Rev 324 | Go to most recent revision | Only display areas with differences | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 324 | Rev 326 | ||
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1 | include highres/sprites/build.def |
1 | include highres/sprites/build.def |
2 | include highres/sprites/characters.def |
2 | include highres/sprites/characters.def |
3 | include highres/sprites/decals.def |
3 | include highres/sprites/decals.def |
4 | include highres/sprites/effects.def |
4 | include highres/sprites/effects.def |
5 | include highres/sprites/firstperson.def |
5 | include highres/sprites/firstperson.def |
6 | include highres/sprites/ice.def |
- | |
7 | include highres/sprites/jibs.def |
6 | include highres/sprites/jibs.def |
8 | include highres/sprites/monsters.def |
7 | include highres/sprites/monsters.def |
9 | include highres/sprites/pickups.def |
8 | include highres/sprites/pickups.def |
10 | include highres/sprites/projectiles.def |
9 | include highres/sprites/projectiles.def |
11 | include highres/sprites/props.def |
10 | include highres/sprites/props.def |
12 | include highres/sprites/signs.def |
11 | include highres/sprites/signs.def |
13 | include highres/sprites/switches.def |
12 | include highres/sprites/switches.def |
- | 13 | // ice.def needs to be loaded last (after freezable models) |
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- | 14 | // Otherwise the 1680_trooper gets messed up. |
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- | 15 | include highres/sprites/ice.def |
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14 | 16 |