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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by Parkar & NightFright | |
6 | | Compiled by NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Repository Snapshot >= 5.2.415 (2012-12-24) | |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP release |
21 | 3.2) Highlights of this release |
21 | 3.2) Highlights of this release |
22 | 3.3) Known issues |
22 | 3.3) Known issues |
23 | 3.4) Title screen art |
23 | 3.4) Title screen art |
24 | 3.5) EDuke32 port |
24 | 3.5) EDuke32 port |
25 | 4) License |
25 | 4) License |
26 | 4.1) HRP |
26 | 4.1) HRP |
27 | 4.2) Others |
27 | 4.2) Others |
28 | 5) Contact/Links |
28 | 5) Contact/Links |
29 | 6) Credits |
29 | 6) Credits |
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | ======== |
33 | ======== |
34 | 1) ABOUT |
34 | 1) ABOUT |
35 | ======== |
35 | ======== |
36 | 36 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
38 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
38 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
39 | other features make it worth playing even today. |
39 | other features make it worth playing even today. |
40 | 40 | ||
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
44 | and modelling artists, the project's goal is to replace all textures and sprites |
44 | and modelling artists, the project's goal is to replace all textures and sprites |
45 | with high-res versions, optimizing it for latest OpenGL ports. |
45 | with high-res versions, optimizing it for latest OpenGL ports. |
46 | 46 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
51 | What the Duke Nukem 3D HRP has to offer: |
51 | What the Duke Nukem 3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
54 | the more advanced Polymer renderer (with advanced effects like |
54 | the more advanced Polymer renderer (with advanced effects like |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
57 | EDuke32 site. |
57 | EDuke32 site. |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
59 | textures. |
59 | textures. |
60 | - Models instead of the old sprites. |
60 | - Models instead of the old sprites. |
61 | 61 | ||
62 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | While the HRP is still "work in progress" and missing quite a few textures and |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
64 | additional content or even better contributing something of your own. |
64 | additional content or even better contributing something of your own. |
65 | 65 | ||
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
67 | 67 | ||
68 | 68 | ||
69 | 69 | ||
70 | =============== |
70 | =============== |
71 | 2) INSTALLATION |
71 | 2) INSTALLATION |
72 | =============== |
72 | =============== |
73 | 73 | ||
74 | Installing is easy: |
74 | Installing is easy: |
75 | 75 | ||
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | installation of the game. You can also just have the "duke3d.grp" file |
77 | installation of the game. You can also just have the "duke3d.grp" file |
78 | somewhere on your system. |
78 | somewhere on your system. |
79 | 79 | ||
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
82 | your personal preference. |
82 | your personal preference. |
83 | 83 | ||
84 | After the extraction process is complete, you may copy over any existing |
84 | After the extraction process is complete, you may copy over any existing |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
89 | folder. |
89 | folder. |
90 | You can also create a shortcut by right-clicking the file and choose |
90 | You can also create a shortcut by right-clicking the file and choose |
91 | "Send to" --> "Desktop (Create shortcut)". |
91 | "Send to" --> "Desktop (Create shortcut)". |
92 | 92 | ||
93 | IMPORTANT: |
93 | IMPORTANT: |
94 | In order to see the high resolution textures and models, you have to change the |
94 | In order to see the high resolution textures and models, you have to change the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
96 | game menu. |
96 | game menu. |
97 | Otherwise, HRP content will not work (properly)! |
97 | Otherwise, HRP content will not work (properly)! |
98 | 98 | ||
99 | POLYMOST COMPATIBILITY OPTION: |
99 | POLYMOST COMPATIBILITY OPTION: |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
101 | they experience graphics issues or their graphics card simply cannot handle it), |
101 | they experience graphics issues or their graphics card simply cannot handle it), |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
107 | running the Polymost HRP mode. A matching version of this pack should be |
107 | running the Polymost HRP mode. A matching version of this pack should be |
108 | available soon after any HRP release. |
108 | available soon after any HRP release. |
109 | 109 | ||
110 | 110 | ||
111 | 111 | ||
112 | ======== |
112 | ======== |
113 | 3) NOTES |
113 | 3) NOTES |
114 | ======== |
114 | ======== |
115 | 115 | ||
116 | ---------------- |
116 | ---------------- |
117 | 3.1) WIP release |
117 | 3.1) WIP release |
118 | ---------------- |
118 | ---------------- |
119 | Since this is a work in progress version of the pack which has not been tested |
119 | Since this is a work in progress version of the pack which has not been tested |
120 | extensively, there are probably some issues that need fixing. Please let us |
120 | extensively, there are probably some issues that need fixing. Please let us |
121 | know of any problems with it so they can be sorted out in future versions. Also |
121 | know of any problems with it so they can be sorted out in future versions. Also |
122 | notify us if we are missing any art that's been released prior to the pack's |
122 | notify us if we are missing any art that's been released prior to the pack's |
123 | release date, even though we have skipped some stuff since we simply did not |
123 | release date, even though we have skipped some stuff since we simply did not |
124 | like it, there is maybe some stuff that has been missed to include. |
124 | like it, there is maybe some stuff that has been missed to include. |
125 | 125 | ||
126 | Please also be aware of the fact that we are still missing models and textures |
126 | Please also be aware of the fact that we are still missing models and textures |
127 | because these have not been remade yet by the community. They will probably |
127 | because these have not been remade yet by the community. They will probably |
128 | be featured in upcoming releases of the HRP (or updates). |
128 | be featured in upcoming releases of the HRP (or updates). |
129 | 129 | ||
130 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
130 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
131 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
131 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
132 | 132 | ||
133 | 133 | ||
134 | ------------------------------- |
134 | ------------------------------- |
135 | 3.2) Highlights of this release |
135 | 3.2) Highlights of this release |
136 | ------------------------------- |
136 | ------------------------------- |
137 | Compared to previous release (HRP v5.1.285), you can expect the following changes: |
137 | Compared to previous release (HRP v5.2), you can expect the following changes: |
138 | 138 | ||
139 | [FEATURE] Full Polymost compatibility (use parameter -hduke3d_hrp_polymost.def) |
139 | [FEATURE] New maphacks system: Hacks for 500+ custom maps included! |
140 | [UPDATE] New HUD weapon models for pistol and shotgun |
140 | [UPDATE] Polymer versions of 15 existing textures added; about 10 new textures |
141 | [UPDATE] New hanging slime babe |
141 | (some for Ep.4) |
142 | [UPDATE] Improved crosshairs |
142 | [UPDATE] Remakes of existing props models: |
- | 143 | Airlock sign, microphone, exit sign, hand dryer, Terminator+arm, |
|
- | 144 | Cycloid Emperor hologram, Dukeburger statue |
|
143 | [UPDATE] Polymer/Polymost adding/optimization for many textures |
145 | [UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and |
144 | [FIX] FOV change for RPG, fixed animation for HUD Devastator |
146 | Duke (by Mark Skelton, Tea Monster and Spiker) |
- | 147 | [UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit |
|
- | 148 | [UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash |
|
145 | [FIX] Model fixes for Trooper |
149 | [UPDATE] New level stats screen (based on new Duke model) |
146 | [FIX] Rotation corrections for various models |
150 | [FIX] Screen alignment fix for HUD scubagear |
147 | [FIX] Activation of various "forgotten" textures throughout the HRP |
151 | [FIX] Small corrections for pistol and shotgun pickup models (size, rotation, |
- | 152 | center) |
|
148 | 153 | ||
149 | 154 | ||
150 | IMPORTANT! |
155 | IMPORTANT! |
151 | ---------- |
156 | ---------- |
152 | Please note that all HRP v5.x contents has been optimized for usage with Polymer |
157 | Please note that all HRP v5.x contents has been optimized for usage with Polymer |
153 | renderer. This means that if you use the older Polymost renderer, you WILL |
158 | renderer. This means that if you use the older Polymost renderer, you WILL |
154 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
159 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
155 | Polymer requirements offer advanced graphics effects but demand much better |
160 | Polymer requirements offer advanced graphics effects but demand much better |
156 | hardware. |
161 | hardware. |
157 | If you are forced to use Polymost due to having a weaker machine, be sure to |
162 | If you are forced to use Polymost due to having a weaker machine, be sure to |
158 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
163 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
159 | 164 | ||
160 | 165 | ||
161 | ----------------- |
166 | ----------------- |
162 | 3.3) Known issues |
167 | 3.3) Known issues |
163 | ----------------- |
168 | ----------------- |
164 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
169 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
165 | some of them could not be removed in this release. Here are those we know of: |
170 | some of them could not be removed in this release. Here are those we know of: |
166 | 171 | ||
167 | - Current EDuke32 problems (might get fixed in future versions): |
172 | - Current EDuke32 problems (might get fixed in future versions): |
168 | > The startup screens are not optimized for widescreen resolutions and |
173 | > The startup screens are not optimized for widescreen resolutions and |
169 | might show black stripes on both sides and possibly some distortions, |
174 | might show black stripes on both sides and possibly some distortions, |
170 | depending on your display. |
175 | depending on your display. |
171 | 176 | ||
172 | - Rarely you will still find props, pickup weapons or the like that are |
177 | - Rarely you will still find props, pickup weapons or the like that are |
173 | clipping into walls, often preventing you from seeing them completely. |
178 | clipping into walls, often preventing you from seeing them completely. |
174 | Maphacks can fix these glitches, so don't hesitate to report anything you |
179 | Maphacks can fix these glitches, so don't hesitate to report anything you |
175 | consider worthy of correcting. |
180 | consider worthy of correcting. |
176 | 181 | ||
177 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
182 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
178 | the model should solve that problem. |
183 | the model should solve that problem. |
179 | 184 | ||
180 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
185 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
181 | will lose detail, i.e. look more pixellated than intended. This can be |
186 | will lose detail, i.e. look more pixellated than intended. This can be |
182 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
187 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
183 | the clouds. Right now, your only choice to fix this is to deactivate texture |
188 | the clouds. Right now, your only choice to fix this is to deactivate texture |
184 | compression in the menu. Note that this will also deactivate disk caching, so |
189 | compression in the menu. Note that this will also deactivate disk caching, so |
185 | you will have to deal with increased level loading times and possibly jerky |
190 | you will have to deal with increased level loading times and possibly jerky |
186 | framerates in some situations. |
191 | framerates in some situations. |
187 | 192 | ||
188 | 193 | ||
189 | --------------------- |
194 | --------------------- |
190 | 3.4) Title screen art |
195 | 3.4) Title screen art |
191 | --------------------- |
196 | --------------------- |
192 | The front screen is a slightly modified and enhanced version of 3D Realms' |
197 | The front screen is a slightly modified and enhanced version of 3D Realms' |
193 | original art work used with permission. |
198 | original art work used with permission. |
194 | 199 | ||
195 | 200 | ||
196 | ----------------- |
201 | ----------------- |
197 | 3.5) EDuke32 port |
202 | 3.5) EDuke32 port |
198 | ----------------- |
203 | ----------------- |
199 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
204 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
200 | features enhanced mod support together with tons of newly-added code. It is |
205 | features enhanced mod support together with tons of newly-added code. It is |
201 | released and maintained by TerminX. |
206 | released and maintained by TerminX. |
202 | We are using EDuke32 for running HRP now because the port gets updated |
207 | We are using EDuke32 for running HRP now because the port gets updated |
203 | frequently, and it offers advanced features for which HRP contents has been |
208 | frequently, and it offers advanced features for which HRP contents has been |
204 | optimized. |
209 | optimized. |
205 | 210 | ||
206 | 211 | ||
207 | 212 | ||
208 | =========== |
213 | =========== |
209 | 4) LICENSES |
214 | 4) LICENSES |
210 | =========== |
215 | =========== |
211 | 216 | ||
212 | -------- |
217 | -------- |
213 | 4.1) HRP |
218 | 4.1) HRP |
214 | -------- |
219 | -------- |
215 | 220 | ||
216 | The contents of the High Resolution Pack are licensed under these three |
221 | The contents of the High Resolution Pack are licensed under these three |
217 | licenses: |
222 | licenses: |
218 | 223 | ||
219 | - The build engine is licensed under Ken Silverman's Build License which can be |
224 | - The build engine is licensed under Ken Silverman's Build License which can be |
220 | found in "BUILDLIC.TXT". |
225 | found in "BUILDLIC.TXT". |
221 | - The EDuke32 port is licensed under the GNU Public license which can be found |
226 | - The EDuke32 port is licensed under the GNU Public license which can be found |
222 | in "GNU.TXT". |
227 | in "GNU.TXT". |
223 | - The art content is licensed under the High Resolution Pack Art License which |
228 | - The art content is licensed under the High Resolution Pack Art License which |
224 | can be found in "hrp_art_license.txt". |
229 | can be found in "hrp_art_license.txt". |
225 | 230 | ||
226 | 231 | ||
227 | ----------- |
232 | ----------- |
228 | 4.2) Others |
233 | 4.2) Others |
229 | ----------- |
234 | ----------- |
230 | 235 | ||
231 | Some textures in this pack are based on source textures copyrighted by |
236 | Some textures in this pack are based on source textures copyrighted by |
232 | CGTextures.com. Permission to use and distribute these specific textures has |
237 | CGTextures.com. Permission to use and distribute these specific textures has |
233 | been granted to the author(s) of this texture pack. Textures downloaded from |
238 | been granted to the author(s) of this texture pack. Textures downloaded from |
234 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
239 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
235 | more information and the full license, please visit http://www.cgtextures.com. |
240 | more information and the full license, please visit http://www.cgtextures.com. |
236 | 241 | ||
237 | This disclaimer applies to the following textures: |
242 | This disclaimer applies to the following textures: |
238 | - highres\sprites\props: 585 |
243 | - highres\sprites\props: 585 |
239 | - highres\sprites\signs: 4420, 4949, 4955 |
244 | - highres\sprites\signs: 4420, 4949, 4955 |
240 | - highres\textures: 1120 |
245 | - highres\textures: 1120 |
241 | 246 | ||
242 | 247 | ||
243 | 248 | ||
244 | ================ |
249 | ================ |
245 | 5) CONTACT/LINKS |
250 | 5) CONTACT/LINKS |
246 | ================ |
251 | ================ |
247 | 252 | ||
248 | Robin "NightFright" Reisinger |
253 | Robin "NightFright" Reisinger |
249 | (HRP author) ....................................... nightfright2k7 [at] gmail.com |
254 | (HRP author) ..................................... nightfright2k7 [at] gmail.com |
250 | - | ||
251 | - | ||
252 | Pär "Parkar" Karlsson |
- | |
253 | (Former HRP author, retired) ....................... parkar82 [at] gmail.com |
- | |
254 | - | ||
255 | 255 | ||
256 | Richard "TerminX" Gobeille |
256 | Richard "TerminX" Gobeille |
257 | (EDuke32 port author) .............................. terminx [at] gmail.com |
257 | (EDuke32 port author) ............................ terminx [at] gmail.com |
258 | 258 | ||
259 | 259 | ||
260 | -------------- |
260 | -------------- |
261 | Message boards |
261 | Message boards |
262 | -------------- |
262 | -------------- |
263 | http://forums.duke4.net |
263 | http://forums.duke4.net |
264 | 264 | ||
265 | The texture and model projects can be found in the Duke Nukem 3D source board: |
265 | The texture and model projects can be found in the Duke Nukem 3D source board: |
266 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
266 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
267 | 267 | ||
268 | 268 | ||
269 | ------------ |
269 | ------------ |
270 | IRC channels |
270 | IRC channels |
271 | ------------ |
271 | ------------ |
272 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
272 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
273 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
273 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
274 | 274 | ||
275 | 275 | ||
276 | ---------------- |
276 | ---------------- |
277 | Visit us online! |
277 | Visit us online! |
278 | ---------------- |
278 | ---------------- |
279 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
279 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
280 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
280 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
281 | - Duke4.net ..................... http://www.duke4.net |
281 | - Duke4.net ..................... http://www.duke4.net |
282 | 282 | ||
283 | 283 | ||
284 | 284 | ||
285 | ========== |
285 | ========== |
286 | 6) CREDITS |
286 | 6) CREDITS |
287 | ========== |
287 | ========== |
288 | 288 | ||
289 | All the following people are involved in this release. They all have our |
289 | All the following people are involved in this release. They all have our |
290 | gratitude, for nothing of the great artwork (or pretty much anything else) |
290 | gratitude, for nothing of the great artwork (or pretty much anything else) |
291 | would have been possible to include without their support and effort. |
291 | would have been possible to include without their support and effort. |
292 | Please notify us if you did contribute to this project without being listed |
292 | Please notify us if you did contribute to this project without being listed |
293 | here! |
293 | here! |
294 | 294 | ||
295 | ------------- |
295 | ------------- |
296 | JFDuke3D Port |
296 | JFDuke3D Port |
297 | ------------- |
297 | ------------- |
298 | JonoF |
298 | JonoF |
299 | Ken Silverman |
299 | Ken Silverman |
300 | 300 | ||
301 | 301 | ||
302 | ------------ |
302 | ------------ |
303 | EDuke32 Port |
303 | EDuke32 Port |
304 | ------------ |
304 | ------------ |
305 | Helixhorned |
305 | Helixhorned |
306 | Hendricks266 |
306 | Hendricks266 |
307 | Plagman |
307 | Plagman |
308 | TerminX |
308 | TerminX |
309 | 309 | ||
310 | 310 | ||
311 | ---------------- |
311 | ---------------- |
312 | Highres Textures |
312 | Highres Textures |
313 | ---------------- |
313 | ---------------- |
314 | 0815Jack |
314 | 0815Jack |
315 | ADM |
315 | ADM |
316 | Alexander Filippov |
316 | Alexander Filippov |
317 | AlgorithMan |
317 | AlgorithMan |
318 | Conrad Coldwood |
318 | Conrad Coldwood |
319 | Another Duke Fan |
319 | Another Duke Fan |
320 | Armando |
320 | Armando |
321 | Audiocraz |
321 | Audiocraz |
322 | BlitZ |
322 | BlitZ |
323 | Cage |
323 | Cage |
324 | chicken |
324 | chicken |
325 | Daedolon |
325 | Daedolon |
326 | Devastator |
326 | Devastator |
327 | Ding Bat |
327 | Ding Bat |
328 | DLT |
328 | DLT |
329 | dood! |
329 | dood! |
330 | Dreams |
330 | Dreams |
331 | DukeAtomic |
331 | DukeAtomic |
332 | Ecmaster76 |
332 | Ecmaster76 |
333 | endmilled |
333 | endmilled |
334 | Fearpi |
334 | Fearpi |
335 | Flacken.WS |
335 | Flacken.WS |
336 | Gambini |
336 | Gambini |
337 | Gman |
337 | Gman |
338 | gt1750 |
338 | gt1750 |
339 | Hendricks266 |
339 | Hendricks266 |
340 | Impact |
340 | Impact |
341 | JaJo |
341 | JaJo |
342 | Jblade |
342 | Jblade |
343 | jimbob |
343 | jimbob |
344 | Kef Nukem |
344 | Kef Nukem |
345 | Kev_Hectic |
345 | Kev_Hectic |
346 | Kevin9er |
346 | Kevin9er |
347 | Killd a ton |
347 | Killd a ton |
348 | L.D. Simone |
348 | L.D. Simone |
349 | L2theKING |
349 | L2theKING |
350 | Lemming |
350 | Lemming |
351 | Lightsource |
351 | Lightsource |
352 | Marked |
352 | Marked |
353 | Megadeus |
353 | Megadeus |
354 | motionblur |
354 | motionblur |
355 | NightFright |
355 | NightFright |
356 | Night Hacker |
356 | Night Hacker |
357 | nyne |
357 | nyne |
358 | ooppee |
358 | ooppee |
359 | ozz |
359 | ozz |
360 | Parkar |
360 | Parkar |
361 | Piccolo |
361 | Piccolo |
362 | Piterplus |
362 | Piterplus |
363 | princetonEO |
363 | princetonEO |
364 | Rellik66 |
364 | Rellik66 |
365 | Roger |
365 | Roger |
366 | Roma Loom |
366 | Roma Loom |
367 | Quakis |
367 | Quakis |
368 | Semicharm |
368 | Semicharm |
369 | Sky Fox |
369 | Sky Fox |
370 | Steveeeie |
370 | Steveeeie |
371 | SwissCM |
371 | SwissCM |
372 | Tesserex |
372 | Tesserex |
373 | theRobot |
373 | theRobot |
374 | toadie2k |
374 | toadie2k |
375 | Tip |
375 | Tip |
376 | Vasilinka |
376 | Vasilinka |
377 | Viciarg |
377 | Viciarg |
378 | WarHammer |
378 | WarHammer |
379 | White Alven |
379 | White Alven |
380 | yossa |
380 | yossa |
381 | 381 | ||
382 | 382 | ||
383 | ------------------- |
383 | ------------------- |
384 | 3D Models and Skins |
384 | 3D Models and Skins |
385 | ------------------- |
385 | ------------------- |
386 | alandog |
386 | alandog |
387 | AlgorithMan |
387 | AlgorithMan |
388 | Besli |
388 | Besli |
389 | Blunty |
389 | Blunty |
390 | Cipher |
390 | Cipher |
391 | Conrad Coldwood |
391 | Conrad Coldwood |
392 | dood! |
392 | dood! |
393 | Dr. Kill |
393 | Dr. Kill |
394 | DukeAtomic |
394 | DukeAtomic |
395 | drvarek |
395 | drvarek |
396 | Ecmaster76 |
396 | Ecmaster76 |
397 | efikkan |
397 | efikkan |
398 | empyrock |
398 | empyrock |
399 | Eric R |
399 | Eric R |
400 | escapist |
400 | escapist |
401 | Esslan |
401 | Esslan |
402 | FlackenWS |
402 | FlackenWS |
403 | Forder |
403 | Forder |
404 | General Failure |
404 | General Failure |
405 | GodBlitZor |
405 | GodBlitZor |
406 | gt1750 |
406 | gt1750 |
407 | Hellbound |
407 | Hellbound |
408 | ilovefoxes |
408 | ilovefoxes |
409 | Jean Gorospe |
409 | Jean Gorospe |
410 | Jokke_r |
410 | Jokke_r |
411 | Killd a ton |
411 | Killd a ton |
412 | Kralex |
412 | Kralex |
413 | L2theKING |
413 | L2theKING |
414 | Madaut |
414 | Madaut |
415 | MagNet |
415 | MagNet |
- | 416 | Mark Skelton |
|
416 | Mean Person |
417 | Mean Person |
417 | Millenia |
418 | Millenia |
418 | motionblur |
419 | motionblur |
419 | Mr.Fibbles |
420 | Mr.Fibbles |
420 | ozz |
421 | ozz |
421 | Parkar |
422 | Parkar |
422 | Piterplus |
423 | Piterplus |
423 | Plagman |
424 | Plagman |
424 | Radar1013 |
425 | Radar1013 |
425 | Renegado |
426 | Renegado |
426 | Roma Loom |
427 | Roma Loom |
427 | Sky Fox |
428 | Sky Fox |
428 | Soul Collector |
429 | Soul Collector |
429 | Spiker |
430 | Spiker |
430 | Steveeeie |
431 | Steveeeie |
431 | Supertanker |
432 | Supertanker |
432 | SwissCM |
433 | SwissCM |
433 | Tea Monster |
434 | Tea Monster |
434 | vakooja |
435 | vakooja |
435 | Vasilinka |
436 | Vasilinka |
436 | YicklePigeon |
437 | YicklePigeon |
437 | zilppuri |
438 | zilppuri |
438 | 439 | ||
439 | 440 | ||
440 | -------- |
441 | -------- |
441 | Highpals |
442 | Highpals |
442 | -------- |
443 | -------- |
443 | Lezing/CraigFatman |
444 | Lezing/CraigFatman |
444 | 445 | ||
445 | 446 | ||
446 | -------- |
447 | -------- |
447 | Maphacks |
448 | Maphacks |
448 | -------- |
449 | -------- |
449 | 450 | ||
450 | > Initial Release |
451 | > Initial Release |
451 | Dave-ros |
452 | Dave-ros |
452 | DSotM |
453 | DSotM |
453 | Ecmaster76 |
454 | Ecmaster76 |
454 | endmilled |
455 | endmilled |
455 | ikkejw |
456 | ikkejw |
456 | Killd a ton |
457 | Killd a ton |
457 | Night Hacker |
458 | Night Hacker |
458 | noctrun |
459 | noctrun |
459 | Okira |
460 | Okira |
460 | Piterplus |
461 | Piterplus |
461 | Renegado |
462 | Renegado |
462 | Zebius |
463 | Zebius |
463 | 464 | ||
464 | > "Reloaded" Release |
465 | > "Reloaded" Release |
465 | Hunter_rus |
466 | Hunter_rus |
466 | NightFright |
467 | NightFright |
467 | 468 | ||
468 | > User Map Maphacks |
469 | > User Map Maphacks |
469 | LeoD |
470 | LeoD |
470 | 471 | ||
471 | > Polymer Lighting |
472 | > Polymer Lighting |
472 | Devastator |
473 | Devastator |
473 | Micky C |
474 | Micky C |
474 | Roma Loom |
475 | Roma Loom |
475 | 476 | ||
476 | 477 | ||
- | 478 | --------------- |
|
477 | SVN Maintenance |
479 | SVN Maintenance |
478 | --------------- |
480 | --------------- |
479 | Devastator |
481 | Devastator |
480 | Hendricks266 |
482 | Hendricks266 |
481 | LeoD |
483 | LeoD |
482 | NightFright |
484 | NightFright |
483 | Roma Loom |
485 | Roma Loom |
484 | Spiker |
486 | Spiker |
485 | 487 | ||
486 | 488 | ||
487 | ------------ |
489 | ------------ |
488 | HRP Assembly |
490 | HRP Assembly |
489 | ------------ |
491 | ------------ |
490 | NightFright |
492 | NightFright |
491 | 493 | ||
492 | 494 | ||
493 | 495 | ||
494 | ----------------- |
496 | ----------------- |
495 | Special thanks to |
497 | Special thanks to |
496 | ----------------- |
498 | ----------------- |
497 | - 3D Realms, for making this great game in the first place! |
499 | - 3D Realms, for making this great game in the first place! |
498 | - The guys at Duke4.net for hosting and help building the HRP website! |
500 | - The guys at Duke4.net for hosting and help building the HRP website! |
499 | - All of you who support and contribute to the project! |
501 | - All of you who support and contribute to the project! |
500 | - All the mirrors and seeders! |
502 | - All the mirrors and seeders! |
501 | 503 |