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Rev 21 Rev 47
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// Duke3D HRP Props Definitions
2
// Duke3D HRP Props Definitions
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// Space suit (58)
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// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
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model "highres/sprites/props/0058_spacesuit.md3" { 
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   scale 1 shade 0 
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   scale 1 shade 0 
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   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
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   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
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   frame { name "Frame0" tile 58 }
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   frame { name "Frame0" tile 58 }
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}
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}
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11
 
12
// Door Shock (160)
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// Door Shock (160)
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model "highres/sprites/props/0160_doorshock.md2" {
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model "highres/sprites/props/0160_doorshock.md2" {
14
   scale 5 shade 0
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   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
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   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
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   frame { name "idle" tile 160 }
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   frame { name "idle" tile 160 }
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}
18
}
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19
 
20
// Fan Sprite (407)
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// Fan Sprite (407)
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model "highres/sprites/props/0407_fansprite.md2" {
21
model "highres/sprites/props/0407_fansprite.md2" {
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   scale 1.56 shade 0
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   scale 1.56 shade 0
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
24
   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
25
   anim { frame0 "spinn00" frame1 "spinn15" fps 35 flags 0 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
26
   frame { name "spinn00" tile0 407 tile1 410 }
27
}
27
}
28
 
28
 
29
// Fan Sprite Broke (411)
29
// Fan Sprite Broke (411)
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
30
model "highres/sprites/props/0411_fanspritebroke.md2" {
31
   scale 1.56 shade 0
31
   scale 1.56 shade 0
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
32
   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
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   skin { pal 0 file "highres/sprites/props/0407_fansprite.png" }
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   frame { name "idle" tile 411 }
34
   frame { name "idle" tile 411 }
35
}
35
}
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36
 
37
texture 418 { 
37
texture 418 { 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
38
   pal 0 { file "highres/sprites/props/0418.png" } 
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   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
39
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
40
}
40
}
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41
 
42
// Radar Dish (479)
42
// Radar Dish (479)
43
model "highres/sprites/props/0479_radardish.md3" {
43
model "highres/sprites/props/0479_radardish.md3" {
44
   scale 5.3 shade 0
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   scale 5.3 shade 0
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   detail { file "highres/detail/metal.png" detailscale 0.3 }
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   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
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   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
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   frame { name "Frame0" tile 479 }
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   frame { name "Frame0" tile 479 }
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}
48
}
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49
 
50
// Observatory (480)
50
// Observatory (480)
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model "highres/sprites/props/0480_observatory.md2" {
51
model "highres/sprites/props/0480_observatory.md2" {
52
   scale 3.5 shade 2
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   scale 3.5 shade 2
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   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
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   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
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   frame { name "Frame 1" tile 480 }
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   frame { name "Frame 1" tile 480 }
55
}
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}
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56
 
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// Space Shuttle (487)
57
// Space Shuttle (487)
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
58
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
59
model "highres/sprites/props/0487_shuttle.md3" { 
59
model "highres/sprites/props/0487_shuttle.md3" { 
60
   scale 4.5 shade 0 
60
   scale 4.5 shade 0 
61
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
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   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
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   frame { name "FRAME1" tile 487 }
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   frame { name "FRAME1" tile 487 }
63
}
63
}
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64
 
65
// Satellite #2 (489)
65
// Satellite #2 (489)
66
model "highres/sprites/props/0489_satellite.md3" {
66
model "highres/sprites/props/0489_satellite.md3" {
67
   scale 0.5 shade 4
67
   scale 0.5 shade 4
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   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
68
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
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   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
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   glow { pal 0 file "highres/sprites/props/0489_satellite_glow.png" }   
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   frame { name "Frame0" tile 489 }
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   frame { name "Frame0" tile 489 }
71
}
71
}
72
 
72
 
73
// Satellite #3 (516)
73
// Satellite #3 (516)
74
model "highres/sprites/props/0516_satellite.md3" {
74
model "highres/sprites/props/0516_satellite.md3" {
75
   scale 1.8 shade 0
75
   scale 1.8 shade 0
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
76
   detail { file "highres/detail/metal.png" detailscale 0.3 }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
77
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
78
   frame { name "Frame0" tile 516 }
78
   frame { name "Frame0" tile 516 }
79
}
79
}
80
 
80
 
81
// Fuel pod (517)
81
// Fuel pod (517)
82
model "highres/sprites/props/0517_fuelpod.md3" {
82
model "highres/sprites/props/0517_fuelpod.md3" {
83
   scale 0.9 shade 0
83
   scale 0.9 shade 0
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
84
   detail { file "highres/detail/metal.png" detailscale 0.3 }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
85
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
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   frame { name "FRAME1" tile 517 }
86
   frame { name "FRAME1" tile 517 }
87
}
87
}
88
 
88
 
89
// Tube (536)
89
// Tube (536)
90
model "highres/sprites/props/0536_tube.md2" {
90
model "highres/sprites/props/0536_tube.md2" {
91
   scale 1.9 shade 0
91
   scale 1.9 shade 0
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
92
   detail { file "highres/detail/metal.png" detailscale 0.3 }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
93
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
94
   frame { name "idle" tile 536 }
94
   frame { name "idle" tile 536 }
95
}
95
}
96
 
96
 
97
// Tube (537)
97
// Tube (537)
98
model "highres/sprites/props/0537_tube.md2" {
98
model "highres/sprites/props/0537_tube.md2" {
99
   scale 1.9 shade 0
99
   scale 1.9 shade 0
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
101
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
102
   frame { name "idle" tile 537 }
102
   frame { name "idle" tile 537 }
103
}
103
}
104
 
104
 
105
// Slimepipe (538)
105
// Slimepipe (538)
106
model "highres/sprites/props/0538_slimepipe.md3" {
106
model "highres/sprites/props/0538_slimepipe.md3" {
107
   scale 1 shade 0
107
   scale 1 shade 0
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
108
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
109
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
110
   frame { name "FRAME1" tile0 538 tile1 541 }
111
}
111
}
112
 
112
 
113
// globe (542)
113
// globe (542)
114
model "highres/sprites/props/0542_globe.md3" {
114
model "highres/sprites/props/0542_globe.md3" {
115
   scale 0.6 shade 1
115
   scale 0.6 shade 1
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
116
   skin { pal 0 file "highres/sprites/props/0542_globe.png" }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
117
   frame { name "(ZStudios)" tile0 542 tile1 542 }
118
}
118
}
119
 
119
 
120
// Wallspeaker (543)
120
// Wallspeaker (543)
121
model "highres/sprites/props/0543_wallspeaker.md3" {
121
model "highres/sprites/props/0543_wallspeaker.md3" {
122
   scale 2 shade 0
122
   scale 2 shade 0
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
123
   detail { file "highres/detail/metal.png" detailscale 0.3 }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
124
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
125
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
126
   frame { name "FRAME1" tile 543 }
126
   frame { name "FRAME1" tile 543 }
127
}
127
}
128
 
128
 
129
// Iron Bar (544)
129
// Iron Bar (544)
130
model "highres/sprites/props/0544_ironbar.md3" {
130
model "highres/sprites/props/0544_ironbar.md3" {
131
   scale 1 shade 0
131
   scale 1 shade 0
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
132
   detail { file "highres/detail/metal.png" detailscale 0.3 }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
133
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
134
   frame { name "FRAME1" tile 544 }
134
   frame { name "FRAME1" tile 544 }
135
}
135
}
136
 
136
 
137
// Domelight (551)
137
// Domelight (551)
138
model "highres/sprites/props/0551_domelight.md3" {
138
model "highres/sprites/props/0551_domelight.md3" {
139
   scale 8.0 shade 3
139
   scale 8.0 shade 3
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
140
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
141
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
141
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
142
   frame { name "FRAME4" tile0 0551 tile1 0554 }
142
   frame { name "FRAME4" tile0 0551 tile1 0554 }
143
}
143
}
144
 
144
 
145
// Pipe handle (555)
145
// Pipe handle (555)
146
model "highres/sprites/props/0555.md3" {
146
model "highres/sprites/props/0555.md3" {
147
   scale 3 shade 1
147
   scale 3 shade 1
148
   skin { pal 0 file "highres/sprites/props/0555.png" }
148
   skin { pal 0 file "highres/sprites/props/0555.png" }
149
   frame { name "frame1" tile 555 }
149
   frame { name "frame1" tile 555 }
150
}
150
}
151
 
151
 
152
// Chair 1 (556)
152
// Chair 1 (556)
153
model "highres/sprites/props/0556_chair1.md2" {
153
model "highres/sprites/props/0556_chair1.md2" {
154
   scale 2 shade 2
154
   scale 2 shade 2
155
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
155
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
156
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
156
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
157
   frame { name "kreslo" tile0 556 tile1 557 }
157
   frame { name "kreslo" tile0 556 tile1 557 }
158
}
158
}
159
 
159
 
160
// Broken Chair (559)
160
// Broken Chair (559)
161
model "highres/sprites/props/0559_brokenchair.md2" {
161
model "highres/sprites/props/0559_brokenchair.md2" {
162
   scale 2 shade 2
162
   scale 2 shade 2
163
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
163
   detail { file "highres/detail/fabric.png" detailscale 0.1 }
164
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
164
   skin { pal 0 file "highres/sprites/props/0556_chair1.png" }
165
   frame { name "kreslo" tile 559 }
165
   frame { name "kreslo" tile 559 }
166
}
166
}
167
 
167
 
168
// Soap (561)
168
// Soap (561)
169
model "highres/sprites/props/0561_soap.md3" {
169
model "highres/sprites/props/0561_soap.md3" {
170
   scale 10 shade 0
170
   scale 10 shade 0
171
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
171
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
172
   frame { name "soap" tile 561 }
172
   frame { name "soap" tile 561 }
173
}
173
}
174
 
174
 
175
// Drinking fountain (563)
175
// Drinking fountain (563)
176
model "highres/sprites/props/0563_drinkfount.md3" {
176
model "highres/sprites/props/0563_drinkfount.md3" {
177
   scale 0.6 shade 0
177
   scale 0.6 shade 0
178
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
178
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
179
   frame { name "Frame0" tile 563 }
179
   frame { name "Frame0" tile 563 }
180
}
180
}
181
 
181
 
182
// Drinking fountain - Anim 1 (564)
182
// Drinking fountain - Anim 1 (564)
183
model "highres/sprites/props/0566_drinkfount.md3" {
183
model "highres/sprites/props/0566_drinkfount.md3" {
184
   scale 0.6 shade 0
184
   scale 0.6 shade 0
185
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
185
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
186
   frame { name "Frame0" tile 564 }
186
   frame { name "Frame0" tile 564 }
187
}
187
}
188
 
188
 
189
// Drinking fountain - Anim 2 (565)
189
// Drinking fountain - Anim 2 (565)
190
model "highres/sprites/props/0565_drinkfount.md3" {
190
model "highres/sprites/props/0565_drinkfount.md3" {
191
   scale 0.6 shade 0
191
   scale 0.6 shade 0
192
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
192
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
193
   frame { name "Frame0" tile 565 }
193
   frame { name "Frame0" tile 565 }
194
}
194
}
195
 
195
 
196
// Drinking fountain - Anim 3 (566)
196
// Drinking fountain - Anim 3 (566)
197
model "highres/sprites/props/0566_drinkfount.md3" {
197
model "highres/sprites/props/0566_drinkfount.md3" {
198
   scale 0.6 shade 0
198
   scale 0.6 shade 0
199
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
199
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
200
   frame { name "Frame0" tile 566 }
200
   frame { name "Frame0" tile 566 }
201
}
201
}
202
 
202
 
203
// Drinking fountain - Destroyed (567)
203
// Drinking fountain - Destroyed (567)
204
model "highres/sprites/props/0567_drinkfount.md3" {
204
model "highres/sprites/props/0567_drinkfount.md3" {
205
   scale 0.6 shade 0
205
   scale 0.6 shade 0
206
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
206
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
207
   frame { name "Frame0" tile 567 }
207
   frame { name "Frame0" tile 567 }
208
}
208
}
209
 
209
 
210
texture 568 { 
210
texture 568 { 
211
   pal  0 { file "highres/sprites/props/0568.png" }
211
   pal  0 { file "highres/sprites/props/0568.png" }
212
   pal 21 { file "highres/sprites/props/0568_21.png" }
212
   pal 21 { file "highres/sprites/props/0568_21.png" }
213
}
213
}
214
 
214
 
215
// Toilet (569)
215
// Toilet (569)
216
model "highres/sprites/props/0569_toilet.md3" {
216
model "highres/sprites/props/0569_toilet.md3" {
217
   scale 1.1 shade 0
217
   scale 1.1 shade 0
218
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
218
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
219
   frame { frame "idle" tile 569 }
219
   frame { frame "idle" tile 569 }
220
}
220
}
221
 
221
 
222
// Stall (571)
222
// Stall (571)
223
model "highres/sprites/props/0571_stall.md3" {
223
model "highres/sprites/props/0571_stall.md3" {
224
   scale 1.5 shade 2
224
   scale 1.5 shade 2
225
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
225
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
226
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
226
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
227
   frame { name "1" tile 571 }
227
   frame { name "1" tile 571 }
228
}
228
}
229
 
229
 
230
// Shower headpiece (572)
230
// Shower headpiece (572)
231
model "highres/sprites/props/0991_shower.md3" {
231
model "highres/sprites/props/0991_shower.md3" {
232
   scale 9.5 shade 1
232
   scale 9.5 shade 1
233
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
233
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
234
   frame { name "FRAME15" tile0 572 tile1 572 }
234
   frame { name "FRAME15" tile0 572 tile1 572 }
235
}
235
}
236
 
236
 
237
// Stall Broke (573)
237
// Stall Broke (573)
238
model "highres/sprites/props/0573_stallbroke.md3" {
238
model "highres/sprites/props/0573_stallbroke.md3" {
239
   scale 1.5 shade 2
239
   scale 1.5 shade 2
240
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
240
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
241
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
241
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
242
   frame { name "1" tile 573 }
242
   frame { name "1" tile 573 }
243
}
243
}
244
 
244
 
245
// Sensor (584)
245
// Sensor (584)
246
model "highres/sprites/props/0584_sensor.md3" { 
246
model "highres/sprites/props/0584_sensor.md3" { 
247
   scale 0.9 shade 0 
247
   scale 0.9 shade 0 
248
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
248
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" } 
249
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
249
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
250
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
250
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
251
   frame { frame "frame1" tile0 584  tile1 584 }
251
   frame { frame "frame1" tile0 584  tile1 584 }
252
}
252
}
253
 
253
 
254
// Display (585)
254
// Display (585)
255
model "highres/sprites/props/0585_display.md3" { 
255
model "highres/sprites/props/0585_display.md3" { 
256
   scale 1.22 shade 0
256
   scale 1.22 shade 0
257
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
257
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
258
   frame { name "frame1" tile 585 }
258
   frame { name "frame1" tile 585 }
259
}
259
}
260
 
260
 
261
// Grate 1 (595)
261
// Grate 1 (595)
262
texture 595 { 
262
texture 595 { 
263
   pal 0 { file "highres/sprites/props/0595.png" }
263
   pal 0 { file "highres/sprites/props/0595.png" }
264
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
264
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
265
}
265
}
266
model "highres/sprites/props/0595_grate1.md3" {
266
model "highres/sprites/props/0595_grate1.md3" {
267
   scale 1.56 shade 4
267
   scale 1.56 shade 4
268
   detail { file "highres/detail/metal.png" detailscale 0.3 }
268
   detail { file "highres/detail/metal.png" detailscale 0.3 }
269
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
269
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
270
   frame { name "idle" tile 595 }
270
   frame { name "idle" tile 595 }
271
}
271
}
272
 
272
 
273
// Broken Grate 1 (596)
273
// Broken Grate 1 (596)
274
model "highres/sprites/props/0596_bgrate1.md3" {
274
model "highres/sprites/props/0596_bgrate1.md3" {
275
   scale 1.56 shade 4
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 596 }
278
   frame { name "idle" tile 596 }
279
}
279
}
280
 
280
 
281
// Solar Panel (602)
281
// Solar Panel (602)
282
model "highres/sprites/props/0602_solarpanel.md3" {
282
model "highres/sprites/props/0602_solarpanel.md3" {
283
   scale 1.4 shade 0
283
   scale 1.4 shade 0
284
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
284
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
285
   frame { name "FRAME" tile 602 }
285
   frame { name "FRAME" tile 602 }
286
}
286
}
287
 
287
 
288
// Space suit 2 (606)
288
// Space suit 2 (606)
289
model "highres/sprites/props/0606_spacesuit2.md3" { 
289
model "highres/sprites/props/0606_spacesuit2.md3" { 
290
   scale 1 shade 0 
290
   scale 1 shade 0 
291
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
291
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
292
   frame { name "Frame0" tile 606 }
292
   frame { name "Frame0" tile 606 }
293
}
293
}
294
 
294
 
295
// Antenna (607) 
295
// Antenna (607) 
296
model "highres/sprites/props/0607_antenna.md3" { 
296
model "highres/sprites/props/0607_antenna.md3" { 
297
   scale 1 shade 0 
297
   scale 1 shade 0 
298
   detail { file "highres/detail/metal.png" detailscale 0.3 }
298
   detail { file "highres/detail/metal.png" detailscale 0.3 }
299
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
299
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
300
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
300
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
301
   frame { name "Frame0" tile 607 }
301
   frame { name "Frame0" tile 607 }
302
}
302
}
303
 
303
 
304
// Pipe (610) 
304
// Pipe (610) 
305
model "highres/sprites/props/0610_tube.md3" { 
305
model "highres/sprites/props/0610_tube.md3" { 
306
   scale 15 shade 0 
306
   scale 15 shade 0 
307
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
307
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
308
   frame { name "Frame0" tile 610 }
308
   frame { name "Frame0" tile 610 }
309
}
309
}
310
 
310
 
311
// Toilet Broke (615)
311
// Toilet Broke (615)
312
model "highres/sprites/props/0615_toiletbroke.md3" {
312
model "highres/sprites/props/0615_toiletbroke.md3" {
313
   scale 1.1 shade 0
313
   scale 1.1 shade 0
314
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
314
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
315
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
315
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
316
   frame { name "broken" tile 615 }
316
   frame { name "broken" tile 615 }
317
}
317
}
318
 
318
 
319
// Pipe2 (616)
319
// Pipe2 (616)
320
model "highres/sprites/props/0619_pipe1.md3" {
320
model "highres/sprites/props/0619_pipe1.md3" {
321
   scale 16 shade 0
321
   scale 16 shade 0
322
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
322
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
323
   frame { name "Frame0" tile 616 }
323
   frame { name "Frame0" tile 616 }
324
}
324
}
325
 
325
 
326
// Pipe1B (617)
326
// Pipe1B (617)
327
model "highres/sprites/props/0617_pipe1b.md3" {
327
model "highres/sprites/props/0617_pipe1b.md3" {
328
   scale 16 shade 0
328
   scale 16 shade 0
329
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
329
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
330
   frame { name "Frame0" tile 617 }
330
   frame { name "Frame0" tile 617 }
331
}
331
}
332
 
332
 
333
// Pipe1 (619)
333
// Pipe1 (619)
334
model "highres/sprites/props/0619_pipe1.md3" {
334
model "highres/sprites/props/0619_pipe1.md3" {
335
   scale 16 shade 0
335
   scale 16 shade 0
336
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
336
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
337
   frame { name "Frame0" tile 619 }
337
   frame { name "Frame0" tile 619 }
338
}
338
}
339
 
339
 
340
// Camera 1 (621)
340
// Camera 1 (621)
341
model "highres/sprites/props/0621_camera1.md3" {
341
model "highres/sprites/props/0621_camera1.md3" {
342
   scale 1.13 shade 0
342
   scale 1.13 shade 0
343
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
343
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" }
344
   frame { name "idle" tile0 621 tile1 625 }
344
   frame { name "idle" tile0 621 tile1 625 }
345
}
345
}
346
 
346
 
347
texture 632 { 
347
texture 632 { 
348
   pal  0 { file "highres/sprites/props/0632.png" }
348
   pal  0 { file "highres/sprites/props/0632.png" }
349
   pal 10 { file "highres/sprites/props/0632_10.png" }
349
   pal 10 { file "highres/sprites/props/0632_10.png" }
350
   pal 11 { file "highres/sprites/props/0632_11.png" }
350
   pal 11 { file "highres/sprites/props/0632_11.png" }
351
   pal 12 { file "highres/sprites/props/0632_12.png" }
351
   pal 12 { file "highres/sprites/props/0632_12.png" }
352
   pal 13 { file "highres/sprites/props/0632_13.png" }
352
   pal 13 { file "highres/sprites/props/0632_13.png" }
353
   pal 14 { file "highres/sprites/props/0632_14.png" }
353
   pal 14 { file "highres/sprites/props/0632_14.png" }
354
   pal 15 { file "highres/sprites/props/0632_15.png" }
354
   pal 15 { file "highres/sprites/props/0632_15.png" }
355
   pal 16 { file "highres/sprites/props/0632_16.png" }
355
   pal 16 { file "highres/sprites/props/0632_16.png" }
356
   pal 18 { file "highres/sprites/props/0632_12.png" }
356
   pal 18 { file "highres/sprites/props/0632_12.png" }
357
   pal 21 { file "highres/sprites/props/0632_21.png" }
357
   pal 21 { file "highres/sprites/props/0632_21.png" }
358
   pal 22 { file "highres/sprites/props/0632_11.png" }
358
   pal 22 { file "highres/sprites/props/0632_11.png" }
359
   pal 23 { file "highres/sprites/props/0632_23.png" }
359
   pal 23 { file "highres/sprites/props/0632_23.png" }
360
}
360
}
361
 
361
 
362
// Pipe2B (633)
362
// Pipe2B (633)
363
model "highres/sprites/props/0617_pipe1b.md3" {
363
model "highres/sprites/props/0617_pipe1b.md3" {
364
   scale 16 shade 0
364
   scale 16 shade 0
365
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
365
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
366
   frame { name "Frame0" tile 633 }
366
   frame { name "Frame0" tile 633 }
367
}
367
}
368
 
368
 
369
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
369
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
370
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
370
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
371
 
371
 
372
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
372
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
373
 
373
 
374
// Vacuum (669)
374
// Vacuum (669)
375
model "highres/sprites/props/0669_vacuum.md3" { 
375
model "highres/sprites/props/0669_vacuum.md3" { 
376
   scale 1 shade 5 
376
   scale 1 shade 5 
377
   detail { file "highres/detail/metal.png" detailscale 0.3 }
377
   detail { file "highres/detail/metal.png" detailscale 0.3 }
378
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
378
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
379
   frame { name "Frame0" tile 669 }
379
   frame { name "Frame0" tile 669 }
380
}
380
}
381
 
381
 
382
// Water faucet (670)
382
// Water faucet (670)
383
model "highres/sprites/props/0670_faucet.md3" {
383
model "highres/sprites/props/0670_faucet.md3" {
384
   scale 10 shade 4
384
   scale 10 shade 4
385
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
385
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
386
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
386
   anim { frame0 "FRAME1" frame1 "FRAME4" fps 28 flags 0 }
387
   frame { name "FRAME1" tile0 670 tile1 671 }
387
   frame { name "FRAME1" tile0 670 tile1 671 }
388
   frame { name "FRAME5" tile 574 }
388
   frame { name "FRAME5" tile 574 }
389
}
389
}
390
 
390
 
391
// Scale (678)
391
// Scale (678)
392
model "highres/sprites/props/0678_scale.md3" { 
392
model "highres/sprites/props/0678_scale.md3" { 
393
   scale 1 shade 0 
393
   scale 1 shade 0 
394
   detail { file "highres/detail/metal.png" detailscale 0.3 }
394
   detail { file "highres/detail/metal.png" detailscale 0.3 }
395
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
395
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
396
   frame { name "Frame0" tile 678 }
396
   frame { name "Frame0" tile 678 }
397
}
397
}
398
 
398
 
399
// Folding Chair (680)
399
// Folding Chair (680)
400
model "highres/sprites/props/0680.md3" {
400
model "highres/sprites/props/0680.md3" {
401
   scale 0.9 shade 0
401
   scale 0.9 shade 0
402
   skin { pal 0 file "highres/sprites/props/0680.png" }
402
   skin { pal 0 file "highres/sprites/props/0680.png" }
-
 
403
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
-
 
404
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
-
 
405
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
-
 
406
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
-
 
407
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
-
 
408
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
-
 
409
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
-
 
410
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
-
 
411
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
-
 
412
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
-
 
413
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
403
   frame { name "FRAME1" tile0 0680 tile1 0684 }
414
   frame { name "FRAME1" tile0 0680 tile1 0684 }
404
}
415
}
405
 
416
 
406
// Reflektor (685)
417
// Reflektor (685)
407
model "highres/sprites/props/0685_reflektor.md3" {
418
model "highres/sprites/props/0685_reflektor.md3" {
408
   scale 9 shade 0
419
   scale 9 shade 0
409
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
420
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
410
   frame { name "FRAME1" tile 0685 }
421
   frame { name "FRAME1" tile 0685 }
411
}
422
}
412
 
423
 
413
// Movie camera (686)
424
// Movie camera (686)
414
model "highres/sprites/props/0686_moviecamera.md3" { 
425
model "highres/sprites/props/0686_moviecamera.md3" { 
415
   scale 1.9 shade 10
426
   scale 1.9 shade 10
416
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
427
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
417
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
428
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
418
   frame { name "Frame0" tile 686 }
429
   frame { name "Frame0" tile 686 }
419
}
430
}
420
 
431
 
421
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
432
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
422
 
433
 
423
// IV Unit (689)
434
// IV Unit (689)
424
model "highres/sprites/props/0689_ivunit.md3" { 
435
model "highres/sprites/props/0689_ivunit.md3" { 
425
   scale 0.75 shade 4 
436
   scale 0.75 shade 4 
426
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
437
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
427
   frame { name "Frame0" tile 689 }
438
   frame { name "Frame0" tile 689 }
428
}
439
}
429
 
440
 
430
texture 690 { 
441
texture 690 { 
431
   pal 0 { file "highres/sprites/props/0690.png" } 
442
   pal 0 { file "highres/sprites/props/0690.png" } 
432
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
443
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
433
}
444
}
434
 
445
 
435
// Butcher's knife (691)
446
// Butcher's knife (691)
436
model "highres/sprites/props/0691_knife.md3" {
447
model "highres/sprites/props/0691_knife.md3" {
437
   scale 16 shade 0
448
   scale 16 shade 0
438
   detail { file "highres/detail/metal.png" detailscale 0.3 }
449
   detail { file "highres/detail/metal.png" detailscale 0.3 }
439
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
450
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
440
   frame { name "FRAME1" tile 691 }
451
   frame { name "FRAME1" tile 691 }
441
}
452
}
442
 
453
 
443
// Knife (692)
454
// Knife (692)
444
model "highres/sprites/props/0692_knife.md3" {
455
model "highres/sprites/props/0692_knife.md3" {
445
   scale 16 shade 0
456
   scale 16 shade 0
446
   detail { file "highres/detail/metal.png" detailscale 0.3 }
457
   detail { file "highres/detail/metal.png" detailscale 0.3 }
447
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
458
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
448
   frame { name "FRAME1" tile 692 }
459
   frame { name "FRAME1" tile 692 }
449
}
460
}
450
 
461
 
451
// Knife (693)
462
// Knife (693)
452
model "highres/sprites/props/0693_knife.md3" {
463
model "highres/sprites/props/0693_knife.md3" {
453
   scale 16 shade 0
464
   scale 16 shade 0
454
   detail { file "highres/detail/metal.png" detailscale 0.3 }
465
   detail { file "highres/detail/metal.png" detailscale 0.3 }
455
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
466
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
456
   frame { name "FRAME1" tile 693 }
467
   frame { name "FRAME1" tile 693 }
457
}
468
}
458
 
469
 
459
// Souce pan (694)
470
// Souce pan (694)
460
model "highres/sprites/props/0694_saucepan.md3" {
471
model "highres/sprites/props/0694_saucepan.md3" {
461
   scale 1 shade 0
472
   scale 1 shade 0
462
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
473
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
463
   frame { name "idle" tile0 694 tile1 694 }
474
   frame { name "idle" tile0 694 tile1 694 }
464
}
475
}
465
 
476
 
466
// Frying pan (695)
477
// Frying pan (695)
467
model "highres/sprites/props/0695_fryingpan.md3" {
478
model "highres/sprites/props/0695_fryingpan.md3" {
468
   scale 1 shade 0
479
   scale 1 shade 0
469
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
480
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
470
   frame { name "idle" tile0 695 tile1 695 }
481
   frame { name "idle" tile0 695 tile1 695 }
471
}
482
}
472
 
483
 
473
// Pot 1 (697)
484
// Pot 1 (697)
474
model "highres/sprites/props/0697_pot1.md2" {
485
model "highres/sprites/props/0697_pot1.md2" {
475
   scale 1 shade 0
486
   scale 1 shade 0
476
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
487
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
477
   frame { name "frame01" tile 697 }
488
   frame { name "frame01" tile 697 }
478
}
489
}
479
 
490
 
480
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
491
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
481
 
492
 
482
texture 710 { 
493
texture 710 { 
483
   pal 0 { file "highres/sprites/props/0710.png" } 
494
   pal 0 { file "highres/sprites/props/0710.png" } 
484
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
495
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
485
}
496
}
486
 
497
 
487
// Mike (762)
498
// Mike (762)
488
model "highres/sprites/props/0762_mike.md2" {
499
model "highres/sprites/props/0762_mike.md2" {
489
   scale 1.1 shade 2
500
   scale 1.1 shade 2
490
   detail { file "highres/detail/metal.png" detailscale 0.3 }
501
   detail { file "highres/detail/metal.png" detailscale 0.3 }
491
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
502
   skin { pal 0 file "highres/sprites/props/0762_mike.jpg" }
492
   frame { name "la" tile 762 }
503
   frame { name "la" tile 762 }
493
}
504
}
494
 
505
 
495
// Vase (765)
506
// Vase (765)
496
model "highres/sprites/props/0765_vase.md2" {
507
model "highres/sprites/props/0765_vase.md2" {
497
   scale 1.7 shade 0
508
   scale 1.7 shade 0
498
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
509
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
499
   frame { name "idle1" tile 765 }
510
   frame { name "idle1" tile 765 }
500
}
511
}
501
 
512
 
502
// Sushiplate1: cooked head (768)
513
// Sushiplate1: cooked head (768)
503
model "highres/sprites/props/0768_head.md3" {
514
model "highres/sprites/props/0768_head.md3" {
504
   scale 4 shade 0 zadd 0.8
515
   scale 4 shade 0 zadd 0.8
505
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
516
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
506
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
517
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
507
   frame { name "FRAME1" tile0 768 tile1 768 }
518
   frame { name "FRAME1" tile0 768 tile1 768 }
508
}
519
}
509
 
520
 
510
// Sushiplate 2 (769)
521
// Sushiplate 2 (769)
511
model "highres/sprites/props/0769_hand1.md3" {
522
model "highres/sprites/props/0769_hand1.md3" {
512
   scale 3 shade 0
523
   scale 3 shade 0
513
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
524
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
514
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
525
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
515
   frame { name "FRAME1" tile0 769 tile1 769 }
526
   frame { name "FRAME1" tile0 769 tile1 769 }
516
}
527
}
517
 
528
 
518
// Sushiplate leg (774)
529
// Sushiplate leg (774)
519
model "highres/sprites/props/0774_leg.md3" {
530
model "highres/sprites/props/0774_leg.md3" {
520
   scale 3 shade 0
531
   scale 3 shade 0
521
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
532
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
522
   frame { name "FRAME1" tile 774 }
533
   frame { name "FRAME1" tile 774 }
523
}
534
}
524
 
535
 
525
// Sushiplate 4 (779)
536
// Sushiplate 4 (779)
526
model "highres/sprites/props/0779_sushiplate4.md3" {
537
model "highres/sprites/props/0779_sushiplate4.md3" {
527
   scale 0.4 shade 0
538
   scale 0.4 shade 0
528
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
539
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
529
   frame { name "idle" tile 779 }
540
   frame { name "idle" tile 779 }
530
}
541
}
531
 
542
 
532
// Sushiplate 5 (792)
543
// Sushiplate 5 (792)
533
model "highres/sprites/props/0792_hand2.md3" {
544
model "highres/sprites/props/0792_hand2.md3" {
534
   scale 3 shade 0
545
   scale 3 shade 0
535
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
546
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
536
   frame { name "FRAME1" tile 792 }
547
   frame { name "FRAME1" tile 792 }
537
}
548
}
538
 
549
 
539
// Jib1 (851)
550
// Jib1 (851)
540
model "highres/sprites/props/0851_jib.md3" {
551
model "highres/sprites/props/0851_jib.md3" {
541
   scale 1.0 shade 0
552
   scale 1.0 shade 0
542
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
553
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
543
   frame { name "idle" tile 851 }
554
   frame { name "idle" tile 851 }
544
}
555
}
545
 
556
 
546
// Stripe Ball (901)
557
// Stripe Ball (901)
547
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
558
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
548
   scale 1 shade 8
559
   scale 1 shade 8
549
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
560
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
550
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
561
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
551
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
562
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
552
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
563
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
553
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
564
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
554
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
565
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
555
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
566
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
556
   frame { name "idle01" tile 901 }
567
   frame { name "idle01" tile 901 }
557
}
568
}
558
 
569
 
559
// Que Ball (902)
570
// Que Ball (902)
560
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
571
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
561
   scale 1 shade 8
572
   scale 1 shade 8
562
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
573
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
563
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
574
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
564
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
575
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
565
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
576
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
566
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
577
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
567
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
578
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
568
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
579
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
569
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
580
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
570
   frame { name "idle01" tile 902 }
581
   frame { name "idle01" tile 902 }
571
}
582
}
572
 
583
 
573
// Wooden Horse (904)
584
// Wooden Horse (904)
574
model "highres/sprites/props/0904_woodenhorse.md2" {
585
model "highres/sprites/props/0904_woodenhorse.md2" {
575
   scale 4 shade 16
586
   scale 4 shade 16
576
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
587
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
577
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
588
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
578
   frame { name "FRAME01" tile0 904 tile1 907 }
589
   frame { name "FRAME01" tile0 904 tile1 907 }
579
}
590
}
580
 
591
 
581
// Tree (908)
592
// Tree (908)
582
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
593
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
583
model "highres/sprites/props/0908_tree.md3" {
594
model "highres/sprites/props/0908_tree.md3" {
584
   scale 1
595
   scale 1
585
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
596
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
586
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
597
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
587
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
598
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
588
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
599
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
589
   frame { name "Frame0" tile 908 }
600
   frame { name "Frame0" tile 908 }
590
}
601
}
591
 
602
 
592
// Treetrunk (909)
603
// Treetrunk (909)
593
model "highres/sprites/props/0909_treetrunk.md3" {
604
model "highres/sprites/props/0909_treetrunk.md3" {
594
   scale 1.2
605
   scale 1.2
595
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
606
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
596
   frame { name "Frame0" tile 909 }
607
   frame { name "Frame0" tile 909 }
597
}
608
}
598
 
609
 
599
// Tree2 (910)
610
// Tree2 (910)
600
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
611
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
601
model "highres/sprites/props/0908_tree.md3" {
612
model "highres/sprites/props/0908_tree.md3" {
602
   scale 1
613
   scale 1
603
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
614
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
604
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
615
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
605
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
616
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
606
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
617
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
607
   frame { name "Frame0" tile 910 } 
618
   frame { name "Frame0" tile 910 } 
608
}
619
}
609
 
620
 
610
// Cactus (911)
621
// Cactus (911)
611
model "highres/sprites/props/0911_cactus.md3" {
622
model "highres/sprites/props/0911_cactus.md3" {
612
   scale 1.37 shade -5
623
   scale 1.37 shade -5
613
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
624
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
614
   frame { name "idle" tile 911 }
625
   frame { name "idle" tile 911 }
615
}
626
}
616
 
627
 
617
// Bathroom drain (912)
628
// Bathroom drain (912)
618
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
629
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
619
 
630
 
620
// Fence (913)
631
// Fence (913)
621
model "highres/sprites/props/0913_fence.md3" {
632
model "highres/sprites/props/0913_fence.md3" {
622
   scale 20 shade 0
633
   scale 20 shade 0
623
   detail { file "highres/detail/metal.png" detailscale 0.3 }
634
   detail { file "highres/detail/metal.png" detailscale 0.3 }
624
   skin { pal 0 file "highres/textures/0913.png" }
635
   skin { pal 0 file "highres/textures/0913.png" }
625
   frame { name "Frame0" tile 913 }
636
   frame { name "Frame0" tile 913 }
626
}
637
}
627
 
638
 
628
// Wood Fence (914)
639
// Wood Fence (914)
629
model "highres/sprites/props/0914_woodfence.md3" {
640
model "highres/sprites/props/0914_woodfence.md3" {
630
   scale 1 shade 0
641
   scale 1 shade 0
631
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
642
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
632
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
643
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
633
   frame { name "FRAME1" tile 0914 }
644
   frame { name "FRAME1" tile 0914 }
634
}
645
}
635
 
646
 
636
// Fire Ext (916)
647
// Fire Ext (916)
637
model "highres/sprites/props/0916_fireext.md3" {
648
model "highres/sprites/props/0916_fireext.md3" {
638
   scale 1 shade 0
649
   scale 1 shade 0
639
   detail { file "highres/detail/metal.png" detailscale 0.3 }
650
   detail { file "highres/detail/metal.png" detailscale 0.3 }
640
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
651
   skin { pal 0 file "highres/sprites/props/0916_fireext.png" }
641
   frame { name "idle" tile 916 }
652
   frame { name "idle" tile 916 }
642
}
653
}
643
 
654
 
644
// Firealarm (917)
655
// Firealarm (917)
645
model "highres/sprites/props/0917_firealarm.md3" {
656
model "highres/sprites/props/0917_firealarm.md3" {
646
   scale 1 shade 0
657
   scale 1 shade 0
647
   detail { file "highres/detail/metal.png" detailscale 0.3 }
658
   detail { file "highres/detail/metal.png" detailscale 0.3 }
648
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
659
   skin { pal 0 file "highres/sprites/props/0917_firealarm.jpg" }
649
   frame { name "FRAME1" tile 917 }
660
   frame { name "FRAME1" tile 917 }
650
}
661
}
651
 
662
 
652
// Wall Fuse (918)
663
// Wall Fuse (918)
653
model "highres/sprites/props/0918_wallfuse.md3" {
664
model "highres/sprites/props/0918_wallfuse.md3" {
654
   scale 18 shade 0
665
   scale 18 shade 0
655
   detail { file "highres/detail/metal.png" detailscale 0.3 }
666
   detail { file "highres/detail/metal.png" detailscale 0.3 }
656
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
667
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
657
   frame { name "Frame0" tile 918 }
668
   frame { name "Frame0" tile 918 }
658
}
669
}
659
 
670
 
660
// Electric meter (919)
671
// Electric meter (919)
661
model "highres/sprites/props/0919_electricmeter.md3" { 
672
model "highres/sprites/props/0919_electricmeter.md3" { 
662
   scale 1 shade 0 
673
   scale 1 shade 0 
663
   detail { file "highres/detail/rust.png" detailscale 0.1 }
674
   detail { file "highres/detail/rust.png" detailscale 0.1 }
664
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
675
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
665
   frame { name "Frame0" tile 919 }
676
   frame { name "Frame0" tile 919 }
666
}
677
}
667
 
678
 
668
// Chain (920)
679
// Chain (920)
669
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
680
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
670
model "highres/sprites/props/0920_chain.md3" { 
681
model "highres/sprites/props/0920_chain.md3" { 
671
   scale 11 shade 0 
682
   scale 11 shade 0 
672
   detail { file "highres/detail/metal.png" detailscale 0.3 }
683
   detail { file "highres/detail/metal.png" detailscale 0.3 }
673
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
684
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
674
   frame { name "FRAME1" tile 920 }
685
   frame { name "FRAME1" tile 920 }
675
}
686
}
676
 
687
 
677
// Traffic Signal (927)
688
// Traffic Signal (927)
678
model "highres/sprites/props/0927_trafficsignal.md3" { 
689
model "highres/sprites/props/0927_trafficsignal.md3" { 
679
   scale 1 shade 0 
690
   scale 1 shade 0 
680
   detail { file "highres/detail/metal.png" detailscale 0.3 }
691
   detail { file "highres/detail/metal.png" detailscale 0.3 }
681
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
692
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
682
   frame { name "FRAME1" tile 927 }
693
   frame { name "FRAME1" tile 927 }
683
}
694
}
684
 
695
 
685
// Cactus Broke (939)
696
// Cactus Broke (939)
686
model "highres/sprites/props/0939_cactusbroke.md3" {
697
model "highres/sprites/props/0939_cactusbroke.md3" {
687
   scale 1.37 shade -5
698
   scale 1.37 shade -5
688
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
699
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
689
   frame { name "idle" tile 939 }
700
   frame { name "idle" tile 939 }
690
}
701
}
691
 
702
 
692
// Bounce Mine (940)
703
// Bounce Mine (940)
693
model "highres/sprites/props/0940_bouncemine.md3" {
704
model "highres/sprites/props/0940_bouncemine.md3" {
694
   scale 1.2 shade 0
705
   scale 1.2 shade 0
695
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
706
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
696
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
707
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
697
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
708
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
698
   frame { name "spinA" tile0 940 tile1 944 }
709
   frame { name "spinA" tile0 940 tile1 944 }
699
}
710
}
700
 
711
 
701
// Broken Hydrent (950)
712
// Broken Hydrent (950)
702
model "highres/sprites/props/0950_brokenhydrent.md3" {
713
model "highres/sprites/props/0950_brokenhydrent.md3" {
703
   scale 0.75 shade 0
714
   scale 0.75 shade 0
704
   detail { file "highres/detail/rust.png" detailscale 0.3 }
715
   detail { file "highres/detail/rust.png" detailscale 0.3 }
705
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
716
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
706
   frame { name "idle" tile 950 }
717
   frame { name "idle" tile 950 }
707
}
718
}
708
 
719
 
709
// Box (951)
720
// Box (951)
710
model "highres/sprites/props/0951_box.md3" {
721
model "highres/sprites/props/0951_box.md3" {
711
   scale 1.5 shade 0
722
   scale 1.5 shade 0
712
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
723
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
713
   frame { name "idle" tile 951 }
724
   frame { name "idle" tile 951 }
714
}
725
}
715
 
726
 
716
// Bottle1 (954)
727
// Bottle1 (954)
717
model "highres/sprites/props/bottles/0954_bottle1.md3" {
728
model "highres/sprites/props/bottles/0954_bottle1.md3" {
718
   scale 15 shade 0
729
   scale 15 shade 0
719
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
730
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
720
   frame { name "Frame0" tile 954 }
731
   frame { name "Frame0" tile 954 }
721
}
732
}
722
 
733
 
723
// Bottle1 fallen (955)
734
// Bottle1 fallen (955)
724
model "highres/sprites/props/bottles/0955_bottle1.md3" {
735
model "highres/sprites/props/bottles/0955_bottle1.md3" {
725
   scale 2.5 shade 0
736
   scale 2.5 shade 0
726
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
737
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
727
   frame { name "1" tile 955 }
738
   frame { name "1" tile 955 }
728
}
739
}
729
 
740
 
730
// Bottle2 (956)
741
// Bottle2 (956)
731
model "highres/sprites/props/bottles/0956_bottle2.md3" {
742
model "highres/sprites/props/bottles/0956_bottle2.md3" {
732
   scale 2.5 shade 0
743
   scale 2.5 shade 0
733
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
744
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
734
   frame { name "1" tile 956 }
745
   frame { name "1" tile 956 }
735
}
746
}
736
 
747
 
737
// Bottle4 (957)
748
// Bottle4 (957)
738
model "highres/sprites/props/bottles/0957_bottle4.md3" {
749
model "highres/sprites/props/bottles/0957_bottle4.md3" {
739
   scale 15 shade 0
750
   scale 15 shade 0
740
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
751
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
741
   frame { name "Frame0" tile 957 }
752
   frame { name "Frame0" tile 957 }
742
}
753
}
743
 
754
 
744
// Lamp (958)
755
// Lamp (958)
745
model "highres/sprites/props/0958_lamp.md3" { 
756
model "highres/sprites/props/0958_lamp.md3" { 
746
   scale 3.75 shade 1
757
   scale 3.75 shade 1
747
   detail { file "highres/detail/metal.png" detailscale 0.3 }
758
   detail { file "highres/detail/metal.png" detailscale 0.3 }
748
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
759
   skin { pal 0 surface 0 file "highres/sprites/props/0621_camera1.png" }
749
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
760
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
750
   frame { name "Frame0" tile 958 }
761
   frame { name "Frame0" tile 958 }
751
}
762
}
752
 
763
 
753
// Ocean sprite 1 (971)
764
// Ocean sprite 1 (971)
754
model "highres/sprites/props/0971_oceansprite1.md3" { 
765
model "highres/sprites/props/0971_oceansprite1.md3" { 
755
   scale 1 shade 0 
766
   scale 1 shade 0 
756
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
767
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
757
   frame { name "Frame0" tile 971 }
768
   frame { name "Frame0" tile 971 }
758
}
769
}
759
 
770
 
760
// Ocean sprite 2 (972)
771
// Ocean sprite 2 (972)
761
model "highres/sprites/props/0972_oceansprite2.md3" { 
772
model "highres/sprites/props/0972_oceansprite2.md3" { 
762
   scale 1 shade 0 
773
   scale 1 shade 0 
763
   detail { file "highres/detail/metal.png" detailscale 0.3 }
774
   detail { file "highres/detail/metal.png" detailscale 0.3 }
764
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
775
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
765
   frame { name "Frame0" tile 972 }
776
   frame { name "Frame0" tile 972 }
766
}
777
}
767
 
778
 
768
// Ocean sprite 3 (973)
779
// Ocean sprite 3 (973)
769
model "highres/sprites/props/0973_oceansprite3.md3" { 
780
model "highres/sprites/props/0973_oceansprite3.md3" { 
770
   scale 1 shade 0 
781
   scale 1 shade 0 
771
   detail { file "highres/detail/metal.png" detailscale 0.3 }
782
   detail { file "highres/detail/metal.png" detailscale 0.3 }
772
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
783
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
773
   frame { name "Frame0" tile 973 }
784
   frame { name "Frame0" tile 973 }
774
}
785
}
775
 
786
 
776
// Ocean sprite 4 (974) 
787
// Ocean sprite 4 (974) 
777
model "highres/sprites/props/0974_oceansprite4.md3" { 
788
model "highres/sprites/props/0974_oceansprite4.md3" { 
778
   scale 2 shade 0 
789
   scale 2 shade 0 
779
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
790
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
780
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
791
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
781
   frame { name "Frame0" tile 974 }
792
   frame { name "Frame0" tile 974 }
782
}
793
}
783
 
794
 
784
// Ocean sprite 5 (975)
795
// Ocean sprite 5 (975)
785
model "highres/sprites/props/0975_oceansprite5.md3" { 
796
model "highres/sprites/props/0975_oceansprite5.md3" { 
786
   scale 1 shade 12 
797
   scale 1 shade 12 
787
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
798
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
788
   frame { name "Frame0" tile 975 }
799
   frame { name "Frame0" tile 975 }
789
}
800
}
790
 
801
 
791
// Vent shaft (976)
802
// Vent shaft (976)
792
model "highres/sprites/props/0976_ventshaft.md3" { 
803
model "highres/sprites/props/0976_ventshaft.md3" { 
793
   scale 0.9 shade 15 
804
   scale 0.9 shade 15 
794
   detail { file "highres/detail/metal.png" detailscale 0.3 }
805
   detail { file "highres/detail/metal.png" detailscale 0.3 }
795
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
806
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
796
   frame { name "Frame0" tile 976 }
807
   frame { name "Frame0" tile 976 }
797
}
808
}
798
 
809
 
799
// Generic Pole (977)
810
// Generic Pole (977)
800
model "highres/sprites/props/0977_genericpole.md3" {
811
model "highres/sprites/props/0977_genericpole.md3" {
801
   scale 1.56 shade 0
812
   scale 1.56 shade 0
802
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
813
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
803
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
814
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
804
   frame { name "idle" tile 977 }
815
   frame { name "idle" tile 977 }
805
}
816
}
806
 
817
 
807
// Cone (978)
818
// Cone (978)
808
model "highres/sprites/props/0978_cone.md2" {
819
model "highres/sprites/props/0978_cone.md2" {
809
   scale 0.6 shade 0
820
   scale 0.6 shade 0
810
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
821
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
811
   frame { name "frame01" tile 978 }
822
   frame { name "frame01" tile 978 }
812
}
823
}
813
 
824
 
814
// Hang Light (979)
825
// Hang Light (979)
815
model "highres/sprites/props/0979_hanglight.md3" {
826
model "highres/sprites/props/0979_hanglight.md3" {
816
   scale 5 shade 0
827
   scale 5 shade 0
817
   detail { file "highres/detail/metal.png" detailscale 0.3 }
828
   detail { file "highres/detail/metal.png" detailscale 0.3 }
818
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
829
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
819
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
830
   glow { pal 0 file "highres/sprites/props/0979_hanglight_glow.png" }
820
   frame { name "Frame0" tile 979 }
831
   frame { name "Frame0" tile 979 }
821
}
832
}
822
 
833
 
823
// Hydrent (981)
834
// Hydrent (981)
824
model "highres/sprites/props/0981_hydrent.md3" {
835
model "highres/sprites/props/0981_hydrent.md3" {
825
   scale 0.75 shade 0
836
   scale 0.75 shade 0
826
   detail { file "highres/detail/rust.png" detailscale 0.3 }
837
   detail { file "highres/detail/rust.png" detailscale 0.3 }
827
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
838
   skin { pal 0 file "highres/sprites/props/0981_hydrent.png" }
828
   frame { name "idle" tile 981 }
839
   frame { name "idle" tile 981 }
829
}
840
}
830
 
841
 
831
// Tire (990)
842
// Tire (990)
832
model "highres/sprites/props/0990_tire.md2" {
843
model "highres/sprites/props/0990_tire.md2" {
833
   scale 0.7 shade 0
844
   scale 0.7 shade 0
834
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
845
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
835
   frame { name "frame01" tile 990 }
846
   frame { name "frame01" tile 990 }
836
}
847
}
837
 
848
 
838
// Shower headpiece (991)
849
// Shower headpiece (991)
839
model "highres/sprites/props/0991_shower.md3" {
850
model "highres/sprites/props/0991_shower.md3" {
840
   scale 11 shade 1 zadd 0.5
851
   scale 11 shade 1 zadd 0.5
841
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
852
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
842
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
853
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
843
   frame { name "FRAME15" tile0 991 tile1 991 }
854
   frame { name "FRAME15" tile0 991 tile1 991 }
844
}
855
}
845
 
856
 
846
// Pipe5 (994/1005)
857
// Pipe5 (994/1005)
847
model "highres/sprites/props/0994_pipe.md3" {
858
model "highres/sprites/props/0994_pipe.md3" {
848
   scale 17 shade 0
859
   scale 17 shade 0
849
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
860
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
850
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
861
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
851
   frame { name "FRAME1" tile 0994 }
862
   frame { name "FRAME1" tile 0994 }
852
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
863
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
853
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
864
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
854
   frame { name "FRAME1" tile 1005 }
865
   frame { name "FRAME1" tile 1005 }
855
}
866
}
856
 
867
 
857
// Pipe6 (995/1260)
868
// Pipe6 (995/1260)
858
model "highres/sprites/props/0995_pipe.md3" {
869
model "highres/sprites/props/0995_pipe.md3" {
859
   scale 17 shade 0
870
   scale 17 shade 0
860
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
871
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
861
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
872
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
862
   frame { name "FRAME1" tile 995 }
873
   frame { name "FRAME1" tile 995 }
863
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
874
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
864
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
875
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
865
   frame { name "FRAME1" tile 1260 }
876
   frame { name "FRAME1" tile 1260 }
866
}
877
}
867
 
878
 
868
// Pipe4 (996-997)
879
// Pipe4 (996-997)
869
model "highres/sprites/props/0996_pipe.md3" {
880
model "highres/sprites/props/0996_pipe.md3" {
870
   scale 17 shade 0
881
   scale 17 shade 0
871
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
882
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
872
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
883
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
873
   frame { name "FRAME1" tile 996 }
884
   frame { name "FRAME1" tile 996 }
874
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
885
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
875
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
886
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
876
   frame { name "FRAME1" tile 997 }
887
   frame { name "FRAME1" tile 997 }
877
}
888
}
878
 
889
 
879
// Parking Meter (998-999)
890
// Parking Meter (998-999)
880
model "highres/sprites/props/0998_meter.md3" { 
891
model "highres/sprites/props/0998_meter.md3" { 
881
   scale 3 shade 0 
892
   scale 3 shade 0 
882
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
893
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
883
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
894
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
884
   frame { name "FRAME1" tile 998 }
895
   frame { name "FRAME1" tile 998 }
885
   frame { name "FRAME1" tile 999 }
896
   frame { name "FRAME1" tile 999 }
886
}
897
}
887
 
898
 
888
// Bar stool (1006)
899
// Bar stool (1006)
889
model "highres/sprites/props/1006_barstol.md2" {
900
model "highres/sprites/props/1006_barstol.md2" {
890
   scale 4.0 shade 2
901
   scale 4.0 shade 2
891
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
902
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
892
   frame { name "FRAME01" tile 1006 }
903
   frame { name "FRAME01" tile 1006 }
893
}
904
}
894
 
905
 
895
// Bottle5 (1012)
906
// Bottle5 (1012)
896
model "highres/sprites/props/bottles/1012_bottle5.md3" {
907
model "highres/sprites/props/bottles/1012_bottle5.md3" {
897
   scale 8 shade 0
908
   scale 8 shade 0
898
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
909
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
899
   frame { name "Frame0" tile 1012 }
910
   frame { name "Frame0" tile 1012 }
900
}
911
}
901
 
912
 
902
// Bottle6 (1013)
913
// Bottle6 (1013)
903
model "highres/sprites/props/bottles/1013_bottle6.md3" {
914
model "highres/sprites/props/bottles/1013_bottle6.md3" {
904
   scale 8 shade 0
915
   scale 8 shade 0
905
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
916
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
906
   frame { name "Frame0" tile 1013 }
917
   frame { name "Frame0" tile 1013 }
907
}
918
}
908
 
919
 
909
// Bottle9 fallen (1014)
920
// Bottle9 fallen (1014)
910
model "highres/sprites/props/bottles/1014_bottle9.md3" {
921
model "highres/sprites/props/bottles/1014_bottle9.md3" {
911
   scale 2.5 shade 0
922
   scale 2.5 shade 0
912
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
923
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
913
   frame { name "1" tile 1014 }
924
   frame { name "1" tile 1014 }
914
}
925
}
915
 
926
 
916
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
927
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
917
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
928
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
918
 
929
 
919
// Plant (1025)
930
// Plant (1025)
920
model "highres/sprites/props/1025_plant.md3" {
931
model "highres/sprites/props/1025_plant.md3" {
921
   scale 1.1 shade 0
932
   scale 1.1 shade 0
922
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
933
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
923
   frame { name "1" tile 1025 }
934
   frame { name "1" tile 1025 }
924
}
935
}
925
 
936
 
926
// Horse On Side (1026)
937
// Horse On Side (1026)
927
model "highres/sprites/props/1026_horseonside.md2" {
938
model "highres/sprites/props/1026_horseonside.md2" {
928
   scale 4 shade 16
939
   scale 4 shade 16
929
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
940
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
930
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
941
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
931
   frame { name "FRAME01" tile0 1026 tile1 1030 }
942
   frame { name "FRAME01" tile0 1026 tile1 1030 }
932
}
943
}
933
 
944
 
934
// Horselite (1034)
945
// Horselite (1034)
935
model "highres/sprites/props/1034_horselite.md3" { 
946
model "highres/sprites/props/1034_horselite.md3" { 
936
   scale 0.135 shade 0 
947
   scale 0.135 shade 0 
937
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
948
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
938
   frame { name "frame1" tile0 1034 tile1 1036 }
949
   frame { name "frame1" tile0 1034 tile1 1036 }
939
}
950
}
940
 
951
 
941
// Round Table (1037)
952
// Round Table (1037)
942
model "highres/sprites/props/1037_rtable.md2" {
953
model "highres/sprites/props/1037_rtable.md2" {
943
   scale 1.4 shade 2
954
   scale 1.4 shade 2
944
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
955
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
945
   frame { name "stand01" tile0 1037 tile1 1037 }
956
   frame { name "stand01" tile0 1037 tile1 1037 }
946
}
957
}
947
 
958
 
948
// Pipe (1038)
959
// Pipe (1038)
949
model "highres/sprites/props/1038_pipe.md3" {
960
model "highres/sprites/props/1038_pipe.md3" {
950
   scale 16 shade 0
961
   scale 16 shade 0
951
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
962
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
952
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
963
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
953
   frame { name "Frame0" tile 1038 }
964
   frame { name "Frame0" tile 1038 }
954
}
965
}
955
 
966
 
956
// Donuts (1045)
967
// Donuts (1045)
957
model "highres/sprites/props/1045_donuts.md3" {
968
model "highres/sprites/props/1045_donuts.md3" {
958
   scale 1.8 shade 0
969
   scale 1.8 shade 0
959
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
970
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
960
   frame { name "idle" tile 1045 }
971
   frame { name "idle" tile 1045 }
961
}
972
}
962
 
973
 
963
// Pipes (1048)
974
// Pipes (1048)
964
model "highres/sprites/props/1048_pipes.md3" { 
975
model "highres/sprites/props/1048_pipes.md3" { 
965
   scale 1 shade 0 
976
   scale 1 shade 0 
966
   detail { file "highres/detail/metal.png" detailscale 0.3 }
977
   detail { file "highres/detail/metal.png" detailscale 0.3 }
967
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
978
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
968
   frame { name "Frame0" tile 1048 }
979
   frame { name "Frame0" tile 1048 }
969
}
980
}
970
 
981
 
971
// Fuse box 2 (1049)
982
// Fuse box 2 (1049)
972
model "highres/sprites/props/1049_fusebox2.md3" { 
983
model "highres/sprites/props/1049_fusebox2.md3" { 
973
   scale 1 shade 0 
984
   scale 1 shade 0 
974
   detail { file "highres/detail/metal.png" detailscale 0.3 }
985
   detail { file "highres/detail/metal.png" detailscale 0.3 }
975
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
986
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
976
   frame { name "Frame0" tile 1049 }
987
   frame { name "Frame0" tile 1049 }
977
}
988
}
978
 
989
 
979
// Fuse box (1050)
990
// Fuse box (1050)
980
model "highres/sprites/props/1050_fusebox.md3" { 
991
model "highres/sprites/props/1050_fusebox.md3" { 
981
   scale 1 shade 0
992
   scale 1 shade 0
982
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
993
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
983
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
994
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
984
   frame { name "Frame0" tile 1050 }
995
   frame { name "Frame0" tile 1050 }
985
}
996
}
986
 
997
 
987
// Hand dryer (1051)
998
// Hand dryer (1051)
988
model "highres/sprites/props/1051_handdryer.md3" {
999
model "highres/sprites/props/1051_handdryer.md3" {
989
   scale 1.6 shade 4
1000
   scale 1.6 shade 4
990
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1001
   detail { file "highres/detail/metal.png" detailscale 0.3 }
991
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
1002
   skin { pal 0 file "highres/sprites/props/1051_handdryer.png" }
992
   frame { name "frame01" tile 1051 }
1003
   frame { name "frame01" tile 1051 }
993
}
1004
}
994
 
1005
 
995
// Towel dispenser (1052)
1006
// Towel dispenser (1052)
996
model "highres/sprites/props/1052_toweld.md3" {
1007
model "highres/sprites/props/1052_toweld.md3" {
997
   scale 1.575 shade 0
1008
   scale 1.575 shade 0
998
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1009
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
999
   frame { name "idle" tile 1052 }
1010
   frame { name "idle" tile 1052 }
1000
}
1011
}
1001
 
1012
 
1002
// Toilet paper (1053)
1013
// Toilet paper (1053)
1003
model "highres/sprites/props/1053_toiletpaper.md3" {
1014
model "highres/sprites/props/1053_toiletpaper.md3" {
1004
   scale 3 shade 4
1015
   scale 3 shade 4
1005
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1016
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1006
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1017
   anim { frame0 "tp01" frame1 "tp30" fps 6 flags 0 }
1007
   frame { name "tp01" tile 1053 }
1018
   frame { name "tp01" tile 1053 }
1008
}
1019
}
1009
 
1020
 
1010
// Cineline (1055)
1021
// Cineline (1055)
1011
model "highres/sprites/props/1055_cineline.md2" {
1022
model "highres/sprites/props/1055_cineline.md2" {
1012
   scale 22 shade 6
1023
   scale 22 shade 6
1013
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1024
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1014
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1025
   anim { frame0 "cineline01" frame1 "cineline20" fps 65 flags 0 }
1015
   frame { name "cineline01" tile0 1055 tile1 1056 }
1026
   frame { name "cineline01" tile0 1055 tile1 1056 }
1016
}
1027
}
1017
 
1028
 
1018
// Black Clock (1060)
1029
// Black Clock (1060)
1019
model "highres/sprites/props/1060_clock.md3" {
1030
model "highres/sprites/props/1060_clock.md3" {
1020
   scale 1.5 shade 0
1031
   scale 1.5 shade 0
1021
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1032
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1022
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1033
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1023
   frame { name "Frame0" tile 1060 }
1034
   frame { name "Frame0" tile 1060 }
1024
}
1035
}
1025
 
1036
 
1026
// Spotlight (1061)
1037
// Spotlight (1061)
1027
model "highres/sprites/props/1061_spotlight.md3" { 
1038
model "highres/sprites/props/1061_spotlight.md3" { 
1028
   scale 1 shade 0 
1039
   scale 1 shade 0 
1029
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1040
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1030
   frame { name "Frame0" tile 1061 }
1041
   frame { name "Frame0" tile 1061 }
1031
}
1042
}
1032
 
1043
 
1033
// Rubber Can (1062)
1044
// Rubber Can (1062)
1034
model "highres/sprites/props/1062_rubbercan.md3" {
1045
model "highres/sprites/props/1062_rubbercan.md3" {
1035
   scale 2.6 shade 4
1046
   scale 2.6 shade 4
1036
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1047
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
-
 
1048
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
-
 
1049
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
-
 
1050
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
-
 
1051
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
-
 
1052
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1037
   frame { name "idle" tile 1062 }
1053
   frame { name "idle" tile 1062 }
1038
   frame { name "punch" tile 1063 }
1054
   frame { name "punch" tile 1063 }
1039
}
1055
}
1040
 
1056
 
1041
// Black Clock Broken (1067)
1057
// Black Clock Broken (1067)
1042
model "highres/sprites/props/1067_clockbroken.md3" {
1058
model "highres/sprites/props/1067_clockbroken.md3" {
1043
   scale 1.5 shade 0
1059
   scale 1.5 shade 0
1044
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1060
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1045
   frame { name "idle" tile 1067 }
1061
   frame { name "idle" tile 1067 }
1046
}
1062
}
1047
 
1063
 
1048
// Socket (1069)
1064
// Socket (1069)
1049
model "highres/sprites/props/1069_socket.md3" {
1065
model "highres/sprites/props/1069_socket.md3" {
1050
   zadd 0
1066
   zadd 0
1051
   scale 15 shade 0
1067
   scale 15 shade 0
1052
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1068
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1053
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1069
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1054
   frame { name "FRAME1" tile 1069 }
1070
   frame { name "FRAME1" tile 1069 }
1055
}
1071
}
1056
 
1072
 
1057
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1073
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1058
 
1074
 
1059
// Broken Light (1078)
1075
// Broken Light (1078)
1060
model "highres/sprites/props/1078_brokenlight.md3" { 
1076
model "highres/sprites/props/1078_brokenlight.md3" { 
1061
   scale 1 shade 0 
1077
   scale 1 shade 0 
1062
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1078
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1063
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1079
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1064
   frame { name "Frame0" tile 1078 }
1080
   frame { name "Frame0" tile 1078 }
1065
}
1081
}
1066
 
1082
 
1067
// Ooz Filter (1079)
1083
// Ooz Filter (1079)
1068
model "highres/sprites/props/1079_oozfilter.md3" {
1084
model "highres/sprites/props/1079_oozfilter.md3" {
1069
   scale 1 shade 0
1085
   scale 1 shade 0
1070
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1086
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1071
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1087
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1072
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1088
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1073
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1089
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1074
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1090
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1075
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1091
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1076
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1092
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1077
   frame { name "1" tile0 1079 tile1 1081 }
1093
   frame { name "1" tile0 1079 tile1 1081 }
1078
}
1094
}
1079
 
1095
 
1080
// Reactor (1088/1096)
1096
// Reactor (1088/1096)
1081
   model "highres/sprites/props/1088_reactor.md3" {
1097
   model "highres/sprites/props/1088_reactor.md3" {
1082
      scale 4.4 shade 0
1098
      scale 4.4 shade 0
1083
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1099
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1084
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1100
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1085
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1101
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1086
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1102
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1087
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1103
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1088
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1104
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1089
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1105
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1090
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1106
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1091
      frame { name "Frame0" tile 1088 }
1107
      frame { name "Frame0" tile 1088 }
1092
   }
1108
   }
1093
 
1109
 
1094
   model "highres/sprites/props/1096_reactorburnt.md3" {
1110
   model "highres/sprites/props/1096_reactorburnt.md3" {
1095
      scale 4.4 shade 0
1111
      scale 4.4 shade 0
1096
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1112
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1097
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1113
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1098
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1114
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1099
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1115
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1100
      frame { name "Frame0" tile 1096 }
1116
      frame { name "Frame0" tile 1096 }
1101
   }
1117
   }
1102
 
1118
 
1103
texture 1113 { 
1119
texture 1113 { 
1104
   pal 0 { file "highres/sprites/props/1113.png" } 
1120
   pal 0 { file "highres/sprites/props/1113.png" } 
1105
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1121
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1106
}
1122
}
1107
texture 1114 { 
1123
texture 1114 { 
1108
   pal 0 { file "highres/sprites/props/1114.png" }
1124
   pal 0 { file "highres/sprites/props/1114.png" }
1109
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1125
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1110
}
1126
}
1111
 
1127
 
1112
// TipJar (1157)
1128
// TipJar (1157)
1113
model "highres/sprites/props/1157_tipjar.md3" {
1129
model "highres/sprites/props/1157_tipjar.md3" {
1114
   scale 3.5 shade 3
1130
   scale 3.5 shade 3
1115
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1131
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1116
   frame { name "frame_1" tile0 1157 tile1 1157 }
1132
   frame { name "frame_1" tile0 1157 tile1 1157 }
1117
}
1133
}
1118
 
1134
 
1119
// Wiaderkob (1158)
1135
// Wiaderkob (1158)
1120
model "highres/sprites/props/1158_wiaderkob.md3" {
1136
model "highres/sprites/props/1158_wiaderkob.md3" {
1121
   scale 17 shade 0
1137
   scale 17 shade 0
1122
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1138
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1123
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1139
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1124
}
1140
}
1125
 
1141
 
1126
// Bottle12 (1159)
1142
// Bottle12 (1159)
1127
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1143
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1128
   scale 15 shade 0
1144
   scale 15 shade 0
1129
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1145
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1130
   frame { name "Frame0" tile 1159 }
1146
   frame { name "Frame0" tile 1159 }
1131
}
1147
}
1132
 
1148
 
1133
 
1149
 
1134
// Bottle3 (1160)
1150
// Bottle3 (1160)
1135
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1151
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1136
   scale 2.5 shade 0
1152
   scale 2.5 shade 0
1137
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1153
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1138
   frame { name "1" tile 1160 }
1154
   frame { name "1" tile 1160 }
1139
}
1155
}
1140
 
1156
 
1141
// Bottle4 (1161)
1157
// Bottle4 (1161)
1142
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1158
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1143
   scale 2.5 shade 0
1159
   scale 2.5 shade 0
1144
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1160
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1145
   frame { name "1" tile 1161 }
1161
   frame { name "1" tile 1161 }
1146
}
1162
}
1147
 
1163
 
1148
// Bottle5 (1162)
1164
// Bottle5 (1162)
1149
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1165
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1150
   scale 2.5 shade 0
1166
   scale 2.5 shade 0
1151
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1167
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1152
   frame { name "1" tile 1162 }
1168
   frame { name "1" tile 1162 }
1153
}
1169
}
1154
 
1170
 
1155
// Bottle6 (1163)
1171
// Bottle6 (1163)
1156
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1172
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1157
   scale 2.5 shade 0
1173
   scale 2.5 shade 0
1158
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1174
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1159
   frame { name "1" tile 1163 }
1175
   frame { name "1" tile 1163 }
1160
}
1176
}
1161
 
1177
 
1162
// Bottle7 (1164)
1178
// Bottle7 (1164)
1163
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1179
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1164
   scale 2.5 shade 0
1180
   scale 2.5 shade 0
1165
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1181
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1166
   frame { name "1" tile 1164 }
1182
   frame { name "1" tile 1164 }
1167
}
1183
}
1168
 
1184
 
1169
// Bottle8 (1165)
1185
// Bottle8 (1165)
1170
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1186
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1171
   scale 2.5 shade 0
1187
   scale 2.5 shade 0
1172
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1188
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1173
   frame { name "1" tile 1165 }
1189
   frame { name "1" tile 1165 }
1174
}
1190
}
1175
 
1191
 
1176
// Bottle10 (1166)
1192
// Bottle10 (1166)
1177
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1193
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1178
   scale 2.5 shade 0
1194
   scale 2.5 shade 0
1179
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1195
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1180
   frame { name "1" tile 1166 }
1196
   frame { name "1" tile 1166 }
1181
}
1197
}
1182
 
1198
 
1183
// Crane Pole (1221)
1199
// Crane Pole (1221)
1184
model "highres/sprites/props/1221_pole.md3" { 
1200
model "highres/sprites/props/1221_pole.md3" { 
1185
   scale 0.55 shade 4
1201
   scale 0.55 shade 4
1186
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1202
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1187
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1203
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1188
   frame { name "Frame0" tile 1221 }
1204
   frame { name "Frame0" tile 1221 }
1189
}
1205
}
1190
 
1206
 
1191
// Crane (1222)
1207
// Crane (1222)
1192
model "highres/sprites/props/1222_crane.md3" {
1208
model "highres/sprites/props/1222_crane.md3" {
1193
   scale 0.55 shade 4
1209
   scale 0.55 shade 4
1194
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1210
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1195
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1211
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1196
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1212
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1197
   frame { name "Grab_0" tile 1222 }
1213
   frame { name "Grab_0" tile 1222 }
1198
   frame { name "Grab_2" tile 1223 }
1214
   frame { name "Grab_2" tile 1223 }
1199
   frame { name "Grab_3" tile 1224 }
1215
   frame { name "Grab_3" tile 1224 }
1200
}
1216
}
1201
 
1217
 
1202
// Barbroke (1225)
1218
// Barbroke (1225)
1203
model "highres/sprites/props/1225_barbroke.md3" { 
1219
model "highres/sprites/props/1225_barbroke.md3" { 
1204
   scale 1.66 shade 1
1220
   scale 1.66 shade 1
1205
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1221
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1206
   frame { name "frame1" tile 1225 }
1222
   frame { name "frame1" tile 1225 }
1207
}
1223
}
1208
 
1224
 
1209
// Barrels 
1225
// Barrels 
1210
 
1226
 
1211
model "highres/sprites/props/1227_nukebarrel.md2" {
1227
model "highres/sprites/props/1227_nukebarrel.md2" {
1212
   scale 1.8 shade 8
1228
   scale 1.8 shade 8
1213
 
1229
 
1214
      // NukeBarrel (1227)
1230
      // NukeBarrel (1227)
1215
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1231
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1216
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1232
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1217
      frame { name "Frame 1" tile 1227 }
1233
      frame { name "Frame 1" tile 1227 }
1218
      frame { name "Frame 2" tile 1228 }
1234
      frame { name "Frame 2" tile 1228 }
1219
      frame { name "Frame 3" tile 1229 }
1235
      frame { name "Frame 3" tile 1229 }
1220
 
1236
 
1221
      // ExplodingBarrel (1238)
1237
      // ExplodingBarrel (1238)
1222
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1238
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1223
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1239
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1224
      frame { name "Frame 1" tile 1238 }
1240
      frame { name "Frame 1" tile 1238 }
1225
      frame { name "Frame 2" tile 1239 }
1241
      frame { name "Frame 2" tile 1239 }
1226
 
1242
 
1227
      // OilBarrel (4580)
1243
      // OilBarrel (4580)
1228
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1244
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1229
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1245
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1230
      frame { name "Frame 1" tile 4580 }
1246
      frame { name "Frame 1" tile 4580 }
1231
      
1247
      
1232
      // WhiteBarrel (4581)  
1248
      // WhiteBarrel (4581)  
1233
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1249
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1234
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1250
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1235
      frame { name "Frame 1" tile 4581 }
1251
      frame { name "Frame 1" tile 4581 }
1236
      
1252
      
1237
      // ToxicBarrel (4582)
1253
      // ToxicBarrel (4582)
1238
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1254
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1239
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1255
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1240
      frame { name "Frame 1" tile 4582 }
1256
      frame { name "Frame 1" tile 4582 }
1241
} 
1257
} 
1242
 
1258
 
1243
 
1259
 
1244
// Can With Something (1232)
1260
// Can With Something (1232)
1245
model "highres/sprites/props/1232_canwithsomething.md2" {
1261
model "highres/sprites/props/1232_canwithsomething.md2" {
1246
  scale 18 shade 8
1262
  scale 18 shade 8
1247
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1263
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1248
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1264
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1249
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1265
  anim { frame0 "trc01" frame1 "trc04" fps 2 flags 0 }
1250
  frame { name "trc01" tile 1232 }
1266
  frame { name "trc01" tile 1232 }
1251
}
1267
}
1252
 
1268
 
1253
// Money (1233)
1269
// Money (1233)
1254
model "highres/sprites/props/1233_money.md2" {
1270
model "highres/sprites/props/1233_money.md2" {
1255
   scale 8 shade 4
1271
   scale 8 shade 4
1256
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1272
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1257
   frame { name "Frame02" tile0 1233 tile1 1235 }
1273
   frame { name "Frame02" tile0 1233 tile1 1235 }
1258
}
1274
}
1259
 
1275
 
1260
// FireBarrel (1240)
1276
// FireBarrel (1240)
1261
model "highres/sprites/props/1240_firebarrel.md3" {
1277
model "highres/sprites/props/1240_firebarrel.md3" {
1262
   scale 1.6 0
1278
   scale 1.6 0
1263
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1279
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1264
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1280
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1265
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1281
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1266
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1282
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1267
}
1283
}
1268
 
1284
 
1269
// Seenine (1247)
1285
// Seenine (1247)
1270
model "highres/sprites/props/1247_seenine.md3" {
1286
model "highres/sprites/props/1247_seenine.md3" {
1271
   scale 1.56 shade 0
1287
   scale 1.56 shade 0
1272
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1288
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1273
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1289
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1274
   frame { name "idle" tile 1247 }
1290
   frame { name "idle" tile 1247 }
1275
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1291
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1276
   frame { name "blowup1" tile0 1248 tile1 1249 }
1292
   frame { name "blowup1" tile0 1248 tile1 1249 }
1277
}
1293
}
1278
 
1294
 
1279
// Newspaper (1275)
1295
// Newspaper (1275)
1280
model "highres/sprites/props/1275_newspaper.md3" {
1296
model "highres/sprites/props/1275_newspaper.md3" {
1281
   scale 1.2 shade 0
1297
   scale 1.2 shade 0
1282
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1298
   skin { pal 0 file "highres/sprites/props/1275_newspaper.png" }
1283
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1299
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1284
   frame { frame "frame1" tile0 1275 tile1 1275 }
1300
   frame { frame "frame1" tile0 1275 tile1 1275 }
1285
}
1301
}
1286
 
1302
 
1287
// Chopper (1337)
1303
// Chopper (1337)
1288
model "highres/sprites/props/1337_chopper.md3" {
1304
model "highres/sprites/props/1337_chopper.md3" {
1289
   scale 5.5 shade 0
1305
   scale 5.5 shade 0
1290
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1306
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1291
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1307
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1292
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1308
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1293
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1309
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1294
   frame { name "FRAME1" tile 1345 }
1310
   frame { name "FRAME1" tile 1345 }
1295
}
1311
}
1296
 
1312
 
1297
// Chopper's debris2 (1340)
1313
// Chopper's debris2 (1340)
1298
model "highres/sprites/props/1340_debris2.md3" {
1314
model "highres/sprites/props/1340_debris2.md3" {
1299
   scale 7.5 shade 0
1315
   scale 7.5 shade 0
1300
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1316
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1301
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1317
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1302
   frame { name "FRAME1" tile 1340 }
1318
   frame { name "FRAME1" tile 1340 }
1303
}
1319
}
1304
 
1320
 
1305
// Chopper's debris1 (1341)
1321
// Chopper's debris1 (1341)
1306
model "highres/sprites/props/1341_debris1.md3" {
1322
model "highres/sprites/props/1341_debris1.md3" {
1307
   scale 7.5 shade 0
1323
   scale 7.5 shade 0
1308
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1324
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1309
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1325
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1310
   frame { name "FRAME1" tile 1341 }
1326
   frame { name "FRAME1" tile 1341 }
1311
}
1327
}
1312
 
1328
 
1313
// Chopper's debris3 (1342)
1329
// Chopper's debris3 (1342)
1314
model "highres/sprites/props/1342_debris3.md3" {
1330
model "highres/sprites/props/1342_debris3.md3" {
1315
   scale 7.5 shade 0
1331
   scale 7.5 shade 0
1316
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1332
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1317
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1333
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1318
   frame { name "FRAME1" tile 1342 }
1334
   frame { name "FRAME1" tile 1342 }
1319
}
1335
}
1320
 
1336
 
1321
// Chopper's wheel (1343)
1337
// Chopper's wheel (1343)
1322
model "highres/sprites/props/1343_wheel.md3" {
1338
model "highres/sprites/props/1343_wheel.md3" {
1323
   scale 8 shade 0
1339
   scale 8 shade 0
1324
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1340
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1325
   frame { name "FRAME1" tile 1343 }
1341
   frame { name "FRAME1" tile 1343 }
1326
}
1342
}
1327
 
1343
 
1328
// Chopper's propeller (1344)
1344
// Chopper's propeller (1344)
1329
model "highres/sprites/props/1344_propeller.md3" {
1345
model "highres/sprites/props/1344_propeller.md3" {
1330
   scale 2 shade 0
1346
   scale 2 shade 0
1331
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1332
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1348
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1333
   frame { name "FRAME1" tile 1344 }
1349
   frame { name "FRAME1" tile 1344 }
1334
}
1350
}
1335
 
1351
 
1336
// Chopper' crash (1346)
1352
// Chopper' crash (1346)
1337
model "highres/sprites/props/1346_crash.md3" {
1353
model "highres/sprites/props/1346_crash.md3" {
1338
   scale 5 shade 0
1354
   scale 5 shade 0
1339
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1355
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1340
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1356
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1341
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1357
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1342
}
1358
}
1343
 
1359
 
1344
// X-Files Jar/Fetus (1358)
1360
// X-Files Jar/Fetus (1358)
1345
model "highres/sprites/props/1358_xfilesjar.md3" { 
1361
model "highres/sprites/props/1358_xfilesjar.md3" { 
1346
   scale 6 shade 0 
1362
   scale 6 shade 0 
1347
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1363
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1348
   frame { name "FRAME1" tile 1358 }
1364
   frame { name "FRAME1" tile 1358 }
1349
}
1365
}
1350
 
1366
 
1351
// X-Files Jar/Fetus Broken (1359)
1367
// X-Files Jar/Fetus Broken (1359)
1352
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1368
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1353
   scale 6 shade 0 
1369
   scale 6 shade 0 
1354
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1370
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1355
   frame { name "FRAME1" tile 1359 }
1371
   frame { name "FRAME1" tile 1359 }
1356
}
1372
}
1357
 
1373
 
1358
// Firevase (1390)
1374
// Firevase (1390)
1359
model "highres/sprites/props/1390_firevase.md3" { 
1375
model "highres/sprites/props/1390_firevase.md3" { 
1360
   scale 1.5 shade 0 
1376
   scale 1.5 shade 0 
1361
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1377
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1362
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1378
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1363
   frame { frame "frame1" tile0 1390 tile1 1393 }
1379
   frame { frame "frame1" tile0 1390 tile1 1393 }
1364
}
1380
}
1365
 
1381
 
1366
// Babe Land Cannon (1810)
1382
// Babe Land Cannon (1810)
1367
model "highres/sprites/props/1810_cannon.md3" { 
1383
model "highres/sprites/props/1810_cannon.md3" { 
1368
   scale 0.8 shade 0 zadd -5
1384
   scale 0.8 shade 0 zadd -5
1369
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1385
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1370
   frame { name "Frame0" tile0 1810 tile1 1816 }
1386
   frame { name "Frame0" tile0 1810 tile1 1816 }
1371
}
1387
}
1372
 
1388
 
1373
// Cannon ball (1817)
1389
// Cannon ball (1817)
1374
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1390
model "highres/sprites/props/poolballs/0901_stripeball.md2" {
1375
   scale 2.5 shade 8 zadd -6
1391
   scale 2.5 shade 8 zadd -6
1376
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1392
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1377
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1393
   anim { frame0 "idle01" frame1 "idle01" fps 1 flags 0 }
1378
   frame { name "idle01" tile 1817 }
1394
   frame { name "idle01" tile 1817 }
1379
}
1395
}
1380
 
1396
 
1381
// Cannonball pile (1818)
1397
// Cannonball pile (1818)
1382
model "highres/sprites/props/1818_cannonballpile.md2" {
1398
model "highres/sprites/props/1818_cannonballpile.md2" {
1383
   scale 2.5 shade 0
1399
   scale 2.5 shade 0
1384
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1400
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1385
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1401
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1386
   frame { name "idle01" tile 1818 }
1402
   frame { name "idle01" tile 1818 }
1387
}
1403
}
1388
 
1404
 
1389
// Feces (2200)
1405
// Feces (2200)
1390
model "highres/sprites/props/2200_feces.md2" {
1406
model "highres/sprites/props/2200_feces.md2" {
1391
   scale 1 shade 0
1407
   scale 1 shade 0
1392
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1408
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1393
   frame { name "frame02" tile 2200 }
1409
   frame { name "frame02" tile 2200 }
1394
}
1410
}
1395
 
1411
 
1396
// Skull (2453)
1412
// Skull (2453)
1397
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1413
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1398
 
1414
 
1399
// Sky Car (2491)
1415
// Sky Car (2491)
1400
model "highres/sprites/props/2491_skycar.md3" {
1416
model "highres/sprites/props/2491_skycar.md3" {
1401
   scale 3 shade 0
1417
   scale 3 shade 0
1402
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1418
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1403
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1419
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1404
   frame { name "FRAME1" tile 2491 }
1420
   frame { name "FRAME1" tile 2491 }
1405
}
1421
}
1406
 
1422
 
1407
// Blimp (3400)
1423
// Blimp (3400)
1408
model "highres/sprites/props/3400_blimp.md3" { 
1424
model "highres/sprites/props/3400_blimp.md3" { 
1409
   scale 1.5 shade 5 
1425
   scale 1.5 shade 5 
1410
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1426
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1411
   frame { name "Frame0" tile 3400 }
1427
   frame { name "Frame0" tile 3400 }
1412
}
1428
}
1413
 
1429
 
1414
// Car Mirror (3418)
1430
// Car Mirror (3418)
1415
model "highres/sprites/props/3418_carmirror.md3" {
1431
model "highres/sprites/props/3418_carmirror.md3" {
1416
   scale 1.5 shade 0
1432
   scale 1.5 shade 0
1417
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1433
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1418
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1434
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1419
   frame { name "Frame0" tile 3418 }
1435
   frame { name "Frame0" tile 3418 }
1420
}
1436
}
1421
 
1437
 
1422
// Candy Bar (3419)
1438
// Candy Bar (3419)
1423
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1439
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1424
 
1440
 
1425
// Pirate Flag (3426)
1441
// Pirate Flag (3426)
1426
model "highres/sprites/props/3426_pirateflag.md3" {
1442
model "highres/sprites/props/3426_pirateflag.md3" {
1427
   scale 1.25 shade 0
1443
   scale 1.25 shade 0
1428
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1444
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1429
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1445
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1430
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1446
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1431
   frame { name "Frame0" tile0 3426 tile1 3428 }
1447
   frame { name "Frame0" tile0 3426 tile1 3428 }
1432
}
1448
}
1433
 
1449
 
1434
// Root (3429)
1450
// Root (3429)
1435
model "highres/sprites/props/3429_root.md3" { 
1451
model "highres/sprites/props/3429_root.md3" { 
1436
   scale 0.85 shade 0 
1452
   scale 0.85 shade 0 
1437
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1453
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1438
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1454
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1439
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1455
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1440
   frame { frame "frame1" tile0 3429  tile1 3429 }
1456
   frame { frame "frame1" tile0 3429  tile1 3429 }
1441
}
1457
}
1442
 
1458
 
1443
 
1459
 
1444
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1460
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1445
 
1461
 
1446
// Target (4359)
1462
// Target (4359)
1447
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1463
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1448
 
1464
 
1449
// Gunpowder barrel (4360)
1465
// Gunpowder barrel (4360)
1450
model "highres/sprites/props/4360_barrel.md3" {
1466
model "highres/sprites/props/4360_barrel.md3" {
1451
   scale 2.2 shade 0
1467
   scale 2.2 shade 0
1452
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1468
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1453
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1469
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1454
   frame { name "idle" tile0 4360 tile1 4360 }
1470
   frame { name "idle" tile0 4360 tile1 4360 }
1455
}
1471
}
1456
 
1472
 
1457
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1473
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1458
 
1474
 
1459
// Mission Impossible knife (4363)
1475
// Mission Impossible knife (4363)
1460
model "highres/sprites/props/4363_knife.md3" {
1476
model "highres/sprites/props/4363_knife.md3" {
1461
   scale 2.6 shade 0
1477
   scale 2.6 shade 0
1462
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1478
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1463
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1479
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1464
   frame { name "FRAME1" tile 4363 }
1480
   frame { name "FRAME1" tile 4363 }
1465
}
1481
}
1466
 
1482
 
1467
// Hat rack (4367)
1483
// Hat rack (4367)
1468
model "highres/sprites/props/4367_hatrack.md3" { 
1484
model "highres/sprites/props/4367_hatrack.md3" { 
1469
   scale 1 shade 6 
1485
   scale 1 shade 6 
1470
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1486
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1471
   frame { name "Frame0" tile 4367 }
1487
   frame { name "Frame0" tile 4367 }
1472
}
1488
}
1473
 
1489
 
1474
// Desklamp (4370)
1490
// Desklamp (4370)
1475
model "highres/sprites/props/4370_desklamp.md3" { 
1491
model "highres/sprites/props/4370_desklamp.md3" { 
1476
   scale 1 shade 10 
1492
   scale 1 shade 10 
1477
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1493
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1478
   frame { name "Frame0" tile 4370 }
1494
   frame { name "Frame0" tile 4370 }
1479
}
1495
}
1480
 
1496
 
1481
// Coffee machine (4372)
1497
// Coffee machine (4372)
1482
model "highres/sprites/props/4372_coffeemachine.md3" { 
1498
model "highres/sprites/props/4372_coffeemachine.md3" { 
1483
   scale 1 shade 0 
1499
   scale 1 shade 0 
1484
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1500
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1485
   frame { name "Frame0" tile 4372 }
1501
   frame { name "Frame0" tile 4372 }
1486
}
1502
}
1487
 
1503
 
1488
// Cups (4373)
1504
// Cups (4373)
1489
model "highres/sprites/props/4373_cups.md3" {
1505
model "highres/sprites/props/4373_cups.md3" {
1490
   scale 6 shade 0
1506
   scale 6 shade 0
1491
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1507
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1492
   frame { name "FRAME1" tile 4373 }
1508
   frame { name "FRAME1" tile 4373 }
1493
}
1509
}
1494
 
1510
 
1495
// Gavals (4374)
1511
// Gavals (4374)
1496
model "highres/sprites/props/4374_gavals.md3" { 
1512
model "highres/sprites/props/4374_gavals.md3" { 
1497
   scale 1 shade 0 
1513
   scale 1 shade 0 
1498
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1514
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1499
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1515
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1500
   frame { name "Frame0" tile 4374 }
1516
   frame { name "Frame0" tile 4374 }
1501
}
1517
}
1502
 
1518
 
1503
// Police Lightpole (4377)
1519
// Police Lightpole (4377)
1504
model "highres/sprites/props/4377_policepole.md3" {
1520
model "highres/sprites/props/4377_policepole.md3" {
1505
   scale 2 shade 10
1521
   scale 2 shade 10
1506
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1522
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1507
   frame { name "idle" tile 4377 }
1523
   frame { name "idle" tile 4377 }
1508
}
1524
}
1509
 
1525
 
1510
// Cable (4386)
1526
// Cable (4386)
1511
model "highres/sprites/props/4386_cable.md3" {
1527
model "highres/sprites/props/4386_cable.md3" {
1512
   scale 3 shade 0
1528
   scale 3 shade 0
1513
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1529
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1514
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1530
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1515
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1531
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1516
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1532
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1517
   frame { name "idle" tile 4386 }
1533
   frame { name "idle" tile 4386 }
1518
}
1534
}
1519
 
1535
 
1520
// Trashcan (4388)
1536
// Trashcan (4388)
1521
model "highres/sprites/props/4388_trashcan.md3" {
1537
model "highres/sprites/props/4388_trashcan.md3" {
1522
   scale 3.5 shade 0
1538
   scale 3.5 shade 0
1523
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1539
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1524
   frame { name "idle" tile0 4388 tile1 4388 }
1540
   frame { name "idle" tile0 4388 tile1 4388 }
1525
}
1541
}
1526
 
1542
 
1527
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1543
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1528
 
1544
 
1529
// Speaker (4397)
1545
// Speaker (4397)
1530
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1546
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1531
model "highres/sprites/props/4397_speaker.md3" {
1547
model "highres/sprites/props/4397_speaker.md3" {
1532
   scale 1.1 shade 0
1548
   scale 1.1 shade 0
1533
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1549
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1534
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1550
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1535
   frame { frame "frame1" tile0 4397 tile1 4397 }
1551
   frame { frame "frame1" tile0 4397 tile1 4397 }
1536
}
1552
}
1537
 
1553
 
1538
//  Broken speaker (4398)
1554
//  Broken speaker (4398)
1539
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1555
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1540
model "highres/sprites/props/4398_speaker.md3" {
1556
model "highres/sprites/props/4398_speaker.md3" {
1541
   scale 1.1 shade 0
1557
   scale 1.1 shade 0
1542
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1558
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1543
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1559
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1544
   frame { frame "frame1" tile0 4398 tile1 4398 }
1560
   frame { frame "frame1" tile0 4398 tile1 4398 }
1545
}
1561
}
1546
 
1562
 
1547
// Teddy Bear (4400)
1563
// Teddy Bear (4400)
1548
model "highres/sprites/props/4400_bear.md3" { 
1564
model "highres/sprites/props/4400_bear.md3" { 
1549
   scale 1 shade 0 
1565
   scale 1 shade 0 
1550
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1566
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1551
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1567
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1552
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
-
 
1553
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" } 
1568
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1554
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
-
 
1555
   skin { pal 11 file "highres/sprites/props/4400_bear_11.png" } 
1569
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1556
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1570
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1557
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" } 
1571
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
-
 
1572
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
-
 
1573
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
-
 
1574
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
-
 
1575
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
-
 
1576
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
-
 
1577
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
-
 
1578
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1558
   frame { name "FRAME1" tile 4400 }
1579
   frame { name "FRAME1" tile 4400 }
1559
}
1580
}
1560
 
1581
 
1561
// Boat wheel (4406)
1582
// Boat wheel (4406)
1562
model "highres/sprites/props/4406_boatwheel.md3" { 
1583
model "highres/sprites/props/4406_boatwheel.md3" { 
1563
   scale 1 shade 0 
1584
   scale 1 shade 0 
1564
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1585
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1565
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1586
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1566
   frame { name "Frame0" tile 4406 }
1587
   frame { name "Frame0" tile 4406 }
1567
}
1588
}
1568
 
1589
 
1569
// Letter (4410)
1590
// Letter (4410)
1570
model "highres/sprites/props/4410_letter.md2" {
1591
model "highres/sprites/props/4410_letter.md2" {
1571
   scale 8 shade 4
1592
   scale 8 shade 4
1572
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1593
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1573
   frame { name "Frame02" tile0 4410 tile1 4412 }
1594
   frame { name "Frame02" tile0 4410 tile1 4412 }
1574
}
1595
}
1575
 
1596
 
1576
// Mailbag (4413)
1597
// Mailbag (4413)
1577
model "highres/sprites/props/4413_mailbag.md3" {
1598
model "highres/sprites/props/4413_mailbag.md3" {
1578
   scale 6 shade 0
1599
   scale 6 shade 0
1579
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1600
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1580
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1601
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1581
   frame { name "idle" tile 4413 }
1602
   frame { name "idle" tile 4413 }
1582
}
1603
}
1583
 
1604
 
1584
// Car Mirror (4415)
1605
// Car Mirror (4415)
1585
model "highres/sprites/props/4415_carmirror.md3" {
1606
model "highres/sprites/props/4415_carmirror.md3" {
1586
   scale 1.5 shade 0
1607
   scale 1.5 shade 0
1587
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1608
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1588
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1609
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1589
   frame { name "Frame0" tile 4415 }
1610
   frame { name "Frame0" tile 4415 }
1590
}
1611
}
1591
 
1612
 
1592
// Jeep Mirror (4416)
1613
// Jeep Mirror (4416)
1593
model "highres/sprites/props/4416_jeepmirror.md3" {
1614
model "highres/sprites/props/4416_jeepmirror.md3" {
1594
   scale 1.5 shade 0
1615
   scale 1.5 shade 0
1595
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1616
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1596
   frame { name "Frame0" tile 4416 }
1617
   frame { name "Frame0" tile 4416 }
1597
}
1618
}
1598
 
1619
 
1599
// Bus Mirror (4417)
1620
// Bus Mirror (4417)
1600
model "highres/sprites/props/4417_busmirror.md3" {
1621
model "highres/sprites/props/4417_busmirror.md3" {
1601
   scale 1.5 shade 0
1622
   scale 1.5 shade 0
1602
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1623
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1603
   frame { name "Frame0" tile 4417 }
1624
   frame { name "Frame0" tile 4417 }
1604
}
1625
}
1605
 
1626
 
1606
// Hotmeat (4427)
1627
// Hotmeat (4427)
1607
model "highres/sprites/props/4427_hotmeat.md3" { 
1628
model "highres/sprites/props/4427_hotmeat.md3" { 
1608
   scale 1.2 shade 0 
1629
   scale 1.2 shade 0 
1609
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1630
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1610
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1631
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1611
   frame { name "FRAME1" tile 4427 }
1632
   frame { name "FRAME1" tile 4427 }
1612
}
1633
}
1613
 
1634
 
1614
// Coffee mug (4438)
1635
// Coffee mug (4438)
1615
model "highres/sprites/props/4438_coffeemug.md3" {
1636
model "highres/sprites/props/4438_coffeemug.md3" {
1616
   scale 1 shade 0
1637
   scale 1 shade 0
1617
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1638
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1618
   frame { name "FRAME1" tile 4438 }
1639
   frame { name "FRAME1" tile 4438 }
1619
}
1640
}
1620
 
1641
 
1621
// Broken Fuse #1 (4430-4432)
1642
// Broken Fuse #1 (4430-4432)
1622
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1643
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1623
texture 4431 { 
1644
texture 4431 { 
1624
   pal 0 { file "highres/sprites/props/4431.png" } 
1645
   pal 0 { file "highres/sprites/props/4431.png" } 
1625
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1646
   glow { pal 0 file "highres/sprites/props/4431_g.png" }
1626
}
1647
}
1627
texture 4432 { 
1648
texture 4432 { 
1628
   pal 0 { file "highres/sprites/props/4432.png" } 
1649
   pal 0 { file "highres/sprites/props/4432.png" } 
1629
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1650
   glow { pal 0 file "highres/sprites/props/4432_g.png" }   
1630
}
1651
}
1631
 
1652
 
1632
// Paper And Pen (4439)
1653
// Paper And Pen (4439)
1633
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1654
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1634
 
1655
 
1635
// Donuts 2 (4440)
1656
// Donuts 2 (4440)
1636
model "highres/sprites/props/4440_donuts.md3" {
1657
model "highres/sprites/props/4440_donuts.md3" {
1637
   scale 7 shade 0
1658
   scale 7 shade 0
1638
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1659
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1639
   frame { name "FRAME1" tile 4440 }
1660
   frame { name "FRAME1" tile 4440 }
1640
}
1661
}
1641
 
1662
 
1642
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1663
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1643
 
1664
 
1644
// American flag (4443)
1665
// American flag (4443)
1645
model "highres/sprites/props/4443_flag.md3" {
1666
model "highres/sprites/props/4443_flag.md3" {
1646
   scale 1.38 shade 0
1667
   scale 1.38 shade 0
1647
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1668
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1648
   frame { name "FRAME1" tile 4443 }
1669
   frame { name "FRAME1" tile 4443 }
1649
}
1670
}
1650
 
1671
 
1651
// Tripod camera (4444)
1672
// Tripod camera (4444)
1652
model "highres/sprites/props/4444_tripodcamera.md3" { 
1673
model "highres/sprites/props/4444_tripodcamera.md3" { 
1653
   scale 0.9 shade 0 
1674
   scale 0.9 shade 0 
1654
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1675
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1655
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1676
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1656
   frame { name "Frame0" tile 4444 }
1677
   frame { name "Frame0" tile 4444 }
1657
}
1678
}
1658
 
1679
 
1659
// Chain (4446)
1680
// Chain (4446)
1660
model "highres/sprites/props/4446_chain.md3" { 
1681
model "highres/sprites/props/4446_chain.md3" { 
1661
   scale 16 shade 0 
1682
   scale 16 shade 0 
1662
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1683
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1663
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1684
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1664
   frame { name "FRAME1" tile 4446 }
1685
   frame { name "FRAME1" tile 4446 }
1665
}
1686
}
1666
 
1687
 
1667
// Mail delivery bag (4452)
1688
// Mail delivery bag (4452)
1668
model "highres/sprites/props/4452_deliverybag.md3" { 
1689
model "highres/sprites/props/4452_deliverybag.md3" { 
1669
   scale 1 shade 10 
1690
   scale 1 shade 10 
1670
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1691
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1671
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1692
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1672
   frame { name "Frame0" tile 4452 }
1693
   frame { name "Frame0" tile 4452 }
1673
}
1694
}
1674
 
1695
 
1675
// Meter (4453)
1696
// Meter (4453)
1676
model "highres/sprites/props/4453_meter.md3" {
1697
model "highres/sprites/props/4453_meter.md3" {
1677
   scale 2.5 0
1698
   scale 2.5 0
1678
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1699
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1679
   frame { name "idle" tile0 4453 tile1 4453 }
1700
   frame { name "idle" tile0 4453 tile1 4453 }
1680
}
1701
}
1681
 
1702
 
1682
// Desk phone (4454)
1703
// Desk phone (4454)
1683
model "highres/sprites/props/4454_deskphone.md3" { 
1704
model "highres/sprites/props/4454_deskphone.md3" { 
1684
   scale 0.6 shade 0 
1705
   scale 0.6 shade 0 
1685
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1706
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1686
   frame { name "Frame0" tile 4454 }
1707
   frame { name "Frame0" tile 4454 }
1687
}
1708
}
1688
 
1709
 
1689
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1710
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1690
 
1711
 
1691
// Gumball machine (4458)
1712
// Gumball machine (4458)
1692
model "highres/sprites/props/4458_gumballmachine.md3" {
1713
model "highres/sprites/props/4458_gumballmachine.md3" {
1693
   scale 1.5 shade 2
1714
   scale 1.5 shade 2
1694
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1715
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1695
   frame { name "idle" tile0 4458 tile1 4458 }
1716
   frame { name "idle" tile0 4458 tile1 4458 }
1696
}
1717
}
1697
 
1718
 
1698
// Gumball machine broken (4459)
1719
// Gumball machine broken (4459)
1699
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1720
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1700
   scale 1.5 shade 0
1721
   scale 1.5 shade 0
1701
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1722
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1702
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1723
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1703
   frame { name "dying1" tile0 4459 tile1 4459 }
1724
   frame { name "dying1" tile0 4459 tile1 4459 }
1704
}
1725
}
1705
 
1726
 
1706
// Certificate (4460)
1727
// Certificate (4460)
1707
model "highres/sprites/props/4460_cert.md2" {
1728
model "highres/sprites/props/4460_cert.md2" {
1708
   scale 11 shade 4
1729
   scale 11 shade 4
1709
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1730
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1710
   frame { name "Frame02" tile0 4460 tile1 4462 }
1731
   frame { name "Frame02" tile0 4460 tile1 4462 }
1711
}
1732
}
1712
 
1733
 
1713
// Mace paper spray (4464)
1734
// Mace paper spray (4464)
1714
model "highres/sprites/props/4464_mace.md3" { 
1735
model "highres/sprites/props/4464_mace.md3" { 
1715
   scale 1 shade 3 
1736
   scale 1 shade 3 
1716
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1737
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1717
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1738
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1718
   frame { name "Frame0" tile 4464 }
1739
   frame { name "Frame0" tile 4464 }
1719
}
1740
}
1720
 
1741
 
1721
// Broken cable (4480)
1742
// Broken cable (4480)
1722
texture 4480 { 
1743
texture 4480 { 
1723
   pal 0 { file "highres/sprites/props/4480.png" } 
1744
   pal 0 { file "highres/sprites/props/4480.png" } 
1724
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1745
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1725
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1746
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1726
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1747
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1727
}
1748
}
1728
texture 4481 { 
1749
texture 4481 { 
1729
   pal 0 { file "highres/sprites/props/4481.png" }
1750
   pal 0 { file "highres/sprites/props/4481.png" }
1730
   pal 10 { file "highres/sprites/props/4481_10.png" }
1751
   pal 10 { file "highres/sprites/props/4481_10.png" }
1731
   pal 13 { file "highres/sprites/props/4481_13.png" }
1752
   pal 13 { file "highres/sprites/props/4481_13.png" }
1732
   pal 14 { file "highres/sprites/props/4481_14.png" }
1753
   pal 14 { file "highres/sprites/props/4481_14.png" }
1733
   glow { file "highres/sprites/props/4481_g.png" } 
1754
   glow { file "highres/sprites/props/4481_g.png" } 
1734
}
1755
}
1735
texture 4482 { 
1756
texture 4482 { 
1736
   pal 0 { file "highres/sprites/props/4482.png" }
1757
   pal 0 { file "highres/sprites/props/4482.png" }
1737
   pal 10 { file "highres/sprites/props/4482_10.png" }
1758
   pal 10 { file "highres/sprites/props/4482_10.png" }
1738
   pal 13 { file "highres/sprites/props/4482_13.png" }
1759
   pal 13 { file "highres/sprites/props/4482_13.png" }
1739
   pal 14 { file "highres/sprites/props/4482_14.png" }
1760
   pal 14 { file "highres/sprites/props/4482_14.png" }
1740
   glow { file "highres/sprites/props/4482_g.png" }
1761
   glow { file "highres/sprites/props/4482_g.png" }
1741
}
1762
}
1742
 
1763
 
1743
// Broom (4496)
1764
// Broom (4496)
1744
model "highres/sprites/props/4496_broom.md3" { 
1765
model "highres/sprites/props/4496_broom.md3" { 
1745
   scale 1 shade 0 
1766
   scale 1 shade 0 
1746
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1767
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1747
   frame { name "Frame0" tile 4496 }
1768
   frame { name "Frame0" tile 4496 }
1748
}
1769
}
1749
 
1770
 
1750
// Mop (4497)
1771
// Mop (4497)
1751
model "highres/sprites/props/4497_mop.md3" { 
1772
model "highres/sprites/props/4497_mop.md3" { 
1752
   scale 1 shade 0 
1773
   scale 1 shade 0 
1753
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1774
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1754
   frame { name "Frame0" tile 4497 }
1775
   frame { name "Frame0" tile 4497 }
1755
}
1776
}
1756
 
1777
 
1757
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1778
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1758
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1779
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1759
 
1780
 
1760
// Chest of gold (4520)
1781
// Chest of gold (4520)
1761
model "highres/sprites/props/4520_goldchest.md3" { 
1782
model "highres/sprites/props/4520_goldchest.md3" { 
1762
   scale 0.9 shade 0 
1783
   scale 0.9 shade 0 
1763
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1784
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1764
   frame { name "Frame0" tile 4520 }
1785
   frame { name "Frame0" tile 4520 }
1765
}
1786
}
1766
 
1787
 
1767
// Steed's gear (4524)
1788
// Steed's gear (4524)
1768
model "highres/sprites/props/4524_steedgear.md3" {
1789
model "highres/sprites/props/4524_steedgear.md3" {
1769
   scale 1.5 shade 0
1790
   scale 1.5 shade 0
1770
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1791
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1771
   frame { name "FRAME1" tile 4524 }
1792
   frame { name "FRAME1" tile 4524 }
1772
}
1793
}
1773
 
1794
 
1774
// FoodObject1 (4530)
1795
// FoodObject1 (4530)
1775
model "highres/sprites/props/4530_foodobject1.md3" {
1796
model "highres/sprites/props/4530_foodobject1.md3" {
1776
   scale 0.45 shade 0
1797
   scale 0.45 shade 0
1777
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1798
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1778
   frame { name "frame1" tile 4530 }
1799
   frame { name "frame1" tile 4530 }
1779
}
1800
}
1780
 
1801
 
1781
// FoodObject4 (4533)
1802
// FoodObject4 (4533)
1782
model "highres/sprites/props/4533_foodobject4.md3" {
1803
model "highres/sprites/props/4533_foodobject4.md3" {
1783
   scale 0.45 shade 0
1804
   scale 0.45 shade 0
1784
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1805
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1785
   frame { name "frame1" tile 4533 }
1806
   frame { name "frame1" tile 4533 }
1786
}
1807
}
1787
 
1808
 
1788
// Condiment cups (4536)
1809
// Condiment cups (4536)
1789
model "highres/sprites/props/4536_cups.md3" { 
1810
model "highres/sprites/props/4536_cups.md3" { 
1790
   scale 1 shade 0 
1811
   scale 1 shade 0 
1791
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1812
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1792
   frame { name "Frame0" tile 4536 }
1813
   frame { name "Frame0" tile 4536 }
1793
}
1814
}
1794
 
1815
 
1795
// Mustard (4537)
1816
// Mustard (4537)
1796
model "highres/sprites/props/4537_4538.md3" { 
1817
model "highres/sprites/props/4537_4538.md3" { 
1797
   scale 1 shade 0 
1818
   scale 1 shade 0 
1798
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1819
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1799
   frame { name "Frame0" tile 4537 }
1820
   frame { name "Frame0" tile 4537 }
1800
}
1821
}
1801
 
1822
 
1802
// Ketchup (4538)
1823
// Ketchup (4538)
1803
model "highres/sprites/props/4537_4538.md3" { 
1824
model "highres/sprites/props/4537_4538.md3" { 
1804
   scale 1 shade 0 
1825
   scale 1 shade 0 
1805
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1826
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1806
   frame { name "Frame0" tile 4538 }
1827
   frame { name "Frame0" tile 4538 }
1807
}
1828
}
1808
 
1829
 
1809
// Foodobject10 (4539)
1830
// Foodobject10 (4539)
1810
model "highres/sprites/props/4539_napkin.md3" {
1831
model "highres/sprites/props/4539_napkin.md3" {
1811
   scale 12.5 shade 0
1832
   scale 12.5 shade 0
1812
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1833
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1813
   frame { name "FRAME1" tile 4539 }
1834
   frame { name "FRAME1" tile 4539 }
1814
}
1835
}
1815
 
1836
 
1816
// Foodobject11 (4540)
1837
// Foodobject11 (4540)
1817
model "highres/sprites/props/4540_foodobject11.md3" { 
1838
model "highres/sprites/props/4540_foodobject11.md3" { 
1818
   scale 0.8 shade 0
1839
   scale 0.8 shade 0
1819
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1840
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1820
   frame { name "idle" tile 4540 }
1841
   frame { name "idle" tile 4540 }
1821
}
1842
}
1822
 
1843
 
1823
// Foodobject12 (4541)
1844
// Foodobject12 (4541)
1824
model "highres/sprites/props/4540_foodobject11.md3" {
1845
model "highres/sprites/props/4540_foodobject11.md3" {
1825
   scale 0.8 shade 0
1846
   scale 0.8 shade 0
1826
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1847
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1827
   frame { name "idle" tile 4541 }
1848
   frame { name "idle" tile 4541 }
1828
}
1849
}
1829
 
1850
 
1830
// Foodobject13 (4542)
1851
// Foodobject13 (4542)
1831
model "highres/sprites/props/4542_foodobject13.md3" {
1852
model "highres/sprites/props/4542_foodobject13.md3" {
1832
   scale 0.8 shade 0
1853
   scale 0.8 shade 0
1833
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1854
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1834
   frame { name "idle" tile 4542 }
1855
   frame { name "idle" tile 4542 }
1835
}
1856
}
1836
 
1857
 
1837
// Foodobject14 (4543)
1858
// Foodobject14 (4543)
1838
model "highres/sprites/props/4543_foodobject14.md3" {
1859
model "highres/sprites/props/4543_foodobject14.md3" {
1839
   scale 0.5 shade 0
1860
   scale 0.5 shade 0
1840
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1861
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1841
   frame { name "idle" tile 4543 }
1862
   frame { name "idle" tile 4543 }
1842
}
1863
}
1843
 
1864
 
1844
// Foodobject15 (4544)
1865
// Foodobject15 (4544)
1845
model "highres/sprites/props/4544_foodobject15.md3" {
1866
model "highres/sprites/props/4544_foodobject15.md3" {
1846
   scale 0.6 shade 0
1867
   scale 0.6 shade 0
1847
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1868
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1848
   frame { name "idle" tile 4544 }
1869
   frame { name "idle" tile 4544 }
1849
}
1870
}
1850
 
1871
 
1851
// Foodobject16 (4545)
1872
// Foodobject16 (4545)
1852
model "highres/sprites/props/4545_foodobject16.md3" {
1873
model "highres/sprites/props/4545_foodobject16.md3" {
1853
   scale 0.6 shade 0
1874
   scale 0.6 shade 0
1854
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1875
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1855
   frame { name "idle" tile 4545 }
1876
   frame { name "idle" tile 4545 }
1856
}
1877
}
1857
 
1878
 
1858
// Empty fries cup (4546)
1879
// Empty fries cup (4546)
1859
model "highres/sprites/props/4546_emptyfries.md3" { 
1880
model "highres/sprites/props/4546_emptyfries.md3" { 
1860
   scale 1 shade 10 
1881
   scale 1 shade 10 
1861
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1882
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1862
   frame { name "Frame0" tile 4546 }
1883
   frame { name "Frame0" tile 4546 }
1863
}
1884
}
1864
 
1885
 
1865
// Filed fries cup (4547)
1886
// Filed fries cup (4547)
1866
model "highres/sprites/props/4547_filledfries.md3" { 
1887
model "highres/sprites/props/4547_filledfries.md3" { 
1867
   scale 1 shade 10 
1888
   scale 1 shade 10 
1868
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1889
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1869
   frame { name "Frame0" tile 4547 }
1890
   frame { name "Frame0" tile 4547 }
1870
}
1891
}
1871
 
1892
 
1872
// Foodobject19 (4548)
1893
// Foodobject19 (4548)
1873
model "highres/sprites/props/4548_foodobject19.md3" {
1894
model "highres/sprites/props/4548_foodobject19.md3" {
1874
   scale 0.9 shade 0
1895
   scale 0.9 shade 0
1875
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1896
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1876
   frame { name "FRAME1" tile 4548 }
1897
   frame { name "FRAME1" tile 4548 }
1877
}
1898
}
1878
 
1899
 
1879
// Foodobject20 (4549)
1900
// Foodobject20 (4549)
1880
model "highres/sprites/props/4540_foodobject11.md3" {
1901
model "highres/sprites/props/4540_foodobject11.md3" {
1881
   scale 0.8 shade 0
1902
   scale 0.8 shade 0
1882
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1903
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1883
   frame { name "idle" tile 4549 }
1904
   frame { name "idle" tile 4549 }
1884
}
1905
}
1885
 
1906
 
1886
// Head lamp (4550)
1907
// Head lamp (4550)
1887
model "highres/sprites/props/4550_headlamp.md3" { 
1908
model "highres/sprites/props/4550_headlamp.md3" { 
1888
   scale 1 shade 0 
1909
   scale 1 shade 0 
1889
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1910
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1890
   frame { name "Frame0" tile 4550 }
1911
   frame { name "Frame0" tile 4550 }
1891
}
1912
}
1892
 
1913
 
1893
// Worms can (4552)
1914
// Worms can (4552)
1894
model "highres/sprites/props/4552_worms.md3" { 
1915
model "highres/sprites/props/4552_worms.md3" { 
1895
   scale 1 shade 0 
1916
   scale 1 shade 0 
1896
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1917
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
1897
   frame { name "Frame0" tile 4552 }
1918
   frame { name "Frame0" tile 4552 }
1898
}
1919
}
1899
 
1920
 
1900
// Chicken skined (4554)
1921
// Chicken skined (4554)
1901
model "highres/sprites/props/4554_4555.md3" { 
1922
model "highres/sprites/props/4554_4555.md3" { 
1902
   scale 1 shade 0 
1923
   scale 1 shade 0 
1903
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1924
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
1904
   frame { name "Frame0" tile 4554 }
1925
   frame { name "Frame0" tile 4554 }
1905
}
1926
}
1906
 
1927
 
1907
// Chicken feathered (4555)
1928
// Chicken feathered (4555)
1908
model "highres/sprites/props/4554_4555.md3" { 
1929
model "highres/sprites/props/4554_4555.md3" { 
1909
   scale 1 shade 0 
1930
   scale 1 shade 0 
1910
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1931
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
1911
   frame { name "Frame0" tile 4555 }
1932
   frame { name "Frame0" tile 4555 }
1912
}
1933
}
1913
 
1934
 
1914
// Tampons (4557)
1935
// Tampons (4557)
1915
model "highres/sprites/props/4557_tampon.md3" { 
1936
model "highres/sprites/props/4557_tampon.md3" { 
1916
   scale 1 shade 0 
1937
   scale 1 shade 0 
1917
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1938
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1918
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1939
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
1919
   frame { name "Frame0" tile 4557 }
1940
   frame { name "Frame0" tile 4557 }
1920
}
1941
}
1921
 
1942
 
1922
// Robotdog2 (4560) 
1943
// Robotdog2 (4560) 
1923
model "highres/sprites/props/4560_doggy.md3" { 
1944
model "highres/sprites/props/4560_doggy.md3" { 
1924
   scale 0.7 shade 5 
1945
   scale 0.7 shade 5 
1925
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1946
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
1926
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1947
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
1927
   frame { name "Frame0" tile 4560 }
1948
   frame { name "Frame0" tile 4560 }
1928
}
1949
}
1929
 
1950
 
1930
// Jollymeal (4569)
1951
// Jollymeal (4569)
1931
model "highres/sprites/props/4569_jollymeal.md3" { 
1952
model "highres/sprites/props/4569_jollymeal.md3" { 
1932
   scale 1 shade 0 
1953
   scale 1 shade 0 
1933
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1954
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
1934
   frame { name "Frame0" tile 4569 }
1955
   frame { name "Frame0" tile 4569 }
1935
}
1956
}
1936
 
1957
 
1937
// Dukeburger (4570)
1958
// Dukeburger (4570)
1938
model "highres/sprites/props/4570_dukeburger.md3" {
1959
model "highres/sprites/props/4570_dukeburger.md3" {
1939
   scale 3 shade 0
1960
   scale 3 shade 0
1940
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1961
   skin { pal 0 surface 0 file "highres/sprites/pickups/1348_holoduke.png" }  
1941
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1962
   skin { pal 0 surface 2 file "highres/sprites/props/4540_foodobject11.png" }
1942
   frame { name "frame1" tile0 4570 tile1 4574 }
1963
   frame { name "frame1" tile0 4570 tile1 4574 }
1943
}
1964
}
1944
 
1965
 
1945
// Punch clock (4575)
1966
// Punch clock (4575)
1946
model "highres/sprites/props/4575_punchclock.md3" {
1967
model "highres/sprites/props/4575_punchclock.md3" {
1947
   scale 1.03 shade 0 zadd 3
1968
   scale 1.03 shade 0 zadd 3
1948
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1969
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
1949
   frame { name "Frame0" tile 4575 }
1970
   frame { name "Frame0" tile 4575 }
1950
}
1971
}
1951
 
1972
 
1952
// Shopping cart (4576)
1973
// Shopping cart (4576)
1953
model "highres/sprites/props/4576_shoppingcart.md3" { 
1974
model "highres/sprites/props/4576_shoppingcart.md3" { 
1954
   scale 1 shade 0 
1975
   scale 1 shade 0 
1955
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1976
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1956
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1977
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
1957
   frame { name "Frame0" tile 4576 }
1978
   frame { name "Frame0" tile 4576 }
1958
}
1979
}
1959
 
1980
 
1960
// Pipe (4583)
1981
// Pipe (4583)
1961
model "highres/sprites/props/4583_pipe.md3" { 
1982
model "highres/sprites/props/4583_pipe.md3" { 
1962
   scale 0.778 shade 0 
1983
   scale 0.778 shade 0 
1963
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1984
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1964
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1985
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1965
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1986
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1966
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1987
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1967
   frame { name "Frame0" tile 4583 }
1988
   frame { name "Frame0" tile 4583 }
1968
}
1989
}
1969
 
1990
 
1970
// Green pipe handle (4585)
1991
// Green pipe handle (4585)
1971
model "highres/sprites/props/4585.md3" {
1992
model "highres/sprites/props/4585.md3" {
1972
   scale 4.5 shade 1
1993
   scale 4.5 shade 1
1973
   skin { pal 0 file "highres/sprites/props/4585.png" }
1994
   skin { pal 0 file "highres/sprites/props/4585.png" }
1974
   frame { name "frame1" tile 4585 }
1995
   frame { name "frame1" tile 4585 }
1975
}
1996
}
1976
 
1997
 
1977
// Another pipe (4586)
1998
// Another pipe (4586)
1978
model "highres/sprites/props/4586.md3" { 
1999
model "highres/sprites/props/4586.md3" { 
1979
   scale 0.778 shade 0 
2000
   scale 0.778 shade 0 
1980
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2001
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1981
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2002
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1982
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2003
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1983
   frame { name "Frame0" tile 4586 }
2004
   frame { name "Frame0" tile 4586 }
1984
}
2005
}
1985
 
2006
 
1986
// Thin Pipe (4587)
2007
// Thin Pipe (4587)
1987
model "highres/sprites/props/4587_thinpipe.md3" { 
2008
model "highres/sprites/props/4587_thinpipe.md3" { 
1988
   scale 0.778 shade 0 
2009
   scale 0.778 shade 0 
1989
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2010
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1990
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2011
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
1991
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2012
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
1992
   frame { name "Frame0" tile 4587 }
2013
   frame { name "Frame0" tile 4587 }
1993
}
2014
}
1994
 
2015
 
1995
// Dolphin (4591)
2016
// Dolphin (4591)
1996
model "highres/sprites/props/4591_dolphin.md3" { 
2017
model "highres/sprites/props/4591_dolphin.md3" { 
1997
   scale 1.04 shade 3 
2018
   scale 1.04 shade 3 
1998
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2019
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
1999
   frame { name "Frame0" tile 4591 }
2020
   frame { name "Frame0" tile 4591 }
2000
}
2021
}
2001
 
2022
 
2002
// Dolphin2 (4592)
2023
// Dolphin2 (4592)
2003
model "highres/sprites/props/4592_dolphin2.md3" { 
2024
model "highres/sprites/props/4592_dolphin2.md3" { 
2004
   scale 1.04 shade 3 
2025
   scale 1.04 shade 3 
2005
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2026
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2006
   frame { name "Frame0" tile 4592 }
2027
   frame { name "Frame0" tile 4592 }
2007
}
2028
}
2008
 
2029
 
2009
// Banner 1 (4600)
2030
// Banner 1 (4600)
2010
model "highres/sprites/props/4600_banner.md3" {
2031
model "highres/sprites/props/4600_banner.md3" {
2011
   scale 7 shade 0
2032
   scale 7 shade 0
2012
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2033
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2013
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2034
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2014
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2035
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2015
   frame { name "1" tile0 4600 tile1 4602 }
2036
   frame { name "1" tile0 4600 tile1 4602 }
2016
}
2037
}
2017
 
2038
 
2018
// Banner 2 (4603)
2039
// Banner 2 (4603)
2019
model "highres/sprites/props/4603_banner.md3" {
2040
model "highres/sprites/props/4603_banner.md3" {
2020
   scale 7 shade 0
2041
   scale 7 shade 0
2021
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2042
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2022
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2043
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2023
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2044
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2024
   frame { name "1" tile0 4603 tile1 4605 }
2045
   frame { name "1" tile0 4603 tile1 4605 }
2025
}
2046
}
2026
 
2047
 
2027
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2048
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2028
 
2049
 
2029
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2050
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2030
 
2051
 
2031
 
2052
 
2032
// Bloody baseball bat (4946)
2053
// Bloody baseball bat (4946)
2033
model "highres/sprites/props/4946_bloodybat.md3" { 
2054
model "highres/sprites/props/4946_bloodybat.md3" { 
2034
   scale 1 shade 8 
2055
   scale 1 shade 8 
2035
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2056
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2036
   frame { name "Frame0" tile 4946 }
2057
   frame { name "Frame0" tile 4946 }
2037
}
2058
}
2038
 
2059
 
2039

Generated by GNU Enscript 1.6.5.90.
2060

Generated by GNU Enscript 1.6.5.90.
2040
 
2061
 
2041
 
2062
 
2042
 
2063