Rev 464 | Only display areas with differences | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 464 | Rev 479 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L2.MAP - "Bank Roll" (Original Atomic Edition version) |
2 | // Level: E3L2.MAP - "Bank Roll" (Original Atomic Edition version) |
3 | // Author: Richard Bailey Gray (The Levelord) |
3 | // Author: Richard Bailey Gray (The Levelord) |
4 | // mapmd4: 6ac5f13f7bc3a78b2a9e0cdac4c86c42 |
4 | // mapmd4: 6ac5f13f7bc3a78b2a9e0cdac4c86c42 |
5 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by NightFright (February 2012) |
6 | 6 | ||
7 | 7 | ||
8 | 8 | ||
9 | // CHARACTERS |
9 | // CHARACTERS |
10 | 10 | ||
11 | // Slime babes |
11 | // Slime babes |
12 | sprite 117 angoff -384 |
12 | sprite 117 angoff -384 |
13 | sprite 118 angoff -896 |
13 | sprite 118 angoff -896 |
14 | sprite 411 angoff 768 |
14 | sprite 411 angoff 768 |
15 | 15 | ||
16 | 16 | ||
17 | 17 | ||
18 | // PROPS |
18 | // PROPS |
19 | 19 | ||
20 | // Chair |
20 | // Chair |
21 | sprite 457 angoff 512 |
21 | sprite 457 angoff 512 |
22 | 22 | ||
23 | // Trashcan |
23 | // Trashcan |
24 | sprite 426 angoff -768 |
24 | sprite 426 angoff -768 |
25 | sprite 427 angoff -256 |
25 | sprite 427 angoff -256 |
26 | 26 | ||
27 | 27 | ||
28 | 28 | ||
29 | // ITEMS/POWERUPS |
29 | // ITEMS/POWERUPS |
30 | 30 | ||
31 | // Armor |
31 | // Armor |
32 | sprite 516 angoff -256 |
32 | sprite 516 angoff -256 |
33 | 33 | ||
34 | // Boots |
34 | // Boots |
35 | sprite 537 angoff 512 |
35 | sprite 537 angoff 512 |
36 | 36 | ||
37 | // Health +10 |
37 | // Health +10 |
38 | sprite 266 angoff 512 |
38 | sprite 266 angoff 512 |
39 | 39 | ||
40 | // Health +30 |
40 | // Health +30 |
41 | sprite 33 angoff 256 |
41 | sprite 33 angoff 256 |
42 | sprite 88 angoff 768 |
42 | sprite 88 angoff 768 |
43 | sprite 534 angoff 256 |
43 | sprite 534 angoff 256 |
44 | sprite 535 angoff 1024 |
44 | sprite 535 angoff 1024 |
45 | 45 | ||
46 | // Keycards (R/B) |
46 | // Keycards (R/B) |
47 | sprite 355 angoff -256 |
47 | sprite 355 angoff -256 |
48 | sprite 440 angoff -512 |
48 | sprite 440 angoff -512 |
49 | 49 | ||
50 | // Medkit |
50 | // Medkit |
51 | sprite 265 angoff -256 |
51 | sprite 265 angoff -256 |
52 | sprite 533 angoff 512 |
52 | sprite 533 angoff 512 |
53 | 53 | ||
54 | // Steroids |
54 | // Steroids |
55 | sprite 506 angoff -512 |
55 | sprite 506 angoff -512 |
56 | 56 | ||
57 | 57 | ||
58 | 58 | ||
59 | // WEAPONS/AMMO |
59 | // WEAPONS/AMMO |
60 | 60 | ||
61 | // Shotgun & ammo |
61 | // Shotgun & ammo |
62 | sprite 89 angoff -256 |
62 | sprite 89 angoff -256 |
63 | sprite 90 angoff -512 |
63 | sprite 90 angoff -512 |
64 | sprite 424 angoff 512 |
64 | sprite 424 angoff 512 |
65 | sprite 513 angoff 512 |
65 | sprite 513 angoff 512 |
66 | 66 | ||
67 | // Pipebombs |
67 | // Pipebombs |
68 | sprite 66 angoff -512 |
68 | sprite 66 angoff -512 |
69 | sprite 106 angoff 256 |
69 | sprite 106 angoff 256 |
70 | 70 | ||
71 | // Shrinker & ammo |
71 | // Shrinker & ammo |
72 | sprite 511 angoff 512 |
72 | sprite 511 angoff 512 |
73 | 73 | ||
74 | // Devastator & ammo |
74 | // Devastator & ammo |
75 | sprite 86 angoff -256 |
75 | sprite 86 angoff -256 |
76 | 76 | ||
77 | // Laser Tripbomb |
77 | // Laser Tripbomb |
78 | sprite 518 angoff 640 |
78 | sprite 518 angoff 640 |
79 | sprite 519 angoff 512 |
79 | sprite 519 angoff 512 |
80 | 80 | ||
81 | // Freezethrower & ammo |
81 | // Freezethrower & ammo |
82 | sprite 507 angoff -512 |
82 | sprite 507 angoff -512 |
83 | sprite 515 angoff 512 |
83 | sprite 515 angoff 512 |
84 | 84 | ||
85 | 85 | ||
86 | 86 | ||
87 | // OVERRIDE |
87 | // OVERRIDE |
88 | 88 | ||
89 | // Fixes for badly aligned sprites |
89 | // Fixes for badly aligned sprites |
90 | sprite 538 mdzoff -230000 // drinking fountain |
90 | sprite 538 mdzoff -230000 // drinking fountain |
91 | sprite 538 pitch 2 |
91 | sprite 538 pitch 2 |
92 | 92 | ||
93 | // Forcing any floor aligned model to be rendered as sprite |
93 | // Forcing any floor aligned model to be rendered as sprite |
94 | sprite 113 notmd |
94 | sprite 113 notmd |
95 | sprite 191 notmd |
95 | sprite 191 notmd |
96 | sprite 283 notmd |
96 | sprite 283 notmd |
97 | sprite 284 notmd |
97 | sprite 284 notmd |
98 | 98 | ||
99 | 99 | ||
100 | 100 | ||
101 | // LIGHTS |
101 | // LIGHTS |
102 | 102 |