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1
// Props for Duke It Out In D.C.
1
// Props for Duke It Out In D.C.
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texture 912 { pal 0 { file "dukedc/sprites/props/0912.png" } }
4
texture 912 { pal 0 { file "dukedc/sprites/props/0912.png" } }
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5
 
6
// Cone flasks (3585, 3586, 3606)
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// Cone flasks (3585, 3586, 3606)
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model "dukedc/sprites/props/flasks/3585_flask.md3" { 
7
model "dukedc/sprites/props/flasks/3585_flask.md3" { 
8
   scale 0.4 shade 1 
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   scale 0.4 shade 1 
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   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" }
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   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" }
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   skin { pal 0 surface 0 file "highres/common/transp.png" }
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   skin { pal 0 surface 0 file "highres/common/transp.png" }
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   frame { name "frame00" tile 3585 }
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   frame { name "frame00" tile 3585 }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   frame { name "frame00" tile 3586 }
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   frame { name "frame00" tile 3586 }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_green.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_green.png" }
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   frame { name "frame00" tile 3606 }
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   frame { name "frame00" tile 3606 }
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}
16
}
17
 
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18
// Cylinder flasks (3587, 3588, 3618)
18
// Cylinder flasks (3587, 3588, 3618)
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model "dukedc/sprites/props/flasks/3587_flask2.md3" { 
19
model "dukedc/sprites/props/flasks/3587_flask2.md3" { 
20
   scale 0.4 shade 1 
20
   scale 0.4 shade 1 
21
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" }
21
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" }
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   skin { pal 0 surface 0 file "highres/common/transp.png" }
22
   skin { pal 0 surface 0 file "highres/common/transp.png" }
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   frame { name "frame00" tile 3587 }
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   frame { name "frame00" tile 3587 }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   frame { name "frame00" tile 3588 }
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   frame { name "frame00" tile 3588 }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
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   frame { name "frame00" tile 3618 }
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   frame { name "frame00" tile 3618 }
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}
28
}
29
 
29
 
30
// Tall flasks (3589, 3590, 3619)
30
// Tall flasks (3589, 3590, 3619)
31
model "dukedc/sprites/props/flasks/3589_flask3.md3" { 
31
model "dukedc/sprites/props/flasks/3589_flask3.md3" { 
32
   scale 0.4 shade 1 
32
   scale 0.4 shade 1 
33
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/holder.png" }
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   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/holder.png" }
34
   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" }
34
   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" }
35
   skin { pal 0 surface 0 file "highres/common/transp.png" }
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   skin { pal 0 surface 0 file "highres/common/transp.png" }
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   frame { name "frame00" tile 3589 }
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   frame { name "frame00" tile 3589 }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   frame { name "frame00" tile 3590 }
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   frame { name "frame00" tile 3590 }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
40
   frame { name "frame00" tile 3619 }
40
   frame { name "frame00" tile 3619 }
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}
41
}
42
 
42
 
43
// Flasks holder (3593, 3625)
43
// Flasks holder (3593, 3625)
44
model "dukedc/sprites/props/flasks/3593_holder.md3" { 
44
model "dukedc/sprites/props/flasks/3593_holder.md3" { 
45
   scale 0.4 shade 1 zadd 45
45
   scale 0.4 shade 1 zadd 45
46
   skin { pal 0 surface 4 file "dukedc/sprites/props/flasks/flask.png" }
46
   skin { pal 0 surface 4 file "dukedc/sprites/props/flasks/flask.png" }
47
   skin { pal 0 surface 5 file "dukedc/sprites/props/flasks/holder.png" }
47
   skin { pal 0 surface 5 file "dukedc/sprites/props/flasks/holder.png" }
48
   skin { pal 0 surface 0 file "highres/common/transp.png" }
48
   skin { pal 0 surface 0 file "highres/common/transp.png" }
49
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" }
49
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" }
50
   skin { pal 0 surface 2 file "highres/common/transp.png" }
50
   skin { pal 0 surface 2 file "highres/common/transp.png" }
51
   skin { pal 0 surface 3 file "highres/common/transp.png" }
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   skin { pal 0 surface 3 file "highres/common/transp.png" }
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   frame { name "frame00" tile 3593 }
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   frame { name "frame00" tile 3593 }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   skin { pal 0 surface 1 file "highres/common/transp.png" }
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   skin { pal 0 surface 1 file "highres/common/transp.png" }
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   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/liquid_green.png" }
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   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/liquid_green.png" }
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   skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
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   skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
57
   frame { name "frame00" tile 3625 }
57
   frame { name "frame00" tile 3625 }
58
}
58
}
59
 
59
 
60
// Flasks holder 2 (3594, 3624)
60
// Flasks holder 2 (3594, 3624)
61
model "dukedc/sprites/props/flasks/3594_holder2.md3" { 
61
model "dukedc/sprites/props/flasks/3594_holder2.md3" { 
62
   scale 0.4 shade 1 
62
   scale 0.4 shade 1 
63
   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" }
63
   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" }
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   skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/holder.png" }
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   skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/holder.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
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   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_green.png" }
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   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_green.png" }
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   frame { name "frame00" tile 3594 }
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   frame { name "frame00" tile 3594 }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" }
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   frame { name "frame00" tile 3624 }
70
   frame { name "frame00" tile 3624 }
71
}
71
}
72
 
72
 
73
// Lift lights (3596)
73
// Lift lights (3596)
74
model "dukedc/sprites/props/3596_liftlights.md3" { 
74
model "dukedc/sprites/props/3596_liftlights.md3" { 
75
   scale 13 shade 0 zadd -0.8
75
   scale 13 shade 0 zadd -0.8
76
   skin { pal 0 file "dukedc/sprites/props/3596_liftlights.png" } 
76
   skin { pal 0 file "dukedc/sprites/props/3596_liftlights.png" } 
77
   frame { name "frame_1" tile 3596 }
77
   frame { name "frame_1" tile 3596 }
78
}
78
}
79
 
79
 
80
// Horseman statue (3599)
80
// Horseman statue (3599)
81
model "dukedc/sprites/props/3599_statue.md3" { 
81
model "dukedc/sprites/props/3599_statue.md3" { 
82
   scale 18 shade 0 zadd 0
82
   scale 18 shade 0 zadd 0
83
   skin { pal 0 file "dukedc/sprites/props/3599_statue.png" specpower 1 specfactor 0.5 } 
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   skin { pal 0 file "dukedc/sprites/props/3599_statue.png" specpower 1 specfactor 0.5 } 
84
   frame { name "frame_1" tile 3599 }
84
   frame { name "frame_1" tile 3599 }
85
}
85
}
86
 
86
 
87
texture 3603 { pal 0 { file "dukedc/sprites/props/3603.png" } }
87
texture 3603 { pal 0 { file "dukedc/sprites/props/3603.png" } }
88
 
88
 
89
// Desk lamp (3626)
89
// Desk lamp (3626)
90
model "dukedc/sprites/props/3626_lamp.md3" { 
90
model "dukedc/sprites/props/3626_lamp.md3" { 
91
   scale 1 shade 3 
91
   scale 1 shade 3 
92
   skin { pal 0 file "dukedc/sprites/props/3626_lamp.png" } 
92
   skin { pal 0 file "dukedc/sprites/props/3626_lamp.png" } 
93
   frame { name "frame00" tile 3626 }
93
   frame { name "frame00" tile 3626 }
94
}
94
}
95
 
95
 
96
// Wall mounted phone (3640)
96
// Wall mounted phone (3640)
97
model "dukedc/sprites/props/3640_wallphone.md3" { 
97
model "dukedc/sprites/props/3640_wallphone.md3" { 
98
   scale 0.55 shade 0 
98
   scale 0.55 shade 0 
99
   skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" } 
99
   skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" } 
100
   frame { name "Frame0" tile 3640 }
100
   frame { name "Frame0" tile 3640 }
101
}
101
}
102
 
102
 
103
texture 3645 { pal 0 { file "dukedc/sprites/props/3645.png" } }
103
texture 3645 { pal 0 { file "dukedc/sprites/props/3645.png" } }
104
texture 3646 { pal 0 { file "dukedc/sprites/props/3646.png" } }
104
texture 3646 { pal 0 { file "dukedc/sprites/props/3646.png" } }
105
texture 3647 { pal 0 { file "dukedc/sprites/props/3647.png" } }
105
texture 3647 { pal 0 { file "dukedc/sprites/props/3647.png" } }
106
texture 3648 { pal 0 { file "dukedc/sprites/props/3648.png" } }
106
texture 3648 { pal 0 { file "dukedc/sprites/props/3648.png" } }
107
 
107
 
108
// Desk phone (3649)
108
// Desk phone (3649)
109
model "dukedc/sprites/props/3649_deskphone.md3" { 
109
model "dukedc/sprites/props/3649_deskphone.md3" { 
110
   scale 0.55 shade 0 
110
   scale 0.55 shade 0 
111
   skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" } 
111
   skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" } 
112
   frame { name "Frame0" tile 3649 }
112
   frame { name "Frame0" tile 3649 }
113
}
113
}
114
 
114
 
115
// Tree 5 (3656)
115
// Tree 5 (3656)
116
model "dukedc/sprites/props/3656_tree.md3" { 
116
model "dukedc/sprites/props/3656_tree.md3" { 
117
   scale 0.8 shade 0 
117
   scale 0.8 shade 0 
118
   skin { pal 0 file "dukedc/sprites/props/3656_tree.png" } 
118
   skin { pal 0 file "dukedc/sprites/props/3656_tree.png" } 
119
   frame { name "FRAME1" tile 3656 }
119
   frame { name "FRAME1" tile 3656 }
120
}
120
}
121
 
121
 
122
// Flower pot (3660)
122
// Flower pot (3660)
123
model "dukedc/sprites/props/3660_flowerpot.md3" { 
123
model "dukedc/sprites/props/3660_flowerpot.md3" { 
124
   scale 11 shade 0 zadd -2
124
   scale 11 shade 0 zadd -2
125
   skin { pal 0 file "dukedc/sprites/props/3660_flowerpot.png" specpower 1 specfactor 0.5 } 
125
   skin { pal 0 file "dukedc/sprites/props/3660_flowerpot.png" specpower 1 specfactor 0.5 } 
126
   frame { name "frame_1" tile 3660 }
126
   frame { name "frame_1" tile 3660 }
127
}
127
}
128
 
128
 
-
 
129
// Chair (3662)
-
 
130
model "dukedc/sprites/props/3662_chair.md3" { 
-
 
131
   scale 6 shade 0 zadd 0
-
 
132
   skin { pal 0 file "dukedc/sprites/props/3662_chair.png" specpower 1 specfactor 0.5 } 
-
 
133
   frame { name "frame_1" tile 3662 }
-
 
134
}
-
 
135
 
129
// US flag 1/2 (3664/3465)
136
// US flag 1/2 (3664/3465)
130
model "dukedc/sprites/props/3664_flag.md2" {
137
model "dukedc/sprites/props/3664_flag.md2" {
131
   scale 0.9 shade 0
138
   scale 0.9 shade 0
132
   skin { pal 0 file "dukedc/sprites/props/3664_flag.jpg" }
139
   skin { pal 0 file "dukedc/sprites/props/3664_flag.jpg" }
133
   frame { name "idle" tile 3664 }
140
   frame { name "idle" tile 3664 }
134
   skin { pal 0 file "dukedc/sprites/props/3665_flag.jpg" }
141
   skin { pal 0 file "dukedc/sprites/props/3665_flag.jpg" }
135
   frame { name "idle" tile 3665 }
142
   frame { name "idle" tile 3665 }
136
}
143
}
137
 
144
 
138
// Chandelier (3667)
145
// Chandelier (3667)
139
model "dukedc/sprites/props/3667_chandelier.md3" { 
146
model "dukedc/sprites/props/3667_chandelier.md3" { 
140
   scale 7 shade 0 zadd 11 
147
   scale 7 shade 0 zadd 11 
141
   skin { pal 0 file "dukedc/sprites/props/3667_chandelier.png" } 
148
   skin { pal 0 file "dukedc/sprites/props/3667_chandelier.png" } 
142
   specular { pal 0 file "dukedc/sprites/props/3667_chandelier_s.png" } 
-
 
143
   frame { name "frame_1" tile 3667 }
149
   frame { name "frame_1" tile 3667 }
144
}
150
}
145
 
151
 
146
// US flag 3 (3669)
152
// US flag 3 (3669)
147
model "dukedc/sprites/props/3669_dcflag.md3" {
153
model "dukedc/sprites/props/3669_dcflag.md3" {
148
   scale 1.2 shade 0
154
   scale 1.2 shade 0
149
   skin { pal 0 file "dukedc/sprites/props/3664_flag.jpg" }
155
   skin { pal 0 file "dukedc/sprites/props/3664_flag.jpg" }
150
   frame { name "FRAME1" tile 3669 }
156
   frame { name "FRAME1" tile 3669 }
151
}
157
}
152
 
158
 
153
// Window (3670)
159
// Window (3670)
154
model "dukedc/sprites/props/3670_window.md3" { 
160
model "dukedc/sprites/props/3670_window.md3" { 
155
   scale 10 shade 0 zadd 5
161
   scale 10 shade 0 zadd 5
156
   skin { pal 0 file "dukedc/sprites/props/3670_d.png" }
162
   skin { pal 0 file "dukedc/sprites/props/3670_d.png" }
157
   normal { file "dukedc/sprites/props/3670_n.png" parallaxbias 0.01 parallaxscale 0.01 }
163
   normal { file "dukedc/sprites/props/3670_n.png" parallaxbias 0.01 parallaxscale 0.01 }
158
   specular { file "dukedc/sprites/props/3670_s.png" } 
164
   specular { file "dukedc/sprites/props/3670_s.png" } 
159
   frame { name "frame_1" tile 3670 }
165
   frame { name "frame_1" tile 3670 }
160
}
166
}
161
 
167
 
162
// Plane (3683)
168
// Plane (3683)
163
model "dukedc/sprites/props/3683_aeroplane.md3" { 
169
model "dukedc/sprites/props/3683_aeroplane.md3" { 
164
   scale 15 shade 0 zadd 0
170
   scale 15 shade 0 zadd 0
165
   skin { pal 0 file "dukedc/sprites/props/3683_aeroplane.png" specpower 5 specfactor 1 }
171
   skin { pal 0 file "dukedc/sprites/props/3683_aeroplane.png" specpower 5 specfactor 1 }
166
   specular { file "dukedc/sprites/props/3683_aeroplane_s.png" } 
172
   specular { file "dukedc/sprites/props/3683_aeroplane_s.png" } 
167
   frame { name "frame_1" tile 3683 }
173
   frame { name "frame_1" tile 3683 }
168
}
174
}
169
 
175
 
170
// Buckler & Sword (3686)
176
// Buckler & Sword (3686)
171
model "dukedc/sprites/props/3686_bucksword.md3" { 
177
model "dukedc/sprites/props/3686_bucksword.md3" { 
172
   scale 5.5 shade 0 zadd 9.5
178
   scale 5.5 shade 0 zadd 9.5
173
   skin { pal 0 surface 2 file "dukedc/sprites/props/3687_buckler.png" }
179
   skin { pal 0 surface 2 file "dukedc/sprites/props/3687_buckler.png" }
174
   skin { pal 0 surface 0 file "dukedc/sprites/props/3686_sword.png" }
180
   skin { pal 0 surface 0 file "dukedc/sprites/props/3686_sword.png" }
175
   skin { pal 0 surface 1 file "dukedc/sprites/props/3686_sword.png" }  
181
   skin { pal 0 surface 1 file "dukedc/sprites/props/3686_sword.png" }  
176
   frame { name "frame_1" tile 3686 }
182
   frame { name "frame_1" tile 3686 }
177
}
183
}
178
 
184
 
179
// Buckler (3687)
185
// Buckler (3687)
180
model "dukedc/sprites/props/3687_buckler.md3" { 
186
model "dukedc/sprites/props/3687_buckler.md3" { 
181
   scale 5.5 shade 0 zadd 9.5
187
   scale 5.5 shade 0 zadd 9.5
182
   skin { pal 0 file "dukedc/sprites/props/3687_buckler.png" } 
188
   skin { pal 0 file "dukedc/sprites/props/3687_buckler.png" } 
183
   frame { name "frame_1" tile 3687 }
189
   frame { name "frame_1" tile 3687 }
184
}
190
}
185
 
191
 
186
texture 3700 { pal 0 { file "dukedc/sprites/props/3700.jpg" } }
192
texture 3700 { pal 0 { file "dukedc/sprites/props/3700.jpg" } }
187
 
193
 
188
// DukeCan (3716)
194
// DukeCan (3716)
189
model "dukedc/sprites/props/3716_dukecan.md3" {
195
model "dukedc/sprites/props/3716_dukecan.md3" {
190
   scale 8 shade 1
196
   scale 8 shade 1
191
   skin { pal 0 file "dukedc/sprites/props/3716_dukecan.jpg" }
197
   skin { pal 0 file "dukedc/sprites/props/3716_dukecan.jpg" }
192
   frame { name "FRAME1" tile 3716 }
198
   frame { name "FRAME1" tile 3716 }
193
}
199
}
194
 
200
 
195
// DukeCan (3717)
201
// DukeCan (3717)
196
model "dukedc/sprites/props/3717_dukecan_bust.md3" {
202
model "dukedc/sprites/props/3717_dukecan_bust.md3" {
197
   scale 7 shade 1
203
   scale 7 shade 1
198
   skin { pal 0 file "dukedc/sprites/props/3717_dukecan_bust.jpg" }
204
   skin { pal 0 file "dukedc/sprites/props/3717_dukecan_bust.jpg" }
199
   frame { name "FRAME1" tile 3717 }
205
   frame { name "FRAME1" tile 3717 }
200
}
206
}
201
 
207
 
202
// TV antenna (3748)
208
// TV antenna (3748)
203
model "dukedc/sprites/props/3748_antenna.md3" {
209
model "dukedc/sprites/props/3748_antenna.md3" {
204
  scale 6 shade 0
210
  scale 6 shade 0
205
  skin { pal 0 file "dukedc/sprites/props/3748_antenna.png" }
211
  skin { pal 0 file "dukedc/sprites/props/3748_antenna.png" }
206
  frame { name "Frame0" tile 3748 }
212
  frame { name "Frame0" tile 3748 }
207
  anim { frame0 "Frame0" frame1 "Frame0" fps 1 flag 0 }
213
  anim { frame0 "Frame0" frame1 "Frame0" fps 1 flag 0 }
208
}
214
}
209
 
215
 
210
// Lamppost (3769)
216
// Lamppost (3769)
211
model "dukedc/sprites/props/3769_lamppost.md3" {
217
model "dukedc/sprites/props/3769_lamppost.md3" {
212
   scale 5 shade 0 zadd 3
218
   scale 5 shade 0 zadd 3
213
   skin { pal 0 surface 0 file "highres/sprites/props/0979_hanglight.png" }
219
   skin { pal 0 surface 0 file "highres/sprites/props/0979_hanglight.png" }
214
   skin { pal 0 surface 1 file "dukedc/sprites/props/3769_lamppost.png" }
220
   skin { pal 0 surface 1 file "dukedc/sprites/props/3769_lamppost.png" }
215
   frame { name "frame00" tile 3769 }
221
   frame { name "frame00" tile 3769 }
216
}
222
}
217
 
223