Rev 145 | Rev 148 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 145 | Rev 147 | ||
---|---|---|---|
1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | compiled by Parkar & NightFright | |
6 | | Compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 4.2.145 (Aug 12, 2010) | |
8 | | Version 4.2.147 (Aug 14, 2010) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP release |
21 | 3.2) Known issues |
21 | 3.2) Known issues |
22 | 3.3) Title screen art |
22 | 3.3) Title screen art |
23 | 3.4) EDuke32 port |
23 | 3.4) EDuke32 port |
24 | 4) License |
24 | 4) License |
25 | 4.1) HRP |
25 | 4.1) HRP |
26 | 4.2) Others |
26 | 4.2) Others |
27 | 5) Contact/Links |
27 | 5) Contact/Links |
28 | 6) Credits |
28 | 6) Credits |
29 | 29 | ||
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | ======== |
33 | ======== |
34 | 1) ABOUT |
34 | 1) ABOUT |
35 | ======== |
35 | ======== |
36 | 36 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
38 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
38 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
39 | features make it worth playing even today. |
39 | features make it worth playing even today. |
40 | 40 | ||
41 | For all Duke fans who want to play the game again in a modern Windows environment |
41 | For all Duke fans who want to play the game again in a modern Windows environment |
42 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
42 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
43 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
43 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
44 | the project´s goal is to replace all textures and sprites with high-res versions, |
44 | the project´s goal is to replace all textures and sprites with high-res versions, |
45 | optimizing it for latest OpenGL ports. |
45 | optimizing it for latest OpenGL ports. |
46 | 46 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
51 | Here's what the Duke3D HRP has to offer: |
51 | Here's what the Duke3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
53 | Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
53 | Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
54 | advanced Polymer renderer (with advanced effects like normal/specular mapping, |
54 | advanced Polymer renderer (with advanced effects like normal/specular mapping, |
55 | per-pixel dynamic lighting, real-time shadows etc). |
55 | per-pixel dynamic lighting, real-time shadows etc). |
56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
58 | - Models instead of the old sprites. |
58 | - Models instead of the old sprites. |
59 | 59 | ||
60 | While the HRP is still "work in progress" and missing quite a few textures and |
60 | While the HRP is still "work in progress" and missing quite a few textures and |
61 | models, you can check the Duke Nukem 3D source code forums for additional content |
61 | models, you can check the Duke Nukem 3D source code forums for additional content |
62 | or even better contributing something of your own. |
62 | or even better contributing something of your own. |
63 | 63 | ||
64 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
64 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
65 | 65 | ||
66 | 66 | ||
67 | 67 | ||
68 | =============== |
68 | =============== |
69 | 2) INSTALLATION |
69 | 2) INSTALLATION |
70 | =============== |
70 | =============== |
71 | 71 | ||
72 | Installing is easy: |
72 | Installing is easy: |
73 | 73 | ||
74 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
74 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
75 | installation of the game. You can also just have the "duke3d.grp" file somewere |
75 | installation of the game. You can also just have the "duke3d.grp" file somewere |
76 | on your system. |
76 | on your system. |
77 | 77 | ||
78 | Then run the installer (the file you downloaded/got from a friend or whatever) |
78 | Then run the installer (the file you downloaded/got from a friend or whatever) |
79 | by double-clicking it. Then just follow the onscreen instructions. |
79 | by double-clicking it. Then just follow the onscreen instructions. |
80 | 80 | ||
81 | After installation, you start the game using the shortcut in the Duke3D folder, |
81 | After installation, you start the game using the shortcut in the Duke3D folder, |
82 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
82 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
83 | directly will start JFDuke3D (or EDuke32) without textures and models. |
83 | directly will start JFDuke3D (or EDuke32) without textures and models. |
84 | 84 | ||
85 | IMPORTANT: To see the high resolution textures and models you have to change the |
85 | IMPORTANT: To see the high resolution textures and models you have to change the |
86 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
86 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
87 | in the game menu. Otherwise, HRP content will not work! |
87 | in the game menu. Otherwise, HRP content will not work! |
88 | 88 | ||
89 | It is recommended to run the setup utility in order to set up your video, audio |
89 | It is recommended to run the setup utility in order to set up your video, audio |
90 | and controls for optimum quality and gameplay experience. However, most of the |
90 | and controls for optimum quality and gameplay experience. However, most of the |
91 | settings can be changed with EDuke32 ingame menu as well. |
91 | settings can be changed with EDuke32 ingame menu as well. |
92 | 92 | ||
93 | 93 | ||
94 | 94 | ||
95 | ======== |
95 | ======== |
96 | 3) NOTES |
96 | 3) NOTES |
97 | ======== |
97 | ======== |
98 | 98 | ||
99 | 99 | ||
100 | ---------------- |
100 | ---------------- |
101 | 3.1) WIP release |
101 | 3.1) WIP release |
102 | ---------------- |
102 | ---------------- |
103 | Since this is a work in progress version of the pack which has not been tested |
103 | Since this is a work in progress version of the pack which has not been tested |
104 | extensively, there are probably some issues that need fixing. Please let us |
104 | extensively, there are probably some issues that need fixing. Please let us |
105 | know of any problems with it so they can be sorted out in future versions. Also |
105 | know of any problems with it so they can be sorted out in future versions. Also |
106 | notify us if we are missing any art thats been released prior to the packs |
106 | notify us if we are missing any art thats been released prior to the packs |
107 | release date, even though we have skipped some stuff since we simply did not like |
107 | release date, even though we have skipped some stuff since we simply did not like |
108 | it, there is maybe some stuff that has been missed to include. |
108 | it, there is maybe some stuff that has been missed to include. |
109 | 109 | ||
110 | Please also be aware of the fact that we are still missing models and textures |
110 | Please also be aware of the fact that we are still missing models and textures |
111 | because these have not been remade yet by the community. They will probably |
111 | because these have not been remade yet by the community. They will probably |
112 | be featured in upcoming releases of the HRP (or updates). |
112 | be featured in upcoming releases of the HRP (or updates). |
113 | 113 | ||
114 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
114 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
115 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
115 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
116 | 116 | ||
117 | 117 | ||
118 | ----------------- |
118 | ----------------- |
119 | 3.2) Known issues |
119 | 3.2) Known issues |
120 | ----------------- |
120 | ----------------- |
121 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
121 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
122 | some of them could not be removed in this release. Here are those we know of: |
122 | some of them could not be removed in this release. Here are those we know of: |
123 | 123 | ||
124 | - Rarely you will still find props, pickup weapons or the like that are |
124 | - Rarely you will still find props, pickup weapons or the like that are |
125 | clipping into walls, often preventing you from seeing them completely. |
125 | clipping into walls, often preventing you from seeing them completely. |
126 | Maphacks can fix these glitches, so don't hesitate to report anything you |
126 | Maphacks can fix these glitches, so don't hesitate to report anything you |
127 | consider worthy of correcting. |
127 | consider worthy of correcting. |
128 | 128 | ||
129 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
129 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
130 | the model should solve that problem. |
130 | the model should solve that problem. |
131 | 131 | ||
132 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
132 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
133 | will lose detail, i.e. look more pixellated than intended. This can be |
133 | will lose detail, i.e. look more pixellated than intended. This can be |
134 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
134 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
135 | the clouds. Right now, your only choice to fix this is to deactivate texture |
135 | the clouds. Right now, your only choice to fix this is to deactivate texture |
136 | compression in the menu. Note that this will also deactivate disk caching, so |
136 | compression in the menu. Note that this will also deactivate disk caching, so |
137 | you will have to deal with increased level loading times and possibly jerky |
137 | you will have to deal with increased level loading times and possibly jerky |
138 | framerates in some situations. |
138 | framerates in some situations. |
139 | 139 | ||
140 | 140 | ||
141 | --------------------- |
141 | --------------------- |
142 | 3.3) Title screen art |
142 | 3.3) Title screen art |
143 | --------------------- |
143 | --------------------- |
144 | The front screen is a slightly modified and enhanced version of 3DRealms original |
144 | The front screen is a slightly modified and enhanced version of 3DRealms original |
145 | art work used with permission. |
145 | art work used with permission. |
146 | 146 | ||
147 | 147 | ||
148 | ----------------- |
148 | ----------------- |
149 | 3.4) EDuke32 port |
149 | 3.4) EDuke32 port |
150 | ----------------- |
150 | ----------------- |
151 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
151 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
152 | features enhanced mod support together with tons of newly-added code. It is |
152 | features enhanced mod support together with tons of newly-added code. It is |
153 | released and maintained by TerminX. |
153 | released and maintained by TerminX. |
154 | For the time being, we recommend using EDuke32 for running HRP because the port |
154 | For the time being, we recommend using EDuke32 for running HRP because the port |
155 | gets updated much more often and HRP content has been optimized for it. |
155 | gets updated much more often and HRP content has been optimized for it. |
156 | 156 | ||
157 | 157 | ||
158 | 158 | ||
159 | =========== |
159 | =========== |
160 | 4) LICENSES |
160 | 4) LICENSES |
161 | =========== |
161 | =========== |
162 | 162 | ||
163 | 163 | ||
164 | -------- |
164 | -------- |
165 | 4.1) HRP |
165 | 4.1) HRP |
166 | -------- |
166 | -------- |
167 | 167 | ||
168 | The contents of the High Resolution Pack are licensed under these three licenses: |
168 | The contents of the High Resolution Pack are licensed under these three licenses: |
169 | 169 | ||
170 | - The build engine is licensed under Ken Silverman's Build License which can be |
170 | - The build engine is licensed under Ken Silverman's Build License which can be |
171 | found in "BUILDLIC.TXT". |
171 | found in "BUILDLIC.TXT". |
172 | - The EDuke32 port is licensed under the GNU Public license which can be found |
172 | - The EDuke32 port is licensed under the GNU Public license which can be found |
173 | in "GNU.TXT". |
173 | in "GNU.TXT". |
174 | - The art content is licensed under the High Resolution Pack Art License which can |
174 | - The art content is licensed under the High Resolution Pack Art License which can |
175 | be found in "hrp_art_license.txt". |
175 | be found in "hrp_art_license.txt". |
176 | 176 | ||
177 | 177 | ||
178 | ----------- |
178 | ----------- |
179 | 4.2) Others |
179 | 4.2) Others |
180 | ----------- |
180 | ----------- |
181 | 181 | ||
182 | Some textures in this pack are based on source textures copyrighted by |
182 | Some textures in this pack are based on source textures copyrighted by |
183 | CGTextures.com. Permission to use and distribute these specific textures has |
183 | CGTextures.com. Permission to use and distribute these specific textures has |
184 | been granted to the author(s) of this texture pack. Textures downloaded from |
184 | been granted to the author(s) of this texture pack. Textures downloaded from |
185 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
185 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
186 | more information and the full license, please visit http://www.cgtextures.com. |
186 | more information and the full license, please visit http://www.cgtextures.com. |
187 | 187 | ||
188 | This disclaimer applies to the following textures: |
188 | This disclaimer applies to the following textures: |
189 | - highres\sprites\props: 585 |
189 | - highres\sprites\props: 585 |
190 | - highres\sprites\signs: 4420, 4949, 4955 |
190 | - highres\sprites\signs: 4420, 4949, 4955 |
191 | - highres\textures: 1120 |
191 | - highres\textures: 1120 |
192 | 192 | ||
193 | 193 | ||
194 | 194 | ||
195 | ================ |
195 | ================ |
196 | 5) CONTACT/LINKS |
196 | 5) CONTACT/LINKS |
197 | ================ |
197 | ================ |
198 | 198 | ||
199 | 199 | ||
200 | Pär "Parkar" Karlsson |
200 | Pär "Parkar" Karlsson |
201 | (HRP author) ....................................... parkar82 [at] gmail.com |
201 | (HRP author) ....................................... parkar82 [at] gmail.com |
202 | 202 | ||
203 | 203 | ||
204 | Robin "NightFright" Reisinger |
204 | Robin "NightFright" Reisinger |
205 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
205 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
206 | 206 | ||
207 | 207 | ||
208 | Richard "TerminX" Gobeille |
208 | Richard "TerminX" Gobeille |
209 | (EDuke32 port author) .............................. terminx [at] gmail.com |
209 | (EDuke32 port author) .............................. terminx [at] gmail.com |
210 | 210 | ||
211 | 211 | ||
212 | -------------- |
212 | -------------- |
213 | Message boards |
213 | Message boards |
214 | -------------- |
214 | -------------- |
215 | http://forums.duke4.net |
215 | http://forums.duke4.net |
216 | 216 | ||
217 | The texture and model projects can be found in the Duke Nukem 3D source board: |
217 | The texture and model projects can be found in the Duke Nukem 3D source board: |
218 | http://forums.duke4.net/index.php?showforum=26 |
218 | http://forums.duke4.net/index.php?showforum=26 |
219 | 219 | ||
220 | 220 | ||
221 | ------------ |
221 | ------------ |
222 | IRC channels |
222 | IRC channels |
223 | ------------ |
223 | ------------ |
224 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
224 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
225 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
225 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
226 | 226 | ||
227 | 227 | ||
228 | ---------------- |
228 | ---------------- |
229 | Visit us online! |
229 | Visit us online! |
230 | ---------------- |
230 | ---------------- |
231 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
231 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
232 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
232 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
233 | - Duke4.net ..................... http://www.duke4.net |
233 | - Duke4.net ..................... http://www.duke4.net |
234 | 234 | ||
235 | 235 | ||
236 | 236 | ||
237 | ========== |
237 | ========== |
238 | 6) CREDITS |
238 | 6) CREDITS |
239 | ========== |
239 | ========== |
240 | 240 | ||
241 | All the following people are involved in this release. They all have our gratitude, |
241 | All the following people are involved in this release. They all have our gratitude, |
242 | for nothing of the great artwork (or pretty much anything else) would have been |
242 | for nothing of the great artwork (or pretty much anything else) would have been |
243 | possible to include without their support and effort. |
243 | possible to include without their support and effort. |
244 | Please notify us if you did contribute to this project without being listed here! |
244 | Please notify us if you did contribute to this project without being listed here! |
245 | 245 | ||
246 | 246 | ||
247 | ------------- |
247 | ------------- |
248 | JFDuke3D port |
248 | JFDuke3D port |
249 | ------------- |
249 | ------------- |
250 | JonoF |
250 | JonoF |
251 | Ken Silverman |
251 | Ken Silverman |
252 | 252 | ||
253 | 253 | ||
254 | ------------ |
254 | ------------ |
255 | EDuke32 port |
255 | EDuke32 port |
256 | ------------ |
256 | ------------ |
257 | Plagman |
257 | Plagman |
258 | TerminX |
258 | TerminX |
259 | 259 | ||
260 | 260 | ||
261 | ---------------- |
261 | ---------------- |
262 | Highres textures |
262 | Highres textures |
263 | ---------------- |
263 | ---------------- |
264 | 0815Jack |
264 | 0815Jack |
265 | ADM |
265 | ADM |
266 | Alexander Filippov |
266 | Alexander Filippov |
267 | AlgorithMan |
267 | AlgorithMan |
268 | Conrad Coldwood |
268 | Conrad Coldwood |
269 | Another Duke Fan |
269 | Another Duke Fan |
270 | Armando |
270 | Armando |
271 | Audiocraz |
271 | Audiocraz |
272 | BlitZ |
272 | BlitZ |
273 | cage |
273 | cage |
274 | chicken |
274 | chicken |
275 | Daedolon |
275 | Daedolon |
276 | Devastator |
276 | Devastator |
277 | Ding Bat |
277 | Ding Bat |
278 | DLT |
278 | DLT |
279 | dood! |
279 | dood! |
280 | Dreams |
280 | Dreams |
281 | DukeAtomic |
281 | DukeAtomic |
282 | Ecmaster76 |
282 | Ecmaster76 |
283 | endmilled |
283 | endmilled |
284 | Fearpi |
284 | Fearpi |
285 | gambini |
285 | gambini |
286 | Gman |
286 | Gman |
287 | gt1750 |
287 | gt1750 |
288 | Hendricks266 |
288 | Hendricks266 |
289 | Impact |
289 | Impact |
290 | JaJo |
290 | JaJo |
291 | Jblade |
291 | Jblade |
292 | jimbob |
292 | jimbob |
293 | Kef Nukem |
293 | Kef Nukem |
294 | Kev_Hectic |
294 | Kev_Hectic |
295 | Kevin9er |
295 | Kevin9er |
296 | Killd a ton |
296 | Killd a ton |
297 | L2theKING |
297 | L2theKING |
298 | Lemming |
298 | Lemming |
299 | marked |
299 | marked |
300 | motionblur |
300 | motionblur |
301 | NightFright |
301 | NightFright |
302 | Night Hacker |
302 | Night Hacker |
303 | nyne |
303 | nyne |
304 | ooppee |
304 | ooppee |
305 | ozz |
305 | ozz |
306 | Parkar |
306 | Parkar |
307 | Piccolo |
307 | Piccolo |
308 | Piterplus |
308 | Piterplus |
309 | princetonEO |
309 | princetonEO |
310 | Rellik66 |
310 | Rellik66 |
311 | Roger |
311 | Roger |
312 | Quakis |
312 | Quakis |
313 | Semicharm |
313 | Semicharm |
314 | Sky Fox |
314 | Sky Fox |
315 | Swiss Cheeseman/SwissCM |
315 | Swiss Cheeseman/SwissCM |
316 | Tesserex |
316 | Tesserex |
317 | theRobot |
317 | theRobot |
318 | toadie2k |
318 | toadie2k |
319 | Tip |
319 | Tip |
320 | Vasilinka |
320 | Vasilinka |
321 | Viciarg |
321 | Viciarg |
322 | WarHammer |
322 | WarHammer |
323 | White Alven |
323 | White Alven |
324 | yossa |
324 | yossa |
325 | 325 | ||
326 | 326 | ||
327 | ------------------- |
327 | ------------------- |
328 | 3D models and skins |
328 | 3D models and skins |
329 | ------------------- |
329 | ------------------- |
330 | alandog |
330 | alandog |
331 | AlgorithMan |
331 | AlgorithMan |
332 | Besli |
332 | Besli |
333 | Blunty |
333 | Blunty |
334 | Cipher |
334 | Cipher |
335 | Conrad Coldwood |
335 | Conrad Coldwood |
336 | dood! |
336 | dood! |
337 | Dr. Kill |
337 | Dr. Kill |
338 | DukeAtomic |
338 | DukeAtomic |
339 | drvarek |
339 | drvarek |
340 | Ecmaster76 |
340 | Ecmaster76 |
341 | efikkan |
341 | efikkan |
342 | Eric R |
342 | Eric R |
343 | escapist |
343 | escapist |
344 | Esslan |
344 | Esslan |
345 | FlackenWS |
345 | FlackenWS |
346 | Forder |
346 | Forder |
347 | General Failure |
347 | General Failure |
348 | GodBlitZor |
348 | GodBlitZor |
349 | gt1750 |
349 | gt1750 |
350 | Hellbound |
350 | Hellbound |
351 | ilovefoxes |
351 | ilovefoxes |
352 | Jokke_r |
352 | Jokke_r |
353 | Killd a ton |
353 | Killd a ton |
354 | Kralex |
354 | Kralex |
355 | L2theKING |
355 | L2theKING |
356 | Madaut |
356 | Madaut |
357 | MagNet |
357 | MagNet |
358 | Mean Person |
358 | Mean Person |
359 | motionblur |
359 | motionblur |
360 | Mr.Fibbles |
360 | Mr.Fibbles |
361 | ozz |
361 | ozz |
362 | Parkar |
362 | Parkar |
363 | Piterplus |
363 | Piterplus |
364 | Plagman |
364 | Plagman |
365 | Radar1013 |
365 | Radar1013 |
366 | Renegado |
366 | Renegado |
367 | Roma Loom |
367 | Roma Loom |
368 | Sky Fox |
368 | Sky Fox |
369 | Soul Collector |
369 | Soul Collector |
370 | Spiker |
370 | Spiker |
371 | Swiss Cheeseman/SwissCM |
371 | Swiss Cheeseman/SwissCM |
372 | Tea Monster |
372 | Tea Monster |
373 | Vasilinka |
373 | Vasilinka |
374 | YicklePigeon |
374 | YicklePigeon |
375 | zilppuri |
375 | zilppuri |
376 | 376 | ||
377 | 377 | ||
378 | -------- |
378 | -------- |
379 | Maphacks |
379 | Maphacks |
380 | -------- |
380 | -------- |
381 | Dave-ros |
381 | Dave-ros |
382 | DSotM |
382 | DSotM |
383 | Ecmaster76 |
383 | Ecmaster76 |
384 | endmilled |
384 | endmilled |
385 | ikkejw |
385 | ikkejw |
386 | Killd a ton |
386 | Killd a ton |
387 | Night Hacker |
387 | Night Hacker |
388 | noctrun |
388 | noctrun |
389 | Okira |
389 | Okira |
390 | Piterplus |
390 | Piterplus |
391 | Renegado |
391 | Renegado |
392 | Zebius |
392 | Zebius |
393 | 393 | ||
394 | 394 | ||
395 | ----------------- |
395 | ----------------- |
396 | Maphacks Reloaded |
396 | Maphacks Reloaded |
397 | ----------------- |
397 | ----------------- |
398 | Hunter_rus |
398 | Hunter_rus |
399 | NightFright |
399 | NightFright |
400 | 400 | ||
401 | 401 | ||
402 | ------------ |
402 | ------------ |
403 | HRP assembly |
403 | HRP assembly |
404 | ------------ |
404 | ------------ |
405 | NightFright |
405 | NightFright |
406 | Parkar |
406 | Parkar |
407 | Plagman |
407 | Plagman |
408 | 408 | ||
409 | 409 | ||
410 | ----------------- |
410 | ----------------- |
411 | Special thanks to |
411 | Special thanks to |
412 | ----------------- |
412 | ----------------- |
413 | - 3D Realms, for making this great game in the first place! |
413 | - 3D Realms, for making this great game in the first place! |
414 | - The guys at Duke4.net for hosting and help building the HRP website. |
414 | - The guys at Duke4.net for hosting and help building the HRP website. |
415 | - All of you who support and contribute to the project. |
415 | - All of you who support and contribute to the project. |
416 | - All the mirrors and seeders. |
416 | - All the mirrors and seeders. |
417 | 417 | ||
418 |
|
418 |
|
419 | 419 | ||
420 | 420 | ||
421 | 421 |