991
model "highres/sprites/props/4552_worms.md3" { 
1993
model "highres/sprites/props/4552_worms.md3" { 
1992
   scale 1 shade 0 
1994
   scale 1 shade 0 
1993
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1995
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1994
   frame { name "Frame0" tile 4552 }
1996
   frame { name "Frame0" tile 4552 }
1995
}
1997
}
1996
 
1998
 
1997
// Chicken skined (4554)
1999
// Chicken skined (4554)
1998
model "highres/sprites/props/4554_4555.md3" { 
2000
model "highres/sprites/props/4554_4555.md3" { 
1999
   scale 1 shade 0 
2001
   scale 1 shade 0 
2000
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2002
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2001
   frame { name "Frame0" tile 4554 }
2003
   frame { name "Frame0" tile 4554 }
2002
}
2004
}
2003
 
2005
 
2004
// Chicken feathered (4555)
2006
// Chicken feathered (4555)
2005
model "highres/sprites/props/4554_4555.md3" { 
2007
model "highres/sprites/props/4554_4555.md3" { 
2006
   scale 1 shade 0 
2008
   scale 1 shade 0 
2007
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2009
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2008
   frame { name "Frame0" tile 4555 }
2010
   frame { name "Frame0" tile 4555 }
2009
}
2011
}
2010
 
2012
 
2011
// Tampons (4557)
2013
// Tampons (4557)
2012
model "highres/sprites/props/4557_tampon.md3" { 
2014
model "highres/sprites/props/4557_tampon.md3" { 
2013
   scale 1 shade 0 
2015
   scale 1 shade 0 
2014
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2016
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2015
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2017
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2016
   frame { name "Frame0" tile 4557 }
2018
   frame { name "Frame0" tile 4557 }
2017
}
2019
}
2018
 
2020
 
2019
// Robotdog2 (4560) 
2021
// Robotdog2 (4560) 
2020
model "highres/sprites/props/4560_doggy.md3" { 
2022
model "highres/sprites/props/4560_doggy.md3" { 
2021
   scale 0.7 shade 5 
2023
   scale 0.7 shade 5 
2022
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2024
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2023
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
2025
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
2024
   frame { name "Frame0" tile 4560 }
2026
   frame { name "Frame0" tile 4560 }
2025
}
2027
}
2026
 
2028
 
2027
// Jollymeal (4569)
2029
// Jollymeal (4569)
2028
model "highres/sprites/props/4569_jollymeal.md3" { 
2030
model "highres/sprites/props/4569_jollymeal.md3" { 
2029
   scale 1 shade 0 
2031
   scale 1 shade 0 
2030
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2032
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2031
   frame { name "Frame0" tile 4569 }
2033
   frame { name "Frame0" tile 4569 }
2032
}
2034
}
2033
 
2035
 
2034
// Dukeburger (4570)
2036
// Dukeburger (4570)
2035
model "highres/sprites/props/4570_dukeburger.md3" {
2037
model "highres/sprites/props/4570_dukeburger.md3" {
2036
   scale 3 shade 0
2038
   scale 3 shade 0
2037
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2039
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
2038
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2040
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
2039
   frame { name "frame1" tile0 4570 tile1 4574 }
2041
   frame { name "frame1" tile0 4570 tile1 4574 }
2040
}
2042
}
2041
 
2043
 
2042
// Punch clock (4575)
2044
// Punch clock (4575)
2043
model "highres/sprites/props/4575_punchclock.md3" {
2045
model "highres/sprites/props/4575_punchclock.md3" {
2044
   scale 1.03 shade 0 zadd 3
2046
   scale 1.03 shade 0 zadd 3
2045
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2047
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2046
   frame { name "Frame0" tile 4575 }
2048
   frame { name "Frame0" tile 4575 }
2047
}
2049
}
2048
 
2050
 
2049
// Shopping cart (4576)
2051
// Shopping cart (4576)
2050
model "highres/sprites/props/4576_shoppingcart.md3" { 
2052
model "highres/sprites/props/4576_shoppingcart.md3" { 
2051
   scale 1 shade 0 
2053
   scale 1 shade 0 
2052
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2054
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2053
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2055
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2054
   frame { name "Frame0" tile 4576 }
2056
   frame { name "Frame0" tile 4576 }
2055
}
2057
}
2056
 
2058
 
2057
// Pipe (4583)
2059
// Pipe (4583)
2058
model "highres/sprites/props/4583_pipe.md3" { 
2060
model "highres/sprites/props/4583_pipe.md3" { 
2059
   scale 0.778 shade 0 
2061
   scale 0.778 shade 0 
2060
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2062
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2061
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2063
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2062
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2064
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2063
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2065
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2064
   frame { name "Frame0" tile 4583 }
2066
   frame { name "Frame0" tile 4583 }
2065
}
2067
}
2066
 
2068
 
2067
// Green pipe handle (4585)
2069
// Green pipe handle (4585)
2068
model "highres/sprites/props/4585.md3" {
2070
model "highres/sprites/props/4585.md3" {
2069
   scale 4.5 shade 1
2071
   scale 4.5 shade 1
2070
   skin { pal 0 file "highres/sprites/props/4585.png" }
2072
   skin { pal 0 file "highres/sprites/props/4585.png" }
2071
   frame { name "frame1" tile 4585 }
2073
   frame { name "frame1" tile 4585 }
2072
}
2074
}
2073
 
2075
 
2074
// Another pipe (4586)
2076
// Another pipe (4586)
2075
model "highres/sprites/props/4586.md3" { 
2077
model "highres/sprites/props/4586.md3" { 
2076
   scale 0.778 shade 0 
2078
   scale 0.778 shade 0 
2077
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2079
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2078
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2080
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2079
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2081
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2080
   frame { name "Frame0" tile 4586 }
2082
   frame { name "Frame0" tile 4586 }
2081
}
2083
}
2082
 
2084
 
2083
// Thin Pipe (4587)
2085
// Thin Pipe (4587)
2084
model "highres/sprites/props/4587_thinpipe.md3" { 
2086
model "highres/sprites/props/4587_thinpipe.md3" { 
2085
   scale 0.778 shade 0 
2087
   scale 0.778 shade 0 
2086
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2088
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2087
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2089
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2088
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2090
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2089
   frame { name "Frame0" tile 4587 }
2091
   frame { name "Frame0" tile 4587 }
2090
}
2092
}
2091
 
2093
 
2092
// Dolphin (4591)
2094
// Dolphin (4591)
2093
model "highres/sprites/props/4591_dolphin.md3" { 
2095
model "highres/sprites/props/4591_dolphin.md3" { 
2094
   scale 1.04 shade 3 
2096
   scale 1.04 shade 3 
2095
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2097
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2096
   frame { name "Frame0" tile 4591 }
2098
   frame { name "Frame0" tile 4591 }
2097
}
2099
}
2098
 
2100
 
2099
// Dolphin2 (4592)
2101
// Dolphin2 (4592)
2100
model "highres/sprites/props/4592_dolphin2.md3" { 
2102
model "highres/sprites/props/4592_dolphin2.md3" { 
2101
   scale 1.04 shade 3 
2103
   scale 1.04 shade 3 
2102
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2104
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2103
   frame { name "Frame0" tile 4592 }
2105
   frame { name "Frame0" tile 4592 }
2104
}
2106
}
2105
 
2107
 
2106
// Banner 1 (4600)
2108
// Banner 1 (4600)
2107
texture 4600 { // "notmd" maphack
2109
texture 4600 { // "notmd" maphack
2108
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2110
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2109
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2111
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2110
}
2112
}
2111
texture 4601 { // "notmd" maphack
2113
texture 4601 { // "notmd" maphack
2112
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2114
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2113
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2115
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2114
}
2116
}
2115
texture 4602 { // "notmd" maphack
2117
texture 4602 { // "notmd" maphack
2116
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2118
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2117
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2119
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2118
}
2120
}
2119
model "highres/sprites/props/4600_banner.md3" {
2121
model "highres/sprites/props/4600_banner.md3" {
2120
   scale 7 shade 0
2122
   scale 7 shade 0
2121
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2123
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2122
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2124
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2123
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2125
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2124
   frame { name "1" tile0 4600 tile1 4602 }
2126
   frame { name "1" tile0 4600 tile1 4602 }
2125
}
2127
}
2126
 
2128
 
2127
// Banner 2 (4603)
2129
// Banner 2 (4603)
2128
texture 4603 { // "notmd" maphack
2130
texture 4603 { // "notmd" maphack
2129
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2131
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2130
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2132
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2131
}
2133
}
2132
texture 4604 { // "notmd" maphack
2134
texture 4604 { // "notmd" maphack
2133
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2135
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2134
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2136
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2135
}
2137
}
2136
texture 4605 { // "notmd" maphack
2138
texture 4605 { // "notmd" maphack
2137
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2139
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2138
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2140
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2139
}
2141
}
2140
model "highres/sprites/props/4603_banner.md3" {
2142
model "highres/sprites/props/4603_banner.md3" {
2141
   scale 7 shade 0
2143
   scale 7 shade 0
2142
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2144
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2143
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2145
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2144
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2146
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2145
   frame { name "1" tile0 4603 tile1 4605 }
2147
   frame { name "1" tile0 4603 tile1 4605 }
2146
}
2148
}
2147
 
2149
 
2148
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2150
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2149
 
2151
 
2150
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2152
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2151
 
2153
 
2152
 
2154
 
2153
// Bloody baseball bat (4946)
2155
// Bloody baseball bat (4946)
2154
model "highres/sprites/props/4946_bloodybat.md3" { 
2156
model "highres/sprites/props/4946_bloodybat.md3" { 
2155
   scale 1 shade 8 
2157
   scale 1 shade 8 
2156
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2158
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2157
   frame { name "Frame0" tile 4946 }
2159
   frame { name "Frame0" tile 4946 }
2158
}
2160
}
2159
 
2161