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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by Parkar & NightFright | |
6 | | Compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 5.1.384 (2012-07-04) | |
8 | | Version 5.1.409 (2012-10-23) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP release |
21 | 3.2) Highlights of this release |
21 | 3.2) Highlights of this release |
22 | 3.3) Known issues |
22 | 3.3) Known issues |
23 | 3.4) Title screen art |
23 | 3.4) Title screen art |
24 | 3.5) EDuke32 port |
24 | 3.5) EDuke32 port |
25 | 4) License |
25 | 4) License |
26 | 4.1) HRP |
26 | 4.1) HRP |
27 | 4.2) Others |
27 | 4.2) Others |
28 | 5) Contact/Links |
28 | 5) Contact/Links |
29 | 6) Credits |
29 | 6) Credits |
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | - | ||
34 | ======== |
33 | ======== |
35 | 1) ABOUT |
34 | 1) ABOUT |
36 | ======== |
35 | ======== |
37 | 36 | ||
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
39 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
38 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
40 | other features make it worth playing even today. |
39 | other features make it worth playing even today. |
41 | 40 | ||
42 | For all Duke fans who want to play the game again in a modern Windows / Linux |
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
43 | environment with 3D accelerated graphics, the Duke3D community has created the |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
44 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
45 | and modelling artists, the project's goal is to replace all textures and sprites |
44 | and modelling artists, the project's goal is to replace all textures and sprites |
46 | with high-res versions, optimizing it for latest OpenGL ports. |
45 | with high-res versions, optimizing it for latest OpenGL ports. |
47 | 46 | ||
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
50 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
51 | 50 | ||
52 | Here's what the Duke3D HRP has to offer: |
51 | Here's what the Duke3D HRP has to offer: |
53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
54 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
55 | the more advanced Polymer renderer (with advanced effects like |
54 | the more advanced Polymer renderer (with advanced effects like |
56 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
57 | For more info about these ports, check out JonoF's JFDuke3D and the |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
58 | EDuke32 site. |
57 | EDuke32 site. |
59 | - 32-bit high resolution textures with 4-8 times the detail of the original |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
60 | textures. |
59 | textures. |
61 | - Models instead of the old sprites. |
60 | - Models instead of the old sprites. |
62 | 61 | ||
63 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | While the HRP is still "work in progress" and missing quite a few textures and |
64 | models, you can check the Duke Nukem 3D source code forums for additional |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
65 | content or even better contributing something of your own. |
64 | additional content or even better contributing something of your own. |
66 | 65 | ||
67 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
68 | 67 | ||
69 | 68 | ||
70 | 69 | ||
71 | =============== |
70 | =============== |
72 | 2) INSTALLATION |
71 | 2) INSTALLATION |
73 | =============== |
72 | =============== |
74 | 73 | ||
75 | Installing is easy: |
74 | Installing is easy: |
76 | 75 | ||
77 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
78 | installation of the game. You can also just have the "duke3d.grp" file somewere |
77 | installation of the game. You can also just have the "duke3d.grp" file somewere |
79 | on your system. |
78 | on your system. |
80 | 79 | ||
81 | Then run the installer (the file you downloaded/got from a friend or whatever) |
80 | Then run the installer (the file you downloaded/got from a friend or whatever) |
82 | by double-clicking it. Then just follow the onscreen instructions. |
81 | by double-clicking it. Then just follow the onscreen instructions. |
83 | 82 | ||
84 | After installation, you start the game using the shortcut in the Duke3D folder, |
83 | After installation, you start the game using the shortcut in the Duke3D folder, |
85 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
84 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
86 | directly will start EDuke32 without textures and models. |
85 | directly will start EDuke32 without textures and models. |
87 | 86 | ||
88 | IMPORTANT: To see the high resolution textures and models you have to change the |
87 | IMPORTANT: To see the high resolution textures and models you have to change the |
89 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
88 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
90 | in the game menu. Otherwise, HRP content will not work (properly)! |
89 | in the game menu. Otherwise, HRP content will not work (properly)! |
91 | 90 | ||
92 | It is recommended to run the setup utility in order to set up your video, audio |
91 | It is recommended to run the setup utility in order to set up your video, audio |
93 | and controls for optimum quality and gameplay experience. However, most of the |
92 | and controls for optimum quality and gameplay experience. However, most of the |
94 | settings can be changed with EDuke32 ingame menu as well. |
93 | settings can be changed with EDuke32 ingame menu as well. |
95 | 94 | ||
96 | 95 | ||
97 | 96 | ||
98 | ======== |
97 | ======== |
99 | 3) NOTES |
98 | 3) NOTES |
100 | ======== |
99 | ======== |
101 | 100 | ||
102 | - | ||
103 | ---------------- |
101 | ---------------- |
104 | 3.1) WIP release |
102 | 3.1) WIP release |
105 | ---------------- |
103 | ---------------- |
106 | Since this is a work in progress version of the pack which has not been tested |
104 | Since this is a work in progress version of the pack which has not been tested |
107 | extensively, there are probably some issues that need fixing. Please let us |
105 | extensively, there are probably some issues that need fixing. Please let us |
108 | know of any problems with it so they can be sorted out in future versions. Also |
106 | know of any problems with it so they can be sorted out in future versions. Also |
109 | notify us if we are missing any art that's been released prior to the pack's |
107 | notify us if we are missing any art that's been released prior to the pack's |
110 | release date, even though we have skipped some stuff since we simply did not |
108 | release date. Even though we have skipped some stuff since we simply did not |
111 | like, there is maybe some stuff that has been missed to include. |
109 | like it, there may be some stuff that has been missed to include. |
112 | 110 | ||
113 | Please also be aware of the fact that we are still missing models and textures |
111 | Please also be aware of the fact that we are still missing models and textures |
114 | because these have not been remade yet by the community. They will probably |
112 | because these have not been remade yet by the community. They will probably |
115 | be featured in upcoming releases of the HRP (or updates). |
113 | be featured in upcoming releases of the HRP (or updates). |
116 | 114 | ||
117 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
115 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
118 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
116 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
119 | 117 | ||
120 | 118 | ||
121 | ------------------------------- |
119 | ------------------------------- |
122 | 3.2) Highlights of this release |
120 | 3.2) Highlights of this release |
123 | ------------------------------- |
121 | ------------------------------- |
124 | Compared to previous release (HRP v4), you can expect the following changes: |
122 | Compared to previous release (HRP v4), you can expect the following changes: |
125 | 123 | ||
126 | > Full Polymer lighting support (with maphacks) |
124 | > Full Polymer lighting support (with maphacks) |
127 | > Polymer support for many textures (normal/specular mapping) |
125 | > Polymer support for many textures (normal/specular mapping) |
128 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun |
126 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun |
129 | > Increased resolution for several textures and model skins |
127 | > Increased resolution for several textures and model skins |
130 | (beyond standard 512x512 HRP res) |
128 | (beyond standard 512x512 HRP res) |
131 | > New model for Lunar Overlord (ep.2 boss) |
129 | > New model for Lunar Overlord (ep.2 boss) |
132 | > Improvements to the ingame menu (new font, some new screens) |
130 | > Improvements to the ingame menu (new font, some new screens) |
133 | > Hundreds of new textures, dozens of new models - overall HRP size increased |
131 | > Hundreds of new textures, dozens of new models - overall HRP size increased |
134 | from 285 MB to over 600+ MB! |
132 | from 285 MB to over 700+ MB! |
135 | 133 | ||
136 | IMPORTANT! |
134 | IMPORTANT! |
137 | ---------- |
135 | ---------- |
138 | Please note that all HRP v5 contents has been optimized for usage with Polymer |
136 | Please note that all HRP v5 contents has been optimized for usage with Polymer |
139 | renderer. This means that if you use the older Polymost renderer, you WILL |
137 | renderer. This means that if you switch to the older Polymost renderer, you WILL |
140 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
138 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
141 | Polymer requirements offer advanced graphics effects but demand much better |
139 | Polymer requirements offer advanced graphics effects but demand much better |
142 | hardware. If you are forced to use Polymost due to having a weaker machine, |
140 | hardware. If you are forced to use Polymost due to having a weaker machine, |
- | 141 | you have to use an older HRP build, or better the Polymost Override Pack which |
|
143 | you have to download a different HRP build! |
142 | should be available as of the release of this HRP version. |
144 | 143 | ||
145 | 144 | ||
146 | ----------------- |
145 | ----------------- |
147 | 3.3) Known issues |
146 | 3.3) Known issues |
148 | ----------------- |
147 | ----------------- |
149 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
148 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
150 | some of them could not be removed in this release. Here are those we know of: |
149 | some of them could not be removed in this release. Here are those we know of: |
151 | 150 | ||
152 | - Current EDuke32 problems (might get fixed in future versions): |
151 | - Current EDuke32 problems (might get fixed in future versions): |
153 | > At the end of episodes 1-3, you will not see the end screen after the |
- | |
154 | cinematic. Instead, only a black screen will show up. |
- | |
155 | > The startup screens are not optimized for widescreen resolutions and |
152 | > The startup screens are not optimized for widescreen resolutions and |
156 | might show black stripes on both sides and possibly some distortions, |
153 | might show black stripes on both sides and possibly some distortions, |
157 | depending on your display. |
154 | depending on your display. |
158 | 155 | ||
159 | - Rarely you will still find props, pickup weapons or the like that are |
156 | - Rarely you will still find props, pickup weapons or the like that are |
160 | clipping into walls, often preventing you from seeing them completely. |
157 | clipping into walls, often preventing you from seeing them completely. |
161 | Maphacks can fix these glitches, so don't hesitate to report anything you |
158 | Maphacks can fix these glitches, so don't hesitate to report anything you |
162 | consider worthy of correcting. |
159 | consider worthy of correcting. |
163 | 160 | ||
164 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
161 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
165 | the model should solve that problem. |
162 | the model should solve that problem. |
166 | 163 | ||
167 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
164 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
168 | will lose detail, i.e. look more pixellated than intended. This can be |
165 | will lose detail, i.e. look more pixellated than intended. This can be |
169 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
166 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
170 | the clouds. Right now, your only choice to fix this is to deactivate texture |
167 | the clouds. Right now, your only choice to fix this is to deactivate texture |
171 | compression in the menu. Note that this will also deactivate disk caching, so |
168 | compression in the menu. Note that this will also deactivate disk caching, so |
172 | you will have to deal with increased level loading times and possibly jerky |
169 | you will have to deal with increased level loading times and possibly jerky |
173 | framerates in some situations. |
170 | framerates in some situations. |
174 | 171 | ||
175 | 172 | ||
176 | --------------------- |
173 | --------------------- |
177 | 3.4) Title screen art |
174 | 3.4) Title screen art |
178 | --------------------- |
175 | --------------------- |
179 | The front screen is a slightly modified and enhanced version of 3DRealms |
176 | The front screen is a slightly modified and enhanced version of 3D Realms' |
180 | original art work used with permission. |
177 | original art work used with permission. |
181 | 178 | ||
182 | 179 | ||
183 | ----------------- |
180 | ----------------- |
184 | 3.5) EDuke32 port |
181 | 3.5) EDuke32 port |
185 | ----------------- |
182 | ----------------- |
186 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
183 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
187 | features enhanced mod support together with tons of newly-added code. It is |
184 | features enhanced mod support together with tons of newly-added code. It is |
188 | released and maintained by TerminX. |
185 | released and maintained by TerminX. |
189 | We are using EDuke32 for running HRP now because the port gets updated |
186 | We are using EDuke32 for running HRP now because the port gets updated |
190 | frequently, and it offers advanced features for which HRP contents has been |
187 | frequently, and it offers advanced features for which HRP contents has been |
191 | optimized. |
188 | optimized. |
192 | 189 | ||
193 | 190 | ||
194 | 191 | ||
195 | =========== |
192 | =========== |
196 | 4) LICENSES |
193 | 4) LICENSES |
197 | =========== |
194 | =========== |
198 | 195 | ||
199 | - | ||
200 | -------- |
196 | -------- |
201 | 4.1) HRP |
197 | 4.1) HRP |
202 | -------- |
198 | -------- |
203 | 199 | ||
204 | The contents of the High Resolution Pack are licensed under these three |
200 | The contents of the High Resolution Pack are licensed under these three |
205 | licenses: |
201 | licenses: |
206 | 202 | ||
207 | - The build engine is licensed under Ken Silverman's Build License which can be |
203 | - The build engine is licensed under Ken Silverman's Build License which can be |
208 | found in "BUILDLIC.TXT". |
204 | found in "BUILDLIC.TXT". |
209 | - The EDuke32 port is licensed under the GNU Public license which can be found |
205 | - The EDuke32 port is licensed under the GNU Public license which can be found |
210 | in "GNU.TXT". |
206 | in "GNU.TXT". |
211 | - The art content is licensed under the High Resolution Pack Art License which |
207 | - The art content is licensed under the High Resolution Pack Art License which |
212 | can be found in "hrp_art_license.txt". |
208 | can be found in "hrp_art_license.txt". |
213 | 209 | ||
214 | 210 | ||
215 | ----------- |
211 | ----------- |
216 | 4.2) Others |
212 | 4.2) Others |
217 | ----------- |
213 | ----------- |
218 | 214 | ||
219 | Some textures in this pack are based on source textures copyrighted by |
215 | Some textures in this pack are based on source textures copyrighted by |
220 | CGTextures.com. Permission to use and distribute these specific textures has |
216 | CGTextures.com. Permission to use and distribute these specific textures has |
221 | been granted to the author(s) of this texture pack. Textures downloaded from |
217 | been granted to the author(s) of this texture pack. Textures downloaded from |
222 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
218 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
223 | more information and the full license, please visit http://www.cgtextures.com. |
219 | more information and the full license, please visit http://www.cgtextures.com. |
224 | 220 | ||
225 | This disclaimer applies to the following textures: |
221 | This disclaimer applies to the following textures: |
226 | - highres\sprites\props: 585 |
222 | - highres\sprites\props: 585 |
227 | - highres\sprites\signs: 4420, 4949, 4955 |
223 | - highres\sprites\signs: 4420, 4949, 4955 |
228 | - highres\textures: 1120 |
224 | - highres\textures: 1120 |
229 | 225 | ||
230 | 226 | ||
231 | 227 | ||
232 | ================ |
228 | ================ |
233 | 5) CONTACT/LINKS |
229 | 5) CONTACT/LINKS |
234 | ================ |
230 | ================ |
235 | 231 | ||
236 | - | ||
237 | Pär "Parkar" Karlsson |
- | |
238 | (HRP author) ....................................... parkar82 [at] gmail.com |
- | |
239 | - | ||
240 | - | ||
241 | Robin "NightFright" Reisinger |
232 | Robin "NightFright" Reisinger |
242 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
233 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
243 | 234 | ||
244 | 235 | ||
245 | Richard "TerminX" Gobeille |
236 | Richard "TerminX" Gobeille |
246 | (EDuke32 port author) .............................. terminx [at] gmail.com |
237 | (EDuke32 port author) .............................. terminx [at] gmail.com |
247 | 238 | ||
248 | 239 | ||
- | 240 | [ Retired: Pär "Parkar" Karlsson ] |
|
- | 241 | [ (HRP author) ....................................... parkar82 [at] gmail.com ] |
|
- | 242 | ||
- | 243 | ||
249 | -------------- |
244 | -------------- |
250 | Message boards |
245 | Message boards |
251 | -------------- |
246 | -------------- |
252 | http://forums.duke4.net |
247 | http://forums.duke4.net |
253 | 248 | ||
254 | The texture and model projects can be found in the Duke Nukem 3D source board: |
249 | The texture and model projects can be found in the Duke Nukem 3D source board: |
255 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
250 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
256 | 251 | ||
257 | 252 | ||
258 | ------------ |
253 | ------------ |
259 | IRC channels |
254 | IRC channels |
260 | ------------ |
255 | ------------ |
261 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
256 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
262 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
257 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
263 | 258 | ||
264 | 259 | ||
265 | ---------------- |
260 | ---------------- |
266 | Visit us online! |
261 | Visit us online! |
267 | ---------------- |
262 | ---------------- |
268 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
263 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
269 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
264 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
270 | - Duke4.net ..................... http://www.duke4.net |
265 | - Duke4.net ..................... http://www.duke4.net |
271 | 266 | ||
272 | 267 | ||
273 | 268 | ||
274 | ========== |
269 | ========== |
275 | 6) CREDITS |
270 | 6) CREDITS |
276 | ========== |
271 | ========== |
277 | 272 | ||
278 | All the following people are involved in this release. They all have our |
273 | All the following people are involved in this release. They all have our |
279 | gratitude, for nothing of the great artwork (or pretty much anything else) |
274 | gratitude, for nothing of the great artwork (or pretty much anything else) |
280 | would have been possible to include without their support and effort. |
275 | would have been possible to include without their support and effort. |
281 | Please notify us if you did contribute to this project without being listed |
276 | Please notify us if you did contribute to this project without being listed |
282 | here! |
277 | here! |
283 | 278 | ||
284 | - | ||
285 | ------------- |
279 | ------------- |
286 | JFDuke3D Port |
280 | JFDuke3D Port |
287 | ------------- |
281 | ------------- |
288 | JonoF |
282 | JonoF |
289 | Ken Silverman |
283 | Ken Silverman |
290 | 284 | ||
291 | 285 | ||
292 | ------------ |
286 | ------------ |
293 | EDuke32 Port |
287 | EDuke32 Port |
294 | ------------ |
288 | ------------ |
295 | Helixhorned |
289 | Helixhorned |
296 | Hendricks266 |
290 | Hendricks266 |
297 | Plagman |
291 | Plagman |
298 | TerminX |
292 | TerminX |
299 | 293 | ||
300 | 294 | ||
301 | ---------------- |
295 | ---------------- |
302 | Highres Textures |
296 | Highres Textures |
303 | ---------------- |
297 | ---------------- |
304 | 0815Jack |
298 | 0815Jack |
305 | ADM |
299 | ADM |
306 | Alexander Filippov |
300 | Alexander Filippov |
307 | AlgorithMan |
301 | AlgorithMan |
308 | Conrad Coldwood |
302 | Conrad Coldwood |
309 | Another Duke Fan |
303 | Another Duke Fan |
310 | Armando |
304 | Armando |
311 | Audiocraz |
305 | Audiocraz |
312 | BlitZ |
306 | BlitZ |
313 | Cage |
307 | Cage |
314 | chicken |
308 | chicken |
315 | Daedolon |
309 | Daedolon |
316 | Devastator |
310 | Devastator |
317 | Ding Bat |
311 | Ding Bat |
318 | DLT |
312 | DLT |
319 | dood! |
313 | dood! |
320 | Dreams |
314 | Dreams |
321 | DukeAtomic |
315 | DukeAtomic |
322 | Ecmaster76 |
316 | Ecmaster76 |
323 | endmilled |
317 | endmilled |
324 | Fearpi |
318 | Fearpi |
325 | Flacken.WS |
319 | Flacken.WS |
326 | Gambini |
320 | Gambini |
327 | Gman |
321 | Gman |
328 | gt1750 |
322 | gt1750 |
329 | Hendricks266 |
323 | Hendricks266 |
330 | Impact |
324 | Impact |
331 | JaJo |
325 | JaJo |
332 | Jblade |
326 | Jblade |
333 | jimbob |
327 | jimbob |
334 | Kef Nukem |
328 | Kef Nukem |
335 | Kev_Hectic |
329 | Kev_Hectic |
336 | Kevin9er |
330 | Kevin9er |
337 | Killd a ton |
331 | Killd a ton |
338 | L.D. Simone |
332 | L.D. Simone |
339 | L2theKING |
333 | L2theKING |
340 | Lemming |
334 | Lemming |
341 | Lightsource |
335 | Lightsource |
342 | Marked |
336 | Marked |
343 | Megadeus |
337 | Megadeus |
344 | motionblur |
338 | motionblur |
345 | NightFright |
339 | NightFright |
346 | Night Hacker |
340 | Night Hacker |
347 | nyne |
341 | nyne |
348 | ooppee |
342 | ooppee |
349 | ozz |
343 | ozz |
350 | Parkar |
344 | Parkar |
351 | Piccolo |
345 | Piccolo |
352 | Piterplus |
346 | Piterplus |
353 | princetonEO |
347 | princetonEO |
354 | Rellik66 |
348 | Rellik66 |
355 | Roger |
349 | Roger |
356 | Roma Loom |
350 | Roma Loom |
357 | Quakis |
351 | Quakis |
358 | Semicharm |
352 | Semicharm |
359 | Sky Fox |
353 | Sky Fox |
360 | Steveeeie |
354 | Steveeeie |
361 | Swiss Cheeseman/SwissCM |
355 | Swiss Cheeseman/SwissCM |
362 | Tesserex |
356 | Tesserex |
363 | theRobot |
357 | theRobot |
364 | toadie2k |
358 | toadie2k |
365 | Tip |
359 | Tip |
366 | Vasilinka |
360 | Vasilinka |
367 | Viciarg |
361 | Viciarg |
368 | WarHammer |
362 | WarHammer |
369 | White Alven |
363 | White Alven |
370 | yossa |
364 | yossa |
371 | 365 | ||
372 | 366 | ||
373 | ------------------- |
367 | ------------------- |
374 | 3D Models and Skins |
368 | 3D Models and Skins |
375 | ------------------- |
369 | ------------------- |
376 | alandog |
370 | alandog |
377 | AlgorithMan |
371 | AlgorithMan |
378 | Besli |
372 | Besli |
379 | Blunty |
373 | Blunty |
380 | Cipher |
374 | Cipher |
381 | Conrad Coldwood |
375 | Conrad Coldwood |
382 | dood! |
376 | dood! |
383 | Dr. Kill |
377 | Dr. Kill |
384 | DukeAtomic |
378 | DukeAtomic |
385 | drvarek |
379 | drvarek |
386 | Ecmaster76 |
380 | Ecmaster76 |
387 | efikkan |
381 | efikkan |
388 | empyrock |
382 | empyrock |
389 | Eric R |
383 | Eric R |
390 | escapist |
384 | escapist |
391 | Esslan |
385 | Esslan |
392 | FlackenWS |
386 | FlackenWS |
393 | Forder |
387 | Forder |
394 | General Failure |
388 | General Failure |
395 | GodBlitZor |
389 | GodBlitZor |
396 | gt1750 |
390 | gt1750 |
397 | Hellbound |
391 | Hellbound |
398 | ilovefoxes |
392 | ilovefoxes |
399 | Jean Gorospe |
393 | Jean Gorospe |
400 | Jokke_r |
394 | Jokke_r |
401 | Killd a ton |
395 | Killd a ton |
402 | Kralex |
396 | Kralex |
403 | L2theKING |
397 | L2theKING |
404 | Madaut |
398 | Madaut |
405 | MagNet |
399 | MagNet |
406 | Mean Person |
400 | Mean Person |
407 | Millenia |
401 | Millenia |
408 | motionblur |
402 | motionblur |
409 | Mr.Fibbles |
403 | Mr.Fibbles |
410 | ozz |
404 | ozz |
411 | Parkar |
405 | Parkar |
412 | Piterplus |
406 | Piterplus |
413 | Plagman |
407 | Plagman |
414 | Radar1013 |
408 | Radar1013 |
415 | Renegado |
409 | Renegado |
416 | Roma Loom |
410 | Roma Loom |
417 | Sky Fox |
411 | Sky Fox |
418 | Soul Collector |
412 | Soul Collector |
419 | Spiker/Brain Damage |
413 | Spiker/Brain Damage |
420 | Supertanker |
414 | Supertanker |
421 | Swiss Cheeseman/SwissCM |
415 | Swiss Cheeseman/SwissCM |
422 | Tea Monster |
416 | Tea Monster |
423 | vakooja |
417 | vakooja |
424 | Vasilinka |
418 | Vasilinka |
425 | YicklePigeon |
419 | YicklePigeon |
426 | zilppuri |
420 | zilppuri |
427 | 421 | ||
428 | 422 | ||
429 | -------- |
423 | -------- |
430 | Highpals |
424 | Highpals |
431 | -------- |
425 | -------- |
432 | Lezing/CraigFatman |
426 | Lezing/CraigFatman |
433 | 427 | ||
434 | 428 | ||
435 | -------- |
429 | -------- |
436 | Maphacks |
430 | Maphacks |
437 | -------- |
431 | -------- |
438 | 432 | ||
439 | > Initial Release |
433 | > Initial Release |
440 | Dave-ros |
434 | Dave-ros |
441 | DSotM |
435 | DSotM |
442 | Ecmaster76 |
436 | Ecmaster76 |
443 | endmilled |
437 | endmilled |
444 | ikkejw |
438 | ikkejw |
445 | Killd a ton |
439 | Killd a ton |
446 | Night Hacker |
440 | Night Hacker |
447 | noctrun |
441 | noctrun |
448 | Okira |
442 | Okira |
449 | Piterplus |
443 | Piterplus |
450 | Renegado |
444 | Renegado |
451 | Zebius |
445 | Zebius |
452 | 446 | ||
453 | > "Reloaded" Release |
447 | > "Reloaded" Release |
454 | Hunter_rus |
448 | Hunter_rus |
455 | NightFright |
449 | NightFright |
456 | 450 | ||
457 | > Polymer Lighting |
451 | > Polymer Lighting |
458 | Devastator |
452 | Devastator |
459 | Micky C |
453 | Micky C |
460 | Roma Loom |
454 | Roma Loom |
461 | 455 | ||
462 | 456 | ||
463 | ------------ |
457 | ------------ |
464 | HRP Assembly |
458 | HRP Assembly |
465 | ------------ |
459 | ------------ |
466 | NightFright |
460 | NightFright |
467 | Parkar |
461 | Parkar |
468 | 462 | ||
469 | 463 | ||
470 | ----------------- |
464 | ----------------- |
471 | Special thanks to |
465 | Special thanks to |
472 | ----------------- |
466 | ----------------- |
473 | - 3D Realms, for making this great game in the first place! |
467 | - 3D Realms, for making this great game in the first place! |
474 | - The guys at Duke4.net for hosting and help building the HRP website. |
468 | - The guys at Duke4.net for hosting and help building the HRP website. |
475 | - All of you who support and contribute to the project. |
469 | - All of you who support and contribute to the project. |
476 | - All the mirrors and seeders. |
470 | - All the mirrors and seeders. |
477 | 471 |