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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : blackend.map - "Blackened" by Alejandro Glavic
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// Level    : blackend.map - "Blackened"
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// Author   : Alejandro Glavic
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// Map Date : 2002-06-20
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// Map Date : 2002-06-20
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// mapmd4   : 6357a4a2f68357fa4a29bd26375e7328
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// mapmd4   : 6357a4a2f68357fa4a29bd26375e7328
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// Map Date : 2010-11-22 (DukePlus version)
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// Map Date : 2010-11-22 (DukePlus)
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// mapmd4   : a5724783227822292b0e496f4a1f612a
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// mapmd4   : a5724783227822292b0e496f4a1f612a
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// Curr. HRP: r5.2.539
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// Curr. HRP: r5.3.590
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//         <-> blackend-dnwmd.mhk
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sprite  1905 angoff     512        // tile0028 shotgunsprite
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sprite  1905 angoff     512        // tile0028 shotgunsprite
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sprite   104 angoff    -768        // tile0049 shotgunammo
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sprite   104 angoff    -768        // tile0049 shotgunammo
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sprite   105 angoff    -256        // tile0049 shotgunammo
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sprite   105 angoff    -256        // tile0049 shotgunammo
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sprite  1325 mdzoff     80000      // tile0958 (lights)
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sprite  1325 mdzoff     80000      // tile0958 (lights)
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sprite  1325 pitch      1          // tile0958 (lights)
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sprite  1325 pitch      1          // tile0958 (lights)
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sprite  1914 angoff     512        // tile0022 chaingunsprite
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sprite  1914 angoff     512        // tile0022 chaingunsprite
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sprite  1914 mdzoff     900000     // tile0022 chaingunsprite
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sprite  1914 mdzoff     900000     // tile0022 chaingunsprite
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sprite  1914 pitch      1          // tile0022 chaingunsprite
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sprite  1914 pitch      1          // tile0022 chaingunsprite
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sprite    95 angoff     256        // tile0041 batteryammo
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sprite    95 angoff     256        // tile0041 batteryammo
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sprite    95 mdzoff     500000     // tile0041 batteryammo
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sprite    95 mdzoff     500000     // tile0041 batteryammo
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sprite    95 pitch     -1          // tile0041 batteryammo
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sprite    95 pitch     -1          // tile0041 batteryammo
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sprite    95 roll      -1          // tile0041 batteryammo
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sprite    95 roll      -1          // tile0041 batteryammo
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sprite    94 angoff    -256        // tile0041 batteryammo
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sprite    94 angoff    -256        // tile0041 batteryammo
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sprite    94 mdzoff     500000     // tile0041 batteryammo
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sprite    94 mdzoff     500000     // tile0041 batteryammo
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sprite    94 pitch      1          // tile0041 batteryammo
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sprite    94 pitch      1          // tile0041 batteryammo
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sprite    94 roll      -1          // tile0041 batteryammo
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sprite    94 roll      -1          // tile0041 batteryammo
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sprite    93 angoff     512        // tile0052 sixpack
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sprite    93 angoff     512        // tile0052 sixpack
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sprite    92 angoff     512        // tile0052 sixpack
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sprite    92 angoff     512        // tile0052 sixpack
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sprite   285 angoff    -512        // tile4552 (worms)
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sprite   285 angoff    -512        // tile4552 (worms)
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sprite   198 angoff     0          // tile0060 accesscard blue
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sprite   198 angoff     0          // tile0060 accesscard blue
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sprite  1900 angoff    -896        // tile1232 canwithsomething
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sprite  1900 angoff    -896        // tile1232 canwithsomething
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sprite  1898 angoff     896        // tile1232 canwithsomething
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sprite  1898 angoff     896        // tile1232 canwithsomething
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sprite  1560 angoff    -341        // tile1247 seenine
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sprite  1560 angoff    -341        // tile1247 seenine
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sprite  1559 angoff     341        // tile1247 seenine
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sprite  1559 angoff     341        // tile1247 seenine
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sprite  1984 angoff     640        // tile0047 hbombammo
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sprite  1984 angoff     640        // tile0047 hbombammo
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sprite    91 angoff    -256        // tile0052 sixpack
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sprite    91 angoff    -256        // tile0052 sixpack
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sprite  1921 angoff    -256        // tile0049 shotgunammo
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sprite  1921 angoff    -256        // tile0049 shotgunammo
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sprite  1922 angoff    -256        // tile0049 shotgunammo
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sprite  1922 angoff    -256        // tile0049 shotgunammo
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sprite  1981 angoff     1024       // tile0041 batteryammo
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sprite  1981 angoff     1024       // tile0041 batteryammo
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sprite  1979 angoff     1024       // tile0022 chaingunsprite
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sprite  1979 angoff     1024       // tile0022 chaingunsprite
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sprite   699 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   699 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   699 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   699 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   698 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   698 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   698 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   698 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   700 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   700 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   700 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   700 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   701 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   701 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   701 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   701 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1233 angoff    -128        // tile0028 shotgunsprite
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sprite  1233 angoff    -128        // tile0028 shotgunsprite
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sprite  1229 angoff    -256        // tile1232 canwithsomething
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sprite  1229 angoff    -256        // tile1232 canwithsomething
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sprite  1232 angoff    -512        // tile1232 canwithsomething
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sprite  1232 angoff    -512        // tile1232 canwithsomething
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sprite  1230 angoff     1024       // tile1232 canwithsomething
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sprite  1230 angoff     1024       // tile1232 canwithsomething
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sprite   710 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   710 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   710 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   710 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   709 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   709 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   709 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   709 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   708 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   708 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   708 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   708 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   707 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   707 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   707 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   707 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   706 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   706 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   706 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   706 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   705 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   705 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   705 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   705 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   704 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   704 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   704 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   704 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   682 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   682 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   703 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   703 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   703 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   703 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   702 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   702 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   702 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   702 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   682 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   682 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   503 notmd                 // tile4386 (power line)
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sprite   503 notmd                 // tile4386 (power line)
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sprite   507 notmd                 // tile4386 (power line)
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sprite   507 notmd                 // tile4386 (power line)
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sprite   442 angoff     256        // tile4438 coffeemug
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sprite   442 angoff     256        // tile4438 coffeemug
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sprite   927 angoff     1024       // tile0052 sixpack
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sprite  1927 angoff     1024       // tile0052 sixpack
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sprite  1454 angoff     0          // tile0060 accesscard yellow
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sprite  1454 angoff     0          // tile0060 accesscard yellow
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sprite   556 angoff    -768        // tile0563 waterfountain
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sprite   556 angoff    -768        // tile0563 waterfountain
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sprite    81 angoff    -512        // tile0052 sixpack
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sprite    81 angoff    -512        // tile0052 sixpack
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sprite    82 angoff     1024       // tile0041 batteryammo
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sprite    82 angoff     1024       // tile0041 batteryammo
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sprite    84 angoff     512        // tile0049 shotgunammo
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sprite    84 angoff     512        // tile0049 shotgunammo
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sprite    83 angoff     512        // tile0049 shotgunammo
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sprite    83 angoff     512        // tile0049 shotgunammo
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sprite    83 mdzoff     500000     // tile0049 shotgunammo
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sprite    83 mdzoff     500000     // tile0049 shotgunammo
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sprite    83 roll       1          // tile0049 shotgunammo
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sprite    83 roll       1          // tile0049 shotgunammo
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sprite  1928 angoff     768        // tile0052 sixpack
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sprite  1928 angoff     768        // tile0052 sixpack
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sprite    74 angoff     256        // tile0049 shotgunammo
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sprite    74 angoff     256        // tile0049 shotgunammo
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sprite    73 angoff    -768        // tile0049 shotgunammo
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sprite    73 angoff    -768        // tile0049 shotgunammo
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sprite  1805 notmd                 // tile0164 dipswitch2
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sprite  1805 notmd                 // tile0164 dipswitch2
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sprite   199 angoff     0          // tile0060 accesscard red
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sprite   199 angoff     0          // tile0060 accesscard red
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sprite  1931 angoff    -256        // tile0023 rpgsprite
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sprite  1931 angoff    -256        // tile0023 rpgsprite
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sprite  1932 angoff    -256        // tile0044 rpgammo
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sprite  1932 angoff    -256        // tile0044 rpgammo
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sprite  1987 angoff    -256        // tile0044 rpgammo
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sprite  1987 angoff    -256        // tile0044 rpgammo
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