Rev 36 | Rev 54 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 36 | Rev 37 | ||
---|---|---|---|
1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community project | |
4 | | A Duke3D Community project | |
5 | | | |
5 | | | |
6 | | compiled by Parkar & NightFright | |
6 | | compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 4.2.036 (Dec 08, 2009) | |
8 | | Version 4.2.037 (Dec 10, 2009) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP release |
21 | 3.2) Known issues |
21 | 3.2) Known issues |
22 | 3.3) Title screen art |
22 | 3.3) Title screen art |
23 | 3.4) EDuke32 port |
23 | 3.4) EDuke32 port |
24 | 4) License |
24 | 4) License |
25 | 4.1) HRP |
25 | 4.1) HRP |
26 | 4.2) Others |
26 | 4.2) Others |
27 | 5) Contact/Links |
27 | 5) Contact/Links |
28 | 6) Credits |
28 | 6) Credits |
29 | 7) Changelog |
29 | 7) Changelog |
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | 33 | ||
34 | ======== |
34 | ======== |
35 | 1) ABOUT |
35 | 1) ABOUT |
36 | ======== |
36 | ======== |
37 | 37 | ||
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
39 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
39 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
40 | features make it worth playing even today. |
40 | features make it worth playing even today. |
41 | 41 | ||
42 | For all Duke fans who want to play the game again in a modern Windows environment |
42 | For all Duke fans who want to play the game again in a modern Windows environment |
43 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
43 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
44 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
44 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
45 | the project´s goal is to replace all textures and sprites with high-res versions, |
45 | the project´s goal is to replace all textures and sprites with high-res versions, |
46 | optimizing it for latest OpenGL ports. |
46 | optimizing it for latest OpenGL ports. |
47 | 47 | ||
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
50 | over at http://www.3drealms.com/downloads.html . |
50 | over at http://www.3drealms.com/downloads.html . |
51 | 51 | ||
52 | Here's what the Duke3D HRP has to offer: |
52 | Here's what the Duke3D HRP has to offer: |
53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
54 | Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
54 | Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
55 | the current HRP version. |
55 | the current HRP version. |
56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
58 | - Models instead of the old sprites. |
58 | - Models instead of the old sprites. |
59 | 59 | ||
60 | While the HRP is still "work in progress" and missing quite a few textures and |
60 | While the HRP is still "work in progress" and missing quite a few textures and |
61 | models, you can check the Duke Nukem 3D source code forums for additional content |
61 | models, you can check the Duke Nukem 3D source code forums for additional content |
62 | or even better contributing something of your own. |
62 | or even better contributing something of your own. |
63 | 63 | ||
64 | The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
64 | The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
65 | JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
65 | JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
66 | NightFright is offering an update pack every one or two months, integrating latest |
66 | NightFright is offering an update pack every one or two months, integrating latest |
67 | forum contributions and fixes into the HRP. You can find these updates over at |
67 | forum contributions and fixes into the HRP. You can find these updates over at |
68 | http://hrpupdate.duke4.net . |
68 | http://hrpupdate.duke4.net . |
69 | 69 | ||
70 | 70 | ||
71 | 71 | ||
72 | =============== |
72 | =============== |
73 | 2) INSTALLATION |
73 | 2) INSTALLATION |
74 | =============== |
74 | =============== |
75 | 75 | ||
76 | Installing is easy: |
76 | Installing is easy: |
77 | 77 | ||
78 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
78 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
79 | installation of the game. You can also just have the "duke3d.grp" file somewere |
79 | installation of the game. You can also just have the "duke3d.grp" file somewere |
80 | on your system. |
80 | on your system. |
81 | 81 | ||
82 | Then run the installer (the file you downloaded/got from a friend or whatever) |
82 | Then run the installer (the file you downloaded/got from a friend or whatever) |
83 | by double-clicking it. Then just follow the onscreen instructions. |
83 | by double-clicking it. Then just follow the onscreen instructions. |
84 | 84 | ||
85 | After installation, you start the game using the shortcut in the Duke3D folder, |
85 | After installation, you start the game using the shortcut in the Duke3D folder, |
86 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
86 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
87 | directly will start JFDuke3D (or EDuke32) without textures and models. |
87 | directly will start JFDuke3D (or EDuke32) without textures and models. |
88 | 88 | ||
89 | IMPORTANT: To see the high resolution textures and models you have to change the |
89 | IMPORTANT: To see the high resolution textures and models you have to change the |
90 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
90 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
91 | in the game menu. Otherwise, HRP content will not work! |
91 | in the game menu. Otherwise, HRP content will not work! |
92 | 92 | ||
93 | It is recommended to run the setup utility in order to set up your video, audio |
93 | It is recommended to run the setup utility in order to set up your video, audio |
94 | and controls for optimum quality and gameplay experience. However, most of the |
94 | and controls for optimum quality and gameplay experience. However, most of the |
95 | settings can be changed with EDuke32 ingame menu as well. |
95 | settings can be changed with EDuke32 ingame menu as well. |
96 | 96 | ||
97 | 97 | ||
98 | 98 | ||
99 | ======== |
99 | ======== |
100 | 3) NOTES |
100 | 3) NOTES |
101 | ======== |
101 | ======== |
102 | 102 | ||
103 | 103 | ||
104 | ---------------- |
104 | ---------------- |
105 | 3.1) WIP release |
105 | 3.1) WIP release |
106 | ---------------- |
106 | ---------------- |
107 | Since this is a work in progress version of the pack which has not been tested |
107 | Since this is a work in progress version of the pack which has not been tested |
108 | extensively, there are probably some issues that need fixing. Please let us |
108 | extensively, there are probably some issues that need fixing. Please let us |
109 | know of any problems with it so they can be sorted out in future versions. Also |
109 | know of any problems with it so they can be sorted out in future versions. Also |
110 | notify us if we are missing any art thats been released prior to the packs |
110 | notify us if we are missing any art thats been released prior to the packs |
111 | release date, even though we have skipped some stuff since we simply did not like |
111 | release date, even though we have skipped some stuff since we simply did not like |
112 | it, there is maybe some stuff that has been missed to include. |
112 | it, there is maybe some stuff that has been missed to include. |
113 | 113 | ||
114 | Please also be aware of the fact that we are still missing models and textures |
114 | Please also be aware of the fact that we are still missing models and textures |
115 | because these have not been remade yet by the community. They will probably |
115 | because these have not been remade yet by the community. They will probably |
116 | be featured in upcoming releases of the HRP (or updates). |
116 | be featured in upcoming releases of the HRP (or updates). |
117 | 117 | ||
118 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
118 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
119 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
119 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
120 | 120 | ||
121 | 121 | ||
122 | ----------------- |
122 | ----------------- |
123 | 3.2) Known issues |
123 | 3.2) Known issues |
124 | ----------------- |
124 | ----------------- |
125 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
125 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
126 | some of them could not be removed in this release. Here are those we know of: |
126 | some of them could not be removed in this release. Here are those we know of: |
127 | 127 | ||
128 | - Rarely you will still find props, pickup weapons or the like that are |
128 | - Rarely you will still find props, pickup weapons or the like that are |
129 | clipping into walls, often preventing you from seeing them completely. |
129 | clipping into walls, often preventing you from seeing them completely. |
130 | Maphacks since January 2008 can fix these glitches, so don't hesitate to |
130 | Maphacks since January 2008 can fix these glitches, so don't hesitate to |
131 | report anything you consider worthy of correcting. |
131 | report anything you consider worthy of correcting. |
132 | 132 | ||
133 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
133 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
134 | the model should solve that problem. |
134 | the model should solve that problem. |
135 | 135 | ||
136 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
136 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
137 | will lose detail, i.e. look more pixellated than intended. This can be |
137 | will lose detail, i.e. look more pixellated than intended. This can be |
138 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
138 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
139 | the clouds. Right now, your only choice to fix this is to deactivate texture |
139 | the clouds. Right now, your only choice to fix this is to deactivate texture |
140 | compression in the menu. Note that this will also deactivate disk caching, so |
140 | compression in the menu. Note that this will also deactivate disk caching, so |
141 | you will have to deal with increased level loading times and possibly jerky |
141 | you will have to deal with increased level loading times and possibly jerky |
142 | framerates in some situations. |
142 | framerates in some situations. |
143 | 143 | ||
144 | 144 | ||
145 | --------------------- |
145 | --------------------- |
146 | 3.3) Title screen art |
146 | 3.3) Title screen art |
147 | --------------------- |
147 | --------------------- |
148 | The front screen is a slightly modified and enhanced version of 3DRealms original |
148 | The front screen is a slightly modified and enhanced version of 3DRealms original |
149 | art work used with permission. |
149 | art work used with permission. |
150 | 150 | ||
151 | 151 | ||
152 | ----------------- |
152 | ----------------- |
153 | 3.4) EDuke32 port |
153 | 3.4) EDuke32 port |
154 | ----------------- |
154 | ----------------- |
155 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
155 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
156 | features enhanced mod support together with tons of newly-added code. It is |
156 | features enhanced mod support together with tons of newly-added code. It is |
157 | released and maintained by TerminX. |
157 | released and maintained by TerminX. |
158 | For the time being, we recommend using EDuke32 for running HRP because the port |
158 | For the time being, we recommend using EDuke32 for running HRP because the port |
159 | gets updated much more often and HRP content has been optimized for it. |
159 | gets updated much more often and HRP content has been optimized for it. |
160 | 160 | ||
161 | 161 | ||
162 | 162 | ||
163 | =========== |
163 | =========== |
164 | 4) LICENSES |
164 | 4) LICENSES |
165 | =========== |
165 | =========== |
166 | 166 | ||
167 | 167 | ||
168 | -------- |
168 | -------- |
169 | 4.1) HRP |
169 | 4.1) HRP |
170 | -------- |
170 | -------- |
171 | 171 | ||
172 | The contents of the High Resolution Pack are licensed under these three licenses: |
172 | The contents of the High Resolution Pack are licensed under these three licenses: |
173 | 173 | ||
174 | - The build engine is licensed under Ken Silverman's Build License which can be |
174 | - The build engine is licensed under Ken Silverman's Build License which can be |
175 | found in "BUILDLIC.TXT". |
175 | found in "BUILDLIC.TXT". |
176 | - The EDuke32 port is licensed under the GNU Public license which can be found |
176 | - The EDuke32 port is licensed under the GNU Public license which can be found |
177 | in "GNU.TXT". |
177 | in "GNU.TXT". |
178 | - The art content is licensed under the High Resolution Pack Art License which can |
178 | - The art content is licensed under the High Resolution Pack Art License which can |
179 | be found in "hrp_art_license.txt". |
179 | be found in "hrp_art_license.txt". |
180 | 180 | ||
181 | 181 | ||
182 | ----------- |
182 | ----------- |
183 | 4.2) Others |
183 | 4.2) Others |
184 | ----------- |
184 | ----------- |
185 | 185 | ||
186 | Some textures in this pack are based on source textures copyrighted by |
186 | Some textures in this pack are based on source textures copyrighted by |
187 | CGTextures.com. Permission to use and distribute these specific textures has |
187 | CGTextures.com. Permission to use and distribute these specific textures has |
188 | been granted to the author(s) of this texture pack. Textures downloaded from |
188 | been granted to the author(s) of this texture pack. Textures downloaded from |
189 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
189 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
190 | more information and the full license, please visit http://www.cgtextures.com. |
190 | more information and the full license, please visit http://www.cgtextures.com. |
191 | 191 | ||
192 | This disclaimer applies to the following textures: |
192 | This disclaimer applies to the following textures: |
193 | - highres\sprites\props: 585 |
193 | - highres\sprites\props: 585 |
194 | - highres\sprites\signs: 4420, 4949, 4955 |
194 | - highres\sprites\signs: 4420, 4949, 4955 |
195 | - highres\textures: 1120 |
195 | - highres\textures: 1120 |
196 | 196 | ||
197 | 197 | ||
198 | 198 | ||
199 | ================ |
199 | ================ |
200 | 5) CONTACT/LINKS |
200 | 5) CONTACT/LINKS |
201 | ================ |
201 | ================ |
202 | 202 | ||
203 | 203 | ||
204 | Pär "Parkar" Karlsson |
204 | Pär "Parkar" Karlsson |
205 | (HRP author) ....................................... parkar82 [at] gmail.com |
205 | (HRP author) ....................................... parkar82 [at] gmail.com |
206 | 206 | ||
207 | 207 | ||
208 | Robin "NightFright" Reisinger |
208 | Robin "NightFright" Reisinger |
209 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
209 | (HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
210 | 210 | ||
211 | 211 | ||
212 | Richard "TerminX" Gobeille |
212 | Richard "TerminX" Gobeille |
213 | (EDuke32 port author) .............................. terminx [at] gmail.com |
213 | (EDuke32 port author) .............................. terminx [at] gmail.com |
214 | 214 | ||
215 | 215 | ||
216 | -------------- |
216 | -------------- |
217 | Message boards |
217 | Message boards |
218 | -------------- |
218 | -------------- |
219 | http://forums.duke4.net |
219 | http://forums.duke4.net |
220 | 220 | ||
221 | The texture and model projects can be found in the Duke Nukem 3D source board: |
221 | The texture and model projects can be found in the Duke Nukem 3D source board: |
222 | http://forums.duke4.net/index.php?showforum=26 |
222 | http://forums.duke4.net/index.php?showforum=26 |
223 | 223 | ||
224 | 224 | ||
225 | ------------ |
225 | ------------ |
226 | IRC channels |
226 | IRC channels |
227 | ------------ |
227 | ------------ |
228 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
228 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
229 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
229 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
230 | 230 | ||
231 | 231 | ||
232 | ---------------- |
232 | ---------------- |
233 | Visit us online! |
233 | Visit us online! |
234 | ---------------- |
234 | ---------------- |
235 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
235 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
236 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
236 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
237 | - Duke4.net ..................... http://www.duke4.net |
237 | - Duke4.net ..................... http://www.duke4.net |
238 | 238 | ||
239 | 239 | ||
240 | 240 | ||
241 | ========== |
241 | ========== |
242 | 6) CREDITS |
242 | 6) CREDITS |
243 | ========== |
243 | ========== |
244 | 244 | ||
245 | All the following people are involved in this release. They all have our gratitude, |
245 | All the following people are involved in this release. They all have our gratitude, |
246 | for nothing of the great artwork (or pretty much anything else) would have been |
246 | for nothing of the great artwork (or pretty much anything else) would have been |
247 | possible to include without their support and effort. |
247 | possible to include without their support and effort. |
248 | Please notify us if you did contribute to this project without being listed here! |
248 | Please notify us if you did contribute to this project without being listed here! |
249 | 249 | ||
250 | 250 | ||
251 | ------------- |
251 | ------------- |
252 | JFDuke3D port |
252 | JFDuke3D port |
253 | ------------- |
253 | ------------- |
254 | JonoF |
254 | JonoF |
255 | Ken Silverman |
255 | Ken Silverman |
256 | 256 | ||
257 | 257 | ||
258 | ------------ |
258 | ------------ |
259 | EDuke32 port |
259 | EDuke32 port |
260 | ------------ |
260 | ------------ |
261 | Plagman |
261 | Plagman |
262 | TerminX |
262 | TerminX |
263 | 263 | ||
264 | 264 | ||
265 | ---------------- |
265 | ---------------- |
266 | Highres textures |
266 | Highres textures |
267 | ---------------- |
267 | ---------------- |
268 | 0815Jack |
268 | 0815Jack |
269 | ADM |
269 | ADM |
270 | Alexander Filippov |
270 | Alexander Filippov |
271 | AlgorithMan |
271 | AlgorithMan |
272 | Conrad Coldwood |
272 | Conrad Coldwood |
273 | Another Duke Fan |
273 | Another Duke Fan |
274 | Armando |
274 | Armando |
275 | Audiocraz |
275 | Audiocraz |
276 | BlitZ |
276 | BlitZ |
277 | cage |
277 | cage |
278 | chicken |
278 | chicken |
279 | Daedolon |
279 | Daedolon |
280 | Devastator |
280 | Devastator |
281 | Ding Bat |
281 | Ding Bat |
282 | DLT |
282 | DLT |
283 | dood! |
283 | dood! |
284 | Dreams |
284 | Dreams |
285 | DukeAtomic |
285 | DukeAtomic |
286 | Ecmaster76 |
286 | Ecmaster76 |
287 | endmilled |
287 | endmilled |
288 | Fearpi |
288 | Fearpi |
289 | gambini |
289 | gambini |
290 | Gman |
290 | Gman |
291 | gt1750 |
291 | gt1750 |
292 | Hendricks266 |
292 | Hendricks266 |
293 | Impact |
293 | Impact |
294 | JaJo |
294 | JaJo |
295 | Jblade |
295 | Jblade |
296 | jimbob |
296 | jimbob |
297 | Kef Nukem |
297 | Kef Nukem |
298 | Kev_Hectic |
298 | Kev_Hectic |
299 | Kevin9er |
299 | Kevin9er |
300 | Killd a ton |
300 | Killd a ton |
301 | L2theKING |
301 | L2theKING |
302 | Lemming |
302 | Lemming |
303 | marked |
303 | marked |
304 | motionblur |
304 | motionblur |
305 | NightFright |
305 | NightFright |
306 | Night Hacker |
306 | Night Hacker |
307 | nyne |
307 | nyne |
308 | ooppee |
308 | ooppee |
309 | Parkar |
309 | Parkar |
310 | Piccolo |
310 | Piccolo |
311 | Piterplus |
311 | Piterplus |
312 | princetonEO |
312 | princetonEO |
313 | Rellik66 |
313 | Rellik66 |
314 | Roger |
314 | Roger |
315 | Quakis |
315 | Quakis |
316 | Semicharm |
316 | Semicharm |
317 | Sky Fox |
317 | Sky Fox |
318 | Swiss Cheeseman/SwissCM |
318 | Swiss Cheeseman/SwissCM |
319 | Tesserex |
319 | Tesserex |
320 | theRobot |
320 | theRobot |
321 | toadie2k |
321 | toadie2k |
322 | Tip |
322 | Tip |
323 | Vasilinka |
323 | Vasilinka |
324 | Viciarg |
324 | Viciarg |
325 | WarHammer |
325 | WarHammer |
326 | White Alven |
326 | White Alven |
327 | yossa |
327 | yossa |
328 | 328 | ||
329 | 329 | ||
330 | ------------------- |
330 | ------------------- |
331 | 3D models and skins |
331 | 3D models and skins |
332 | ------------------- |
332 | ------------------- |
333 | alandog |
333 | alandog |
334 | AlgorithMan |
334 | AlgorithMan |
335 | Besli |
335 | Besli |
336 | Blunty |
336 | Blunty |
337 | Cipher |
337 | Cipher |
338 | Conrad Coldwood |
338 | Conrad Coldwood |
339 | dood! |
339 | dood! |
340 | Dr. Kill |
340 | Dr. Kill |
341 | DukeAtomic |
341 | DukeAtomic |
342 | drvarek |
342 | drvarek |
343 | Ecmaster76 |
343 | Ecmaster76 |
344 | efikkan |
344 | efikkan |
345 | Eric R |
345 | Eric R |
346 | escapist |
346 | escapist |
347 | Esslan |
347 | Esslan |
348 | FlackenWS |
348 | FlackenWS |
349 | Forder |
349 | Forder |
350 | General Failure |
350 | General Failure |
351 | GodBlitZor |
351 | GodBlitZor |
352 | gt1750 |
352 | gt1750 |
353 | Hellbound |
353 | Hellbound |
354 | ilovefoxes |
354 | ilovefoxes |
355 | Jokke_r |
355 | Jokke_r |
356 | Killd a ton |
356 | Killd a ton |
357 | Kralex |
357 | Kralex |
358 | L2theKING |
358 | L2theKING |
359 | Madaut |
359 | Madaut |
360 | MagNet |
360 | MagNet |
361 | Mean Person |
361 | Mean Person |
362 | motionblur |
362 | motionblur |
363 | Mr.Fibbles |
363 | Mr.Fibbles |
364 | ozz |
364 | ozz |
365 | Parkar |
365 | Parkar |
366 | Piterplus |
366 | Piterplus |
367 | Plagman |
367 | Plagman |
368 | Radar1013 |
368 | Radar1013 |
369 | Renegado |
369 | Renegado |
370 | Roma Loom |
370 | Roma Loom |
371 | Sky Fox |
371 | Sky Fox |
372 | Soul Collector |
372 | Soul Collector |
373 | Swiss Cheeseman/SwissCM |
373 | Swiss Cheeseman/SwissCM |
374 | Tea Monster |
374 | Tea Monster |
375 | Vasilinka |
375 | Vasilinka |
376 | YicklePigeon |
376 | YicklePigeon |
377 | zilppuri |
377 | zilppuri |
378 | 378 | ||
379 | 379 | ||
380 | -------- |
380 | -------- |
381 | Maphacks |
381 | Maphacks |
382 | -------- |
382 | -------- |
383 | Dave-ros |
383 | Dave-ros |
384 | DSotM |
384 | DSotM |
385 | Ecmaster76 |
385 | Ecmaster76 |
386 | endmilled |
386 | endmilled |
387 | ikkejw |
387 | ikkejw |
388 | Killd a ton |
388 | Killd a ton |
389 | Night Hacker |
389 | Night Hacker |
390 | noctrun |
390 | noctrun |
391 | Okira |
391 | Okira |
392 | Piterplus |
392 | Piterplus |
393 | Renegado |
393 | Renegado |
394 | Zebius |
394 | Zebius |
395 | 395 | ||
396 | 396 | ||
397 | ----------------- |
397 | ----------------- |
398 | Maphacks Reloaded |
398 | Maphacks Reloaded |
399 | ----------------- |
399 | ----------------- |
400 | Hunter_rus |
400 | Hunter_rus |
401 | NightFright |
401 | NightFright |
402 | 402 | ||
403 | 403 | ||
404 | ------------ |
404 | ------------ |
405 | HRP assembly |
405 | HRP assembly |
406 | ------------ |
406 | ------------ |
407 | NightFright |
407 | NightFright |
408 | Parkar |
408 | Parkar |
409 | Plagman |
409 | Plagman |
410 | 410 | ||
411 | 411 | ||
412 | ----------------- |
412 | ----------------- |
413 | Special thanks to |
413 | Special thanks to |
414 | ----------------- |
414 | ----------------- |
415 | - 3D Realms, for making this great game in the first place! |
415 | - 3D Realms, for making this great game in the first place! |
416 | - The guys at Duke4.net for hosting and help building the HRP website. |
416 | - The guys at Duke4.net for hosting and help building the HRP website. |
417 | - All of you who support and contribute to the project. |
417 | - All of you who support and contribute to the project. |
418 | - All the mirrors and seeders. |
418 | - All the mirrors and seeders. |
419 | 419 | ||
420 | 420 | ||
421 | 421 | ||
422 | ============ |
422 | ============ |
423 | 7) CHANGELOG |
423 | 7) CHANGELOG |
424 | ============ |
424 | ============ |
425 | 425 | ||
426 | Here is a list of all changes that have been included in this release since last |
426 | Here is a list of all changes that have been included in this release since last |
427 | HRP v4.0 (2009-03-23). Includes any previous Update Packs compiled by NightFright. |
427 | HRP v4.0 (2009-03-23). Includes any previous Update Packs compiled by NightFright. |
428 | 428 | ||
429 | 429 | ||
430 | HRP v4.2.036 (2009-12-08) |
430 | HRP v4.2.037 (2009-12-10) |
431 | ------------------------- |
431 | ------------------------- |
432 | > General: Support for Polymer engine update added (builds 4.2.001-4.2.017) |
432 | > General: Support for Polymer engine update added (builds 4.2.001-4.2.017) |
433 | 433 | ||
434 | > Added: |
434 | > Added: |
435 | - Specular maps: 0, 182, 183, 224, 300, 302, 303, 329, 330, 333, 334, 344, |
435 | - Specular maps: 0, 182, 183, 224, 300, 302, 303, 329, 330, 333, 334, 344, |
436 | 352, 376, 402, 403, 405, 406, 472, 477, 770, 780, 786-788, |
436 | 352, 376, 402, 403, 405, 406, 472, 477, 770, 780, 786-788, |
437 | 800, 1100 |
437 | 800, 1100 |
438 | - Normal maps: 0, 182, 183, 224, 300, 303, 329, 330, 333, 334, 344, 352, |
438 | - Normal maps: 0, 182, 183, 224, 300, 303, 329, 330, 333, 334, 344, 352, |
439 | 376, 402, 403, 405, 406, 472, 477, 609, 770-772, 780, 786-788, |
439 | 376, 402, 403, 405, 406, 472, 477, 609, 770-772, 780, 786-788, |
440 | 800, 803, 805, 812, 1082-1087, 1101/5108, 1104/5095, 1116, |
440 | 800, 803, 805, 812, 1082-1087, 1101/5108, 1104/5095, 1116, |
441 | 1132-1135, 4240-4245, 5105, 5107, 5119 |
441 | 1132-1135, 4240-4245, 5105, 5107, 5119 |
442 | - Palettes: 199_12, 207_14/16, 243_17, 332_24, 365/0366_7, 370_7, 387_12/18, |
442 | - Palettes: 199_12, 207_14/16, 243_17, 332_24, 365/0366_7, 370_7, 387_12/18, |
443 | 392_17, 399_17, 428_17, 438/0439_17/19, 545_17, 757_24, 803_7, |
443 | 392_17, 399_17, 428_17, 438/0439_17/19, 545_17, 757_24, 803_7, |
444 | 881_15, 961_14, 1054_24, 3407_7, 4123/4124_7, 4178_13, 4224_13, |
444 | 881_15, 961_14, 1054_24, 3407_7, 4123/4124_7, 4178_13, 4224_13, |
445 | 4260-4263_17, 4284-4287_17, 4531_23, 4953_12 |
445 | 4260-4263_17, 4284-4287_17, 4531_23, 4953_12 |
446 | 446 | ||
447 | > Revisions: |
447 | > Revisions: |
448 | - highres\sprites\firstperson: 2548 (Freezer texture/ozz) |
448 | - highres\sprites\firstperson: 2548 (Freezer texture/ozz) |
449 | - highres\sprites\props: 4575 |
449 | - highres\sprites\props: 4575 |
450 | - highres\sprites\signs: 4953 |
450 | - highres\sprites\signs: 4953 |
451 | - highres\textures: 341_n, 609_n, 1169, 5110-5112, 5110-5112_n |
451 | - highres\textures: 341_n, 609_n, 1169, 5110-5112, 5110-5112_n |
452 | 452 | ||
453 | > Fixes: |
453 | > Fixes: |
454 | - highres\sprites\pickups: 53 (missing md3) |
454 | - highres\sprites\pickups: 53 (missing md3) |
455 | - highres\sprites\props.def: 768, 991 (scales corrections) |
455 | - highres\sprites\props.def: 768, 991 (scales corrections) |
456 | - highres\sprites\signs.def: 961 (scales correction) |
456 | - highres\sprites\signs.def: 961 (scales correction) |
457 | - highres\textures.def: old version of 186 restored; entries for missing |
457 | - highres\textures.def: old version of 186 restored; entries for missing |
458 | 313 (d/n/s/g) and 1024 (d/s) removed; new parallaxscale |
458 | 313 (d/n/s/g) and 1024 (d/s) removed; new parallaxscale |
459 | for 341-343_n; entry for 718 corrected |
459 | for 341-343_n; entry for 718 corrected |
460 | 460 | ||
461 | 461 | ||
462 | HRP v4.1.1 (2009-09-01) |
462 | HRP v4.1.1 (2009-09-01) |
463 | ----------------------- |
463 | ----------------------- |
464 | > Added: |
464 | > Added: |
465 | - highres\textures.def: 446 (pal11/12) |
465 | - highres\textures.def: 446 (pal11/12) |
466 | - highres\sprites\props: 920 (chain/highres sprite) |
466 | - highres\sprites\props: 920 (chain/highres sprite) |
467 | 467 | ||
468 | > Fixes: |
468 | > Fixes: |
469 | - highres\sprites\props: 913 |
469 | - highres\sprites\props: 913 |
470 | 470 | ||
471 | > Revisions: |
471 | > Revisions: |
472 | - highres\screen\hud: 46 (shrinker crystal HUD icon), 2470 (HoloDuke icon) |
472 | - highres\screen\hud: 46 (shrinker crystal HUD icon), 2470 (HoloDuke icon) |
473 | - highres\textures: 913 |
473 | - highres\textures: 913 |
474 | 474 | ||
475 | 475 | ||
476 | HRP v4.1 (2009-07-01) |
476 | HRP v4.1 (2009-07-01) |
477 | --------------------- |
477 | --------------------- |
478 | > Added: |
478 | > Added: |
479 | - highres\skyboxes: 94 |
479 | - highres\skyboxes: 94 |
480 | - highres\sprites\props: 4427 (pal0/14), 4431/4432 (glow), |
480 | - highres\sprites\props: 4427 (pal0/14), 4431/4432 (glow), |
481 | - highres\textures: 400, 443, 959, 3407 (pal5/14), 4177, 4202, 4207 |
481 | - highres\textures: 400, 443, 959, 3407 (pal5/14), 4177, 4202, 4207 |
482 | 482 | ||
483 | > Fixes: |
483 | > Fixes: |
484 | - highres\screen\menu: 2813-2820 (icon rotation), 3190-3196 (icon texture) |
484 | - highres\screen\menu: 2813-2820 (icon rotation), 3190-3196 (icon texture) |
485 | - highres\sprites\firstperson: 2524 (pistol muzzleflash) |
485 | - highres\sprites\firstperson: 2524 (pistol muzzleflash) |
486 | - highres\sprites\monsters.def: 2000 (pal 1/2/5/7-9) |
486 | - highres\sprites\monsters.def: 2000 (pal 1/2/5/7-9) |
487 | - highres\sprites\projectiles: 2448-2451 (pal0/2) |
487 | - highres\sprites\projectiles: 2448-2451 (pal0/2) |
488 | 488 | ||
489 | > Revisions: |
489 | > Revisions: |
490 | - highres\sprites\characters: 1405 (pal0/10-16/21/23, face) |
490 | - highres\sprites\characters: 1405 (pal0/10-16/21/23, face) |
491 | - highres\sprites\decals: 4445 |
491 | - highres\sprites\decals: 4445 |
492 | - highres\sprites\effects: 2066-2079, 2270-2283, 2310-2323 |
492 | - highres\sprites\effects: 2066-2079, 2270-2283, 2310-2323 |
493 | - highres\sprites\pickups: 53 (md3) |
493 | - highres\sprites\pickups: 53 (md3) |
494 | - highres\sprites\projectiles: 2448-2451 |
494 | - highres\sprites\projectiles: 2448-2451 |
495 | - highres\sprites\props: 569, 571, 573 (md3), 595 (texture), 615 (md3), |
495 | - highres\sprites\props: 569, 571, 573 (md3), 595 (texture), 615 (md3), |
496 | 4410 (skin), 4430-4432, 4458/4459 (skin), 4496, |
496 | 4410 (skin), 4430-4432, 4458/4459 (skin), 4496, |
497 | 4497 (skins), 4502/4503, 4557 (skin) |
497 | 4497 (skins), 4502/4503, 4557 (skin) |
498 | - highres\sprites\signs: 1044 |
498 | - highres\sprites\signs: 1044 |
499 | - highres\sprites\switches: 712 (skin), 4883 |
499 | - highres\sprites\switches: 712 (skin), 4883 |
500 | - highres\textures: 823, 3407 (pal24) |
500 | - highres\textures: 823, 3407 (pal24) |
501 | 501 | ||
502 |
|
502 |
|
503 | 503 | ||
504 | 504 | ||
505 | 505 |