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1 | ================================================================== |
1 | ================================================================== |
- | 2 | | | |
|
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
4 | | | |
4 | | A Duke3D Community Project | |
5 | | A Duke3D Community Project | |
5 | | | |
6 | | | |
6 | | Compiled by NightFright | |
- | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
8 | | Repository Snapshot >= 5.4.675 (2015-06-22) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | - | ||
13 | ======================= |
12 | ======================= |
14 | CONTENTS OF THIS README |
13 | CONTENTS OF THIS README |
15 | ======================= |
14 | ======================= |
16 | 15 | ||
17 | 1) About |
16 | 1) About |
18 | 2) Installation |
17 | 2) Installation |
19 | 3) Notes |
18 | 3) Notes |
20 | 3.1) WIP Release |
19 | 3.1) WIP Release |
21 | 3.2) Highlights of this Release |
20 | 3.2) Highlights of this Release |
22 | 3.3) Known Issues |
21 | 3.3) Known Issues |
23 | 3.4) Title Screen Art |
22 | 3.4) Title Screen Art |
24 | 3.5) EDuke32 Port |
23 | 3.5) EDuke32 Port |
25 | 4) License |
24 | 4) License |
26 | 4.1) HRP |
25 | 4.1) HRP |
27 | 4.2) Others |
26 | 4.2) Others |
28 | 5) Contact/Links |
27 | 5) Contact/Links |
29 | 6) Credits |
28 | 6) Credits |
30 | 29 | ||
31 | 30 | ||
32 | 31 | ||
33 | ======== |
32 | ======== |
34 | 1) ABOUT |
33 | 1) ABOUT |
35 | ======== |
34 | ======== |
36 | 35 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
36 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
38 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
37 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
39 | many other features make it worth playing even today. |
38 | many other features make it worth playing even today. |
40 | 39 | ||
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
40 | For all Duke fans who want to play the game again in a modern Windows / Linux |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
41 | environment with 3D accelerated graphics, the Duke3D community has created the |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
42 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
44 | and modelling artists, the project's goal is to replace all textures and |
43 | and modelling artists, the project's goal is to replace all textures and |
45 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
44 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
46 | 45 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
46 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
47 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
48 | over at http://www.3drealms.com/downloads.html . |
50 | 49 | ||
51 | What the Duke Nukem 3D HRP has to offer: |
50 | What the Duke Nukem 3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
51 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
52 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
54 | the more advanced Polymer renderer (with advanced effects like |
53 | the more advanced Polymer renderer (with advanced effects like |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
54 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
55 | For more info about these ports, check out JonoF's JFDuke3D and the |
57 | EDuke32 site. |
56 | EDuke32 site. |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original |
59 | textures. |
58 | textures. |
60 | - Models instead of the old sprites. |
59 | - Models instead of the old sprites. |
61 | 60 | ||
62 | While the HRP is still "work in progress" and missing quite a few textures and |
61 | While the HRP is still "work in progress" and missing quite a few textures and |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
62 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
64 | additional content or even better contributing something of your own. |
63 | additional content or even better contributing something of your own. |
65 | 64 | ||
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
65 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
67 | 66 | ||
68 | 67 | ||
69 | 68 | ||
70 | =============== |
69 | =============== |
71 | 2) INSTALLATION |
70 | 2) INSTALLATION |
72 | =============== |
71 | =============== |
73 | 72 | ||
74 | Installing is easy: |
73 | Installing is easy: |
75 | 74 | ||
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
75 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | installation of the game. You can also just have the "duke3d.grp" file |
76 | installation of the game. You can also just have the "duke3d.grp" file |
78 | somewhere on your system. |
77 | somewhere on your system. |
79 | 78 | ||
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
79 | Then run the self-extracting archive (the file you downloaded/got from a friend |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
80 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
82 | your personal preference. |
81 | your personal preference. |
83 | 82 | ||
84 | After the extraction process is complete, you may copy over any existing |
83 | After the extraction process is complete, you may copy over any existing |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
84 | "duke3d.grp" file you already have (either directly from the installation disc |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
85 | or from the folder which contains your digital copy). Be sure to overwrite the |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
86 | existing "duke3d.grp" since this one only contains the shareware episode. |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
87 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
89 | folder. |
88 | folder. |
90 | You can also create a shortcut by right-clicking the file and choose |
89 | You can also create a shortcut by right-clicking the file and choose |
91 | "Send to" --> "Desktop (Create shortcut)". |
90 | "Send to" --> "Desktop (Create shortcut)". |
92 | 91 | ||
93 | IMPORTANT: |
92 | IMPORTANT: |
94 | In order to see the high resolution textures and models, you have to change the |
93 | In order to see the high resolution textures and models, you have to change the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
94 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
96 | game menu. |
95 | game menu. |
97 | Otherwise, HRP content will not work (properly)! |
96 | Otherwise, HRP content will not work (properly)! |
98 | 97 | ||
99 | POLYMOST COMPATIBILITY OPTION: |
98 | POLYMOST COMPATIBILITY OPTION: |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
99 | For players who are unable to use the advanced Polymer renderer (e.g. because |
101 | they experience graphics issues or their graphics card simply can't handle it), |
100 | they experience graphics issues or their graphics card simply can't handle it), |
- | 101 | please do the following: |
|
- | 102 | ||
- | 103 | Step 1A (preferred method): |
|
- | 104 | Get the Polymost HRP Override Pack by LeoD and place it into the same |
|
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
105 | directory as the HRP zipfile (usually \autoload within your EDuke32 folder). |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
106 | LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 |
- | 107 | ||
- | 108 | Step 1B (alternate method): |
|
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
109 | Create a shortcut to eduke32.exe (if you have not done so already). |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
110 | To do it, right-click on eduke32.exe in your Duke3D directory, choose |
- | 111 | "Send to" and "Desktop (Create shortcut)". |
|
- | 112 | Edit the shortcut by right-clicking it on the desktop; choose "Properties". |
|
- | 113 | The "Shortcut" tab will be opened directly. |
|
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
114 | Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. |
- | 115 | Click "Apply" to confirm your changes. |
|
- | 116 | ||
- | 117 | Step 2: |
|
- | 118 | When launching EDuke32 via the shortcut, a launcher will pop up. There, be |
|
107 | running the Polymost HRP mode. A matching version of this pack should be |
119 | sure to deactivate (i.e. untick) the Polymer renderer option. You should now |
108 | available soon after any HRP release at: |
120 | be ready to enjoy the HRP with Polymost! |
- | 121 | ||
- | 122 | If you want to see some screenshots illustrating this procedure, check out the |
|
109 | http://forums.duke4.net/index.php?showtopic=3513 |
123 | FAQ section of the HRP website: http://hrp.duke4.net/faq.php |
110 | 124 | ||
111 | 125 | ||
112 | 126 | ||
113 | ======== |
127 | ======== |
114 | 3) NOTES |
128 | 3) NOTES |
115 | ======== |
129 | ======== |
116 | 130 | ||
117 | ---------------- |
131 | ---------------- |
118 | 3.1) WIP Release |
132 | 3.1) WIP Release |
119 | ---------------- |
133 | ---------------- |
120 | Since this is a work in progress version of the pack which has not been tested |
134 | Since this is a work in progress version of the pack which has not been tested |
121 | extensively, there are probably some issues that need fixing. Please let us |
135 | extensively, there are probably some issues that need fixing. Please let us |
122 | know of any problems with it so they can be sorted out in future versions. Also |
136 | know of any problems with it so they can be sorted out in future versions. Also |
123 | notify us if we are missing any art that's been released prior to the pack's |
137 | notify us if we are missing any art that's been released prior to the pack's |
124 | release date, even though we have skipped some stuff since we simply did not |
138 | release date, even though we have skipped some stuff since we simply did not |
125 | like it, there is maybe some stuff that has been missed to include. |
139 | like it, there is maybe some stuff that has been missed to include. |
126 | 140 | ||
127 | Please also be aware of the fact that we are still missing models and textures |
141 | Please also be aware of the fact that we are still missing models and textures |
128 | because these have not been remade yet by the community. They will probably |
142 | because these have not been remade yet by the community. They will probably |
129 | be featured in upcoming releases of the HRP (or updates). |
143 | be featured in upcoming releases of the HRP (or updates). |
130 | 144 | ||
131 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
145 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
132 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
146 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
133 | 147 | ||
134 | 148 | ||
135 | ------------------------------- |
149 | ------------------------------- |
136 | 3.2) Highlights of this Release |
150 | 3.2) Highlights of this Release |
137 | ------------------------------- |
151 | ------------------------------- |
138 | Compared to previous release (HRP v5.3), you can expect the following changes: |
152 | Compared to its previous release, HRP v5.4 features changes as follows: |
139 | 153 | ||
140 | [FEATURE] New Luke Skywalker model, #0323, some user-map-only textures |
154 | [FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452) |
141 | [FEATURE] DEF files for basic Megaton Edition 'support' |
155 | [FEATURE] DEF files for basic Megaton Edition "support" |
142 | [UPDATE] Maphacks for 800+ custom maps (1700 MAP files recognized by checksum) |
156 | [UPDATE] Maphacks for 800+ custom maps (1700 map files recognized by checksum) |
- | 157 | [UPDATE] Tweak for some textures: 395, 966, 5099-5104 |
|
143 | [UPDATE] Polymer versions of existing textures added: |
158 | [UPDATE] Polymer versions of 44 existing textures/sprites/models added |
144 | - | ||
- | 159 | or revised: 134, 150, 196, 197, 242, 294-296, |
|
- | 160 | 310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, |
|
- | 161 | 795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, |
|
- | 162 | 4201, 4202, 4282, 4283, 4285-4287, 4308 |
|
145 | [UPDATE] Remakes of existing props models: |
163 | [UPDATE] 12 models updated: |
- | 164 | Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), |
|
- | 165 | pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), |
|
146 | Hydrant |
166 | cable (4386), robotdog2 (4560), pipe (4583) |
147 | [UPDATE] Improvements for Mighty Boot |
167 | [UPDATE] Mighty Boot model improved |
- | 168 | [UPDATE] Polymost optimizations for some textures and models |
|
148 | [FIX] A few small scale/alignment fixes |
169 | [FIX] Minor adjustments for glowmaps and texture/model scales |
149 | 170 | ||
150 | 171 | ||
151 | IMPORTANT! |
172 | IMPORTANT! |
152 | ---------- |
173 | ---------- |
153 | Please note that all HRP v5.x contents have been optimized for usage with the |
174 | Please note that all HRP v5.x contents have been optimized for usage with the |
154 | Polymer renderer. This means that if you use the older Polymost renderer, |
175 | Polymer renderer. This means that if you use the older Polymost renderer, |
155 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
176 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
156 | glitches). Polymer requirements offer advanced graphics effects but demand much |
177 | glitches). Polymer requirements offer advanced graphics effects but demand much |
157 | better hardware. |
178 | better hardware. |
158 | If you are forced to use Polymost due to having a weaker machine, be sure to |
179 | If you are forced to use Polymost due to having a weaker machine, be sure to |
159 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
180 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
160 | 181 | ||
161 | 182 | ||
162 | 183 | ||
163 | ----------------- |
184 | ----------------- |
164 | 3.3) Known issues |
185 | 3.3) Known issues |
165 | ----------------- |
186 | ----------------- |
166 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
187 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
167 | some of them could not be removed in this release. Here are those we know of: |
188 | some of them could not be removed in this release. Here are those we know of: |
168 | 189 | ||
169 | - Current EDuke32 problems (might get fixed in future versions): |
190 | - Current EDuke32 problems (might get fixed in future versions): |
170 | > The startup screens are not optimized for widescreen resolutions and |
191 | > The startup screens are not optimized for widescreen resolutions and |
171 | might show black stripes on both sides and possibly some distortions, |
192 | might show black stripes on both sides and possibly some distortions, |
172 | depending on your display. |
193 | depending on your display. |
173 | 194 | ||
174 | - Rarely you will still find props, pickup weapons or the like that are |
195 | - Rarely you will still find props, pickup weapons or the like that are |
175 | clipping into walls, often preventing you from seeing them completely. |
196 | clipping into walls, often preventing you from seeing them completely. |
176 | Maphacks can fix these glitches, so don't hesitate to report anything you |
197 | Maphacks can fix these glitches, so don't hesitate to report anything you |
177 | consider worthy of correcting. |
198 | consider worthy of correcting. |
178 | 199 | ||
179 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
200 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
180 | the model should solve that problem. |
201 | the model should solve that problem. |
181 | 202 | ||
182 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
203 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
183 | will lose detail, i.e. look more pixellated than intended. This can be |
204 | will lose detail, i.e. look more pixellated than intended. This can be |
184 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
205 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
185 | the clouds. Right now, your only choice to fix this is to deactivate texture |
206 | the clouds. Right now, your only choice to fix this is to deactivate texture |
186 | compression in the menu. Note that this will also deactivate disk caching, so |
207 | compression in the menu. Note that this will also deactivate disk caching, so |
187 | you will have to deal with increased level loading times and possibly jerky |
208 | you will have to deal with increased level loading times and possibly jerky |
188 | framerates in some situations. |
209 | framerates in some situations. |
189 | 210 | ||
190 | 211 | ||
191 | --------------------- |
212 | --------------------- |
192 | 3.4) Title Screen Art |
213 | 3.4) Title Screen Art |
193 | --------------------- |
214 | --------------------- |
194 | The front screen is a slightly modified and enhanced version of 3D Realms' |
215 | The front screen is a slightly modified and enhanced version of 3D Realms' |
195 | original art work used with permission. |
216 | original art work used with permission. |
196 | 217 | ||
197 | 218 | ||
198 | ----------------- |
219 | ----------------- |
199 | 3.5) EDuke32 Port |
220 | 3.5) EDuke32 Port |
200 | ----------------- |
221 | ----------------- |
201 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
222 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
202 | features enhanced mod support together with tons of newly-added code. It is |
223 | features enhanced mod support together with tons of newly-added code. It is |
203 | released and maintained by TerminX. |
224 | released and maintained by TerminX. |
- | 225 | ||
204 | We are using EDuke32 for running HRP now because the port gets updated |
226 | We are using EDuke32 for running the HRP due to frequent updates of this port. |
205 | frequently, and it offers advanced features for which HRP contents has been |
227 | It also offers advanced features for which HRP content has been optimized. |
- | 228 | ||
206 | optimized. |
229 | Two releases are provided with the full SFX release: |
- | 230 | > eduke32_win32_<version>.zip - 32-bit version (32-bit, default) |
|
- | 231 | > eduke32_win64_<version>.zip - 64-bit version (64-bit) |
|
- | 232 | ||
- | 233 | If you are working with a 64-bit system, it is recommended that you extract |
|
- | 234 | eduke32.exe from the win64 archive and overwrite the default executable. |
|
- | 235 | ||
- | 236 | You will also find the latest release of the (optional) Mapster32 editor |
|
- | 237 | in those zipfiles, also available as 32-bit and 64-bit versions. |
|
207 | 238 | ||
208 | 239 | ||
209 | 240 | ||
210 | =========== |
241 | =========== |
211 | 4) LICENSES |
242 | 4) LICENSES |
212 | =========== |
243 | =========== |
213 | 244 | ||
214 | -------- |
245 | -------- |
215 | 4.1) HRP |
246 | 4.1) HRP |
216 | -------- |
247 | -------- |
217 | 248 | ||
218 | The contents of the High Resolution Pack are licensed under these three |
249 | The contents of the High Resolution Pack are licensed under these three |
219 | licenses: |
250 | licenses: |
220 | 251 | ||
221 | - The build engine is licensed under Ken Silverman's Build License which can be |
252 | - The build engine is licensed under Ken Silverman's Build License which can be |
222 | found in "BUILDLIC.TXT". |
253 | found in "BUILDLIC.TXT". |
223 | - The EDuke32 port is licensed under the GNU Public license which can be found |
254 | - The EDuke32 port is licensed under the GNU Public license which can be found |
224 | in "GNU.TXT". |
255 | in "GNU.TXT". |
225 | - The art content is licensed under the High Resolution Pack Art License which |
256 | - The art content is licensed under the High Resolution Pack Art License which |
226 | can be found in "hrp_art_license.txt". |
257 | can be found in "hrp_art_license.txt". |
227 | 258 | ||
228 | 259 | ||
229 | ----------- |
260 | ----------- |
230 | 4.2) Others |
261 | 4.2) Others |
231 | ----------- |
262 | ----------- |
232 | 263 | ||
233 | Some textures in this pack are based on source textures copyrighted by |
264 | Some textures in this pack are based on source textures copyrighted by |
234 | CGTextures.com. Permission to use and distribute these specific textures has |
265 | CGTextures.com. Permission to use and distribute these specific textures has |
235 | been granted to the author(s) of this texture pack. Textures downloaded from |
266 | been granted to the author(s) of this texture pack. Textures downloaded from |
236 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
267 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
237 | more information and the full license, please visit http://www.cgtextures.com. |
268 | more information and the full license, please visit http://www.cgtextures.com. |
238 | 269 | ||
239 | This disclaimer applies to the following textures: |
270 | This disclaimer applies to the following textures: |
240 | - highres\sprites\props: 585 |
271 | - highres\sprites\props: 585 |
241 | - highres\sprites\signs: 4420, 4949, 4955 |
272 | - highres\sprites\signs: 4420, 4949, 4955 |
242 | - highres\textures: 1120 |
273 | - highres\textures: 1120 |
243 | 274 | ||
244 | 275 | ||
245 | 276 | ||
246 | ================ |
277 | ================ |
247 | 5) CONTACT/LINKS |
278 | 5) CONTACT/LINKS |
248 | ================ |
279 | ================ |
249 | 280 | ||
250 | Robin "NightFright" Reisinger |
281 | Robin "NightFright" Reisinger |
251 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
282 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
252 | 283 | ||
253 | Richard "TerminX" Gobeille |
284 | Richard "TerminX" Gobeille |
254 | (EDuke32 port author) ........................... terminx [at] gmail.com |
285 | (EDuke32 port author) ........................... terminx [at] gmail.com |
255 | 286 | ||
256 | 287 | ||
257 | -------------- |
288 | -------------- |
258 | Message Boards |
289 | Message Boards |
259 | -------------- |
290 | -------------- |
260 | http://forums.duke4.net |
291 | http://forums.duke4.net |
261 | 292 | ||
262 | The texture and model projects can be found in the Duke Nukem 3D source board: |
293 | The texture and model projects can be found in the Duke Nukem 3D source board: |
263 | http://forums.duke4.net/index.php?showtopic=779 |
294 | http://forums.duke4.net/index.php?showtopic=779 |
264 | 295 | ||
265 | 296 | ||
266 | ------------ |
297 | ------------ |
267 | IRC Channels |
298 | IRC Channels |
268 | ------------ |
299 | ------------ |
269 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
300 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
270 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
301 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
271 | 302 | ||
272 | 303 | ||
273 | ---------------- |
304 | ---------------- |
274 | Visit Us Online! |
305 | Visit Us Online! |
275 | ---------------- |
306 | ---------------- |
276 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
307 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
277 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
308 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
278 | - Duke4.net ..................... http://www.duke4.net |
309 | - Duke4.net ..................... http://www.duke4.net |
279 | 310 | ||
280 | 311 | ||
281 | 312 | ||
282 | ========== |
313 | ========== |
283 | 6) CREDITS |
314 | 6) CREDITS |
284 | ========== |
315 | ========== |
285 | 316 | ||
286 | All the following people are involved in this release. They all have our |
317 | All the following people are involved in this release. They all have our |
287 | gratitude, for nothing of the great artwork (or pretty much anything else) |
318 | gratitude, for nothing of the great artwork (or pretty much anything else) |
288 | would have been possible to include without their support and effort. |
319 | would have been possible to include without their support and effort. |
289 | Please notify us if you did contribute to this project without being listed |
320 | Please notify us if you did contribute to this project without being listed |
290 | here! |
321 | here! |
291 | 322 | ||
292 | ------------- |
323 | ------------- |
293 | JFDuke3D Port |
324 | JFDuke3D Port |
294 | ------------- |
325 | ------------- |
295 | JonoF |
326 | JonoF |
296 | Ken Silverman |
327 | Ken Silverman |
297 | 328 | ||
298 | 329 | ||
299 | ------------ |
330 | ------------ |
300 | EDuke32 Port |
331 | EDuke32 Port |
301 | ------------ |
332 | ------------ |
302 | Helixhorned |
333 | Helixhorned |
303 | Hendricks266 |
334 | Hendricks266 |
304 | Plagman |
335 | Plagman |
305 | TerminX |
336 | TerminX |
306 | 337 | ||
307 | 338 | ||
308 | ---------------- |
339 | ---------------- |
309 | Highres Textures |
340 | Highres Textures |
310 | ---------------- |
341 | ---------------- |
311 | 0815Jack |
342 | 0815Jack |
312 | ADM |
343 | ADM |
313 | Alexander Filippov |
344 | Alexander Filippov |
314 | AlgorithMan |
345 | AlgorithMan |
315 | Besli |
346 | Besli |
316 | Conrad Coldwood |
347 | Conrad Coldwood |
317 | Another Duke Fan |
348 | Another Duke Fan |
318 | Armando |
349 | Armando |
319 | Audiocraz |
350 | Audiocraz |
320 | BlitZ |
351 | BlitZ |
321 | Cage |
352 | Cage |
322 | chicken |
353 | chicken |
323 | Daedolon |
354 | Daedolon |
324 | Devastator |
355 | Devastator |
325 | Ding Bat |
356 | Ding Bat |
326 | DLT |
357 | DLT |
327 | dood! |
358 | dood! |
328 | Dreams |
359 | Dreams |
329 | DukeAtomic |
360 | DukeAtomic |
330 | Ecmaster76 |
361 | Ecmaster76 |
331 | endmilled |
362 | endmilled |
332 | Fearpi |
363 | Fearpi |
333 | Flacken.WS |
364 | Flacken.WS |
334 | Gambini |
365 | Gambini |
335 | Gman |
366 | Gman |
336 | gt1750 |
367 | gt1750 |
337 | Hendricks266 |
368 | Hendricks266 |
338 | Impact |
369 | Impact |
339 | JaJo |
370 | JaJo |
340 | Jblade |
371 | Jblade |
341 | jimbob |
372 | jimbob |
342 | Kef Nukem |
373 | Kef Nukem |
343 | Kev_Hectic |
374 | Kev_Hectic |
344 | Kevin9er |
375 | Kevin9er |
345 | Killd a ton |
376 | Killd a ton |
346 | L.D. Simone |
377 | L.D. Simone |
347 | L2theKING |
378 | L2theKING |
348 | Lemming |
379 | Lemming |
349 | Lightsource |
380 | Lightsource |
350 | Marked |
381 | Marked |
351 | Megadeus |
382 | Megadeus |
352 | motionblur |
383 | motionblur |
353 | NightFright |
384 | NightFright |
354 | Night Hacker |
385 | Night Hacker |
355 | nyne |
386 | nyne |
356 | ooppee |
387 | ooppee |
357 | ozz |
388 | ozz |
358 | Parkar |
389 | Parkar |
359 | Piccolo |
390 | Piccolo |
360 | Piterplus |
391 | Piterplus |
361 | princetonEO |
392 | princetonEO |
362 | Rellik66 |
393 | Rellik66 |
363 | Roger |
394 | Roger |
364 | Roma Loom |
395 | Roma Loom |
365 | Quakis |
396 | Quakis |
366 | Semicharm |
397 | Semicharm |
367 | Sky Fox |
398 | Sky Fox |
368 | Steveeeie |
399 | Steveeeie |
369 | SwissCM |
400 | SwissCM |
370 | Tesserex |
401 | Tesserex |
371 | theRobot |
402 | theRobot |
372 | toadie2k |
403 | toadie2k |
373 | Tip |
404 | Tip |
374 | Vasilinka |
405 | Vasilinka |
375 | Viciarg |
406 | Viciarg |
376 | WarHammer |
407 | WarHammer |
377 | White Alven |
408 | White Alven |
378 | yossa |
409 | yossa |
379 | 410 | ||
380 | 411 | ||
381 | ------------------- |
412 | ------------------- |
382 | 3D Models and Skins |
413 | 3D Models and Skins |
383 | ------------------- |
414 | ------------------- |
384 | alandog |
415 | alandog |
385 | AlgorithMan |
416 | AlgorithMan |
386 | Besli |
417 | Besli |
387 | Blunty |
418 | Blunty |
388 | Cipher |
419 | Cipher |
389 | Conrad Coldwood |
420 | Conrad Coldwood |
390 | dood! |
421 | dood! |
391 | Dr. Kill |
422 | Dr. Kill |
392 | DukeAtomic |
423 | DukeAtomic |
393 | drvarek |
424 | drvarek |
394 | Ecmaster76 |
425 | Ecmaster76 |
395 | efikkan |
426 | efikkan |
396 | empyrock |
427 | empyrock |
397 | Eric R |
428 | Eric R |
398 | escapist |
429 | escapist |
399 | Esslan |
430 | Esslan |
400 | FlackenWS |
431 | FlackenWS |
401 | Forder |
432 | Forder |
402 | General Failure |
433 | General Failure |
403 | GodBlitZor |
434 | GodBlitZor |
404 | gt1750 |
435 | gt1750 |
405 | Hellbound |
436 | Hellbound |
406 | ilovefoxes |
437 | ilovefoxes |
407 | Jean Gorospe |
438 | Jean Gorospe |
408 | Jokke_r |
439 | Jokke_r |
409 | Killd a ton |
440 | Killd a ton |
410 | Kralex |
441 | Kralex |
411 | L2theKING |
442 | L2theKING |
412 | Madaut |
443 | Madaut |
413 | MagNet |
444 | MagNet |
414 | Mark Skelton |
445 | Mark Skelton |
415 | Mean Person |
446 | Mean Person |
416 | Millenia |
447 | Millenia |
417 | motionblur |
448 | motionblur |
418 | Mr.Fibbles |
449 | Mr.Fibbles |
419 | ozz |
450 | ozz |
420 | Parkar |
451 | Parkar |
421 | Piterplus |
452 | Piterplus |
422 | Plagman |
453 | Plagman |
423 | Radar1013 |
454 | Radar1013 |
424 | Renegado |
455 | Renegado |
425 | Roma Loom |
456 | Roma Loom |
426 | Sky Fox |
457 | Sky Fox |
427 | Soul Collector |
458 | Soul Collector |
428 | Spiker |
459 | Spiker |
429 | Steveeeie |
460 | Steveeeie |
430 | Supertanker |
461 | Supertanker |
431 | SwissCM |
462 | SwissCM |
432 | Tea Monster |
463 | Tea Monster |
433 | vakooja |
464 | vakooja |
434 | Vasilinka |
465 | Vasilinka |
435 | YicklePigeon |
466 | YicklePigeon |
436 | zilppuri |
467 | zilppuri |
437 | 468 | ||
438 | 469 | ||
439 | -------- |
470 | -------- |
440 | Highpals |
471 | Highpals |
441 | -------- |
472 | -------- |
442 | Lezing/CraigFatman |
473 | Lezing/CraigFatman |
443 | 474 | ||
444 | 475 | ||
445 | -------- |
476 | -------- |
446 | Maphacks |
477 | Maphacks |
447 | -------- |
478 | -------- |
448 | 479 | ||
449 | > Initial Release |
480 | > Initial Release |
450 | Dave-ros |
481 | Dave-ros |
451 | DSotM |
482 | DSotM |
452 | Ecmaster76 |
483 | Ecmaster76 |
453 | endmilled |
484 | endmilled |
454 | ikkejw |
485 | ikkejw |
455 | Killd a ton |
486 | Killd a ton |
456 | Night Hacker |
487 | Night Hacker |
457 | noctrun |
488 | noctrun |
458 | Okira |
489 | Okira |
459 | Piterplus |
490 | Piterplus |
460 | Renegado |
491 | Renegado |
461 | Zebius |
492 | Zebius |
462 | 493 | ||
463 | > "Reloaded" Release |
494 | > "Reloaded" Release |
464 | Hunter_rus |
495 | Hunter_rus |
465 | NightFright |
496 | NightFright |
466 | 497 | ||
467 | > User Map Maphacks |
498 | > User Map Maphacks |
468 | LeoD |
499 | LeoD |
469 | 500 | ||
470 | > Polymer Lighting |
501 | > Polymer Lighting |
471 | Devastator |
502 | Devastator |
472 | Micky C |
503 | Micky C |
473 | Roma Loom |
504 | Roma Loom |
474 | 505 | ||
475 | 506 | ||
476 | --------------- |
507 | --------------- |
477 | SVN Maintenance |
508 | SVN Maintenance |
478 | --------------- |
509 | --------------- |
479 | Devastator |
510 | Devastator |
480 | Hendricks266 |
511 | Hendricks266 |
481 | LeoD |
512 | LeoD |
482 | NightFright |
513 | NightFright |
483 | Roma Loom |
514 | Roma Loom |
484 | Spiker |
515 | Spiker |
485 | 516 | ||
486 | 517 | ||
487 | ------------ |
518 | ------------ |
488 | HRP Assembly |
519 | HRP Assembly |
489 | ------------ |
520 | ------------ |
490 | NightFright |
521 | NightFright |
491 | 522 | ||
492 | 523 | ||
493 | 524 | ||
494 | ----------------- |
525 | ----------------- |
495 | Special Thanks to |
526 | Special Thanks to |
496 | ----------------- |
527 | ----------------- |
497 | - 3D Realms, for making this great game in the first place! |
528 | - 3D Realms, for making this great game in the first place! |
498 | - The guys at Duke4.net for hosting and help building the HRP website! |
529 | - The guys at Duke4.net for hosting and help building the HRP website! |
499 | - All of you who support and contribute to the project! |
530 | - All of you who support and contribute to the project! |
500 | - All the mirrors and seeders! |
531 | - All the mirrors and seeders! |
501 | 532 |