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Rev 125 Rev 126
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// Duke3D HRP Props Definitions
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// Duke3D HRP Props Definitions
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// Space suit (58)
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// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
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model "highres/sprites/props/0058_spacesuit.md3" { 
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   scale 1 shade 0 
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   scale 1 shade 0 
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   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
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   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
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   frame { name "Frame0" tile 58 }
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   frame { name "Frame0" tile 58 }
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}
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}
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11
 
12
// Door Shock (160)
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// Door Shock (160)
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model "highres/sprites/props/0160_doorshock.md2" {
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model "highres/sprites/props/0160_doorshock.md2" {
14
   scale 5 shade 0
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   scale 5 shade 0
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
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   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
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   frame { name "idle" tile 160 }
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   frame { name "idle" tile 160 }
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}
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}
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19
 
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// Fan Sprite (407)
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// Fan Sprite (407)
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model "highres/sprites/props/0407_fansprite.md2" {
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model "highres/sprites/props/0407_fansprite.md2" {
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   scale 1.56 shade 0
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   scale 1.56 shade 0
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
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   frame { name "spinn00" tile0 407 tile1 410 }
27
}
27
}
28
 
28
 
29
// Fan Sprite Broke (411)
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
31
   scale 1.56 shade 0
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
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   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
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   frame { name "idle" tile 411 }
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   frame { name "idle" tile 411 }
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}
35
}
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36
 
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texture 418 { 
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texture 418 { 
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   pal 0 { file "highres/sprites/props/0418.png" } 
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   pal 0 { file "highres/sprites/props/0418.png" } 
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   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
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   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
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}
40
}
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41
 
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// Radar Dish (479)
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// Radar Dish (479)
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model "highres/sprites/props/0479_radardish.md3" {
43
model "highres/sprites/props/0479_radardish.md3" {
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   scale 5.3 shade 0
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   scale 5.3 shade 0
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
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   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
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   frame { name "Frame0" tile 479 }
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   frame { name "Frame0" tile 479 }
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}
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}
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// Observatory (480)
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// Observatory (480)
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model "highres/sprites/props/0480_observatory.md2" {
51
model "highres/sprites/props/0480_observatory.md2" {
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   scale 3.5 shade 2
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   scale 3.5 shade 2
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   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
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   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
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   frame { name "Frame 1" tile 480 }
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   frame { name "Frame 1" tile 480 }
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}
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}
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56
 
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// Space Shuttle (487)
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// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
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texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
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model "highres/sprites/props/0487_shuttle.md3" { 
59
model "highres/sprites/props/0487_shuttle.md3" { 
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   scale 4.5 shade 0 
60
   scale 4.5 shade 0 
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   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
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   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
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   frame { name "FRAME1" tile 487 }
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   frame { name "FRAME1" tile 487 }
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}
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}
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64
 
65
// Satellite #2 (489)
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
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   scale 0.5 shade 4
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   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
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   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
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   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
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   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
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   frame { name "Frame0" tile 489 }
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   frame { name "Frame0" tile 489 }
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}
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}
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72
 
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// Satellite #3 (516)
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
78
   frame { name "Frame0" tile 516 }
79
}
79
}
80
 
80
 
81
// Fuel pod (517)
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
83
   scale 0.9 shade 0
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
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   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
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   frame { name "FRAME1" tile 517 }
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   frame { name "FRAME1" tile 517 }
87
}
87
}
88
 
88
 
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// Tube (536)
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
90
model "highres/sprites/props/0536_tube.md2" {
91
   scale 1.9 shade 0
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
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   frame { name "idle" tile 536 }
94
   frame { name "idle" tile 536 }
95
}
95
}
96
 
96
 
97
// Tube (537)
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
98
model "highres/sprites/props/0537_tube.md2" {
99
   scale 1.9 shade 0
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
102
   frame { name "idle" tile 537 }
103
}
103
}
104
 
104
 
105
// Slimepipe (538)
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
111
}
112
 
112
 
113
// globe (542)
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
115
   scale 0.6 shade 1
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
118
}
118
}
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119
 
120
// Wallspeaker (543)
120
// Wallspeaker (543)
121
model "highres/sprites/props/0543_wallspeaker.md3" {
121
model "highres/sprites/props/0543_wallspeaker.md3" {
122
   scale 2 shade 0
122
   scale 2 shade 0
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
126
   frame { name "FRAME1" tile 543 }
126
   frame { name "FRAME1" tile 543 }
127
}
127
}
128
 
128
 
129
// Iron Bar (544)
129
// Iron Bar (544)
130
model "highres/sprites/props/0544_ironbar.md3" {
130
model "highres/sprites/props/0544_ironbar.md3" {
131
   scale 1 shade 0
131
   scale 1 shade 0
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
134
   frame { name "FRAME1" tile 544 }
134
   frame { name "FRAME1" tile 544 }
135
}
135
}
136
 
136
 
137
// Domelight (551)
137
// Domelight (551)
138
model "highres/sprites/props/0551_domelight.md3" {
138
model "highres/sprites/props/0551_domelight.md3" {
139
   scale 8.0 shade 3
139
   scale 8.0 shade 3
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
141
   skin { pal 1 file "highres/sprites/props/0551_domelight_1.png" }
-
 
142
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
141
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
142
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
144
   frame { name "FRAME4" tile0 0551 tile1 0554 }
143
   frame { name "FRAME4" tile0 0551 tile1 0554 }
145
}
144
}
146
 
145
 
147
// Pipe handle (555)
146
// Pipe handle (555)
148
model "highres/sprites/props/0555.md3" {
147
model "highres/sprites/props/0555.md3" {
149
   scale 3 shade 1
148
   scale 3 shade 1
150
   skin { pal 0 file "highres/sprites/props/0555.png" }
149
   skin { pal 0 file "highres/sprites/props/0555.png" }
151
   frame { name "frame1" tile 555 }
150
   frame { name "frame1" tile 555 }
152
}
151
}
153
 
152
 
154
// Chair 1 (556)
153
// Chair 1 (556)
155
model "highres/sprites/props/0556_chair1.md2" {
154
model "highres/sprites/props/0556_chair1.md2" {
156
   scale 2 shade 2
155
   scale 2 shade 2
157
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
156
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
158
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
157
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
159
   frame { name "kreslo" tile0 556 tile1 557 }
158
   frame { name "kreslo" tile0 556 tile1 557 }
160
}
159
}
161
 
160
 
162
// Broken Chair (559)
161
// Broken Chair (559)
163
model "highres/sprites/props/0559_brokenchair.md2" {
162
model "highres/sprites/props/0559_brokenchair.md2" {
164
   scale 2 shade 2
163
   scale 2 shade 2
165
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
164
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
166
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
165
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
167
   frame { name "kreslo" tile 559 }
166
   frame { name "kreslo" tile 559 }
168
}
167
}
169
 
168
 
170
// Soap (561)
169
// Soap (561)
171
model "highres/sprites/props/0561_soap.md3" {
170
model "highres/sprites/props/0561_soap.md3" {
172
   scale 10 shade 0
171
   scale 10 shade 0
173
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
172
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
174
   frame { name "soap" tile 561 }
173
   frame { name "soap" tile 561 }
175
}
174
}
176
 
175
 
177
// Drinking fountain (563)
176
// Drinking fountain (563)
178
model "highres/sprites/props/0563_drinkfount.md3" {
177
model "highres/sprites/props/0563_drinkfount.md3" {
179
   scale 0.6 shade 0
178
   scale 0.6 shade 0
180
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
179
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
181
   frame { name "Frame0" tile 563 }
180
   frame { name "Frame0" tile 563 }
182
}
181
}
183
 
182
 
184
// Drinking fountain - Anim 1 (564)
183
// Drinking fountain - Anim 1 (564)
185
model "highres/sprites/props/0566_drinkfount.md3" {
184
model "highres/sprites/props/0566_drinkfount.md3" {
186
   scale 0.6 shade 0
185
   scale 0.6 shade 0
187
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
188
   frame { name "Frame0" tile 564 }
187
   frame { name "Frame0" tile 564 }
189
}
188
}
190
 
189
 
191
// Drinking fountain - Anim 2 (565)
190
// Drinking fountain - Anim 2 (565)
192
model "highres/sprites/props/0565_drinkfount.md3" {
191
model "highres/sprites/props/0565_drinkfount.md3" {
193
   scale 0.6 shade 0
192
   scale 0.6 shade 0
194
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
195
   frame { name "Frame0" tile 565 }
194
   frame { name "Frame0" tile 565 }
196
}
195
}
197
 
196
 
198
// Drinking fountain - Anim 3 (566)
197
// Drinking fountain - Anim 3 (566)
199
model "highres/sprites/props/0566_drinkfount.md3" {
198
model "highres/sprites/props/0566_drinkfount.md3" {
200
   scale 0.6 shade 0
199
   scale 0.6 shade 0
201
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
202
   frame { name "Frame0" tile 566 }
201
   frame { name "Frame0" tile 566 }
203
}
202
}
204
 
203
 
205
// Drinking fountain - Destroyed (567)
204
// Drinking fountain - Destroyed (567)
206
model "highres/sprites/props/0567_drinkfount.md3" {
205
model "highres/sprites/props/0567_drinkfount.md3" {
207
   scale 0.6 shade 0
206
   scale 0.6 shade 0
208
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
207
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
209
   frame { name "Frame0" tile 567 }
208
   frame { name "Frame0" tile 567 }
210
}
209
}
211
 
210
 
212
texture 568 { 
211
texture 568 { 
213
   pal  0 { file "highres/sprites/props/0568.png" }
212
   pal  0 { file "highres/sprites/props/0568.png" }
214
   pal 21 { file "highres/sprites/props/0568_21.png" }
213
   pal 21 { file "highres/sprites/props/0568_21.png" }
215
}
214
}
216
 
215
 
217
// Toilet (569)
216
// Toilet (569)
218
model "highres/sprites/props/0569_toilet.md3" {
217
model "highres/sprites/props/0569_toilet.md3" {
219
   scale 1.1 shade 0
218
   scale 1.1 shade 0
220
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
219
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
221
   frame { frame "idle" tile 569 }
220
   frame { frame "idle" tile 569 }
222
}
221
}
223
 
222
 
224
// Stall (571)
223
// Stall (571)
225
model "highres/sprites/props/0571_stall.md3" {
224
model "highres/sprites/props/0571_stall.md3" {
226
   scale 1.5 shade 2
225
   scale 1.5 shade 2
227
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
226
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
228
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
227
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
229
   frame { name "1" tile 571 }
228
   frame { name "1" tile 571 }
230
}
229
}
231
 
230
 
232
// Shower headpiece (572)
231
// Shower headpiece (572)
233
model "highres/sprites/props/0991_shower.md3" {
232
model "highres/sprites/props/0991_shower.md3" {
234
   scale 9.5 shade 1
233
   scale 9.5 shade 1
235
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
234
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
236
   frame { name "FRAME15" tile0 572 tile1 572 }
235
   frame { name "FRAME15" tile0 572 tile1 572 }
237
}
236
}
238
 
237
 
239
// Stall Broke (573)
238
// Stall Broke (573)
240
model "highres/sprites/props/0573_stallbroke.md3" {
239
model "highres/sprites/props/0573_stallbroke.md3" {
241
   scale 1.5 shade 2
240
   scale 1.5 shade 2
242
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
241
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
243
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
242
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
244
   frame { name "1" tile 573 }
243
   frame { name "1" tile 573 }
245
}
244
}
246
 
245
 
247
// Sensor (584)
246
// Sensor (584)
248
model "highres/sprites/props/0584_sensor.md3" { 
247
model "highres/sprites/props/0584_sensor.md3" { 
249
   scale 0.9 shade 0 
248
   scale 0.9 shade 0 
250
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
249
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
251
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
250
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
252
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
251
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
253
   frame { frame "frame1" tile0 584  tile1 584 }
252
   frame { frame "frame1" tile0 584  tile1 584 }
254
}
253
}
255
 
254
 
256
// Display (585)
255
// Display (585)
257
model "highres/sprites/props/0585_display.md3" { 
256
model "highres/sprites/props/0585_display.md3" { 
258
   scale 1.22 shade 0
257
   scale 1.22 shade 0
259
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
258
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
260
   frame { name "frame1" tile 585 }
259
   frame { name "frame1" tile 585 }
261
}
260
}
262
 
261
 
263
// Grate 1 (595)
262
// Grate 1 (595)
264
texture 595 { 
263
texture 595 { 
265
   pal 0 { file "highres/sprites/props/0595.png" }
264
   pal 0 { file "highres/sprites/props/0595.png" }
266
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
265
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
267
}
266
}
268
model "highres/sprites/props/0595_grate1.md3" {
267
model "highres/sprites/props/0595_grate1.md3" {
269
   scale 1.56 shade 4
268
   scale 1.56 shade 4
270
   detail { file "highres/detail/metal.png" detailscale 0.3 }
269
   detail { file "highres/detail/metal.png" detailscale 0.3 }
271
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
270
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
272
   frame { name "idle" tile 595 }
271
   frame { name "idle" tile 595 }
273
}
272
}
274
 
273
 
275
// Broken Grate 1 (596)
274
// Broken Grate 1 (596)
276
model "highres/sprites/props/0596_bgrate1.md3" {
275
model "highres/sprites/props/0596_bgrate1.md3" {
277
   scale 1.56 shade 4
276
   scale 1.56 shade 4
278
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   detail { file "highres/detail/metal.png" detailscale 0.3 }
279
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
280
   frame { name "idle" tile 596 }
279
   frame { name "idle" tile 596 }
281
}
280
}
282
 
281
 
283
// Solar Panel (602)
282
// Solar Panel (602)
284
model "highres/sprites/props/0602_solarpanel.md3" {
283
model "highres/sprites/props/0602_solarpanel.md3" {
285
   scale 1.4 shade 0
284
   scale 1.4 shade 0
286
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
285
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
287
   frame { name "FRAME" tile 602 }
286
   frame { name "FRAME" tile 602 }
288
}
287
}
289
 
288
 
290
// Space suit 2 (606)
289
// Space suit 2 (606)
291
model "highres/sprites/props/0606_spacesuit2.md3" { 
290
model "highres/sprites/props/0606_spacesuit2.md3" { 
292
   scale 1 shade 0 
291
   scale 1 shade 0 
293
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
292
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
294
   frame { name "Frame0" tile 606 }
293
   frame { name "Frame0" tile 606 }
295
}
294
}
296
 
295
 
297
// Antenna (607) 
296
// Antenna (607) 
298
model "highres/sprites/props/0607_antenna.md3" { 
297
model "highres/sprites/props/0607_antenna.md3" { 
299
   scale 1 shade 0 
298
   scale 1 shade 0 
300
   detail { file "highres/detail/metal.png" detailscale 0.3 }
299
   detail { file "highres/detail/metal.png" detailscale 0.3 }
301
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
300
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
302
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
301
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
303
   frame { name "Frame0" tile 607 }
302
   frame { name "Frame0" tile 607 }
304
}
303
}
305
 
304
 
306
// Pipe (610) 
305
// Pipe (610) 
307
model "highres/sprites/props/0610_tube.md3" { 
306
model "highres/sprites/props/0610_tube.md3" { 
308
   scale 15 shade 0 
307
   scale 15 shade 0 
309
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
308
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
310
   frame { name "Frame0" tile 610 }
309
   frame { name "Frame0" tile 610 }
311
}
310
}
312
 
311
 
313
// Toilet Broke (615)
312
// Toilet Broke (615)
314
model "highres/sprites/props/0615_toiletbroke.md3" {
313
model "highres/sprites/props/0615_toiletbroke.md3" {
315
   scale 1.1 shade 0
314
   scale 1.1 shade 0
316
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
315
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
317
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
316
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
318
   frame { name "broken" tile 615 }
317
   frame { name "broken" tile 615 }
319
}
318
}
320
 
319
 
321
// Pipe2 (616)
320
// Pipe2 (616)
322
model "highres/sprites/props/0619_pipe1.md3" {
321
model "highres/sprites/props/0619_pipe1.md3" {
323
   scale 16 shade 0
322
   scale 16 shade 0
324
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
323
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
325
   frame { name "Frame0" tile 616 }
324
   frame { name "Frame0" tile 616 }
326
}
325
}
327
 
326
 
328
// Pipe1B (617)
327
// Pipe1B (617)
329
model "highres/sprites/props/0617_pipe1b.md3" {
328
model "highres/sprites/props/0617_pipe1b.md3" {
330
   scale 16 shade 0
329
   scale 16 shade 0
331
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
330
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
332
   frame { name "Frame0" tile 617 }
331
   frame { name "Frame0" tile 617 }
333
}
332
}
334
 
333
 
335
// Pipe1 (619)
334
// Pipe1 (619)
336
model "highres/sprites/props/0619_pipe1.md3" {
335
model "highres/sprites/props/0619_pipe1.md3" {
337
   scale 16 shade 0
336
   scale 16 shade 0
338
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
337
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
339
   frame { name "Frame0" tile 619 }
338
   frame { name "Frame0" tile 619 }
340
}
339
}
341
 
340
 
342
// Camera 1 (621)
341
// Camera 1 (621)
343
model "highres/sprites/props/0621_camera1.md3" {
342
model "highres/sprites/props/0621_camera1.md3" {
344
   scale 1.13 shade 0
343
   scale 1.13 shade 0
345
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
344
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
346
   frame { name "idle" tile0 621 tile1 625 }
345
   frame { name "idle" tile0 621 tile1 625 }
347
}
346
}
348
 
347
 
349
texture 632 { 
348
texture 632 { 
350
   pal  0 { file "highres/sprites/props/0632.png" }
349
   pal  0 { file "highres/sprites/props/0632.png" }
351
   pal 10 { file "highres/sprites/props/0632_10.png" }
350
   pal 10 { file "highres/sprites/props/0632_10.png" }
352
   pal 11 { file "highres/sprites/props/0632_11.png" }
351
   pal 11 { file "highres/sprites/props/0632_11.png" }
353
   pal 12 { file "highres/sprites/props/0632_12.png" }
352
   pal 12 { file "highres/sprites/props/0632_12.png" }
354
   pal 13 { file "highres/sprites/props/0632_13.png" }
353
   pal 13 { file "highres/sprites/props/0632_13.png" }
355
   pal 14 { file "highres/sprites/props/0632_14.png" }
354
   pal 14 { file "highres/sprites/props/0632_14.png" }
356
   pal 15 { file "highres/sprites/props/0632_15.png" }
355
   pal 15 { file "highres/sprites/props/0632_15.png" }
357
   pal 16 { file "highres/sprites/props/0632_16.png" }
356
   pal 16 { file "highres/sprites/props/0632_16.png" }
358
   pal 18 { file "highres/sprites/props/0632_12.png" }
357
   pal 18 { file "highres/sprites/props/0632_12.png" }
359
   pal 21 { file "highres/sprites/props/0632_21.png" }
358
   pal 21 { file "highres/sprites/props/0632_21.png" }
360
   pal 22 { file "highres/sprites/props/0632_11.png" }
359
   pal 22 { file "highres/sprites/props/0632_11.png" }
361
   pal 23 { file "highres/sprites/props/0632_23.png" }
360
   pal 23 { file "highres/sprites/props/0632_23.png" }
362
}
361
}
363
 
362
 
364
// Pipe2B (633)
363
// Pipe2B (633)
365
model "highres/sprites/props/0617_pipe1b.md3" {
364
model "highres/sprites/props/0617_pipe1b.md3" {
366
   scale 16 shade 0
365
   scale 16 shade 0
367
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
366
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
368
   frame { name "Frame0" tile 633 }
367
   frame { name "Frame0" tile 633 }
369
}
368
}
370
 
369
 
371
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
370
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
372
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
371
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
373
 
372
 
374
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
373
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
375
 
374
 
376
// Vacuum (669)
375
// Vacuum (669)
377
model "highres/sprites/props/0669_vacuum.md3" { 
376
model "highres/sprites/props/0669_vacuum.md3" { 
378
   scale 1 shade 5 
377
   scale 1 shade 5 
379
   detail { file "highres/detail/metal.png" detailscale 0.3 }
378
   detail { file "highres/detail/metal.png" detailscale 0.3 }
380
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
379
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
381
   frame { name "Frame0" tile 669 }
380
   frame { name "Frame0" tile 669 }
382
}
381
}
383
 
382
 
384
// Water faucet (670)
383
// Water faucet (670)
385
model "highres/sprites/props/0670_faucet.md3" {
384
model "highres/sprites/props/0670_faucet.md3" {
386
   scale 10 shade 4
385
   scale 10 shade 4
387
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
386
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
388
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
387
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
389
   frame { name "FRAME1" tile0 670 tile1 671 }
388
   frame { name "FRAME1" tile0 670 tile1 671 }
390
   frame { name "FRAME5" tile 574 }
389
   frame { name "FRAME5" tile 574 }
391
}
390
}
392
 
391
 
393
// Scale (678)
392
// Scale (678)
394
model "highres/sprites/props/0678_scale.md3" { 
393
model "highres/sprites/props/0678_scale.md3" { 
395
   scale 1 shade 0 
394
   scale 1 shade 0 
396
   detail { file "highres/detail/metal.png" detailscale 0.3 }
395
   detail { file "highres/detail/metal.png" detailscale 0.3 }
397
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
396
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
398
   frame { name "Frame0" tile 678 }
397
   frame { name "Frame0" tile 678 }
399
}
398
}
400
 
399
 
401
// Folding Chair (680)
400
// Folding Chair (680)
402
model "highres/sprites/props/0680.md3" {
401
model "highres/sprites/props/0680.md3" {
403
   scale 0.9 shade 0
402
   scale 0.9 shade 0
404
   skin { pal 0 file "highres/sprites/props/0680.png" }
403
   skin { pal 0 file "highres/sprites/props/0680.png" }
405
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
404
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
406
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
405
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
407
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
406
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
408
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
407
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
409
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
408
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
410
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
409
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
411
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
410
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
412
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
411
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
413
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
412
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
414
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
413
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
415
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
414
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
416
   frame { name "FRAME1" tile0 0680 tile1 0684 }
415
   frame { name "FRAME1" tile0 0680 tile1 0684 }
417
}
416
}
418
 
417
 
419
// Reflektor (685)
418
// Reflektor (685)
420
model "highres/sprites/props/0685_reflektor.md3" {
419
model "highres/sprites/props/0685_reflektor.md3" {
421
   scale 9 shade 0
420
   scale 9 shade 0
422
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
421
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
423
   frame { name "FRAME1" tile 0685 }
422
   frame { name "FRAME1" tile 0685 }
424
}
423
}
425
 
424
 
426
// Movie camera (686)
425
// Movie camera (686)
427
model "highres/sprites/props/0686_moviecamera.md3" { 
426
model "highres/sprites/props/0686_moviecamera.md3" { 
428
   scale 1.9 shade 10
427
   scale 1.9 shade 10
429
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
428
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
430
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
429
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
431
   frame { name "Frame0" tile 686 }
430
   frame { name "Frame0" tile 686 }
432
}
431
}
433
 
432
 
434
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
433
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
435
 
434
 
436
// IV Unit (689)
435
// IV Unit (689)
437
model "highres/sprites/props/0689_ivunit.md3" { 
436
model "highres/sprites/props/0689_ivunit.md3" { 
438
   scale 0.75 shade 4 
437
   scale 0.75 shade 4 
439
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
438
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
440
   frame { name "Frame0" tile 689 }
439
   frame { name "Frame0" tile 689 }
441
}
440
}
442
 
441
 
443
texture 690 { 
442
texture 690 { 
444
   pal 0 { file "highres/sprites/props/0690.png" } 
443
   pal 0 { file "highres/sprites/props/0690.png" } 
445
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
444
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
446
}
445
}
447
 
446
 
448
// Butcher's knife (691)
447
// Butcher's knife (691)
449
model "highres/sprites/props/0691_knife.md3" {
448
model "highres/sprites/props/0691_knife.md3" {
450
   scale 16 shade 0
449
   scale 16 shade 0
451
   detail { file "highres/detail/metal.png" detailscale 0.3 }
450
   detail { file "highres/detail/metal.png" detailscale 0.3 }
452
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
451
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
453
   frame { name "FRAME1" tile 691 }
452
   frame { name "FRAME1" tile 691 }
454
}
453
}
455
 
454
 
456
// Knife (692)
455
// Knife (692)
457
model "highres/sprites/props/0692_knife.md3" {
456
model "highres/sprites/props/0692_knife.md3" {
458
   scale 16 shade 0
457
   scale 16 shade 0
459
   detail { file "highres/detail/metal.png" detailscale 0.3 }
458
   detail { file "highres/detail/metal.png" detailscale 0.3 }
460
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
459
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
461
   frame { name "FRAME1" tile 692 }
460
   frame { name "FRAME1" tile 692 }
462
}
461
}
463
 
462
 
464
// Knife (693)
463
// Knife (693)
465
model "highres/sprites/props/0693_knife.md3" {
464
model "highres/sprites/props/0693_knife.md3" {
466
   scale 16 shade 0
465
   scale 16 shade 0
467
   detail { file "highres/detail/metal.png" detailscale 0.3 }
466
   detail { file "highres/detail/metal.png" detailscale 0.3 }
468
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
467
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
469
   frame { name "FRAME1" tile 693 }
468
   frame { name "FRAME1" tile 693 }
470
}
469
}
471
 
470
 
472
// Souce pan (694)
471
// Souce pan (694)
473
model "highres/sprites/props/0694_saucepan.md3" {
472
model "highres/sprites/props/0694_saucepan.md3" {
474
   scale 1 shade 0
473
   scale 1 shade 0
475
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
474
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
476
   frame { name "idle" tile0 694 tile1 694 }
475
   frame { name "idle" tile0 694 tile1 694 }
477
}
476
}
478
 
477
 
479
// Frying pan (695)
478
// Frying pan (695)
480
model "highres/sprites/props/0695_fryingpan.md3" {
479
model "highres/sprites/props/0695_fryingpan.md3" {
481
   scale 1 shade 0
480
   scale 1 shade 0
482
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
481
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
483
   frame { name "idle" tile0 695 tile1 695 }
482
   frame { name "idle" tile0 695 tile1 695 }
484
}
483
}
485
 
484
 
486
// Pot 1 (697)
485
// Pot 1 (697)
487
model "highres/sprites/props/0697_pot1.md2" {
486
model "highres/sprites/props/0697_pot1.md2" {
488
   scale 1 shade 0
487
   scale 1 shade 0
489
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
488
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
490
   frame { name "frame01" tile 697 }
489
   frame { name "frame01" tile 697 }
491
}
490
}
492
 
491
 
493
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
492
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
494
 
493
 
495
texture 710 { 
494
texture 710 { 
496
   pal 0 { file "highres/sprites/props/0710.png" } 
495
   pal 0 { file "highres/sprites/props/0710.png" } 
497
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
496
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
498
}
497
}
499
 
498
 
500
// Mike (762)
499
// Mike (762)
501
model "highres/sprites/props/0762_mike.md2" {
500
model "highres/sprites/props/0762_mike.md2" {
502
   scale 1.1 shade 2
501
   scale 1.1 shade 2
503
   detail { file "highres/detail/metal.png" detailscale 0.3 }
502
   detail { file "highres/detail/metal.png" detailscale 0.3 }
504
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
503
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
505
   frame { name "la" tile 762 }
504
   frame { name "la" tile 762 }
506
}
505
}
507
 
506
 
508
// Vase (765)
507
// Vase (765)
509
model "highres/sprites/props/0765_vase.md2" {
508
model "highres/sprites/props/0765_vase.md2" {
510
   scale 1.7 shade 0
509
   scale 1.7 shade 0
511
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
510
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
512
   frame { name "idle1" tile 765 }
511
   frame { name "idle1" tile 765 }
513
}
512
}
514
 
513
 
515
// Sushiplate1: cooked head (768)
514
// Sushiplate1: cooked head (768)
516
model "highres/sprites/props/0768_head.md3" {
515
model "highres/sprites/props/0768_head.md3" {
517
   scale 4 shade 0 zadd 0.8
516
   scale 4 shade 0 zadd 0.8
518
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
517
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
519
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
518
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
520
   frame { name "FRAME1" tile0 768 tile1 768 }
519
   frame { name "FRAME1" tile0 768 tile1 768 }
521
}
520
}
522
 
521
 
523
// Sushiplate 2 (769)
522
// Sushiplate 2 (769)
524
model "highres/sprites/props/0769_hand1.md3" {
523
model "highres/sprites/props/0769_hand1.md3" {
525
   scale 3 shade 0
524
   scale 3 shade 0
526
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
525
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
527
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
526
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
528
   frame { name "FRAME1" tile0 769 tile1 769 }
527
   frame { name "FRAME1" tile0 769 tile1 769 }
529
}
528
}
530
 
529
 
531
// Sushiplate leg (774)
530
// Sushiplate leg (774)
532
model "highres/sprites/props/0774_leg.md3" {
531
model "highres/sprites/props/0774_leg.md3" {
533
   scale 3 shade 0
532
   scale 3 shade 0
534
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
533
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
535
   frame { name "FRAME1" tile 774 }
534
   frame { name "FRAME1" tile 774 }
536
}
535
}
537
 
536
 
538
// Sushiplate 4 (779)
537
// Sushiplate 4 (779)
539
model "highres/sprites/props/0779_sushiplate4.md3" {
538
model "highres/sprites/props/0779_sushiplate4.md3" {
540
   scale 0.4 shade 0
539
   scale 0.4 shade 0
541
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
540
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
542
   frame { name "idle" tile 779 }
541
   frame { name "idle" tile 779 }
543
}
542
}
544
 
543
 
545
// Sushiplate 5 (792)
544
// Sushiplate 5 (792)
546
model "highres/sprites/props/0792_hand2.md3" {
545
model "highres/sprites/props/0792_hand2.md3" {
547
   scale 3 shade 0
546
   scale 3 shade 0
548
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
547
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
549
   frame { name "FRAME1" tile 792 }
548
   frame { name "FRAME1" tile 792 }
550
}
549
}
551
 
550
 
552
// Jib1 (851)
551
// Jib1 (851)
553
model "highres/sprites/props/0851_jib.md3" {
552
model "highres/sprites/props/0851_jib.md3" {
554
   scale 1.0 shade 0
553
   scale 1.0 shade 0
555
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
554
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
556
   frame { name "idle" tile 851 }
555
   frame { name "idle" tile 851 }
557
}
556
}
558
 
557
 
559
// Stripe Ball (901)
558
// Stripe Ball (901)
560
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
559
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
561
   scale 1 shade 8
560
   scale 1 shade 8
562
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
561
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
563
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
562
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
564
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
563
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
565
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
564
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
566
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
565
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
567
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
566
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
568
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
567
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
569
   frame { name "idle01" tile 901 }
568
   frame { name "idle01" tile 901 }
570
}
569
}
571
 
570
 
572
// Que Ball (902)
571
// Que Ball (902)
573
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
572
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
574
   scale 1 shade 8
573
   scale 1 shade 8
575
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
574
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
576
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
575
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
577
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
576
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
578
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
577
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
579
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
578
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
580
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
579
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
581
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
580
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
582
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
581
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
583
   frame { name "idle01" tile 902 }
582
   frame { name "idle01" tile 902 }
584
}
583
}
585
 
584
 
586
// Wooden Horse (904)
585
// Wooden Horse (904)
587
model "highres/sprites/props/0904_woodenhorse.md2" {
586
model "highres/sprites/props/0904_woodenhorse.md2" {
588
   scale 4 shade 16
587
   scale 4 shade 16
589
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
588
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
590
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
589
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
591
   frame { name "FRAME01" tile0 904 tile1 907 }
590
   frame { name "FRAME01" tile0 904 tile1 907 }
592
}
591
}
593
 
592
 
594
// Tree (908)
593
// Tree (908)
595
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
594
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
596
model "highres/sprites/props/0908_tree.md3" {
595
model "highres/sprites/props/0908_tree.md3" {
597
   scale 1
596
   scale 1
598
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
597
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
599
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
598
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
600
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
599
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
601
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
600
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
602
   frame { name "Frame0" tile 908 }
601
   frame { name "Frame0" tile 908 }
603
}
602
}
604
 
603
 
605
// Treetrunk (909)
604
// Treetrunk (909)
606
model "highres/sprites/props/0909_treetrunk.md3" {
605
model "highres/sprites/props/0909_treetrunk.md3" {
607
   scale 1.2
606
   scale 1.2
608
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
607
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
609
   frame { name "Frame0" tile 909 }
608
   frame { name "Frame0" tile 909 }
610
}
609
}
611
 
610
 
612
// Tree2 (910)
611
// Tree2 (910)
613
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
612
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
614
model "highres/sprites/props/0908_tree.md3" {
613
model "highres/sprites/props/0908_tree.md3" {
615
   scale 1
614
   scale 1
616
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
615
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
617
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
616
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
618
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
617
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
619
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
618
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
620
   frame { name "Frame0" tile 910 } 
619
   frame { name "Frame0" tile 910 } 
621
}
620
}
622
 
621
 
623
// Cactus (911)
622
// Cactus (911)
624
model "highres/sprites/props/0911_cactus.md3" {
623
model "highres/sprites/props/0911_cactus.md3" {
625
   scale 1.37 shade -5
624
   scale 1.37 shade -5
626
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
625
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
627
   frame { name "idle" tile 911 }
626
   frame { name "idle" tile 911 }
628
}
627
}
629
 
628
 
630
// Bathroom drain (912)
629
// Bathroom drain (912)
631
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
630
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
632
 
631
 
633
// Fence (913)
632
// Fence (913)
634
model "highres/sprites/props/0913_fence.md3" {
633
model "highres/sprites/props/0913_fence.md3" {
635
   scale 20 shade 0
634
   scale 20 shade 0
636
   detail { file "highres/detail/metal.png" detailscale 0.3 }
635
   detail { file "highres/detail/metal.png" detailscale 0.3 }
637
   skin { pal 0 file "highres/textures/0913.png" }
636
   skin { pal 0 file "highres/textures/0913.png" }
638
   normal { file "highres/textures/0913_n.png" }
637
   normal { file "highres/textures/0913_n.png" }
639
   specular { file "highres/textures/0913_s.png" }
638
   specular { file "highres/textures/0913_s.png" }
640
   frame { name "Frame0" tile 913 }
639
   frame { name "Frame0" tile 913 }
641
}
640
}
642
 
641
 
643
// Wood Fence (914)
642
// Wood Fence (914)
644
model "highres/sprites/props/0914_woodfence.md3" {
643
model "highres/sprites/props/0914_woodfence.md3" {
645
   scale 1 shade 0
644
   scale 1 shade 0
646
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
645
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
647
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
646
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
648
   frame { name "FRAME1" tile 0914 }
647
   frame { name "FRAME1" tile 0914 }
649
}
648
}
650
 
649
 
651
// Fire Ext (916)
650
// Fire Ext (916)
652
model "highres/sprites/props/0916_fireext.md3" {
651
model "highres/sprites/props/0916_fireext.md3" {
653
   scale 1 shade 0
652
   scale 1 shade 0
654
   detail { file "highres/detail/metal.png" detailscale 0.3 }
653
   detail { file "highres/detail/metal.png" detailscale 0.3 }
655
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
654
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
656
   frame { name "idle" tile 916 }
655
   frame { name "idle" tile 916 }
657
}
656
}
658
 
657
 
659
// Firealarm (917)
658
// Firealarm (917)
660
model "highres/sprites/props/0917_firealarm.md3" {
659
model "highres/sprites/props/0917_firealarm.md3" {
661
   scale 1 shade 0
660
   scale 1 shade 0
662
   detail { file "highres/detail/metal.png" detailscale 0.3 }
661
   detail { file "highres/detail/metal.png" detailscale 0.3 }
663
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
662
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
664
   frame { name "FRAME1" tile 917 }
663
   frame { name "FRAME1" tile 917 }
665
}
664
}
666
 
665
 
667
// Wall Fuse (918)
666
// Wall Fuse (918)
668
model "highres/sprites/props/0918_wallfuse.md3" {
667
model "highres/sprites/props/0918_wallfuse.md3" {
669
   scale 18 shade 0
668
   scale 18 shade 0
670
   detail { file "highres/detail/metal.png" detailscale 0.3 }
669
   detail { file "highres/detail/metal.png" detailscale 0.3 }
671
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
670
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
672
   frame { name "Frame0" tile 918 }
671
   frame { name "Frame0" tile 918 }
673
}
672
}
674
 
673
 
675
// Electric meter (919)
674
// Electric meter (919)
676
model "highres/sprites/props/0919_electricmeter.md3" { 
675
model "highres/sprites/props/0919_electricmeter.md3" { 
677
   scale 1 shade 0 
676
   scale 1 shade 0 
678
   detail { file "highres/detail/rust.png" detailscale 0.1 }
677
   detail { file "highres/detail/rust.png" detailscale 0.1 }
679
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
678
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
680
   frame { name "Frame0" tile 919 }
679
   frame { name "Frame0" tile 919 }
681
}
680
}
682
 
681
 
683
// Chain (920)
682
// Chain (920)
684
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
683
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
685
model "highres/sprites/props/0920_chain.md3" { 
684
model "highres/sprites/props/0920_chain.md3" { 
686
   scale 11 shade 0 
685
   scale 11 shade 0 
687
   detail { file "highres/detail/metal.png" detailscale 0.3 }
686
   detail { file "highres/detail/metal.png" detailscale 0.3 }
688
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
687
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
689
   frame { name "FRAME1" tile 920 }
688
   frame { name "FRAME1" tile 920 }
690
}
689
}
691
 
690
 
692
// Traffic Signal (927)
691
// Traffic Signal (927)
693
model "highres/sprites/props/0927_trafficsignal.md3" { 
692
model "highres/sprites/props/0927_trafficsignal.md3" { 
694
   scale 1 shade 0 
693
   scale 1 shade 0 
695
   detail { file "highres/detail/metal.png" detailscale 0.3 }
694
   detail { file "highres/detail/metal.png" detailscale 0.3 }
696
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
695
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
697
   frame { name "FRAME1" tile 927 }
696
   frame { name "FRAME1" tile 927 }
698
}
697
}
699
 
698
 
700
// Cactus Broke (939)
699
// Cactus Broke (939)
701
model "highres/sprites/props/0939_cactusbroke.md3" {
700
model "highres/sprites/props/0939_cactusbroke.md3" {
702
   scale 1.37 shade -5
701
   scale 1.37 shade -5
703
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
702
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
704
   frame { name "idle" tile 939 }
703
   frame { name "idle" tile 939 }
705
}
704
}
706
 
705
 
707
// Bounce Mine (940)
706
// Bounce Mine (940)
708
model "highres/sprites/props/0940_bouncemine.md3" {
707
model "highres/sprites/props/0940_bouncemine.md3" {
709
   scale 1.2 shade 0
708
   scale 1.2 shade 0
710
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
709
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
711
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
710
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
712
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
711
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
713
   frame { name "spinA" tile0 940 tile1 944 }
712
   frame { name "spinA" tile0 940 tile1 944 }
714
}
713
}
715
 
714
 
716
// Broken Hydrent (950)
715
// Broken Hydrent (950)
717
model "highres/sprites/props/0950_brokenhydrent.md3" {
716
model "highres/sprites/props/0950_brokenhydrent.md3" {
718
   scale 0.75 shade 0
717
   scale 0.75 shade 0
719
   detail { file "highres/detail/rust.png" detailscale 0.3 }
718
   detail { file "highres/detail/rust.png" detailscale 0.3 }
720
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
719
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
721
   frame { name "idle" tile 950 }
720
   frame { name "idle" tile 950 }
722
}
721
}
723
 
722
 
724
// Box (951)
723
// Box (951)
725
model "highres/sprites/props/0951_box.md3" {
724
model "highres/sprites/props/0951_box.md3" {
726
   scale 1.5 shade 0
725
   scale 1.5 shade 0
727
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
726
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
728
   frame { name "idle" tile 951 }
727
   frame { name "idle" tile 951 }
729
}
728
}
730
 
729
 
731
// Bottle1 (954)
730
// Bottle1 (954)
732
model "highres/sprites/props/bottles/0954_bottle1.md3" {
731
model "highres/sprites/props/bottles/0954_bottle1.md3" {
733
   scale 15 shade 0
732
   scale 15 shade 0
734
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
733
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
735
   frame { name "Frame0" tile 954 }
734
   frame { name "Frame0" tile 954 }
736
}
735
}
737
 
736
 
738
// Bottle1 fallen (955)
737
// Bottle1 fallen (955)
739
model "highres/sprites/props/bottles/0955_bottle1.md3" {
738
model "highres/sprites/props/bottles/0955_bottle1.md3" {
740
   scale 2.5 shade 0
739
   scale 2.5 shade 0
741
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
740
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
742
   frame { name "1" tile 955 }
741
   frame { name "1" tile 955 }
743
}
742
}
744
 
743
 
745
// Bottle2 (956)
744
// Bottle2 (956)
746
model "highres/sprites/props/bottles/0956_bottle2.md3" {
745
model "highres/sprites/props/bottles/0956_bottle2.md3" {
747
   scale 2.5 shade 0
746
   scale 2.5 shade 0
748
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
747
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
749
   frame { name "1" tile 956 }
748
   frame { name "1" tile 956 }
750
}
749
}
751
 
750
 
752
// Bottle4 (957)
751
// Bottle4 (957)
753
model "highres/sprites/props/bottles/0957_bottle4.md3" {
752
model "highres/sprites/props/bottles/0957_bottle4.md3" {
754
   scale 15 shade 0
753
   scale 15 shade 0
755
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
754
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
756
   frame { name "Frame0" tile 957 }
755
   frame { name "Frame0" tile 957 }
757
}
756
}
758
 
757
 
759
// Lamp (958)
758
// Lamp (958)
760
model "highres/sprites/props/0958_lamp.md3" { 
759
model "highres/sprites/props/0958_lamp.md3" { 
761
   scale 3.75 shade 1
760
   scale 3.75 shade 1
762
   detail { file "highres/detail/metal.png" detailscale 0.3 }
761
   detail { file "highres/detail/metal.png" detailscale 0.3 }
763
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
762
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
764
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
763
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
765
   frame { name "Frame0" tile 958 }
764
   frame { name "Frame0" tile 958 }
766
}
765
}
767
 
766
 
768
// Ocean sprite 1 (971)
767
// Ocean sprite 1 (971)
769
model "highres/sprites/props/0971_oceansprite1.md3" { 
768
model "highres/sprites/props/0971_oceansprite1.md3" { 
770
   scale 1 shade 0 
769
   scale 1 shade 0 
771
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
770
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
772
   frame { name "Frame0" tile 971 }
771
   frame { name "Frame0" tile 971 }
773
}
772
}
774
 
773
 
775
// Ocean sprite 2 (972)
774
// Ocean sprite 2 (972)
776
model "highres/sprites/props/0972_oceansprite2.md3" { 
775
model "highres/sprites/props/0972_oceansprite2.md3" { 
777
   scale 1 shade 0 
776
   scale 1 shade 0 
778
   detail { file "highres/detail/metal.png" detailscale 0.3 }
777
   detail { file "highres/detail/metal.png" detailscale 0.3 }
779
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
778
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
780
   frame { name "Frame0" tile 972 }
779
   frame { name "Frame0" tile 972 }
781
}
780
}
782
 
781
 
783
// Ocean sprite 3 (973)
782
// Ocean sprite 3 (973)
784
model "highres/sprites/props/0973_oceansprite3.md3" { 
783
model "highres/sprites/props/0973_oceansprite3.md3" { 
785
   scale 1 shade 0 
784
   scale 1 shade 0 
786
   detail { file "highres/detail/metal.png" detailscale 0.3 }
785
   detail { file "highres/detail/metal.png" detailscale 0.3 }
787
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
786
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
788
   frame { name "Frame0" tile 973 }
787
   frame { name "Frame0" tile 973 }
789
}
788
}
790
 
789
 
791
// Ocean sprite 4 (974) 
790
// Ocean sprite 4 (974) 
792
model "highres/sprites/props/0974_oceansprite4.md3" { 
791
model "highres/sprites/props/0974_oceansprite4.md3" { 
793
   scale 2 shade 0 
792
   scale 2 shade 0 
794
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
793
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
795
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
794
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
796
   frame { name "Frame0" tile 974 }
795
   frame { name "Frame0" tile 974 }
797
}
796
}
798
 
797
 
799
// Ocean sprite 5 (975)
798
// Ocean sprite 5 (975)
800
model "highres/sprites/props/0975_oceansprite5.md3" { 
799
model "highres/sprites/props/0975_oceansprite5.md3" { 
801
   scale 1 shade 12 
800
   scale 1 shade 12 
802
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
801
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
803
   frame { name "Frame0" tile 975 }
802
   frame { name "Frame0" tile 975 }
804
}
803
}
805
 
804
 
806
// Vent shaft (976)
805
// Vent shaft (976)
807
model "highres/sprites/props/0976_ventshaft.md3" { 
806
model "highres/sprites/props/0976_ventshaft.md3" { 
808
   scale 0.9 shade 15 
807
   scale 0.9 shade 15 
809
   detail { file "highres/detail/metal.png" detailscale 0.3 }
808
   detail { file "highres/detail/metal.png" detailscale 0.3 }
810
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
809
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
811
   frame { name "Frame0" tile 976 }
810
   frame { name "Frame0" tile 976 }
812
}
811
}
813
 
812
 
814
// Generic Pole (977)
813
// Generic Pole (977)
815
model "highres/sprites/props/0977_genericpole.md3" {
814
model "highres/sprites/props/0977_genericpole.md3" {
816
   scale 1.56 shade 0
815
   scale 1.56 shade 0
817
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
816
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
818
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
817
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
819
   frame { name "idle" tile 977 }
818
   frame { name "idle" tile 977 }
820
}
819
}
821
 
820
 
822
// Cone (978)
821
// Cone (978)
823
model "highres/sprites/props/0978_cone.md2" {
822
model "highres/sprites/props/0978_cone.md2" {
824
   scale 0.6 shade 0
823
   scale 0.6 shade 0
825
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
824
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
826
   frame { name "frame01" tile 978 }
825
   frame { name "frame01" tile 978 }
827
}
826
}
828
 
827
 
829
// Hang Light (979)
828
// Hang Light (979)
830
model "highres/sprites/props/0979_hanglight.md3" {
829
model "highres/sprites/props/0979_hanglight.md3" {
831
   scale 5 shade 0
830
   scale 5 shade 0
832
   detail { file "highres/detail/metal.png" detailscale 0.3 }
831
   detail { file "highres/detail/metal.png" detailscale 0.3 }
833
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
832
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
834
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
833
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
835
   frame { name "Frame0" tile 979 }
834
   frame { name "Frame0" tile 979 }
836
}
835
}
837
 
836
 
838
// Hydrent (981)
837
// Hydrent (981)
839
model "highres/sprites/props/0981_hydrent.md3" {
838
model "highres/sprites/props/0981_hydrent.md3" {
840
   scale 0.75 shade 0
839
   scale 0.75 shade 0
841
   detail { file "highres/detail/rust.png" detailscale 0.3 }
840
   detail { file "highres/detail/rust.png" detailscale 0.3 }
842
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
841
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
843
   frame { name "idle" tile 981 }
842
   frame { name "idle" tile 981 }
844
}
843
}
845
 
844
 
846
// Tire (990)
845
// Tire (990)
847
model "highres/sprites/props/0990_tire.md2" {
846
model "highres/sprites/props/0990_tire.md2" {
848
   scale 0.7 shade 0
847
   scale 0.7 shade 0
849
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
848
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
850
   frame { name "frame01" tile 990 }
849
   frame { name "frame01" tile 990 }
851
}
850
}
852
 
851
 
853
// Shower headpiece (991)
852
// Shower headpiece (991)
854
model "highres/sprites/props/0991_shower.md3" {
853
model "highres/sprites/props/0991_shower.md3" {
855
   scale 11 shade 1 zadd 0.5
854
   scale 11 shade 1 zadd 0.5
856
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
855
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
857
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
856
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
858
   frame { name "FRAME15" tile0 991 tile1 991 }
857
   frame { name "FRAME15" tile0 991 tile1 991 }
859
}
858
}
860
 
859
 
861
// Pipe5 (994/1005)
860
// Pipe5 (994/1005)
862
model "highres/sprites/props/0994_pipe.md3" {
861
model "highres/sprites/props/0994_pipe.md3" {
863
   scale 17 shade 0
862
   scale 17 shade 0
864
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
863
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
865
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
864
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
866
   frame { name "FRAME1" tile 0994 }
865
   frame { name "FRAME1" tile 0994 }
867
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
866
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
868
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
867
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
869
   frame { name "FRAME1" tile 1005 }
868
   frame { name "FRAME1" tile 1005 }
870
}
869
}
871
 
870
 
872
// Pipe6 (995/1260)
871
// Pipe6 (995/1260)
873
model "highres/sprites/props/0995_pipe.md3" {
872
model "highres/sprites/props/0995_pipe.md3" {
874
   scale 17 shade 0
873
   scale 17 shade 0
875
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
874
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
876
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
875
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
877
   frame { name "FRAME1" tile 995 }
876
   frame { name "FRAME1" tile 995 }
878
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
877
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
879
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
878
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
880
   frame { name "FRAME1" tile 1260 }
879
   frame { name "FRAME1" tile 1260 }
881
}
880
}
882
 
881
 
883
// Pipe4 (996-997)
882
// Pipe4 (996-997)
884
model "highres/sprites/props/0996_pipe.md3" {
883
model "highres/sprites/props/0996_pipe.md3" {
885
   scale 17 shade 0
884
   scale 17 shade 0
886
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
885
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
887
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
886
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
888
   frame { name "FRAME1" tile 996 }
887
   frame { name "FRAME1" tile 996 }
889
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
888
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
890
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
889
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
891
   frame { name "FRAME1" tile 997 }
890
   frame { name "FRAME1" tile 997 }
892
}
891
}
893
 
892
 
894
// Parking Meter (998-999)
893
// Parking Meter (998-999)
895
model "highres/sprites/props/0998_meter.md3" { 
894
model "highres/sprites/props/0998_meter.md3" { 
896
   scale 3 shade 0 
895
   scale 3 shade 0 
897
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
896
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
898
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
897
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
899
   frame { name "FRAME1" tile 998 }
898
   frame { name "FRAME1" tile 998 }
900
   frame { name "FRAME1" tile 999 }
899
   frame { name "FRAME1" tile 999 }
901
}
900
}
902
 
901
 
903
// Bar stool (1006)
902
// Bar stool (1006)
904
model "highres/sprites/props/1006_barstol.md2" {
903
model "highres/sprites/props/1006_barstol.md2" {
905
   scale 4.0 shade 2
904
   scale 4.0 shade 2
906
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
905
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
907
   frame { name "FRAME01" tile 1006 }
906
   frame { name "FRAME01" tile 1006 }
908
}
907
}
909
 
908
 
910
// Bottle5 (1012)
909
// Bottle5 (1012)
911
model "highres/sprites/props/bottles/1012_bottle5.md3" {
910
model "highres/sprites/props/bottles/1012_bottle5.md3" {
912
   scale 8 shade 0
911
   scale 8 shade 0
913
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
912
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
914
   frame { name "Frame0" tile 1012 }
913
   frame { name "Frame0" tile 1012 }
915
}
914
}
916
 
915
 
917
// Bottle6 (1013)
916
// Bottle6 (1013)
918
model "highres/sprites/props/bottles/1013_bottle6.md3" {
917
model "highres/sprites/props/bottles/1013_bottle6.md3" {
919
   scale 8 shade 0
918
   scale 8 shade 0
920
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
919
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
921
   frame { name "Frame0" tile 1013 }
920
   frame { name "Frame0" tile 1013 }
922
}
921
}
923
 
922
 
924
// Bottle9 fallen (1014)
923
// Bottle9 fallen (1014)
925
model "highres/sprites/props/bottles/1014_bottle9.md3" {
924
model "highres/sprites/props/bottles/1014_bottle9.md3" {
926
   scale 2.5 shade 0
925
   scale 2.5 shade 0
927
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
926
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
928
   frame { name "1" tile 1014 }
927
   frame { name "1" tile 1014 }
929
}
928
}
930
 
929
 
931
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
930
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
932
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
931
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
933
 
932
 
934
// Plant (1025)
933
// Plant (1025)
935
model "highres/sprites/props/1025_plant.md3" {
934
model "highres/sprites/props/1025_plant.md3" {
936
   scale 1.1 shade 0
935
   scale 1.1 shade 0
937
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
936
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
938
   frame { name "1" tile 1025 }
937
   frame { name "1" tile 1025 }
939
}
938
}
940
 
939
 
941
// Horse On Side (1026)
940
// Horse On Side (1026)
942
model "highres/sprites/props/1026_horseonside.md2" {
941
model "highres/sprites/props/1026_horseonside.md2" {
943
   scale 4 shade 16
942
   scale 4 shade 16
944
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
943
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
945
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
944
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
946
   frame { name "FRAME01" tile0 1026 tile1 1030 }
945
   frame { name "FRAME01" tile0 1026 tile1 1030 }
947
}
946
}
948
 
947
 
949
// Horselite (1034)
948
// Horselite (1034)
950
model "highres/sprites/props/1034_horselite.md3" { 
949
model "highres/sprites/props/1034_horselite.md3" { 
951
   scale 0.135 shade 0 
950
   scale 0.135 shade 0 
952
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
951
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
953
   frame { name "frame1" tile0 1034 tile1 1036 }
952
   frame { name "frame1" tile0 1034 tile1 1036 }
954
}
953
}
955
 
954
 
956
// Round Table (1037)
955
// Round Table (1037)
957
model "highres/sprites/props/1037_rtable.md2" {
956
model "highres/sprites/props/1037_rtable.md2" {
958
   scale 1.4 shade 2
957
   scale 1.4 shade 2
959
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
958
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
960
   frame { name "stand01" tile0 1037 tile1 1037 }
959
   frame { name "stand01" tile0 1037 tile1 1037 }
961
}
960
}
962
 
961
 
963
// Pipe (1038)
962
// Pipe (1038)
964
model "highres/sprites/props/1038_pipe.md3" {
963
model "highres/sprites/props/1038_pipe.md3" {
965
   scale 16 shade 0
964
   scale 16 shade 0
966
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
965
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
967
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
966
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
968
   frame { name "Frame0" tile 1038 }
967
   frame { name "Frame0" tile 1038 }
969
}
968
}
970
 
969
 
971
// Donuts (1045)
970
// Donuts (1045)
972
model "highres/sprites/props/1045_donuts.md3" {
971
model "highres/sprites/props/1045_donuts.md3" {
973
   scale 1.8 shade 0
972
   scale 1.8 shade 0
974
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
973
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
975
   frame { name "idle" tile 1045 }
974
   frame { name "idle" tile 1045 }
976
}
975
}
977
 
976
 
978
// Pipes (1048)
977
// Pipes (1048)
979
model "highres/sprites/props/1048_pipes.md3" { 
978
model "highres/sprites/props/1048_pipes.md3" { 
980
   scale 1 shade 0 
979
   scale 1 shade 0 
981
   detail { file "highres/detail/metal.png" detailscale 0.3 }
980
   detail { file "highres/detail/metal.png" detailscale 0.3 }
982
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
981
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
983
   frame { name "Frame0" tile 1048 }
982
   frame { name "Frame0" tile 1048 }
984
}
983
}
985
 
984
 
986
// Fuse box 2 (1049)
985
// Fuse box 2 (1049)
987
model "highres/sprites/props/1049_fusebox2.md3" { 
986
model "highres/sprites/props/1049_fusebox2.md3" { 
988
   scale 1 shade 0 
987
   scale 1 shade 0 
989
   detail { file "highres/detail/metal.png" detailscale 0.3 }
988
   detail { file "highres/detail/metal.png" detailscale 0.3 }
990
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
989
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
991
   frame { name "Frame0" tile 1049 }
990
   frame { name "Frame0" tile 1049 }
992
}
991
}
993
 
992
 
994
// Fuse box (1050)
993
// Fuse box (1050)
995
model "highres/sprites/props/1050_fusebox.md3" { 
994
model "highres/sprites/props/1050_fusebox.md3" { 
996
   scale 1 shade 0
995
   scale 1 shade 0
997
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
996
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
998
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
997
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
999
   frame { name "Frame0" tile 1050 }
998
   frame { name "Frame0" tile 1050 }
1000
}
999
}
1001
 
1000
 
1002
// Hand dryer (1051)
1001
// Hand dryer (1051)
1003
model "highres/sprites/props/1051_handdryer.md3" {
1002
model "highres/sprites/props/1051_handdryer.md3" {
1004
   scale 1.6 shade 4
1003
   scale 1.6 shade 4
1005
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1004
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1006
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1005
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1007
   frame { name "frame01" tile 1051 }
1006
   frame { name "frame01" tile 1051 }
1008
}
1007
}
1009
 
1008
 
1010
// Towel dispenser (1052)
1009
// Towel dispenser (1052)
1011
model "highres/sprites/props/1052_toweld.md3" {
1010
model "highres/sprites/props/1052_toweld.md3" {
1012
   scale 1.575 shade 0
1011
   scale 1.575 shade 0
1013
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1012
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1014
   frame { name "idle" tile 1052 }
1013
   frame { name "idle" tile 1052 }
1015
}
1014
}
1016
 
1015
 
1017
// Toilet paper (1053)
1016
// Toilet paper (1053)
1018
model "highres/sprites/props/1053_toiletpaper.md3" {
1017
model "highres/sprites/props/1053_toiletpaper.md3" {
1019
   scale 3 shade 4
1018
   scale 3 shade 4
1020
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1019
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1021
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1020
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1022
   frame { name "tp01" tile 1053 }
1021
   frame { name "tp01" tile 1053 }
1023
}
1022
}
1024
 
1023
 
1025
// Cineline (1055)
1024
// Cineline (1055)
1026
model "highres/sprites/props/1055_cineline.md2" {
1025
model "highres/sprites/props/1055_cineline.md2" {
1027
   scale 22 shade 6
1026
   scale 22 shade 6
1028
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1027
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1029
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1028
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1030
   frame { name "cineline01" tile0 1055 tile1 1056 }
1029
   frame { name "cineline01" tile0 1055 tile1 1056 }
1031
}
1030
}
1032
 
1031
 
1033
// Black Clock (1060)
1032
// Black Clock (1060)
1034
model "highres/sprites/props/1060_clock.md3" {
1033
model "highres/sprites/props/1060_clock.md3" {
1035
   scale 1.5 shade 0
1034
   scale 1.5 shade 0
1036
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1035
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1037
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1036
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1038
   frame { name "Frame0" tile 1060 }
1037
   frame { name "Frame0" tile 1060 }
1039
}
1038
}
1040
 
1039
 
1041
// Spotlight (1061)
1040
// Spotlight (1061)
1042
model "highres/sprites/props/1061_spotlight.md3" { 
1041
model "highres/sprites/props/1061_spotlight.md3" { 
1043
   scale 1 shade 0 
1042
   scale 1 shade 0 
1044
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1043
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1045
   frame { name "Frame0" tile 1061 }
1044
   frame { name "Frame0" tile 1061 }
1046
}
1045
}
1047
 
1046
 
1048
// Rubber Can (1062)
1047
// Rubber Can (1062)
1049
model "highres/sprites/props/1062_rubbercan.md3" {
1048
model "highres/sprites/props/1062_rubbercan.md3" {
1050
   scale 2.6 shade 4
1049
   scale 2.6 shade 4
1051
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1050
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1052
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1051
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1053
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1052
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1054
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1053
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1055
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1054
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1056
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1055
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1057
   frame { name "idle" tile 1062 }
1056
   frame { name "idle" tile 1062 }
1058
   frame { name "punch" tile 1063 }
1057
   frame { name "punch" tile 1063 }
1059
}
1058
}
1060
 
1059
 
1061
// Black Clock Broken (1067)
1060
// Black Clock Broken (1067)
1062
model "highres/sprites/props/1067_clockbroken.md3" {
1061
model "highres/sprites/props/1067_clockbroken.md3" {
1063
   scale 1.5 shade 0
1062
   scale 1.5 shade 0
1064
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1063
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1065
   frame { name "idle" tile 1067 }
1064
   frame { name "idle" tile 1067 }
1066
}
1065
}
1067
 
1066
 
1068
// Socket (1069)
1067
// Socket (1069)
1069
model "highres/sprites/props/1069_socket.md3" {
1068
model "highres/sprites/props/1069_socket.md3" {
1070
   zadd 0
1069
   zadd 0
1071
   scale 15 shade 0
1070
   scale 15 shade 0
1072
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1071
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1073
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1072
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1074
   frame { name "FRAME1" tile 1069 }
1073
   frame { name "FRAME1" tile 1069 }
1075
}
1074
}
1076
 
1075
 
1077
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1076
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1078
 
1077
 
1079
// Broken Light (1078)
1078
// Broken Light (1078)
1080
model "highres/sprites/props/1078_brokenlight.md3" { 
1079
model "highres/sprites/props/1078_brokenlight.md3" { 
1081
   scale 1 shade 0 
1080
   scale 1 shade 0 
1082
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1081
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1083
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1082
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1084
   frame { name "Frame0" tile 1078 }
1083
   frame { name "Frame0" tile 1078 }
1085
}
1084
}
1086
 
1085
 
1087
// Ooz Filter (1079)
1086
// Ooz Filter (1079)
1088
model "highres/sprites/props/1079_oozfilter.md3" {
1087
model "highres/sprites/props/1079_oozfilter.md3" {
1089
   scale 1 shade 0
1088
   scale 1 shade 0
1090
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1089
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1091
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1090
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1092
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1091
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1093
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1092
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1094
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1093
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1095
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1094
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1096
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1095
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1097
   frame { name "1" tile0 1079 tile1 1081 }
1096
   frame { name "1" tile0 1079 tile1 1081 }
1098
}
1097
}
1099
 
1098
 
1100
// Reactor (1088/1096)
1099
// Reactor (1088/1096)
1101
   model "highres/sprites/props/1088_reactor.md3" {
1100
   model "highres/sprites/props/1088_reactor.md3" {
1102
      scale 4.4 shade 0
1101
      scale 4.4 shade 0
1103
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1102
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1104
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1103
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1105
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1104
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1106
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1105
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1107
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1106
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1108
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1107
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1109
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1108
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1110
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1109
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1111
      frame { name "Frame0" tile 1088 }
1110
      frame { name "Frame0" tile 1088 }
1112
   }
1111
   }
1113
 
1112
 
1114
   model "highres/sprites/props/1096_reactorburnt.md3" {
1113
   model "highres/sprites/props/1096_reactorburnt.md3" {
1115
      scale 4.4 shade 0
1114
      scale 4.4 shade 0
1116
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1115
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1117
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1116
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1118
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1117
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1119
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1118
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1120
      frame { name "Frame0" tile 1096 }
1119
      frame { name "Frame0" tile 1096 }
1121
   }
1120
   }
1122
 
1121
 
1123
texture 1113 { 
1122
texture 1113 { 
1124
   pal 0 { file "highres/sprites/props/1113.png" } 
1123
   pal 0 { file "highres/sprites/props/1113.png" } 
1125
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1124
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1126
}
1125
}
1127
texture 1114 { 
1126
texture 1114 { 
1128
   pal 0 { file "highres/sprites/props/1114.png" }
1127
   pal 0 { file "highres/sprites/props/1114.png" }
1129
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1128
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1130
}
1129
}
1131
 
1130
 
1132
// TipJar (1157)
1131
// TipJar (1157)
1133
model "highres/sprites/props/1157_tipjar.md3" {
1132
model "highres/sprites/props/1157_tipjar.md3" {
1134
   scale 3.5 shade 3
1133
   scale 3.5 shade 3
1135
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1134
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1136
   frame { name "frame_1" tile0 1157 tile1 1157 }
1135
   frame { name "frame_1" tile0 1157 tile1 1157 }
1137
}
1136
}
1138
 
1137
 
1139
// Wiaderkob (1158)
1138
// Wiaderkob (1158)
1140
model "highres/sprites/props/1158_wiaderkob.md3" {
1139
model "highres/sprites/props/1158_wiaderkob.md3" {
1141
   scale 17 shade 0
1140
   scale 17 shade 0
1142
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1141
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1143
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1142
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1144
}
1143
}
1145
 
1144
 
1146
// Bottle12 (1159)
1145
// Bottle12 (1159)
1147
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1146
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1148
   scale 15 shade 0
1147
   scale 15 shade 0
1149
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1148
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1150
   frame { name "Frame0" tile 1159 }
1149
   frame { name "Frame0" tile 1159 }
1151
}
1150
}
1152
 
1151
 
1153
 
1152
 
1154
// Bottle3 (1160)
1153
// Bottle3 (1160)
1155
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1154
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1156
   scale 2.5 shade 0
1155
   scale 2.5 shade 0
1157
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1156
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1158
   frame { name "1" tile 1160 }
1157
   frame { name "1" tile 1160 }
1159
}
1158
}
1160
 
1159
 
1161
// Bottle4 (1161)
1160
// Bottle4 (1161)
1162
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1161
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1163
   scale 2.5 shade 0
1162
   scale 2.5 shade 0
1164
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1163
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1165
   frame { name "1" tile 1161 }
1164
   frame { name "1" tile 1161 }
1166
}
1165
}
1167
 
1166
 
1168
// Bottle5 (1162)
1167
// Bottle5 (1162)
1169
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1168
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1170
   scale 2.5 shade 0
1169
   scale 2.5 shade 0
1171
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1170
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1172
   frame { name "1" tile 1162 }
1171
   frame { name "1" tile 1162 }
1173
}
1172
}
1174
 
1173
 
1175
// Bottle6 (1163)
1174
// Bottle6 (1163)
1176
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1175
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1177
   scale 2.5 shade 0
1176
   scale 2.5 shade 0
1178
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1177
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1179
   frame { name "1" tile 1163 }
1178
   frame { name "1" tile 1163 }
1180
}
1179
}
1181
 
1180
 
1182
// Bottle7 (1164)
1181
// Bottle7 (1164)
1183
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1182
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1184
   scale 2.5 shade 0
1183
   scale 2.5 shade 0
1185
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1184
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1186
   frame { name "1" tile 1164 }
1185
   frame { name "1" tile 1164 }
1187
}
1186
}
1188
 
1187
 
1189
// Bottle8 (1165)
1188
// Bottle8 (1165)
1190
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1189
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1191
   scale 2.5 shade 0
1190
   scale 2.5 shade 0
1192
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1191
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1193
   frame { name "1" tile 1165 }
1192
   frame { name "1" tile 1165 }
1194
}
1193
}
1195
 
1194
 
1196
// Bottle10 (1166)
1195
// Bottle10 (1166)
1197
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1196
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1198
   scale 2.5 shade 0
1197
   scale 2.5 shade 0
1199
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1198
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1200
   frame { name "1" tile 1166 }
1199
   frame { name "1" tile 1166 }
1201
}
1200
}
1202
 
1201
 
1203
// Crane Pole (1221)
1202
// Crane Pole (1221)
1204
model "highres/sprites/props/1221_pole.md3" { 
1203
model "highres/sprites/props/1221_pole.md3" { 
1205
   scale 0.55 shade 4
1204
   scale 0.55 shade 4
1206
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1205
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1207
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1206
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1208
   frame { name "Frame0" tile 1221 }
1207
   frame { name "Frame0" tile 1221 }
1209
}
1208
}
1210
 
1209
 
1211
// Crane (1222)
1210
// Crane (1222)
1212
model "highres/sprites/props/1222_crane.md3" {
1211
model "highres/sprites/props/1222_crane.md3" {
1213
   scale 0.55 shade 4
1212
   scale 0.55 shade 4
1214
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1213
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1215
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1214
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1216
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1215
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1217
   frame { name "Grab_0" tile 1222 }
1216
   frame { name "Grab_0" tile 1222 }
1218
   frame { name "Grab_2" tile 1223 }
1217
   frame { name "Grab_2" tile 1223 }
1219
   frame { name "Grab_3" tile 1224 }
1218
   frame { name "Grab_3" tile 1224 }
1220
}
1219
}
1221
 
1220
 
1222
// Barbroke (1225)
1221
// Barbroke (1225)
1223
model "highres/sprites/props/1225_barbroke.md3" { 
1222
model "highres/sprites/props/1225_barbroke.md3" { 
1224
   scale 1.66 shade 1
1223
   scale 1.66 shade 1
1225
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1224
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1226
   frame { name "frame1" tile 1225 }
1225
   frame { name "frame1" tile 1225 }
1227
}
1226
}
1228
 
1227
 
1229
// Barrels 
1228
// Barrels 
1230
 
1229
 
1231
model "highres/sprites/props/1227_nukebarrel.md2" {
1230
model "highres/sprites/props/1227_nukebarrel.md2" {
1232
   scale 1.8 shade 8
1231
   scale 1.8 shade 8
1233
 
1232
 
1234
      // NukeBarrel (1227)
1233
      // NukeBarrel (1227)
1235
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1234
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1236
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1235
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1237
      frame { name "Frame 1" tile 1227 }
1236
      frame { name "Frame 1" tile 1227 }
1238
      frame { name "Frame 2" tile 1228 }
1237
      frame { name "Frame 2" tile 1228 }
1239
      frame { name "Frame 3" tile 1229 }
1238
      frame { name "Frame 3" tile 1229 }
1240
 
1239
 
1241
      // ExplodingBarrel (1238)
1240
      // ExplodingBarrel (1238)
1242
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1241
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1243
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1242
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1244
      frame { name "Frame 1" tile 1238 }
1243
      frame { name "Frame 1" tile 1238 }
1245
      frame { name "Frame 2" tile 1239 }
1244
      frame { name "Frame 2" tile 1239 }
1246
 
1245
 
1247
      // OilBarrel (4580)
1246
      // OilBarrel (4580)
1248
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1247
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1249
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1248
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1250
      frame { name "Frame 1" tile 4580 }
1249
      frame { name "Frame 1" tile 4580 }
1251
      
1250
      
1252
      // WhiteBarrel (4581)  
1251
      // WhiteBarrel (4581)  
1253
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1252
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1254
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1253
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1255
      frame { name "Frame 1" tile 4581 }
1254
      frame { name "Frame 1" tile 4581 }
1256
      
1255
      
1257
      // ToxicBarrel (4582)
1256
      // ToxicBarrel (4582)
1258
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1257
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1259
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1258
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1260
      frame { name "Frame 1" tile 4582 }
1259
      frame { name "Frame 1" tile 4582 }
1261
} 
1260
} 
1262
 
1261
 
1263
 
1262
 
1264
// Can With Something (1232)
1263
// Can With Something (1232)
1265
model "highres/sprites/props/1232_canwithsomething.md2" {
1264
model "highres/sprites/props/1232_canwithsomething.md2" {
1266
  scale 18 shade 8
1265
  scale 18 shade 8
1267
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1266
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1268
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1267
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1269
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1268
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1270
  frame { name "trc01" tile 1232 }
1269
  frame { name "trc01" tile 1232 }
1271
}
1270
}
1272
 
1271
 
1273
// Money (1233)
1272
// Money (1233)
1274
model "highres/sprites/props/1233_money.md2" {
1273
model "highres/sprites/props/1233_money.md2" {
1275
   scale 8 shade 4
1274
   scale 8 shade 4
1276
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1275
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1277
   frame { name "Frame02" tile0 1233 tile1 1235 }
1276
   frame { name "Frame02" tile0 1233 tile1 1235 }
1278
}
1277
}
1279
 
1278
 
1280
// FireBarrel (1240)
1279
// FireBarrel (1240)
1281
model "highres/sprites/props/1240_firebarrel.md3" {
1280
model "highres/sprites/props/1240_firebarrel.md3" {
1282
   scale 1.6 0
1281
   scale 1.6 0
1283
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1282
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1284
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1283
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1285
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1284
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1286
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1285
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1287
}
1286
}
1288
 
1287
 
1289
// Seenine (1247)
1288
// Seenine (1247)
1290
model "highres/sprites/props/1247_seenine.md3" {
1289
model "highres/sprites/props/1247_seenine.md3" {
1291
   scale 1.56 shade 0
1290
   scale 1.56 shade 0
1292
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1291
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1293
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1292
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1294
   frame { name "idle" tile 1247 }
1293
   frame { name "idle" tile 1247 }
1295
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1294
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1296
   frame { name "blowup1" tile0 1248 tile1 1249 }
1295
   frame { name "blowup1" tile0 1248 tile1 1249 }
1297
}
1296
}
1298
 
1297
 
1299
// Newspaper (1275)
1298
// Newspaper (1275)
1300
model "highres/sprites/props/1275_newspaper.md3" {
1299
model "highres/sprites/props/1275_newspaper.md3" {
1301
   scale 1.2 shade 0
1300
   scale 1.2 shade 0
1302
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1301
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1303
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1302
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1304
   frame { frame "frame1" tile0 1275 tile1 1275 }
1303
   frame { frame "frame1" tile0 1275 tile1 1275 }
1305
}
1304
}
1306
 
1305
 
1307
// Chopper (1337)
1306
// Chopper (1337)
1308
model "highres/sprites/props/1337_chopper.md3" {
1307
model "highres/sprites/props/1337_chopper.md3" {
1309
   scale 5.5 shade 0
1308
   scale 5.5 shade 0
1310
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1309
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1311
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1310
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1312
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1311
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1313
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1312
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1314
   frame { name "FRAME1" tile 1345 }
1313
   frame { name "FRAME1" tile 1345 }
1315
}
1314
}
1316
 
1315
 
1317
// Chopper's debris2 (1340)
1316
// Chopper's debris2 (1340)
1318
model "highres/sprites/props/1340_debris2.md3" {
1317
model "highres/sprites/props/1340_debris2.md3" {
1319
   scale 7.5 shade 0
1318
   scale 7.5 shade 0
1320
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1319
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1321
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1320
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1322
   frame { name "FRAME1" tile 1340 }
1321
   frame { name "FRAME1" tile 1340 }
1323
}
1322
}
1324
 
1323
 
1325
// Chopper's debris1 (1341)
1324
// Chopper's debris1 (1341)
1326
model "highres/sprites/props/1341_debris1.md3" {
1325
model "highres/sprites/props/1341_debris1.md3" {
1327
   scale 7.5 shade 0
1326
   scale 7.5 shade 0
1328
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1327
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1329
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1328
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1330
   frame { name "FRAME1" tile 1341 }
1329
   frame { name "FRAME1" tile 1341 }
1331
}
1330
}
1332
 
1331
 
1333
// Chopper's debris3 (1342)
1332
// Chopper's debris3 (1342)
1334
model "highres/sprites/props/1342_debris3.md3" {
1333
model "highres/sprites/props/1342_debris3.md3" {
1335
   scale 7.5 shade 0
1334
   scale 7.5 shade 0
1336
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1335
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1337
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1336
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1338
   frame { name "FRAME1" tile 1342 }
1337
   frame { name "FRAME1" tile 1342 }
1339
}
1338
}
1340
 
1339
 
1341
// Chopper's wheel (1343)
1340
// Chopper's wheel (1343)
1342
model "highres/sprites/props/1343_wheel.md3" {
1341
model "highres/sprites/props/1343_wheel.md3" {
1343
   scale 8 shade 0
1342
   scale 8 shade 0
1344
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1343
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1345
   frame { name "FRAME1" tile 1343 }
1344
   frame { name "FRAME1" tile 1343 }
1346
}
1345
}
1347
 
1346
 
1348
// Chopper's propeller (1344)
1347
// Chopper's propeller (1344)
1349
model "highres/sprites/props/1344_propeller.md3" {
1348
model "highres/sprites/props/1344_propeller.md3" {
1350
   scale 2 shade 0
1349
   scale 2 shade 0
1351
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1350
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1352
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1351
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1353
   frame { name "FRAME1" tile 1344 }
1352
   frame { name "FRAME1" tile 1344 }
1354
}
1353
}
1355
 
1354
 
1356
// Chopper' crash (1346)
1355
// Chopper' crash (1346)
1357
model "highres/sprites/props/1346_crash.md3" {
1356
model "highres/sprites/props/1346_crash.md3" {
1358
   scale 5 shade 0
1357
   scale 5 shade 0
1359
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1358
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1360
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1359
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1361
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1360
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1362
}
1361
}
1363
 
1362
 
1364
// X-Files Jar/Fetus (1358)
1363
// X-Files Jar/Fetus (1358)
1365
model "highres/sprites/props/1358_xfilesjar.md3" { 
1364
model "highres/sprites/props/1358_xfilesjar.md3" { 
1366
   scale 6 shade 0 
1365
   scale 6 shade 0 
1367
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1366
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1368
   frame { name "FRAME1" tile 1358 }
1367
   frame { name "FRAME1" tile 1358 }
1369
}
1368
}
1370
 
1369
 
1371
// X-Files Jar/Fetus Broken (1359)
1370
// X-Files Jar/Fetus Broken (1359)
1372
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1371
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1373
   scale 6 shade 0 
1372
   scale 6 shade 0 
1374
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1373
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1375
   frame { name "FRAME1" tile 1359 }
1374
   frame { name "FRAME1" tile 1359 }
1376
}
1375
}
1377
 
1376
 
1378
// Firevase (1390)
1377
// Firevase (1390)
1379
model "highres/sprites/props/1390_firevase.md3" { 
1378
model "highres/sprites/props/1390_firevase.md3" { 
1380
   scale 1.5 shade 0 
1379
   scale 1.5 shade 0 
1381
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1380
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1382
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1381
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1383
   frame { frame "frame1" tile0 1390 tile1 1393 }
1382
   frame { frame "frame1" tile0 1390 tile1 1393 }
1384
}
1383
}
1385
 
1384
 
1386
// Babe Land Cannon (1810)
1385
// Babe Land Cannon (1810)
1387
model "highres/sprites/props/1810_cannon.md3" { 
1386
model "highres/sprites/props/1810_cannon.md3" { 
1388
   scale 0.8 shade 0 zadd -5
1387
   scale 0.8 shade 0 zadd -5
1389
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1388
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1390
   frame { name "Frame0" tile0 1810 tile1 1816 }
1389
   frame { name "Frame0" tile0 1810 tile1 1816 }
1391
}
1390
}
1392
 
1391
 
1393
// Cannon ball (1817)
1392
// Cannon ball (1817)
1394
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1393
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1395
   scale 2.5 shade 8 zadd -6
1394
   scale 2.5 shade 8 zadd -6
1396
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1395
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1397
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1396
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1398
   frame { name "idle01" tile 1817 }
1397
   frame { name "idle01" tile 1817 }
1399
}
1398
}
1400
 
1399
 
1401
// Cannonball pile (1818)
1400
// Cannonball pile (1818)
1402
model "highres/sprites/props/1818_cannonballpile.md2" {
1401
model "highres/sprites/props/1818_cannonballpile.md2" {
1403
   scale 2.5 shade 0
1402
   scale 2.5 shade 0
1404
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1403
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1405
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1404
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1406
   frame { name "idle01" tile 1818 }
1405
   frame { name "idle01" tile 1818 }
1407
}
1406
}
1408
 
1407
 
1409
// Feces (2200)
1408
// Feces (2200)
1410
model "highres/sprites/props/2200_feces.md2" {
1409
model "highres/sprites/props/2200_feces.md2" {
1411
   scale 1 shade 0
1410
   scale 1 shade 0
1412
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1411
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1413
   frame { name "frame02" tile 2200 }
1412
   frame { name "frame02" tile 2200 }
1414
}
1413
}
1415
 
1414
 
1416
// Skull (2453)
1415
// Skull (2453)
1417
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1416
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1418
 
1417
 
1419
// Sky Car (2491)
1418
// Sky Car (2491)
1420
model "highres/sprites/props/2491_skycar.md3" {
1419
model "highres/sprites/props/2491_skycar.md3" {
1421
   scale 3 shade 0
1420
   scale 3 shade 0
1422
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1421
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1423
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1422
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1424
   frame { name "FRAME1" tile 2491 }
1423
   frame { name "FRAME1" tile 2491 }
1425
}
1424
}
1426
 
1425
 
1427
// Blimp (3400)
1426
// Blimp (3400)
1428
model "highres/sprites/props/3400_blimp.md3" { 
1427
model "highres/sprites/props/3400_blimp.md3" { 
1429
   scale 1.5 shade 5 
1428
   scale 1.5 shade 5 
1430
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1429
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1431
   frame { name "Frame0" tile 3400 }
1430
   frame { name "Frame0" tile 3400 }
1432
}
1431
}
1433
 
1432
 
1434
// Car Mirror (3418)
1433
// Car Mirror (3418)
1435
model "highres/sprites/props/3418_carmirror.md3" {
1434
model "highres/sprites/props/3418_carmirror.md3" {
1436
   scale 1.5 shade 0
1435
   scale 1.5 shade 0
1437
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1436
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1438
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1437
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1439
   frame { name "Frame0" tile 3418 }
1438
   frame { name "Frame0" tile 3418 }
1440
}
1439
}
1441
 
1440
 
1442
// Candy Bar (3419)
1441
// Candy Bar (3419)
1443
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1442
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1444
 
1443
 
1445
// Pirate Flag (3426)
1444
// Pirate Flag (3426)
1446
model "highres/sprites/props/3426_pirateflag.md3" {
1445
model "highres/sprites/props/3426_pirateflag.md3" {
1447
   scale 1.25 shade 0
1446
   scale 1.25 shade 0
1448
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1447
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1449
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1448
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1450
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1449
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1451
   frame { name "Frame0" tile0 3426 tile1 3428 }
1450
   frame { name "Frame0" tile0 3426 tile1 3428 }
1452
}
1451
}
1453
 
1452
 
1454
// Root (3429)
1453
// Root (3429)
1455
model "highres/sprites/props/3429_root.md3" { 
1454
model "highres/sprites/props/3429_root.md3" { 
1456
   scale 0.85 shade 0 
1455
   scale 0.85 shade 0 
1457
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1456
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1458
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1457
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1459
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1458
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1460
   frame { frame "frame1" tile0 3429  tile1 3429 }
1459
   frame { frame "frame1" tile0 3429  tile1 3429 }
1461
}
1460
}
1462
 
1461
 
1463
 
1462
 
1464
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1463
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1465
 
1464
 
1466
// Target (4359)
1465
// Target (4359)
1467
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1466
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1468
 
1467
 
1469
// Gunpowder barrel (4360)
1468
// Gunpowder barrel (4360)
1470
model "highres/sprites/props/4360_barrel.md3" {
1469
model "highres/sprites/props/4360_barrel.md3" {
1471
   scale 2.2 shade 0
1470
   scale 2.2 shade 0
1472
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1471
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1473
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1472
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1474
   frame { name "idle" tile0 4360 tile1 4360 }
1473
   frame { name "idle" tile0 4360 tile1 4360 }
1475
}
1474
}
1476
 
1475
 
1477
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1476
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1478
 
1477
 
1479
// Mission Impossible knife (4363)
1478
// Mission Impossible knife (4363)
1480
model "highres/sprites/props/4363_knife.md3" {
1479
model "highres/sprites/props/4363_knife.md3" {
1481
   scale 2.6 shade 0
1480
   scale 2.6 shade 0
1482
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1481
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1483
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1482
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1484
   frame { name "FRAME1" tile 4363 }
1483
   frame { name "FRAME1" tile 4363 }
1485
}
1484
}
1486
 
1485
 
1487
// Hat rack (4367)
1486
// Hat rack (4367)
1488
model "highres/sprites/props/4367_hatrack.md3" { 
1487
model "highres/sprites/props/4367_hatrack.md3" { 
1489
   scale 1 shade 6 
1488
   scale 1 shade 6 
1490
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1489
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1491
   frame { name "Frame0" tile 4367 }
1490
   frame { name "Frame0" tile 4367 }
1492
}
1491
}
1493
 
1492
 
1494
// Emergency Light (4369)
1493
// Emergency Light (4369)
1495
model "highres/sprites/props/4369_light.md3" { 
1494
model "highres/sprites/props/4369_light.md3" { 
1496
   scale 1.5 shade 1
1495
   scale 1.5 shade 1
1497
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1496
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1498
   frame { name "none00" tile 4369 }
1497
   frame { name "none00" tile 4369 }
1499
}
1498
}
1500
 
1499
 
1501
// Desklamp (4370)
1500
// Desklamp (4370)
1502
model "highres/sprites/props/4370_desklamp.md3" { 
1501
model "highres/sprites/props/4370_desklamp.md3" { 
1503
   scale 1 shade 10 
1502
   scale 1 shade 10 
1504
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1503
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1505
   frame { name "Frame0" tile 4370 }
1504
   frame { name "Frame0" tile 4370 }
1506
}
1505
}
1507
 
1506
 
1508
// Coffee machine (4372)
1507
// Coffee machine (4372)
1509
model "highres/sprites/props/4372_coffeemachine.md3" { 
1508
model "highres/sprites/props/4372_coffeemachine.md3" { 
1510
   scale 1 shade 0 
1509
   scale 1 shade 0 
1511
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1510
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1512
   frame { name "Frame0" tile 4372 }
1511
   frame { name "Frame0" tile 4372 }
1513
}
1512
}
1514
 
1513
 
1515
// Cups (4373)
1514
// Cups (4373)
1516
model "highres/sprites/props/4373_cups.md3" {
1515
model "highres/sprites/props/4373_cups.md3" {
1517
   scale 6 shade 0
1516
   scale 6 shade 0
1518
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1517
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1519
   frame { name "FRAME1" tile 4373 }
1518
   frame { name "FRAME1" tile 4373 }
1520
}
1519
}
1521
 
1520
 
1522
// Gavals (4374)
1521
// Gavals (4374)
1523
model "highres/sprites/props/4374_gavals.md3" { 
1522
model "highres/sprites/props/4374_gavals.md3" { 
1524
   scale 1 shade 0 
1523
   scale 1 shade 0 
1525
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1524
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1526
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1525
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1527
   frame { name "Frame0" tile 4374 }
1526
   frame { name "Frame0" tile 4374 }
1528
}
1527
}
1529
 
1528
 
1530
// Police Lightpole (4377)
1529
// Police Lightpole (4377)
1531
model "highres/sprites/props/4377_policepole.md3" {
1530
model "highres/sprites/props/4377_policepole.md3" {
1532
   scale 2 shade 10
1531
   scale 2 shade 10
1533
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1532
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1534
   frame { name "idle" tile 4377 }
1533
   frame { name "idle" tile 4377 }
1535
}
1534
}
1536
 
1535
 
1537
// Cable (4386)
1536
// Cable (4386)
1538
model "highres/sprites/props/4386_cable.md3" {
1537
model "highres/sprites/props/4386_cable.md3" {
1539
   scale 3 shade 0
1538
   scale 3 shade 0
1540
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1539
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1541
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1540
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1542
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1541
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1543
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1542
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1544
   frame { name "idle" tile 4386 }
1543
   frame { name "idle" tile 4386 }
1545
}
1544
}
1546
 
1545
 
1547
// Trashcan (4388)
1546
// Trashcan (4388)
1548
model "highres/sprites/props/4388_trashcan.md3" {
1547
model "highres/sprites/props/4388_trashcan.md3" {
1549
   scale 3.5 shade 0
1548
   scale 3.5 shade 0
1550
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1549
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1551
   frame { name "idle" tile0 4388 tile1 4388 }
1550
   frame { name "idle" tile0 4388 tile1 4388 }
1552
}
1551
}
1553
 
1552
 
1554
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1553
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1555
 
1554
 
1556
// Speaker (4397)
1555
// Speaker (4397)
1557
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1556
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1558
model "highres/sprites/props/4397_speaker.md3" {
1557
model "highres/sprites/props/4397_speaker.md3" {
1559
   scale 1.1 shade 0
1558
   scale 1.1 shade 0
1560
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1559
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1561
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1560
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1562
   frame { frame "frame1" tile0 4397 tile1 4397 }
1561
   frame { frame "frame1" tile0 4397 tile1 4397 }
1563
}
1562
}
1564
 
1563
 
1565
//  Broken speaker (4398)
1564
//  Broken speaker (4398)
1566
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1565
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1567
model "highres/sprites/props/4398_speaker.md3" {
1566
model "highres/sprites/props/4398_speaker.md3" {
1568
   scale 1.1 shade 0
1567
   scale 1.1 shade 0
1569
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1568
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1570
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1569
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1571
   frame { frame "frame1" tile0 4398 tile1 4398 }
1570
   frame { frame "frame1" tile0 4398 tile1 4398 }
1572
}
1571
}
1573
 
1572
 
1574
// Teddy Bear (4400)
1573
// Teddy Bear (4400)
1575
model "highres/sprites/props/4400_bear.md3" { 
1574
model "highres/sprites/props/4400_bear.md3" { 
1576
   scale 1 shade 0 
1575
   scale 1 shade 0 
1577
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1576
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1578
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1577
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1579
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1578
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1580
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1579
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1581
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1580
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1582
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1581
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1583
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1582
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1584
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1583
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1585
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1584
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1586
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1585
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1587
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1586
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1588
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1587
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1589
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1588
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1590
   frame { name "FRAME1" tile 4400 }
1589
   frame { name "FRAME1" tile 4400 }
1591
}
1590
}
1592
 
1591
 
1593
// Boat wheel (4406)
1592
// Boat wheel (4406)
1594
model "highres/sprites/props/4406_boatwheel.md3" { 
1593
model "highres/sprites/props/4406_boatwheel.md3" { 
1595
   scale 1 shade 0 
1594
   scale 1 shade 0 
1596
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1595
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1597
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1596
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1598
   frame { name "Frame0" tile 4406 }
1597
   frame { name "Frame0" tile 4406 }
1599
}
1598
}
1600
 
1599
 
1601
// Letter (4410)
1600
// Letter (4410)
1602
model "highres/sprites/props/4410_letter.md2" {
1601
model "highres/sprites/props/4410_letter.md2" {
1603
   scale 8 shade 4
1602
   scale 8 shade 4
1604
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1603
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1605
   frame { name "Frame02" tile0 4410 tile1 4412 }
1604
   frame { name "Frame02" tile0 4410 tile1 4412 }
1606
}
1605
}
1607
 
1606
 
1608
// Mailbag (4413)
1607
// Mailbag (4413)
1609
model "highres/sprites/props/4413_mailbag.md3" {
1608
model "highres/sprites/props/4413_mailbag.md3" {
1610
   scale 6 shade 0
1609
   scale 6 shade 0
1611
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1610
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1612
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1611
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1613
   frame { name "idle" tile 4413 }
1612
   frame { name "idle" tile 4413 }
1614
}
1613
}
1615
 
1614
 
1616
// Car Mirror (4415)
1615
// Car Mirror (4415)
1617
model "highres/sprites/props/4415_carmirror.md3" {
1616
model "highres/sprites/props/4415_carmirror.md3" {
1618
   scale 1.5 shade 0
1617
   scale 1.5 shade 0
1619
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1618
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1620
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1619
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1621
   frame { name "Frame0" tile 4415 }
1620
   frame { name "Frame0" tile 4415 }
1622
}
1621
}
1623
 
1622
 
1624
// Jeep Mirror (4416)
1623
// Jeep Mirror (4416)
1625
model "highres/sprites/props/4416_jeepmirror.md3" {
1624
model "highres/sprites/props/4416_jeepmirror.md3" {
1626
   scale 1.5 shade 0
1625
   scale 1.5 shade 0
1627
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1626
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1628
   frame { name "Frame0" tile 4416 }
1627
   frame { name "Frame0" tile 4416 }
1629
}
1628
}
1630
 
1629
 
1631
// Bus Mirror (4417)
1630
// Bus Mirror (4417)
1632
model "highres/sprites/props/4417_busmirror.md3" {
1631
model "highres/sprites/props/4417_busmirror.md3" {
1633
   scale 1.5 shade 0
1632
   scale 1.5 shade 0
1634
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1633
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1635
   frame { name "Frame0" tile 4417 }
1634
   frame { name "Frame0" tile 4417 }
1636
}
1635
}
1637
 
1636
 
1638
// Opened Pipebomb (4419)
1637
// Opened Pipebomb (4419)
1639
model "highres/sprites/props/4419_openpbomb.md3" {
1638
model "highres/sprites/props/4419_openpbomb.md3" {
1640
   scale 15 shade 1
1639
   scale 15 shade 1
1641
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1640
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1642
   frame { name "none00" tile 4419 }
1641
   frame { name "none00" tile 4419 }
1643
}
1642
}
1644
 
1643
 
1645
// Hotmeat (4427)
1644
// Hotmeat (4427)
1646
model "highres/sprites/props/4427_hotmeat.md3" { 
1645
model "highres/sprites/props/4427_hotmeat.md3" { 
1647
   scale 1.2 shade 0 
1646
   scale 1.2 shade 0 
1648
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1647
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1649
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1648
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1650
   frame { name "FRAME1" tile 4427 }
1649
   frame { name "FRAME1" tile 4427 }
1651
}
1650
}
1652
 
1651
 
1653
// Coffee mug (4438)
1652
// Coffee mug (4438)
1654
model "highres/sprites/props/4438_coffeemug.md3" {
1653
model "highres/sprites/props/4438_coffeemug.md3" {
1655
   scale 1 shade 0
1654
   scale 1 shade 0
1656
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1655
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1657
   frame { name "FRAME1" tile 4438 }
1656
   frame { name "FRAME1" tile 4438 }
1658
}
1657
}
1659
 
1658
 
1660
// Broken Fuse #1 (4430-4432)
1659
// Broken Fuse #1 (4430-4432)
1661
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1660
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1662
texture 4431 { 
1661
texture 4431 { 
1663
   pal 0 { file "highres/sprites/props/4431.png" } 
1662
   pal 0 { file "highres/sprites/props/4431.png" } 
1664
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1663
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1665
}
1664
}
1666
texture 4432 { 
1665
texture 4432 { 
1667
   pal 0 { file "highres/sprites/props/4432.png" } 
1666
   pal 0 { file "highres/sprites/props/4432.png" } 
1668
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1667
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1669
}
1668
}
1670
 
1669
 
1671
// Paper And Pen (4439)
1670
// Paper And Pen (4439)
1672
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1671
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1673
 
1672
 
1674
// Donuts 2 (4440)
1673
// Donuts 2 (4440)
1675
model "highres/sprites/props/4440_donuts.md3" {
1674
model "highres/sprites/props/4440_donuts.md3" {
1676
   scale 7 shade 0
1675
   scale 7 shade 0
1677
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1676
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1678
   frame { name "FRAME1" tile 4440 }
1677
   frame { name "FRAME1" tile 4440 }
1679
}
1678
}
1680
 
1679
 
1681
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1680
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1682
 
1681
 
1683
// American flag (4443)
1682
// American flag (4443)
1684
model "highres/sprites/props/4443_flag.md3" {
1683
model "highres/sprites/props/4443_flag.md3" {
1685
   scale 1.38 shade 0
1684
   scale 1.38 shade 0
1686
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1685
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1687
   frame { name "FRAME1" tile 4443 }
1686
   frame { name "FRAME1" tile 4443 }
1688
}
1687
}
1689
 
1688
 
1690
// Tripod camera (4444)
1689
// Tripod camera (4444)
1691
model "highres/sprites/props/4444_tripodcamera.md3" { 
1690
model "highres/sprites/props/4444_tripodcamera.md3" { 
1692
   scale 0.9 shade 0 
1691
   scale 0.9 shade 0 
1693
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1692
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1694
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1693
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1695
   frame { name "Frame0" tile 4444 }
1694
   frame { name "Frame0" tile 4444 }
1696
}
1695
}
1697
 
1696
 
1698
// Chain (4446)
1697
// Chain (4446)
1699
model "highres/sprites/props/4446_chain.md3" { 
1698
model "highres/sprites/props/4446_chain.md3" { 
1700
   scale 16 shade 0 
1699
   scale 16 shade 0 
1701
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1700
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1702
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1701
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1703
   frame { name "FRAME1" tile 4446 }
1702
   frame { name "FRAME1" tile 4446 }
1704
}
1703
}
1705
 
1704
 
1706
// Mail delivery bag (4452)
1705
// Mail delivery bag (4452)
1707
model "highres/sprites/props/4452_deliverybag.md3" { 
1706
model "highres/sprites/props/4452_deliverybag.md3" { 
1708
   scale 1 shade 10 
1707
   scale 1 shade 10 
1709
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1708
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1710
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1709
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1711
   frame { name "Frame0" tile 4452 }
1710
   frame { name "Frame0" tile 4452 }
1712
}
1711
}
1713
 
1712
 
1714
// Meter (4453)
1713
// Meter (4453)
1715
model "highres/sprites/props/4453_meter.md3" {
1714
model "highres/sprites/props/4453_meter.md3" {
1716
   scale 2.5 0
1715
   scale 2.5 0
1717
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1716
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1718
   frame { name "idle" tile0 4453 tile1 4453 }
1717
   frame { name "idle" tile0 4453 tile1 4453 }
1719
}
1718
}
1720
 
1719
 
1721
// Desk phone (4454)
1720
// Desk phone (4454)
1722
model "highres/sprites/props/4454_deskphone.md3" { 
1721
model "highres/sprites/props/4454_deskphone.md3" { 
1723
   scale 0.6 shade 0 
1722
   scale 0.6 shade 0 
1724
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1723
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1725
   frame { name "Frame0" tile 4454 }
1724
   frame { name "Frame0" tile 4454 }
1726
}
1725
}
1727
 
1726
 
1728
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1727
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1729
 
1728
 
1730
// Gumball machine (4458)
1729
// Gumball machine (4458)
1731
model "highres/sprites/props/4458_gumballmachine.md3" {
1730
model "highres/sprites/props/4458_gumballmachine.md3" {
1732
   scale 1.5 shade 2
1731
   scale 1.5 shade 2
1733
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1732
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1734
   frame { name "idle" tile0 4458 tile1 4458 }
1733
   frame { name "idle" tile0 4458 tile1 4458 }
1735
}
1734
}
1736
 
1735
 
1737
// Gumball machine broken (4459)
1736
// Gumball machine broken (4459)
1738
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1737
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1739
   scale 1.5 shade 0
1738
   scale 1.5 shade 0
1740
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1739
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1741
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1740
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1742
   frame { name "dying1" tile0 4459 tile1 4459 }
1741
   frame { name "dying1" tile0 4459 tile1 4459 }
1743
}
1742
}
1744
 
1743
 
1745
// Certificate (4460)
1744
// Certificate (4460)
1746
model "highres/sprites/props/4460_cert.md2" {
1745
model "highres/sprites/props/4460_cert.md2" {
1747
   scale 11 shade 4
1746
   scale 11 shade 4
1748
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1747
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1749
   frame { name "Frame02" tile0 4460 tile1 4462 }
1748
   frame { name "Frame02" tile0 4460 tile1 4462 }
1750
}
1749
}
1751
 
1750
 
1752
// Mace paper spray (4464)
1751
// Mace paper spray (4464)
1753
model "highres/sprites/props/4464_mace.md3" { 
1752
model "highres/sprites/props/4464_mace.md3" { 
1754
   scale 1 shade 3 
1753
   scale 1 shade 3 
1755
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1754
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1756
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1755
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1757
   frame { name "Frame0" tile 4464 }
1756
   frame { name "Frame0" tile 4464 }
1758
}
1757
}
1759
 
1758
 
1760
// Broken cable (4480)
1759
// Broken cable (4480)
1761
texture 4480 { 
1760
texture 4480 { 
1762
   pal 0 { file "highres/sprites/props/4480.png" } 
1761
   pal 0 { file "highres/sprites/props/4480.png" } 
1763
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1762
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1764
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1763
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1765
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1764
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1766
}
1765
}
1767
texture 4481 { 
1766
texture 4481 { 
1768
   pal 0 { file "highres/sprites/props/4481.png" }
1767
   pal 0 { file "highres/sprites/props/4481.png" }
1769
   pal 10 { file "highres/sprites/props/4481_10.png" }
1768
   pal 10 { file "highres/sprites/props/4481_10.png" }
1770
   pal 13 { file "highres/sprites/props/4481_13.png" }
1769
   pal 13 { file "highres/sprites/props/4481_13.png" }
1771
   pal 14 { file "highres/sprites/props/4481_14.png" }
1770
   pal 14 { file "highres/sprites/props/4481_14.png" }
1772
   glow { file "highres/sprites/props/4481_g.png" } 
1771
   glow { file "highres/sprites/props/4481_g.png" } 
1773
}
1772
}
1774
texture 4482 { 
1773
texture 4482 { 
1775
   pal 0 { file "highres/sprites/props/4482.png" }
1774
   pal 0 { file "highres/sprites/props/4482.png" }
1776
   pal 10 { file "highres/sprites/props/4482_10.png" }
1775
   pal 10 { file "highres/sprites/props/4482_10.png" }
1777
   pal 13 { file "highres/sprites/props/4482_13.png" }
1776
   pal 13 { file "highres/sprites/props/4482_13.png" }
1778
   pal 14 { file "highres/sprites/props/4482_14.png" }
1777
   pal 14 { file "highres/sprites/props/4482_14.png" }
1779
   glow { file "highres/sprites/props/4482_g.png" }
1778
   glow { file "highres/sprites/props/4482_g.png" }
1780
}
1779
}
1781
 
1780
 
1782
// Broom (4496)
1781
// Broom (4496)
1783
model "highres/sprites/props/4496_broom.md3" { 
1782
model "highres/sprites/props/4496_broom.md3" { 
1784
   scale 1 shade 0 
1783
   scale 1 shade 0 
1785
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1784
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1786
   frame { name "Frame0" tile 4496 }
1785
   frame { name "Frame0" tile 4496 }
1787
}
1786
}
1788
 
1787
 
1789
// Mop (4497)
1788
// Mop (4497)
1790
model "highres/sprites/props/4497_mop.md3" { 
1789
model "highres/sprites/props/4497_mop.md3" { 
1791
   scale 1 shade 0 
1790
   scale 1 shade 0 
1792
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1791
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1793
   frame { name "Frame0" tile 4497 }
1792
   frame { name "Frame0" tile 4497 }
1794
}
1793
}
1795
 
1794
 
1796
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1795
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1797
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1796
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1798
 
1797
 
1799
// Chest of gold (4520)
1798
// Chest of gold (4520)
1800
model "highres/sprites/props/4520_goldchest.md3" { 
1799
model "highres/sprites/props/4520_goldchest.md3" { 
1801
   scale 0.9 shade 0 
1800
   scale 0.9 shade 0 
1802
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1801
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1803
   frame { name "Frame0" tile 4520 }
1802
   frame { name "Frame0" tile 4520 }
1804
}
1803
}
1805
 
1804
 
1806
// Steed's gear (4524)
1805
// Steed's gear (4524)
1807
model "highres/sprites/props/4524_steedgear.md3" {
1806
model "highres/sprites/props/4524_steedgear.md3" {
1808
   scale 1.5 shade 0
1807
   scale 1.5 shade 0
1809
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1808
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1810
   frame { name "FRAME1" tile 4524 }
1809
   frame { name "FRAME1" tile 4524 }
1811
}
1810
}
1812
 
1811
 
1813
// FoodObject1 (4530)
1812
// FoodObject1 (4530)
1814
model "highres/sprites/props/4530_foodobject1.md3" {
1813
model "highres/sprites/props/4530_foodobject1.md3" {
1815
   scale 0.45 shade 0
1814
   scale 0.45 shade 0
1816
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1815
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1817
   frame { name "frame1" tile 4530 }
1816
   frame { name "frame1" tile 4530 }
1818
}
1817
}
1819
 
1818
 
1820
// FoodObject4 (4533)
1819
// FoodObject4 (4533)
1821
model "highres/sprites/props/4533_foodobject4.md3" {
1820
model "highres/sprites/props/4533_foodobject4.md3" {
1822
   scale 0.45 shade 0
1821
   scale 0.45 shade 0
1823
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1822
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1824
   frame { name "frame1" tile 4533 }
1823
   frame { name "frame1" tile 4533 }
1825
}
1824
}
1826
 
1825
 
1827
// Condiment cups (4536)
1826
// Condiment cups (4536)
1828
model "highres/sprites/props/4536_cups.md3" { 
1827
model "highres/sprites/props/4536_cups.md3" { 
1829
   scale 1 shade 0 
1828
   scale 1 shade 0 
1830
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1829
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1831
   frame { name "Frame0" tile 4536 }
1830
   frame { name "Frame0" tile 4536 }
1832
}
1831
}
1833
 
1832
 
1834
// Mustard (4537)
1833
// Mustard (4537)
1835
model "highres/sprites/props/4537_4538.md3" { 
1834
model "highres/sprites/props/4537_4538.md3" { 
1836
   scale 1 shade 0 
1835
   scale 1 shade 0 
1837
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1836
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1838
   frame { name "Frame0" tile 4537 }
1837
   frame { name "Frame0" tile 4537 }
1839
}
1838
}
1840
 
1839
 
1841
// Ketchup (4538)
1840
// Ketchup (4538)
1842
model "highres/sprites/props/4537_4538.md3" { 
1841
model "highres/sprites/props/4537_4538.md3" { 
1843
   scale 1 shade 0 
1842
   scale 1 shade 0 
1844
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1843
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1845
   frame { name "Frame0" tile 4538 }
1844
   frame { name "Frame0" tile 4538 }
1846
}
1845
}
1847
 
1846
 
1848
// Foodobject10 (4539)
1847
// Foodobject10 (4539)
1849
model "highres/sprites/props/4539_napkin.md3" {
1848
model "highres/sprites/props/4539_napkin.md3" {
1850
   scale 12.5 shade 0
1849
   scale 12.5 shade 0
1851
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1850
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1852
   frame { name "FRAME1" tile 4539 }
1851
   frame { name "FRAME1" tile 4539 }
1853
}
1852
}
1854
 
1853
 
1855
// Foodobject11 (4540)
1854
// Foodobject11 (4540)
1856
model "highres/sprites/props/4540_foodobject11.md3" { 
1855
model "highres/sprites/props/4540_foodobject11.md3" { 
1857
   scale 0.8 shade 0
1856
   scale 0.8 shade 0
1858
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1857
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1859
   frame { name "idle" tile 4540 }
1858
   frame { name "idle" tile 4540 }
1860
}
1859
}
1861
 
1860
 
1862
// Foodobject12 (4541)
1861
// Foodobject12 (4541)
1863
model "highres/sprites/props/4540_foodobject11.md3" {
1862
model "highres/sprites/props/4540_foodobject11.md3" {
1864
   scale 0.8 shade 0
1863
   scale 0.8 shade 0
1865
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1864
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1866
   frame { name "idle" tile 4541 }
1865
   frame { name "idle" tile 4541 }
1867
}
1866
}
1868
 
1867
 
1869
// Foodobject13 (4542)
1868
// Foodobject13 (4542)
1870
model "highres/sprites/props/4542_foodobject13.md3" {
1869
model "highres/sprites/props/4542_foodobject13.md3" {
1871
   scale 0.8 shade 0
1870
   scale 0.8 shade 0
1872
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1871
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1873
   frame { name "idle" tile 4542 }
1872
   frame { name "idle" tile 4542 }
1874
}
1873
}
1875
 
1874
 
1876
// Foodobject14 (4543)
1875
// Foodobject14 (4543)
1877
model "highres/sprites/props/4543_foodobject14.md3" {
1876
model "highres/sprites/props/4543_foodobject14.md3" {
1878
   scale 0.5 shade 0
1877
   scale 0.5 shade 0
1879
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1878
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1880
   frame { name "idle" tile 4543 }
1879
   frame { name "idle" tile 4543 }
1881
}
1880
}
1882
 
1881
 
1883
// Foodobject15 (4544)
1882
// Foodobject15 (4544)
1884
model "highres/sprites/props/4544_foodobject15.md3" {
1883
model "highres/sprites/props/4544_foodobject15.md3" {
1885
   scale 0.6 shade 0
1884
   scale 0.6 shade 0
1886
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1885
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1887
   frame { name "idle" tile 4544 }
1886
   frame { name "idle" tile 4544 }
1888
}
1887
}
1889
 
1888
 
1890
// Foodobject16 (4545)
1889
// Foodobject16 (4545)
1891
model "highres/sprites/props/4545_foodobject16.md3" {
1890
model "highres/sprites/props/4545_foodobject16.md3" {
1892
   scale 0.6 shade 0
1891
   scale 0.6 shade 0
1893
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1892
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1894
   frame { name "idle" tile 4545 }
1893
   frame { name "idle" tile 4545 }
1895
}
1894
}
1896
 
1895
 
1897
// Empty fries cup (4546)
1896
// Empty fries cup (4546)
1898
model "highres/sprites/props/4546_emptyfries.md3" { 
1897
model "highres/sprites/props/4546_emptyfries.md3" { 
1899
   scale 1 shade 10 
1898
   scale 1 shade 10 
1900
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1899
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1901
   frame { name "Frame0" tile 4546 }
1900
   frame { name "Frame0" tile 4546 }
1902
}
1901
}
1903
 
1902
 
1904
// Filed fries cup (4547)
1903
// Filed fries cup (4547)
1905
model "highres/sprites/props/4547_filledfries.md3" { 
1904
model "highres/sprites/props/4547_filledfries.md3" { 
1906
   scale 1 shade 10 
1905
   scale 1 shade 10 
1907
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1906
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1908
   frame { name "Frame0" tile 4547 }
1907
   frame { name "Frame0" tile 4547 }
1909
}
1908
}
1910
 
1909
 
1911
// Foodobject19 (4548)
1910
// Foodobject19 (4548)
1912
model "highres/sprites/props/4548_foodobject19.md3" {
1911
model "highres/sprites/props/4548_foodobject19.md3" {
1913
   scale 0.9 shade 0
1912
   scale 0.9 shade 0
1914
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1913
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1915
   frame { name "FRAME1" tile 4548 }
1914
   frame { name "FRAME1" tile 4548 }
1916
}
1915
}
1917
 
1916
 
1918
// Foodobject20 (4549)
1917
// Foodobject20 (4549)
1919
model "highres/sprites/props/4540_foodobject11.md3" {
1918
model "highres/sprites/props/4540_foodobject11.md3" {
1920
   scale 0.8 shade 0
1919
   scale 0.8 shade 0
1921
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1920
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1922
   frame { name "idle" tile 4549 }
1921
   frame { name "idle" tile 4549 }
1923
}
1922
}
1924
 
1923
 
1925
// Head lamp (4550)
1924
// Head lamp (4550)
1926
model "highres/sprites/props/4550_headlamp.md3" { 
1925
model "highres/sprites/props/4550_headlamp.md3" { 
1927
   scale 1 shade 0 
1926
   scale 1 shade 0 
1928
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1927
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1929
   frame { name "Frame0" tile 4550 }
1928
   frame { name "Frame0" tile 4550 }
1930
}
1929
}
1931
 
1930
 
1932
// Worms can (4552)
1931
// Worms can (4552)
1933
model "highres/sprites/props/4552_worms.md3" { 
1932
model "highres/sprites/props/4552_worms.md3" { 
1934
   scale 1 shade 0 
1933
   scale 1 shade 0 
1935
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1934
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1936
   frame { name "Frame0" tile 4552 }
1935
   frame { name "Frame0" tile 4552 }
1937
}
1936
}
1938
 
1937
 
1939
// Chicken skined (4554)
1938
// Chicken skined (4554)
1940
model "highres/sprites/props/4554_4555.md3" { 
1939
model "highres/sprites/props/4554_4555.md3" { 
1941
   scale 1 shade 0 
1940
   scale 1 shade 0 
1942
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1941
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1943
   frame { name "Frame0" tile 4554 }
1942
   frame { name "Frame0" tile 4554 }
1944
}
1943
}
1945
 
1944
 
1946
// Chicken feathered (4555)
1945
// Chicken feathered (4555)
1947
model "highres/sprites/props/4554_4555.md3" { 
1946
model "highres/sprites/props/4554_4555.md3" { 
1948
   scale 1 shade 0 
1947
   scale 1 shade 0 
1949
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1948
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1950
   frame { name "Frame0" tile 4555 }
1949
   frame { name "Frame0" tile 4555 }
1951
}
1950
}
1952
 
1951
 
1953
// Tampons (4557)
1952
// Tampons (4557)
1954
model "highres/sprites/props/4557_tampon.md3" { 
1953
model "highres/sprites/props/4557_tampon.md3" { 
1955
   scale 1 shade 0 
1954
   scale 1 shade 0 
1956
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1955
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1957
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1956
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1958
   frame { name "Frame0" tile 4557 }
1957
   frame { name "Frame0" tile 4557 }
1959
}
1958
}
1960
 
1959
 
1961
// Robotdog2 (4560) 
1960
// Robotdog2 (4560) 
1962
model "highres/sprites/props/4560_doggy.md3" { 
1961
model "highres/sprites/props/4560_doggy.md3" { 
1963
   scale 0.7 shade 5 
1962
   scale 0.7 shade 5 
1964
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1963
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1965
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1964
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1966
   frame { name "Frame0" tile 4560 }
1965
   frame { name "Frame0" tile 4560 }
1967
}
1966
}
1968
 
1967
 
1969
// Jollymeal (4569)
1968
// Jollymeal (4569)
1970
model "highres/sprites/props/4569_jollymeal.md3" { 
1969
model "highres/sprites/props/4569_jollymeal.md3" { 
1971
   scale 1 shade 0 
1970
   scale 1 shade 0 
1972
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1971
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1973
   frame { name "Frame0" tile 4569 }
1972
   frame { name "Frame0" tile 4569 }
1974
}
1973
}
1975
 
1974
 
1976
// Dukeburger (4570)
1975
// Dukeburger (4570)
1977
model "highres/sprites/props/4570_dukeburger.md3" {
1976
model "highres/sprites/props/4570_dukeburger.md3" {
1978
   scale 3 shade 0
1977
   scale 3 shade 0
1979
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1978
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1980
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1979
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1981
   frame { name "frame1" tile0 4570 tile1 4574 }
1980
   frame { name "frame1" tile0 4570 tile1 4574 }
1982
}
1981
}
1983
 
1982
 
1984
// Punch clock (4575)
1983
// Punch clock (4575)
1985
model "highres/sprites/props/4575_punchclock.md3" {
1984
model "highres/sprites/props/4575_punchclock.md3" {
1986
   scale 1.03 shade 0 zadd 3
1985
   scale 1.03 shade 0 zadd 3
1987
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1986
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1988
   frame { name "Frame0" tile 4575 }
1987
   frame { name "Frame0" tile 4575 }
1989
}
1988
}
1990
 
1989
 
1991
// Shopping cart (4576)
1990
// Shopping cart (4576)
1992
model "highres/sprites/props/4576_shoppingcart.md3" { 
1991
model "highres/sprites/props/4576_shoppingcart.md3" { 
1993
   scale 1 shade 0 
1992
   scale 1 shade 0 
1994
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1993
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1995
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1994
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1996
   frame { name "Frame0" tile 4576 }
1995
   frame { name "Frame0" tile 4576 }
1997
}
1996
}
1998
 
1997
 
1999
// Pipe (4583)
1998
// Pipe (4583)
2000
model "highres/sprites/props/4583_pipe.md3" { 
1999
model "highres/sprites/props/4583_pipe.md3" { 
2001
   scale 0.778 shade 0 
2000
   scale 0.778 shade 0 
2002
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2001
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2003
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2002
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2004
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2003
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2005
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2004
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2006
   frame { name "Frame0" tile 4583 }
2005
   frame { name "Frame0" tile 4583 }
2007
}
2006
}
2008
 
2007
 
2009
// Green pipe handle (4585)
2008
// Green pipe handle (4585)
2010
model "highres/sprites/props/4585.md3" {
2009
model "highres/sprites/props/4585.md3" {
2011
   scale 4.5 shade 1
2010
   scale 4.5 shade 1
2012
   skin { pal 0 file "highres/sprites/props/4585.png" }
2011
   skin { pal 0 file "highres/sprites/props/4585.png" }
2013
   frame { name "frame1" tile 4585 }
2012
   frame { name "frame1" tile 4585 }
2014
}
2013
}
2015
 
2014
 
2016
// Another pipe (4586)
2015
// Another pipe (4586)
2017
model "highres/sprites/props/4586.md3" { 
2016
model "highres/sprites/props/4586.md3" { 
2018
   scale 0.778 shade 0 
2017
   scale 0.778 shade 0 
2019
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2018
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2020
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2019
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2021
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2020
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2022
   frame { name "Frame0" tile 4586 }
2021
   frame { name "Frame0" tile 4586 }
2023
}
2022
}
2024
 
2023
 
2025
// Thin Pipe (4587)
2024
// Thin Pipe (4587)
2026
model "highres/sprites/props/4587_thinpipe.md3" { 
2025
model "highres/sprites/props/4587_thinpipe.md3" { 
2027
   scale 0.778 shade 0 
2026
   scale 0.778 shade 0 
2028
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2027
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2029
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2028
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2030
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2029
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2031
   frame { name "Frame0" tile 4587 }
2030
   frame { name "Frame0" tile 4587 }
2032
}
2031
}
2033
 
2032
 
2034
// Dolphin (4591)
2033
// Dolphin (4591)
2035
model "highres/sprites/props/4591_dolphin.md3" { 
2034
model "highres/sprites/props/4591_dolphin.md3" { 
2036
   scale 1.04 shade 3 
2035
   scale 1.04 shade 3 
2037
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2036
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2038
   frame { name "Frame0" tile 4591 }
2037
   frame { name "Frame0" tile 4591 }
2039
}
2038
}
2040
 
2039
 
2041
// Dolphin2 (4592)
2040
// Dolphin2 (4592)
2042
model "highres/sprites/props/4592_dolphin2.md3" { 
2041
model "highres/sprites/props/4592_dolphin2.md3" { 
2043
   scale 1.04 shade 3 
2042
   scale 1.04 shade 3 
2044
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2043
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2045
   frame { name "Frame0" tile 4592 }
2044
   frame { name "Frame0" tile 4592 }
2046
}
2045
}
2047
 
2046
 
2048
// Banner 1 (4600)
2047
// Banner 1 (4600)
2049
model "highres/sprites/props/4600_banner.md3" {
2048
model "highres/sprites/props/4600_banner.md3" {
2050
   scale 7 shade 0
2049
   scale 7 shade 0
2051
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2050
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2052
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2051
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2053
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2052
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2054
   frame { name "1" tile0 4600 tile1 4602 }
2053
   frame { name "1" tile0 4600 tile1 4602 }
2055
}
2054
}
2056
 
2055
 
2057
// Banner 2 (4603)
2056
// Banner 2 (4603)
2058
model "highres/sprites/props/4603_banner.md3" {
2057
model "highres/sprites/props/4603_banner.md3" {
2059
   scale 7 shade 0
2058
   scale 7 shade 0
2060
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2059
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2061
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2060
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2062
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2061
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2063
   frame { name "1" tile0 4603 tile1 4605 }
2062
   frame { name "1" tile0 4603 tile1 4605 }
2064
}
2063
}
2065
 
2064
 
2066
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2065
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2067
 
2066
 
2068
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2067
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2069
 
2068
 
2070
 
2069
 
2071
// Bloody baseball bat (4946)
2070
// Bloody baseball bat (4946)
2072
model "highres/sprites/props/4946_bloodybat.md3" { 
2071
model "highres/sprites/props/4946_bloodybat.md3" { 
2073
   scale 1 shade 8 
2072
   scale 1 shade 8 
2074
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2073
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2075
   frame { name "Frame0" tile 4946 }
2074
   frame { name "Frame0" tile 4946 }
2076
}
2075
}
2077
 
2076
 
2078

Generated by GNU Enscript 1.6.5.90.
2077

Generated by GNU Enscript 1.6.5.90.
2079
 
2078
 
2080
 
2079
 
2081
 
2080