Subversion Repositories duke3d_hrp

Rev

Rev 10 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 10 Rev 47
1
 
1
 
2
// Duke3D HRP Switches Definitions
2
// Duke3D HRP Switches Definitions
3
 
3
 
4
 
4
 
5
// Access Switch (130/131)
5
// Access Switch (130/131)
6
model "highres/sprites/switches/0130_accessswitch.md3" {
6
model "highres/sprites/switches/0130_accessswitch.md3" {
7
   scale 1.24 shade 0
7
   scale 1.24 shade 0
-
 
8
 
-
 
9
   skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" }
8
   skin { pal 0 file "highres/sprites/switches/0130_accessswitch_lb.jpg" } 
10
   skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" }
-
 
11
   skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
-
 
12
   skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
-
 
13
   skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" }
-
 
14
   skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" }
-
 
15
   skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" }
-
 
16
   skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" }
-
 
17
   skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
9
   skin { pal 21 file "highres/sprites/switches/0130_accessswitch_lr.jpg" }
18
   skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" }
-
 
19
   skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
10
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_ly.jpg" }
20
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" }
-
 
21
   skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" }
-
 
22
 
11
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
23
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
12
   glow { file "highres/sprites/switches/0130_accessswitch_l_glow.png" }
24
   glow { file "highres/sprites/switches/0130_accessswitch_glow.png" }
13
   frame { name "frame01" tile 130 }
25
   frame { name "frame01" tile 130 }
-
 
26
 
-
 
27
   skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" }
14
   skin { pal 0 file "highres/sprites/switches/0130_accessswitch_ab.jpg" }
28
   skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" }
-
 
29
   skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
-
 
30
   skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
-
 
31
   skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" }
-
 
32
   skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" }
-
 
33
   skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" }
-
 
34
   skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" }
-
 
35
   skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
15
   skin { pal 21 file "highres/sprites/switches/0130_accessswitch_ar.jpg" }
36
   skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" }
-
 
37
   skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
16
   skin { pal 23 file "highres/sprites/switches/0130_accessswitch_ay.jpg" }
38
   skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" }
-
 
39
   skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" }
-
 
40
 
17
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
41
   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
18
   glow { file "highres/sprites/switches/0130_accessswitch_a_glow.png" }
42
   glow { file "highres/sprites/switches/0131_accessswitch_glow.png" }
19
   frame { name "frame01" tile 131 }
43
   frame { name "frame01" tile 131 }
20
}
44
}
21
 
45
 
22
 
46
 
23
// Slot Door (132/133)
47
// Slot Door (132/133)
24
model "highres/sprites/switches/0132_slotdoor.md3" {
48
model "highres/sprites/switches/0132_slotdoor.md3" {
25
   scale 1.5 shade 0
49
   scale 1.5 shade 0
26
   skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" }
50
   skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" }
27
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
51
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
28
   glow { file "highres/sprites/switches/0132_slotdoor_glow.png" }
52
   glow { file "highres/sprites/switches/0132_slotdoor_glow.png" }
29
   frame { name "red" tile 132 }
53
   frame { name "red" tile 132 }
30
}
54
}
31
 
55
 
32
model "highres/sprites/switches/0133_slotdoor.md3" { 
56
model "highres/sprites/switches/0133_slotdoor.md3" { 
33
   scale 1.5 shade 0
57
   scale 1.5 shade 0
34
   skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" }
58
   skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" }
35
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
59
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 }
36
   glow { file "highres/sprites/switches/0133_slotdoor_glow.png" }
60
   glow { file "highres/sprites/switches/0133_slotdoor_glow.png" }
37
   frame { name "green" tile 133 }
61
   frame { name "green" tile 133 }
38
}
62
}
39
 
63
 
40
 
64
 
41
// Light Switch (134/135)
65
// Light Switch (134/135)
42
model "highres/sprites/switches/0134_lightswitch.md3" {
66
model "highres/sprites/switches/0134_lightswitch.md3" {
43
   scale 5 shade 0
67
   scale 5 shade 0
44
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_red.png" }
68
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_red.png" }
45
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
69
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
46
   glow { file "highres/sprites/switches/0134_lightswitch_red_glow.png" }
70
   glow { file "highres/sprites/switches/0134_lightswitch_red_glow.png" }
47
   frame { name "red" tile 134 }
71
   frame { name "red" tile 134 }
48
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_green.png" }
72
   skin { pal 0 file "highres/sprites/switches/0134_lightswitch_green.png" }
49
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
73
   detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 }
50
   glow { file "highres/sprites/switches/0134_lightswitch_green_glow.png" }
74
   glow { file "highres/sprites/switches/0134_lightswitch_green_glow.png" }
51
   frame { name "green" tile 135 }
75
   frame { name "green" tile 135 }
52
}
76
}
53
 
77
 
54
 
78
 
55
// Space door Switch (136/137)
79
// Space door Switch (136/137)
56
texture 136 { 
80
texture 136 { 
57
   pal 0 { file "highres/sprites/switches/0136.png" }
81
   pal 0 { file "highres/sprites/switches/0136.png" }
58
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
82
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
59
}
83
}
60
texture 137 { 
84
texture 137 { 
61
   pal 0 { file "highres/sprites/switches/0137.png" }
85
   pal 0 { file "highres/sprites/switches/0137.png" }
62
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
86
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
63
}
87
}
64
 
88
 
65
model "highres/sprites/switches/0136_sdoorswitch.md3" {
89
model "highres/sprites/switches/0136_sdoorswitch.md3" {
66
   scale 1.55 shade 0
90
   scale 1.55 shade 0
67
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red.png" }
91
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red.png" }
68
   detail { file "highres/detail/metal.png" detailscale 0.6 }
92
   detail { file "highres/detail/metal.png" detailscale 0.6 }
69
   glow { file "highres/sprites/switches/0136_sdoorswitch_red_glow.png" }
93
   glow { file "highres/sprites/switches/0136_sdoorswitch_red_glow.png" }
70
   frame { name "red" tile 136 }
94
   frame { name "red" tile 136 }
71
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green.png" }
95
   skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green.png" }
72
   detail { file "highres/detail/metal.png" detailscale 0.6 }
96
   detail { file "highres/detail/metal.png" detailscale 0.6 }
73
   glow { file "highres/sprites/switches/0136_sdoorswitch_green_glow.png" }
97
   glow { file "highres/sprites/switches/0136_sdoorswitch_green_glow.png" }
74
   frame { name "green" tile 137 }
98
   frame { name "green" tile 137 }
75
}
99
}
76
 
100
 
77
 
101
 
78
// Space light Switch (138/139)
102
// Space light Switch (138/139)
79
model "highres/sprites/switches/0138_slightswitch.md3" {
103
model "highres/sprites/switches/0138_slightswitch.md3" {
80
   scale 1.55 shade 0
104
   scale 1.55 shade 0
81
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" }
105
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" }
82
   detail { file "highres/detail/metal.png" detailscale 0.6 }
106
   detail { file "highres/detail/metal.png" detailscale 0.6 }
83
   glow { file "highres/sprites/switches/0138_slightswitch_red_glow.png" }
107
   glow { file "highres/sprites/switches/0138_slightswitch_red_glow.png" }
84
   frame { name "red" tile 138 }
108
   frame { name "red" tile 138 }
85
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" }
109
   skin { pal 0 file "highres/sprites/switches/0138_slightswitch_green.png" }
86
   detail { file "highres/detail/metal.png" detailscale 0.6 }
110
   detail { file "highres/detail/metal.png" detailscale 0.6 }
87
   glow { file "highres/sprites/switches/0138_slightswitch_green_glow.png" }
111
   glow { file "highres/sprites/switches/0138_slightswitch_green_glow.png" }
88
   frame { name "green" tile 139 }
112
   frame { name "green" tile 139 }
89
}
113
}
90
 
114
 
91
 
115
 
92
// Frankenstine Switch (140/141)
116
// Frankenstine Switch (140/141)
93
model "highres/sprites/switches/0140_fsswitch.md3" {
117
model "highres/sprites/switches/0140_fsswitch.md3" {
94
   scale 2.5 shade 10
118
   scale 2.5 shade 10
95
   skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" }
119
   skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" }
96
   detail { file "highres/detail/metal.png" detailscale 0.6 }
120
   detail { file "highres/detail/metal.png" detailscale 0.6 }
97
   glow { file "highres/sprites/switches/0140_fsswitch_glow.png" }
121
   glow { file "highres/sprites/switches/0140_fsswitch_glow.png" }
98
   frame { name "Frame0" tile 140 }
122
   frame { name "Frame0" tile 140 }
99
   skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" }
123
   skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" }
100
   detail { file "highres/detail/metal.png" detailscale 0.6 }
124
   detail { file "highres/detail/metal.png" detailscale 0.6 }
101
   glow { file "highres/sprites/switches/0141_fsswitch_glow.png" }
125
   glow { file "highres/sprites/switches/0141_fsswitch_glow.png" }
102
   frame { name "Frame1" tile 141 }
126
   frame { name "Frame1" tile 141 }
103
}
127
}
104
 
128
 
105
 
129
 
106
// Nuke Button (142/143)
130
// Nuke Button (142/143)
107
model "highres/sprites/switches/0142_nukebutton.md3" {
131
model "highres/sprites/switches/0142_nukebutton.md3" {
108
   scale 3.5 shade 6
132
   scale 3.5 shade 6
109
   detail { file "highres/detail/rust.png" detailscale 0.3 }
133
   detail { file "highres/detail/rust.png" detailscale 0.3 }
110
   skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" }
134
   skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" }
111
   detail { file "highres/detail/rust.png" detailscale 0.3 }
135
   detail { file "highres/detail/rust.png" detailscale 0.3 }
112
   skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" }
136
   skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" }
113
   detail { file "highres/detail/rust.png" detailscale 0.3 }
137
   detail { file "highres/detail/rust.png" detailscale 0.3 }
114
   skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" }
138
   skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" }
115
   anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 }
139
   anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 }
116
   frame { name "Frame 0" tile 142 }
140
   frame { name "Frame 0" tile 142 }
117
   frame { name "Frame 1" tile0 143 tile1 145 }
141
   frame { name "Frame 1" tile0 143 tile1 145 }
118
}
142
}
119
 
143
 
120
 
144
 
121
// Multi Switch (146-149)
145
// Multi Switch (146-149)
122
model "highres/sprites/switches/0146_multiswitch.md3" {
146
model "highres/sprites/switches/0146_multiswitch.md3" {
123
   scale 22 shade 6
147
   scale 22 shade 6
124
   skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" }
148
   skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" }
125
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
149
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
126
   glow { file "highres/sprites/switches/0146_multiswitch_glow.png" }
150
   glow { file "highres/sprites/switches/0146_multiswitch_glow.png" }
127
   frame { name "mswitch01" tile 147 }
151
   frame { name "mswitch01" tile 147 }
128
   frame { name "mswitch02" tile 148 }
152
   frame { name "mswitch02" tile 148 }
129
   frame { name "mswitch03" tile 149 }
153
   frame { name "mswitch03" tile 149 }
130
   frame { name "mswitch04" tile 146 }
154
   frame { name "mswitch04" tile 146 }
131
}
155
}
132
 
156
 
133
 
157
 
134
// Dip Switch (162/163)
158
// Dip Switch (162/163)
135
texture 162 { 
159
texture 162 { 
136
   pal 0 { file "highres/sprites/switches/0162.png" }
160
   pal 0 { file "highres/sprites/switches/0162.png" }
137
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
161
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
138
   glow { file "highres/sprites/switches/0162_glow.png" } 
162
   glow { file "highres/sprites/switches/0162_glow.png" } 
139
}
163
}
140
texture 163 { 
164
texture 163 { 
141
   pal 0 { file "highres/sprites/switches/0163.png" }
165
   pal 0 { file "highres/sprites/switches/0163.png" }
142
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
166
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
143
   glow { file "highres/sprites/switches/0163_glow.png" } 
167
   glow { file "highres/sprites/switches/0163_glow.png" } 
144
}
168
}
145
 
169
 
146
model "highres/sprites/switches/0162_dipswitch.md3" {
170
model "highres/sprites/switches/0162_dipswitch.md3" {
147
   scale 1.55 shade -5
171
   scale 1.55 shade -5
148
   skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" }
172
   skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" }
149
   detail { file "highres/detail/metal.png" detailscale 0.6 }
173
   detail { file "highres/detail/metal.png" detailscale 0.6 }
150
   glow { file "highres/sprites/switches/0162_dipswitch_glow.png" }
174
   glow { file "highres/sprites/switches/0162_dipswitch_glow.png" }
151
   frame { name "red" tile 162 }
175
   frame { name "red" tile 162 }
152
   skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" }
176
   skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" }
153
   detail { file "highres/detail/metal.png" detailscale 0.6 }
177
   detail { file "highres/detail/metal.png" detailscale 0.6 }
154
   glow { file "highres/sprites/switches/0163_dipswitch_glow.png" }
178
   glow { file "highres/sprites/switches/0163_dipswitch_glow.png" }
155
   frame { name "green" tile 163 }
179
   frame { name "green" tile 163 }
156
}
180
}
157
 
181
 
158
 
182
 
159
// Dip Switch 2 (164/165)
183
// Dip Switch 2 (164/165)
160
texture 164 { 
184
texture 164 { 
161
   pal 0 { file "highres/sprites/switches/0164.png" }
185
   pal 0 { file "highres/sprites/switches/0164.png" }
162
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
186
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
163
   glow { file "highres/sprites/switches/0164_glow.png" } 
187
   glow { file "highres/sprites/switches/0164_glow.png" } 
164
}
188
}
165
texture 165 { 
189
texture 165 { 
166
   pal 0 { file "highres/sprites/switches/0165.png" }
190
   pal 0 { file "highres/sprites/switches/0165.png" }
167
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
191
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 }
168
   glow { file "highres/sprites/switches/0165_glow.png" } 
192
   glow { file "highres/sprites/switches/0165_glow.png" } 
169
}
193
}
170
 
194
 
171
model "highres/sprites/switches/0164_dipswitch2.md3" {
195
model "highres/sprites/switches/0164_dipswitch2.md3" {
172
   scale 1.55 shade -5
196
   scale 1.55 shade -5
173
   skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" }
197
   skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" }
174
   detail { file "highres/detail/metal.png" detailscale 0.6 }
198
   detail { file "highres/detail/metal.png" detailscale 0.6 }
175
   glow { file "highres/sprites/switches/0164_dipswitch2_glow.png" }
199
   glow { file "highres/sprites/switches/0164_dipswitch2_glow.png" }
176
   frame { name "red" tile 164 }
200
   frame { name "red" tile 164 }
177
   skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" }
201
   skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" }
178
   detail { file "highres/detail/metal.png" detailscale 0.6 }
202
   detail { file "highres/detail/metal.png" detailscale 0.6 }
179
   glow { file "highres/sprites/switches/0165_dipswitch2_glow.png" }
203
   glow { file "highres/sprites/switches/0165_dipswitch2_glow.png" }
180
   frame { name "green" tile 165 }
204
   frame { name "green" tile 165 }
181
}
205
}
182
 
206
 
183
 
207
 
184
// Tech Switch (166/167)
208
// Tech Switch (166/167)
185
model "highres/sprites/switches/0166_techswitch.md3" {
209
model "highres/sprites/switches/0166_techswitch.md3" {
186
   scale 4.5 shade 0
210
   scale 4.5 shade 0
187
   skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" }
211
   skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" }
188
   detail { file "highres/detail/metal.png" detailscale 0.6 }
212
   detail { file "highres/detail/metal.png" detailscale 0.6 }
189
   glow { file "highres/sprites/switches/0166_techswitch_glow.png" }
213
   glow { file "highres/sprites/switches/0166_techswitch_glow.png" }
190
   frame { name "red" tile 166 }
214
   frame { name "red" tile 166 }
191
   skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" }
215
   skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" }
192
   detail { file "highres/detail/metal.png" detailscale 0.6 }
216
   detail { file "highres/detail/metal.png" detailscale 0.6 }
193
   glow { file "highres/sprites/switches/0167_techswitch_glow.png" }
217
   glow { file "highres/sprites/switches/0167_techswitch_glow.png" }
194
   frame { name "green" tile 167 }
218
   frame { name "green" tile 167 }
195
}
219
}
196
 
220
 
197
 
221
 
198
// Dip Switch 3 (168/169)
222
// Dip Switch 3 (168/169)
199
model "highres/sprites/switches/0168_dipswitch3.md3" {
223
model "highres/sprites/switches/0168_dipswitch3.md3" {
200
   scale 4.5 shade 0
224
   scale 4.5 shade 0
201
   skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" }
225
   skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" }
202
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
226
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
203
   glow { file "highres/sprites/switches/0168_dipswitch3_glow.png" }
227
   glow { file "highres/sprites/switches/0168_dipswitch3_glow.png" }
204
   frame { name "idle" tile 168 }
228
   frame { name "idle" tile 168 }
205
   skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" }
229
   skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" }
206
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
230
   detail { file "highres/detail/metal_fine.png" detailscale 0.6 }
207
   glow { file "highres/sprites/switches/0169_dipswitch3_glow.png" }
231
   glow { file "highres/sprites/switches/0169_dipswitch3_glow.png" }
208
   frame { name "idle" tile 169 }
232
   frame { name "idle" tile 169 }
209
}
233
}
210
 
234
 
211
 
235
 
212
// Access Switch 2 (170/171)
236
// Access Switch 2 (170/171)
213
model "highres/sprites/switches/0170_accessswitch2.md3" {
237
model "highres/sprites/switches/0170_accessswitch2.md3" {
214
   scale 10 shade 0
238
   scale 10 shade 0
-
 
239
 
215
   skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" }
240
   skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" }
-
 
241
   skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" }
-
 
242
   skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
-
 
243
   skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
-
 
244
   skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" }
-
 
245
   skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" }
-
 
246
   skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" }
-
 
247
   skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" }
-
 
248
   skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
216
   skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" }
249
   skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" }
-
 
250
   skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
217
   skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" }
251
   skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" }
-
 
252
   skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" }
-
 
253
 
218
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
254
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
219
   glow { file "highres/sprites/switches/0170_accessswitch2_glow.png" }
255
   glow { file "highres/sprites/switches/0170_accessswitch2_glow.png" }
220
   frame { name "idle" tile 170 }
256
   frame { name "idle" tile 170 }
-
 
257
 
221
   skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" }
258
   skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" }
-
 
259
   skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" }
-
 
260
   skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
-
 
261
   skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
-
 
262
   skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" }
-
 
263
   skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" }
-
 
264
   skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" }
-
 
265
   skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" }
-
 
266
   skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
222
   skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" }
267
   skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" }
-
 
268
   skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
223
   skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" }
269
   skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" }
-
 
270
   skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" }
-
 
271
 
224
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
272
   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
225
   glow { file "highres/sprites/switches/0171_accessswitch2_glow.png" }
273
   glow { file "highres/sprites/switches/0171_accessswitch2_glow.png" }
226
   frame { name "idle" tile 171 }
274
   frame { name "idle" tile 171 }
227
}
275
}
228
 
276
 
229
 
277
 
230
// Light Switch (712/713)
278
// Light Switch (712/713)
231
model "highres/sprites/switches/0712_lightswitch.md3" {
279
model "highres/sprites/switches/0712_lightswitch.md3" {
232
   scale 1.575 shade 0
280
   scale 1.575 shade 0
233
   skin { pal 0 file "highres/sprites/switches/0712_lightswitch.png" }
281
   skin { pal 0 file "highres/sprites/switches/0712_lightswitch.png" }
234
   detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 }
282
   detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 }
235
   frame { name "off" tile 712 }
283
   frame { name "off" tile 712 }
236
   frame { name "on" tile 713 }
284
   frame { name "on" tile 713 }
237
}
285
}
238
 
286
 
239
 
287
 
240
// Power Switch 1 (860/861)
288
// Power Switch 1 (860/861)
241
model "highres/sprites/switches/0860_powerswitch.md3" {
289
model "highres/sprites/switches/0860_powerswitch.md3" {
242
   scale 1 shade 0
290
   scale 1 shade 0
243
   skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" }
291
   skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" }
244
   detail { file "highres/detail/metal.png" detailscale 0.15 }
292
   detail { file "highres/detail/metal.png" detailscale 0.15 }
245
   glow { file "highres/sprites/switches/0860_powerswitch_off_glow.png" }
293
   glow { file "highres/sprites/switches/0860_powerswitch_off_glow.png" }
246
   frame { name "Frame 1" tile 860 }
294
   frame { name "Frame 1" tile 860 }
247
   skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" }
295
   skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" }
248
   detail { file "highres/detail/metal.png" detailscale 0.15 }
296
   detail { file "highres/detail/metal.png" detailscale 0.15 }
249
   glow { file "highres/sprites/switches/0861_powerswitch_on_glow.png" }
297
   glow { file "highres/sprites/switches/0861_powerswitch_on_glow.png" }
250
   frame { name "Frame 3" tile 861 }
298
   frame { name "Frame 3" tile 861 }
251
}
299
}
252
 
300
 
253
 
301
 
254
// Lock switch 1 (862/863)
302
// Lock switch 1 (862/863)
255
model "highres/sprites/switches/0862_lockswitch1.md3" {
303
model "highres/sprites/switches/0862_lockswitch1.md3" {
256
   scale 1.55 shade 0
304
   scale 1.55 shade 0
257
   skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" }
305
   skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" }
258
   glow { file "highres/sprites/switches/0862_lockswitch1_glow.png" }
306
   glow { file "highres/sprites/switches/0862_lockswitch1_glow.png" }
259
   frame { name "red" tile 862 }
307
   frame { name "red" tile 862 }
260
   skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" }
308
   skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" }
261
   glow { file "highres/sprites/switches/0863_lockswitch1_glow.png" }
309
   glow { file "highres/sprites/switches/0863_lockswitch1_glow.png" }
262
   frame { name "green" tile 863 }
310
   frame { name "green" tile 863 }
263
}
311
}
264
 
312
 
265
 
313
 
266
// Power Switch 2 (864/865)
314
// Power Switch 2 (864/865)
267
model "highres/sprites/switches/0864_powerswitch2.md3" {
315
model "highres/sprites/switches/0864_powerswitch2.md3" {
268
   scale 2.75 shade 0
316
   scale 2.75 shade 0
269
   skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" }
317
   skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" }
270
   detail { file "highres/detail/metal.png" detailscale 0.6 }
318
   detail { file "highres/detail/metal.png" detailscale 0.6 }
271
   glow { file "highres/sprites/switches/0864_powerswitch2_glow.png" }
319
   glow { file "highres/sprites/switches/0864_powerswitch2_glow.png" }
272
   anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 }
320
   anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 }
273
   frame { name "frame2" tile 864 }
321
   frame { name "frame2" tile 864 }
274
   anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 }
322
   anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 }
275
   frame { name "frame1" tile 865 }
323
   frame { name "frame1" tile 865 }
276
}
324
}
277
 
325
 
278
 
326
 
279
// Hand switch (1111/1112)
327
// Hand switch (1111/1112)
280
model "highres/sprites/switches/1111_handswitch.md3" {
328
model "highres/sprites/switches/1111_handswitch.md3" {
281
   scale 1.6 shade 10
329
   scale 1.6 shade 10
282
   skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" }
330
   skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" }
283
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
331
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
284
   frame { name "Frame0" tile 1111 }
332
   frame { name "Frame0" tile 1111 }
285
   skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" }
333
   skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" }
286
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
334
   detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 }
287
   frame { name "Frame1" tile 1112 }
335
   frame { name "Frame1" tile 1112 }
288
}
336
}
289
 
337
 
290
 
338
 
291
// Pull switch (1122/1123)
339
// Pull switch (1122/1123)
292
model "highres/sprites/switches/1122_pullswitch.md3" {
340
model "highres/sprites/switches/1122_pullswitch.md3" {
293
   scale 1.5 shade 0
341
   scale 1.5 shade 0
294
   skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" }
342
   skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" }
295
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
343
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
296
   frame { name "Frame0" tile 1122 }
344
   frame { name "Frame0" tile 1122 }
297
   skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" }
345
   skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" }
298
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
346
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 }
299
   glow { file "highres/sprites/switches/1123_pullswitch_glow.png" }
347
   glow { file "highres/sprites/switches/1123_pullswitch_glow.png" }
300
   frame { name "Frame1" tile 1123 }
348
   frame { name "Frame1" tile 1123 }
301
}
349
}
302
 
350
 
303
 
351
 
304
// Alien switch (1142/1143)
352
// Alien switch (1142/1143)
305
model "highres/sprites/switches/1142_alienswitch.md3" {
353
model "highres/sprites/switches/1142_alienswitch.md3" {
306
   scale 1.3 shade 12
354
   scale 1.3 shade 12
307
   skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" }
355
   skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" }
308
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
356
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
309
   frame { name "Frame0" tile 1142 }
357
   frame { name "Frame0" tile 1142 }
310
   skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" }
358
   skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" }
311
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
359
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
312
   glow { file "highres/sprites/switches/1143_alienswitch_glow.png" }
360
   glow { file "highres/sprites/switches/1143_alienswitch_glow.png" }
313
   frame { name "Frame1" tile 1143 }
361
   frame { name "Frame1" tile 1143 }
314
}
362
}
315
 
363
 
316
 
364
 
317
texture 2444 { 
365
texture 2444 { 
318
   pal 0 { file "highres/sprites/switches/2444.png" }
366
   pal 0 { file "highres/sprites/switches/2444.png" }
319
   detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } 
367
   detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } 
320
}
368
}
321
 
369
 
322
 
370
 
323
// Broken DIPSWITCH2 (4483)
371
// Broken DIPSWITCH2 (4483)
324
texture 4483 { 
372
texture 4483 { 
325
   pal 0 { file "highres/sprites/switches/4483.png" }
373
   pal 0 { file "highres/sprites/switches/4483.png" }
326
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 }
374
   detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 }
327
}
375
}
328
 
376
 
329
// Broken state of Power Switch 1 (4954)
377
// Broken state of Power Switch 1 (4954)
330
model "highres/sprites/switches/4954_switchbroke.md3" {
378
model "highres/sprites/switches/4954_switchbroke.md3" {
331
   scale 1 shade 0
379
   scale 1 shade 0
332
   skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" }
380
   skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" }
333
   detail { file "highres/detail/metal.png" detailscale 0.3 }
381
   detail { file "highres/detail/metal.png" detailscale 0.3 }
334
   frame { name "FRAME1" tile 4954 }
382
   frame { name "FRAME1" tile 4954 }
335
}
383
}
336
 
384
 
337

Generated by GNU Enscript 1.6.5.90.
385

Generated by GNU Enscript 1.6.5.90.
338
 
386
 
339
 
387
 
340
 
388