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1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke: Nuclear Winter |
3 | Duke: Nuclear Winter |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Simply Silly Software |
5 | © 1997 Simply Silly Software |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke: Nuclear Winter Plus |
7 | Duke: Nuclear Winter Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | */ |
10 | */ |
11 | 11 | ||
12 | state snowmangrowcode |
12 | state snowmangrowcode |
13 | ifcount 32 |
13 | ifcount 32 |
14 | { |
14 | { |
15 | addkills 1 |
15 | addkills 1 |
16 | sound SQUISH2 |
16 | sound SQUISH2 |
17 | sound PIPEBOMB_EXPLODE |
17 | sound PIPEBOMB_EXPLODE |
18 | hitradius 2048 60 70 80 90 |
18 | hitradius 2048 60 70 80 90 |
19 | debris SCRAP3 40 |
19 | debris SCRAP3 40 |
20 | debris SCRAP3 40 |
20 | debris SCRAP3 40 |
21 | debris SCRAP3 40 |
21 | debris SCRAP3 40 |
22 | debris SCRAP3 40 |
22 | debris SCRAP3 40 |
23 | killit |
23 | killit |
24 | } |
24 | } |
25 | else |
25 | else |
26 | { |
26 | { |
27 | sizeto MAXXSTRETCH MAXYSTRETCH |
27 | sizeto MAXXSTRETCH MAXYSTRETCH |
28 | break |
28 | break |
29 | } |
29 | } |
30 | ends |
30 | ends |
31 | 31 | ||
32 | move SNOWBALLSPEED1 750 100 |
32 | move SNOWBALLSPEED1 750 100 |
33 | move SNOWBALLUP 0 -2000 |
33 | move SNOWBALLUP 0 -2000 |
34 | 34 | ||
35 | action SNOWBALL1 0 1 1 1 1 |
35 | action SNOWBALL1 0 1 1 1 1 |
36 | 36 | ||
37 | ai AISNOWBALL1 SNOWBALL1 SNOWBALLSPEED1 geth getv |
37 | ai AISNOWBALL1 SNOWBALL1 SNOWBALLSPEED1 geth getv |
38 | ai AISNOWBALLUP SNOWBALL1 SNOWBALLUP geth getv |
38 | ai AISNOWBALLUP SNOWBALL1 SNOWBALLUP geth getv |
39 | 39 | ||
40 | useractor notenemy SNOWBALL 0 SNOWBALL1 |
40 | useractor notenemy SNOWBALL 0 SNOWBALL1 |
41 | state checksquished |
41 | state checksquished |
42 | 42 | ||
43 | ifai 0 |
43 | ifai 0 |
44 | { |
44 | { |
45 | sizeat 1 1 |
45 | sizeat 1 1 |
46 | cstat 32768 |
46 | cstat 32768 |
47 | clipdist 0 |
47 | clipdist 0 |
48 | ai AISNOWBALLUP |
48 | ai AISNOWBALLUP |
49 | } |
49 | } |
50 | ifai AISNOWBALLUP |
50 | ifai AISNOWBALLUP |
51 | { |
51 | { |
52 | ifcount 1 |
52 | ifcount 1 |
53 | { |
53 | { |
54 | ai AISNOWBALL1 |
54 | ai AISNOWBALL1 |
55 | cstat 257 |
55 | cstat 257 |
56 | clipdist 32 |
56 | clipdist 32 |
57 | sizeat 30 30 |
57 | sizeat 30 30 |
58 | } |
58 | } |
59 | else break |
59 | else break |
60 | } |
60 | } |
61 | 61 | ||
62 | ifai AISNOWBALL1 |
62 | ifai AISNOWBALL1 |
63 | { |
63 | { |
64 | ifpdistl 1024 |
64 | ifpdistl 1024 |
65 | { |
65 | { |
66 | getplayer[THISACTOR].i temp |
66 | getplayer[THISACTOR].i temp |
67 | setactor[temp].htextra SNOWBALLAMOUNT |
67 | setactor[temp].htextra SNOWBALLAMOUNT |
68 | setactor[temp].htpicnum SNOWBALL |
68 | setactor[temp].htpicnum SNOWBALL |
69 | // getactor[THISACTOR].owner temp2 |
69 | // getactor[THISACTOR].owner temp2 |
70 | setactor[temp].htowner owner |
70 | setactor[temp].htowner owner |
71 | 71 | ||
72 | // addphealth SNOWBALLAMOUNT |
72 | // addphealth SNOWBALLAMOUNT |
73 | 73 | ||
74 | debris SCRAP3 5 |
74 | debris SCRAP3 5 |
75 | globalsound DUKE_GRUNT |
75 | globalsound DUKE_GRUNT |
76 | state headhitstate |
76 | state headhitstate |
77 | palfrom 15 15 15 |
77 | palfrom 15 15 15 |
78 | killit |
78 | killit |
79 | } |
79 | } |
80 | iffloordistl 10 |
80 | iffloordistl 10 |
81 | { |
81 | { |
82 | debris SCRAP3 5 |
82 | debris SCRAP3 5 |
83 | killit |
83 | killit |
84 | } |
84 | } |
85 | } |
85 | } |
86 | ifcount 30 killit |
86 | ifcount 30 killit |
87 | enda |
87 | enda |
88 | 88 | ||
89 | action ASNOWMANIDLE 26 3 5 1 20 |
89 | action ASNOWMANIDLE 26 3 5 1 20 |
90 | action ASNOWMANATTACK 11 3 5 1 30 |
90 | action ASNOWMANATTACK 11 3 5 1 30 |
91 | action ASNOWMANDIE 5 5 1 1 10 |
91 | action ASNOWMANDIE 5 5 1 1 10 |
92 | action ASNOWMANDEAD 10 1 1 |
92 | action ASNOWMANDEAD 10 1 1 |
93 | action ASNOWMANFROZEN 0 1 5 1 1 |
93 | action ASNOWMANFROZEN 0 1 5 1 1 |
94 | 94 | ||
95 | move SNOWMANSPEED |
95 | move SNOWMANSPEED |
96 | 96 | ||
97 | ai AISNOWFOLLOW ASNOWMANIDLE SNOWMANSPEED faceplayerslow |
97 | ai AISNOWFOLLOW ASNOWMANIDLE SNOWMANSPEED faceplayerslow |
98 | ai AISNOWATTACK ASNOWMANATTACK SNOWMANSPEED faceplayer |
98 | ai AISNOWATTACK ASNOWMANATTACK SNOWMANSPEED faceplayer |
99 | ai AISNOWMANSHRINK ASNOWMANIDLE SNOWMANSPEED geth getv |
99 | ai AISNOWMANSHRINK ASNOWMANIDLE SNOWMANSPEED geth getv |
100 | ai AISNOWMANGROW ASNOWMANIDLE SNOWMANSPEED geth getv |
100 | ai AISNOWMANGROW ASNOWMANIDLE SNOWMANSPEED geth getv |
101 | ai AISNOWMANDYING ASNOWMANDIE SNOWMANSPEED geth getv |
101 | ai AISNOWMANDYING ASNOWMANDIE SNOWMANSPEED geth getv |
102 | 102 | ||
103 | state snowmanidlestate |
103 | state snowmanidlestate |
104 | ifcansee |
104 | ifcansee |
105 | ifpdistl 8192 |
105 | ifpdistl 8192 |
106 | { |
106 | { |
107 | ai AISNOWATTACK |
107 | ai AISNOWATTACK |
108 | break |
108 | break |
109 | } |
109 | } |
110 | ends |
110 | ends |
111 | 111 | ||
112 | state snowmandyingstate |
112 | state snowmandyingstate |
113 | ifactioncount 5 action ASNOWMANDEAD |
113 | ifactioncount 5 action ASNOWMANDEAD |
114 | ends |
114 | ends |
115 | 115 | ||
116 | state snowmanattackstate |
116 | state snowmanattackstate |
117 | ifcount 15 nullop else ifcount 14 spawn SNOWBALL |
117 | ifcount 15 nullop else ifcount 14 spawn SNOWBALL |
118 | ifactioncount 3 |
118 | ifactioncount 3 |
119 | { |
119 | { |
120 | resetcount |
120 | resetcount |
121 | ifpdistl 8192 resetactioncount else ai AISNOWFOLLOW |
121 | ifpdistl 8192 resetactioncount else ai AISNOWFOLLOW |
122 | } |
122 | } |
123 | ends |
123 | ends |
124 | 124 | ||
125 | state snowmanshrinkstate |
125 | state snowmanshrinkstate |
126 | ifcount SHRUNKDONECOUNT |
126 | ifcount SHRUNKDONECOUNT |
127 | ai AISNOWFOLLOW |
127 | ai AISNOWFOLLOW |
128 | else |
128 | else |
129 | ifcount SHRUNKCOUNT |
129 | ifcount SHRUNKCOUNT |
130 | sizeto 42 36 |
130 | sizeto 42 36 |
131 | else |
131 | else |
132 | state genericshrunkcode |
132 | state genericshrunkcode |
133 | ends |
133 | ends |
134 | 134 | ||
135 | state snowmanhitstate |
135 | state snowmanhitstate |
136 | 136 | ||
137 | ifdead |
137 | ifdead |
138 | { |
138 | { |
139 | // debris SCRAP3 40 |
139 | // debris SCRAP3 40 |
140 | // debris SCRAP3 40 |
140 | // debris SCRAP3 40 |
141 | debris SCRAP3 20 |
141 | debris SCRAP3 20 |
142 | 142 | ||
143 | ifwasweapon GROWSPARK |
143 | ifwasweapon GROWSPARK |
144 | { |
144 | { |
145 | sound ACTOR_GROWING |
145 | sound ACTOR_GROWING |
146 | ai AISNOWMANGROW |
146 | ai AISNOWMANGROW |
147 | break |
147 | break |
148 | } |
148 | } |
149 | 149 | ||
150 | addkills 1 |
150 | addkills 1 |
151 | 151 | ||
152 | ifwasweapon FREEZEBLAST |
152 | ifwasweapon FREEZEBLAST |
153 | { |
153 | { |
154 | sound SOMETHINGFROZE |
154 | sound SOMETHINGFROZE |
155 | spritepal 1 |
155 | spritepal 1 |
156 | move 0 |
156 | move 0 |
157 | action ASNOWMANFROZEN |
157 | action ASNOWMANFROZEN |
158 | strength 0 |
158 | strength 0 |
159 | break |
159 | break |
160 | } |
160 | } |
161 | ifwasweapon RADIUSEXPLOSION |
161 | ifwasweapon RADIUSEXPLOSION |
162 | { |
162 | { |
163 | debris SCRAP3 40 |
163 | debris SCRAP3 40 |
164 | killit |
164 | killit |
165 | } |
165 | } |
166 | else |
166 | else |
167 | ifwasweapon RPG |
167 | ifwasweapon RPG |
168 | { |
168 | { |
169 | debris SCRAP3 20 |
169 | debris SCRAP3 20 |
170 | killit |
170 | killit |
171 | } |
171 | } |
172 | else |
172 | else |
173 | { |
173 | { |
174 | cstat 0 |
174 | cstat 0 |
175 | ai AISNOWMANDYING |
175 | ai AISNOWMANDYING |
176 | } |
176 | } |
177 | 177 | ||
178 | } |
178 | } |
179 | else |
179 | else |
180 | { |
180 | { |
181 | debris SCRAP3 20 |
181 | debris SCRAP3 20 |
182 | ifwasweapon SHRINKSPARK |
182 | ifwasweapon SHRINKSPARK |
183 | { |
183 | { |
184 | sound ACTOR_SHRINKING |
184 | sound ACTOR_SHRINKING |
185 | ai AISNOWMANSHRINK |
185 | ai AISNOWMANSHRINK |
186 | } |
186 | } |
187 | else |
187 | else |
188 | ifwasweapon GROWSPARK |
188 | ifwasweapon GROWSPARK |
189 | sound EXPANDERHIT |
189 | sound EXPANDERHIT |
190 | } |
190 | } |
191 | ends |
191 | ends |
192 | 192 | ||
193 | 193 | ||
194 | useractor enemy SNOWMAN SNOWMANSTRENGTH ASNOWMANIDLE |
194 | useractor enemy SNOWMAN SNOWMANSTRENGTH ASNOWMANIDLE |
195 | fall |
195 | fall |
196 | 196 | ||
197 | ifaction ASNOWMANDEAD |
197 | ifaction ASNOWMANDEAD |
198 | { |
198 | { |
199 | strength 0 |
199 | strength 0 |
200 | ifhitweapon |
200 | ifhitweapon |
201 | { |
201 | { |
202 | ifwasweapon RADIUSEXPLOSION |
202 | ifwasweapon RADIUSEXPLOSION |
203 | { |
203 | { |
204 | // debris SCRAP3 40 |
204 | // debris SCRAP3 40 |
205 | // debris SCRAP3 40 |
205 | // debris SCRAP3 40 |
206 | debris SCRAP3 20 |
206 | debris SCRAP3 20 |
207 | killit |
207 | killit |
208 | } |
208 | } |
209 | } |
209 | } |
210 | 210 | ||
211 | ifrespawn |
211 | ifrespawn |
212 | { |
212 | { |
213 | ifcount RESPAWNACTORTIME |
213 | ifcount RESPAWNACTORTIME |
214 | { |
214 | { |
215 | spawn TRANSPORTERSTAR |
215 | spawn TRANSPORTERSTAR |
216 | cstat 257 |
216 | cstat 257 |
217 | strength SNOWMANSTRENGTH |
217 | strength SNOWMANSTRENGTH |
218 | ai AISNOWFOLLOW |
218 | ai AISNOWFOLLOW |
219 | } |
219 | } |
220 | } |
220 | } |
221 | break |
221 | break |
222 | } |
222 | } |
223 | else ifaction ASNOWMANFROZEN |
223 | else ifaction ASNOWMANFROZEN |
224 | { |
224 | { |
225 | ifcount THAWTIME |
225 | ifcount THAWTIME |
226 | { |
226 | { |
227 | ai AISNOWFOLLOW |
227 | ai AISNOWFOLLOW |
228 | getlastpal |
228 | getlastpal |
229 | } |
229 | } |
230 | else |
230 | else |
231 | ifcount FROZENDRIPTIME |
231 | ifcount FROZENDRIPTIME |
232 | ifrnd 8 |
232 | ifrnd 8 |
233 | spawn WATERDRIP |
233 | spawn WATERDRIP |
234 | 234 | ||
235 | ifhitweapon |
235 | ifhitweapon |
236 | { |
236 | { |
237 | ifwasweapon FREEZEBLAST |
237 | ifwasweapon FREEZEBLAST |
238 | { |
238 | { |
239 | strength 0 |
239 | strength 0 |
240 | break |
240 | break |
241 | } |
241 | } |
242 | addkills 1 |
242 | addkills 1 |
243 | lotsofglass 30 |
243 | lotsofglass 30 |
244 | ifrnd 84 debris SCRAP3 10 |
244 | ifrnd 84 debris SCRAP3 10 |
245 | sound GLASS_BREAKING |
245 | sound GLASS_BREAKING |
246 | killit |
246 | killit |
247 | } |
247 | } |
248 | 248 | ||
249 | ifp pfacing |
249 | ifp pfacing |
250 | ifpdistl FROZENQUICKKICKDIST |
250 | ifpdistl FROZENQUICKKICKDIST |
251 | pkick |
251 | pkick |
252 | break |
252 | break |
253 | } |
253 | } |
254 | 254 | ||
255 | ifai AISNOWMANSHRINK |
255 | ifai AISNOWMANSHRINK |
256 | { |
256 | { |
257 | state snowmanshrinkstate |
257 | state snowmanshrinkstate |
258 | break |
258 | break |
259 | } |
259 | } |
260 | 260 | ||
261 | ifhitweapon state snowmanhitstate |
261 | ifhitweapon state snowmanhitstate |
262 | 262 | ||
263 | ifp pdead break |
263 | ifp pdead break |
264 | 264 | ||
265 | ifai 0 |
265 | ifai 0 |
266 | { |
266 | { |
267 | ai AISNOWFOLLOW |
267 | ai AISNOWFOLLOW |
268 | sizeat 42 36 |
268 | sizeat 42 36 |
269 | clipdist 32 |
269 | clipdist 32 |
270 | cstat 257 |
270 | cstat 257 |
271 | } |
271 | } |
272 | 272 | ||
273 | ifai AISNOWMANDYING state snowmandyingstate |
273 | ifai AISNOWMANDYING state snowmandyingstate |
274 | else ifai AISNOWMANGROW state genericgrowcode |
274 | else ifai AISNOWMANGROW state genericgrowcode |
275 | else ifai AISNOWFOLLOW state snowmanidlestate |
275 | else ifai AISNOWFOLLOW state snowmanidlestate |
276 | else ifai AISNOWATTACK state snowmanattackstate |
276 | else ifai AISNOWATTACK state snowmanattackstate |
277 | enda |
277 | enda |
278 | 278 | ||
279 | move botshrunkspeed 50 |
279 | move botshrunkspeed 50 |
280 | move botsteroidspeed 400 |
280 | move botsteroidspeed 400 |
281 | move botstopped |
281 | move botstopped |
282 | move botfall 0 -38 |
282 | move botfall 0 -38 |
283 | move bothardfall 0 |
283 | move bothardfall 0 |
284 | move botflyupspeed 200 -140 |
284 | move botflyupspeed 200 -140 |
285 | move botflydownspeed 200 -38 |
285 | move botflydownspeed 200 -38 |
286 | move botflyspeed 200 // -38 |
286 | move botflyspeed 200 // -38 |
287 | move botdodgespeedfly 250 -140 |
287 | move botdodgespeedfly 250 -140 |
288 | move botdodgespeeddownfly 250 140 |
288 | move botdodgespeeddownfly 250 140 |
289 | 289 | ||
290 | action ABOTFLY 0 1 5 1 13 |
290 | action ABOTFLY 0 1 5 1 13 |
291 | action ABOTFLYDYING 65 5 1 1 18 |
291 | action ABOTFLYDYING 65 5 1 1 18 |
292 | action ABOTFLYDIEBACK 69 5 1 -1 18 |
292 | action ABOTFLYDIEBACK 69 5 1 -1 18 |
293 | action ABOTFLYDEAD 65 1 1 1 1 |
293 | action ABOTFLYDEAD 65 1 1 1 1 |
294 | action ABOTFLYFROZEN 0 1 5 1 1 |
294 | action ABOTFLYFROZEN 0 1 5 1 1 |
295 | 295 | ||
296 | ai AIBOTFLYUP ABOTFLY botflyupspeed faceplayer |
296 | ai AIBOTFLYUP ABOTFLY botflyupspeed faceplayer |
297 | ai AIBOTFLYDOWN ABOTFLY botflydownspeed faceplayer |
297 | ai AIBOTFLYDOWN ABOTFLY botflydownspeed faceplayer |
298 | ai AIBOTFLYSEEKUP ABOTFLY botflyupspeed geth seekplayer randomangle |
298 | ai AIBOTFLYSEEKUP ABOTFLY botflyupspeed geth seekplayer randomangle |
299 | ai AIBOTFLYSEEKDOWN ABOTFLY botflydownspeed geth seekplayer randomangle |
299 | ai AIBOTFLYSEEKDOWN ABOTFLY botflydownspeed geth seekplayer randomangle |
300 | ai AIBOTFLYDODGEUP ABOTFLY botdodgespeedfly fleeenemy randomangle |
300 | ai AIBOTFLYDODGEUP ABOTFLY botdodgespeedfly fleeenemy randomangle |
301 | ai AIBOTFLYDODGEDOWN ABOTFLY botdodgespeeddownfly fleeenemy randomangle |
301 | ai AIBOTFLYDODGEDOWN ABOTFLY botdodgespeeddownfly fleeenemy randomangle |
302 | ai AIBOTFLYNOTMOVING |
302 | ai AIBOTFLYNOTMOVING |
303 | ai AIBOTFLYCAMPING ABOTFLY botstopped faceplayer |
303 | ai AIBOTFLYCAMPING ABOTFLY botstopped faceplayer |
304 | ai AIBOTFLYDYING ABOTFLYDYING botstopped faceplayer |
304 | ai AIBOTFLYDYING ABOTFLYDYING botstopped faceplayer |
305 | ai AIFLYWAIT ABOTFLY botstopped faceplayer |
305 | ai AIFLYWAIT ABOTFLY botstopped faceplayer |
306 | ai AIFLYUPMOMENT ABOTFLY botflyupspeed faceplayer |
306 | ai AIFLYUPMOMENT ABOTFLY botflyupspeed faceplayer |
307 | ai AIFLYUPHOLD ABOTFLY botflyupspeed faceplayer |
307 | ai AIFLYUPHOLD ABOTFLY botflyupspeed faceplayer |
308 | ai AIBOTFLYSTRAIGHT ABOTFLY botflyspeed geth getv |
308 | ai AIBOTFLYSTRAIGHT ABOTFLY botflyspeed geth getv |
309 | ai AIBOTFLYGROW ABOTFLY botstopped geth getv |
309 | ai AIBOTFLYGROW ABOTFLY botstopped geth getv |
310 | ai AIBOTFLYSHRINK ABOTFLY botshrunkspeed fleeenemy |
310 | ai AIBOTFLYSHRINK ABOTFLY botshrunkspeed fleeenemy |
311 | ai AIBOTFLYSTEROIDS ABOTFLY botsteroidspeed randomangle |
311 | ai AIBOTFLYSTEROIDS ABOTFLY botsteroidspeed randomangle |
312 | ai AIBOTFLYFLEE ABOTFLY botflyspeed randomangle |
312 | ai AIBOTFLYFLEE ABOTFLY botflyspeed randomangle |
313 | 313 | ||
314 | action ABOTWALK 10 4 5 1 13 |
314 | action ABOTWALK 10 4 5 1 13 |
315 | action ABOTWALK1 10 1 5 1 13 |
315 | action ABOTWALK1 10 1 5 1 13 |
316 | action ABOTWALKGO 10 4 5 1 13 |
316 | action ABOTWALKGO 10 4 5 1 13 |
317 | action ABOTKICK 10 2 5 1 25 |
317 | action ABOTKICK 10 2 5 1 25 |
318 | action ABOTCRAWL 55 3 5 1 13 |
318 | action ABOTCRAWL 55 3 5 1 13 |
319 | action ABOTJUMPUP 40 2 5 1 13 |
319 | action ABOTJUMPUP 40 2 5 1 13 |
320 | action ABOTFALL 50 1 5 1 1 |
320 | action ABOTFALL 50 1 5 1 1 |
321 | action ABOTWDYING 70 5 1 1 18 |
321 | action ABOTWDYING 70 5 1 1 18 |
322 | action ABOTWDEAD 75 1 1 1 1 |
322 | action ABOTWDEAD 75 1 1 1 1 |
323 | action ABOTWALKDIEBACK 74 5 1 -1 18 |
323 | action ABOTWALKDIEBACK 74 5 1 -1 18 |
324 | action ABOTWALKFROZEN 0 1 5 1 1 |
324 | action ABOTWALKFROZEN 0 1 5 1 1 |
325 | 325 | ||
326 | move botwalkspeed 250 |
326 | move botwalkspeed 250 |
327 | move botjumpspeed 250 -115 |
327 | move botjumpspeed 250 -115 |
328 | move botjumpdspeed 250 150 |
328 | move botjumpdspeed 250 150 |
329 | move botcrawlspeed 0 |
329 | move botcrawlspeed 0 |
330 | move botfallspeed 250 100 |
330 | move botfallspeed 250 100 |
331 | 331 | ||
332 | ai AIBOTWALKKICK ABOTKICK botstopped faceplayer |
332 | ai AIBOTWALKKICK ABOTKICK botstopped faceplayer |
333 | ai AIBOTWALKHUNT ABOTWALK botwalkspeed faceplayer |
333 | ai AIBOTWALKHUNT ABOTWALK botwalkspeed faceplayer |
334 | ai AIBOTWALKSEEK ABOTWALK botwalkspeed seekplayer |
334 | ai AIBOTWALKSEEK ABOTWALK botwalkspeed seekplayer |
335 | ai AIBOTWALKSEEK2 |
335 | ai AIBOTWALKSEEK2 |
336 | ai AIBOTWALKCAMPING ABOTWALK botstopped faceplayersmart |
336 | ai AIBOTWALKCAMPING ABOTWALK botstopped faceplayersmart |
337 | ai AIBOTWALKSTRJUMP1 ABOTJUMPUP botjumpspeed geth getv |
337 | ai AIBOTWALKSTRJUMP1 ABOTJUMPUP botjumpspeed geth getv |
338 | ai AIBOTWALKSTRJUMP2 ABOTFALL botjumpdspeed geth getv |
338 | ai AIBOTWALKSTRJUMP2 ABOTFALL botjumpdspeed geth getv |
339 | ai AIBOTWALKSTRJUMP1S ABOTJUMPUP botjumpspeed faceplayer |
339 | ai AIBOTWALKSTRJUMP1S ABOTJUMPUP botjumpspeed faceplayer |
340 | ai AIBOTWALKSTRJUMP2S ABOTFALL botjumpdspeed faceplayer |
340 | ai AIBOTWALKSTRJUMP2S ABOTFALL botjumpdspeed faceplayer |
341 | ai AIBOTWALKJUMP1 ABOTJUMPUP botjumpspeed faceplayer |
341 | ai AIBOTWALKJUMP1 ABOTJUMPUP botjumpspeed faceplayer |
342 | ai AIBOTWALKJUMP2 ABOTFALL botjumpdspeed faceplayer |
342 | ai AIBOTWALKJUMP2 ABOTFALL botjumpdspeed faceplayer |
343 | ai AIBOTWALKDYING ABOTWDYING botstopped faceplayer |
343 | ai AIBOTWALKDYING ABOTWDYING botstopped faceplayer |
344 | ai AIWALKFALL ABOTFALL botstopped faceplayer |
344 | ai AIWALKFALL ABOTFALL botstopped faceplayer |
345 | ai AIWALKFALLHARD ABOTFALL botstopped faceplayer |
345 | ai AIWALKFALLHARD ABOTFALL botstopped faceplayer |
346 | ai AIBOTWALKSTRAIGHT ABOTWALK botwalkspeed geth getv |
346 | ai AIBOTWALKSTRAIGHT ABOTWALK botwalkspeed geth getv |
347 | ai AIBOTWALKGROW ABOTWALK1 botstopped geth getv |
347 | ai AIBOTWALKGROW ABOTWALK1 botstopped geth getv |
348 | ai AIBOTWALKSHRINK ABOTWALK botshrunkspeed fleeenemy |
348 | ai AIBOTWALKSHRINK ABOTWALK botshrunkspeed fleeenemy |
349 | ai AIBOTWALKSTEROIDS ABOTWALK botsteroidspeed randomangle |
349 | ai AIBOTWALKSTEROIDS ABOTWALK botsteroidspeed randomangle |
350 | ai AIBOTWALKFLEE ABOTWALK botwalkspeed randomangle |
350 | ai AIBOTWALKFLEE ABOTWALK botwalkspeed randomangle |
351 | ai AIBOTLETFALL ABOTFALL botfallspeed getv geth |
351 | ai AIBOTLETFALL ABOTFALL botfallspeed getv geth |
352 | ai AIBOTWALKNOTMOVING |
352 | ai AIBOTWALKNOTMOVING |
353 | ai AIWALKWAIT ABOTWALK botstopped faceplayer |
353 | ai AIWALKWAIT ABOTWALK botstopped faceplayer |
354 | 354 | ||
355 | state miniboss |
355 | state miniboss |
356 | 356 | ||
357 | sound SANTA_TRASH1 |
357 | sound SANTA_TRASH1 |
358 | 358 | ||
359 | spawn EXPLOSION2 |
359 | spawn EXPLOSION2 |
360 | spawn EXPLOSION2 |
360 | spawn EXPLOSION2 |
361 | spawn PIGCOP |
361 | spawn PIGCOP |
362 | spawn PIGCOP |
362 | spawn PIGCOP |
363 | 363 | ||
364 | ends |
364 | ends |
365 | 365 | ||
366 | 366 | ||
367 | 367 | ||
368 | state stomphisfreakingass |
368 | state stomphisfreakingass |
369 | 369 | ||
370 | ifp pdead |
370 | ifp pdead |
371 | nullop |
371 | nullop |
372 | else |
372 | else |
373 | ifpdistl SQUISHABLEDISTANCE |
373 | ifpdistl SQUISHABLEDISTANCE |
374 | { |
374 | { |
375 | addphealth -1000 |
375 | addphealth -1000 |
376 | sound SQUISH2 |
376 | sound SQUISH2 |
377 | // state standard_pjibs |
377 | // state standard_pjibs |
378 | state standard_pjibs |
378 | state standard_pjibs |
379 | sound SANTA_TRASH9 |
379 | sound SANTA_TRASH9 |
380 | } |
380 | } |
381 | 381 | ||
382 | ends |
382 | ends |
383 | 383 | ||
384 | 384 | ||
385 | state botchangeweaponstate |
385 | state botchangeweaponstate |
386 | 386 | ||
387 | ifspritepal 0 nullop else break |
387 | ifspritepal 0 nullop else break |
388 | 388 | ||
389 | resetcount |
389 | resetcount |
390 | 390 | ||
391 | ifspritepal 0 |
391 | ifspritepal 0 |
392 | { |
392 | { |
393 | ifpdistl 4096 |
393 | ifpdistl 4096 |
394 | { |
394 | { |
395 | ifrnd 128 |
395 | ifrnd 128 |
396 | spritepal 3 |
396 | spritepal 3 |
397 | else |
397 | else |
398 | spritepal 9 |
398 | spritepal 9 |
399 | } |
399 | } |
400 | else |
400 | else |
401 | ifrnd 128 |
401 | ifrnd 128 |
402 | spritepal 3 |
402 | spritepal 3 |
403 | } |
403 | } |
404 | else ifspritepal 3 |
404 | else ifspritepal 3 |
405 | { |
405 | { |
406 | ifpdistg 4096 |
406 | ifpdistg 4096 |
407 | { |
407 | { |
408 | ifrnd 128 |
408 | ifrnd 128 |
409 | spritepal 0 |
409 | spritepal 0 |
410 | else |
410 | else |
411 | spritepal 9 |
411 | spritepal 9 |
412 | } |
412 | } |
413 | else |
413 | else |
414 | { |
414 | { |
415 | ifrnd 128 |
415 | ifrnd 128 |
416 | spritepal 9 |
416 | spritepal 9 |
417 | } |
417 | } |
418 | } |
418 | } |
419 | else ifspritepal 9 |
419 | else ifspritepal 9 |
420 | { |
420 | { |
421 | ifpdistg 4096 |
421 | ifpdistg 4096 |
422 | { |
422 | { |
423 | ifrnd 128 |
423 | ifrnd 128 |
424 | spritepal 0 |
424 | spritepal 0 |
425 | else |
425 | else |
426 | spritepal 3 |
426 | spritepal 3 |
427 | } |
427 | } |
428 | else |
428 | else |
429 | ifrnd 128 |
429 | ifrnd 128 |
430 | spritepal 9 |
430 | spritepal 9 |
431 | } |
431 | } |
432 | 432 | ||
433 | sound SELECT_WEAPON |
433 | sound SELECT_WEAPON |
434 | 434 | ||
435 | ends |
435 | ends |
436 | 436 | ||
437 | state botshootrpg // so Santa shoots the player's RPG and not the Commander's |
437 | state botshootrpg // so Santa shoots the player's RPG and not the Commander's |
438 | eshoot RPG |
438 | eshoot RPG |
439 | setactor[RETURN].extra RPG_WEAPON_STRENGTH |
439 | setactor[RETURN].extra RPG_WEAPON_STRENGTH |
440 | setactor[RETURN].xrepeat 14 |
440 | setactor[RETURN].xrepeat 14 |
441 | setactor[RETURN].yrepeat 14 |
441 | setactor[RETURN].yrepeat 14 |
442 | sound RPG_SHOOT |
442 | sound RPG_SHOOT |
443 | ends |
443 | ends |
444 | 444 | ||
445 | state botquickshootstate |
445 | state botquickshootstate |
446 | 446 | ||
447 | ifspritepal 0 nullop else break |
447 | ifspritepal 0 nullop else break |
448 | 448 | ||
449 | ifp pshrunk break |
449 | ifp pshrunk break |
450 | ifp pdead break |
450 | ifp pdead break |
451 | 451 | ||
452 | ifspritepal 0 |
452 | ifspritepal 0 |
453 | state botshootrpg |
453 | state botshootrpg |
454 | else ifspritepal 3 |
454 | else ifspritepal 3 |
455 | { |
455 | { |
456 | shoot CHAINGUN |
456 | shoot CHAINGUN |
457 | sound CHAINGUN_FIRE |
457 | sound CHAINGUN_FIRE |
458 | } |
458 | } |
459 | else ifspritepal 9 |
459 | else ifspritepal 9 |
460 | { |
460 | { |
461 | // shoot SHRINKER |
461 | // shoot SHRINKER |
462 | // sound SHRINKER_FIRE |
462 | // sound SHRINKER_FIRE |
463 | shoot SHOTGUN |
463 | shoot SHOTGUN |
464 | sound SHOTGUN_FIRE |
464 | sound SHOTGUN_FIRE |
465 | } |
465 | } |
466 | 466 | ||
467 | ends |
467 | ends |
468 | 468 | ||
469 | 469 | ||
470 | state botshootstate |
470 | state botshootstate |
471 | 471 | ||
472 | ifspritepal 0 nullop else break // ifcanshoottarget nullop // ifcanseetarget nullop |
472 | ifspritepal 0 nullop else break // ifcanshoottarget nullop // ifcanseetarget nullop |
473 | 473 | ||
474 | ifp pdead break |
474 | ifp pdead break |
475 | ifp pshrunk break |
475 | ifp pshrunk break |
476 | 476 | ||
477 | ifspritepal 0 |
477 | ifspritepal 0 |
478 | { |
478 | { |
479 | ifcount 5 |
479 | ifcount 5 |
480 | { |
480 | { |
481 | ifactioncount 5 |
481 | ifactioncount 5 |
482 | { |
482 | { |
483 | resetactioncount |
483 | resetactioncount |
484 | state botshootrpg |
484 | state botshootrpg |
485 | } |
485 | } |
486 | 486 | ||
487 | ifpdistl 4096 |
487 | ifpdistl 4096 |
488 | ifrnd 5 |
488 | ifrnd 5 |
489 | state botchangeweaponstate |
489 | state botchangeweaponstate |
490 | } |
490 | } |
491 | } |
491 | } |
492 | else ifspritepal 3 |
492 | else ifspritepal 3 |
493 | { |
493 | { |
494 | ifcount 5 |
494 | ifcount 5 |
495 | { |
495 | { |
496 | ifactioncount 1 |
496 | ifactioncount 1 |
497 | { |
497 | { |
498 | resetactioncount |
498 | resetactioncount |
499 | shoot SHOTSPARK1 |
499 | shoot SHOTSPARK1 |
500 | shoot CHAINGUN |
500 | shoot CHAINGUN |
501 | shoot CHAINGUN |
501 | shoot CHAINGUN |
502 | shoot CHAINGUN |
502 | shoot CHAINGUN |
503 | sound CHAINGUN_FIRE |
503 | sound CHAINGUN_FIRE |
504 | } |
504 | } |
505 | 505 | ||
506 | ifrnd 1 |
506 | ifrnd 1 |
507 | state botchangeweaponstate |
507 | state botchangeweaponstate |
508 | } |
508 | } |
509 | } |
509 | } |
510 | else ifspritepal 9 |
510 | else ifspritepal 9 |
511 | { |
511 | { |
512 | ifcount 5 |
512 | ifcount 5 |
513 | { |
513 | { |
514 | ifactioncount 5 |
514 | ifactioncount 5 |
515 | { |
515 | { |
516 | resetactioncount |
516 | resetactioncount |
517 | // shoot SHRINKER |
517 | // shoot SHRINKER |
518 | // sound SHRINKER_FIRE |
518 | // sound SHRINKER_FIRE |
519 | shoot SHOTGUN |
519 | shoot SHOTGUN |
520 | sound SHOTGUN_FIRE |
520 | sound SHOTGUN_FIRE |
521 | } |
521 | } |
522 | ifp ponsteroids |
522 | ifp ponsteroids |
523 | ifrnd 64 |
523 | ifrnd 64 |
524 | state botchangeweaponstate |
524 | state botchangeweaponstate |
525 | 525 | ||
526 | ifrnd 1 |
526 | ifrnd 1 |
527 | state botchangeweaponstate |
527 | state botchangeweaponstate |
528 | } |
528 | } |
529 | } |
529 | } |
530 | 530 | ||
531 | ends |
531 | ends |
532 | 532 | ||
533 | state dudehurt |
533 | state dudehurt |
534 | /* |
534 | /* |
535 | ifstrength YELLHURTSOUNDSTRENGTHMP |
535 | ifstrength YELLHURTSOUNDSTRENGTHMP |
536 | { |
536 | { |
537 | ifrnd 64 |
537 | ifrnd 64 |
538 | sound SANTA_GOTHIT |
538 | sound SANTA_GOTHIT |
539 | else |
539 | else |
540 | ifrnd 64 |
540 | ifrnd 64 |
541 | sound SANTA_DEAD |
541 | sound SANTA_DEAD |
542 | else |
542 | else |
543 | ifrnd 64 |
543 | ifrnd 64 |
544 | sound SANTA_TRASH6 |
544 | sound SANTA_TRASH6 |
545 | else |
545 | else |
546 | sound SANTA_TRASH8 |
546 | sound SANTA_TRASH8 |
547 | } |
547 | } |
548 | else |
548 | else |
549 | { |
549 | { |
550 | ifrnd 64 |
550 | ifrnd 64 |
551 | sound SANTA_GOTHIT |
551 | sound SANTA_GOTHIT |
552 | else ifrnd 64 |
552 | else ifrnd 64 |
553 | sound SANTA_DEAD |
553 | sound SANTA_DEAD |
554 | else ifrnd 64 |
554 | else ifrnd 64 |
555 | sound SANTA_TRASH6 |
555 | sound SANTA_TRASH6 |
556 | else |
556 | else |
557 | sound SANTA_TRASH8 |
557 | sound SANTA_TRASH8 |
558 | } |
558 | } |
559 | */ |
559 | */ |
560 | 560 | ||
561 | ifrnd 80 |
561 | ifrnd 80 |
562 | sound SANTA_GOTHIT |
562 | sound SANTA_GOTHIT |
563 | ends |
563 | ends |
564 | 564 | ||
565 | state dukehurt |
565 | state dukehurt |
566 | 566 | ||
567 | ifrnd 80 |
567 | ifrnd 80 |
568 | sound SANTA_GOTHIT |
568 | sound SANTA_GOTHIT |
569 | /* |
569 | /* |
570 | 570 | ||
571 | ifphealthl YELLHURTSOUNDSTRENGTHMP |
571 | ifphealthl YELLHURTSOUNDSTRENGTHMP |
572 | { |
572 | { |
573 | ifrnd 64 |
573 | ifrnd 64 |
574 | sound DUKE_LONGTERM_PAIN2 |
574 | sound DUKE_LONGTERM_PAIN2 |
575 | else |
575 | else |
576 | ifrnd 64 |
576 | ifrnd 64 |
577 | sound DUKE_LONGTERM_PAIN3 |
577 | sound DUKE_LONGTERM_PAIN3 |
578 | else |
578 | else |
579 | ifrnd 64 |
579 | ifrnd 64 |
580 | sound DUKE_LONGTERM_PAIN4 |
580 | sound DUKE_LONGTERM_PAIN4 |
581 | else |
581 | else |
582 | sound DUKE_DEAD |
582 | sound DUKE_DEAD |
583 | } |
583 | } |
584 | else |
584 | else |
585 | { |
585 | { |
586 | ifrnd 64 |
586 | ifrnd 64 |
587 | sound DUKE_LONGTERM_PAIN5 |
587 | sound DUKE_LONGTERM_PAIN5 |
588 | else ifrnd 64 |
588 | else ifrnd 64 |
589 | sound DUKE_LONGTERM_PAIN6 |
589 | sound DUKE_LONGTERM_PAIN6 |
590 | else ifrnd 64 |
590 | else ifrnd 64 |
591 | sound DUKE_LONGTERM_PAIN7 |
591 | sound DUKE_LONGTERM_PAIN7 |
592 | else |
592 | else |
593 | sound DUKE_LONGTERM_PAIN8 |
593 | sound DUKE_LONGTERM_PAIN8 |
594 | } |
594 | } |
595 | */ |
595 | */ |
596 | ends |
596 | ends |
597 | 597 | ||
598 | 598 | ||
599 | // WALK STATES |
599 | // WALK STATES |
600 | 600 | ||
601 | state botwalkhitstate |
601 | state botwalkhitstate |
602 | 602 | ||
603 | state botshootstate |
603 | state botshootstate |
604 | 604 | ||
605 | // spawn BLOOD |
605 | // spawn BLOOD |
606 | 606 | ||
607 | ifdead |
607 | ifdead |
608 | { |
608 | { |
609 | ifspritepal 21 |
609 | ifspritepal 21 |
610 | { |
610 | { |
611 | state miniboss |
611 | state miniboss |
612 | break |
612 | break |
613 | } |
613 | } |
614 | else |
614 | else |
615 | soundonce SANTA_DEAD |
615 | soundonce SANTA_DEAD |
616 | 616 | ||
617 | ifwasweapon FREEZEBLAST |
617 | ifwasweapon FREEZEBLAST |
618 | { |
618 | { |
619 | spritepal 1 |
619 | spritepal 1 |
620 | strength 0 |
620 | strength 0 |
621 | move 0 |
621 | move 0 |
622 | action ABOTWALKFROZEN |
622 | action ABOTWALKFROZEN |
623 | sound SOMETHINGFROZE |
623 | sound SOMETHINGFROZE |
624 | break |
624 | break |
625 | } |
625 | } |
626 | else ifwasweapon GROWSPARK |
626 | else ifwasweapon GROWSPARK |
627 | { |
627 | { |
628 | cstat 0 |
628 | cstat 0 |
629 | sound ACTOR_GROWING |
629 | sound ACTOR_GROWING |
630 | ai AIBOTWALKGROW |
630 | ai AIBOTWALKGROW |
631 | break |
631 | break |
632 | } |
632 | } |
633 | else ifwasweapon RADIUSEXPLOSION |
633 | else ifwasweapon RADIUSEXPLOSION |
634 | { |
634 | { |
635 | // state standard_pjibs |
635 | // state standard_pjibs |
636 | // state standard_pjibs |
636 | // state standard_pjibs |
637 | // state standard_pjibs |
637 | // state standard_pjibs |
638 | state standard_pjibs |
638 | state standard_pjibs |
639 | sound SQUISH2 |
639 | sound SQUISH2 |
640 | addkills 1 |
640 | addkills 1 |
641 | endofgame 52 |
641 | endofgame 52 |
642 | killit |
642 | killit |
643 | } |
643 | } |
644 | else ifwasweapon RPG |
644 | else ifwasweapon RPG |
645 | { |
645 | { |
646 | // state standard_pjibs |
646 | // state standard_pjibs |
647 | // state standard_pjibs |
647 | // state standard_pjibs |
648 | // state standard_pjibs |
648 | // state standard_pjibs |
649 | state standard_pjibs |
649 | state standard_pjibs |
650 | sound SQUISH2 |
650 | sound SQUISH2 |
651 | addkills 1 |
651 | addkills 1 |
652 | endofgame 52 |
652 | endofgame 52 |
653 | killit |
653 | killit |
654 | } |
654 | } |
655 | else |
655 | else |
656 | { |
656 | { |
657 | ai AIBOTWALKDYING |
657 | ai AIBOTWALKDYING |
658 | break |
658 | break |
659 | } |
659 | } |
660 | } |
660 | } |
661 | else |
661 | else |
662 | { |
662 | { |
663 | state dudehurt |
663 | state dudehurt |
664 | 664 | ||
665 | ifwasweapon SHRINKSPARK |
665 | ifwasweapon SHRINKSPARK |
666 | { |
666 | { |
667 | ifai AIBOTWALKSTEROIDS |
667 | ifai AIBOTWALKSTEROIDS |
668 | nullop |
668 | nullop |
669 | else |
669 | else |
670 | { |
670 | { |
671 | ai AIBOTWALKSHRINK |
671 | ai AIBOTWALKSHRINK |
672 | break |
672 | break |
673 | } |
673 | } |
674 | } |
674 | } |
675 | } |
675 | } |
676 | 676 | ||
677 | ends |
677 | ends |
678 | 678 | ||
679 | state botwalkdyingstate |
679 | state botwalkdyingstate |
680 | fall |
680 | fall |
681 | strength 0 |
681 | strength 0 |
682 | 682 | ||
683 | ifactioncount 5 |
683 | ifactioncount 5 |
684 | { |
684 | { |
685 | action ABOTWDEAD |
685 | action ABOTWDEAD |
686 | endofgame 52 |
686 | endofgame 52 |
687 | killit |
687 | killit |
688 | } |
688 | } |
689 | ends |
689 | ends |
690 | 690 | ||
691 | state botwalkseekstate |
691 | state botwalkseekstate |
692 | 692 | ||
693 | ifcansee |
693 | ifcansee |
694 | { |
694 | { |
695 | ai AIBOTWALKHUNT |
695 | ai AIBOTWALKHUNT |
696 | break |
696 | break |
697 | } |
697 | } |
698 | 698 | ||
699 | ifgapzl 100 |
699 | ifgapzl 100 |
700 | nullop |
700 | nullop |
701 | else |
701 | else |
702 | { |
702 | { |
703 | ifnotmoving |
703 | ifnotmoving |
704 | { |
704 | { |
705 | ifrnd 4 |
705 | ifrnd 4 |
706 | operate |
706 | operate |
707 | ifpdistl 8000 |
707 | ifpdistl 8000 |
708 | { |
708 | { |
709 | ai AIFLYUPMOMENT |
709 | ai AIFLYUPMOMENT |
710 | cactor SOBBOTFLY |
710 | cactor SOBBOTFLY |
711 | break |
711 | break |
712 | } |
712 | } |
713 | else |
713 | else |
714 | ai AIBOTWALKJUMP1 |
714 | ai AIBOTWALKJUMP1 |
715 | 715 | ||
716 | break |
716 | break |
717 | } |
717 | } |
718 | } |
718 | } |
719 | 719 | ||
720 | ends |
720 | ends |
721 | 721 | ||
722 | state botwalkjumpstate |
722 | state botwalkjumpstate |
723 | 723 | ||
724 | ifrnd 4 |
724 | ifrnd 4 |
725 | ifpdistl 6000 |
725 | ifpdistl 6000 |
726 | state botquickshootstate |
726 | state botquickshootstate |
727 | 727 | ||
728 | ifai AIBOTWALKJUMP1 |
728 | ifai AIBOTWALKJUMP1 |
729 | ifactioncount 2 |
729 | ifactioncount 2 |
730 | { |
730 | { |
731 | ai AIBOTWALKJUMP2 |
731 | ai AIBOTWALKJUMP2 |
732 | break |
732 | break |
733 | } |
733 | } |
734 | 734 | ||
735 | ifai AIBOTWALKJUMP2 |
735 | ifai AIBOTWALKJUMP2 |
736 | ifactioncount 1 |
736 | ifactioncount 1 |
737 | { |
737 | { |
738 | state botshootstate |
738 | state botshootstate |
739 | iffloordistl 16 |
739 | iffloordistl 16 |
740 | { |
740 | { |
741 | sound DUKE_LAND |
741 | sound DUKE_LAND |
742 | operate |
742 | operate |
743 | ai AIBOTWALKHUNT |
743 | ai AIBOTWALKHUNT |
744 | } |
744 | } |
745 | } |
745 | } |
746 | 746 | ||
747 | ends |
747 | ends |
748 | 748 | ||
749 | state botwalkhuntstate |
749 | state botwalkhuntstate |
750 | 750 | ||
751 | state botshootstate |
751 | state botshootstate |
752 | 752 | ||
753 | ifrnd 3 |
753 | ifrnd 3 |
754 | { |
754 | { |
755 | ai AIBOTWALKSTRJUMP1S |
755 | ai AIBOTWALKSTRJUMP1S |
756 | count 10 |
756 | count 10 |
757 | } |
757 | } |
758 | 758 | ||
759 | ifcansee |
759 | ifcansee |
760 | { |
760 | { |
761 | ifpdistl 1024 |
761 | ifpdistl 1024 |
762 | ifrnd 24 |
762 | ifrnd 24 |
763 | { |
763 | { |
764 | ifp pdead |
764 | ifp pdead |
765 | nullop |
765 | nullop |
766 | else |
766 | else |
767 | ai AIBOTWALKKICK |
767 | ai AIBOTWALKKICK |
768 | break |
768 | break |
769 | } |
769 | } |
770 | } |
770 | } |
771 | else |
771 | else |
772 | { |
772 | { |
773 | ifphealthl 50 |
773 | ifphealthl 50 |
774 | ifrnd 64 |
774 | ifrnd 64 |
775 | ifpdistl 8000 |
775 | ifpdistl 8000 |
776 | ifrnd 80 |
776 | ifrnd 80 |
777 | sound SANTA_TRASH1 |
777 | sound SANTA_TRASH1 |
778 | 778 | ||
779 | ifrnd 128 |
779 | ifrnd 128 |
780 | { |
780 | { |
781 | ifp phigher |
781 | ifp phigher |
782 | { |
782 | { |
783 | ai AIFLYUPMOMENT |
783 | ai AIFLYUPMOMENT |
784 | cactor SOBBOTFLY |
784 | cactor SOBBOTFLY |
785 | break |
785 | break |
786 | } |
786 | } |
787 | else |
787 | else |
788 | { |
788 | { |
789 | ai AIBOTWALKSTRAIGHT |
789 | ai AIBOTWALKSTRAIGHT |
790 | break |
790 | break |
791 | } |
791 | } |
792 | } |
792 | } |
793 | else |
793 | else |
794 | { |
794 | { |
795 | ai AIBOTWALKSTRAIGHT |
795 | ai AIBOTWALKSTRAIGHT |
796 | break |
796 | break |
797 | } |
797 | } |
798 | ai AIBOTWALKSEEK |
798 | ai AIBOTWALKSEEK |
799 | break |
799 | break |
800 | } |
800 | } |
801 | 801 | ||
802 | ifrnd 128 |
802 | ifrnd 128 |
803 | ifnotmoving |
803 | ifnotmoving |
804 | { |
804 | { |
805 | ifrnd 8 |
805 | ifrnd 8 |
806 | operate |
806 | operate |
807 | ai AIBOTWALKJUMP1 |
807 | ai AIBOTWALKJUMP1 |
808 | break |
808 | break |
809 | } |
809 | } |
810 | 810 | ||
811 | ends |
811 | ends |
812 | 812 | ||
813 | state botwalkkickstate |
813 | state botwalkkickstate |
814 | 814 | ||
815 | ifactioncount 2 |
815 | ifactioncount 2 |
816 | { |
816 | { |
817 | resetactioncount |
817 | resetactioncount |
818 | ifpdistl 1024 |
818 | ifpdistl 1024 |
819 | { |
819 | { |
820 | ifp pdead |
820 | ifp pdead |
821 | { |
821 | { |
822 | ai AIBOTWALKHUNT |
822 | ai AIBOTWALKHUNT |
823 | break |
823 | break |
824 | } |
824 | } |
825 | ifp pfacing |
825 | ifp pfacing |
826 | ifrnd 16 |
826 | ifrnd 16 |
827 | globalsound SANTA_TRASH8 |
827 | globalsound SANTA_TRASH8 |
828 | 828 | ||
829 | sound KICK_HIT |
829 | sound KICK_HIT |
830 | 830 | ||
831 | ifspritepal 21 |
831 | ifspritepal 21 |
832 | addphealth -1 |
832 | addphealth -1 |
833 | else |
833 | else |
834 | addphealth -6 |
834 | addphealth -6 |
835 | 835 | ||
836 | state dukehurt |
836 | state dukehurt |
837 | } |
837 | } |
838 | else |
838 | else |
839 | { |
839 | { |
840 | ai AIBOTWALKHUNT |
840 | ai AIBOTWALKHUNT |
841 | break |
841 | break |
842 | } |
842 | } |
843 | 843 | ||
844 | ifrnd 50 |
844 | ifrnd 50 |
845 | { |
845 | { |
846 | ai AIBOTWALKHUNT |
846 | ai AIBOTWALKHUNT |
847 | break |
847 | break |
848 | } |
848 | } |
849 | } |
849 | } |
850 | 850 | ||
851 | ends |
851 | ends |
852 | 852 | ||
853 | state botwalkstraightjumpstate |
853 | state botwalkstraightjumpstate |
854 | 854 | ||
855 | ifai AIBOTWALKSTRJUMP1 |
855 | ifai AIBOTWALKSTRJUMP1 |
856 | { |
856 | { |
857 | ifcount 20 |
857 | ifcount 20 |
858 | { |
858 | { |
859 | ai AIBOTWALKSTRJUMP2 |
859 | ai AIBOTWALKSTRJUMP2 |
860 | break |
860 | break |
861 | } |
861 | } |
862 | } |
862 | } |
863 | else ifai AIBOTWALKSTRJUMP2 |
863 | else ifai AIBOTWALKSTRJUMP2 |
864 | { |
864 | { |
865 | ifcount 18 |
865 | ifcount 18 |
866 | { |
866 | { |
867 | iffloordistl 16 |
867 | iffloordistl 16 |
868 | { |
868 | { |
869 | operate |
869 | operate |
870 | ifrnd 128 |
870 | ifrnd 128 |
871 | sound DUKE_LAND |
871 | sound DUKE_LAND |
872 | ifrnd 200 |
872 | ifrnd 200 |
873 | ai AIBOTWALKSTRAIGHT |
873 | ai AIBOTWALKSTRAIGHT |
874 | else |
874 | else |
875 | ai AIBOTWALKSEEK |
875 | ai AIBOTWALKSEEK |
876 | } |
876 | } |
877 | } |
877 | } |
878 | } |
878 | } |
879 | 879 | ||
880 | ends |
880 | ends |
881 | 881 | ||
882 | state botjumpshootstate |
882 | state botjumpshootstate |
883 | 883 | ||
884 | ifai AIBOTWALKSTRJUMP1S |
884 | ifai AIBOTWALKSTRJUMP1S |
885 | { |
885 | { |
886 | state botshootstate |
886 | state botshootstate |
887 | 887 | ||
888 | ifcount 20 |
888 | ifcount 20 |
889 | { |
889 | { |
890 | ai AIBOTWALKSTRJUMP2S |
890 | ai AIBOTWALKSTRJUMP2S |
891 | resetactioncount |
891 | resetactioncount |
892 | count 10 |
892 | count 10 |
893 | break |
893 | break |
894 | } |
894 | } |
895 | } |
895 | } |
896 | else ifai AIBOTWALKSTRJUMP2S |
896 | else ifai AIBOTWALKSTRJUMP2S |
897 | { |
897 | { |
898 | ifcount 18 |
898 | ifcount 18 |
899 | { |
899 | { |
900 | iffloordistl 16 |
900 | iffloordistl 16 |
901 | { |
901 | { |
902 | operate |
902 | operate |
903 | sound DUKE_LAND |
903 | sound DUKE_LAND |
904 | ai AIBOTWALKHUNT |
904 | ai AIBOTWALKHUNT |
905 | count 10 |
905 | count 10 |
906 | } |
906 | } |
907 | } |
907 | } |
908 | } |
908 | } |
909 | 909 | ||
910 | ends |
910 | ends |
911 | 911 | ||
912 | 912 | ||
913 | state botwalkstraightstate |
913 | state botwalkstraightstate |
914 | 914 | ||
915 | ifpdistg 20000 |
915 | ifpdistg 20000 |
916 | ai AIBOTWALKSEEK |
916 | ai AIBOTWALKSEEK |
917 | 917 | ||
918 | ifcansee |
918 | ifcansee |
919 | { |
919 | { |
920 | ifnotmoving |
920 | ifnotmoving |
921 | { |
921 | { |
922 | ai AIBOTWALKSTRJUMP1 |
922 | ai AIBOTWALKSTRJUMP1 |
923 | break |
923 | break |
924 | } |
924 | } |
925 | 925 | ||
926 | ifrnd 64 |
926 | ifrnd 64 |
927 | ai AIBOTWALKHUNT |
927 | ai AIBOTWALKHUNT |
928 | } |
928 | } |
929 | else |
929 | else |
930 | ifrnd 128 |
930 | ifrnd 128 |
931 | ifnotmoving |
931 | ifnotmoving |
932 | ai AIBOTWALKSTRJUMP1 |
932 | ai AIBOTWALKSTRJUMP1 |
933 | 933 | ||
934 | ends |
934 | ends |
935 | 935 | ||
936 | state steroidswalk |
936 | state steroidswalk |
937 | 937 | ||
938 | soundonce DUKE_HARTBEAT |
938 | soundonce DUKE_HARTBEAT |
939 | spawn FRAMEEFFECT1 |
939 | spawn FRAMEEFFECT1 |
940 | 940 | ||
941 | ifhitweapon |
941 | ifhitweapon |
942 | { |
942 | { |
943 | state botwalkhitstate |
943 | state botwalkhitstate |
944 | break |
944 | break |
945 | } |
945 | } |
946 | 946 | ||
947 | ifcount 150 |
947 | ifcount 150 |
948 | ai AIBOTWALKHUNT |
948 | ai AIBOTWALKHUNT |
949 | 949 | ||
950 | ifcount 34 |
950 | ifcount 34 |
951 | nullop |
951 | nullop |
952 | else |
952 | else |
953 | sizeto 42 36 |
953 | sizeto 42 36 |
954 | 954 | ||
955 | ends |
955 | ends |
956 | 956 | ||
957 | state botletfallstate |
957 | state botletfallstate |
958 | 958 | ||
959 | ifactioncount 5 |
959 | ifactioncount 5 |
960 | nullop |
960 | nullop |
961 | else ifactioncount 6 |
961 | else ifactioncount 6 |
962 | soundonce SANTA_TRASH7 |
962 | soundonce SANTA_TRASH7 |
963 | 963 | ||
964 | ifcansee |
964 | ifcansee |
965 | { |
965 | { |
966 | ai AIFLYWAIT |
966 | ai AIFLYWAIT |
967 | cactor SOBBOTFLY |
967 | cactor SOBBOTFLY |
968 | break |
968 | break |
969 | } |
969 | } |
970 | else |
970 | else |
971 | { |
971 | { |
972 | iffloordistl 50 |
972 | iffloordistl 50 |
973 | { |
973 | { |
974 | ai AIFLYWAIT |
974 | ai AIFLYWAIT |
975 | cactor SOBBOTFLY |
975 | cactor SOBBOTFLY |
976 | break |
976 | break |
977 | } |
977 | } |
978 | } |
978 | } |
979 | 979 | ||
980 | ends |
980 | ends |
981 | 981 | ||
982 | useractor enemy SOBBOTWALK SOBBOTSTRENGTH ABOTWALK |
982 | useractor enemy SOBBOTWALK SOBBOTSTRENGTH ABOTWALK |
983 | state checksquished |
983 | state checksquished |
984 | 984 | ||
985 | ifai 0 |
985 | ifai 0 |
986 | { |
986 | { |
987 | ifspawnedby RECON |
987 | ifspawnedby RECON |
988 | { |
988 | { |
989 | spawn PIGCOP |
989 | spawn PIGCOP |
990 | killit |
990 | killit |
991 | } |
991 | } |
992 | 992 | ||
993 | ifcansee nullop else break |
993 | ifcansee nullop else break |
994 | 994 | ||
995 | sizeat 42 36 |
995 | sizeat 42 36 |
996 | cstat 257 |
996 | cstat 257 |
997 | 997 | ||
998 | ai AIBOTWALKSEEK |
998 | ai AIBOTWALKSEEK |
999 | 999 | ||
1000 | ifspritepal 21 |
1000 | ifspritepal 21 |
1001 | { |
1001 | { |
1002 | strength MINIBOSSSTRENGTH |
1002 | strength MINIBOSSSTRENGTH |
1003 | ifrnd 64 |
1003 | ifrnd 64 |
1004 | soundonce SANTA_TRASH9 |
1004 | soundonce SANTA_TRASH9 |
1005 | } |
1005 | } |
1006 | else |
1006 | else |
1007 | spritepal 0 |
1007 | spritepal 0 |
1008 | 1008 | ||
1009 | sound INSERT_CLIP |
1009 | sound INSERT_CLIP |
1010 | break |
1010 | break |
1011 | } |
1011 | } |
1012 | 1012 | ||
1013 | fall |
1013 | fall |
1014 | sleeptime 300 |
1014 | sleeptime 300 |
1015 | 1015 | ||
1016 | ifaction ABOTWDEAD |
1016 | ifaction ABOTWDEAD |
1017 | break |
1017 | break |
1018 | else ifaction ABOTWALKFROZEN |
1018 | else ifaction ABOTWALKFROZEN |
1019 | { |
1019 | { |
1020 | ifcount THAWTIME |
1020 | ifcount THAWTIME |
1021 | { |
1021 | { |
1022 | ai AIBOTWALKHUNT |
1022 | ai AIBOTWALKHUNT |
1023 | getlastpal |
1023 | getlastpal |
1024 | } |
1024 | } |
1025 | else ifcount FROZENDRIPTIME |
1025 | else ifcount FROZENDRIPTIME |
1026 | ifactioncount 26 |
1026 | ifactioncount 26 |
1027 | { |
1027 | { |
1028 | spawn WATERDRIP |
1028 | spawn WATERDRIP |
1029 | resetactioncount |
1029 | resetactioncount |
1030 | } |
1030 | } |
1031 | 1031 | ||
1032 | ifhitweapon |
1032 | ifhitweapon |
1033 | { |
1033 | { |
1034 | ifwasweapon FREEZEBLAST |
1034 | ifwasweapon FREEZEBLAST |
1035 | { |
1035 | { |
1036 | strength 0 |
1036 | strength 0 |
1037 | break |
1037 | break |
1038 | } |
1038 | } |
1039 | addkills 1 |
1039 | addkills 1 |
1040 | 1040 | ||
1041 | ifrnd 84 |
1041 | ifrnd 84 |
1042 | spawn BLOODPOOL |
1042 | spawn BLOODPOOL |
1043 | lotsofglass 30 |
1043 | lotsofglass 30 |
1044 | spawn ATOMICHEALTH |
1044 | spawn ATOMICHEALTH |
1045 | sound GLASS_BREAKING |
1045 | sound GLASS_BREAKING |
1046 | ifspritepal 21 |
1046 | ifspritepal 21 |
1047 | { |
1047 | { |
1048 | state miniboss |
1048 | state miniboss |
1049 | break |
1049 | break |
1050 | } |
1050 | } |
1051 | else |
1051 | else |
1052 | { |
1052 | { |
1053 | endofgame 52 |
1053 | endofgame 52 |
1054 | killit |
1054 | killit |
1055 | } |
1055 | } |
1056 | } |
1056 | } |
1057 | 1057 | ||
1058 | ifp pfacing |
1058 | ifp pfacing |
1059 | ifpdistl FROZENQUICKKICKDIST |
1059 | ifpdistl FROZENQUICKKICKDIST |
1060 | pkick |
1060 | pkick |
1061 | 1061 | ||
1062 | break |
1062 | break |
1063 | } |
1063 | } |
1064 | else ifai AIBOTWALKSTEROIDS |
1064 | else ifai AIBOTWALKSTEROIDS |
1065 | { |
1065 | { |
1066 | state steroidswalk |
1066 | state steroidswalk |
1067 | break |
1067 | break |
1068 | } |
1068 | } |
1069 | else ifai AIBOTWALKGROW |
1069 | else ifai AIBOTWALKGROW |
1070 | { |
1070 | { |
1071 | ifcount 32 |
1071 | ifcount 32 |
1072 | { |
1072 | { |
1073 | guts JIBS4 24 |
1073 | guts JIBS4 24 |
1074 | guts JIBS6 28 |
1074 | guts JIBS6 28 |
1075 | addkills 1 |
1075 | addkills 1 |
1076 | sound SQUISH2 |
1076 | sound SQUISH2 |
1077 | sound PIPEBOMB_EXPLODE |
1077 | sound PIPEBOMB_EXPLODE |
1078 | hitradius 2048 60 70 80 90 |
1078 | hitradius 2048 60 70 80 90 |
1079 | spawn BLOODPOOL |
1079 | spawn BLOODPOOL |
1080 | spawn EXPLOSION2 |
1080 | spawn EXPLOSION2 |
1081 | ifspritepal 21 |
1081 | ifspritepal 21 |
1082 | { |
1082 | { |
1083 | state miniboss |
1083 | state miniboss |
1084 | break |
1084 | break |
1085 | } |
1085 | } |
1086 | else |
1086 | else |
1087 | { |
1087 | { |
1088 | endofgame 52 |
1088 | endofgame 52 |
1089 | killit |
1089 | killit |
1090 | } |
1090 | } |
1091 | } |
1091 | } |
1092 | else |
1092 | else |
1093 | { |
1093 | { |
1094 | sizeto MAXXSTRETCH MAXYSTRETCH |
1094 | sizeto MAXXSTRETCH MAXYSTRETCH |
1095 | break |
1095 | break |
1096 | } |
1096 | } |
1097 | break |
1097 | break |
1098 | } |
1098 | } |
1099 | else ifai AIBOTWALKSHRINK |
1099 | else ifai AIBOTWALKSHRINK |
1100 | { |
1100 | { |
1101 | ifcount SHRUNKDONECOUNT |
1101 | ifcount SHRUNKDONECOUNT |
1102 | ai AIBOTWALKHUNT |
1102 | ai AIBOTWALKHUNT |
1103 | else |
1103 | else |
1104 | { |
1104 | { |
1105 | ifcount SHRUNKCOUNT |
1105 | ifcount SHRUNKCOUNT |
1106 | { |
1106 | { |
1107 | spawn FRAMEEFFECT1 |
1107 | spawn FRAMEEFFECT1 |
1108 | sizeto 42 36 |
1108 | sizeto 42 36 |
1109 | } |
1109 | } |
1110 | else ifcount 31 |
1110 | else ifcount 31 |
1111 | nullop |
1111 | nullop |
1112 | else ifcount 30 |
1112 | else ifcount 30 |
1113 | { |
1113 | { |
1114 | ifrnd 255 |
1114 | ifrnd 255 |
1115 | { |
1115 | { |
1116 | sound DUKE_TAKEPILLS |
1116 | sound DUKE_TAKEPILLS |
1117 | ai AIBOTWALKSTEROIDS |
1117 | ai AIBOTWALKSTEROIDS |
1118 | break |
1118 | break |
1119 | } |
1119 | } |
1120 | } |
1120 | } |
1121 | ifcount 32 |
1121 | ifcount 32 |
1122 | { |
1122 | { |
1123 | ifpdistl SQUISHABLEDISTANCE |
1123 | ifpdistl SQUISHABLEDISTANCE |
1124 | { |
1124 | { |
1125 | state standard_pjibs |
1125 | state standard_pjibs |
1126 | sound SQUISH2 |
1126 | sound SQUISH2 |
1127 | spawn BLOODPOOL |
1127 | spawn BLOODPOOL |
1128 | pstomp |
1128 | pstomp |
1129 | ifspritepal 21 |
1129 | ifspritepal 21 |
1130 | { |
1130 | { |
1131 | state miniboss |
1131 | state miniboss |
1132 | break |
1132 | break |
1133 | } |
1133 | } |
1134 | else |
1134 | else |
1135 | { |
1135 | { |
1136 | ifrnd 128 |
1136 | ifrnd 128 |
1137 | sound SANTA_DEAD |
1137 | sound SANTA_DEAD |
1138 | else |
1138 | else |
1139 | sound SANTA_TRASH9 |
1139 | sound SANTA_TRASH9 |
1140 | 1140 | ||
1141 | endofgame 52 |
1141 | endofgame 52 |
1142 | killit |
1142 | killit |
1143 | } |
1143 | } |
1144 | } |
1144 | } |
1145 | } |
1145 | } |
1146 | else |
1146 | else |
1147 | { |
1147 | { |
1148 | sizeto MINXSTRETCH MINYSTRETCH |
1148 | sizeto MINXSTRETCH MINYSTRETCH |
1149 | spawn FRAMEEFFECT1 |
1149 | spawn FRAMEEFFECT1 |
1150 | } |
1150 | } |
1151 | } |
1151 | } |
1152 | break |
1152 | break |
1153 | } |
1153 | } |
1154 | else ifai AIBOTWALKDYING |
1154 | else ifai AIBOTWALKDYING |
1155 | { |
1155 | { |
1156 | state botwalkdyingstate |
1156 | state botwalkdyingstate |
1157 | break |
1157 | break |
1158 | } |
1158 | } |
1159 | else |
1159 | else |
1160 | ifrnd 1 |
1160 | ifrnd 1 |
1161 | operate |
1161 | operate |
1162 | 1162 | ||
1163 | ifhitweapon |
1163 | ifhitweapon |
1164 | { |
1164 | { |
1165 | state botwalkhitstate |
1165 | state botwalkhitstate |
1166 | break |
1166 | break |
1167 | } |
1167 | } |
1168 | else ifai AIWALKFALLHARD |
1168 | else ifai AIWALKFALLHARD |
1169 | { |
1169 | { |
1170 | iffloordistl 16 |
1170 | iffloordistl 16 |
1171 | ai AIBOTWALKHUNT |
1171 | ai AIBOTWALKHUNT |
1172 | else |
1172 | else |
1173 | break |
1173 | break |
1174 | } |
1174 | } |
1175 | else |
1175 | else |
1176 | { |
1176 | { |
1177 | ifai AIWALKFALL |
1177 | ifai AIWALKFALL |
1178 | { |
1178 | { |
1179 | state botshootstate |
1179 | state botshootstate |
1180 | iffloordistl 16 |
1180 | iffloordistl 16 |
1181 | ai AIBOTWALKHUNT |
1181 | ai AIBOTWALKHUNT |
1182 | else |
1182 | else |
1183 | break |
1183 | break |
1184 | } |
1184 | } |
1185 | } |
1185 | } |
1186 | 1186 | ||
1187 | ifp pshrunk |
1187 | ifp pshrunk |
1188 | state stomphisfreakingass |
1188 | state stomphisfreakingass |
1189 | 1189 | ||
1190 | iffloordistl 550 |
1190 | iffloordistl 550 |
1191 | nullop |
1191 | nullop |
1192 | else |
1192 | else |
1193 | { |
1193 | { |
1194 | ai AIFLYWAIT |
1194 | ai AIFLYWAIT |
1195 | cactor SOBBOTFLY |
1195 | cactor SOBBOTFLY |
1196 | } |
1196 | } |
1197 | 1197 | ||
1198 | ifonwater |
1198 | ifonwater |
1199 | nullop |
1199 | nullop |
1200 | else |
1200 | else |
1201 | { |
1201 | { |
1202 | ifp pjetpack |
1202 | ifp pjetpack |
1203 | ifp phigher |
1203 | ifp phigher |
1204 | ifcansee |
1204 | ifcansee |
1205 | { |
1205 | { |
1206 | ai AIFLYWAIT |
1206 | ai AIFLYWAIT |
1207 | cactor SOBBOTFLY |
1207 | cactor SOBBOTFLY |
1208 | } |
1208 | } |
1209 | } |
1209 | } |
1210 | 1210 | ||
1211 | ifp phigher |
1211 | ifp phigher |
1212 | { |
1212 | { |
1213 | ifrnd 1 |
1213 | ifrnd 1 |
1214 | ifrnd 196 |
1214 | ifrnd 196 |
1215 | { |
1215 | { |
1216 | ai AIFLYWAIT |
1216 | ai AIFLYWAIT |
1217 | cactor SOBBOTFLY |
1217 | cactor SOBBOTFLY |
1218 | } |
1218 | } |
1219 | } |
1219 | } |
1220 | 1220 | ||
1221 | ifai AIWALKWAIT |
1221 | ifai AIWALKWAIT |
1222 | { |
1222 | { |
1223 | ai AIBOTWALKSEEK |
1223 | ai AIBOTWALKSEEK |
1224 | break |
1224 | break |
1225 | } |
1225 | } |
1226 | else ifai AIBOTWALKSEEK state botwalkseekstate |
1226 | else ifai AIBOTWALKSEEK state botwalkseekstate |
1227 | else ifai AIBOTWALKHUNT state botwalkhuntstate |
1227 | else ifai AIBOTWALKHUNT state botwalkhuntstate |
1228 | else ifai AIBOTWALKJUMP1 state botwalkjumpstate |
1228 | else ifai AIBOTWALKJUMP1 state botwalkjumpstate |
1229 | else ifai AIBOTWALKJUMP2 state botwalkjumpstate |
1229 | else ifai AIBOTWALKJUMP2 state botwalkjumpstate |
1230 | else ifai AIBOTWALKKICK state botwalkkickstate |
1230 | else ifai AIBOTWALKKICK state botwalkkickstate |
1231 | else ifai AIBOTWALKSTRAIGHT state botwalkstraightstate |
1231 | else ifai AIBOTWALKSTRAIGHT state botwalkstraightstate |
1232 | else ifai AIBOTWALKSTRJUMP1 state botwalkstraightjumpstate |
1232 | else ifai AIBOTWALKSTRJUMP1 state botwalkstraightjumpstate |
1233 | else ifai AIBOTWALKSTRJUMP2 state botwalkstraightjumpstate |
1233 | else ifai AIBOTWALKSTRJUMP2 state botwalkstraightjumpstate |
1234 | else ifai AIBOTLETFALL state botletfallstate |
1234 | else ifai AIBOTLETFALL state botletfallstate |
1235 | else ifai AIBOTWALKSTRJUMP1S state botjumpshootstate |
1235 | else ifai AIBOTWALKSTRJUMP1S state botjumpshootstate |
1236 | else ifai AIBOTWALKSTRJUMP2S state botjumpshootstate |
1236 | else ifai AIBOTWALKSTRJUMP2S state botjumpshootstate |
1237 | enda |
1237 | enda |
1238 | 1238 | ||
1239 | state botflydyingstate |
1239 | state botflydyingstate |
1240 | 1240 | ||
1241 | fall |
1241 | fall |
1242 | 1242 | ||
1243 | strength 0 |
1243 | strength 0 |
1244 | cstat 0 |
1244 | cstat 0 |
1245 | 1245 | ||
1246 | ifactioncount 5 |
1246 | ifactioncount 5 |
1247 | { |
1247 | { |
1248 | action ABOTFLYDEAD |
1248 | action ABOTFLYDEAD |
1249 | 1249 | ||
1250 | ifspritepal 21 |
1250 | ifspritepal 21 |
1251 | { |
1251 | { |
1252 | state miniboss |
1252 | state miniboss |
1253 | break |
1253 | break |
1254 | } |
1254 | } |
1255 | else |
1255 | else |
1256 | endofgame 52 |
1256 | endofgame 52 |
1257 | } |
1257 | } |
1258 | 1258 | ||
1259 | ends |
1259 | ends |
1260 | 1260 | ||
1261 | state choosedodgefly |
1261 | state choosedodgefly |
1262 | 1262 | ||
1263 | ifceilingdistl 100 |
1263 | ifceilingdistl 100 |
1264 | { |
1264 | { |
1265 | ifai AIBOTFLYDODGEDOWN |
1265 | ifai AIBOTFLYDODGEDOWN |
1266 | nullop |
1266 | nullop |
1267 | else |
1267 | else |
1268 | ai AIBOTFLYDODGEDOWN |
1268 | ai AIBOTFLYDODGEDOWN |
1269 | } |
1269 | } |
1270 | else |
1270 | else |
1271 | { |
1271 | { |
1272 | ifai AIBOTFLYDODGEUP |
1272 | ifai AIBOTFLYDODGEUP |
1273 | nullop |
1273 | nullop |
1274 | else |
1274 | else |
1275 | ai AIBOTFLYDODGEUP |
1275 | ai AIBOTFLYDODGEUP |
1276 | } |
1276 | } |
1277 | 1277 | ||
1278 | ends |
1278 | ends |
1279 | 1279 | ||
1280 | 1280 | ||
1281 | state botflydodgestate |
1281 | state botflydodgestate |
1282 | 1282 | ||
1283 | ifcanshoottarget |
1283 | ifcanshoottarget |
1284 | state botshootstate |
1284 | state botshootstate |
1285 | 1285 | ||
1286 | ifcansee |
1286 | ifcansee |
1287 | { |
1287 | { |
1288 | ifrnd 2 |
1288 | ifrnd 2 |
1289 | { |
1289 | { |
1290 | ifceilingdistl 100 |
1290 | ifceilingdistl 100 |
1291 | ai AIBOTFLYDODGEDOWN |
1291 | ai AIBOTFLYDODGEDOWN |
1292 | else |
1292 | else |
1293 | ai AIBOTFLYDODGEUP |
1293 | ai AIBOTFLYDODGEUP |
1294 | } |
1294 | } |
1295 | } |
1295 | } |
1296 | else |
1296 | else |
1297 | ai AIBOTFLYSEEKUP |
1297 | ai AIBOTFLYSEEKUP |
1298 | 1298 | ||
1299 | ifcount 10 |
1299 | ifcount 10 |
1300 | ai AIBOTFLYDOWN |
1300 | ai AIBOTFLYDOWN |
1301 | 1301 | ||
1302 | ends |
1302 | ends |
1303 | 1303 | ||
1304 | state botflyhitstate |
1304 | state botflyhitstate |
1305 | 1305 | ||
1306 | state botshootstate |
1306 | state botshootstate |
1307 | 1307 | ||
1308 | // spawn BLOOD |
1308 | // spawn BLOOD |
1309 | 1309 | ||
1310 | ifdead |
1310 | ifdead |
1311 | { |
1311 | { |
1312 | ifspritepal 21 |
1312 | ifspritepal 21 |
1313 | { |
1313 | { |
1314 | state miniboss |
1314 | state miniboss |
1315 | break |
1315 | break |
1316 | } |
1316 | } |
1317 | else |
1317 | else |
1318 | sound SANTA_DEAD |
1318 | sound SANTA_DEAD |
1319 | 1319 | ||
1320 | ifwasweapon FREEZEBLAST |
1320 | ifwasweapon FREEZEBLAST |
1321 | { |
1321 | { |
1322 | spritepal 1 |
1322 | spritepal 1 |
1323 | strength 0 |
1323 | strength 0 |
1324 | move 0 |
1324 | move 0 |
1325 | action ABOTFLYFROZEN |
1325 | action ABOTFLYFROZEN |
1326 | sound SOMETHINGFROZE |
1326 | sound SOMETHINGFROZE |
1327 | break |
1327 | break |
1328 | } |
1328 | } |
1329 | else ifwasweapon GROWSPARK |
1329 | else ifwasweapon GROWSPARK |
1330 | { |
1330 | { |
1331 | cstat 0 |
1331 | cstat 0 |
1332 | sound ACTOR_GROWING |
1332 | sound ACTOR_GROWING |
1333 | ai AIBOTFLYGROW |
1333 | ai AIBOTFLYGROW |
1334 | break |
1334 | break |
1335 | } |
1335 | } |
1336 | else ifwasweapon RADIUSEXPLOSION |
1336 | else ifwasweapon RADIUSEXPLOSION |
1337 | { |
1337 | { |
1338 | // state standard_pjibs |
1338 | // state standard_pjibs |
1339 | // state standard_pjibs |
1339 | // state standard_pjibs |
1340 | // state standard_pjibs |
1340 | // state standard_pjibs |
1341 | state standard_pjibs |
1341 | state standard_pjibs |
1342 | sound SQUISH2 |
1342 | sound SQUISH2 |
1343 | addkills 1 |
1343 | addkills 1 |
1344 | endofgame 52 |
1344 | endofgame 52 |
1345 | killit |
1345 | killit |
1346 | } |
1346 | } |
1347 | else ifwasweapon RPG |
1347 | else ifwasweapon RPG |
1348 | { |
1348 | { |
1349 | // state standard_pjibs |
1349 | // state standard_pjibs |
1350 | // state standard_pjibs |
1350 | // state standard_pjibs |
1351 | // state standard_pjibs |
1351 | // state standard_pjibs |
1352 | state standard_pjibs |
1352 | state standard_pjibs |
1353 | sound SQUISH2 |
1353 | sound SQUISH2 |
1354 | addkills 1 |
1354 | addkills 1 |
1355 | endofgame 52 |
1355 | endofgame 52 |
1356 | killit |
1356 | killit |
1357 | } |
1357 | } |
1358 | else |
1358 | else |
1359 | ai AIBOTFLYDYING |
1359 | ai AIBOTFLYDYING |
1360 | } |
1360 | } |
1361 | else |
1361 | else |
1362 | { |
1362 | { |
1363 | state dudehurt |
1363 | state dudehurt |
1364 | 1364 | ||
1365 | ifwasweapon SHRINKSPARK |
1365 | ifwasweapon SHRINKSPARK |
1366 | { |
1366 | { |
1367 | ifai AIBOTFLYSTEROIDS |
1367 | ifai AIBOTFLYSTEROIDS |
1368 | nullop |
1368 | nullop |
1369 | else |
1369 | else |
1370 | { |
1370 | { |
1371 | ai AIBOTFLYSHRINK |
1371 | ai AIBOTFLYSHRINK |
1372 | break |
1372 | break |
1373 | } |
1373 | } |
1374 | } |
1374 | } |
1375 | } |
1375 | } |
1376 | 1376 | ||
1377 | ends |
1377 | ends |
1378 | 1378 | ||
1379 | state botflyseekupstate |
1379 | state botflyseekupstate |
1380 | 1380 | ||
1381 | ifcansee |
1381 | ifcansee |
1382 | { |
1382 | { |
1383 | ai AIBOTFLYUP |
1383 | ai AIBOTFLYUP |
1384 | break |
1384 | break |
1385 | } |
1385 | } |
1386 | 1386 | ||
1387 | ifp phigher |
1387 | ifp phigher |
1388 | nullop |
1388 | nullop |
1389 | else |
1389 | else |
1390 | { |
1390 | { |
1391 | ai AIBOTFLYSEEKDOWN |
1391 | ai AIBOTFLYSEEKDOWN |
1392 | break |
1392 | break |
1393 | } |
1393 | } |
1394 | 1394 | ||
1395 | ends |
1395 | ends |
1396 | 1396 | ||
1397 | state botflyseekdownstate |
1397 | state botflyseekdownstate |
1398 | 1398 | ||
1399 | ifcansee |
1399 | ifcansee |
1400 | { |
1400 | { |
1401 | ai AIBOTFLYDOWN |
1401 | ai AIBOTFLYDOWN |
1402 | break |
1402 | break |
1403 | } |
1403 | } |
1404 | else |
1404 | else |
1405 | { |
1405 | { |
1406 | ifp phigher |
1406 | ifp phigher |
1407 | nullop |
1407 | nullop |
1408 | else |
1408 | else |
1409 | { |
1409 | { |
1410 | ai AIBOTLETFALL |
1410 | ai AIBOTLETFALL |
1411 | cactor SOBBOTWALK |
1411 | cactor SOBBOTWALK |
1412 | } |
1412 | } |
1413 | } |
1413 | } |
1414 | 1414 | ||
1415 | ifp phigher |
1415 | ifp phigher |
1416 | { |
1416 | { |
1417 | ai AIBOTFLYSEEKUP |
1417 | ai AIBOTFLYSEEKUP |
1418 | break |
1418 | break |
1419 | } |
1419 | } |
1420 | 1420 | ||
1421 | ends |
1421 | ends |
1422 | 1422 | ||
1423 | state botflydownstate |
1423 | state botflydownstate |
1424 | 1424 | ||
1425 | state botshootstate |
1425 | state botshootstate |
1426 | 1426 | ||
1427 | ifrnd 16 |
1427 | ifrnd 16 |
1428 | ifp phigher |
1428 | ifp phigher |
1429 | { |
1429 | { |
1430 | ai AIBOTFLYUP |
1430 | ai AIBOTFLYUP |
1431 | break |
1431 | break |
1432 | } |
1432 | } |
1433 | 1433 | ||
1434 | ifcansee |
1434 | ifcansee |
1435 | nullop |
1435 | nullop |
1436 | else |
1436 | else |
1437 | { |
1437 | { |
1438 | ai AIBOTFLYSTRAIGHT |
1438 | ai AIBOTFLYSTRAIGHT |
1439 | break |
1439 | break |
1440 | } |
1440 | } |
1441 | 1441 | ||
1442 | ends |
1442 | ends |
1443 | 1443 | ||
1444 | state botflyupstate |
1444 | state botflyupstate |
1445 | 1445 | ||
1446 | state botshootstate |
1446 | state botshootstate |
1447 | 1447 | ||
1448 | ifrnd 16 |
1448 | ifrnd 16 |
1449 | { |
1449 | { |
1450 | ifp phigher |
1450 | ifp phigher |
1451 | nullop |
1451 | nullop |
1452 | else |
1452 | else |
1453 | { |
1453 | { |
1454 | ai AIBOTFLYDOWN |
1454 | ai AIBOTFLYDOWN |
1455 | break |
1455 | break |
1456 | } |
1456 | } |
1457 | } |
1457 | } |
1458 | 1458 | ||
1459 | ifcansee |
1459 | ifcansee |
1460 | nullop |
1460 | nullop |
1461 | else |
1461 | else |
1462 | ai AIBOTFLYSTRAIGHT |
1462 | ai AIBOTFLYSTRAIGHT |
1463 | 1463 | ||
1464 | ends |
1464 | ends |
1465 | 1465 | ||
1466 | state botflyupmomentstate |
1466 | state botflyupmomentstate |
1467 | 1467 | ||
1468 | ifcansee |
1468 | ifcansee |
1469 | { |
1469 | { |
1470 | ifcount 10 ai AIBOTFLYUP |
1470 | ifcount 10 ai AIBOTFLYUP |
1471 | break |
1471 | break |
1472 | } |
1472 | } |
1473 | else |
1473 | else |
1474 | { |
1474 | { |
1475 | ifcount 50 |
1475 | ifcount 50 |
1476 | { |
1476 | { |
1477 | ai AIBOTLETFALL |
1477 | ai AIBOTLETFALL |
1478 | cactor SOBBOTWALK |
1478 | cactor SOBBOTWALK |
1479 | } |
1479 | } |
1480 | } |
1480 | } |
1481 | 1481 | ||
1482 | ends |
1482 | ends |
1483 | 1483 | ||
1484 | state botflyholdstate |
1484 | state botflyholdstate |
1485 | 1485 | ||
1486 | state botshootstate |
1486 | state botshootstate |
1487 | 1487 | ||
1488 | ifcount 50 |
1488 | ifcount 50 |
1489 | ai AIBOTFLYUP |
1489 | ai AIBOTFLYUP |
1490 | 1490 | ||
1491 | ends |
1491 | ends |
1492 | 1492 | ||
1493 | state botflystraightstate |
1493 | state botflystraightstate |
1494 | 1494 | ||
1495 | ifpdistg 20000 |
1495 | ifpdistg 20000 |
1496 | ai AIBOTFLYSEEKDOWN |
1496 | ai AIBOTFLYSEEKDOWN |
1497 | 1497 | ||
1498 | ifcansee |
1498 | ifcansee |
1499 | ai AIBOTFLYDOWN |
1499 | ai AIBOTFLYDOWN |
1500 | else |
1500 | else |
1501 | { |
1501 | { |
1502 | ifrnd 128 |
1502 | ifrnd 128 |
1503 | ifnotmoving |
1503 | ifnotmoving |
1504 | ai AIFLYUPMOMENT |
1504 | ai AIFLYUPMOMENT |
1505 | } |
1505 | } |
1506 | 1506 | ||
1507 | ends |
1507 | ends |
1508 | 1508 | ||
1509 | state steroidsfly |
1509 | state steroidsfly |
1510 | 1510 | ||
1511 | soundonce DUKE_HARTBEAT |
1511 | soundonce DUKE_HARTBEAT |
1512 | spawn FRAMEEFFECT1 |
1512 | spawn FRAMEEFFECT1 |
1513 | 1513 | ||
1514 | ifcount 100 |
1514 | ifcount 100 |
1515 | ai AIBOTFLYUP |
1515 | ai AIBOTFLYUP |
1516 | 1516 | ||
1517 | ifcount 34 |
1517 | ifcount 34 |
1518 | nullop |
1518 | nullop |
1519 | else |
1519 | else |
1520 | sizeto 42 36 |
1520 | sizeto 42 36 |
1521 | 1521 | ||
1522 | ifhitweapon |
1522 | ifhitweapon |
1523 | { |
1523 | { |
1524 | state botflyhitstate |
1524 | state botflyhitstate |
1525 | break |
1525 | break |
1526 | } |
1526 | } |
1527 | 1527 | ||
1528 | ends |
1528 | ends |
1529 | 1529 | ||
1530 | // FLY ACTOR |
1530 | // FLY ACTOR |
1531 | 1531 | ||
1532 | useractor enemy SOBBOTFLY SOBBOTSTRENGTH ABOTFLY |
1532 | useractor enemy SOBBOTFLY SOBBOTSTRENGTH ABOTFLY |
1533 | state checksquished |
1533 | state checksquished |
1534 | 1534 | ||
1535 | ifai 0 |
1535 | ifai 0 |
1536 | { |
1536 | { |
1537 | ifcansee |
1537 | ifcansee |
1538 | nullop |
1538 | nullop |
1539 | else |
1539 | else |
1540 | break |
1540 | break |
1541 | ifspritepal 21 |
1541 | ifspritepal 21 |
1542 | strength MINIBOSSSTRENGTH |
1542 | strength MINIBOSSSTRENGTH |
1543 | sizeat 42 36 |
1543 | sizeat 42 36 |
1544 | cstat 257 |
1544 | cstat 257 |
1545 | sound INSERT_CLIP |
1545 | sound INSERT_CLIP |
1546 | ai AIBOTFLYSEEKDOWN |
1546 | ai AIBOTFLYSEEKDOWN |
1547 | spritepal 0 |
1547 | spritepal 0 |
1548 | break |
1548 | break |
1549 | } |
1549 | } |
1550 | 1550 | ||
1551 | fall |
1551 | fall |
1552 | sleeptime 300 |
1552 | sleeptime 300 |
1553 | 1553 | ||
1554 | ifaction ABOTFLYDEAD |
1554 | ifaction ABOTFLYDEAD |
1555 | break |
1555 | break |
1556 | else ifaction ABOTFLYFROZEN |
1556 | else ifaction ABOTFLYFROZEN |
1557 | { |
1557 | { |
1558 | ifcount THAWTIME |
1558 | ifcount THAWTIME |
1559 | { |
1559 | { |
1560 | ai AIBOTFLYUP |
1560 | ai AIBOTFLYUP |
1561 | getlastpal |
1561 | getlastpal |
1562 | } |
1562 | } |
1563 | else ifcount FROZENDRIPTIME |
1563 | else ifcount FROZENDRIPTIME |
1564 | { |
1564 | { |
1565 | ifactioncount 26 |
1565 | ifactioncount 26 |
1566 | { |
1566 | { |
1567 | spawn WATERDRIP |
1567 | spawn WATERDRIP |
1568 | resetactioncount |
1568 | resetactioncount |
1569 | } |
1569 | } |
1570 | } |
1570 | } |
1571 | ifhitweapon |
1571 | ifhitweapon |
1572 | { |
1572 | { |
1573 | ifwasweapon FREEZEBLAST |
1573 | ifwasweapon FREEZEBLAST |
1574 | { |
1574 | { |
1575 | strength 0 |
1575 | strength 0 |
1576 | break |
1576 | break |
1577 | } |
1577 | } |
1578 | addkills 1 |
1578 | addkills 1 |
1579 | 1579 | ||
1580 | ifrnd 84 |
1580 | ifrnd 84 |
1581 | spawn BLOODPOOL |
1581 | spawn BLOODPOOL |
1582 | 1582 | ||
1583 | lotsofglass 30 |
1583 | lotsofglass 30 |
1584 | spawn ATOMICHEALTH |
1584 | spawn ATOMICHEALTH |
1585 | sound GLASS_BREAKING |
1585 | sound GLASS_BREAKING |
1586 | ifspritepal 21 |
1586 | ifspritepal 21 |
1587 | { |
1587 | { |
1588 | state miniboss |
1588 | state miniboss |
1589 | break |
1589 | break |
1590 | } |
1590 | } |
1591 | else |
1591 | else |
1592 | { |
1592 | { |
1593 | endofgame 52 |
1593 | endofgame 52 |
1594 | killit |
1594 | killit |
1595 | } |
1595 | } |
1596 | } |
1596 | } |
1597 | 1597 | ||
1598 | ifp pfacing |
1598 | ifp pfacing |
1599 | ifpdistl FROZENQUICKKICKDIST |
1599 | ifpdistl FROZENQUICKKICKDIST |
1600 | pkick |
1600 | pkick |
1601 | break |
1601 | break |
1602 | } |
1602 | } |
1603 | else ifai AIBOTFLYSTEROIDS |
1603 | else ifai AIBOTFLYSTEROIDS |
1604 | { |
1604 | { |
1605 | soundonce DUKE_JETPACK_IDLE |
1605 | soundonce DUKE_JETPACK_IDLE |
1606 | state steroidsfly |
1606 | state steroidsfly |
1607 | break |
1607 | break |
1608 | } |
1608 | } |
1609 | else ifai AIBOTFLYGROW |
1609 | else ifai AIBOTFLYGROW |
1610 | { |
1610 | { |
1611 | ifcount 32 |
1611 | ifcount 32 |
1612 | { |
1612 | { |
1613 | guts JIBS4 24 |
1613 | guts JIBS4 24 |
1614 | guts JIBS6 28 |
1614 | guts JIBS6 28 |
1615 | addkills 1 |
1615 | addkills 1 |
1616 | sound SQUISH2 |
1616 | sound SQUISH2 |
1617 | sound PIPEBOMB_EXPLODE |
1617 | sound PIPEBOMB_EXPLODE |
1618 | hitradius 2048 60 70 80 90 |
1618 | hitradius 2048 60 70 80 90 |
1619 | spawn BLOODPOOL |
1619 | spawn BLOODPOOL |
1620 | spawn EXPLOSION2 |
1620 | spawn EXPLOSION2 |
1621 | ifspritepal 21 |
1621 | ifspritepal 21 |
1622 | { |
1622 | { |
1623 | state miniboss |
1623 | state miniboss |
1624 | break |
1624 | break |
1625 | } |
1625 | } |
1626 | else |
1626 | else |
1627 | { |
1627 | { |
1628 | endofgame 52 |
1628 | endofgame 52 |
1629 | killit |
1629 | killit |
1630 | } |
1630 | } |
1631 | } |
1631 | } |
1632 | else |
1632 | else |
1633 | { |
1633 | { |
1634 | sizeto MAXXSTRETCH MAXYSTRETCH |
1634 | sizeto MAXXSTRETCH MAXYSTRETCH |
1635 | break |
1635 | break |
1636 | } |
1636 | } |
1637 | break |
1637 | break |
1638 | } |
1638 | } |
1639 | else ifai AIBOTFLYSHRINK |
1639 | else ifai AIBOTFLYSHRINK |
1640 | { |
1640 | { |
1641 | ifcount SHRUNKDONECOUNT |
1641 | ifcount SHRUNKDONECOUNT |
1642 | ai AIBOTFLYUP |
1642 | ai AIBOTFLYUP |
1643 | else ifcount SHRUNKCOUNT |
1643 | else ifcount SHRUNKCOUNT |
1644 | { |
1644 | { |
1645 | spawn FRAMEEFFECT1 |
1645 | spawn FRAMEEFFECT1 |
1646 | sizeto 42 36 |
1646 | sizeto 42 36 |
1647 | } |
1647 | } |
1648 | else |
1648 | else |
1649 | { |
1649 | { |
1650 | ifcount 31 |
1650 | ifcount 31 |
1651 | nullop |
1651 | nullop |
1652 | else ifcount 30 |
1652 | else ifcount 30 |
1653 | ifrnd 255 |
1653 | ifrnd 255 |
1654 | { |
1654 | { |
1655 | sound DUKE_TAKEPILLS |
1655 | sound DUKE_TAKEPILLS |
1656 | ai AIBOTFLYSTEROIDS |
1656 | ai AIBOTFLYSTEROIDS |
1657 | break |
1657 | break |
1658 | } |
1658 | } |
1659 | 1659 | ||
1660 | ifcount 32 |
1660 | ifcount 32 |
1661 | { |
1661 | { |
1662 | ifpdistl SQUISHABLEDISTANCE |
1662 | ifpdistl SQUISHABLEDISTANCE |
1663 | { |
1663 | { |
1664 | // state standard_pjibs |
1664 | // state standard_pjibs |
1665 | // state standard_pjibs |
1665 | // state standard_pjibs |
1666 | // state standard_pjibs |
1666 | // state standard_pjibs |
1667 | state standard_pjibs |
1667 | state standard_pjibs |
1668 | sound SQUISH2 |
1668 | sound SQUISH2 |
1669 | spawn BLOODPOOL |
1669 | spawn BLOODPOOL |
1670 | pstomp |
1670 | pstomp |
1671 | ifspritepal 21 |
1671 | ifspritepal 21 |
1672 | { |
1672 | { |
1673 | state miniboss |
1673 | state miniboss |
1674 | break |
1674 | break |
1675 | } |
1675 | } |
1676 | else |
1676 | else |
1677 | { |
1677 | { |
1678 | ifrnd 128 |
1678 | ifrnd 128 |
1679 | sound SANTA_DEAD |
1679 | sound SANTA_DEAD |
1680 | else |
1680 | else |
1681 | sound SANTA_TRASH9 |
1681 | sound SANTA_TRASH9 |
1682 | 1682 | ||
1683 | endofgame 52 |
1683 | endofgame 52 |
1684 | killit |
1684 | killit |
1685 | } |
1685 | } |
1686 | } |
1686 | } |
1687 | } |
1687 | } |
1688 | else |
1688 | else |
1689 | { |
1689 | { |
1690 | sizeto MINXSTRETCH MINYSTRETCH |
1690 | sizeto MINXSTRETCH MINYSTRETCH |
1691 | spawn FRAMEEFFECT1 |
1691 | spawn FRAMEEFFECT1 |
1692 | } |
1692 | } |
1693 | } |
1693 | } |
1694 | break |
1694 | break |
1695 | } |
1695 | } |
1696 | 1696 | ||
1697 | soundonce DUKE_JETPACK_IDLE |
1697 | soundonce DUKE_JETPACK_IDLE |
1698 | 1698 | ||
1699 | ifai AIBOTFLYDYING |
1699 | ifai AIBOTFLYDYING |
1700 | { |
1700 | { |
1701 | state botflydyingstate |
1701 | state botflydyingstate |
1702 | break |
1702 | break |
1703 | } |
1703 | } |
1704 | 1704 | ||
1705 | ifhitweapon |
1705 | ifhitweapon |
1706 | state botflyhitstate |
1706 | state botflyhitstate |
1707 | 1707 | ||
1708 | ifrnd 2 operate |
1708 | ifrnd 2 operate |
1709 | 1709 | ||
1710 | ifp pshrunk |
1710 | ifp pshrunk |
1711 | state stomphisfreakingass |
1711 | state stomphisfreakingass |
1712 | 1712 | ||
1713 | ifrnd 25 |
1713 | ifrnd 25 |
1714 | { |
1714 | { |
1715 | ifp phigher |
1715 | ifp phigher |
1716 | nullop |
1716 | nullop |
1717 | else ifp ponground |
1717 | else ifp ponground |
1718 | iffloordistl 200 |
1718 | iffloordistl 200 |
1719 | { |
1719 | { |
1720 | sound DUKE_JETPACK_OFF |
1720 | sound DUKE_JETPACK_OFF |
1721 | iffloordistl 100 |
1721 | iffloordistl 100 |
1722 | ai AIWALKFALL |
1722 | ai AIWALKFALL |
1723 | else |
1723 | else |
1724 | ai AIWALKFALLHARD |
1724 | ai AIWALKFALLHARD |
1725 | cactor SOBBOTWALK |
1725 | cactor SOBBOTWALK |
1726 | } |
1726 | } |
1727 | } |
1727 | } |
1728 | 1728 | ||
1729 | ifai AIFLYWAIT |
1729 | ifai AIFLYWAIT |
1730 | { |
1730 | { |
1731 | move 0 |
1731 | move 0 |
1732 | sound DUKE_JETPACK_ON |
1732 | sound DUKE_JETPACK_ON |
1733 | ai AIBOTFLYSEEKDOWN |
1733 | ai AIBOTFLYSEEKDOWN |
1734 | } |
1734 | } |
1735 | 1735 | ||
1736 | ifai AIBOTFLYSEEKUP state botflyseekupstate |
1736 | ifai AIBOTFLYSEEKUP state botflyseekupstate |
1737 | else ifai AIBOTFLYSEEKDOWN state botflyseekdownstate |
1737 | else ifai AIBOTFLYSEEKDOWN state botflyseekdownstate |
1738 | else ifai AIBOTFLYDOWN state botflydownstate |
1738 | else ifai AIBOTFLYDOWN state botflydownstate |
1739 | else ifai AIBOTFLYUP state botflyupstate |
1739 | else ifai AIBOTFLYUP state botflyupstate |
1740 | else ifai AIBOTFLYDODGEUP state botflydodgestate |
1740 | else ifai AIBOTFLYDODGEUP state botflydodgestate |
1741 | else ifai AIBOTFLYDODGEDOWN state botflydodgestate |
1741 | else ifai AIBOTFLYDODGEDOWN state botflydodgestate |
1742 | else ifai AIFLYUPMOMENT state botflyupmomentstate |
1742 | else ifai AIFLYUPMOMENT state botflyupmomentstate |
1743 | else ifai AIFLYUPHOLD state botflyholdstate |
1743 | else ifai AIFLYUPHOLD state botflyholdstate |
1744 | else ifai AIBOTFLYSTRAIGHT state botflystraightstate |
1744 | else ifai AIBOTFLYSTRAIGHT state botflystraightstate |
1745 | enda |
1745 | enda |
1746 | 1746 | ||
1747 | 1747 | // Grunt |
|
1748 | 1748 | ||
1749 | action AELFUZIWALK 0 4 5 1 30 |
1749 | action AELFUZIWALK 0 4 5 1 30 |
1750 | action AELFUZIRUN 0 4 5 1 15 |
1750 | action AELFUZIRUN 0 4 5 1 15 |
1751 | action AELFUZIFROZEN 0 1 5 1 |
1751 | action AELFUZIFROZEN 0 1 5 1 |
1752 | action AELFUZIGROW 0 1 5 1 |
1752 | action AELFUZIGROW 0 1 5 1 |
1753 | action AELFUZIJUMP 266 2 5 1 15 |
1753 | action AELFUZIJUMP 266 2 5 1 15 |
1754 | action AELFUZIFALL 276 1 5 1 1 |
1754 | action AELFUZIFALL 276 1 5 1 1 |
1755 | action AELFUZIDYING 260 5 1 1 25 |
1755 | action AELFUZIDYING 260 5 1 1 25 |
1756 | action AELFUZIDEAD 265 1 1 1 1 |
1756 | action AELFUZIDEAD 265 1 1 1 1 |
1757 | action AELFUZISHOOT 281 2 5 1 |
1757 | action AELFUZISHOOT 281 2 5 1 |
1758 | 1758 | ||
1759 | move elfuziwalkspeed 100 |
1759 | move elfuziwalkspeed 100 |
1760 | move elfuzirunspeed 200 |
1760 | move elfuzirunspeed 200 |
1761 | move elfuzijumpspeed 150 -200 |
1761 | move elfuzijumpspeed 150 -200 |
1762 | move elfuzifallspeed 150 150 |
1762 | move elfuzifallspeed 150 150 |
1763 | move elfuzistopped |
1763 | move elfuzistopped |
1764 | move elfuzishrink1 80 |
1764 | move elfuzishrink1 80 |
1765 | 1765 | ||
1766 | ai AIELFUZISHRINKING AELFUZIWALK elfuzishrink1 fleeenemy |
1766 | ai AIELFUZISHRINKING AELFUZIWALK elfuzishrink1 fleeenemy |
1767 | ai AIELFUZIDYING AELFUZIDYING elfuzistopped faceplayer |
1767 | ai AIELFUZIDYING AELFUZIDYING elfuzistopped faceplayer |
1768 | ai AIELFUZISEEKING AELFUZIWALK elfuziwalkspeed seekplayer |
1768 | ai AIELFUZISEEKING AELFUZIWALK elfuziwalkspeed seekplayer |
1769 | ai AIELFUZIHUNTING AELFUZIRUN elfuzirunspeed faceplayer |
1769 | ai AIELFUZIHUNTING AELFUZIRUN elfuzirunspeed faceplayer |
1770 | ai AIELFUZIJUMPING AELFUZIJUMP elfuzijumpspeed geth getv |
1770 | ai AIELFUZIJUMPING AELFUZIJUMP elfuzijumpspeed geth getv |
1771 | ai AIELFUZIFALLING AELFUZIFALL elfuzifallspeed geth getv |
1771 | ai AIELFUZIFALLING AELFUZIFALL elfuzifallspeed geth getv |
1772 | ai AIELFUZISHOOTING AELFUZISHOOT elfuzistopped faceplayer |
1772 | ai AIELFUZISHOOTING AELFUZISHOOT elfuzistopped faceplayer |
1773 | ai AIELFUZIIQ AELFUZIRUN elfuzirunspeed geth getv |
1773 | ai AIELFUZIIQ AELFUZIRUN elfuzirunspeed geth getv |
1774 | ai AIELFUZIGROW AELFUZIGROW elfuzistopped geth getv |
1774 | ai AIELFUZIGROW AELFUZIGROW elfuzistopped geth getv |
1775 | 1775 | ||
1776 | state elfuziseekstate |
1776 | state elfuziseekstate |
1777 | 1777 | ||
1778 | ifcansee |
1778 | ifcansee |
1779 | { |
1779 | { |
1780 | ifp pdead break |
1780 | ifp pdead break |
1781 | 1781 | ||
1782 | ifpdistl 15000 |
1782 | ifpdistl 15000 |
1783 | ifrnd 16 |
1783 | ifrnd 16 |
1784 | ai AIELFUZIHUNTING |
1784 | ai AIELFUZIHUNTING |
1785 | } |
1785 | } |
1786 | 1786 | ||
1787 | ends |
1787 | ends |
1788 | 1788 | ||
1789 | state elfuzihuntstate |
1789 | state elfuzihuntstate |
1790 | 1790 | ||
1791 | ifp pdead ai AIELFUZISEEKING |
1791 | ifp pdead ai AIELFUZISEEKING |
1792 | 1792 | ||
1793 | ifcansee |
1793 | ifcansee |
1794 | { |
1794 | { |
1795 | ifpdistl 2000 |
1795 | ifpdistl 2000 |
1796 | { |
1796 | { |
1797 | ai AIELFUZISHOOTING |
1797 | ai AIELFUZISHOOTING |
1798 | break |
1798 | break |
1799 | } |
1799 | } |
1800 | ifrnd 64 |
1800 | ifrnd 64 |
1801 | ifnotmoving |
1801 | ifnotmoving |
1802 | { |
1802 | { |
1803 | ai AIELFUZIJUMPING |
1803 | ai AIELFUZIJUMPING |
1804 | break |
1804 | break |
1805 | } |
1805 | } |
1806 | 1806 | ||
1807 | ifrnd 7 |
1807 | ifrnd 7 |
1808 | ifpdistl 8192 |
1808 | ifpdistl 8192 |
1809 | ai AIELFUZISHOOTING |
1809 | ai AIELFUZISHOOTING |
1810 | } |
1810 | } |
1811 | else |
1811 | else |
1812 | ifrnd 64 |
1812 | ifrnd 64 |
1813 | ai AIELFUZIIQ |
1813 | ai AIELFUZIIQ |
1814 | 1814 | ||
1815 | ends |
1815 | ends |
1816 | 1816 | ||
1817 | state elfuziiqstate |
1817 | state elfuziiqstate |
1818 | 1818 | ||
1819 | ifcansee |
1819 | ifcansee |
1820 | ai AIELFUZIHUNTING |
1820 | ai AIELFUZIHUNTING |
1821 | else |
1821 | else |
1822 | { |
1822 | { |
1823 | ifrnd 16 |
1823 | ifrnd 16 |
1824 | ifnotmoving |
1824 | ifnotmoving |
1825 | ai AIELFUZISEEKING |
1825 | ai AIELFUZISEEKING |
1826 | } |
1826 | } |
1827 | 1827 | ||
1828 | ends |
1828 | ends |
1829 | 1829 | ||
1830 | state elfuzishootstate |
1830 | state elfuzishootstate |
1831 | 1831 | ||
1832 | ifcansee |
1832 | ifcansee |
1833 | { |
1833 | { |
1834 | ifp pdead ai AIELFUZISEEKING |
1834 | ifp pdead ai AIELFUZISEEKING |
1835 | 1835 | ||
1836 | ifactioncount 3 |
1836 | ifactioncount 3 |
1837 | { |
1837 | { |
1838 | ifspritepal 0 |
1838 | ifspritepal 0 |
1839 | { |
1839 | { |
1840 | sound CHAINGUN_FIRE |
1840 | sound CHAINGUN_FIRE |
1841 | shoot CHAINGUN |
1841 | shoot CHAINGUN |
1842 | } |
1842 | } |
1843 | else ifrnd 80 |
1843 | else ifrnd 80 |
1844 | { |
1844 | { |
1845 | sound SHRINKER_FIRE |
1845 | sound SHRINKER_FIRE |
1846 | shoot SHRINKER |
1846 | shoot SHRINKER |
1847 | } |
1847 | } |
1848 | resetactioncount |
1848 | resetactioncount |
1849 | } |
1849 | } |
1850 | ifrnd 4 |
1850 | ifrnd 4 |
1851 | ai AIELFUZIHUNTING |
1851 | ai AIELFUZIHUNTING |
1852 | } |
1852 | } |
1853 | else |
1853 | else |
1854 | ai AIELFUZIIQ |
1854 | ai AIELFUZIIQ |
1855 | 1855 | ||
1856 | ends |
1856 | ends |
1857 | 1857 | ||
1858 | state elfuzijumpingstate |
1858 | state elfuzijumpingstate |
1859 | 1859 | ||
1860 | ifactioncount 2 |
1860 | ifactioncount 2 |
1861 | ai AIELFUZIFALLING |
1861 | ai AIELFUZIFALLING |
1862 | 1862 | ||
1863 | ends |
1863 | ends |
1864 | 1864 | ||
1865 | state elfuzifallingstate |
1865 | state elfuzifallingstate |
1866 | 1866 | ||
1867 | iffloordistl 5 |
1867 | iffloordistl 5 |
1868 | ai AIELFUZIHUNTING |
1868 | ai AIELFUZIHUNTING |
1869 | 1869 | ||
1870 | ends |
1870 | ends |
1871 | 1871 | ||
1872 | action NONEACTION 0 1 1 1 1 |
1872 | action NONEACTION 0 1 1 1 1 |
1873 | 1873 | ||
1874 | move forwardspeed 1500 |
1874 | move forwardspeed 1500 |
1875 | // ai AIMOVEFORWARD NONEACTION forwardspeed faceplayer |
1875 | // ai AIMOVEFORWARD NONEACTION forwardspeed faceplayer |
1876 | 1876 | ||
1877 | useractor notenemy SPECBLOOD 0 // Hendricks266 fixed this actor. Before this fix, this line said "useractor SPECBLOOD 0", and the code was shit. |
1877 | useractor notenemy SPECBLOOD 0 // Hendricks266 fixed this actor. Before this fix, this line said "useractor SPECBLOOD 0", and the code was shit. |
1878 | cstat 32768 |
1878 | cstat 32768 |
1879 | // sizeat 42 36 |
1879 | // sizeat 42 36 |
1880 | // sizeat 32 27 |
1880 | // sizeat 32 27 |
1881 | sizeat 1 1 |
1881 | sizeat 1 1 |
1882 | // ai AIMOVEFORWARD |
1882 | // ai AIMOVEFORWARD |
1883 | spawn BLOOD |
1883 | spawn BLOOD |
1884 | killit |
1884 | killit |
1885 | enda |
1885 | enda |
1886 | 1886 | ||
1887 | 1887 | ||
1888 | 1888 | ||
1889 | state elfuzihitstate |
1889 | state elfuzihitstate |
1890 | spawn BLOOD // Hendricks266 fixed this bug. Before this fix, this line said "spawn SPECBLOOD". SPECBLOOD is a piece of shit. |
1890 | spawn BLOOD // Hendricks266 fixed this bug. Before this fix, this line said "spawn SPECBLOOD". SPECBLOOD is a piece of shit. |
1891 | state random_wall_jibs |
1891 | state random_wall_jibs |
1892 | 1892 | ||
1893 | ifdead |
1893 | ifdead |
1894 | { |
1894 | { |
1895 | ifrnd 128 |
1895 | ifrnd 128 |
1896 | spawn XMASPRESENT2 |
1896 | spawn XMASPRESENT2 |
1897 | ifwasweapon GROWSPARK |
1897 | ifwasweapon GROWSPARK |
1898 | { |
1898 | { |
1899 | sound ACTOR_GROWING |
1899 | sound ACTOR_GROWING |
1900 | ai AIELFUZIGROW |
1900 | ai AIELFUZIGROW |
1901 | break |
1901 | break |
1902 | } |
1902 | } |
1903 | 1903 | ||
1904 | addkills 1 |
1904 | addkills 1 |
1905 | state random_wall_jibs |
1905 | state random_wall_jibs |
1906 | 1906 | ||
1907 | ifwasweapon FREEZEBLAST |
1907 | ifwasweapon FREEZEBLAST |
1908 | { |
1908 | { |
1909 | sound SOMETHINGFROZE |
1909 | sound SOMETHINGFROZE |
1910 | spritepal 1 |
1910 | spritepal 1 |
1911 | move 0 |
1911 | move 0 |
1912 | action AELFUZIFROZEN |
1912 | action AELFUZIFROZEN |
1913 | strength 0 |
1913 | strength 0 |
1914 | break |
1914 | break |
1915 | } |
1915 | } |
1916 | ifwasweapon RADIUSEXPLOSION |
1916 | ifwasweapon RADIUSEXPLOSION |
1917 | { |
1917 | { |
1918 | sound SQUISH2 |
1918 | sound SQUISH2 |
1919 | // state standard_jibs |
1919 | // state standard_jibs |
1920 | // state standard_jibs |
1920 | // state standard_jibs |
1921 | state standard_jibs |
1921 | state standard_jibs |
1922 | killit |
1922 | killit |
1923 | } |
1923 | } |
1924 | else ifwasweapon RPG |
1924 | else ifwasweapon RPG |
1925 | { |
1925 | { |
1926 | sound SQUISH2 |
1926 | sound SQUISH2 |
1927 | // state standard_jibs |
1927 | // state standard_jibs |
1928 | // state standard_jibs |
1928 | // state standard_jibs |
1929 | state standard_jibs |
1929 | state standard_jibs |
1930 | killit |
1930 | killit |
1931 | } |
1931 | } |
1932 | else |
1932 | else |
1933 | ai AIELFUZIDYING |
1933 | ai AIELFUZIDYING |
1934 | } |
1934 | } |
1935 | else |
1935 | else |
1936 | { |
1936 | { |
1937 | // state random_wall_jibs |
1937 | // state random_wall_jibs |
1938 | ifwasweapon SHRINKSPARK |
1938 | ifwasweapon SHRINKSPARK |
1939 | { |
1939 | { |
1940 | sound ACTOR_SHRINKING |
1940 | sound ACTOR_SHRINKING |
1941 | ai AIELFUZISHRINKING |
1941 | ai AIELFUZISHRINKING |
1942 | } |
1942 | } |
1943 | else ifwasweapon GROWSPARK |
1943 | else ifwasweapon GROWSPARK |
1944 | sound EXPANDERHIT |
1944 | sound EXPANDERHIT |
1945 | else |
1945 | else |
1946 | ifrnd 32 |
1946 | ifrnd 32 |
1947 | ai AIELFUZISHOOTING |
1947 | ai AIELFUZISHOOTING |
1948 | } |
1948 | } |
1949 | ends |
1949 | ends |
1950 | 1950 | ||
1951 | state elfuzishrinkstate |
1951 | state elfuzishrinkstate |
1952 | 1952 | ||
1953 | ifcount SHRUNKDONECOUNT |
1953 | ifcount SHRUNKDONECOUNT |
1954 | ai AIELFUZISEEKING |
1954 | ai AIELFUZISEEKING |
1955 | else |
1955 | else |
1956 | ifcount SHRUNKCOUNT |
1956 | ifcount SHRUNKCOUNT |
1957 | sizeto 32 27 // sizeto 48 40 |
1957 | sizeto 32 27 // sizeto 48 40 |
1958 | else |
1958 | else |
1959 | state genericshrunkcode |
1959 | state genericshrunkcode |
1960 | 1960 | ||
1961 | ends |
1961 | ends |
1962 | 1962 | ||
1963 | state elfuzidyingstate |
1963 | state elfuzidyingstate |
1964 | 1964 | ||
1965 | ifactioncount 5 |
1965 | ifactioncount 5 |
1966 | { |
1966 | { |
1967 | ifrnd 64 |
1967 | ifrnd 64 |
1968 | spawn BLOODPOOL |
1968 | spawn BLOODPOOL |
1969 | state rf |
1969 | state rf |
1970 | iffloordistl 8 |
1970 | iffloordistl 8 |
1971 | sound THUD |
1971 | sound THUD |
1972 | action AELFUZIDEAD |
1972 | action AELFUZIDEAD |
1973 | move elfuzistopped |
1973 | move elfuzistopped |
1974 | break |
1974 | break |
1975 | } |
1975 | } |
1976 | 1976 | ||
1977 | ends |
1977 | ends |
1978 | 1978 | ||
1979 | useractor enemy ELFUZI ELFUZISTRENGTH |
1979 | useractor enemy ELFUZI ELFUZISTRENGTH |
1980 | fall |
1980 | fall |
1981 | 1981 | ||
1982 | state checksquished |
1982 | state checksquished |
1983 | 1983 | ||
1984 | ifaction AELFUZIDEAD |
1984 | ifaction AELFUZIDEAD |
1985 | { |
1985 | { |
1986 | strength 0 |
1986 | strength 0 |
1987 | ifhitweapon |
1987 | ifhitweapon |
1988 | ifwasweapon RADIUSEXPLOSION |
1988 | ifwasweapon RADIUSEXPLOSION |
1989 | { |
1989 | { |
1990 | sound SQUISH2 |
1990 | sound SQUISH2 |
1991 | // state standard_jibs |
1991 | // state standard_jibs |
1992 | // state standard_jibs |
1992 | // state standard_jibs |
1993 | state standard_jibs |
1993 | state standard_jibs |
1994 | killit |
1994 | killit |
1995 | } |
1995 | } |
1996 | 1996 | ||
1997 | ifrespawn |
1997 | ifrespawn |
1998 | ifcount RESPAWNACTORTIME |
1998 | ifcount RESPAWNACTORTIME |
1999 | { |
1999 | { |
2000 | spawn TRANSPORTERSTAR |
2000 | spawn TRANSPORTERSTAR |
2001 | cstat 257 |
2001 | cstat 257 |
2002 | strength ELFUZISTRENGTH |
2002 | strength ELFUZISTRENGTH |
2003 | ai AIELFUZISEEKING |
2003 | ai AIELFUZISEEKING |
2004 | } |
2004 | } |
2005 | break |
2005 | break |
2006 | } |
2006 | } |
2007 | else ifaction AELFUZIFROZEN |
2007 | else ifaction AELFUZIFROZEN |
2008 | { |
2008 | { |
2009 | ifcount THAWTIME |
2009 | ifcount THAWTIME |
2010 | { |
2010 | { |
2011 | ai AIELFUZISEEKING |
2011 | ai AIELFUZISEEKING |
2012 | getlastpal |
2012 | getlastpal |
2013 | } |
2013 | } |
2014 | else ifcount FROZENDRIPTIME |
2014 | else ifcount FROZENDRIPTIME |
2015 | ifrnd 8 |
2015 | ifrnd 8 |
2016 | spawn WATERDRIP |
2016 | spawn WATERDRIP |
2017 | 2017 | ||
2018 | ifhitweapon |
2018 | ifhitweapon |
2019 | { |
2019 | { |
2020 | ifwasweapon FREEZEBLAST |
2020 | ifwasweapon FREEZEBLAST |
2021 | { |
2021 | { |
2022 | strength 0 |
2022 | strength 0 |
2023 | break |
2023 | break |
2024 | } |
2024 | } |
2025 | addkills 1 |
2025 | addkills 1 |
2026 | lotsofglass 30 |
2026 | lotsofglass 30 |
2027 | ifrnd 84 spawn BLOODPOOL |
2027 | ifrnd 84 spawn BLOODPOOL |
2028 | sound GLASS_BREAKING |
2028 | sound GLASS_BREAKING |
2029 | killit |
2029 | killit |
2030 | } |
2030 | } |
2031 | ifp pfacing |
2031 | ifp pfacing |
2032 | ifpdistl FROZENQUICKKICKDIST |
2032 | ifpdistl FROZENQUICKKICKDIST |
2033 | pkick |
2033 | pkick |
2034 | break |
2034 | break |
2035 | } |
2035 | } |
2036 | else ifai AIELFUZIDYING |
2036 | else ifai AIELFUZIDYING |
2037 | state elfuzidyingstate |
2037 | state elfuzidyingstate |
2038 | 2038 | ||
2039 | ifai AIELFUZISHRINKING |
2039 | ifai AIELFUZISHRINKING |
2040 | nullop |
2040 | nullop |
2041 | else ifai AIELFUZIGROW |
2041 | else ifai AIELFUZIGROW |
2042 | nullop |
2042 | nullop |
2043 | else ifhitweapon |
2043 | else ifhitweapon |
2044 | state elfuzihitstate |
2044 | state elfuzihitstate |
2045 | 2045 | ||
2046 | ifai 0 |
2046 | ifai 0 |
2047 | { |
2047 | { |
2048 | ai AIELFUZISEEKING |
2048 | ai AIELFUZISEEKING |
2049 | cstat 257 |
2049 | cstat 257 |
2050 | // clipdist 32 |
2050 | // clipdist 32 |
2051 | sizeat 32 27 // sizeat 42 36 |
2051 | sizeat 32 27 // sizeat 42 36 |
2052 | ifspritepal 0 |
2052 | ifspritepal 0 |
2053 | nullop |
2053 | nullop |
2054 | else |
2054 | else |
2055 | { |
2055 | { |
2056 | ifrnd 72 |
2056 | ifrnd 72 |
2057 | strength ELFUZIALTSTR |
2057 | strength ELFUZIALTSTR |
2058 | else |
2058 | else |
2059 | strength ELFUZISTRENGTH |
2059 | strength ELFUZISTRENGTH |
2060 | } |
2060 | } |
2061 | } |
2061 | } |
2062 | else ifai AIELFUZISEEKING state elfuziseekstate |
2062 | else ifai AIELFUZISEEKING state elfuziseekstate |
2063 | else ifai AIELFUZIHUNTING state elfuzihuntstate |
2063 | else ifai AIELFUZIHUNTING state elfuzihuntstate |
2064 | else ifai AIELFUZIIQ state elfuziiqstate |
2064 | else ifai AIELFUZIIQ state elfuziiqstate |
2065 | else ifai AIELFUZISHOOTING state elfuzishootstate |
2065 | else ifai AIELFUZISHOOTING state elfuzishootstate |
2066 | else ifai AIELFUZIJUMPING state elfuzijumpingstate |
2066 | else ifai AIELFUZIJUMPING state elfuzijumpingstate |
2067 | else ifai AIELFUZIFALLING state elfuzifallingstate |
2067 | else ifai AIELFUZIFALLING state elfuzifallingstate |
2068 | else ifai AIELFUZIGROW state genericgrowcode |
2068 | else ifai AIELFUZIGROW state genericgrowcode |
2069 | 2069 | ||
2070 | ifai AIELFUZISHRINKING state elfuzishrinkstate |
2070 | ifai AIELFUZISHRINKING state elfuzishrinkstate |
2071 | enda |
2071 | enda |
2072 | 2072 | ||
2073 | useractor enemystayput ELFUZISTAYPUT ELFUZISTRENGTH |
2073 | useractor enemystayput ELFUZISTAYPUT ELFUZISTRENGTH |
2074 | cstat 257 |
2074 | cstat 257 |
2075 | // clipdist 32 |
2075 | // clipdist 32 |
2076 | ai AIELFUZISEEKING |
2076 | ai AIELFUZISEEKING |
2077 | cactor ELFUZI |
2077 | cactor ELFUZI |
2078 | enda |
2078 | enda |
2079 | 2079 | ||
- | 2080 | // Groan |
|
- | 2081 | ||
2080 | action AELFGUNWALK 0 4 5 1 20 |
2082 | action AELFGUNWALK 0 4 5 1 20 |
2081 | action AELFGUNRUN 0 4 5 1 10 |
2083 | action AELFGUNRUN 0 4 5 1 10 |
2082 | action AELFGUNFROZEN 0 1 5 1 |
2084 | action AELFGUNFROZEN 0 1 5 1 |
2083 | action AELFGUNGROW 0 1 5 1 |
2085 | action AELFGUNGROW 0 1 5 1 |
2084 | action AELFGUNDYING 35 4 1 1 25 |
2086 | action AELFGUNDYING 35 4 1 1 25 |
2085 | action AELFGUNDEAD 39 1 1 1 1 |
2087 | action AELFGUNDEAD 39 1 1 1 1 |
2086 | action AELFGUNSHOOT 20 3 5 1 40 |
2088 | action AELFGUNSHOOT 20 3 5 1 40 |
2087 | 2089 | ||
2088 | move elfgunwalkspeed 70 |
2090 | move elfgunwalkspeed 70 |
2089 | move elfgunrunspeed 110 |
2091 | move elfgunrunspeed 110 |
2090 | move elfgunstopped |
2092 | move elfgunstopped |
2091 | move elfgunshrink1 80 |
2093 | move elfgunshrink1 80 |
2092 | 2094 | ||
2093 | ai AIELFGUNSHRINKING AELFGUNWALK elfgunshrink1 fleeenemy |
2095 | ai AIELFGUNSHRINKING AELFGUNWALK elfgunshrink1 fleeenemy |
2094 | ai AIELFGUNDYING AELFGUNDYING elfgunstopped faceplayer |
2096 | ai AIELFGUNDYING AELFGUNDYING elfgunstopped faceplayer |
2095 | ai AIELFGUNSEEKING AELFGUNWALK elfgunwalkspeed seekplayer |
2097 | ai AIELFGUNSEEKING AELFGUNWALK elfgunwalkspeed seekplayer |
2096 | ai AIELFGUNHUNTING AELFGUNRUN elfgunrunspeed faceplayer |
2098 | ai AIELFGUNHUNTING AELFGUNRUN elfgunrunspeed faceplayer |
2097 | ai AIELFGUNSHOOTING AELFGUNSHOOT elfgunstopped faceplayer |
2099 | ai AIELFGUNSHOOTING AELFGUNSHOOT elfgunstopped faceplayer |
2098 | ai AIELFGUNIQ AELFGUNRUN elfgunrunspeed geth getv |
2100 | ai AIELFGUNIQ AELFGUNRUN elfgunrunspeed geth getv |
2099 | ai AIELFGUNGROW AELFGUNGROW elfgunstopped geth getv |
2101 | ai AIELFGUNGROW AELFGUNGROW elfgunstopped geth getv |
2100 | 2102 | ||
2101 | state elfgunseekstate |
2103 | state elfgunseekstate |
2102 | 2104 | ||
2103 | ifcansee |
2105 | ifcansee |
2104 | { |
2106 | { |
2105 | ifp pdead break |
2107 | ifp pdead break |
2106 | 2108 | ||
2107 | ifpdistl 15000 |
2109 | ifpdistl 15000 |
2108 | ifrnd 16 |
2110 | ifrnd 16 |
2109 | ai AIELFGUNHUNTING |
2111 | ai AIELFGUNHUNTING |
2110 | } |
2112 | } |
2111 | 2113 | ||
2112 | ends |
2114 | ends |
2113 | 2115 | ||
2114 | state elfgunhuntstate |
2116 | state elfgunhuntstate |
2115 | ifp pdead ai AIELFGUNSEEKING |
2117 | ifp pdead ai AIELFGUNSEEKING |
2116 | 2118 | ||
2117 | ifcansee |
2119 | ifcansee |
2118 | { |
2120 | { |
2119 | ifpdistl 2000 |
2121 | ifpdistl 2000 |
2120 | { |
2122 | { |
2121 | ai AIELFGUNSHOOTING |
2123 | ai AIELFGUNSHOOTING |
2122 | break |
2124 | break |
2123 | } |
2125 | } |
2124 | } |
2126 | } |
2125 | 2127 | ||
2126 | ifrnd 7 |
2128 | ifrnd 7 |
2127 | { |
2129 | { |
2128 | ifpdistl 8192 |
2130 | ifpdistl 8192 |
2129 | ai AIELFGUNSHOOTING |
2131 | ai AIELFGUNSHOOTING |
2130 | } |
2132 | } |
2131 | else ifrnd 48 |
2133 | else ifrnd 48 |
2132 | ai AIELFGUNIQ |
2134 | ai AIELFGUNIQ |
2133 | ends |
2135 | ends |
2134 | 2136 | ||
2135 | state elfguniqstate |
2137 | state elfguniqstate |
2136 | ifcansee |
2138 | ifcansee |
2137 | ai AIELFGUNHUNTING |
2139 | ai AIELFGUNHUNTING |
2138 | else |
2140 | else |
2139 | ifrnd 16 |
2141 | ifrnd 16 |
2140 | ifnotmoving |
2142 | ifnotmoving |
2141 | ai AIELFGUNSEEKING |
2143 | ai AIELFGUNSEEKING |
2142 | ends |
2144 | ends |
2143 | 2145 | ||
2144 | state elfgunshootstate |
2146 | state elfgunshootstate |
2145 | 2147 | ||
2146 | ifp pdead |
2148 | ifp pdead |
2147 | ai AIELFGUNSEEKING |
2149 | ai AIELFGUNSEEKING |
2148 | 2150 | ||
2149 | ifcansee |
2151 | ifcansee |
2150 | { |
2152 | { |
2151 | ifcanshoottarget |
2153 | ifcanshoottarget |
2152 | { |
2154 | { |
2153 | ifcount 29 |
2155 | ifcount 29 |
2154 | nullop |
2156 | nullop |
2155 | else ifcount 28 |
2157 | else ifcount 28 |
2156 | sound SHOTGUN_COCK |
2158 | sound SHOTGUN_COCK |
2157 | else ifcount 20 |
2159 | else ifcount 20 |
2158 | nullop |
2160 | nullop |
2159 | else ifcount 19 |
2161 | else ifcount 19 |
2160 | { |
2162 | { |
2161 | sound SHOTGUN_FIRE |
2163 | sound SHOTGUN_FIRE |
2162 | shoot SHOTGUN |
2164 | shoot SHOTGUN |
2163 | shoot SHOTGUN |
2165 | shoot SHOTGUN |
2164 | shoot SHOTGUN |
2166 | shoot SHOTGUN |
2165 | shoot SHOTGUN |
2167 | shoot SHOTGUN |
2166 | shoot SHOTGUN |
2168 | shoot SHOTGUN |
2167 | } |
2169 | } |
2168 | } |
2170 | } |
2169 | } |
2171 | } |
2170 | else |
2172 | else |
2171 | ai AIELFGUNIQ |
2173 | ai AIELFGUNIQ |
2172 | 2174 | ||
2173 | ifactioncount 3 |
2175 | ifactioncount 3 |
2174 | { |
2176 | { |
2175 | resetcount |
2177 | resetcount |
2176 | resetactioncount |
2178 | resetactioncount |
2177 | ifrnd 64 |
2179 | ifrnd 64 |
2178 | ai AIELFGUNHUNTING |
2180 | ai AIELFGUNHUNTING |
2179 | } |
2181 | } |
2180 | 2182 | ||
2181 | ends |
2183 | ends |
2182 | 2184 | ||
2183 | state elfgunhitstate |
2185 | state elfgunhitstate |
2184 | spawn BLOOD |
2186 | spawn BLOOD |
2185 | 2187 | ||
2186 | state random_wall_jibs |
2188 | state random_wall_jibs |
2187 | 2189 | ||
2188 | ifdead |
2190 | ifdead |
2189 | { |
2191 | { |
2190 | ifrnd 128 |
2192 | ifrnd 128 |
2191 | spawn XMASPRESENT |
2193 | spawn XMASPRESENT |
2192 | ifwasweapon GROWSPARK |
2194 | ifwasweapon GROWSPARK |
2193 | { |
2195 | { |
2194 | sound ACTOR_GROWING |
2196 | sound ACTOR_GROWING |
2195 | ai AIELFGUNGROW |
2197 | ai AIELFGUNGROW |
2196 | break |
2198 | break |
2197 | } |
2199 | } |
2198 | 2200 | ||
2199 | addkills 1 |
2201 | addkills 1 |
2200 | 2202 | ||
2201 | ifwasweapon FREEZEBLAST |
2203 | ifwasweapon FREEZEBLAST |
2202 | { |
2204 | { |
2203 | sound SOMETHINGFROZE |
2205 | sound SOMETHINGFROZE |
2204 | spritepal 1 |
2206 | spritepal 1 |
2205 | move 0 |
2207 | move 0 |
2206 | action AELFGUNFROZEN |
2208 | action AELFGUNFROZEN |
2207 | strength 0 |
2209 | strength 0 |
2208 | break |
2210 | break |
2209 | } |
2211 | } |
2210 | ifwasweapon RADIUSEXPLOSION |
2212 | ifwasweapon RADIUSEXPLOSION |
2211 | { |
2213 | { |
2212 | sound SQUISH2 |
2214 | sound SQUISH2 |
2213 | // state standard_jibs |
2215 | // state standard_jibs |
2214 | // state standard_jibs |
2216 | // state standard_jibs |
2215 | state standard_jibs |
2217 | state standard_jibs |
2216 | killit |
2218 | killit |
2217 | } |
2219 | } |
2218 | else ifwasweapon RPG |
2220 | else ifwasweapon RPG |
2219 | { |
2221 | { |
2220 | sound SQUISH2 |
2222 | sound SQUISH2 |
2221 | // state standard_jibs |
2223 | // state standard_jibs |
2222 | // state standard_jibs |
2224 | // state standard_jibs |
2223 | state standard_jibs |
2225 | state standard_jibs |
2224 | killit |
2226 | killit |
2225 | } |
2227 | } |
2226 | else |
2228 | else |
2227 | ai AIELFGUNDYING |
2229 | ai AIELFGUNDYING |
2228 | 2230 | ||
2229 | } |
2231 | } |
2230 | else |
2232 | else |
2231 | { |
2233 | { |
2232 | state random_wall_jibs |
2234 | state random_wall_jibs |
2233 | ifwasweapon SHRINKSPARK |
2235 | ifwasweapon SHRINKSPARK |
2234 | { |
2236 | { |
2235 | sound ACTOR_SHRINKING |
2237 | sound ACTOR_SHRINKING |
2236 | ai AIELFGUNSHRINKING |
2238 | ai AIELFGUNSHRINKING |
2237 | } |
2239 | } |
2238 | else ifwasweapon GROWSPARK |
2240 | else ifwasweapon GROWSPARK |
2239 | sound EXPANDERHIT |
2241 | sound EXPANDERHIT |
2240 | else |
2242 | else |
2241 | ifrnd 32 |
2243 | ifrnd 32 |
2242 | ai AIELFGUNSHOOTING |
2244 | ai AIELFGUNSHOOTING |
2243 | } |
2245 | } |
2244 | ends |
2246 | ends |
2245 | 2247 | ||
2246 | state elfgunshrinkstate |
2248 | state elfgunshrinkstate |
2247 | 2249 | ||
2248 | ifcount SHRUNKDONECOUNT |
2250 | ifcount SHRUNKDONECOUNT |
2249 | ai AIELFGUNSEEKING |
2251 | ai AIELFGUNSEEKING |
2250 | else ifcount SHRUNKCOUNT |
2252 | else ifcount SHRUNKCOUNT |
2251 | sizeto 32 27 // sizeto 48 40 |
2253 | sizeto 32 27 // sizeto 48 40 |
2252 | else |
2254 | else |
2253 | state genericshrunkcode |
2255 | state genericshrunkcode |
2254 | 2256 | ||
2255 | ends |
2257 | ends |
2256 | 2258 | ||
2257 | state elfgundyingstate |
2259 | state elfgundyingstate |
2258 | 2260 | ||
2259 | ifactioncount 4 |
2261 | ifactioncount 4 |
2260 | { |
2262 | { |
2261 | ifrnd 64 |
2263 | ifrnd 64 |
2262 | spawn BLOODPOOL |
2264 | spawn BLOODPOOL |
2263 | state rf |
2265 | state rf |
2264 | iffloordistl 8 |
2266 | iffloordistl 8 |
2265 | sound THUD |
2267 | sound THUD |
2266 | action AELFGUNDEAD |
2268 | action AELFGUNDEAD |
2267 | move elfgunstopped |
2269 | move elfgunstopped |
2268 | break |
2270 | break |
2269 | } |
2271 | } |
2270 | 2272 | ||
2271 | ends |
2273 | ends |
2272 | 2274 | ||
2273 | useractor enemy ELFGUN ELFGUNSTRENGTH |
2275 | useractor enemy ELFGUN ELFGUNSTRENGTH |
2274 | fall |
2276 | fall |
2275 | state checksquished |
2277 | state checksquished |
2276 | 2278 | ||
2277 | ifaction AELFGUNDEAD |
2279 | ifaction AELFGUNDEAD |
2278 | { |
2280 | { |
2279 | ifrespawn |
2281 | ifrespawn |
2280 | ifcount RESPAWNACTORTIME |
2282 | ifcount RESPAWNACTORTIME |
2281 | { |
2283 | { |
2282 | spawn TRANSPORTERSTAR |
2284 | spawn TRANSPORTERSTAR |
2283 | cstat 257 |
2285 | cstat 257 |
2284 | strength ELFGUNSTRENGTH |
2286 | strength ELFGUNSTRENGTH |
2285 | ai AIELFGUNSEEKING |
2287 | ai AIELFGUNSEEKING |
2286 | } |
2288 | } |
2287 | else |
2289 | else |
2288 | { |
2290 | { |
2289 | strength 0 |
2291 | strength 0 |
2290 | ifhitweapon |
2292 | ifhitweapon |
2291 | ifwasweapon RADIUSEXPLOSION |
2293 | ifwasweapon RADIUSEXPLOSION |
2292 | { |
2294 | { |
2293 | sound SQUISH2 |
2295 | sound SQUISH2 |
2294 | // state standard_jibs |
2296 | // state standard_jibs |
2295 | // state standard_jibs |
2297 | // state standard_jibs |
2296 | state standard_jibs |
2298 | state standard_jibs |
2297 | killit |
2299 | killit |
2298 | } |
2300 | } |
2299 | break |
2301 | break |
2300 | } |
2302 | } |
2301 | break |
2303 | break |
2302 | } |
2304 | } |
2303 | else ifaction AELFGUNFROZEN |
2305 | else ifaction AELFGUNFROZEN |
2304 | { |
2306 | { |
2305 | ifcount THAWTIME |
2307 | ifcount THAWTIME |
2306 | { |
2308 | { |
2307 | ai AIELFGUNSEEKING |
2309 | ai AIELFGUNSEEKING |
2308 | getlastpal |
2310 | getlastpal |
2309 | } |
2311 | } |
2310 | else |
2312 | else |
2311 | ifcount FROZENDRIPTIME |
2313 | ifcount FROZENDRIPTIME |
2312 | ifrnd 8 |
2314 | ifrnd 8 |
2313 | spawn WATERDRIP |
2315 | spawn WATERDRIP |
2314 | 2316 | ||
2315 | ifhitweapon |
2317 | ifhitweapon |
2316 | { // state elfgunhitstate |
2318 | { // state elfgunhitstate |
2317 | ifwasweapon FREEZEBLAST |
2319 | ifwasweapon FREEZEBLAST |
2318 | { |
2320 | { |
2319 | strength 0 |
2321 | strength 0 |
2320 | break |
2322 | break |
2321 | } |
2323 | } |
2322 | addkills 1 |
2324 | addkills 1 |
2323 | lotsofglass 30 |
2325 | lotsofglass 30 |
2324 | ifrnd 84 |
2326 | ifrnd 84 |
2325 | spawn BLOODPOOL |
2327 | spawn BLOODPOOL |
2326 | sound GLASS_BREAKING |
2328 | sound GLASS_BREAKING |
2327 | killit |
2329 | killit |
2328 | } |
2330 | } |
2329 | ifp pfacing |
2331 | ifp pfacing |
2330 | ifpdistl FROZENQUICKKICKDIST |
2332 | ifpdistl FROZENQUICKKICKDIST |
2331 | pkick |
2333 | pkick |
2332 | break |
2334 | break |
2333 | } |
2335 | } |
2334 | else |
2336 | else |
2335 | ifai AIELFGUNDYING |
2337 | ifai AIELFGUNDYING |
2336 | state elfgundyingstate |
2338 | state elfgundyingstate |
2337 | 2339 | ||
2338 | ifai AIELFGUNSHRINKING |
2340 | ifai AIELFGUNSHRINKING |
2339 | nullop |
2341 | nullop |
2340 | else ifai AIELFGUNGROW |
2342 | else ifai AIELFGUNGROW |
2341 | nullop |
2343 | nullop |
2342 | else ifhitweapon |
2344 | else ifhitweapon |
2343 | state elfgunhitstate |
2345 | state elfgunhitstate |
2344 | 2346 | ||
2345 | ifai 0 |
2347 | ifai 0 |
2346 | { |
2348 | { |
2347 | ai AIELFGUNSEEKING |
2349 | ai AIELFGUNSEEKING |
2348 | cstat 257 |
2350 | cstat 257 |
2349 | // clipdist 32 |
2351 | // clipdist 32 |
2350 | sizeat 32 27 // sizeat 42 36 |
2352 | sizeat 32 27 // sizeat 42 36 |
2351 | strength ELFGUNSTRENGTH |
2353 | strength ELFGUNSTRENGTH |
2352 | } |
2354 | } |
2353 | else ifai AIELFGUNSEEKING state elfgunseekstate |
2355 | else ifai AIELFGUNSEEKING state elfgunseekstate |
2354 | else ifai AIELFGUNHUNTING state elfgunhuntstate |
2356 | else ifai AIELFGUNHUNTING state elfgunhuntstate |
2355 | else ifai AIELFGUNIQ state elfguniqstate |
2357 | else ifai AIELFGUNIQ state elfguniqstate |
2356 | else ifai AIELFGUNSHOOTING state elfgunshootstate |
2358 | else ifai AIELFGUNSHOOTING state elfgunshootstate |
2357 | else ifai AIELFGUNGROW state genericgrowcode |
2359 | else ifai AIELFGUNGROW state genericgrowcode |
2358 | 2360 | ||
2359 | ifai AIELFGUNSHRINKING state elfgunshrinkstate |
2361 | ifai AIELFGUNSHRINKING state elfgunshrinkstate |
2360 | 2362 | ||
2361 | enda |
2363 | enda |
2362 | 2364 | ||
2363 | useractor enemystayput ELFGUNSTAYPUT ELFGUNSTRENGTH |
2365 | useractor enemystayput ELFGUNSTAYPUT ELFGUNSTRENGTH |
2364 | ai AIELFGUNSEEKING |
2366 | ai AIELFGUNSEEKING |
2365 | cstat 257 |
2367 | cstat 257 |
2366 | // clipdist 32 |
2368 | // clipdist 32 |
2367 | cactor ELFGUN |
2369 | cactor ELFGUN |
2368 | break |
2370 | break |
2369 | enda |
2371 | enda |
2370 | 2372 | ||
2371 | state present |
2373 | state present |
2372 | fall |
2374 | fall |
2373 | sizeat 20 20 |
2375 | sizeat 20 20 |
2374 | cstat 257 |
2376 | cstat 257 |
2375 | clipdist 16 |
2377 | clipdist 16 |
2376 | ends |
2378 | ends |
2377 | 2379 | ||
2378 | state present1 |
2380 | state present1 |
2379 | ifp pshrunk nullop else |
2381 | ifp pshrunk nullop else |
2380 | ifp palive |
2382 | ifp palive |
2381 | ifcount 6 |
2383 | ifcount 6 |
2382 | ifpdistl RETRIEVEDISTANCE |
2384 | ifpdistl RETRIEVEDISTANCE |
2383 | ifcanseetarget |
2385 | ifcanseetarget |
2384 | { |
2386 | { |
2385 | sound RIP_PAPER |
2387 | sound RIP_PAPER |
2386 | ifvarl temp 1 |
2388 | ifvarl temp 1 |
2387 | { |
2389 | { |
2388 | ifrnd 128 |
2390 | ifrnd 128 |
2389 | spawn SHIELD |
2391 | spawn SHIELD |
2390 | else |
2392 | else |
2391 | spawn SIXPAK |
2393 | spawn SIXPAK |
2392 | } |
2394 | } |
2393 | else |
2395 | else |
2394 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
2396 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
2395 | killit |
2397 | killit |
2396 | } |
2398 | } |
2397 | ends |
2399 | ends |
2398 | 2400 | ||
2399 | state present2 |
2401 | state present2 |
2400 | ifp pshrunk nullop else |
2402 | ifp pshrunk nullop else |
2401 | ifp palive |
2403 | ifp palive |
2402 | ifcount 6 |
2404 | ifcount 6 |
2403 | ifpdistl RETRIEVEDISTANCE |
2405 | ifpdistl RETRIEVEDISTANCE |
2404 | ifcanseetarget |
2406 | ifcanseetarget |
2405 | { |
2407 | { |
2406 | sound RIP_PAPER |
2408 | sound RIP_PAPER |
2407 | ifvarl temp 1 |
2409 | ifvarl temp 1 |
2408 | { |
2410 | { |
2409 | ifrnd 128 |
2411 | ifrnd 128 |
2410 | spawn CHAINGUNSPRITE |
2412 | spawn CHAINGUNSPRITE |
2411 | else |
2413 | else |
2412 | spawn SHOTGUNSPRITE |
2414 | spawn SHOTGUNSPRITE |
2413 | } |
2415 | } |
2414 | else |
2416 | else |
2415 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
2417 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
2416 | killit |
2418 | killit |
2417 | } |
2419 | } |
2418 | ends |
2420 | ends |
2419 | 2421 | ||
2420 | 2422 | ||
2421 | useractor notenemy XMASPRESENT 0 // ELFGUN |
2423 | useractor notenemy XMASPRESENT 0 // ELFGUN |
2422 | state present |
2424 | state present |
2423 | state present1 |
2425 | state present1 |
2424 | enda |
2426 | enda |
2425 | 2427 | ||
2426 | useractor notenemy XMASPRESENT2 0 // ELFUZI |
2428 | useractor notenemy XMASPRESENT2 0 // ELFUZI |
2427 | state present |
2429 | state present |
2428 | state present2 |
2430 | state present2 |
2429 | enda |
2431 | enda |
2430 | 2432 | ||
2431 | 2433 | ||
2432 | action VOIDACTION |
2434 | action VOIDACTION |
2433 | move NULLSPEED |
2435 | move NULLSPEED |
2434 | 2436 | ||
2435 | ai MAKENOISE VOIDACTION NULLSPEED geth getv |
2437 | ai MAKENOISE VOIDACTION NULLSPEED geth getv |
2436 | 2438 | ||
2437 | useractor notenemy NOISEMAKER 999 |
2439 | useractor notenemy NOISEMAKER 999 |
2438 | sizeat 48 40 |
2440 | sizeat 48 40 |
2439 | cstat 17 |
2441 | cstat 17 |
2440 | 2442 | ||
2441 | ifai 0 ai MAKENOISE |
2443 | ifai 0 ai MAKENOISE |
2442 | 2444 | ||
2443 | ifspritepal 21 |
2445 | ifspritepal 21 |
2444 | { |
2446 | { |
2445 | ifhitweapon |
2447 | ifhitweapon |
2446 | ifcount 24 |
2448 | ifcount 24 |
2447 | { |
2449 | { |
2448 | strength 999 |
2450 | strength 999 |
2449 | ifrnd 128 |
2451 | ifrnd 128 |
2450 | sound MOVIE2 |
2452 | sound MOVIE2 |
2451 | else |
2453 | else |
2452 | sound MOVIE3 |
2454 | sound MOVIE3 |
2453 | resetcount |
2455 | resetcount |
2454 | } |
2456 | } |
2455 | } |
2457 | } |
2456 | else |
2458 | else |
2457 | hitradius 4096 1 1 1 1 |
2459 | hitradius 4096 1 1 1 1 |
2458 | enda |
2460 | enda |
2459 | 2461 | ||
2460 | useractor notenemy MALEGEEK 20 |
2462 | useractor notenemy MALEGEEK 20 |
2461 | ifhitweapon |
2463 | ifhitweapon |
2462 | { |
2464 | { |
2463 | guts JIBS6 3 |
2465 | guts JIBS6 3 |
2464 | sound SQUISH2 |
2466 | sound SQUISH2 |
2465 | ifdead |
2467 | ifdead |
2466 | { |
2468 | { |
2467 | stopsound MALECAROL |
2469 | stopsound MALECAROL |
2468 | guts JIBS6 2 |
2470 | guts JIBS6 2 |
2469 | guts JIBS6 3 |
2471 | guts JIBS6 3 |
2470 | guts JIBS6 4 |
2472 | guts JIBS6 4 |
2471 | sound MALECAROL_DEAD |
2473 | sound MALECAROL_DEAD |
2472 | globalsound MOUSEANNOY |
2474 | globalsound MOUSEANNOY |
2473 | killit |
2475 | killit |
2474 | } |
2476 | } |
2475 | } |
2477 | } |
2476 | 2478 | ||
2477 | ifcount 225 |
2479 | ifcount 225 |
2478 | { |
2480 | { |
2479 | sound MALECAROL |
2481 | sound MALECAROL |
2480 | resetcount |
2482 | resetcount |
2481 | } |
2483 | } |
2482 | enda |
2484 | enda |
2483 | 2485 | ||
2484 | useractor notenemy FEMALEGEEK 20 |
2486 | useractor notenemy FEMALEGEEK 20 |
2485 | ifhitweapon |
2487 | ifhitweapon |
2486 | { |
2488 | { |
2487 | guts JIBS6 3 |
2489 | guts JIBS6 3 |
2488 | sound SQUISH2 |
2490 | sound SQUISH2 |
2489 | ifdead |
2491 | ifdead |
2490 | { |
2492 | { |
2491 | stopsound FEMALECAROL |
2493 | stopsound FEMALECAROL |
2492 | guts JIBS6 2 |
2494 | guts JIBS6 2 |
2493 | guts JIBS6 3 |
2495 | guts JIBS6 3 |
2494 | guts JIBS6 4 |
2496 | guts JIBS6 4 |
2495 | sound FEMALECAROL_DEAD |
2497 | sound FEMALECAROL_DEAD |
2496 | killit |
2498 | killit |
2497 | } |
2499 | } |
2498 | } |
2500 | } |
2499 | 2501 | ||
2500 | ifcount 225 |
2502 | ifcount 225 |
2501 | { |
2503 | { |
2502 | sound FEMALECAROL |
2504 | sound FEMALECAROL |
2503 | resetcount |
2505 | resetcount |
2504 | } |
2506 | } |
2505 | enda |
2507 | enda |
2506 | 2508 | ||
2507 | state mariocode |
2509 | state mariocode |
2508 | cstat 257 |
2510 | cstat 257 |
2509 | sizeat 62 62 |
2511 | sizeat 62 62 |
2510 | ends |
2512 | ends |
2511 | 2513 | ||
2512 | useractor notenemy NWMARIO 0 |
2514 | useractor notenemy NWMARIO 0 |
2513 | state mariocode |
2515 | state mariocode |
2514 | enda |
2516 | enda |
2515 | 2517 | ||
2516 | useractor notenemy NWMARIO2 0 |
2518 | useractor notenemy NWMARIO2 0 |
2517 | state mariocode |
2519 | state mariocode |
2518 | enda |
2520 | enda |
2519 | 2521 |