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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community project | |
4 | | A Duke3D Community project | |
5 | | | |
5 | | | |
6 | | compiled by Parkar & NightFright | |
6 | | compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 4.2.122 (Jun 24, 2010) | |
8 | | Version 4.2.125 (Jun 25, 2010) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP release |
21 | 3.2) Known issues |
21 | 3.2) Known issues |
22 | 3.3) Title screen art |
22 | 3.3) Title screen art |
23 | 3.4) EDuke32 port |
23 | 3.4) EDuke32 port |
24 | 4) License |
24 | 4) License |
25 | 4.1) HRP |
25 | 4.1) HRP |
26 | 4.2) Others |
26 | 4.2) Others |
27 | 5) Contact/Links |
27 | 5) Contact/Links |
28 | 6) Credits |
28 | 6) Credits |
29 | 29 | ||
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | ======== |
33 | ======== |
34 | 1) ABOUT |
34 | 1) ABOUT |
35 | ======== |
35 | ======== |
36 | 36 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
38 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
38 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
39 | features make it worth playing even today. |
39 | features make it worth playing even today. |
40 | 40 | ||
41 | For all Duke fans who want to play the game again in a modern Windows environment |
41 | For all Duke fans who want to play the game again in a modern Windows environment |
42 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
42 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
43 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
43 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
44 | the project´s goal is to replace all textures and sprites with high-res versions, |
44 | the project´s goal is to replace all textures and sprites with high-res versions, |
45 | optimizing it for latest OpenGL ports. |
45 | optimizing it for latest OpenGL ports. |
46 | 46 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
51 | Here's what the Duke3D HRP has to offer: |
51 | Here's what the Duke3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
53 | Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
53 | Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
54 | the current HRP version. |
54 | the current HRP version. |
55 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
55 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
56 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
56 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
57 | - Models instead of the old sprites. |
57 | - Models instead of the old sprites. |
58 | 58 | ||
59 | While the HRP is still "work in progress" and missing quite a few textures and |
59 | While the HRP is still "work in progress" and missing quite a few textures and |
60 | models, you can check the Duke Nukem 3D source code forums for additional content |
60 | models, you can check the Duke Nukem 3D source code forums for additional content |
61 | or even better contributing something of your own. |
61 | or even better contributing something of your own. |
62 | 62 | ||
63 | The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
63 | The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
64 | JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
64 | JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
65 | NightFright is offering an update pack every one or two months, integrating latest |
65 | NightFright is offering an update pack every one or two months, integrating latest |
66 | forum contributions and fixes into the HRP. You can find these updates over at |
66 | forum contributions and fixes into the HRP. You can find these updates over at |
67 | http://hrpupdate.duke4.net . |
67 | http://hrpupdate.duke4.net . |
68 | 68 | ||
69 | 69 | ||
70 | 70 | ||
71 | =============== |
71 | =============== |
72 | 2) INSTALLATION |
72 | 2) INSTALLATION |
73 | =============== |
73 | =============== |
74 | 74 | ||
75 | Installing is easy: |
75 | Installing is easy: |
76 | 76 | ||
77 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
78 | installation of the game. You can also just have the "duke3d.grp" file somewere |
78 | installation of the game. You can also just have the "duke3d.grp" file somewere |
79 | on your system. |
79 | on your system. |
80 | 80 | ||
81 | Then run the installer (the file you downloaded/got from a friend or whatever) |
81 | Then run the installer (the file you downloaded/got from a friend or whatever) |
82 | by double-clicking it. Then just follow the onscreen instructions. |
82 | by double-clicking it. Then just follow the onscreen instructions. |
83 | 83 | ||
84 | After installation, you start the game using the shortcut in the Duke3D folder, |
84 | After installation, you start the game using the shortcut in the Duke3D folder, |
85 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
85 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
86 | directly will start JFDuke3D (or EDuke32) without textures and models. |
86 | directly will start JFDuke3D (or EDuke32) without textures and models. |
87 | 87 | ||
88 | IMPORTANT: To see the high resolution textures and models you have to change the |
88 | IMPORTANT: To see the high resolution textures and models you have to change the |
89 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
89 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
90 | in the game menu. Otherwise, HRP content will not work! |
90 | in the game menu. Otherwise, HRP content will not work! |
91 | 91 | ||
92 | It is recommended to run the setup utility in order to set up your video, audio |
92 | It is recommended to run the setup utility in order to set up your video, audio |
93 | and controls for optimum quality and gameplay experience. However, most of the |
93 | and controls for optimum quality and gameplay experience. However, most of the |
94 | settings can be changed with EDuke32 ingame menu as well. |
94 | settings can be changed with EDuke32 ingame menu as well. |
95 | 95 | ||
96 | 96 | ||
97 | 97 | ||
98 | ======== |
98 | ======== |
99 | 3) NOTES |
99 | 3) NOTES |
100 | ======== |
100 | ======== |
101 | 101 | ||
102 | 102 | ||
103 | ---------------- |
103 | ---------------- |
104 | 3.1) WIP release |
104 | 3.1) WIP release |
105 | ---------------- |
105 | ---------------- |
106 | Since this is a work in progress version of the pack which has not been tested |
106 | Since this is a work in progress version of the pack which has not been tested |
107 | extensively, there are probably some issues that need fixing. Please let us |
107 | extensively, there are probably some issues that need fixing. Please let us |
108 | know of any problems with it so they can be sorted out in future versions. Also |
108 | know of any problems with it so they can be sorted out in future versions. Also |
109 | notify us if we are missing any art thats been released prior to the packs |
109 | notify us if we are missing any art thats been released prior to the packs |
110 | release date, even though we have skipped some stuff since we simply did not like |
110 | release date, even though we have skipped some stuff since we simply did not like |
111 | it, there is maybe some stuff that has been missed to include. |
111 | it, there is maybe some stuff that has been missed to include. |
112 | 112 | ||
113 | Please also be aware of the fact that we are still missing models and textures |
113 | Please also be aware of the fact that we are still missing models and textures |
114 | because these have not been remade yet by the community. They will probably |
114 | because these have not been remade yet by the community. They will probably |
115 | be featured in upcoming releases of the HRP (or updates). |
115 | be featured in upcoming releases of the HRP (or updates). |
116 | 116 | ||
117 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
117 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
118 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
118 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
119 | 119 | ||
120 | 120 | ||
121 | ----------------- |
121 | ----------------- |
122 | 3.2) Known issues |
122 | 3.2) Known issues |
123 | ----------------- |
123 | ----------------- |
124 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
124 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
125 | some of them could not be removed in this release. Here are those we know of: |
125 | some of them could not be removed in this release. Here are those we know of: |
126 | 126 | ||
127 | - Rarely you will still find props, pickup weapons or the like that are |
127 | - Rarely you will still find props, pickup weapons or the like that are |
128 | clipping into walls, often preventing you from seeing them completely. |
128 | clipping into walls, often preventing you from seeing them completely. |
129 | Maphacks since January 2008 can fix these glitches, so don't hesitate to |
129 | Maphacks since January 2008 can fix these glitches, so don't hesitate to |
130 | report anything you consider worthy of correcting. |
130 | report anything you consider worthy of correcting. |
131 | 131 | ||
132 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
132 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
133 | the model should solve that problem. |
133 | the model should solve that problem. |
134 | 134 | ||
135 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
135 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
136 | will lose detail, i.e. look more pixellated than intended. This can be |
136 | will lose detail, i.e. look more pixellated than intended. This can be |
137 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
137 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
138 | the clouds. Right now, your only choice to fix this is to deactivate texture |
138 | the clouds. Right now, your only choice to fix this is to deactivate texture |
139 | compression in the menu. Note that this will also deactivate disk caching, so |
139 | compression in the menu. Note that this will also deactivate disk caching, so |
140 | you will have to deal with increased level loading times and possibly jerky |
140 | you will have to deal with increased level loading times and possibly jerky |
141 | framerates in some situations. |
141 | framerates in some situations. |
142 | 142 | ||
143 | 143 | ||
144 | --------------------- |
144 | --------------------- |
145 | 3.3) Title screen art |
145 | 3.3) Title screen art |
146 | --------------------- |
146 | --------------------- |
147 | The front screen is a slightly modified and enhanced version of 3DRealms original |
147 | The front screen is a slightly modified and enhanced version of 3DRealms original |
148 | art work used with permission. |
148 | art work used with permission. |
149 | 149 | ||
150 | 150 | ||
151 | ----------------- |
151 | ----------------- |
152 | 3.4) EDuke32 port |
152 | 3.4) EDuke32 port |
153 | ----------------- |
153 | ----------------- |
154 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
154 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
155 | features enhanced mod support together with tons of newly-added code. It is |
155 | features enhanced mod support together with tons of newly-added code. It is |
156 | released and maintained by TerminX. |
156 | released and maintained by TerminX. |
157 | For the time being, we recommend using EDuke32 for running HRP because the port |
157 | For the time being, we recommend using EDuke32 for running HRP because the port |
158 | gets updated much more often and HRP content has been optimized for it. |
158 | gets updated much more often and HRP content has been optimized for it. |
159 | 159 | ||
160 | 160 | ||
161 | 161 | ||
162 | =========== |
162 | =========== |
163 | 4) LICENSES |
163 | 4) LICENSES |
164 | =========== |
164 | =========== |
165 | 165 | ||
166 | 166 | ||
167 | -------- |
167 | -------- |
168 | 4.1) HRP |
168 | 4.1) HRP |
169 | -------- |
169 | -------- |
170 | 170 | ||
171 | The contents of the High Resolution Pack are licensed under these three licenses: |
171 | The contents of the High Resolution Pack are licensed under these three licenses: |
172 | 172 | ||
173 | - The build engine is licensed under Ken Silverman's Build License which can be |
173 | - The build engine is licensed under Ken Silverman's Build License which can be |
174 | found in "BUILDLIC.TXT". |
174 | found in "BUILDLIC.TXT". |
175 | - The EDuke32 port is licensed under the GNU Public license which can be found |
175 | - The EDuke32 port is licensed under the GNU Public license which can be found |
176 | in "GNU.TXT". |
176 | in "GNU.TXT". |
177 | - The art content is licensed under the High Resolution Pack Art License which can |
177 | - The art content is licensed under the High Resolution Pack Art License which can |
178 | be found in "hrp_art_license.txt". |
178 | be found in "hrp_art_license.txt". |
179 | 179 | ||
180 | 180 | ||
181 | ----------- |
181 | ----------- |
182 | 4.2) Others |
182 | 4.2) Others |
183 | ----------- |
183 | ----------- |
184 | 184 | ||
185 | Some textures in this pack are based on source textures copyrighted by |
185 | Some textures in this pack are based on source textures copyrighted by |
186 | CGTextures.com. Permission to use and distribute these specific textures has |
186 | CGTextures.com. Permission to use and distribute these specific textures has |
187 | been granted to the author(s) of this texture pack. Textures downloaded from |
187 | been granted to the author(s) of this texture pack. Textures downloaded from |
188 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
188 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
189 | more information and the full license, please visit http://www.cgtextures.com. |
189 | more information and the full license, please visit http://www.cgtextures.com. |
190 | 190 | ||
191 | This disclaimer applies to the following textures: |
191 | This disclaimer applies to the following textures: |
192 | - highres\sprites\props: 585 |
192 | - highres\sprites\props: 585 |
193 | - highres\sprites\signs: 4420, 4949, 4955 |
193 | - highres\sprites\signs: 4420, 4949, 4955 |
194 | - highres\textures: 1120 |
194 | - highres\textures: 1120 |
195 | 195 | ||
196 | 196 | ||
197 | 197 | ||
198 | ================ |
198 | ================ |
199 | 5) CONTACT/LINKS |
199 | 5) CONTACT/LINKS |
200 | ================ |
200 | ================ |
201 | 201 | ||
202 | 202 | ||
203 | Pär "Parkar" Karlsson |
203 | Pär "Parkar" Karlsson |
204 | (HRP author) ....................................... parkar82 [at] gmail.com |
204 | (HRP author) ....................................... parkar82 [at] gmail.com |
205 | 205 | ||
206 | 206 | ||
207 | Robin "NightFright" Reisinger |
207 | Robin "NightFright" Reisinger |
208 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
208 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
209 | 209 | ||
210 | 210 | ||
211 | Richard "TerminX" Gobeille |
211 | Richard "TerminX" Gobeille |
212 | (EDuke32 port author) .............................. terminx [at] gmail.com |
212 | (EDuke32 port author) .............................. terminx [at] gmail.com |
213 | 213 | ||
214 | 214 | ||
215 | -------------- |
215 | -------------- |
216 | Message boards |
216 | Message boards |
217 | -------------- |
217 | -------------- |
218 | http://forums.duke4.net |
218 | http://forums.duke4.net |
219 | 219 | ||
220 | The texture and model projects can be found in the Duke Nukem 3D source board: |
220 | The texture and model projects can be found in the Duke Nukem 3D source board: |
221 | http://forums.duke4.net/index.php?showforum=26 |
221 | http://forums.duke4.net/index.php?showforum=26 |
222 | 222 | ||
223 | 223 | ||
224 | ------------ |
224 | ------------ |
225 | IRC channels |
225 | IRC channels |
226 | ------------ |
226 | ------------ |
227 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
227 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
228 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
228 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
229 | 229 | ||
230 | 230 | ||
231 | ---------------- |
231 | ---------------- |
232 | Visit us online! |
232 | Visit us online! |
233 | ---------------- |
233 | ---------------- |
234 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
234 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
235 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
235 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
236 | - Duke4.net ..................... http://www.duke4.net |
236 | - Duke4.net ..................... http://www.duke4.net |
237 | 237 | ||
238 | 238 | ||
239 | 239 | ||
240 | ========== |
240 | ========== |
241 | 6) CREDITS |
241 | 6) CREDITS |
242 | ========== |
242 | ========== |
243 | 243 | ||
244 | All the following people are involved in this release. They all have our gratitude, |
244 | All the following people are involved in this release. They all have our gratitude, |
245 | for nothing of the great artwork (or pretty much anything else) would have been |
245 | for nothing of the great artwork (or pretty much anything else) would have been |
246 | possible to include without their support and effort. |
246 | possible to include without their support and effort. |
247 | Please notify us if you did contribute to this project without being listed here! |
247 | Please notify us if you did contribute to this project without being listed here! |
248 | 248 | ||
249 | 249 | ||
250 | ------------- |
250 | ------------- |
251 | JFDuke3D port |
251 | JFDuke3D port |
252 | ------------- |
252 | ------------- |
253 | JonoF |
253 | JonoF |
254 | Ken Silverman |
254 | Ken Silverman |
255 | 255 | ||
256 | 256 | ||
257 | ------------ |
257 | ------------ |
258 | EDuke32 port |
258 | EDuke32 port |
259 | ------------ |
259 | ------------ |
260 | Plagman |
260 | Plagman |
261 | TerminX |
261 | TerminX |
262 | 262 | ||
263 | 263 | ||
264 | ---------------- |
264 | ---------------- |
265 | Highres textures |
265 | Highres textures |
266 | ---------------- |
266 | ---------------- |
267 | 0815Jack |
267 | 0815Jack |
268 | ADM |
268 | ADM |
269 | Alexander Filippov |
269 | Alexander Filippov |
270 | AlgorithMan |
270 | AlgorithMan |
271 | Conrad Coldwood |
271 | Conrad Coldwood |
272 | Another Duke Fan |
272 | Another Duke Fan |
273 | Armando |
273 | Armando |
274 | Audiocraz |
274 | Audiocraz |
275 | BlitZ |
275 | BlitZ |
276 | cage |
276 | cage |
277 | chicken |
277 | chicken |
278 | Daedolon |
278 | Daedolon |
279 | Devastator |
279 | Devastator |
280 | Ding Bat |
280 | Ding Bat |
281 | DLT |
281 | DLT |
282 | dood! |
282 | dood! |
283 | Dreams |
283 | Dreams |
284 | DukeAtomic |
284 | DukeAtomic |
285 | Ecmaster76 |
285 | Ecmaster76 |
286 | endmilled |
286 | endmilled |
287 | Fearpi |
287 | Fearpi |
288 | gambini |
288 | gambini |
289 | Gman |
289 | Gman |
290 | gt1750 |
290 | gt1750 |
291 | Hendricks266 |
291 | Hendricks266 |
292 | Impact |
292 | Impact |
293 | JaJo |
293 | JaJo |
294 | Jblade |
294 | Jblade |
295 | jimbob |
295 | jimbob |
296 | Kef Nukem |
296 | Kef Nukem |
297 | Kev_Hectic |
297 | Kev_Hectic |
298 | Kevin9er |
298 | Kevin9er |
299 | Killd a ton |
299 | Killd a ton |
300 | L2theKING |
300 | L2theKING |
301 | Lemming |
301 | Lemming |
302 | marked |
302 | marked |
303 | motionblur |
303 | motionblur |
304 | NightFright |
304 | NightFright |
305 | Night Hacker |
305 | Night Hacker |
306 | nyne |
306 | nyne |
307 | ooppee |
307 | ooppee |
308 | ozz |
308 | ozz |
309 | Parkar |
309 | Parkar |
310 | Piccolo |
310 | Piccolo |
311 | Piterplus |
311 | Piterplus |
312 | princetonEO |
312 | princetonEO |
313 | Rellik66 |
313 | Rellik66 |
314 | Roger |
314 | Roger |
315 | Quakis |
315 | Quakis |
316 | Semicharm |
316 | Semicharm |
317 | Sky Fox |
317 | Sky Fox |
318 | Swiss Cheeseman/SwissCM |
318 | Swiss Cheeseman/SwissCM |
319 | Tesserex |
319 | Tesserex |
320 | theRobot |
320 | theRobot |
321 | toadie2k |
321 | toadie2k |
322 | Tip |
322 | Tip |
323 | Vasilinka |
323 | Vasilinka |
324 | Viciarg |
324 | Viciarg |
325 | WarHammer |
325 | WarHammer |
326 | White Alven |
326 | White Alven |
327 | yossa |
327 | yossa |
328 | 328 | ||
329 | 329 | ||
330 | ------------------- |
330 | ------------------- |
331 | 3D models and skins |
331 | 3D models and skins |
332 | ------------------- |
332 | ------------------- |
333 | alandog |
333 | alandog |
334 | AlgorithMan |
334 | AlgorithMan |
335 | Besli |
335 | Besli |
336 | Blunty |
336 | Blunty |
337 | Cipher |
337 | Cipher |
338 | Conrad Coldwood |
338 | Conrad Coldwood |
339 | dood! |
339 | dood! |
340 | Dr. Kill |
340 | Dr. Kill |
341 | DukeAtomic |
341 | DukeAtomic |
342 | drvarek |
342 | drvarek |
343 | Ecmaster76 |
343 | Ecmaster76 |
344 | efikkan |
344 | efikkan |
345 | Eric R |
345 | Eric R |
346 | escapist |
346 | escapist |
347 | Esslan |
347 | Esslan |
348 | FlackenWS |
348 | FlackenWS |
349 | Forder |
349 | Forder |
350 | General Failure |
350 | General Failure |
351 | GodBlitZor |
351 | GodBlitZor |
352 | gt1750 |
352 | gt1750 |
353 | Hellbound |
353 | Hellbound |
354 | ilovefoxes |
354 | ilovefoxes |
355 | Jokke_r |
355 | Jokke_r |
356 | Killd a ton |
356 | Killd a ton |
357 | Kralex |
357 | Kralex |
358 | L2theKING |
358 | L2theKING |
359 | Madaut |
359 | Madaut |
360 | MagNet |
360 | MagNet |
361 | Mean Person |
361 | Mean Person |
362 | motionblur |
362 | motionblur |
363 | Mr.Fibbles |
363 | Mr.Fibbles |
364 | ozz |
364 | ozz |
365 | Parkar |
365 | Parkar |
366 | Piterplus |
366 | Piterplus |
367 | Plagman |
367 | Plagman |
368 | Radar1013 |
368 | Radar1013 |
369 | Renegado |
369 | Renegado |
370 | Roma Loom |
370 | Roma Loom |
371 | Sky Fox |
371 | Sky Fox |
372 | Soul Collector |
372 | Soul Collector |
373 | Swiss Cheeseman/SwissCM |
373 | Swiss Cheeseman/SwissCM |
374 | Tea Monster |
374 | Tea Monster |
375 | Vasilinka |
375 | Vasilinka |
376 | YicklePigeon |
376 | YicklePigeon |
377 | zilppuri |
377 | zilppuri |
378 | 378 | ||
379 | 379 | ||
380 | -------- |
380 | -------- |
381 | Maphacks |
381 | Maphacks |
382 | -------- |
382 | -------- |
383 | Dave-ros |
383 | Dave-ros |
384 | DSotM |
384 | DSotM |
385 | Ecmaster76 |
385 | Ecmaster76 |
386 | endmilled |
386 | endmilled |
387 | ikkejw |
387 | ikkejw |
388 | Killd a ton |
388 | Killd a ton |
389 | Night Hacker |
389 | Night Hacker |
390 | noctrun |
390 | noctrun |
391 | Okira |
391 | Okira |
392 | Piterplus |
392 | Piterplus |
393 | Renegado |
393 | Renegado |
394 | Zebius |
394 | Zebius |
395 | 395 | ||
396 | 396 | ||
397 | ----------------- |
397 | ----------------- |
398 | Maphacks Reloaded |
398 | Maphacks Reloaded |
399 | ----------------- |
399 | ----------------- |
400 | Hunter_rus |
400 | Hunter_rus |
401 | NightFright |
401 | NightFright |
402 | 402 | ||
403 | 403 | ||
404 | ------------ |
404 | ------------ |
405 | HRP assembly |
405 | HRP assembly |
406 | ------------ |
406 | ------------ |
407 | NightFright |
407 | NightFright |
408 | Parkar |
408 | Parkar |
409 | Plagman |
409 | Plagman |
410 | 410 | ||
411 | 411 | ||
412 | ----------------- |
412 | ----------------- |
413 | Special thanks to |
413 | Special thanks to |
414 | ----------------- |
414 | ----------------- |
415 | - 3D Realms, for making this great game in the first place! |
415 | - 3D Realms, for making this great game in the first place! |
416 | - The guys at Duke4.net for hosting and help building the HRP website. |
416 | - The guys at Duke4.net for hosting and help building the HRP website. |
417 | - All of you who support and contribute to the project. |
417 | - All of you who support and contribute to the project. |
418 | - All the mirrors and seeders. |
418 | - All the mirrors and seeders. |
419 | 419 | ||
420 |
|
420 |
|
421 | 421 | ||
422 | 422 | ||
423 | 423 |