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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
3 | // Author: Allen H. Blum III |
3 | // Author: Allen H. Blum III |
4 | // mapmd4: a1ce0037911b2625781a2623588c8b90 |
4 | // mapmd4: a1ce0037911b2625781a2623588c8b90 |
5 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by NightFright (February 2012) |
6 | 6 | ||
7 | 7 | ||
8 | 8 | ||
9 | // CHARACTERS |
9 | // CHARACTERS |
10 | 10 | ||
11 | // Slime babes |
11 | // Slime babes |
12 | sprite 22 angoff -256 // tile1294 podfem1 |
12 | sprite 22 angoff -256 // tile1294 podfem1 |
13 | 13 | ||
14 | 14 | ||
15 | 15 | ||
16 | // PROPS |
16 | // PROPS |
17 | 17 | ||
18 | // Cinema sign |
18 | // Cinema sign |
19 | sprite 348 angoff 512 // tile0925 neon1 cinema |
19 | sprite 348 angoff 512 // tile0925 neon1 cinema |
20 | sprite 399 angoff -512 // tile0925 neon1 cinema |
20 | sprite 399 angoff -512 // tile0925 neon1 cinema |
21 | 21 | ||
22 | // Fire hydrant |
22 | // Fire hydrant |
23 | sprite 215 angoff -512 // tile0981 hydrent |
23 | sprite 215 angoff -512 // tile0981 hydrent |
24 | 24 | ||
25 | // Rubbercans |
25 | // Rubbercans |
26 | sprite 162 angoff 128 // tile1062 rubbercan |
26 | sprite 162 angoff 128 // tile1062 rubbercan |
27 | sprite 384 angoff 256 // tile1062 rubbercan (near cash register) |
27 | sprite 384 angoff 256 // tile1062 rubbercan (near cash register) |
28 | sprite 385 angoff 192 // tile1062 rubbercan |
28 | sprite 385 angoff 192 // tile1062 rubbercan |
29 | 29 | ||
30 | 30 | ||
31 | 31 | ||
32 | // ITEMS/POWERUPS |
32 | // ITEMS/POWERUPS |
33 | 33 | ||
34 | // Armor |
34 | // Armor |
35 | sprite 532 angoff -256 // tile0054 shield |
35 | sprite 532 angoff -256 // tile0054 shield |
36 | 36 | ||
37 | // Health +10 |
37 | // Health +10 |
38 | sprite 41 angoff -512 // tile0051 cola |
38 | sprite 41 angoff -512 // tile0051 cola |
39 | 39 | ||
40 | // Health +30 |
40 | // Health +30 |
41 | sprite 42 angoff 1024 // tile0052 sixpack |
41 | sprite 42 angoff 1024 // tile0052 sixpack |
42 | sprite 43 angoff 256 // tile0052 sixpack |
42 | sprite 43 angoff 256 // tile0052 sixpack |
43 | sprite 78 angoff 128 // tile0052 sixpack |
43 | sprite 78 angoff 128 // tile0052 sixpack |
44 | sprite 171 angoff 256 // tile0052 sixpack |
44 | sprite 171 angoff 256 // tile0052 sixpack |
45 | sprite 173 angoff 384 // tile0052 sixpack |
45 | sprite 173 angoff 384 // tile0052 sixpack |
46 | sprite 531 angoff -768 // tile0052 sixpack |
46 | sprite 531 angoff -768 // tile0052 sixpack |
47 | sprite 549 angoff 256 // tile0052 sixpack |
47 | sprite 549 angoff 256 // tile0052 sixpack |
48 | sprite 577 angoff -256 // tile0052 sixpack |
48 | sprite 577 angoff -256 // tile0052 sixpack |
49 | sprite 621 angoff 768 // tile0052 sixpack |
49 | sprite 621 angoff 768 // tile0052 sixpack |
50 | 50 | ||
51 | // HoloDuke |
51 | // HoloDuke |
52 | sprite 297 angoff 1024 // tile1348 holoduke |
52 | sprite 297 angoff 1024 // tile1348 holoduke |
53 | sprite 411 angoff 768 // tile1348 holoduke |
53 | sprite 411 angoff 768 // tile1348 holoduke |
54 | 54 | ||
55 | // Jetpack |
55 | // Jetpack |
56 | sprite 447 angoff -512 // tile0150 jetpack |
56 | sprite 447 angoff -512 // tile0150 jetpack |
57 | sprite 633 angoff 512 // tile0150 jetpack |
57 | sprite 633 angoff 512 // tile0150 jetpack |
58 | 58 | ||
59 | // Keycards (R) |
59 | // Keycards (R) |
60 | sprite 451 angoff 860 // tile0060 accesscard blue |
60 | sprite 451 angoff 860 // tile0060 accesscard blue |
61 | 61 | ||
62 | // MedKit |
62 | // MedKit |
63 | sprite 376 angoff 1024 // tile0053 firstaid |
63 | sprite 376 angoff 1024 // tile0053 firstaid |
64 | 64 | ||
65 | // Nightvision |
65 | // Nightvision |
66 | sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
66 | sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
67 | 67 | ||
68 | 68 | ||
69 | 69 | ||
70 | // WEAPONS/AMMO |
70 | // WEAPONS/AMMO |
71 | 71 | ||
72 | // Pistol & ammo |
72 | // Pistol & ammo |
73 | sprite 548 angoff 512 // tile0021 firstgunsprite |
73 | sprite 548 angoff 512 // tile0021 firstgunsprite |
74 | sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
74 | sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
75 | sprite 548 roll -1 // tile0021 firstgunsprite |
75 | sprite 548 roll -1 // tile0021 firstgunsprite |
76 | sprite 617 angoff -512 // tile0040 ammo |
76 | sprite 617 angoff -512 // tile0040 ammo |
77 | sprite 619 angoff 512 // tile0040 ammo |
77 | sprite 619 angoff 512 // tile0040 ammo |
78 | 78 | ||
79 | // Shotgun & ammo |
79 | // Shotgun & ammo |
80 | sprite 44 angoff -512 // tile0028 shotgunsprite |
80 | sprite 44 angoff -512 // tile0028 shotgunsprite |
81 | sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
81 | sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
82 | sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
82 | sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
83 | sprite 112 angoff -768 // tile0049 shotgunammo |
83 | sprite 112 angoff -768 // tile0049 shotgunammo |
84 | sprite 113 angoff -256 // tile0049 shotgunammo |
84 | sprite 113 angoff -256 // tile0049 shotgunammo |
85 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
85 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
86 | sprite 522 angoff 768 // tile0049 shotgunammo |
86 | sprite 522 angoff 768 // tile0049 shotgunammo |
87 | sprite 596 angoff 1024 // tile0049 shotgunammo |
87 | sprite 596 angoff 1024 // tile0049 shotgunammo |
88 | sprite 634 angoff 512 // tile0049 shotgunammo |
88 | sprite 634 angoff 512 // tile0049 shotgunammo |
89 | sprite 636 angoff 512 // tile0049 shotgunammo |
89 | sprite 636 angoff 512 // tile0049 shotgunammo |
90 | 90 | ||
91 | // Chaingun & ammo |
91 | // Chaingun & ammo |
92 | sprite 45 angoff 512 // tile0022 chaingunsprite |
92 | sprite 45 angoff 512 // tile0022 chaingunsprite |
93 | sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
93 | sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
94 | sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
94 | sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
95 | sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
95 | sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
96 | 96 | ||
97 | // RPG & ammo |
97 | // RPG & ammo |
98 | sprite 26 angoff 512 // tile0023 rpgsprite |
98 | sprite 26 angoff 512 // tile0023 rpgsprite |
99 | sprite 82 angoff -512 // tile0023 rpgsprite |
99 | sprite 82 angoff -512 // tile0023 rpgsprite |
100 | sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
100 | sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
101 | sprite 180 angoff -768 // tile0044 rpgammo |
101 | sprite 180 angoff -768 // tile0044 rpgammo |
102 | sprite 192 angoff -512 // tile???? |
102 | sprite 192 angoff -512 // tile???? |
103 | sprite 431 angoff 512 // tile0023 rpgsprite |
103 | sprite 431 angoff 512 // tile0023 rpgsprite |
104 | 104 | ||
105 | // Pipebombs |
105 | // Pipebombs |
106 | sprite 27 angoff 768 // tile0047 hbombammo |
106 | sprite 27 angoff 768 // tile0047 hbombammo |
107 | sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
107 | sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
108 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
108 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
109 | 109 | ||
110 | 110 | ||
111 | 111 | ||
112 | // OVERRIDE |
112 | // OVERRIDE |
113 | 113 | ||
114 | // Fixes for badly aligned sprites |
114 | // Fixes for badly aligned sprites |
115 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
115 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
116 | sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
116 | sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
117 | sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop) |
117 | sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop) |
118 | sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
118 | sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
119 | sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
119 | sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
120 | sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop) |
120 | sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop) |
121 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
121 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
122 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
122 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
123 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
123 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
124 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
124 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
125 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
125 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
126 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
126 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
127 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
127 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
128 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
128 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
129 | sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop) |
129 | sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop) |
130 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
130 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
131 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
131 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
132 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
132 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
133 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
133 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
134 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
134 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
135 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
135 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
136 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
136 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
137 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
137 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
138 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
138 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
139 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
139 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
140 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
140 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
141 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
141 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
142 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
142 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
143 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
143 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
144 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
144 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
145 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
145 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
146 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
146 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
147 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
147 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
148 | sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop) |
148 | sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop) |
149 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
149 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
150 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
150 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
151 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
151 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
152 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
152 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
153 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
153 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
154 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
154 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
155 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
155 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
156 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
156 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
157 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
157 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
158 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
158 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
159 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
159 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
160 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
160 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
161 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
161 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
162 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
162 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
163 | sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
163 | sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
164 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
164 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
165 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
165 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
166 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
166 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
167 | sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop) |
167 | sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop) |
168 | sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
168 | sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
169 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
169 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
170 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
170 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
171 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
171 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
172 | sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
172 | sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
173 | sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
173 | sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
174 | sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
174 | sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
175 | sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
175 | sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
176 | sprite 168 away1 // tile0932 in the security room ## ???? ## |
176 | sprite 168 away1 // tile0932 in the security room ## ???? ## |
177 | sprite 178 away1 // tile0931 burning trash ## ???? ## |
177 | sprite 178 away1 // tile0931 burning trash ## ???? ## |
178 | sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater) |
178 | sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater) |
179 | sprite 383 roll -1 // tile1062 rubbercan (behind theater) |
179 | sprite 383 roll -1 // tile1062 rubbercan (behind theater) |
180 | sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register) |
180 | sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register) |
181 | sprite 384 pitch 1 // tile1062 rubbercan (near cash register) |
181 | sprite 384 pitch 1 // tile1062 rubbercan (near cash register) |
182 | sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
182 | sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
183 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
183 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
184 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
184 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
185 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
185 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
186 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
186 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
187 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
187 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
188 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
188 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
189 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
189 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
190 | 190 | ||
191 | // Forcing any floor aligned model to be rendered as sprite |
191 | // Forcing any floor aligned model to be rendered as sprite |
192 | sprite 47 notmd // tile0341 bpannel1 |
192 | sprite 47 notmd // tile0341 bpannel1 |
193 | sprite 165 notmd // tile0568 femmag1 |
193 | sprite 165 notmd // tile0568 femmag1 |
194 | sprite 166 notmd // tile0568 femmag1 |
194 | sprite 166 notmd // tile0568 femmag1 |
195 | sprite 249 notmd // tile0513 |
195 | sprite 249 notmd // tile0513 |
196 | sprite 250 notmd // tile0513 |
196 | sprite 250 notmd // tile0513 |
197 | sprite 251 notmd // tile0513 |
197 | sprite 251 notmd // tile0513 |
198 | sprite 252 notmd // tile0513 |
198 | sprite 252 notmd // tile0513 |
199 | sprite 552 notmd // tile0342 pannel1 |
199 | sprite 552 notmd // tile0342 pannel1 |
200 | 200 | ||
201 | // Switches to be hidden |
201 | // Switches to be hidden |
202 | sprite 298 notmd // tile0164 dipswitch2 (arcade game) |
202 | sprite 298 notmd // tile0164 dipswitch2 (arcade game) |
203 | sprite 543 notmd // tile0132 slotdoor (cash register) |
203 | sprite 543 notmd // tile0132 slotdoor (cash register) |
204 | 204 | ||
205 | 205 | ||
206 | 206 | ||
207 | // LIGHTS |
207 | // LIGHTS |
208 | 208 | ||
209 | // by Devastator |
209 | // by Devastator |
210 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
210 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
211 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
211 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
212 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
212 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
213 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
213 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
214 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
214 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
215 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
215 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
216 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
216 | light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
217 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
217 | light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
218 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
218 | light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
219 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
219 | light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
220 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
220 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
221 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
221 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
222 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
222 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
223 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
223 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
224 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
224 | light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
225 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
225 | light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
226 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
226 | light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
227 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
227 | light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
228 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
228 | light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
229 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
229 | light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
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