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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
- | 3 | // Author: Allen H. Blum III |
|
- | 4 | // mapmd4: a1ce0037911b2625781a2623588c8b90 |
|
3 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by NightFright (February 2012) |
4 | 6 | ||
5 | 7 | ||
6 | 8 | ||
7 | // CHARACTERS |
9 | // CHARACTERS |
8 | 10 | ||
9 | // Slime babes |
11 | // Slime babes |
10 | sprite 22 angoff -256 // tile1294 podfem1 |
12 | sprite 22 angoff -256 // tile1294 podfem1 |
11 | 13 | ||
12 | 14 | ||
13 | 15 | ||
14 | // PROPS |
16 | // PROPS |
15 | 17 | ||
16 | // Cinema sign |
18 | // Cinema sign |
17 | sprite 348 angoff 512 // tile0925 neon1 cinema |
19 | sprite 348 angoff 512 // tile0925 neon1 cinema |
18 | sprite 399 angoff -512 // tile0925 neon1 cinema |
20 | sprite 399 angoff -512 // tile0925 neon1 cinema |
19 | 21 | ||
20 | // Fire hydrant |
22 | // Fire hydrant |
21 | sprite 215 angoff -512 // tile0981 hydrent |
23 | sprite 215 angoff -512 // tile0981 hydrent |
22 | 24 | ||
23 | // Rubbercans |
25 | // Rubbercans |
24 | sprite 162 angoff 128 // tile1062 rubbercan |
26 | sprite 162 angoff 128 // tile1062 rubbercan |
25 | sprite 384 angoff 256 // tile1062 rubbercan (near cash register) |
27 | sprite 384 angoff 256 // tile1062 rubbercan (near cash register) |
26 | sprite 385 angoff 192 // tile1062 rubbercan |
28 | sprite 385 angoff 192 // tile1062 rubbercan |
27 | 29 | ||
28 | 30 | ||
29 | 31 | ||
30 | // ITEMS/POWERUPS |
32 | // ITEMS/POWERUPS |
31 | 33 | ||
32 | // Armor |
34 | // Armor |
33 | sprite 532 angoff -256 // tile0054 shield |
35 | sprite 532 angoff -256 // tile0054 shield |
34 | 36 | ||
35 | // Health +10 |
37 | // Health +10 |
36 | sprite 41 angoff -512 // tile0051 cola |
38 | sprite 41 angoff -512 // tile0051 cola |
37 | 39 | ||
38 | // Health +30 |
40 | // Health +30 |
39 | sprite 42 angoff 1024 // tile0052 sixpack |
41 | sprite 42 angoff 1024 // tile0052 sixpack |
40 | sprite 43 angoff 256 // tile0052 sixpack |
42 | sprite 43 angoff 256 // tile0052 sixpack |
41 | sprite 78 angoff 128 // tile0052 sixpack |
43 | sprite 78 angoff 128 // tile0052 sixpack |
42 | sprite 171 angoff 256 // tile0052 sixpack |
44 | sprite 171 angoff 256 // tile0052 sixpack |
43 | sprite 173 angoff 384 // tile0052 sixpack |
45 | sprite 173 angoff 384 // tile0052 sixpack |
44 | sprite 531 angoff -768 // tile0052 sixpack |
46 | sprite 531 angoff -768 // tile0052 sixpack |
45 | sprite 549 angoff 256 // tile0052 sixpack |
47 | sprite 549 angoff 256 // tile0052 sixpack |
46 | sprite 577 angoff -256 // tile0052 sixpack |
48 | sprite 577 angoff -256 // tile0052 sixpack |
47 | sprite 621 angoff 768 // tile0052 sixpack |
49 | sprite 621 angoff 768 // tile0052 sixpack |
48 | 50 | ||
49 | // HoloDuke |
51 | // HoloDuke |
50 | sprite 297 angoff 1024 // tile1348 holoduke |
52 | sprite 297 angoff 1024 // tile1348 holoduke |
51 | sprite 411 angoff 768 // tile1348 holoduke |
53 | sprite 411 angoff 768 // tile1348 holoduke |
52 | 54 | ||
53 | // Jetpack |
55 | // Jetpack |
54 | sprite 447 angoff -512 // tile0150 jetpack |
56 | sprite 447 angoff -512 // tile0150 jetpack |
55 | sprite 633 angoff 512 // tile0150 jetpack |
57 | sprite 633 angoff 512 // tile0150 jetpack |
56 | 58 | ||
57 | // Keycards (R) |
59 | // Keycards (R) |
58 | sprite 451 angoff 860 // tile0060 accesscard blue |
60 | sprite 451 angoff 860 // tile0060 accesscard blue |
59 | 61 | ||
60 | // MedKit |
62 | // MedKit |
61 | sprite 376 angoff 1024 // tile0053 firstaid |
63 | sprite 376 angoff 1024 // tile0053 firstaid |
62 | 64 | ||
63 | // Nightvision |
65 | // Nightvision |
64 | sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
66 | sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
65 | 67 | ||
66 | 68 | ||
67 | 69 | ||
68 | // WEAPONS/AMMO |
70 | // WEAPONS/AMMO |
69 | 71 | ||
70 | // Pistol & ammo |
72 | // Pistol & ammo |
71 | sprite 548 angoff 512 // tile0021 firstgunsprite |
73 | sprite 548 angoff 512 // tile0021 firstgunsprite |
72 | sprite 617 angoff -512 // tile0040 ammo |
74 | sprite 617 angoff -512 // tile0040 ammo |
73 | sprite 619 angoff 512 // tile0040 ammo |
75 | sprite 619 angoff 512 // tile0040 ammo |
74 | 76 | ||
75 | // Shotgun & ammo |
77 | // Shotgun & ammo |
76 | sprite 44 angoff -512 // tile0028 shotgunsprite |
78 | sprite 44 angoff -512 // tile0028 shotgunsprite |
77 | sprite 112 angoff -768 // tile0049 shotgunammo |
79 | sprite 112 angoff -768 // tile0049 shotgunammo |
78 | sprite 113 angoff -256 // tile0049 shotgunammo |
80 | sprite 113 angoff -256 // tile0049 shotgunammo |
79 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
81 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
80 | sprite 522 angoff 768 // tile0049 shotgunammo |
82 | sprite 522 angoff 768 // tile0049 shotgunammo |
81 | sprite 596 angoff 1024 // tile0049 shotgunammo |
83 | sprite 596 angoff 1024 // tile0049 shotgunammo |
82 | sprite 634 angoff 512 // tile0049 shotgunammo |
84 | sprite 634 angoff 512 // tile0049 shotgunammo |
83 | sprite 636 angoff 512 // tile0049 shotgunammo |
85 | sprite 636 angoff 512 // tile0049 shotgunammo |
84 | 86 | ||
85 | // Chaingun & ammo |
87 | // Chaingun & ammo |
86 | sprite 45 angoff 512 // tile0022 chaingunsprite |
88 | sprite 45 angoff 512 // tile0022 chaingunsprite |
87 | sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
89 | sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
88 | sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
90 | sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
89 | sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
91 | sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
90 | 92 | ||
91 | // RPG & ammo |
93 | // RPG & ammo |
92 | sprite 26 angoff 512 // tile0023 rpgsprite |
94 | sprite 26 angoff 512 // tile0023 rpgsprite |
93 | sprite 82 angoff -512 // tile0023 rpgsprite |
95 | sprite 82 angoff -512 // tile0023 rpgsprite |
94 | sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
96 | sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
95 | sprite 180 angoff -768 // tile0044 rpgammo |
97 | sprite 180 angoff -768 // tile0044 rpgammo |
96 | sprite 192 angoff -512 // tile???? |
98 | sprite 192 angoff -512 // tile???? |
97 | sprite 431 angoff 512 // tile0023 rpgsprite |
99 | sprite 431 angoff 512 // tile0023 rpgsprite |
98 | 100 | ||
99 | // Pipebombs |
101 | // Pipebombs |
100 | sprite 27 angoff 768 // tile0047 hbombammo |
102 | sprite 27 angoff 768 // tile0047 hbombammo |
101 | sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
103 | sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
102 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
104 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
103 | 105 | ||
104 | 106 | ||
105 | 107 | ||
106 | // OVERRIDE |
108 | // OVERRIDE |
107 | 109 | ||
108 | // Fixes for badly aligned sprites |
110 | // Fixes for badly aligned sprites |
109 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
111 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
110 | sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
112 | sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
111 | sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop) |
113 | sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop) |
112 | sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
114 | sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
113 | sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
115 | sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
114 | sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop) |
116 | sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop) |
115 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
117 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
116 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
118 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
117 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
119 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
118 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
120 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
119 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
121 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
120 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
122 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
121 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
123 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
122 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
124 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
123 | sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop) |
125 | sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop) |
124 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
126 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
125 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
127 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
126 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
128 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
127 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
129 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
128 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
130 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
129 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
131 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
130 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
132 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
131 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
133 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
132 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
134 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
133 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
135 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
134 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
136 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
135 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
137 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
136 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
138 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
137 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
139 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
138 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
140 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
139 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
141 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
140 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
142 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
141 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
143 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
142 | sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop) |
144 | sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop) |
143 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
145 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
144 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
146 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
145 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
147 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
146 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
148 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
147 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
149 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
148 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
150 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
149 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
151 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
150 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
152 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
151 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
153 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
152 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
154 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
153 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
155 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
154 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
156 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
155 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
157 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
156 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
158 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
157 | sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
159 | sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
158 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
160 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
159 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
161 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
160 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
162 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
161 | sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop) |
163 | sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop) |
162 | sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
164 | sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
163 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
165 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
164 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
166 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
165 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
167 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
166 | sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
168 | sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
167 | sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
169 | sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
168 | sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
170 | sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
169 | sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
171 | sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
170 | sprite 168 away1 // tile0932 in the security room ## ???? ## |
172 | sprite 168 away1 // tile0932 in the security room ## ???? ## |
171 | sprite 178 away1 // tile0931 burning trash ## ???? ## |
173 | sprite 178 away1 // tile0931 burning trash ## ???? ## |
172 | sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater) |
174 | sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater) |
173 | sprite 383 roll -1 // tile1062 rubbercan (behind theater) |
175 | sprite 383 roll -1 // tile1062 rubbercan (behind theater) |
174 | sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register) |
176 | sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register) |
175 | sprite 384 pitch 1 // tile1062 rubbercan (near cash register) |
177 | sprite 384 pitch 1 // tile1062 rubbercan (near cash register) |
176 | sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
178 | sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
177 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
179 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
178 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
180 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
179 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
181 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
180 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
182 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
181 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
183 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
182 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
184 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
183 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
185 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
184 | 186 | ||
185 | // Forcing any floor aligned model to be rendered as sprite |
187 | // Forcing any floor aligned model to be rendered as sprite |
186 | sprite 47 notmd // tile0341 bpannel1 |
188 | sprite 47 notmd // tile0341 bpannel1 |
187 | sprite 165 notmd // tile0568 femmag1 |
189 | sprite 165 notmd // tile0568 femmag1 |
188 | sprite 166 notmd // tile0568 femmag1 |
190 | sprite 166 notmd // tile0568 femmag1 |
189 | sprite 249 notmd // tile0513 |
191 | sprite 249 notmd // tile0513 |
190 | sprite 250 notmd // tile0513 |
192 | sprite 250 notmd // tile0513 |
191 | sprite 251 notmd // tile0513 |
193 | sprite 251 notmd // tile0513 |
192 | sprite 252 notmd // tile0513 |
194 | sprite 252 notmd // tile0513 |
193 | sprite 552 notmd // tile0342 pannel1 |
195 | sprite 552 notmd // tile0342 pannel1 |
194 | 196 | ||
195 | // Switches to be hidden |
197 | // Switches to be hidden |
196 | sprite 298 notmd // tile0164 dipswitch2 (arcade game) |
198 | sprite 298 notmd // tile0164 dipswitch2 (arcade game) |
197 | sprite 543 notmd // tile0132 slotdoor (cash register) |
199 | sprite 543 notmd // tile0132 slotdoor (cash register) |
198 | 200 | ||
199 | 201 | ||
200 | 202 | ||
201 | // LIGHTS |
203 | // LIGHTS |
202 | 204 |