Rev 483 | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 483 | Rev 507 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version) |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version) |
3 | // Author: Allen H. Blum III |
3 | // Author: Allen H. Blum III |
4 | // mapmd4: 944032d239a314088ec7fdd771910362 |
4 | // mapmd4: 944032d239a314088ec7fdd771910362 |
5 | // Reviewed by LeoD (February 2013) |
5 | // Reviewed by LeoD (February 2013) |
6 | 6 | ||
7 | 7 | ||
8 | 8 | ||
9 | // CHARACTERS |
9 | // CHARACTERS |
10 | 10 | ||
11 | // Slime babes |
11 | // Slime babes |
12 | sprite 20 angoff -256 // tile1294 podfem1 |
12 | sprite 20 angoff -256 // tile1294 podfem1 |
13 | 13 | ||
14 | 14 | ||
15 | 15 | ||
16 | // PROPS |
16 | // PROPS |
17 | 17 | ||
18 | // Cinema sign |
18 | // Cinema sign |
19 | sprite 346 angoff 512 // tile0925 neon1 cinema |
19 | sprite 346 angoff 512 // tile0925 neon1 cinema |
20 | sprite 397 angoff -512 // tile0925 neon1 cinema |
20 | sprite 397 angoff -512 // tile0925 neon1 cinema |
21 | 21 | ||
22 | // Fire hydrant |
22 | // Fire hydrant |
23 | sprite 213 angoff -512 // tile0981 hydrent |
23 | sprite 213 angoff -512 // tile0981 hydrent |
24 | 24 | ||
25 | // Rubbercans |
25 | // Rubbercans |
26 | sprite 160 angoff 128 // tile1062 rubbercan |
26 | sprite 160 angoff 128 // tile1062 rubbercan |
27 | sprite 382 angoff 256 // tile1062 rubbercan (near cash register) |
27 | sprite 382 angoff 256 // tile1062 rubbercan (near cash register) |
28 | sprite 383 angoff 192 // tile1062 rubbercan |
28 | sprite 383 angoff 192 // tile1062 rubbercan |
29 | 29 | ||
30 | 30 | ||
31 | 31 | ||
32 | // ITEMS/POWERUPS |
32 | // ITEMS/POWERUPS |
33 | 33 | ||
34 | // Armor |
34 | // Armor |
35 | sprite 530 angoff -256 // tile0054 shield |
35 | sprite 530 angoff -256 // tile0054 shield |
36 | 36 | ||
37 | // Health +10 |
37 | // Health +10 |
38 | sprite 39 angoff -512 // tile0051 cola |
38 | sprite 39 angoff -512 // tile0051 cola |
39 | 39 | ||
40 | // Health +30 |
40 | // Health +30 |
41 | sprite 40 angoff 1024 // tile0052 sixpack |
41 | sprite 40 angoff 1024 // tile0052 sixpack |
42 | sprite 41 angoff 256 // tile0052 sixpack |
42 | sprite 41 angoff 256 // tile0052 sixpack |
43 | sprite 76 angoff 128 // tile0052 sixpack |
43 | sprite 76 angoff 128 // tile0052 sixpack |
44 | sprite 169 angoff 256 // tile0052 sixpack |
44 | sprite 169 angoff 256 // tile0052 sixpack |
45 | sprite 171 angoff 384 // tile0052 sixpack |
45 | sprite 171 angoff 384 // tile0052 sixpack |
46 | sprite 529 angoff -768 // tile0052 sixpack |
46 | sprite 529 angoff -768 // tile0052 sixpack |
47 | sprite 547 angoff 256 // tile0052 sixpack |
47 | sprite 547 angoff 256 // tile0052 sixpack |
48 | sprite 575 angoff -256 // tile0052 sixpack |
48 | sprite 575 angoff -256 // tile0052 sixpack |
49 | sprite 619 angoff 768 // tile0052 sixpack |
49 | sprite 619 angoff 768 // tile0052 sixpack |
50 | 50 | ||
51 | // HoloDuke |
51 | // HoloDuke |
52 | sprite 295 angoff 1024 // tile1348 holoduke |
52 | sprite 295 angoff 1024 // tile1348 holoduke |
53 | sprite 409 angoff 768 // tile1348 holoduke |
53 | sprite 409 angoff 768 // tile1348 holoduke |
54 | 54 | ||
55 | // Jetpack |
55 | // Jetpack |
56 | sprite 445 angoff -512 // tile0150 jetpack |
56 | sprite 445 angoff -512 // tile0057 jetpack |
57 | sprite 631 angoff 512 // tile0150 jetpack |
57 | sprite 631 angoff 512 // tile0057 jetpack |
58 | 58 | ||
59 | // Keycards (R) |
59 | // Keycards (R) |
60 | sprite 449 angoff 860 // tile0060 accesscard blue |
60 | sprite 449 angoff 860 // tile0060 accesscard blue |
61 | 61 | ||
62 | // MedKit |
62 | // MedKit |
63 | sprite 374 angoff 1024 // tile0053 firstaid |
63 | sprite 374 angoff 1024 // tile0053 firstaid |
64 | 64 | ||
65 | // Nightvision |
65 | // Nightvision |
66 | sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
66 | sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
67 | 67 | ||
68 | 68 | ||
69 | 69 | ||
70 | // WEAPONS/AMMO |
70 | // WEAPONS/AMMO |
71 | 71 | ||
72 | // Pistol & ammo |
72 | // Pistol & ammo |
73 | sprite 546 angoff 512 // tile0021 firstgunsprite |
73 | sprite 546 angoff 512 // tile0021 firstgunsprite |
74 | sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
74 | sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
75 | sprite 546 roll -1 // tile0021 firstgunsprite |
75 | sprite 546 roll -1 // tile0021 firstgunsprite |
76 | 76 | ||
77 | sprite 615 angoff -512 // tile0040 ammo |
77 | sprite 615 angoff -512 // tile0040 ammo |
78 | sprite 617 angoff 512 // tile0040 ammo |
78 | sprite 617 angoff 512 // tile0040 ammo |
79 | 79 | ||
80 | // Shotgun & ammo |
80 | // Shotgun & ammo |
81 | sprite 42 angoff -512 // tile0028 shotgunsprite |
81 | sprite 42 angoff -512 // tile0028 shotgunsprite |
82 | sprite 42 mdzoff 200000 // tile0028 shotgunsprite |
- | |
83 | sprite 42 roll -1 // tile0028 shotgunsprite |
- | |
84 | sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
- | |
85 | sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
- | |
86 | sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
82 | sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
87 | 83 | ||
88 | sprite 110 angoff -768 // tile0049 shotgunammo |
84 | sprite 110 angoff -768 // tile0049 shotgunammo |
89 | sprite 111 angoff -256 // tile0049 shotgunammo |
85 | sprite 111 angoff -256 // tile0049 shotgunammo |
90 | sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
86 | sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
91 | sprite 520 angoff 768 // tile0049 shotgunammo * |
87 | sprite 520 angoff 768 // tile0049 shotgunammo * |
92 | sprite 594 angoff 1024 // tile0049 shotgunammo * |
88 | sprite 594 angoff 1024 // tile0049 shotgunammo * |
93 | sprite 632 angoff 512 // tile0049 shotgunammo * |
89 | sprite 632 angoff 512 // tile0049 shotgunammo * |
94 | sprite 634 angoff 512 // tile0049 shotgunammo * |
90 | sprite 634 angoff 512 // tile0049 shotgunammo * |
95 | 91 | ||
96 | // Chaingun & ammo |
92 | // Chaingun & ammo |
97 | sprite 43 angoff 512 // tile0022 chaingunsprite |
93 | sprite 43 angoff 512 // tile0022 chaingunsprite |
98 | sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
94 | sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
99 | sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
95 | sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
100 | sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
96 | sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
101 | 97 | ||
102 | // RPG & ammo |
98 | // RPG & ammo |
103 | sprite 24 angoff 512 // tile0023 rpgsprite * |
99 | sprite 24 angoff 512 // tile0023 rpgsprite * |
104 | sprite 80 angoff -512 // tile0023 rpgsprite |
100 | sprite 80 angoff -512 // tile0023 rpgsprite |
105 | sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
101 | sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
106 | sprite 178 angoff -768 // tile0044 rpgammo |
102 | sprite 178 angoff -768 // tile0044 rpgammo |
107 | sprite 190 angoff -512 // tile???? |
103 | sprite 190 angoff -512 // tile???? |
108 | sprite 429 angoff 512 // tile0023 rpgsprite |
104 | sprite 429 angoff 512 // tile0023 rpgsprite |
109 | 105 | ||
110 | // Pipebombs |
106 | // Pipebombs |
111 | sprite 25 angoff 768 // tile0047 hbombammo |
107 | sprite 25 angoff 768 // tile0047 hbombammo |
112 | sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
108 | sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
113 | sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
109 | sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
114 | sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
110 | sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
115 | sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
111 | sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
116 | 112 | ||
117 | 113 | ||
118 | sprite 540 angoff -640 // tile1161 bottle14 |
114 | sprite 540 angoff -640 // tile1161 bottle14 |
119 | 115 | ||
120 | //sprite 83 angoff -1536 |
116 | //sprite 83 angoff -1536 |
121 | //sprite 170 angoff -1536 |
117 | //sprite 170 angoff -1536 |
122 | //sprite 525 angoff -512 |
118 | //sprite 525 angoff -512 |
123 | //sprite 593 angoff -512 |
119 | //sprite 593 angoff -512 |
124 | //sprite 290 angoff 256 |
120 | //sprite 290 angoff 256 |
125 | 121 | ||
126 | 122 | ||
127 | // OVERRIDE |
123 | // OVERRIDE |
128 | 124 | ||
129 | // Fixes for badly aligned sprites |
125 | // Fixes for badly aligned sprites |
130 | sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
126 | sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
131 | sprite 70 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
127 | sprite 70 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
132 | sprite 70 roll 5 // tile0913 maskwall2 (fence, rooftop) |
128 | sprite 70 roll 5 // tile0913 maskwall2 (fence, rooftop) |
133 | sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
129 | sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
134 | sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
130 | sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
135 | sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop) |
131 | sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop) |
136 | sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
132 | sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
137 | sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
133 | sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
138 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
134 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
139 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
135 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
140 | sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
136 | sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
141 | sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
137 | sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
142 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
138 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
143 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
139 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
144 | sprite 117 roll 1 // tile0913 maskwall2 (fence, rooftop) |
140 | sprite 117 roll 1 // tile0913 maskwall2 (fence, rooftop) |
145 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
141 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
146 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
142 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
147 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
143 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
148 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
144 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
149 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
145 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
150 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
146 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
151 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
147 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
152 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
148 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
153 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
149 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
154 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
150 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
155 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
151 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
156 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
152 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
157 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
153 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
158 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
154 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
159 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
155 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
160 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
156 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
161 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
157 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
162 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
158 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
163 | sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop) |
159 | sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop) |
164 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
160 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
165 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
161 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
166 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
162 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
167 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
163 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
168 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
164 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
169 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
165 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
170 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
166 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
171 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
167 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
172 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
168 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
173 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
169 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
174 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
170 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
175 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
171 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
176 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
172 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
177 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
173 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
178 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
174 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
179 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
175 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
180 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
176 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
181 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
177 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
182 | sprite 135 roll 1 // tile0913 maskwall2 (fence, rooftop) |
178 | sprite 135 roll 1 // tile0913 maskwall2 (fence, rooftop) |
183 | sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
179 | sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
184 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
180 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
185 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
181 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
186 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
182 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
187 | sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
183 | sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
188 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
184 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
189 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
185 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
190 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
186 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
191 | sprite 166 away1 // tile0932 in the security room ## ???? ## |
187 | sprite 166 away1 // tile0932 in the security room ## ???? ## |
192 | sprite 176 away1 // tile0931 burning trash ## ???? ## |
188 | sprite 176 away1 // tile0931 burning trash ## ???? ## |
193 | sprite 381 mdzoff 550000 // tile1062 rubbercan (behind theater) |
189 | sprite 381 mdzoff 550000 // tile1062 rubbercan (behind theater) |
194 | sprite 381 roll -1 // tile1062 rubbercan (behind theater) |
190 | sprite 381 roll -1 // tile1062 rubbercan (behind theater) |
195 | sprite 382 mdzoff -600000 // tile1062 rubbercan (near cash register) |
191 | sprite 382 mdzoff -600000 // tile1062 rubbercan (near cash register) |
196 | sprite 382 pitch 1 // tile1062 rubbercan (near cash register) |
192 | sprite 382 pitch 1 // tile1062 rubbercan (near cash register) |
197 | sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
193 | sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
198 | sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
194 | sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
199 | sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
195 | sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
200 | sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
196 | sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
201 | sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
197 | sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
202 | sprite 586 away1 // tile0502 security screen "Innocent?" sign |
198 | sprite 586 away1 // tile0502 security screen "Innocent?" sign |
203 | 199 | ||
204 | // Forcing any floor aligned model to be rendered as sprite |
200 | // Forcing any floor aligned model to be rendered as sprite |
205 | sprite 45 notmd // tile0341 bpannel1 |
201 | sprite 45 notmd // tile0341 bpannel1 |
206 | sprite 163 notmd // tile0568 femmag1 |
202 | sprite 163 notmd // tile0568 femmag1 |
207 | sprite 164 notmd // tile0568 femmag1 |
203 | sprite 164 notmd // tile0568 femmag1 |
208 | sprite 247 notmd // tile0513 |
204 | sprite 247 notmd // tile0513 |
209 | sprite 248 notmd // tile0513 |
205 | sprite 248 notmd // tile0513 |
210 | sprite 249 notmd // tile0513 |
206 | sprite 249 notmd // tile0513 |
211 | sprite 250 notmd // tile0513 |
207 | sprite 250 notmd // tile0513 |
212 | sprite 550 notmd // tile0342 pannel1 |
208 | sprite 550 notmd // tile0342 pannel1 |
213 | 209 | ||
214 | // Switches to be hidden |
210 | // Switches to be hidden |
215 | sprite 296 notmd // tile0164 dipswitch2 (arcade game) |
211 | sprite 296 notmd // tile0164 dipswitch2 (arcade game) |
216 | sprite 541 notmd // tile0132 slotdoor (cash register) |
212 | sprite 541 notmd // tile0132 slotdoor (cash register) |
217 | 213 | ||
218 | 214 | ||
219 | 215 | ||
220 | // LIGHTS |
216 | // LIGHTS |
221 | 217 |