Subversion Repositories duke3d_hrp

Rev

Rev 635 | Rev 722 | Go to most recent revision | Only display areas with differences | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 635 Rev 644
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
2
 
-
 
3
// Title    : The Yard
3
// Level    : THEYARD2.MAP - "The Yard"
4
// Filename : THEYARD2.MAP
4
// Author   : Marc Wagner
5
// Author   : Marc Wagner
5
// Map Date : 1998-04-28 (v1.2)
-
 
6
// mapmd4   : 8580765eda3c56551c841e62e79da4d6
6
// mapmd4   : 8580765eda3c56551c841e62e79da4d6 // 1998-04-28 (v1.2)
7
// Level    : THEYARD2_ATT.map
7
// Filename : THEYARD2_ATT.map
8
// Map Date : 2011-10-19 (Attrition)
-
 
9
// mapmd4   : b2cb2bfeeafa9c4234e063e93cd8da1a
8
// mapmd4   : b2cb2bfeeafa9c4234e063e93cd8da1a // 2011-10-19 (Attrition)
10
// Map Date : 2014-03-18 (Attrition)
-
 
11
// mapmd4   : cee2ba27cff30f6f105ac1b80a43ec28
9
// mapmd4   : cee2ba27cff30f6f105ac1b80a43ec28 // 2014-03-18 (Attrition)
12
// Curr. HRP: r5.3.583
-
 
13
 
10
 
-
 
11
// Curr. HRP: r5.3.583
14
 
12
 
15
sprite   144 angoff    -512        // tile0051 cola
13
sprite   144 angoff    -512        // tile0051 cola
16
sprite   143 angoff    -512        // tile0051 cola
14
sprite   143 angoff    -512        // tile0051 cola
17
sprite   145 angoff    -256        // tile0052 sixpack
15
sprite   145 angoff    -256        // tile0052 sixpack
18
sprite   148 angoff     1024       // tile0028 shotgunsprite
16
sprite   148 angoff     1024       // tile0028 shotgunsprite
19
sprite   108 angoff     512        // tile0029 devistatorsprite
17
sprite   108 angoff     512        // tile0029 devistatorsprite
20
sprite    96 angoff     512        // tile0037 freezeammo
18
sprite    96 angoff     512        // tile0037 freezeammo
21
sprite    97 angoff     512        // tile0037 freezeammo
19
sprite    97 angoff     512        // tile0037 freezeammo
22
sprite    95 angoff    -512        // tile0046 crystalammo
20
sprite    95 angoff    -512        // tile0046 crystalammo
23
sprite    94 angoff    -512        // tile0046 crystalammo
21
sprite    94 angoff    -512        // tile0046 crystalammo
24
sprite    98 angoff     768        // tile0028 shotgunsprite
22
sprite    98 angoff     768        // tile0028 shotgunsprite
25
sprite   104 roll       96         // tile0044 rpgammo
23
sprite   104 roll       96         // tile0044 rpgammo
26
sprite   106 roll      -64         // tile0044 rpgammo
24
sprite   106 roll      -64         // tile0044 rpgammo
27
sprite   117 angoff    -256        // tile0053 firstaid
25
sprite   117 angoff    -256        // tile0053 firstaid
28
sprite   120 mdzoff     900000     // tile0028 shotgunsprite
26
sprite   120 mdzoff     900000     // tile0028 shotgunsprite
29
sprite   120 roll       1          // tile0028 shotgunsprite
27
sprite   120 roll       1          // tile0028 shotgunsprite
30
sprite   119 mdzoff     500000     // tile0049 shotgunammo
28
sprite   119 mdzoff     500000     // tile0049 shotgunammo
31
sprite   119 roll       1          // tile0049 shotgunammo
29
sprite   119 roll       1          // tile0049 shotgunammo
32
sprite   124 mdzoff     500000     // tile0023 rpgsprite
30
sprite   124 mdzoff     500000     // tile0023 rpgsprite
33
sprite   124 pitch      2          // tile0023 rpgsprite
31
sprite   124 pitch      2          // tile0023 rpgsprite
34
sprite   124 roll       1          // tile0023 rpgsprite
32
sprite   124 roll       1          // tile0023 rpgsprite
35
sprite   226 angoff     512        // tile0052 sixpack
33
sprite   226 angoff     512        // tile0052 sixpack
36
sprite   225 angoff     768        // tile0052 sixpack
34
sprite   225 angoff     768        // tile0052 sixpack
37
sprite   133 angoff    -256        // tile0037 freezeammo
35
sprite   133 angoff    -256        // tile0037 freezeammo
38
sprite   132 angoff     256        // tile0037 freezeammo
36
sprite   132 angoff     256        // tile0037 freezeammo
39
sprite   211 angoff    -256        // tile0054 shield
37
sprite   211 angoff    -256        // tile0054 shield
40
 
38