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1 | 1 | ||
2 | ===== DUKE3D HRP TO-DO LIST ===== |
2 | ===== DUKE3D HRP TO-DO LIST ===== |
3 | 3 | ||
4 | 4 | ||
5 | by NightFright |
5 | by NightFright |
6 | 6 | ||
7 | *** LAST UPDATE: September 30, 2013 *** |
7 | *** LAST UPDATE: September 30, 2013 *** |
8 | 8 | ||
9 | 9 | ||
10 | This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. |
10 | This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. |
11 | All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher |
11 | All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher |
12 | in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible). |
12 | in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible). |
13 | 13 | ||
14 | 14 | ||
15 | Target release: HRP v5.4/6.0 |
15 | Target release: HRP v5.4/6.0 |
16 | 16 | ||
17 | 17 | ||
18 | 18 | ||
19 | ====================================================================================================================== |
19 | ====================================================================================================================== |
20 | EPISODE 1: "L.A. MELTDOWN" |
20 | EPISODE 1: "L.A. MELTDOWN" |
21 | ====================================================================================================================== |
21 | ====================================================================================================================== |
22 | 22 | ||
23 | 23 | ||
24 | Optional Textures (16 remaining) |
24 | Optional Textures (16 remaining) |
25 | -------------------------------- |
25 | -------------------------------- |
26 | 3430-3437 |
26 | 3430-3437 |
27 | 3440 |
27 | 3440 |
28 | 3442-3448 (Developer Heads) |
28 | 3442-3448 (Developer Heads) |
29 | 29 | ||
30 | 30 | ||
31 | Internally used (3 remaining) |
31 | Internally used (3 remaining) |
32 | ----------------------------- |
32 | ----------------------------- |
33 | 2589-2591 (FORCESPHERE) |
33 | 2589-2591 (FORCESPHERE) |
34 | 34 | ||
35 | 35 | ||
36 | Intro/Ep.1 Cutscene |
36 | Intro/Ep.1 Cutscene |
37 | ------------------- |
37 | ------------------- |
38 | logo.anm - intro cutscene (nuke symbol with explosion) |
38 | logo.anm - intro cutscene (nuke symbol with explosion) |
39 | 3260 (VICTORY1) |
39 | 3260 (VICTORY1) |
40 | 40 | ||
41 | 41 | ||
42 | 42 | ||
43 | ====================================================================================================================== |
43 | ====================================================================================================================== |
44 | EPISODE 2: "LUNAR APOCALYPSE" |
44 | EPISODE 2: "LUNAR APOCALYPSE" |
45 | ====================================================================================================================== |
45 | ====================================================================================================================== |
46 | 46 | ||
47 | 47 | ||
48 | Models: Characters (1 remaining) |
- | |
49 | -------------------------------- |
- | |
50 | 1354 (Luke Skywalker) |
- | |
51 | - | ||
52 | - | ||
53 | Textures (6 remaining) |
48 | Textures (6 remaining) |
54 | ---------------------- |
49 | ---------------------- |
55 | 320/321 |
50 | 320/321 |
56 | 323 |
51 | 323 |
57 | 456 |
52 | 456 |
58 | 473 |
53 | 473 |
59 | 1237 |
54 | 1237 |
60 | 55 | ||
61 | 56 | ||
62 | Ep.2 Cutscene |
57 | Ep.2 Cutscene |
63 | ------------- |
58 | ------------- |
64 | cineov2.anm |
59 | cineov2.anm |
65 | 60 | ||
66 | 61 | ||
67 | 62 | ||
68 | ====================================================================================================================== |
63 | ====================================================================================================================== |
69 | EPISODE 3: "SHRAPNEL CITY" |
64 | EPISODE 3: "SHRAPNEL CITY" |
70 | ====================================================================================================================== |
65 | ====================================================================================================================== |
71 | 66 | ||
72 | 67 | ||
73 | Models: Characters (1 remaining) |
68 | Models: Characters (1 remaining) |
74 | -------------------------------- |
69 | -------------------------------- |
75 | 1355 (INDY) |
70 | 1355 (INDY) |
76 | 71 | ||
77 | 72 | ||
78 | Models: Props (1 remaining) |
73 | Models: Props (1 remaining) |
79 | --------------------------- |
74 | --------------------------- |
80 | 1347 (FETUSJIB) |
75 | 1347 (FETUSJIB) |
81 | 76 | ||
82 | 77 | ||
83 | Textures (7 remaining) |
78 | Textures (7 remaining) |
84 | ---------------------- |
79 | ---------------------- |
85 | 722 |
80 | 722 |
86 | 737 |
81 | 737 |
87 | 738 |
82 | 738 |
88 | 741 (marble floor) |
83 | 741 (marble floor) |
89 | 840 |
84 | 840 |
90 | 870 |
85 | 870 |
91 | 1153 |
86 | 1153 |
92 | 87 | ||
93 | 88 | ||
94 | Miscellaneous (11 remaining) |
89 | Miscellaneous (11 remaining) |
95 | ---------------------------- |
90 | ---------------------------- |
96 | 640-649 (W_NUMBERS), pal0/2 |
91 | 640-649 (W_NUMBERS), pal0/2 |
97 | 1115 (switch) - could be modelled or just a texture, unsure |
92 | 1115 (switch) - could be modelled or just a texture, unsure |
98 | 93 | ||
99 | 94 | ||
100 | Ep.3 Cutscene |
95 | Ep.3 Cutscene |
101 | ------------- |
96 | ------------- |
102 | cineov3.anm |
97 | cineov3.anm |
103 | radlogo.anm |
98 | radlogo.anm |
104 | 99 | ||
105 | 100 | ||
106 | 101 | ||
107 | ====================================================================================================================== |
102 | ====================================================================================================================== |
108 | EPISODE 4: "THE BIRTH" |
103 | EPISODE 4: "THE BIRTH" |
109 | ====================================================================================================================== |
104 | ====================================================================================================================== |
110 | 105 | ||
111 | 106 | ||
112 | Models: Characters (6 remaining) |
107 | Models: Characters (6 remaining) |
113 | -------------------------------- |
108 | -------------------------------- |
114 | 4402/4403 (ROBOTDOG) |
109 | 4402/4403 (ROBOTDOG) |
115 | 4404/4405 (ROBOTPIRATE) |
110 | 4404/4405 (ROBOTPIRATE) |
116 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
111 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
117 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
112 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
118 | 4871-4873 (MAN/MAN2) |
113 | 4871-4873 (MAN/MAN2) |
119 | 4943 (JURYGUY) pal 0/10-16 |
114 | 4943 (JURYGUY) pal 0/10-16 |
120 | 115 | ||
121 | 116 | ||
122 | Models: Props (5 remaining) |
117 | Models: Props (5 remaining) |
123 | --------------------------- |
118 | --------------------------- |
124 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
119 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
125 | 4433-4435 (broken fuse 2) |
120 | 4433-4435 (broken fuse 2) |
126 | 4455 |
121 | 4455 |
127 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
122 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
128 | 4884 (broken light?) |
123 | 4884 (broken light?) |
129 | 124 | ||
130 | 125 | ||
131 | Models: Switches (1 remaining) |
126 | Models: Switches (1 remaining) |
132 | ------------------------------ |
127 | ------------------------------ |
133 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
128 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
134 | 129 | ||
135 | 130 | ||
136 | Textures (11 remaining) |
131 | Textures (11 remaining) |
137 | ------------------------ |
132 | ------------------------ |
138 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
133 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
139 | 3412 |
134 | 3412 |
140 | 4107 |
135 | 4107 |
141 | 4109 (car front) |
136 | 4109 (car front) |
142 | 4346 |
137 | 4346 |
143 | 4423 |
138 | 4423 |
144 | 4424 |
139 | 4424 |
145 | 4436 |
140 | 4436 |
146 | 5079/5080 |
141 | 5079/5080 |
147 | 142 | ||
148 | 143 | ||
149 | Signs (9 remaining) |
144 | Signs (9 remaining) |
150 | ------------------- |
145 | ------------------- |
151 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
146 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
152 | 147 | ||
153 | Ep.4 Cutscene |
148 | Ep.4 Cutscene |
154 | ------------- |
149 | ------------- |
155 | vol41a.anm |
150 | vol41a.anm |
156 | vol42a.anm |
151 | vol42a.anm |
157 | vol43a.anm |
152 | vol43a.anm |
158 | vol4e1.anm |
153 | vol4e1.anm |
159 | vol4e2.anm |
154 | vol4e2.anm |
160 | vol4e3.anm |
155 | vol4e3.anm |
161 | duketeam.anm |
156 | duketeam.anm |
162 | 157 | ||
163 | 158 | ||
164 | 159 | ||
165 | ====================================================================================================================== |
160 | ====================================================================================================================== |
166 | Optional ART frequently used in user maps (list incomplete) |
161 | Optional ART frequently used in user maps (list incomplete) |
167 | ====================================================================================================================== |
162 | ====================================================================================================================== |
168 | 163 | ||
169 | Models |
164 | Models |
170 | ------------------------------ |
165 | ------------------------------ |
171 | 0969 (hydroplant) |
166 | 0969 (hydroplant) |
172 | 1003 (brokenhydroplant) |
167 | 1003 (brokenhydroplant) |
173 | 2452 (dukeicon, also as texture) |
168 | 2452 (dukeicon, also as texture) |
174 | 2453 (skull, also as texture) |
169 | 2453 (skull, also as texture) |
175 | 3350-3331 (rotating Duke head) |
170 | 3350-3331 (rotating Duke head) |
176 | 171 | ||
177 | Textures |
172 | Textures |
178 | -------- |
173 | -------- |
179 | 0244 (wall texture / roller shutter) |
174 | 0244 (wall texture / roller shutter) |
180 | 0280, 0282 (and maybe redo related 0278, 0279) |
175 | 0282 (and maybe redo related 0278, 0279) |
181 | 0587 |
176 | 0587 |
182 | 0588 |
177 | 0588 |
183 | 0589 (intercom?, model?) |
178 | 0589 (intercom?, model?) |
184 | 0591 (joint box?, model?) |
179 | 0591 (joint box?, model?) |
185 | 0611 |
180 | 0611 |
186 | 1277, 1278 (redo 1275?) |
181 | 1277, 1278 (redo 1275?) |
187 | 2452 (dukeicon, also as model) |
182 | 2452 (dukeicon, also as model) |
188 | 2453 (skull, also as model) |
183 | 2453 (skull, also as model) |
189 | 3290 ("game screenshot") |
184 | 3290 ("game screenshot") |
190 | 185 |