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// Duke3D HRP Gibs Definitions
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// Duke3D HRP Gibs Definitions
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// Duke Gibs Torso (1520)
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// Duke Gibs Torso (1520)
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model "highres/sprites/jibs/1520_duketorso.md3" {
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model "highres/sprites/jibs/1520_duketorso.md3" {
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   scale 13 shade 3
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   scale 13 shade 3
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   skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" }
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   skin { pal 0 file "highres/sprites/jibs/1520_duketorso.png" }
-
 
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   skin { pal 10 file "highres/sprites/jibs/1520_duketorso_10.png" }
-
 
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   skin { pal 11 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
-
 
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   skin { pal 12 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
-
 
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   skin { pal 13 file "highres/sprites/jibs/1520_duketorso_13.png" }
-
 
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   skin { pal 14 file "highres/sprites/jibs/1520_duketorso_14.png" }
-
 
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   skin { pal 15 file "highres/sprites/jibs/1520_duketorso_15.png" }
-
 
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   skin { pal 16 file "highres/sprites/jibs/1520_duketorso_16.png" }
-
 
16
   skin { pal 18 file "highres/sprites/jibs/1520_duketorso_12_18.png" }
-
 
17
   skin { pal 21 file "highres/sprites/jibs/1520_duketorso_21.png" }
-
 
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   skin { pal 22 file "highres/sprites/jibs/1520_duketorso_11_22.png" }
-
 
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   skin { pal 23 file "highres/sprites/jibs/1520_duketorso_23.png" }
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   anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 }
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   anim { frame0 "FRAME5" frame1 "FRAME12" fps 15 flags 0 }
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   frame { name "FRAME5" tile0 1520 tile1 1527 }
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   frame { name "FRAME5" tile0 1520 tile1 1527 }
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}
22
}
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23
 
13
// Duke Gibs Arm (1528)
24
// Duke Gibs Arm (1528)
14
model "highres/sprites/jibs/1528_dukearm.md3" {
25
model "highres/sprites/jibs/1528_dukearm.md3" {
15
   scale 15 shade 3
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   scale 15 shade 3
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   skin { pal 0 file "highres/sprites/jibs/1528_dukearm.png" }
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   skin { pal 0 file "highres/sprites/jibs/1528_dukearm.png" }
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   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
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   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
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   frame { name "FRAME4" tile0 1528 tile1 1535 }
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   frame { name "FRAME4" tile0 1528 tile1 1535 }
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}
30
}
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31
 
21
// Duke Gibs Leg (1536)
32
// Duke Gibs Leg (1536)
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model "highres/sprites/jibs/1536_dukeleg.md3" {
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model "highres/sprites/jibs/1536_dukeleg.md3" {
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   scale 15 shade 3
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   scale 15 shade 3
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   skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" }
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   skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" }
-
 
36
   skin { pal 10 file "highres/sprites/jibs/1536_dukeleg_10.png" }
-
 
37
   skin { pal 11 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
-
 
38
   skin { pal 12 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
-
 
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   skin { pal 13 file "highres/sprites/jibs/1536_dukeleg_13.png" }
-
 
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   skin { pal 14 file "highres/sprites/jibs/1536_dukeleg_14.png" }
-
 
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   skin { pal 15 file "highres/sprites/jibs/1536_dukeleg_15.png" }
-
 
42
   skin { pal 16 file "highres/sprites/jibs/1536_dukeleg_16.png" }
-
 
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   skin { pal 18 file "highres/sprites/jibs/1536_dukeleg_12_18.png" }
-
 
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   skin { pal 21 file "highres/sprites/jibs/1536_dukeleg_21.png" }
-
 
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   skin { pal 22 file "highres/sprites/jibs/1536_dukeleg_11_22.png" }
-
 
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   skin { pal 23 file "highres/sprites/jibs/1536_dukeleg_23.png" }
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   anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
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   anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 }
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   frame { name "FRAME3" tile0 1536 tile1 1543 }
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   frame { name "FRAME3" tile0 1536 tile1 1543 }
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}
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}
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50
 
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// Trooper Head Jib (1768)
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// Trooper Head Jib (1768)
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model "highres/sprites/jibs/1768_trooperhead.md2" {
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model "highres/sprites/jibs/1768_trooperhead.md2" {
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   scale 2.7 shade 2
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
54
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
-
 
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
-
 
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
-
 
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
-
 
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
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   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
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   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
-
 
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   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
-
 
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   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
-
 
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   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
-
 
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   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
-
 
65
   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
-
 
66
   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
-
 
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
-
 
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
-
 
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "idle" tile0 1768 tile1 1771 }
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   frame { name "idle" tile0 1768 tile1 1771 }
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}
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}
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36
// Trooper Arm Jib (1772)
73
// Trooper Arm Jib (1772)
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model "highres/sprites/jibs/1772_trooperarm.md2" {
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model "highres/sprites/jibs/1772_trooperarm.md2" {
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   scale 2.7 shade 2
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   scale 2.7 shade 2
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   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
76
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
-
 
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   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
-
 
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
-
 
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
-
 
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
-
 
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   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
-
 
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   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
-
 
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   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
-
 
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   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
-
 
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   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
-
 
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   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
-
 
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
-
 
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   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
-
 
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   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
-
 
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   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
-
 
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   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
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   frame { name "idle" tile0 1772 tile1 1775 }
92
   frame { name "idle" tile0 1772 tile1 1775 }
41
}
93
}
42
 
94
 
43
// Trooper Leg Jib (1776)
95
// Trooper Leg Jib (1776)
44
model "highres/sprites/jibs/1776_trooperleg.md2" {
96
model "highres/sprites/jibs/1776_trooperleg.md2" {
45
   scale 2.7 shade 2
97
   scale 2.7 shade 2
46
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_greenbloodyparts.png" }
98
   skin { pal 0 file "highres/sprites/jibs/1680_trooper_bloodyparts_0.png" }
-
 
99
   skin { pal 10 file "highres/sprites/jibs/1680_trooper_bloodyparts_10.png" }
-
 
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   skin { pal 11 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
-
 
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   skin { pal 12 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
-
 
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   skin { pal 13 file "highres/sprites/jibs/1680_trooper_bloodyparts_13.png" }
-
 
103
   skin { pal 14 file "highres/sprites/jibs/1680_trooper_bloodyparts_14.png" }
-
 
104
   skin { pal 15 file "highres/sprites/jibs/1680_trooper_bloodyparts_15.png" }
-
 
105
   skin { pal 16 file "highres/sprites/jibs/1680_trooper_bloodyparts_16.png" }
-
 
106
   skin { pal 17 file "highres/sprites/jibs/1680_trooper_bloodyparts_17.png" }
-
 
107
   skin { pal 18 file "highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png" }
-
 
108
   skin { pal 19 file "highres/sprites/jibs/1680_trooper_bloodyparts_19.png" }
-
 
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   skin { pal 20 file "highres/sprites/jibs/1680_trooper_bloodyparts_20.png" }
-
 
110
   skin { pal 21 file "highres/sprites/jibs/1680_trooper_bloodyparts_21.png" }
-
 
111
   skin { pal 22 file "highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png" }
-
 
112
   skin { pal 23 file "highres/sprites/jibs/1680_trooper_bloodyparts_23.png" }
-
 
113
   skin { pal 24 file "highres/sprites/jibs/1680_trooper_bloodyparts_24.png" }
47
   frame { name "idle" tile0 1776 tile1 1779 }
114
   frame { name "idle" tile0 1776 tile1 1779 }
48
}
115
}
49
 
116
 
50
// Enforcer Head Jib (2201)
117
// Enforcer Head Jib (2201)
51
model "highres/sprites/jibs/2201_enforcerhead.md3" {
118
model "highres/sprites/jibs/2201_enforcerhead.md3" {
52
   scale 1.75 shade 0
119
   scale 1.75 shade 0
53
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
120
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
-
 
121
   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
-
 
122
   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
-
 
123
   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
54
   frame { name "idle" tile 2201 }
124
   frame { name "idle" tile 2201 }
55
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
125
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
56
   frame { name "f0" tile0 2202 tile1 2204 }
126
   frame { name "f0" tile0 2202 tile1 2204 }
57
}
127
}
58
 
128
 
59
// Enforcer Arm Jib (2205)
129
// Enforcer Arm Jib (2205)
60
model "highres/sprites/jibs/2205_enforcerarm.md3" {
130
model "highres/sprites/jibs/2205_enforcerarm.md3" {
61
   scale 1.75 shade 0
131
   scale 1.75 shade 0
62
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
132
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
-
 
133
   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
-
 
134
   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
-
 
135
   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
63
   frame { name "idle" tile 2205 }
136
   frame { name "idle" tile 2205 }
64
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
137
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
65
   frame { name "f0" tile0 2206 tile1 2208 }
138
   frame { name "f0" tile0 2206 tile1 2208 }
66
}
139
}
67
 
140
 
68
// Enforcer Leg Jib (2209)
141
// Enforcer Leg Jib (2209)
69
model "highres/sprites/jibs/2209_enforcerleg.md3" {
142
model "highres/sprites/jibs/2209_enforcerleg.md3" {
70
   scale 1.75 shade 0
143
   scale 1.75 shade 0
71
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
144
   skin { pal 0 file "highres/sprites/jibs/2201_enforcerjibs.png" }
-
 
145
   skin { pal 17 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
-
 
146
   skin { pal 19 file "highres/sprites/jibs/2201_enforcerjibs_19.png" }
-
 
147
   skin { pal 20 file "highres/sprites/jibs/2201_enforcerjibs_17_20.png" }
72
   frame { name "idle" tile 2209 }
148
   frame { name "idle" tile 2209 }
73
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
149
   anim { frame0 "f0" frame1 "f1" fps 30 flags 0 }
74
   frame { name "f0" tile0 2210 tile1 2212 }
150
   frame { name "f0" tile0 2210 tile1 2212 }
75
}
151
}
76
 
152
 
77
// Flying Jibs1 (2245)
153
// Flying Jibs1 (2245)
78
model "highres/sprites/jibs/2245_jib1_fly.md3" {
154
model "highres/sprites/jibs/2245_jib1_fly.md3" {
79
   scale 1.5 shade 0
155
   scale 1.5 shade 0
80
   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
156
   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
81
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
157
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
82
   frame { name "fly1" tile0 2245 tile1 2248 }
158
   frame { name "fly1" tile0 2245 tile1 2248 }
83
}
159
}
84
 
160
 
85
// Jibs1 (2249)
161
// Jibs1 (2249)
86
model "highres/sprites/jibs/2249_jib1.md3" {
162
model "highres/sprites/jibs/2249_jib1.md3" {
87
   scale 1.5 shade 0
163
   scale 1.5 shade 0
88
   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
164
   skin { pal 0 file "highres/sprites/jibs/2245_jib1.jpg" }
89
   frame { name "idle" tile 2249 }
165
   frame { name "idle" tile 2249 }
90
}
166
}
91
 
167
 
92
// Flying Eyeball (2250)
168
// Flying Eyeball (2250)
93
model "highres/sprites/jibs/2250_eye.md3" {
169
model "highres/sprites/jibs/2250_eye.md3" {
94
   scale 0.4 shade 0
170
   scale 0.4 shade 0
95
   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
171
   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
96
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
172
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
97
   frame { name "fly1" tile0 2250 tile1 2253 }
173
   frame { name "fly1" tile0 2250 tile1 2253 }
98
}
174
}
99
 
175
 
100
// Eyeball on Ground (2254)
176
// Eyeball on Ground (2254)
101
model "highres/sprites/jibs/2254_eye.md3" {
177
model "highres/sprites/jibs/2254_eye.md3" {
102
   scale 0.4 shade 0
178
   scale 0.4 shade 0
103
   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
179
   skin { pal 0 file "highres/sprites/jibs/2250_eyeball.png" }
104
   frame { name "idle" tile 2254 }
180
   frame { name "idle" tile 2254 }
105
}
181
}
106
 
182
 
107
// Heart (2255)
183
// Heart (2255)
108
model "highres/sprites/jibs/2255_heart.md2" {
184
model "highres/sprites/jibs/2255_heart.md2" {
109
   scale 0.4 shade 0
185
   scale 0.4 shade 0
110
   skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
186
   skin { pal 0 file "highres/sprites/jibs/2255_heart.jpg" }
111
   anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
187
   anim { frame0 "fly00" frame1 "fly08" fps 35 flags 0 }
112
   frame { name "fly00" tile0 2255 tile1 2258 }
188
   frame { name "fly00" tile0 2255 tile1 2258 }
113
   frame { name "idle" tile0 2259 tile1 2259 }
189
   frame { name "idle" tile0 2259 tile1 2259 }
114
}
190
}
115
 
191
 
116
// Jibs4 (2260-2263)
192
// Jibs4 (2260-2263)
117
model "highres/sprites/jibs/2260_jibs4.md3" { 
193
model "highres/sprites/jibs/2260_jibs4.md3" { 
118
   scale 1.4 shade 8
194
   scale 1.4 shade 8
119
   skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } 
195
   skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } 
120
   anim { frame0 "frame1" frame1 "frame4" fps 1 flags 0 }
196
   anim { frame0 "frame1" frame1 "frame4" fps 1 flags 0 }
121
   frame { frame "frame1" tile0 2260 tile1 2263 }
197
   frame { frame "frame1" tile0 2260 tile1 2263 }
122
}
198
}
123
 
199
 
124
// More gibs (2264)
200
// More gibs (2264)
125
model "highres/sprites/jibs/2264_gibs.md3" { 
201
model "highres/sprites/jibs/2264_gibs.md3" { 
126
   scale 1.4 shade 8 
202
   scale 1.4 shade 8 
127
   skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } 
203
   skin { pal 0 surface 0 file "highres/sprites/jibs/2264_gibs.png" } 
128
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
204
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
129
   frame { frame "frame1" tile0 2264  tile1 2264 }
205
   frame { frame "frame1" tile0 2264  tile1 2264 }
130
}
206
}
131
 
207
 
132
// Flying Jibs5 (2265)
208
// Flying Jibs5 (2265)
133
model "highres/sprites/jibs/2265_jib5_fly.md3" {
209
model "highres/sprites/jibs/2265_jib5_fly.md3" {
134
   scale 0.8 shade 0
210
   scale 0.8 shade 0
135
   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
211
   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
136
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
212
   anim { frame0 "fly1" frame1 "fly4" fps 10 flags 0 }
137
   frame { name "fly1" tile0 2265 tile1 2268 }
213
   frame { name "fly1" tile0 2265 tile1 2268 }
138
}
214
}
139
 
215
 
140
// Jibs5 (2269)
216
// Jibs5 (2269)
141
model "highres/sprites/jibs/2269_jib5.md3" {
217
model "highres/sprites/jibs/2269_jib5.md3" {
142
   scale 0.8 shade 0
218
   scale 0.8 shade 0
143
   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
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   skin { pal 0 file "highres/sprites/jibs/2265_jib5.jpg" }
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   frame { name "idle" tile 2269 }
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   frame { name "idle" tile 2269 }
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}
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}
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// Ooz/Ooz2 (2300/2309)
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// Ooz/Ooz2 (2300/2309)
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texture 2300 { pal 0 { file "highres/sprites/jibs/2300_ooz.png" } }
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texture 2300 { pal 0 { file "highres/sprites/jibs/2300_ooz.png" } }
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texture 2309 { pal 0 { file "highres/sprites/jibs/2309_ooz2.png" } }
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texture 2309 { pal 0 { file "highres/sprites/jibs/2309_ooz2.png" } }
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151

Generated by GNU Enscript 1.6.5.90.
227

Generated by GNU Enscript 1.6.5.90.
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