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Rev 435 | Rev 464 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L6.MAP - "Rabid Transit" (Original Atomic Edition version) |
2 | // Level: E3L6.MAP - "Rabid Transit" (Original Atomic Edition version) |
3 | // Author: Richard Bailey Gray (The Levelord) |
3 | // Author: Richard Bailey Gray (The Levelord) |
4 | // mapmd4: fedd7a746f8abff289cbbb951ca7357c |
4 | // mapmd4: fedd7a746f8abff289cbbb951ca7357c |
5 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by NightFright (February 2012) |
6 | 6 | ||
7 | 7 | ||
8 | 8 | ||
9 | // CHARACTERS |
9 | // CHARACTERS |
10 | 10 | ||
11 | // Slime babes |
11 | // Slime babes |
12 | sprite 59 angoff -512 |
12 | sprite 59 angoff -512 |
13 | sprite 66 angoff 1024 |
13 | sprite 66 angoff 1024 |
14 | sprite 100 angoff -550 |
14 | sprite 100 angoff -550 |
15 | sprite 110 angoff 384 |
15 | sprite 110 angoff 384 |
16 | sprite 113 angoff 384 |
16 | sprite 113 angoff 384 |
17 | sprite 125 angoff 512 |
17 | sprite 125 angoff 512 |
18 | sprite 307 angoff 200 // (Polymost HRP) |
18 | sprite 307 angoff 200 // (Polymost HRP) |
19 | sprite 308 angoff 256 |
19 | sprite 308 angoff 256 |
20 | 20 | ||
21 | 21 | ||
22 | 22 | ||
23 | // PROPS |
23 | // PROPS |
24 | 24 | ||
25 | // Bottles |
25 | // Bottles |
26 | sprite 169 angoff -192 |
26 | sprite 169 angoff -192 |
27 | 27 | ||
28 | // Drinking fountain |
28 | // Drinking fountain |
29 | sprite 16 angoff 512 |
29 | sprite 16 angoff 512 |
30 | 30 | ||
31 | // Trashcan |
31 | // Trashcan |
32 | sprite 37 angoff 256 |
32 | sprite 37 angoff 256 |
33 | sprite 38 angoff 256 |
33 | sprite 38 angoff 256 |
34 | sprite 39 angoff 256 |
34 | sprite 39 angoff 256 |
35 | sprite 40 angoff -256 |
35 | sprite 40 angoff -256 |
36 | 36 | ||
37 | 37 | ||
38 | 38 | ||
39 | // ITEMS/POWERUPS |
39 | // ITEMS/POWERUPS |
40 | 40 | ||
41 | // Armor |
41 | // Armor |
42 | sprite 361 angoff 256 |
42 | sprite 361 angoff 256 |
43 | 43 | ||
44 | // Health +30 |
44 | // Health +30 |
45 | sprite 327 angoff -512 |
45 | sprite 327 angoff -512 |
46 | sprite 332 angoff 384 |
46 | sprite 332 angoff 384 |
47 | sprite 356 angoff 512 |
47 | sprite 356 angoff 512 |
48 | sprite 373 angoff 768 |
48 | sprite 373 angoff 768 |
49 | sprite 374 angoff 512 |
49 | sprite 374 angoff 512 |
50 | sprite 375 angoff 512 |
50 | sprite 375 angoff 512 |
51 | sprite 447 angoff 196 |
51 | sprite 447 angoff 196 |
52 | sprite 448 angoff -128 |
52 | sprite 448 angoff -128 |
53 | 53 | ||
54 | // HoloDuke |
54 | // HoloDuke |
55 | sprite 339 angoff 512 |
55 | sprite 339 angoff 512 |
56 | 56 | ||
57 | // Keycards (R/B) |
57 | // Keycards (R/B) |
58 | sprite 8 angoff 1024 |
58 | sprite 8 angoff 1024 |
59 | 59 | ||
60 | // Medkit |
60 | // Medkit |
61 | sprite 362 angoff -256 |
61 | sprite 362 angoff -256 |
62 | 62 | ||
63 | // Nightvision |
63 | // Nightvision |
64 | sprite 283 angoff -768 |
64 | sprite 283 angoff -768 |
65 | sprite 411 angoff 512 |
65 | sprite 411 angoff 512 |
66 | 66 | ||
67 | // Steroids |
67 | // Steroids |
68 | sprite 1 angoff -768 |
68 | sprite 1 angoff -768 |
69 | 69 | ||
70 | 70 | ||
71 | 71 | ||
72 | // WEAPONS/AMMO |
72 | // WEAPONS/AMMO |
73 | 73 | ||
74 | // Pistol & ammo |
74 | // Pistol & ammo |
75 | sprite 384 angoff 512 |
75 | sprite 384 angoff 512 |
76 | 76 | ||
77 | // Shotgun & ammo |
77 | // Shotgun & ammo |
78 | sprite 328 angoff -768 |
78 | sprite 328 angoff -768 |
79 | sprite 350 angoff 1024 |
79 | sprite 350 angoff 1024 |
80 | 80 | ||
81 | // Chaingun |
81 | // Chaingun |
82 | sprite 334 angoff 1024 |
82 | sprite 334 angoff 1024 |
83 | 83 | ||
84 | // RPG & ammo |
84 | // RPG & ammo |
85 | sprite 45 angoff -768 |
85 | sprite 45 angoff -768 |
86 | sprite 367 angoff -512 |
86 | sprite 367 angoff -512 |
87 | sprite 383 angoff 1024 |
87 | sprite 383 angoff 1024 |
88 | 88 | ||
89 | // Pipebombs |
89 | // Pipebombs |
90 | sprite 21 angoff -768 |
90 | sprite 21 angoff -768 |
91 | sprite 342 angoff 512 |
91 | sprite 342 angoff 512 |
92 | sprite 346 angoff 1024 |
92 | sprite 346 angoff 1024 |
93 | 93 | ||
94 | // Shrinker & ammo |
94 | // Shrinker & ammo |
95 | sprite 90 angoff -832 |
95 | sprite 90 angoff -832 |
96 | 96 | ||
97 | // Devastator & ammo |
97 | // Devastator & ammo |
98 | sprite 46 angoff 1024 |
98 | sprite 46 angoff 1024 |
99 | sprite 140 angoff -512 |
99 | sprite 140 angoff -512 |
100 | sprite 309 angoff 1024 |
100 | sprite 309 angoff 1024 |
101 | sprite 363 angoff 256 |
101 | sprite 363 angoff 256 |
102 | sprite 372 angoff -512 |
102 | sprite 372 angoff -512 |
103 | sprite 429 angoff -256 |
103 | sprite 429 angoff -256 |
104 | sprite 473 angoff -384 |
104 | sprite 473 angoff -384 |
105 | 105 | ||
106 | // Freezethrower & ammo |
106 | // Freezethrower & ammo |
107 | sprite 381 angoff 256 |
107 | sprite 381 angoff 256 |
108 | sprite 382 angoff 256 |
108 | sprite 382 angoff 256 |
109 | 109 | ||
110 | 110 | ||
111 | 111 | ||
112 | // OVERRIDE |
112 | // OVERRIDE |
113 | 113 | ||
114 | // Fixes for badly aligned sprites |
114 | // Fixes for badly aligned sprites |
115 | sprite 16 mdzoff -150000 // drinking fountain |
115 | sprite 16 mdzoff -150000 // drinking fountain |
116 | sprite 16 pitch 1 |
116 | sprite 16 pitch 1 |
117 | sprite 100 mdxoff 23000 // crouching babe |
117 | sprite 100 mdxoff 23000 // crouching babe |
118 | sprite 100 mdzoff 1296000 |
118 | sprite 100 mdzoff 1296000 |
119 | sprite 100 pitch 4095 |
119 | sprite 100 pitch 4095 |
120 | sprite 100 roll 1 |
120 | sprite 100 roll 1 |
121 | sprite 113 mdzoff -460000 // crouching babe |
121 | sprite 113 mdzoff -460000 // crouching babe |
122 | sprite 113 pitch 1 |
122 | sprite 113 pitch 1 |
123 | sprite 113 roll 4095 |
123 | sprite 113 roll 4095 |
124 | sprite 307 mdxoff 750000 // flipped hanging babe (Polymost HRP) |
124 | sprite 307 mdxoff 750000 // flipped hanging babe (Polymost HRP) |
125 | sprite 307 mdzoff 625000 // flipped hanging babe (Polymost HRP) |
125 | sprite 307 mdzoff 625000 // flipped hanging babe (Polymost HRP) |
126 | sprite 307 pitch 1 |
126 | sprite 307 pitch 1 |
127 | 127 | ||
128 | // Forcing any floor aligned model to be rendered as sprite |
128 | // Forcing any floor aligned model to be rendered as sprite |
129 | sprite 99 notmd |
129 | sprite 99 notmd |
130 | sprite 315 notmd |
130 | sprite 315 notmd |
131 | sprite 316 notmd |
131 | sprite 316 notmd |
132 | sprite 433 notmd |
132 | sprite 433 notmd |
133 | sprite 434 notmd |
133 | sprite 434 notmd |
134 | sprite 435 notmd |
134 | sprite 435 notmd |
135 | sprite 436 notmd |
135 | sprite 436 notmd |
136 | sprite 437 notmd |
136 | sprite 437 notmd |
137 | sprite 438 notmd |
137 | sprite 438 notmd |
138 | sprite 439 notmd |
138 | sprite 439 notmd |
139 | sprite 440 notmd |
139 | sprite 440 notmd |
140 | sprite 441 notmd |
140 | sprite 441 notmd |
141 | 141 | ||
142 | // Switches to be hidden |
142 | // Switches to be hidden |
143 | sprite 74 notmd // Switch in alien base |
143 | sprite 74 notmd // Switch in alien base |
144 | sprite 93 notmd // Cash register |
144 | sprite 93 notmd // Cash register |
145 | sprite 274 notmd // Telephone |
145 | sprite 274 notmd // Telephone |
146 | sprite 321 notmd // Snacks machine |
146 | sprite 321 notmd // Snacks machine |
147 | 147 | ||
148 | 148 | ||
149 | 149 | ||
150 | // LIGHTS |
150 | // LIGHTS |
151 | 151 |