Rev 5 | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 5 | Rev 10 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L7.MAP - "Fahrenheit" (Original Atomic Edition version) |
2 | // Level: E3L7.MAP - "Fahrenheit" (Original Atomic Edition version) |
3 | // Reviewed by NightFright (February 2009) |
3 | // Reviewed by NightFright (June 2009) |
4 | 4 | ||
5 | 5 | ||
6 | 6 | ||
7 | // PROPS |
7 | // PROPS |
8 | 8 | ||
9 | // Antenna |
9 | // Antenna |
10 | sprite 144 angoff 128 |
10 | sprite 144 angoff 128 |
11 | 11 | ||
12 | // Bottles |
12 | // Bottles |
13 | sprite 323 angoff 512 |
13 | sprite 323 angoff 512 |
14 | sprite 324 angoff 256 |
14 | sprite 324 angoff 256 |
15 | sprite 325 angoff 768 |
15 | sprite 325 angoff 768 |
16 | sprite 326 angoff 512 |
16 | sprite 326 angoff 512 |
17 | sprite 327 angoff 128 |
17 | sprite 327 angoff 128 |
18 | sprite 328 angoff 768 |
18 | sprite 328 angoff 768 |
19 | sprite 329 angoff -128 |
19 | sprite 329 angoff -128 |
20 | sprite 330 angoff 256 |
20 | sprite 330 angoff 256 |
21 | sprite 331 angoff 128 |
21 | sprite 331 angoff 128 |
22 | sprite 332 angoff -768 |
22 | sprite 332 angoff -768 |
23 | 23 | ||
24 | // Camera (KTIT studio) |
24 | // Camera (KTIT studio) |
25 | sprite 242 angoff -128 |
25 | sprite 242 angoff -128 |
26 | 26 | ||
27 | // Camera Spotlights (KTIT studio) |
27 | // Camera Spotlights (KTIT studio) |
28 | sprite 138 angoff -896 |
28 | sprite 138 angoff -896 |
29 | sprite 241 angoff -512 |
29 | sprite 241 angoff -512 |
30 | sprite 244 angoff -128 |
30 | sprite 244 angoff -128 |
31 | 31 | ||
32 | // Drinking fountain |
32 | // Drinking fountain |
33 | sprite 366 angoff 1024 |
33 | sprite 366 angoff 1024 |
34 | 34 | ||
35 | // Microphone (KTIT studio) |
35 | // Microphone (KTIT studio) |
36 | sprite 247 angoff -896 |
36 | sprite 247 angoff -896 |
37 | 37 | ||
38 | // Trashcan |
38 | // Trashcan |
39 | sprite 204 angoff 1024 |
39 | sprite 204 angoff 1024 |
40 | sprite 205 angoff 768 |
40 | sprite 205 angoff 768 |
41 | sprite 349 angoff -384 |
41 | sprite 349 angoff -384 |
42 | sprite 351 angoff -256 |
42 | sprite 351 angoff -256 |
43 | 43 | ||
44 | 44 | ||
45 | 45 | ||
46 | // ITEMS/POWERUPS |
46 | // ITEMS/POWERUPS |
47 | 47 | ||
48 | // Armor |
48 | // Armor |
49 | sprite 202 angoff -768 |
49 | sprite 202 angoff -768 |
50 | 50 | ||
51 | // Health +10 |
51 | // Health +10 |
52 | sprite 34 angoff -256 |
52 | sprite 34 angoff -256 |
53 | sprite 35 angoff -256 |
53 | sprite 35 angoff -256 |
54 | 54 | ||
55 | // Health +30 |
55 | // Health +30 |
56 | sprite 401 angoff 196 |
56 | sprite 401 angoff 196 |
57 | sprite 402 angoff -128 |
57 | sprite 402 angoff -128 |
58 | sprite 403 angoff 768 |
58 | sprite 403 angoff 768 |
59 | sprite 404 angoff 768 |
59 | sprite 404 angoff 768 |
60 | 60 | ||
61 | // Jetpack |
61 | // Jetpack |
62 | sprite 77 angoff 512 // Dukematch only |
62 | sprite 77 angoff 512 // Dukematch only |
63 | sprite 203 angoff -128 // Dukematch only |
63 | sprite 203 angoff -128 // Dukematch only |
64 | 64 | ||
65 | // Keycard (B/R/Y) |
65 | // Keycard (B/R/Y) |
66 | sprite 134 angoff 512 |
66 | sprite 134 angoff 512 |
67 | sprite 295 angoff 1024 |
67 | sprite 295 angoff 1024 |
68 | sprite 432 angoff 1024 |
68 | sprite 432 angoff 1024 |
69 | 69 | ||
70 | // Medkit |
70 | // Medkit |
- | 71 | sprite 88 angoff 512 |
|
- | 72 | sprite 192 angoff 512 |
|
71 | sprite 334 angoff 512 |
73 | sprite 334 angoff 256 |
- | 74 | sprite 422 angoff 512 |
|
72 | 75 | ||
73 | 76 | ||
74 | 77 | ||
75 | // WEAPONS/AMMO |
78 | // WEAPONS/AMMO |
76 | 79 | ||
77 | // Pistol & ammo |
80 | // Pistol & ammo |
78 | sprite 45 angoff 1024 |
81 | sprite 45 angoff 1024 |
79 | sprite 108 angoff -128 |
82 | sprite 108 angoff -128 |
80 | sprite 360 angoff 512 |
83 | sprite 360 angoff 512 |
81 | 84 | ||
82 | // Shotgun & ammo |
85 | // Shotgun & ammo |
83 | sprite 47 angoff -768 |
86 | sprite 47 angoff -768 |
84 | sprite 109 angoff 1024 |
87 | sprite 109 angoff 1024 |
85 | sprite 201 angoff 1024 |
88 | sprite 201 angoff 1024 |
86 | sprite 423 angoff 768 |
89 | sprite 423 angoff 768 |
87 | sprite 431 angoff -128 |
90 | sprite 431 angoff -128 |
88 | 91 | ||
89 | // Chaingun & ammo |
92 | // Chaingun & ammo |
90 | sprite 48 angoff 256 |
93 | sprite 48 angoff 256 |
91 | sprite 110 angoff 512 |
94 | sprite 110 angoff 512 |
92 | sprite 299 angoff -256 |
95 | sprite 299 angoff -256 |
93 | sprite 346 angoff 512 |
96 | sprite 346 angoff 512 |
94 | 97 | ||
95 | // RPG & ammo |
98 | // RPG & ammo |
96 | sprite 368 angoff -512 |
99 | sprite 368 angoff -512 |
97 | sprite 426 angoff 512 |
100 | sprite 426 angoff 512 |
98 | sprite 427 angoff 256 |
101 | sprite 427 angoff 256 |
99 | 102 | ||
100 | // Pipebombs |
103 | // Pipebombs |
101 | sprite 268 angoff 1024 |
104 | sprite 268 angoff 1024 |
102 | 105 | ||
103 | // Devastator & ammo |
106 | // Devastator & ammo |
104 | sprite 200 angoff 1024 |
107 | sprite 200 angoff 1024 |
105 | sprite 294 angoff 768 |
108 | sprite 294 angoff 768 |
106 | sprite 300 angoff 256 |
109 | sprite 300 angoff 256 |
107 | sprite 343 angoff -768 |
110 | sprite 343 angoff -768 |
108 | 111 | ||
109 | // Laser Tripbomb |
112 | // Laser Tripbomb |
110 | sprite 347 angoff -256 |
113 | sprite 347 angoff -256 |
111 | 114 | ||
112 | // Freezethrower & ammo |
115 | // Freezethrower & ammo |
113 | sprite 80 angoff -512 |
116 | sprite 80 angoff -512 |
114 | sprite 361 angoff 512 |
117 | sprite 361 angoff 512 |
115 | sprite 362 angoff 512 |
118 | sprite 362 angoff 512 |
116 | 119 | ||
117 | 120 | ||
118 | 121 | ||
119 | // OVERRIDE |
122 | // OVERRIDE |
120 | 123 | ||
121 | // Fixes for badly aligned sprites |
124 | // Fixes for badly aligned sprites |
122 | sprite 192 mdzoff 600000 // medkit |
125 | sprite 192 mdzoff 600000 // medkit |
123 | sprite 192 pitch 1 |
126 | sprite 192 pitch 1 |
124 | sprite 366 mdzoff -160000 // drinking fountain |
127 | sprite 366 mdzoff -160000 // drinking fountain |
125 | sprite 366 pitch 1 |
128 | sprite 366 pitch 1 |
126 | 129 | ||
127 | // Forcing any floor aligned model to be rendered as sprite |
130 | // Forcing any floor aligned model to be rendered as sprite |
128 | sprite 309 notmd |
131 | sprite 309 notmd |
129 | sprite 310 notmd |
132 | sprite 310 notmd |
130 | 133 | ||
131 |
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134 |
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132 | 135 | ||
133 | 136 | ||
134 | 137 |