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// Maphacks for Duke3D HRP
1
// Maphacks for Duke3D HRP
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// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
2
// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
3
// Reviewed by NightFright (December 2008)
3
// Reviewed by NightFright (July 2010)
-
 
4
 
-
 
5
 
4
 
6
 
5
// CHARACTERS
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// CHARACTERS
6
 
8
 
7
// Slime babes
9
// Slime babes
8
sprite 22 angoff -256
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sprite 22 angoff -256
9
 
11
 
10
 
12
 
11
 
13
 
12
// PROPS
14
// PROPS
13
 
15
 
14
// Cinema sign
16
// Cinema sign
15
sprite 348 angoff 512
17
sprite 348 angoff 512
16
sprite 399 angoff -512
18
sprite 399 angoff -512
17
 
19
 
18
// Fire hydrant
20
// Fire hydrant
19
sprite 215 angoff -512
21
sprite 215 angoff -512
20
 
22
 
21
// Rubbercans
23
// Rubbercans
22
sprite 162 angoff 128
24
sprite 162 angoff 128
23
sprite 384 angoff 256
25
sprite 384 angoff 256
24
sprite 385 angoff 192
26
sprite 385 angoff 192
25
 
27
 
26
 
28
 
27
 
29
 
28
// ITEMS/POWERUPS
30
// ITEMS/POWERUPS
29
 
31
 
30
// Armor
32
// Armor
31
sprite 532 angoff -256
33
sprite 532 angoff -256
32
 
34
 
33
// Health +10
35
// Health +10
34
sprite 41 angoff -512
36
sprite 41 angoff -512
35
 
37
 
36
// Health +30
38
// Health +30
37
sprite 42 angoff 1024
39
sprite 42 angoff 1024
38
sprite 43 angoff 256
40
sprite 43 angoff 256
39
sprite 78 angoff 128
41
sprite 78 angoff 128
40
sprite 171 angoff 256
42
sprite 171 angoff 256
41
sprite 173 angoff 384
43
sprite 173 angoff 384
42
sprite 531 angoff -768
44
sprite 531 angoff -768
43
sprite 549 angoff 256
45
sprite 549 angoff 256
44
sprite 577 angoff -256
46
sprite 577 angoff -256
45
sprite 621 angoff 768
47
sprite 621 angoff 768
46
 
48
 
47
// HoloDuke
49
// HoloDuke
48
sprite 297 angoff 1024 
50
sprite 297 angoff 1024 
49
sprite 411 angoff 768
51
sprite 411 angoff 768
50
 
52
 
51
// Jetpack
53
// Jetpack
52
sprite 447 angoff -512
54
sprite 447 angoff -512
53
sprite 633 angoff 512
55
sprite 633 angoff 512
54
 
56
 
55
// Keycards (R)
57
// Keycards (R)
56
sprite 451 angoff 256
58
sprite 451 angoff 256
57
 
59
 
58
// MedKit
60
// MedKit
59
sprite 376 angoff 1024
61
sprite 376 angoff 1024
60
 
62
 
61
// Nightvision
63
// Nightvision
62
sprite 25 angoff 1024 // Dukematch only
64
sprite 25 angoff 1024 // Dukematch only
63
 
65
 
64
 
66
 
65
 
67
 
66
// WEAPONS/AMMO
68
// WEAPONS/AMMO
67
 
69
 
68
// Pistol & ammo
70
// Pistol & ammo
69
sprite 548 angoff 512
71
sprite 548 angoff 512
70
sprite 617 angoff -512
72
sprite 617 angoff -512
71
sprite 619 angoff 512
73
sprite 619 angoff 512
72
 
74
 
73
// Shotgun & ammo
75
// Shotgun & ammo
74
sprite 44 angoff -512
76
sprite 44 angoff -512
75
sprite 112 angoff -1280
77
sprite 112 angoff -1280
76
sprite 113 angoff -768
78
sprite 113 angoff -768
77
sprite 199 angoff -256 // flipped sprite
79
sprite 199 angoff -256 // flipped sprite
78
 
80
 
79
// Chaingun & ammo
81
// Chaingun & ammo
80
sprite 45 angoff 512
82
sprite 45 angoff 512
81
sprite 530 angoff 512 // Dukematch only
83
sprite 530 angoff 512 // Dukematch only
82
 
84
 
83
// RPG & ammo
85
// RPG & ammo
84
sprite 82 angoff 1024
86
sprite 82 angoff 1024
85
sprite 87 angoff 1024 // Dukematch only
87
sprite 87 angoff 1024 // Dukematch only
86
sprite 180 angoff -768
88
sprite 180 angoff -768
87
sprite 192 angoff -512
89
sprite 192 angoff -512
88
sprite 431 angoff 1024
90
sprite 431 angoff 1024
89
 
91
 
90
// Pipebombs
92
// Pipebombs
91
sprite 27 angoff 768
93
sprite 27 angoff 768
92
sprite 535 angoff -384 // Dukematch only
94
sprite 535 angoff -384 // Dukematch only
93
sprite 632 angoff -256
95
sprite 632 angoff -256
94
 
96
 
95
 
97
 
96
 
98
 
97
// OVERRIDE
99
// OVERRIDE
98
 
100
 
99
// Fixes for badly aligned sprites
101
// Fixes for badly aligned sprites
100
sprite 72 mdzoff -250000 // fence (rooftop)
102
sprite 72 mdzoff -250000 // fence (rooftop)
101
sprite 72 pitch 1
103
sprite 72 pitch 1
102
sprite 72 roll 5
104
sprite 72 roll 5
103
sprite 73 mdzoff -250000 // fence (rooftop)
105
sprite 73 mdzoff -250000 // fence (rooftop)
104
sprite 73 pitch 1
106
sprite 73 pitch 1
105
sprite 73 roll -1
107
sprite 73 roll -1
106
sprite 115 mdzoff -700000 // fence (rooftop)
108
sprite 115 mdzoff -700000 // fence (rooftop)
107
sprite 115 pitch 1
109
sprite 115 pitch 1
108
sprite 117 mdzoff -700000 // fence (rooftop)
110
sprite 117 mdzoff -700000 // fence (rooftop)
109
sprite 117 pitch 1
111
sprite 117 pitch 1
110
sprite 118 mdzoff -700000 // fence (rooftop)
112
sprite 118 mdzoff -700000 // fence (rooftop)
111
sprite 118 pitch 1
113
sprite 118 pitch 1
112
sprite 119 mdzoff -700000 // fence (rooftop)
114
sprite 119 mdzoff -700000 // fence (rooftop)
113
sprite 119 pitch 1
115
sprite 119 pitch 1
114
sprite 119 roll 1
116
sprite 119 roll 1
115
sprite 120 mdzoff -700000 // fence (rooftop)
117
sprite 120 mdzoff -700000 // fence (rooftop)
116
sprite 120 pitch 1
118
sprite 120 pitch 1
117
sprite 121 mdzoff -700000 // fence (rooftop)
119
sprite 121 mdzoff -700000 // fence (rooftop)
118
sprite 121 pitch 1
120
sprite 121 pitch 1
119
sprite 122 mdzoff -700000 // fence (rooftop)
121
sprite 122 mdzoff -700000 // fence (rooftop)
120
sprite 122 pitch 1
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sprite 122 pitch 1
121
sprite 123 mdzoff -700000 // fence (rooftop)
123
sprite 123 mdzoff -700000 // fence (rooftop)
122
sprite 123 pitch 1
124
sprite 123 pitch 1
123
sprite 124 mdzoff -700000 // fence (rooftop)
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sprite 124 mdzoff -700000 // fence (rooftop)
124
sprite 124 pitch 1
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sprite 124 pitch 1
125
sprite 125 mdzoff -700000 // fence (rooftop)
127
sprite 125 mdzoff -700000 // fence (rooftop)
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sprite 125 pitch 1
128
sprite 125 pitch 1
127
sprite 126 mdzoff -700000 // fence (rooftop)
129
sprite 126 mdzoff -700000 // fence (rooftop)
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sprite 126 pitch 1
130
sprite 126 pitch 1
129
sprite 127 mdzoff -700000 // fence (rooftop)
131
sprite 127 mdzoff -700000 // fence (rooftop)
130
sprite 127 pitch 1
132
sprite 127 pitch 1
131
sprite 128 mdzoff -700000 // fence (rooftop)
133
sprite 128 mdzoff -700000 // fence (rooftop)
132
sprite 128 pitch 1
134
sprite 128 pitch 1
133
sprite 128 roll 1
135
sprite 128 roll 1
134
sprite 129 mdzoff -700000 // fence (rooftop)
136
sprite 129 mdzoff -700000 // fence (rooftop)
135
sprite 129 pitch 1
137
sprite 129 pitch 1
136
sprite 130 mdzoff -700000 // fence (rooftop)
138
sprite 130 mdzoff -700000 // fence (rooftop)
137
sprite 130 pitch 1
139
sprite 130 pitch 1
138
sprite 131 mdzoff -700000 // fence (rooftop)
140
sprite 131 mdzoff -700000 // fence (rooftop)
139
sprite 131 pitch 1
141
sprite 131 pitch 1
140
sprite 132 mdzoff -700000 // fence (rooftop)
142
sprite 132 mdzoff -700000 // fence (rooftop)
141
sprite 132 pitch 1
143
sprite 132 pitch 1
142
sprite 133 mdzoff -700000 // fence (rooftop)
144
sprite 133 mdzoff -700000 // fence (rooftop)
143
sprite 133 pitch 1
145
sprite 133 pitch 1
144
sprite 134 mdzoff -700000 // fence (rooftop)
146
sprite 134 mdzoff -700000 // fence (rooftop)
145
sprite 134 pitch 1
147
sprite 134 pitch 1
146
sprite 135 mdzoff -700000 // fence (rooftop)
148
sprite 135 mdzoff -700000 // fence (rooftop)
147
sprite 135 pitch 1
149
sprite 135 pitch 1
148
sprite 136 mdzoff -700000 // fence (rooftop)
150
sprite 136 mdzoff -700000 // fence (rooftop)
149
sprite 136 pitch 1
151
sprite 136 pitch 1
150
sprite 137 mdzoff -700000 // fence (rooftop)
152
sprite 137 mdzoff -700000 // fence (rooftop)
151
sprite 137 pitch 1
153
sprite 137 pitch 1
152
sprite 137 roll 1
154
sprite 137 roll 1
153
sprite 138 mdzoff -250000 // fence (rooftop)
155
sprite 138 mdzoff -250000 // fence (rooftop)
154
sprite 138 pitch 1
156
sprite 138 pitch 1
155
sprite 139 mdzoff -700000 // fence (rooftop)
157
sprite 139 mdzoff -700000 // fence (rooftop)
156
sprite 139 pitch 1
158
sprite 139 pitch 1
157
sprite 140 mdzoff -700000 // fence (rooftop)
159
sprite 140 mdzoff -700000 // fence (rooftop)
158
sprite 140 pitch 1
160
sprite 140 pitch 1
159
sprite 141 mdzoff -700000 // fence (rooftop)
161
sprite 141 mdzoff -700000 // fence (rooftop)
160
sprite 141 pitch 1
162
sprite 141 pitch 1
161
sprite 168 away1 // in the security room
163
sprite 168 away1 // in the security room
162
sprite 178 away1 // burning trash
164
sprite 178 away1 // burning trash
163
sprite 384 mdzoff -600000 // rubbercan near cash register
165
sprite 384 mdzoff -600000 // rubbercan near cash register
164
sprite 384 pitch 1
166
sprite 384 pitch 1
165
sprite 574 mdzoff -700000 // fence (rooftop)
167
sprite 574 mdzoff -700000 // fence (rooftop)
166
sprite 574 pitch 1
168
sprite 574 pitch 1
167
sprite 575 mdzoff -700000 // fence (rooftop)
169
sprite 575 mdzoff -700000 // fence (rooftop)
168
sprite 575 pitch 1
170
sprite 575 pitch 1
169
sprite 575 roll 1
171
sprite 575 roll 1
170
sprite 588 away1 // security screen near "Innocent" sign
172
sprite 588 away1 // security screen near "Innocent" sign
171
sprite 632 mdzoff 1500000 // pipebomb box in secret area
173
sprite 632 mdzoff 1500000 // pipebomb box in secret area
172
sprite 632 pitch 1
174
sprite 632 pitch 1
173
 
175
 
174
// Forcing any floor aligned model to be rendered as sprite
176
// Forcing any floor aligned model to be rendered as sprite
175
sprite 47 notmd
177
sprite 47 notmd
176
sprite 165 notmd
178
sprite 165 notmd
177
sprite 166 notmd
179
sprite 166 notmd
178
sprite 249 notmd
180
sprite 249 notmd
179
sprite 250 notmd
181
sprite 250 notmd
180
sprite 251 notmd
182
sprite 251 notmd
181
sprite 252 notmd
183
sprite 252 notmd
182
sprite 552 notmd
184
sprite 552 notmd
183
 
185
 
184
// Switches to be hidden
186
// Switches to be hidden
185
sprite 298 notmd // Arcade game
187
sprite 298 notmd // Arcade game
186
sprite 543 notmd // Cash register
188
sprite 543 notmd // Cash register
187
 
189
 
188
 
190
 
189
//light sector     x     y     z   range  r   g   b   radi  fade angle  horiz  mins maxs prio tile
-
 
190
 
191
 
191
//bathroom spotlight
-
 
192
light   139    27910 42254  -22000  7000 255 255 255  375   200   12    -150    15   -8    0     0
-
 
193
light   139    27910 42818  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
-
 
194
light   139    27910 41876  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
-
 
195
 
-
 
196
//rooftop spotlight
-
 
197
light   307   -23146 19439 -297996 30000 200 250 220  150   140 1390       0     0    0    0     0
-
 
198
//rooftop back light
-
 
199
light   307   -32256  1280 -297996 30000  25  50  25    0     0    0       0     0    0    0     0
-
 
200
 
-
 
201
// lobby ceiling spotlight
-
 
202
light   133    22016 43520  -47104  6500 255 255 255  400   250 1540    -450    15  -21    0     0
-
 
203
light   133    22016 43520  -43000  3000 220 220 220    0     0    0       0    15  -21    0     0
-
 
204
 
-
 
205
// lobby elevator spotlight
192
// LIGHTS (by Devastator)
206
light   297    19136 48704  -38912  5000 255 255 255  500   300 1775     100     0    0    0     0
-
 
207
light   297    19136 48704  -38912  2000 100 100 100    0     0    0       0     0    0    0     0
-
 
208
 
193
 
209
// elevator light
194
//    sect   x     y       z   range   r   g   b  rad  fade  ang   horiz  mins maxs prio  tile
210
light    55    18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0
195
light  55  18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0
211
 
-
 
212
// arcade spotlight
196
light  66  22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0
213
light   158    16640 53120  -52224  3000 255 255 255  200   150  512    -100     0    0    0     0
197
light  67  26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
214
light   159    16640 52864  -52224  3000 255 255 255  200   150 1536    -100     0    0    0     0
198
light  67  26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
215
 
-
 
216
// Arcade sign
-
 
217
light   297    19136 48704  -11264  1024 200   0   0    0     0    0       0     0    0    0     0
199
light  67  26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
-
 
200
light  72  22016 45300   -6144  4000 255 255 255  400   300  512     100    13    0    0  9000
218
light   220    17472 50608  -35840  1024 200   0   0    0     0    0       0     0    0    0     0
201
light  72  22016 45545  -11144   500 255 255 255    0     0    0       0    13    0    0     0
219
 
-
 
220
// Aracde locked room
-
 
221
light    89    16192 57600  -63232  3000 200 200 200  450   200 1536    -500     0    0    0     0
202
light  72  22016 45545   -1144   500 255 255 255    0     0    0       0    13    0    0     0
222
light    89    15936 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
203
light  89  15936 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
-
 
204
light  89  16192 57600  -63232  3000 200 200 200  450   200 1536    -500     0    0    0     0
223
light    89    16448 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
205
light  89  16448 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
224
 
-
 
225
// Counter light
-
 
226
light    66    22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0
206
light  90  22016 48832  -94976  2500 160 160 150    0     0    0       0    16    0    0     0
227
 
-
 
228
//Innocent light
-
 
229
light   290    -1550 40448  -102376  5000 255 255 255 350   150    0    -500     0    0    0     0
207
light  90  22016 48832  -94976  8000 255 255 250  300   200 1536    -600    16    0    0     0
230
light   290    -1550 40448  -101376  2000 200 200 200   0     0    0       0     0    0    0     0
208
light 105  21792 53664 -103168  9000 255 255 250  300   200  512    -500    15    6    0     0
231
 
-
 
232
//Cinema Sign
-
 
233
light   180    13000 48128  -85632  3000 255   0   0    0     0    0       0     0    0    0     0
209
light 115  18084 57216  -13056  1600 200 200 200    0     0    0       0    22    0    0     0
234
light   180    13000 48128  -55632  3000 255   0   0    0     0    0       0     0    0    0     0
210
light 118  16384 57952  -13056  2048 200 200 200  300   200  512    -500    22    0    0     0
235
 
-
 
236
// Entrence light
-
 
237
light   204    14080 46080   -5120  2500 255 255 255    0     0    0       0    11    7    0     0
211
light 133  22016 43520  -47104  6500 255 255 255  400   250 1540    -450    15  -21    0     0
238
 
-
 
239
// "sky"light
-
 
240
light   255      300 42313 -460800 45000 200 250 220  120    50  100    -300     0    0    0     0
212
light 133  22016 43520  -43000  3000 220 220 220    0     0    0       0    15  -21    0     0
241
 
-
 
242
//End level red light
-
 
243
light   136    19200 61184  -69000  4000 255   0   0    0     0    0       0     0    0    0     0
213
light 136  19200 61184  -69000  4000 255   0   0    0     0    0       0     0    0    0     0
244
 
-
 
245
//Exit sign
-
 
246
light   302    18752 57216  -18432   500 200  50   0    0     0    0       0     0    0    0     0
-
 
247
light   151    16384 58880   -9216   500 200  50   0    0     0    0       0     0    0    0     0
-
 
248
light   165    15296 60920  -58112   500 200  50   0    0     0    0       0     0    0    0     0
-
 
249
 
-
 
250
//Security screens
-
 
251
//Hidden apartment
-
 
252
light   192      960 47744  -54272  1000   0 100  20    0     0    0       0     0    0    0     0
214
light 139  27910 42254  -22000  7000 255 255 255  375   200   12    -150    15   -8    0     0
253
//lobby
-
 
254
light   260    18400 48128   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
215
light 139  27910 42818  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
255
// Ventialtion room
-
 
256
light   211    26160 46400  -53248  1000   0 100  20    0     0    0       0     0    0    0     0
216
light 139  27910 41876  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
257
// room behind counter
-
 
258
light   142    25504 39168   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
217
light 142  25504 39168   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
259
// behind screen
-
 
260
light   149    19456 60128  -18432  1000   0 100  20    0     0    0       0     0    0    0     0
218
light 149  19456 60128  -18432  1000   0 100  20    0     0    0       0     0    0    0     0
261
 
-
 
262
//Theater exit
-
 
263
light   118    16384 57952  -13056  2048 200 200 200  300   200  512    -500    22    0    0     0
219
light 151  16384 58880   -9216   500 200  50   0    0     0    0       0     0    0    0     0
264
light   115    18084 57216  -13056  1600 200 200 200    0     0    0       0    22    0    0     0
220
light 158  16640 53120  -52224  3000 255 255 255  200   150  512    -100     0    0    0     0
265
 
-
 
266
//Theater celing
-
 
267
light   105    21792 53664 -103168  9000 255 255 250  300   200  512    -500    15    6    0     0
221
light 159  16640 52864  -52224  3000 255 255 255  200   150 1536    -100     0    0    0     0
268
 
-
 
269
// Behind screen mirror light
222
light 165  15296 60920  -58112   500 200  50   0    0     0    0       0     0    0    0     0
270
light   167    25344 59640  -30720  2000 255 255 255    0     0    0       0     0    0    0     0
223
light 167  25344 59640  -30720  2000 255 255 255    0     0    0       0     0    0    0     0
271
 
-
 
272
//Projector Room
-
 
273
light    90    22016 48832  -94976  8000 255 255 250  300   200 1536    -600    16    0    0     0
-
 
274
light    90    22016 48832  -94976  2500 160 160 150    0     0    0       0    16    0    0     0
224
light 180  13000 48128  -85632  3000 255   0   0    0     0    0       0     0    0    0     0
275
 
-
 
276
//Theater entrence fence light
-
 
277
light    72    22016 45545   -1144   500 255 255 255    0     0    0       0    13    0    0     0
-
 
278
light    72    22016 45545  -11144   500 255 255 255    0     0    0       0    13    0    0     0
225
light 180  13000 48128  -55632  3000 255   0   0    0     0    0       0     0    0    0     0
279
light    72    22016 45300   -6144  4000 255 255 255  400   300  512     100    13    0    0  9000
-
 
280
 
-
 
281
// Hidden apartment windows
-
 
282
light   190     2368 46464  -58568  4000 110 150 130  155   150  640      77     0    0    0  9001
-
 
283
light   189     4338 47184  -58568  4000 110 150 130  155   150  640      77     0    0    0  9001
-
 
284
light   185     7034 50364  -58568  4000 110 150 130  150   150 1024      77     0    0    0  9001
226
light 185   7034 50364  -58568  4000 110 150 130  150   150 1024      77     0    0    0  9001
285
light   186     7034 52414  -58568  4000 110 150 130  150   150 1024      77     0    0    0  9001
227
light 186   7034 52414  -58568  4000 110 150 130  150   150 1024      77     0    0    0  9001
286
 
-
 
287
// room behind counter
228
light 189   4338 47184  -58568  4000 110 150 130  155   150  640      77     0    0    0  9001
288
light    67    26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
229
light 190   2368 46464  -58568  4000 110 150 130  155   150  640      77     0    0    0  9001
289
light    67    26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
230
light 192    960 47744  -54272  1000   0 100  20    0     0    0       0     0    0    0     0
-
 
231
light 204  14080 46080   -5120  2500 255 255 255    0     0    0       0    11    7    0     0
290
light    67    26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
232
light 211  26160 46400  -53248  1000   0 100  20    0     0    0       0     0    0    0     0
291
 
-
 
292
// Body armor secrete
233
light 220  17472 50608  -35840  1024 200   0   0    0     0    0       0     0    0    0     0
293
light   242    17792 43008  -45824  1000 250 250 250    0     0    0       0     0    0    0     0
234
light 242  17792 43008  -45824  1000 250 250 250    0     0    0       0     0    0    0     0
294
 
235
light 255    300 42313 -460800 45000 200 250 220  120    50  100    -300     0    0    0     0
-
 
236
light 260  18400 48128   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
-
 
237
light 290  -1550 40448  -101376  2000 200 200 200   0     0    0       0     0    0    0     0
-
 
238
light 290  -1550 40448  -102376  5000 255 255 255 350   150    0    -500     0    0    0     0
-
 
239
light 297  19136 48704  -38912  2000 100 100 100    0     0    0       0     0    0    0     0
-
 
240
light 297  19136 48704  -11264  1024 200   0   0    0     0    0       0     0    0    0     0
-
 
241
light 297  19136 48704  -38912  5000 255 255 255  500   300 1775     100     0    0    0     0
-
 
242
light 302  18752 57216  -18432   500 200  50   0    0     0    0       0     0    0    0     0
-
 
243
light 307 -32256  1280 -297996 30000  25  50  25    0     0    0       0     0    0    0     0
-
 
244
light 307 -23146 19439 -297996 30000 200 250 220  150   140 1390       0     0    0    0     0
-
 
245
 
295

Generated by GNU Enscript 1.6.5.90.
246

Generated by GNU Enscript 1.6.5.90.
296
 
247
 
297
 
248
 
298
 
249