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Rev 5 | Rev 10 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version) |
2 | // Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version) |
3 | // Reviewed by NightFright (April 2008) |
3 | // Reviewed by NightFright (June 2009) |
4 | 4 | ||
5 | 5 | ||
6 | 6 | ||
7 | // PROPS |
7 | // PROPS |
8 | 8 | ||
9 | // Cameras |
9 | // Cameras |
10 | sprite 155 angoff -192 |
10 | sprite 155 angoff -192 |
11 | sprite 156 angoff -768 |
11 | sprite 156 angoff -768 |
12 | sprite 157 angoff 128 |
12 | sprite 157 angoff 128 |
13 | sprite 176 angoff -128 |
13 | sprite 176 angoff -128 |
14 | 14 | ||
15 | // Camera Spotlights |
15 | // Camera Spotlights |
16 | sprite 158 angoff 768 |
16 | sprite 158 angoff 768 |
17 | sprite 159 angoff -384 |
17 | sprite 159 angoff -384 |
18 | sprite 160 angoff -256 |
18 | sprite 160 angoff -256 |
19 | sprite 161 angoff -768 |
19 | sprite 161 angoff -768 |
20 | sprite 162 angoff 256 |
20 | sprite 162 angoff 256 |
21 | sprite 171 angoff 128 |
21 | sprite 171 angoff 128 |
22 | sprite 174 angoff -256 |
22 | sprite 174 angoff -256 |
23 | sprite 175 angoff -768 |
23 | sprite 175 angoff -768 |
24 | sprite 284 angoff 256 |
24 | sprite 284 angoff 256 |
25 | 25 | ||
26 | // Chopper debris |
26 | // Chopper debris |
27 | sprite 306 angoff -384 |
27 | sprite 306 angoff -384 |
28 | sprite 484 angoff -640 |
28 | sprite 484 angoff -640 |
29 | sprite 485 angoff 384 |
29 | sprite 485 angoff 384 |
30 | 30 | ||
31 | // Director's chairs |
31 | // Director's chairs |
32 | sprite 73 angoff -896 |
32 | sprite 73 angoff -896 |
33 | sprite 285 angoff -896 |
33 | sprite 285 angoff -896 |
34 | 34 | ||
35 | // Radar Dish |
35 | // Radar Dish |
36 | sprite 482 angoff -128 |
36 | sprite 482 angoff -128 |
37 | 37 | ||
38 | 38 | ||
39 | 39 | ||
40 | // ITEMS/POWERUPS |
40 | // ITEMS/POWERUPS |
41 | 41 | ||
42 | // Health +10 |
42 | // Health +10 |
43 | sprite 395 angoff 640 |
43 | sprite 395 angoff 640 |
44 | sprite 396 angoff 512 |
44 | sprite 396 angoff 512 |
45 | 45 | ||
46 | // Health +30 |
46 | // Health +30 |
47 | sprite 4 angoff -768 |
47 | sprite 4 angoff -768 |
48 | sprite 8 angoff -512 |
48 | sprite 8 angoff -512 |
49 | sprite 372 angoff -256 |
49 | sprite 372 angoff -256 |
50 | sprite 473 angoff -768 |
50 | sprite 473 angoff -768 |
51 | 51 | ||
52 | // Jetpack |
52 | // Jetpack |
53 | sprite 480 angoff -384 |
53 | sprite 480 angoff -384 |
54 | 54 | ||
55 | // Keycards (Y/B) |
55 | // Keycards (Y/B) |
56 | sprite 71 angoff -512 |
56 | sprite 71 angoff -512 |
57 | sprite 258 angoff -512 |
57 | sprite 258 angoff -512 |
58 | 58 | ||
59 | // Medkit |
59 | // Medkit |
60 | sprite 47 angoff -256 |
60 | sprite 47 angoff 256 |
61 | sprite 61 angoff 256 |
61 | sprite 61 angoff -256 |
62 | sprite 268 angoff -256 |
62 | sprite 268 angoff 256 |
63 | 63 | ||
64 | // Nightvision |
64 | // Nightvision |
65 | sprite 0 angoff -512 |
65 | sprite 0 angoff -512 |
66 | sprite 24 angoff 1024 |
66 | sprite 24 angoff 1024 |
67 | sprite 39 angoff -768 |
67 | sprite 39 angoff -768 |
68 | 68 | ||
69 | // Steroids |
69 | // Steroids |
70 | sprite 371 angoff -512 |
70 | sprite 371 angoff -512 |
71 | 71 | ||
72 | 72 | ||
73 | 73 | ||
74 | // WEAPONS/AMMO |
74 | // WEAPONS/AMMO |
75 | 75 | ||
76 | // Pistol & ammo |
76 | // Pistol & ammo |
77 | sprite 368 angoff 512 |
77 | sprite 368 angoff 512 |
78 | 78 | ||
79 | // Shotgun & ammo |
79 | // Shotgun & ammo |
80 | sprite 298 angoff -512 |
80 | sprite 298 angoff -512 |
81 | sprite 401 angoff -512 |
81 | sprite 401 angoff -512 |
82 | 82 | ||
83 | // Chaingun ammo |
83 | // Chaingun ammo |
84 | sprite 378 angoff 256 |
84 | sprite 378 angoff 256 |
85 | 85 | ||
86 | // RPG & ammo |
86 | // RPG & ammo |
87 | sprite 367 angoff -512 |
87 | sprite 367 angoff -512 |
88 | sprite 379 angoff 512 |
88 | sprite 379 angoff 512 |
89 | sprite 398 angoff -512 |
89 | sprite 398 angoff -512 |
90 | sprite 399 angoff 512 |
90 | sprite 399 angoff 512 |
91 | 91 | ||
92 | // Pipebombs |
92 | // Pipebombs |
93 | sprite 380 angoff -768 |
93 | sprite 380 angoff -768 |
94 | sprite 415 angoff 768 |
94 | sprite 415 angoff 768 |
95 | 95 | ||
96 | // Devastator & ammo |
96 | // Devastator & ammo |
97 | sprite 52 angoff 512 |
97 | sprite 52 angoff 512 |
98 | sprite 81 angoff 512 |
98 | sprite 81 angoff 512 |
99 | 99 | ||
100 | // Freezethrower & ammo |
100 | // Freezethrower & ammo |
101 | sprite 43 angoff 512 |
101 | sprite 43 angoff 512 |
102 | 102 | ||
103 | 103 | ||
104 | 104 | ||
105 | // OVERRIDE |
105 | // OVERRIDE |
106 | 106 | ||
107 | // Fixes for badly aligned sprites |
107 | // Fixes for badly aligned sprites |
108 | sprite 282 nomdanim // spinning Enforcer gib |
108 | sprite 282 nomdanim // spinning Enforcer gib |
109 | sprite 347 mdzoff -550000 // lamp above helicopter crash site |
109 | sprite 347 mdzoff -550000 // lamp above helicopter crash site |
110 | sprite 347 pitch 1 |
110 | sprite 347 pitch 1 |
111 | 111 | ||
112 | // Forcing any floor aligned model to be rendered as sprite |
112 | // Forcing any floor aligned model to be rendered as sprite |
113 | sprite 280 notmd |
113 | sprite 280 notmd |
114 | sprite 286 notmd |
114 | sprite 286 notmd |
115 | 115 | ||
116 | // Switches to be hidden |
116 | // Switches to be hidden |
117 | sprite 19 notmd // Cash register |
117 | sprite 19 notmd // Cash register |
118 | sprite 102 notmd // Screen in spaceship set |
118 | sprite 102 notmd // Screen in spaceship set |
119 | sprite 187 notmd // Telephone near subway |
119 | sprite 187 notmd // Telephone near subway |
120 | sprite 481 notmd // Rocket fin in lunar set |
120 | sprite 481 notmd // Rocket fin in lunar set |
121 | 121 | ||
122 |
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122 |
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123 | 123 | ||
124 | 124 | ||
125 | 125 |