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Rev 5 | Rev 10 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E4L11.MAP - "Area 51" (Original Atomic Edition version) |
2 | // Level: E4L11.MAP - "Area 51" (Original Atomic Edition version) |
3 | // Reviewed by NightFright (March 2009) |
3 | // Reviewed by NightFright (June 2009) |
4 | 4 | ||
5 | 5 | ||
6 | 6 | ||
7 | // PROPS |
7 | // PROPS |
8 | 8 | ||
9 | // Antenna (bus) |
9 | // Antenna (bus) |
10 | sprite 305 angoff 128 |
10 | sprite 305 angoff 128 |
11 | 11 | ||
12 | // Barrels |
12 | // Barrels |
13 | sprite 728 angoff 512 |
13 | sprite 728 angoff 512 |
14 | sprite 729 angoff -256 |
14 | sprite 729 angoff -256 |
15 | 15 | ||
16 | // Bottle |
16 | // Bottle |
17 | sprite 726 angoff 384 |
17 | sprite 726 angoff 384 |
18 | 18 | ||
19 | // IV Unit |
19 | // IV Unit |
20 | sprite 441 angoff -256 |
20 | sprite 441 angoff -256 |
21 | 21 | ||
22 | // Parking lot light |
22 | // Parking lot light |
23 | sprite 620 angoff -128 |
23 | sprite 620 angoff -128 |
24 | 24 | ||
25 | // Scale |
25 | // Scale |
26 | sprite 442 angoff 256 |
26 | sprite 442 angoff 256 |
27 | 27 | ||
28 | // Tripod camera |
28 | // Tripod camera |
29 | sprite 303 angoff -32 |
29 | sprite 303 angoff -32 |
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | // ITEMS/POWERUPS |
33 | // ITEMS/POWERUPS |
34 | 34 | ||
35 | // Armor |
35 | // Armor |
36 | sprite 304 angoff 1024 |
36 | sprite 304 angoff 1024 |
37 | sprite 513 angoff 512 |
37 | sprite 513 angoff 512 |
38 | 38 | ||
39 | // Health +10 |
39 | // Health +10 |
40 | sprite 191 angoff 512 |
40 | sprite 191 angoff 512 |
41 | sprite 192 angoff 512 |
41 | sprite 192 angoff 512 |
42 | sprite 263 angoff 256 |
42 | sprite 263 angoff 256 |
43 | sprite 264 angoff -384 |
43 | sprite 264 angoff -384 |
44 | sprite 265 angoff 512 |
44 | sprite 265 angoff 512 |
45 | sprite 266 angoff 640 |
45 | sprite 266 angoff 640 |
46 | sprite 283 angoff -256 |
46 | sprite 283 angoff -256 |
47 | sprite 289 angoff -128 |
47 | sprite 289 angoff -128 |
48 | sprite 290 angoff -128 |
48 | sprite 290 angoff -128 |
49 | sprite 291 angoff -128 |
49 | sprite 291 angoff -128 |
50 | sprite 608 angoff 256 |
50 | sprite 608 angoff 256 |
51 | sprite 609 angoff -256 |
51 | sprite 609 angoff -256 |
52 | 52 | ||
53 | // Health +30 |
53 | // Health +30 |
54 | sprite 201 angoff 512 |
54 | sprite 201 angoff 512 |
55 | sprite 205 angoff -128 |
55 | sprite 205 angoff -128 |
56 | sprite 253 angoff 768 |
56 | sprite 253 angoff 768 |
57 | sprite 255 angoff 1024 |
57 | sprite 255 angoff 1024 |
58 | sprite 267 angoff -512 |
58 | sprite 267 angoff -512 |
59 | sprite 277 angoff -512 |
59 | sprite 277 angoff -512 |
60 | sprite 293 angoff 256 |
60 | sprite 293 angoff 256 |
61 | sprite 296 angoff 768 |
61 | sprite 296 angoff 768 |
62 | sprite 515 angoff -896 |
62 | sprite 515 angoff -896 |
63 | sprite 562 angoff -512 |
63 | sprite 562 angoff -512 |
64 | sprite 563 angoff -512 |
64 | sprite 563 angoff -512 |
65 | sprite 611 angoff -256 |
65 | sprite 611 angoff -256 |
66 | sprite 686 angoff 128 |
66 | sprite 686 angoff 128 |
67 | 67 | ||
68 | // HoloDuke |
68 | // HoloDuke |
69 | sprite 258 angoff -512 |
69 | sprite 258 angoff -512 |
70 | sprite 297 angoff 768 |
70 | sprite 297 angoff 768 |
71 | 71 | ||
72 | // Jetpack |
72 | // Jetpack |
73 | sprite 558 angoff 512 |
73 | sprite 558 angoff 512 |
74 | 74 | ||
75 | // Keycards (B/Y) |
75 | // Keycards (B/Y) |
76 | sprite 311 angoff 1024 |
76 | sprite 311 angoff 1024 |
77 | sprite 690 angoff 512 |
77 | sprite 690 angoff 512 |
78 | 78 | ||
79 | // MedKit |
79 | // MedKit |
80 | sprite 301 angoff -256 |
80 | sprite 301 angoff -768 |
81 | sprite 610 angoff 512 |
- | |
82 | 81 | ||
83 | // Nightvision |
82 | // Nightvision |
84 | sprite 234 angoff -256 |
83 | sprite 234 angoff -256 |
85 | sprite 252 angoff 1024 |
84 | sprite 252 angoff 1024 |
86 | 85 | ||
87 | // Scuba gear |
86 | // Scuba gear |
88 | sprite 637 angoff 768 |
87 | sprite 637 angoff 768 |
89 | 88 | ||
90 | // Steroids |
89 | // Steroids |
91 | sprite 299 angoff 768 |
90 | sprite 299 angoff 768 |
92 | 91 | ||
93 | 92 | ||
94 | 93 | ||
95 | // WEAPONS/AMMO |
94 | // WEAPONS/AMMO |
96 | 95 | ||
97 | // Pistol & ammo |
96 | // Pistol & ammo |
98 | sprite 244 angoff 256 |
97 | sprite 244 angoff 256 |
99 | sprite 259 angoff -512 |
98 | sprite 259 angoff -512 |
100 | sprite 260 angoff 512 |
99 | sprite 260 angoff 512 |
101 | sprite 262 angoff 512 |
100 | sprite 262 angoff 512 |
102 | sprite 276 angoff -768 |
101 | sprite 276 angoff -768 |
103 | 102 | ||
104 | // Shotgun & ammo |
103 | // Shotgun & ammo |
105 | sprite 85 angoff 768 |
104 | sprite 85 angoff 768 |
106 | sprite 284 angoff 512 |
105 | sprite 284 angoff 512 |
107 | sprite 286 angoff -768 |
106 | sprite 286 angoff -768 |
108 | 107 | ||
109 | // Chaingun & ammo |
108 | // Chaingun & ammo |
110 | sprite 202 angoff -512 |
109 | sprite 202 angoff -512 |
111 | sprite 256 angoff 512 |
110 | sprite 256 angoff 512 |
112 | sprite 257 angoff 512 |
111 | sprite 257 angoff 512 |
113 | sprite 292 angoff 512 |
112 | sprite 292 angoff 512 |
114 | sprite 335 angoff -768 |
113 | sprite 335 angoff -768 |
115 | sprite 711 angoff 1024 |
114 | sprite 711 angoff 1024 |
116 | 115 | ||
117 | // RPG & ammo |
116 | // RPG & ammo |
118 | sprite 287 angoff 128 |
117 | sprite 287 angoff 128 |
119 | sprite 288 angoff 128 |
118 | sprite 288 angoff 128 |
120 | sprite 568 angoff -512 |
119 | sprite 568 angoff -512 |
121 | 120 | ||
122 | // Pipebombs |
121 | // Pipebombs |
123 | sprite 90 angoff 1024 |
122 | sprite 90 angoff 1024 |
124 | sprite 92 angoff -256 |
123 | sprite 92 angoff -256 |
125 | sprite 93 angoff 128 |
124 | sprite 93 angoff 128 |
126 | sprite 94 angoff -768 // Dukematch only |
125 | sprite 94 angoff -768 // Dukematch only |
127 | sprite 95 angoff -384 |
126 | sprite 95 angoff -384 |
128 | sprite 203 angoff -512 |
127 | sprite 203 angoff -512 |
129 | sprite 204 angoff -640 |
128 | sprite 204 angoff -640 |
130 | sprite 254 angoff -512 |
129 | sprite 254 angoff -512 |
131 | sprite 275 angoff 384 |
130 | sprite 275 angoff 384 |
132 | sprite 636 angoff -768 |
131 | sprite 636 angoff -768 |
133 | sprite 655 angoff -256 |
132 | sprite 655 angoff -256 |
134 | sprite 721 angoff 384 |
133 | sprite 721 angoff 384 |
135 | sprite 722 angoff 512 |
134 | sprite 722 angoff 512 |
136 | sprite 723 angoff 1024 |
135 | sprite 723 angoff 1024 |
137 | sprite 724 angoff -256 |
136 | sprite 724 angoff -256 |
138 | 137 | ||
139 | // Shrinker/Expander & ammo |
138 | // Shrinker/Expander & ammo |
140 | sprite 282 angoff 256 // Dukematch only |
139 | sprite 282 angoff 256 // Dukematch only |
141 | sprite 560 angoff -512 |
140 | sprite 560 angoff -512 |
142 | sprite 599 angoff 256 // Dukematch only |
141 | sprite 599 angoff 256 // Dukematch only |
143 | sprite 651 angoff 1024 |
142 | sprite 651 angoff 1024 |
144 | sprite 652 angoff 1024 |
143 | sprite 652 angoff 1024 |
145 | 144 | ||
146 | // Devastator & ammo |
145 | // Devastator & ammo |
147 | sprite 97 angoff 768 |
146 | sprite 97 angoff 768 |
148 | sprite 98 angoff -768 |
147 | sprite 98 angoff -768 |
149 | sprite 198 angoff 256 |
148 | sprite 198 angoff 256 |
150 | 149 | ||
151 | // Laser Tripbomb |
150 | // Laser Tripbomb |
152 | sprite 294 angoff -512 |
151 | sprite 294 angoff -512 |
153 | sprite 295 angoff -512 |
152 | sprite 295 angoff -512 |
154 | sprite 300 angoff -512 |
153 | sprite 300 angoff -512 |
155 | 154 | ||
156 | // Freezethrower & ammo |
155 | // Freezethrower & ammo |
157 | sprite 656 angoff -256 |
156 | sprite 656 angoff -256 |
158 | 157 | ||
159 | 158 | ||
160 | 159 | ||
161 | // OVERRIDE |
160 | // OVERRIDE |
162 | 161 | ||
163 | // Fixes for badly aligned sprites |
162 | // Fixes for badly aligned sprites |
164 | sprite 198 mdzoff -330000 // Devastator |
163 | sprite 198 mdzoff -330000 // Devastator |
165 | sprite 198 roll 1 |
164 | sprite 198 roll 1 |
166 | sprite 198 pitch 1 |
165 | sprite 198 pitch 1 |
167 | sprite 499 mdzoff -150000 // Hotmeat |
166 | sprite 499 mdzoff -150000 // Hotmeat |
168 | sprite 499 roll 1 |
167 | sprite 499 roll 1 |
169 | 168 | ||
170 | // Forcing any floor aligned model to be rendered as sprite |
169 | // Forcing any floor aligned model to be rendered as sprite |
171 | sprite 69 notmd |
170 | sprite 69 notmd |
172 | sprite 75 notmd |
171 | sprite 75 notmd |
173 | sprite 89 notmd |
172 | sprite 89 notmd |
174 | sprite 110 notmd |
173 | sprite 110 notmd |
175 | sprite 111 notmd |
174 | sprite 111 notmd |
176 | sprite 374 notmd |
175 | sprite 374 notmd |
177 | sprite 410 notmd |
176 | sprite 410 notmd |
178 | sprite 486 notmd |
177 | sprite 486 notmd |
179 | sprite 491 notmd |
178 | sprite 491 notmd |
180 | sprite 492 notmd |
179 | sprite 492 notmd |
181 | sprite 512 notmd |
180 | sprite 512 notmd |
182 | sprite 567 notmd |
181 | sprite 567 notmd |
183 | sprite 574 notmd |
182 | sprite 574 notmd |
184 | sprite 583 notmd |
183 | sprite 583 notmd |
185 | sprite 615 notmd |
184 | sprite 615 notmd |
186 | sprite 616 notmd |
185 | sprite 616 notmd |
187 | sprite 705 notmd |
186 | sprite 705 notmd |
188 | 187 | ||
189 | // Switches to be hidden |
188 | // Switches to be hidden |
190 | sprite 406 notmd |
189 | sprite 406 notmd |
191 | sprite 423 notmd // Computer in section 2 |
190 | sprite 423 notmd // Computer in section 2 |
192 | sprite 421 notmd // Bloody handprint inside crate |
191 | sprite 421 notmd // Bloody handprint inside crate |
193 | sprite 630 notmd // Teleporter in section 2 |
192 | sprite 630 notmd // Teleporter in section 2 |
194 | sprite 683 notmd // Reception computer |
193 | sprite 683 notmd // Reception computer |
195 | 194 | ||
196 |
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195 |
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197 | 196 | ||
198 | 197 | ||
199 | 198 |