Rev 490 | Only display areas with differences | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 490 | Rev 507 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version) |
2 | // Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version) |
3 | // Author: Richard Bailey Gray (The Levelord) |
3 | // Author: Richard Bailey Gray (The Levelord) |
4 | // mapmd4: 9dc91896bb83d2492293a5903ebd80d1 |
4 | // mapmd4: 9dc91896bb83d2492293a5903ebd80d1 |
5 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by NightFright (February 2012) |
6 | 6 | ||
7 | 7 | ||
8 | 8 | ||
9 | // PROPS |
9 | // PROPS |
10 | 10 | ||
11 | // Cameras |
11 | // Cameras |
12 | sprite 155 angoff -192 |
12 | sprite 155 angoff -192 |
13 | sprite 156 angoff -768 |
13 | sprite 156 angoff -768 |
14 | sprite 157 angoff 128 |
14 | sprite 157 angoff 128 |
15 | sprite 176 angoff -128 |
15 | sprite 176 angoff -128 |
16 | 16 | ||
17 | // Camera Spotlights |
17 | // Camera Spotlights |
18 | sprite 158 angoff 768 |
18 | sprite 158 angoff 768 |
19 | sprite 159 angoff -384 |
19 | sprite 159 angoff -384 |
20 | sprite 160 angoff -256 |
20 | sprite 160 angoff -256 |
21 | sprite 161 angoff -768 |
21 | sprite 161 angoff -768 |
22 | sprite 162 angoff 256 |
22 | sprite 162 angoff 256 |
23 | sprite 171 angoff 128 |
23 | sprite 171 angoff 128 |
24 | sprite 174 angoff -256 |
24 | sprite 174 angoff -256 |
25 | sprite 175 angoff -768 |
25 | sprite 175 angoff -768 |
26 | sprite 284 angoff 256 |
26 | sprite 284 angoff 256 |
27 | 27 | ||
28 | // Chopper debris |
28 | // Chopper debris |
29 | sprite 306 angoff -384 |
29 | sprite 306 angoff -384 |
30 | sprite 484 angoff -640 |
30 | sprite 484 angoff -640 |
31 | sprite 485 angoff 384 |
31 | sprite 485 angoff 384 |
32 | 32 | ||
33 | // Director's chairs |
33 | // Director's chairs |
34 | sprite 73 angoff -896 |
34 | sprite 73 angoff -896 |
35 | sprite 285 angoff -896 |
35 | sprite 285 angoff -896 |
36 | 36 | ||
37 | // Radar Dish |
37 | // Radar Dish |
38 | sprite 482 angoff -128 |
38 | sprite 482 angoff -128 |
39 | 39 | ||
40 | sprite 289 mdzoff 400000 // tile0916 fireext |
40 | sprite 289 mdzoff 400000 // tile0916 fireext |
41 | sprite 289 pitch 1 // tile0916 fireext |
41 | sprite 289 pitch 1 // tile0916 fireext |
42 | 42 | ||
43 | 43 | ||
44 | // ITEMS/POWERUPS |
44 | // ITEMS/POWERUPS |
45 | 45 | ||
46 | // Health +10 |
46 | // Health +10 |
47 | sprite 395 angoff 640 // tile0051 cola |
47 | sprite 395 angoff 640 // tile0051 cola |
48 | sprite 396 angoff 512 // tile0051 cola |
48 | sprite 396 angoff 512 // tile0051 cola |
49 | 49 | ||
50 | // Health +30 |
50 | // Health +30 |
51 | sprite 4 angoff -768 // tile0052 sixpack |
51 | sprite 4 angoff -768 // tile0052 sixpack |
52 | sprite 8 angoff -768 // tile0052 sixpack |
52 | sprite 8 angoff -768 // tile0052 sixpack |
53 | sprite 372 angoff -256 // tile0052 sixpack |
53 | sprite 372 angoff -256 // tile0052 sixpack |
54 | sprite 473 angoff -768 // tile0052 sixpack |
54 | sprite 473 angoff -768 // tile0052 sixpack |
55 | 55 | ||
56 | // Jetpack |
56 | // Jetpack |
57 | sprite 480 angoff -384 // tile0150 jetpack |
57 | sprite 480 angoff -384 // tile0057 jetpack |
58 | 58 | ||
59 | // Keycard (R) |
59 | // Keycard (R) |
60 | sprite 105 angoff 512 // tile0060 accesscard red |
60 | sprite 105 angoff 512 // tile0060 accesscard red |
61 | 61 | ||
62 | // Medkit |
62 | // Medkit |
63 | sprite 47 angoff 256 // tile0053 firstaid |
63 | sprite 47 angoff 256 // tile0053 firstaid |
64 | sprite 61 angoff -256 // tile0053 firstaid |
64 | sprite 61 angoff -256 // tile0053 firstaid |
65 | sprite 268 angoff 256 // tile0053 firstaid |
65 | sprite 268 angoff 256 // tile0053 firstaid |
66 | 66 | ||
67 | // Nightvision |
67 | // Nightvision |
68 | sprite 0 angoff -512 // tile0059 heatsensor |
68 | sprite 0 angoff -512 // tile0059 heatsensor |
69 | sprite 24 angoff 1024 // tile0059 heatsensor |
69 | sprite 24 angoff 1024 // tile0059 heatsensor |
70 | sprite 39 angoff -768 // tile0059 heatsensor |
70 | sprite 39 angoff -768 // tile0059 heatsensor |
71 | 71 | ||
72 | // Steroids |
72 | // Steroids |
73 | sprite 371 angoff -512 // tile0055 steroids |
73 | sprite 371 angoff -512 // tile0055 steroids |
74 | 74 | ||
75 | 75 | ||
76 | 76 | ||
77 | // WEAPONS/AMMO |
77 | // WEAPONS/AMMO |
78 | 78 | ||
79 | // Pistol & ammo |
79 | // Pistol & ammo |
80 | sprite 368 angoff 512 |
80 | sprite 368 angoff 512 |
81 | 81 | ||
82 | // Chaingun ammo |
82 | // Chaingun ammo |
83 | sprite 378 angoff 256 // tile0041 batteryammo |
83 | sprite 378 angoff 256 // tile0041 batteryammo |
84 | 84 | ||
85 | // RPG & ammo |
85 | // RPG & ammo |
86 | sprite 367 angoff 1024 |
86 | sprite 367 angoff 1024 |
87 | sprite 379 angoff 512 |
87 | sprite 379 angoff 512 |
88 | sprite 398 angoff -512 |
88 | sprite 398 angoff -512 |
89 | sprite 399 angoff 512 |
89 | sprite 399 angoff 512 |
90 | 90 | ||
91 | // Pipebombs |
91 | // Pipebombs |
92 | sprite 380 angoff -768 |
92 | sprite 380 angoff -768 |
93 | sprite 415 angoff 768 |
93 | sprite 415 angoff 768 |
94 | 94 | ||
95 | // Devastator & ammo |
95 | // Devastator & ammo |
96 | sprite 52 angoff 512 |
96 | sprite 52 angoff 512 |
97 | 97 | ||
98 | // Shrinker ammo |
98 | // Shrinker ammo |
99 | sprite 422 angoff 512 |
99 | sprite 422 angoff 512 |
100 | 100 | ||
101 | // Freezethrower & ammo |
101 | // Freezethrower & ammo |
102 | sprite 43 angoff 1024 |
102 | sprite 43 angoff 1024 |
103 | sprite 420 angoff 256 |
103 | sprite 420 angoff 256 |
104 | sprite 421 angoff 256 |
104 | sprite 421 angoff 256 |
105 | 105 | ||
106 | 106 | ||
107 | 107 | ||
108 | // OVERRIDE |
108 | // OVERRIDE |
109 | 109 | ||
110 | // Fixes for badly aligned sprites |
110 | // Fixes for badly aligned sprites |
111 | sprite 282 nomdanim // spinning Enforcer gib |
111 | sprite 282 nomdanim // spinning Enforcer gib |
112 | sprite 347 mdzoff -550000 // lamp above helicopter crash site |
112 | sprite 347 mdzoff -550000 // lamp above helicopter crash site |
113 | sprite 347 pitch 1 |
113 | sprite 347 pitch 1 |
114 | 114 | ||
115 | // Forcing any floor aligned model to be rendered as sprite |
115 | // Forcing any floor aligned model to be rendered as sprite |
116 | sprite 280 notmd |
116 | sprite 280 notmd |
117 | sprite 286 notmd |
117 | sprite 286 notmd |
118 | 118 | ||
119 | // Switches to be hidden |
119 | // Switches to be hidden |
120 | sprite 19 notmd // Cash register |
120 | sprite 19 notmd // Cash register |
121 | sprite 102 notmd // Screen in spaceship set |
121 | sprite 102 notmd // Screen in spaceship set |
122 | sprite 187 notmd // Telephone near subway |
122 | sprite 187 notmd // Telephone near subway |
123 | sprite 481 notmd // Rocket fin in lunar set |
123 | sprite 481 notmd // Rocket fin in lunar set |
124 | 124 | ||
125 | 125 | ||
126 | 126 | ||
127 | // LIGHTS |
127 | // LIGHTS |
128 | 128 |