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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by Parkar & NightFright | |
6 | | Compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 5.1.414 (2012-12-21) | |
8 | | Repository Snapshot >= 5.2.415 (2012-12-24) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP release |
21 | 3.2) Highlights of this release |
21 | 3.2) Highlights of this release |
22 | 3.3) Known issues |
22 | 3.3) Known issues |
23 | 3.4) Title screen art |
23 | 3.4) Title screen art |
24 | 3.5) EDuke32 port |
24 | 3.5) EDuke32 port |
25 | 4) License |
25 | 4) License |
26 | 4.1) HRP |
26 | 4.1) HRP |
27 | 4.2) Others |
27 | 4.2) Others |
28 | 5) Contact/Links |
28 | 5) Contact/Links |
29 | 6) Credits |
29 | 6) Credits |
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | ======== |
33 | ======== |
34 | 1) ABOUT |
34 | 1) ABOUT |
35 | ======== |
35 | ======== |
36 | 36 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
38 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
38 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
39 | other features make it worth playing even today. |
39 | other features make it worth playing even today. |
40 | 40 | ||
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
44 | and modelling artists, the project's goal is to replace all textures and sprites |
44 | and modelling artists, the project's goal is to replace all textures and sprites |
45 | with high-res versions, optimizing it for latest OpenGL ports. |
45 | with high-res versions, optimizing it for latest OpenGL ports. |
46 | 46 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
51 | Here's what the Duke3D HRP has to offer: |
51 | What the Duke Nukem 3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
54 | the more advanced Polymer renderer (with advanced effects like |
54 | the more advanced Polymer renderer (with advanced effects like |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
57 | EDuke32 site. |
57 | EDuke32 site. |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
59 | textures. |
59 | textures. |
60 | - Models instead of the old sprites. |
60 | - Models instead of the old sprites. |
61 | 61 | ||
62 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | While the HRP is still "work in progress" and missing quite a few textures and |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
64 | additional content or even better contributing something of your own. |
64 | additional content or even better contributing something of your own. |
65 | 65 | ||
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
67 | 67 | ||
68 | 68 | ||
69 | 69 | ||
70 | =============== |
70 | =============== |
71 | 2) INSTALLATION |
71 | 2) INSTALLATION |
72 | =============== |
72 | =============== |
73 | 73 | ||
74 | Installing is easy: |
74 | Installing is easy: |
75 | 75 | ||
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | installation of the game. You can also just have the "duke3d.grp" file somewere |
77 | installation of the game. You can also just have the "duke3d.grp" file |
78 | on your system. |
78 | somewhere on your system. |
79 | 79 | ||
80 | Then run the installer (the file you downloaded/got from a friend or whatever) |
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
81 | by double-clicking it. Then just follow the onscreen instructions. |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
- | 82 | your personal preference. |
|
82 | 83 | ||
- | 84 | After the extraction process is complete, you may copy over any existing |
|
- | 85 | "duke3d.grp" file you already have (either directly from the installation disc |
|
- | 86 | or from the folder which contains your digital copy). Be sure to overwrite the |
|
- | 87 | existing "duke3d.grp" since this one only contains the shareware episode. |
|
83 | After installation, you start the game using the shortcut in the Duke3D folder, |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
- | 89 | folder. |
|
84 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
90 | You can also create a shortcut by right-clicking the file and choose |
85 | directly will start EDuke32 without textures and models. |
91 | "Send to" --> "Desktop (Create shortcut)". |
86 | 92 | ||
- | 93 | IMPORTANT: |
|
87 | IMPORTANT: To see the high resolution textures and models you have to change the |
94 | In order to see the high resolution textures and models, you have to change the |
88 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
- | 96 | game menu. |
|
89 | in the game menu. Otherwise, HRP content will not work (properly)! |
97 | Otherwise, HRP content will not work (properly)! |
90 | 98 | ||
- | 99 | POLYMOST COMPATIBILITY OPTION: |
|
- | 100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
|
- | 101 | they experience graphics issues or their graphics card simply cannot handle it), |
|
91 | It is recommended to run the setup utility in order to set up your video, audio |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
- | 103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
|
- | 104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
|
92 | and controls for optimum quality and gameplay experience. However, most of the |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
- | 106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
|
- | 107 | running the Polymost HRP mode. A matching version of this pack should be |
|
93 | settings can be changed with EDuke32 ingame menu as well. |
108 | available soon after any HRP release. |
94 | 109 | ||
95 | 110 | ||
96 | 111 | ||
97 | ======== |
112 | ======== |
98 | 3) NOTES |
113 | 3) NOTES |
99 | ======== |
114 | ======== |
100 | 115 | ||
101 | ---------------- |
116 | ---------------- |
102 | 3.1) WIP release |
117 | 3.1) WIP release |
103 | ---------------- |
118 | ---------------- |
104 | Since this is a work in progress version of the pack which has not been tested |
119 | Since this is a work in progress version of the pack which has not been tested |
105 | extensively, there are probably some issues that need fixing. Please let us |
120 | extensively, there are probably some issues that need fixing. Please let us |
106 | know of any problems with it so they can be sorted out in future versions. Also |
121 | know of any problems with it so they can be sorted out in future versions. Also |
107 | notify us if we are missing any art that's been released prior to the pack's |
122 | notify us if we are missing any art that's been released prior to the pack's |
108 | release date. Even though we have skipped some stuff since we simply did not |
123 | release date, even though we have skipped some stuff since we simply did not |
109 | like it, there may be some stuff that has been missed to include. |
124 | like it, there is maybe some stuff that has been missed to include. |
110 | 125 | ||
111 | Please also be aware of the fact that we are still missing models and textures |
126 | Please also be aware of the fact that we are still missing models and textures |
112 | because these have not been remade yet by the community. They will probably |
127 | because these have not been remade yet by the community. They will probably |
113 | be featured in upcoming releases of the HRP (or updates). |
128 | be featured in upcoming releases of the HRP (or updates). |
114 | 129 | ||
115 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
130 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
116 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
131 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
117 | 132 | ||
118 | 133 | ||
119 | ------------------------------- |
134 | ------------------------------- |
120 | 3.2) Highlights of this release |
135 | 3.2) Highlights of this release |
121 | ------------------------------- |
136 | ------------------------------- |
122 | Compared to previous release (HRP v4), you can expect the following changes: |
137 | Compared to previous release (HRP v5.1.285), you can expect the following changes: |
- | 138 | ||
- | 139 | [FEATURE] Full Polymost compatibility (use parameter -hduke3d_hrp_polymost.def) |
|
- | 140 | [UPDATE] New HUD weapon models for pistol and shotgun |
|
- | 141 | [UPDATE] New hanging slime babe |
|
- | 142 | [UPDATE] Improved crosshairs |
|
- | 143 | [UPDATE] Polymer/Polymost adding/optimization for many textures |
|
- | 144 | [FIX] FOV change for RPG, fixed animation for HUD Devastator |
|
- | 145 | [FIX] Model fixes for Trooper |
|
- | 146 | [FIX] Rotation corrections for various models |
|
- | 147 | [FIX] Activation of various "forgotten" textures throughout the HRP |
|
123 | 148 | ||
124 | > Full Polymer lighting support (with maphacks) |
- | |
125 | > Polymer support for many textures (normal/specular mapping) |
- | |
126 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun |
- | |
127 | > Increased resolution for several textures and model skins |
- | |
128 | (beyond standard 512x512 HRP res) |
- | |
129 | > New model for Lunar Overlord (ep.2 boss) |
- | |
130 | > Improvements to the ingame menu (new font, some new screens) |
- | |
131 | > Hundreds of new textures, dozens of new models - overall HRP size increased |
- | |
132 | from 285 MB to over 700+ MB! |
- | |
133 | 149 | ||
134 | IMPORTANT! |
150 | IMPORTANT! |
135 | ---------- |
151 | ---------- |
136 | Please note that all HRP v5 contents has been optimized for usage with Polymer |
152 | Please note that all HRP v5.x contents has been optimized for usage with Polymer |
137 | renderer. This means that if you switch to the older Polymost renderer, you WILL |
153 | renderer. This means that if you use the older Polymost renderer, you WILL |
138 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
154 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
139 | Polymer requirements offer advanced graphics effects but demand much better |
155 | Polymer requirements offer advanced graphics effects but demand much better |
- | 156 | hardware. |
|
140 | hardware. If you are forced to use Polymost due to having a weaker machine, |
157 | If you are forced to use Polymost due to having a weaker machine, be sure to |
141 | you have to use an older HRP build, or better the Polymost Override Pack which |
- | |
142 | should be available as of the release of this HRP version. |
158 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
143 | 159 | ||
144 | 160 | ||
145 | ----------------- |
161 | ----------------- |
146 | 3.3) Known issues |
162 | 3.3) Known issues |
147 | ----------------- |
163 | ----------------- |
148 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
164 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
149 | some of them could not be removed in this release. Here are those we know of: |
165 | some of them could not be removed in this release. Here are those we know of: |
150 | 166 | ||
151 | - Current EDuke32 problems (might get fixed in future versions): |
167 | - Current EDuke32 problems (might get fixed in future versions): |
152 | > The startup screens are not optimized for widescreen resolutions and |
168 | > The startup screens are not optimized for widescreen resolutions and |
153 | might show black stripes on both sides and possibly some distortions, |
169 | might show black stripes on both sides and possibly some distortions, |
154 | depending on your display. |
170 | depending on your display. |
155 | 171 | ||
156 | - Rarely you will still find props, pickup weapons or the like that are |
172 | - Rarely you will still find props, pickup weapons or the like that are |
157 | clipping into walls, often preventing you from seeing them completely. |
173 | clipping into walls, often preventing you from seeing them completely. |
158 | Maphacks can fix these glitches, so don't hesitate to report anything you |
174 | Maphacks can fix these glitches, so don't hesitate to report anything you |
159 | consider worthy of correcting. |
175 | consider worthy of correcting. |
160 | 176 | ||
161 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
177 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
162 | the model should solve that problem. |
178 | the model should solve that problem. |
163 | 179 | ||
164 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
180 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
165 | will lose detail, i.e. look more pixellated than intended. This can be |
181 | will lose detail, i.e. look more pixellated than intended. This can be |
166 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
182 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
167 | the clouds. Right now, your only choice to fix this is to deactivate texture |
183 | the clouds. Right now, your only choice to fix this is to deactivate texture |
168 | compression in the menu. Note that this will also deactivate disk caching, so |
184 | compression in the menu. Note that this will also deactivate disk caching, so |
169 | you will have to deal with increased level loading times and possibly jerky |
185 | you will have to deal with increased level loading times and possibly jerky |
170 | framerates in some situations. |
186 | framerates in some situations. |
171 | 187 | ||
172 | 188 | ||
173 | --------------------- |
189 | --------------------- |
174 | 3.4) Title screen art |
190 | 3.4) Title screen art |
175 | --------------------- |
191 | --------------------- |
176 | The front screen is a slightly modified and enhanced version of 3D Realms' |
192 | The front screen is a slightly modified and enhanced version of 3D Realms' |
177 | original art work used with permission. |
193 | original art work used with permission. |
178 | 194 | ||
179 | 195 | ||
180 | ----------------- |
196 | ----------------- |
181 | 3.5) EDuke32 port |
197 | 3.5) EDuke32 port |
182 | ----------------- |
198 | ----------------- |
183 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
199 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
184 | features enhanced mod support together with tons of newly-added code. It is |
200 | features enhanced mod support together with tons of newly-added code. It is |
185 | released and maintained by TerminX. |
201 | released and maintained by TerminX. |
186 | We are using EDuke32 for running HRP now because the port gets updated |
202 | We are using EDuke32 for running HRP now because the port gets updated |
187 | frequently, and it offers advanced features for which HRP contents has been |
203 | frequently, and it offers advanced features for which HRP contents has been |
188 | optimized. |
204 | optimized. |
189 | 205 | ||
190 | 206 | ||
191 | 207 | ||
192 | =========== |
208 | =========== |
193 | 4) LICENSES |
209 | 4) LICENSES |
194 | =========== |
210 | =========== |
195 | 211 | ||
196 | -------- |
212 | -------- |
197 | 4.1) HRP |
213 | 4.1) HRP |
198 | -------- |
214 | -------- |
199 | 215 | ||
200 | The contents of the High Resolution Pack are licensed under these three |
216 | The contents of the High Resolution Pack are licensed under these three |
201 | licenses: |
217 | licenses: |
202 | 218 | ||
203 | - The build engine is licensed under Ken Silverman's Build License which can be |
219 | - The build engine is licensed under Ken Silverman's Build License which can be |
204 | found in "BUILDLIC.TXT". |
220 | found in "BUILDLIC.TXT". |
205 | - The EDuke32 port is licensed under the GNU Public license which can be found |
221 | - The EDuke32 port is licensed under the GNU Public license which can be found |
206 | in "GNU.TXT". |
222 | in "GNU.TXT". |
207 | - The art content is licensed under the High Resolution Pack Art License which |
223 | - The art content is licensed under the High Resolution Pack Art License which |
208 | can be found in "hrp_art_license.txt". |
224 | can be found in "hrp_art_license.txt". |
209 | 225 | ||
210 | 226 | ||
211 | ----------- |
227 | ----------- |
212 | 4.2) Others |
228 | 4.2) Others |
213 | ----------- |
229 | ----------- |
214 | 230 | ||
215 | Some textures in this pack are based on source textures copyrighted by |
231 | Some textures in this pack are based on source textures copyrighted by |
216 | CGTextures.com. Permission to use and distribute these specific textures has |
232 | CGTextures.com. Permission to use and distribute these specific textures has |
217 | been granted to the author(s) of this texture pack. Textures downloaded from |
233 | been granted to the author(s) of this texture pack. Textures downloaded from |
218 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
234 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
219 | more information and the full license, please visit http://www.cgtextures.com. |
235 | more information and the full license, please visit http://www.cgtextures.com. |
220 | 236 | ||
221 | This disclaimer applies to the following textures: |
237 | This disclaimer applies to the following textures: |
222 | - highres\sprites\props: 585 |
238 | - highres\sprites\props: 585 |
223 | - highres\sprites\signs: 4420, 4949, 4955 |
239 | - highres\sprites\signs: 4420, 4949, 4955 |
224 | - highres\textures: 1120 |
240 | - highres\textures: 1120 |
225 | 241 | ||
226 | 242 | ||
227 | 243 | ||
228 | ================ |
244 | ================ |
229 | 5) CONTACT/LINKS |
245 | 5) CONTACT/LINKS |
230 | ================ |
246 | ================ |
231 | 247 | ||
232 | Robin "NightFright" Reisinger |
248 | Robin "NightFright" Reisinger |
233 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
249 | (HRP author) ....................................... nightfright2k7 [at] gmail.com |
234 | 250 | ||
235 | 251 | ||
236 | Richard "TerminX" Gobeille |
252 | Pär "Parkar" Karlsson |
237 | (EDuke32 port author) .............................. terminx [at] gmail.com |
253 | (Former HRP author, retired) ....................... parkar82 [at] gmail.com |
238 | 254 | ||
239 | 255 | ||
240 | [ Retired: Pär "Parkar" Karlsson ] |
256 | Richard "TerminX" Gobeille |
241 | [ (HRP author) ....................................... parkar82 [at] gmail.com ] |
257 | (EDuke32 port author) .............................. terminx [at] gmail.com |
242 | 258 | ||
243 | 259 | ||
244 | -------------- |
260 | -------------- |
245 | Message boards |
261 | Message boards |
246 | -------------- |
262 | -------------- |
247 | http://forums.duke4.net |
263 | http://forums.duke4.net |
248 | 264 | ||
249 | The texture and model projects can be found in the Duke Nukem 3D source board: |
265 | The texture and model projects can be found in the Duke Nukem 3D source board: |
250 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
266 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
251 | 267 | ||
252 | 268 | ||
253 | ------------ |
269 | ------------ |
254 | IRC channels |
270 | IRC channels |
255 | ------------ |
271 | ------------ |
256 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
272 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
257 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
273 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
258 | 274 | ||
259 | 275 | ||
260 | ---------------- |
276 | ---------------- |
261 | Visit us online! |
277 | Visit us online! |
262 | ---------------- |
278 | ---------------- |
263 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
279 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
264 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
280 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
265 | - Duke4.net ..................... http://www.duke4.net |
281 | - Duke4.net ..................... http://www.duke4.net |
266 | 282 | ||
267 | 283 | ||
268 | 284 | ||
269 | ========== |
285 | ========== |
270 | 6) CREDITS |
286 | 6) CREDITS |
271 | ========== |
287 | ========== |
272 | 288 | ||
273 | All the following people are involved in this release. They all have our |
289 | All the following people are involved in this release. They all have our |
274 | gratitude, for nothing of the great artwork (or pretty much anything else) |
290 | gratitude, for nothing of the great artwork (or pretty much anything else) |
275 | would have been possible to include without their support and effort. |
291 | would have been possible to include without their support and effort. |
276 | Please notify us if you did contribute to this project without being listed |
292 | Please notify us if you did contribute to this project without being listed |
277 | here! |
293 | here! |
278 | 294 | ||
279 | ------------- |
295 | ------------- |
280 | JFDuke3D Port |
296 | JFDuke3D Port |
281 | ------------- |
297 | ------------- |
282 | JonoF |
298 | JonoF |
283 | Ken Silverman |
299 | Ken Silverman |
284 | 300 | ||
285 | 301 | ||
286 | ------------ |
302 | ------------ |
287 | EDuke32 Port |
303 | EDuke32 Port |
288 | ------------ |
304 | ------------ |
289 | Helixhorned |
305 | Helixhorned |
290 | Hendricks266 |
306 | Hendricks266 |
291 | Plagman |
307 | Plagman |
292 | TerminX |
308 | TerminX |
293 | 309 | ||
294 | 310 | ||
295 | ---------------- |
311 | ---------------- |
296 | Highres Textures |
312 | Highres Textures |
297 | ---------------- |
313 | ---------------- |
298 | 0815Jack |
314 | 0815Jack |
299 | ADM |
315 | ADM |
300 | Alexander Filippov |
316 | Alexander Filippov |
301 | AlgorithMan |
317 | AlgorithMan |
302 | Conrad Coldwood |
318 | Conrad Coldwood |
303 | Another Duke Fan |
319 | Another Duke Fan |
304 | Armando |
320 | Armando |
305 | Audiocraz |
321 | Audiocraz |
306 | BlitZ |
322 | BlitZ |
307 | Cage |
323 | Cage |
308 | chicken |
324 | chicken |
309 | Daedolon |
325 | Daedolon |
310 | Devastator |
326 | Devastator |
311 | Ding Bat |
327 | Ding Bat |
312 | DLT |
328 | DLT |
313 | dood! |
329 | dood! |
314 | Dreams |
330 | Dreams |
315 | DukeAtomic |
331 | DukeAtomic |
316 | Ecmaster76 |
332 | Ecmaster76 |
317 | endmilled |
333 | endmilled |
318 | Fearpi |
334 | Fearpi |
319 | Flacken.WS |
335 | Flacken.WS |
320 | Gambini |
336 | Gambini |
321 | Gman |
337 | Gman |
322 | gt1750 |
338 | gt1750 |
323 | Hendricks266 |
339 | Hendricks266 |
324 | Impact |
340 | Impact |
325 | JaJo |
341 | JaJo |
326 | Jblade |
342 | Jblade |
327 | jimbob |
343 | jimbob |
328 | Kef Nukem |
344 | Kef Nukem |
329 | Kev_Hectic |
345 | Kev_Hectic |
330 | Kevin9er |
346 | Kevin9er |
331 | Killd a ton |
347 | Killd a ton |
332 | L.D. Simone |
348 | L.D. Simone |
333 | L2theKING |
349 | L2theKING |
334 | Lemming |
350 | Lemming |
335 | Lightsource |
351 | Lightsource |
336 | Marked |
352 | Marked |
337 | Megadeus |
353 | Megadeus |
338 | motionblur |
354 | motionblur |
339 | NightFright |
355 | NightFright |
340 | Night Hacker |
356 | Night Hacker |
341 | nyne |
357 | nyne |
342 | ooppee |
358 | ooppee |
343 | ozz |
359 | ozz |
344 | Parkar |
360 | Parkar |
345 | Piccolo |
361 | Piccolo |
346 | Piterplus |
362 | Piterplus |
347 | princetonEO |
363 | princetonEO |
348 | Rellik66 |
364 | Rellik66 |
349 | Roger |
365 | Roger |
350 | Roma Loom |
366 | Roma Loom |
351 | Quakis |
367 | Quakis |
352 | Semicharm |
368 | Semicharm |
353 | Sky Fox |
369 | Sky Fox |
354 | Steveeeie |
370 | Steveeeie |
355 | Swiss Cheeseman/SwissCM |
371 | SwissCM |
356 | Tesserex |
372 | Tesserex |
357 | theRobot |
373 | theRobot |
358 | toadie2k |
374 | toadie2k |
359 | Tip |
375 | Tip |
360 | Vasilinka |
376 | Vasilinka |
361 | Viciarg |
377 | Viciarg |
362 | WarHammer |
378 | WarHammer |
363 | White Alven |
379 | White Alven |
364 | yossa |
380 | yossa |
365 | 381 | ||
366 | 382 | ||
367 | ------------------- |
383 | ------------------- |
368 | 3D Models and Skins |
384 | 3D Models and Skins |
369 | ------------------- |
385 | ------------------- |
370 | alandog |
386 | alandog |
371 | AlgorithMan |
387 | AlgorithMan |
372 | Besli |
388 | Besli |
373 | Blunty |
389 | Blunty |
374 | Cipher |
390 | Cipher |
375 | Conrad Coldwood |
391 | Conrad Coldwood |
376 | dood! |
392 | dood! |
377 | Dr. Kill |
393 | Dr. Kill |
378 | DukeAtomic |
394 | DukeAtomic |
379 | drvarek |
395 | drvarek |
380 | Ecmaster76 |
396 | Ecmaster76 |
381 | efikkan |
397 | efikkan |
382 | empyrock |
398 | empyrock |
383 | Eric R |
399 | Eric R |
384 | escapist |
400 | escapist |
385 | Esslan |
401 | Esslan |
386 | FlackenWS |
402 | FlackenWS |
387 | Forder |
403 | Forder |
388 | General Failure |
404 | General Failure |
389 | GodBlitZor |
405 | GodBlitZor |
390 | gt1750 |
406 | gt1750 |
391 | Hellbound |
407 | Hellbound |
392 | ilovefoxes |
408 | ilovefoxes |
393 | Jean Gorospe |
409 | Jean Gorospe |
394 | Jokke_r |
410 | Jokke_r |
395 | Killd a ton |
411 | Killd a ton |
396 | Kralex |
412 | Kralex |
397 | L2theKING |
413 | L2theKING |
398 | Madaut |
414 | Madaut |
399 | MagNet |
415 | MagNet |
400 | Mean Person |
416 | Mean Person |
401 | Millenia |
417 | Millenia |
402 | motionblur |
418 | motionblur |
403 | Mr.Fibbles |
419 | Mr.Fibbles |
404 | ozz |
420 | ozz |
405 | Parkar |
421 | Parkar |
406 | Piterplus |
422 | Piterplus |
407 | Plagman |
423 | Plagman |
408 | Radar1013 |
424 | Radar1013 |
409 | Renegado |
425 | Renegado |
410 | Roma Loom |
426 | Roma Loom |
411 | Sky Fox |
427 | Sky Fox |
412 | Soul Collector |
428 | Soul Collector |
413 | Spiker/Brain Damage |
429 | Spiker |
414 | Supertanker |
430 | Supertanker |
415 | Swiss Cheeseman/SwissCM |
431 | SwissCM |
416 | Tea Monster |
432 | Tea Monster |
417 | vakooja |
433 | vakooja |
418 | Vasilinka |
434 | Vasilinka |
419 | YicklePigeon |
435 | YicklePigeon |
420 | zilppuri |
436 | zilppuri |
421 | 437 | ||
422 | 438 | ||
423 | -------- |
439 | -------- |
424 | Highpals |
440 | Highpals |
425 | -------- |
441 | -------- |
426 | Lezing/CraigFatman |
442 | Lezing/CraigFatman |
427 | 443 | ||
428 | 444 | ||
429 | -------- |
445 | -------- |
430 | Maphacks |
446 | Maphacks |
431 | -------- |
447 | -------- |
432 | 448 | ||
433 | > Initial Release |
449 | > Initial Release |
434 | Dave-ros |
450 | Dave-ros |
435 | DSotM |
451 | DSotM |
436 | Ecmaster76 |
452 | Ecmaster76 |
437 | endmilled |
453 | endmilled |
438 | ikkejw |
454 | ikkejw |
439 | Killd a ton |
455 | Killd a ton |
440 | Night Hacker |
456 | Night Hacker |
441 | noctrun |
457 | noctrun |
442 | Okira |
458 | Okira |
443 | Piterplus |
459 | Piterplus |
444 | Renegado |
460 | Renegado |
445 | Zebius |
461 | Zebius |
446 | 462 | ||
447 | > "Reloaded" Release |
463 | > "Reloaded" Release |
448 | Hunter_rus |
464 | Hunter_rus |
449 | NightFright |
465 | NightFright |
450 | 466 | ||
- | 467 | > User Map Maphacks |
|
- | 468 | LeoD |
|
- | 469 | ||
451 | > Polymer Lighting |
470 | > Polymer Lighting |
452 | Devastator |
471 | Devastator |
453 | Micky C |
472 | Micky C |
454 | Roma Loom |
473 | Roma Loom |
455 | 474 | ||
456 | 475 | ||
- | 476 | SVN Maintenance |
|
- | 477 | --------------- |
|
- | 478 | Devastator |
|
- | 479 | Hendricks266 |
|
- | 480 | LeoD |
|
- | 481 | NightFright |
|
- | 482 | Roma Loom |
|
- | 483 | Spiker |
|
- | 484 | ||
- | 485 | ||
457 | ------------ |
486 | ------------ |
458 | HRP Assembly |
487 | HRP Assembly |
459 | ------------ |
488 | ------------ |
460 | NightFright |
489 | NightFright |
461 | Parkar |
490 | |
462 | 491 | ||
463 | 492 | ||
464 | ----------------- |
493 | ----------------- |
465 | Special thanks to |
494 | Special thanks to |
466 | ----------------- |
495 | ----------------- |
467 | - 3D Realms, for making this great game in the first place! |
496 | - 3D Realms, for making this great game in the first place! |
468 | - The guys at Duke4.net for hosting and help building the HRP website. |
497 | - The guys at Duke4.net for hosting and help building the HRP website! |
469 | - All of you who support and contribute to the project. |
498 | - All of you who support and contribute to the project! |
470 | - All the mirrors and seeders. |
499 | - All the mirrors and seeders! |
471 | 500 |