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1 | 1 | ||
2 | ===== DUKE3D HRP TO-DO LIST ===== |
2 | ===== DUKE3D HRP TO-DO LIST ===== |
3 | 3 | ||
4 | 4 | ||
5 | by NightFright |
5 | by NightFright |
6 | 6 | ||
7 | *** LAST UPDATE: September 24, 2013 *** |
7 | *** LAST UPDATE: September 24, 2013 *** |
8 | 8 | ||
9 | 9 | ||
10 | This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. |
10 | This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. |
11 | All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher |
11 | All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher |
12 | in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible). |
12 | in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible). |
13 | 13 | ||
14 | 14 | ||
15 | Target release: HRP v5.4/6.0 |
15 | Target release: HRP v5.4/6.0 |
16 | 16 | ||
17 | 17 | ||
18 | 18 | ||
19 | ====================================================================================================================== |
19 | ====================================================================================================================== |
20 | EPISODE 1: "L.A. MELTDOWN" |
20 | EPISODE 1: "L.A. MELTDOWN" |
21 | ====================================================================================================================== |
21 | ====================================================================================================================== |
22 | 22 | ||
23 | 23 | ||
24 | Optional Textures (16 remaining) |
24 | Optional Textures (16 remaining) |
25 | -------------------------------- |
25 | -------------------------------- |
26 | 3430-3437 |
26 | 3430-3437 |
27 | 3440 |
27 | 3440 |
28 | 3442-3448 (Developer Heads) |
28 | 3442-3448 (Developer Heads) |
29 | 29 | ||
30 | 30 | ||
31 | Internally used (3 remaining) |
31 | Internally used (3 remaining) |
32 | ----------------------------- |
32 | ----------------------------- |
33 | 2589-2591 (FORCESPHERE) |
33 | 2589-2591 (FORCESPHERE) |
34 | 34 | ||
35 | 35 | ||
36 | Intro/Ep.1 Cutscene |
36 | Intro/Ep.1 Cutscene |
37 | ------------------- |
37 | ------------------- |
38 | logo.anm - intro cutscene (nuke symbol with explosion) |
38 | logo.anm - intro cutscene (nuke symbol with explosion) |
39 | 3260 (VICTORY1) |
39 | 3260 (VICTORY1) |
40 | 40 | ||
41 | 41 | ||
42 | 42 | ||
43 | ====================================================================================================================== |
43 | ====================================================================================================================== |
44 | EPISODE 2: "LUNAR APOCALYPSE" |
44 | EPISODE 2: "LUNAR APOCALYPSE" |
45 | ====================================================================================================================== |
45 | ====================================================================================================================== |
46 | 46 | ||
47 | 47 | ||
48 | Models: Characters (1 remaining) |
48 | Models: Characters (1 remaining) |
49 | -------------------------------- |
49 | -------------------------------- |
50 | 1354 (Luke Skywalker) |
50 | 1354 (Luke Skywalker) |
51 | 51 | ||
52 | 52 | ||
53 | Textures (6 remaining) |
53 | Textures (6 remaining) |
54 | ---------------------- |
54 | ---------------------- |
55 | 320/321 |
55 | 320/321 |
56 | 323 |
56 | 323 |
57 | 456 |
57 | 456 |
58 | 473 |
58 | 473 |
59 | 1237 |
59 | 1237 |
60 | 60 | ||
61 | 61 | ||
62 | Ep.2 Cutscene |
62 | Ep.2 Cutscene |
63 | ------------- |
63 | ------------- |
64 | cineov2.anm |
64 | cineov2.anm |
65 | 65 | ||
66 | 66 | ||
67 | 67 | ||
68 | ====================================================================================================================== |
68 | ====================================================================================================================== |
69 | EPISODE 3: "SHRAPNEL CITY" |
69 | EPISODE 3: "SHRAPNEL CITY" |
70 | ====================================================================================================================== |
70 | ====================================================================================================================== |
71 | 71 | ||
72 | 72 | ||
73 | Models: Characters (1 remaining) |
73 | Models: Characters (1 remaining) |
74 | -------------------------------- |
74 | -------------------------------- |
75 | 1355 (INDY) |
75 | 1355 (INDY) |
76 | 76 | ||
77 | 77 | ||
78 | Models: Props (1 remaining) |
78 | Models: Props (1 remaining) |
79 | --------------------------- |
79 | --------------------------- |
80 | 1347 (FETUSJIB) |
80 | 1347 (FETUSJIB) |
81 | 81 | ||
82 | 82 | ||
83 | Textures (7 remaining) |
83 | Textures (7 remaining) |
84 | ---------------------- |
84 | ---------------------- |
85 | 722 |
85 | 722 |
86 | 737 |
86 | 737 |
87 | 738 |
87 | 738 |
88 | 741 |
88 | 741 |
89 | 840 |
89 | 840 |
90 | 870 |
90 | 870 |
91 | 1153 |
91 | 1153 |
92 | 92 | ||
93 | 93 | ||
94 | Miscellaneous (11 remaining) |
94 | Miscellaneous (11 remaining) |
95 | ---------------------------- |
95 | ---------------------------- |
96 | 640-649 (W_NUMBERS), pal0/2 |
96 | 640-649 (W_NUMBERS), pal0/2 |
97 | 1115 (switch) - could be modelled or just a texture, unsure |
97 | 1115 (switch) - could be modelled or just a texture, unsure |
98 | 98 | ||
99 | 99 | ||
100 | Ep.3 Cutscene |
100 | Ep.3 Cutscene |
101 | ------------- |
101 | ------------- |
102 | cineov3.anm |
102 | cineov3.anm |
103 | radlogo.anm |
103 | radlogo.anm |
104 | 104 | ||
105 | 105 | ||
106 | 106 | ||
107 | ====================================================================================================================== |
107 | ====================================================================================================================== |
108 | EPISODE 4: "THE BIRTH" |
108 | EPISODE 4: "THE BIRTH" |
109 | ====================================================================================================================== |
109 | ====================================================================================================================== |
110 | 110 | ||
111 | 111 | ||
112 | Models: Characters (6 remaining) |
112 | Models: Characters (6 remaining) |
113 | -------------------------------- |
113 | -------------------------------- |
114 | 4402/4403 (ROBOTDOG) |
114 | 4402/4403 (ROBOTDOG) |
115 | 4404/4405 (ROBOTPIRATE) |
115 | 4404/4405 (ROBOTPIRATE) |
116 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
116 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
117 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
117 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
118 | 4871-4873 (MAN/MAN2) |
118 | 4871-4873 (MAN/MAN2) |
119 | 4943 (JURYGUY) pal 0/10-16 |
119 | 4943 (JURYGUY) pal 0/10-16 |
120 | 120 | ||
121 | 121 | ||
122 | Models: Props (5 remaining) |
122 | Models: Props (5 remaining) |
123 | --------------------------- |
123 | --------------------------- |
124 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
124 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
125 | 4433-4435 (broken fuse 2) |
125 | 4433-4435 (broken fuse 2) |
126 | 4455 |
126 | 4455 |
127 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
127 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
128 | 4884 (broken light?) |
128 | 4884 (broken light?) |
129 | 129 | ||
130 | 130 | ||
131 | Models: Switches (1 remaining) |
131 | Models: Switches (1 remaining) |
132 | ------------------------------ |
132 | ------------------------------ |
133 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
133 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
134 | 134 | ||
135 | 135 | ||
136 | Textures (11 remaining) |
136 | Textures (11 remaining) |
137 | ------------------------ |
137 | ------------------------ |
138 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
138 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
139 | 3412 |
139 | 3412 |
140 | 4107 |
140 | 4107 |
141 | 4109 (car front) |
141 | 4109 (car front) |
142 | 4346 |
142 | 4346 |
143 | 4423 |
143 | 4423 |
144 | 4424 |
144 | 4424 |
145 | 4436 |
145 | 4436 |
146 | 5079/5080 |
146 | 5079/5080 |
147 | 147 | ||
148 | 148 | ||
149 | Signs (9 remaining) |
149 | Signs (9 remaining) |
150 | ------------------- |
150 | ------------------- |
151 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
151 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
152 | 152 | ||
153 | - | ||
154 | Miscellaneous (1 left) |
- | |
155 | ---------------------- |
- | |
156 | 4900 (DUKETAG) pal 0/1 |
- | |
157 | - | ||
158 | - | ||
159 | Ep.4 Cutscene |
153 | Ep.4 Cutscene |
160 | ------------- |
154 | ------------- |
161 | vol41a.anm |
155 | vol41a.anm |
162 | vol42a.anm |
156 | vol42a.anm |
163 | vol43a.anm |
157 | vol43a.anm |
164 | vol4e1.anm |
158 | vol4e1.anm |
165 | vol4e2.anm |
159 | vol4e2.anm |
166 | vol4e3.anm |
160 | vol4e3.anm |
167 | duketeam.anm |
161 | duketeam.anm |
168 | 162 | ||
169 | 163 | ||
170 | 164 | ||
171 | ====================================================================================================================== |
165 | ====================================================================================================================== |
172 | Optional ART frequently used in user maps (list incomplete) |
166 | Optional ART frequently used in user maps (list incomplete) |
173 | ====================================================================================================================== |
167 | ====================================================================================================================== |
174 | 168 | ||
175 | Models |
169 | Models |
176 | ------------------------------ |
170 | ------------------------------ |
177 | 0969 (hydroplant) |
171 | 0969 (hydroplant) |
178 | 1003 (brokenhydroplant) |
172 | 1003 (brokenhydroplant) |
179 | 2452 (dukeicon, also as texture) |
173 | 2452 (dukeicon, also as texture) |
180 | 2453 (skull, also as texture) |
174 | 2453 (skull, also as texture) |
181 | 175 | ||
182 | Textures |
176 | Textures |
183 | -------- |
177 | -------- |
184 | 2452 (dukeicon, also as model) |
178 | 2452 (dukeicon, also as model) |
185 | 2453 (skull, also as model) |
179 | 2453 (skull, also as model) |
186 | 3290 ("game screenshot") |
180 | 3290 ("game screenshot") |
187 | 181 |