Subversion Repositories duke3d_hrp

Rev

Rev 479 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 479 Rev 490
1
// Maphacks for Duke3D HRP
1
// Maphacks for Duke3D HRP
2
// Level:  E4L11.MAP - "Area 51" (Original Atomic Edition version)
2
// Level:  E4L11.MAP - "Area 51" (Original Atomic Edition version)
3
// Author: Randall S Pitchford II
3
// Author: Randall S Pitchford II
4
// mapmd4: 3a82e3d183f39ff72600df5b62737394
4
// mapmd4: 3a82e3d183f39ff72600df5b62737394
5
// Reviewed by NightFright (February 2012)
5
// Reviewed by NightFright (February 2012)
6
 
6
 
7
 
7
 
8
 
8
 
9
// PROPS
9
// PROPS
10
 
10
 
11
// Antenna (bus)
11
// Antenna (bus)
12
sprite 305 angoff 128
12
sprite   305 angoff     128
13
 
13
 
14
// Barrels
14
// Barrels
15
sprite 728 angoff 512
15
sprite   728 angoff     512
16
sprite 729 angoff -256
16
sprite   729 angoff    -256
17
 
17
 
18
// Bottle
18
// Bottle
19
sprite 726 angoff 384
19
sprite   726 angoff     384
20
 
20
 
21
// IV Unit
21
// IV Unit
22
sprite 441 angoff -256
22
sprite   441 angoff    -256
23
 
23
 
24
// Parking lot light
24
// Parking lot light
25
sprite 620 angoff -128
25
sprite   620 angoff    -128
26
 
26
 
27
// Scale
27
// Scale
28
sprite 442 angoff 256
28
sprite   442 angoff     256
29
 
29
 
30
// Tripod camera
30
// Tripod camera
31
sprite 303 angoff -32
31
sprite   303 angoff    -32
32
 
32
 
33
 
33
 
34
 
34
 
35
// ITEMS/POWERUPS
35
// ITEMS/POWERUPS
36
 
36
 
37
// Armor
37
// Armor
38
sprite 304 angoff 1024
38
sprite   304 angoff     1024       // tile0054 shield
39
sprite 513 angoff 512
39
sprite   513 angoff     512        // tile0054 shield
40
 
40
 
41
// Health +10
41
// Health +10
42
sprite 191 angoff 512
42
sprite   191 angoff     512        // tile0051 cola
43
sprite 192 angoff 512
43
sprite   192 angoff     512        // tile0051 cola
44
sprite 263 angoff 256
44
sprite   263 angoff     256        // tile0051 cola
45
sprite 264 angoff -384
45
sprite   264 angoff    -384        // tile0051 cola
46
sprite 265 angoff 512
46
sprite   265 angoff     512        // tile0051 cola
47
sprite 266 angoff 640
47
sprite   266 angoff     640        // tile0051 cola
48
sprite 283 angoff -256
48
sprite   283 angoff    -256        // tile0051 cola
49
sprite 289 angoff -128
49
sprite   289 angoff    -128        // tile0051 cola
50
sprite 290 angoff -128
50
sprite   290 angoff    -128        // tile0051 cola
51
sprite 291 angoff -128
51
sprite   291 angoff    -128        // tile0051 cola
52
sprite 608 angoff 256
52
sprite   608 angoff     256        // tile0051 cola
53
sprite 609 angoff -256
53
sprite   609 angoff    -256        // tile0051 cola
54
 
54
 
55
// Health +30
55
// Health +30
56
sprite 201 angoff 512
56
sprite   201 angoff     512        // tile0052 sixpack
57
sprite 205 angoff -128
57
sprite   205 angoff    -128        // tile0052 sixpack
58
sprite 253 angoff 768
58
sprite   253 angoff     768        // tile0052 sixpack
59
sprite 255 angoff 1024
59
sprite   255 angoff     1024       // tile0052 sixpack
60
sprite 267 angoff -512
60
sprite   267 angoff    -512        // tile0052 sixpack
61
sprite 277 angoff -512
61
sprite   277 angoff    -512        // tile0052 sixpack
62
sprite 293 angoff 256
62
sprite   293 angoff     256        // tile0052 sixpack
63
sprite 296 angoff 768
63
sprite   296 angoff     768        // tile0052 sixpack
64
sprite 515 angoff -896
64
sprite   515 angoff    -896        // tile0052 sixpack
65
sprite 562 angoff -512
65
sprite   562 angoff    -512        // tile0052 sixpack
66
sprite 563 angoff -512
66
sprite   563 angoff    -512        // tile0052 sixpack
67
sprite 611 angoff -256
67
sprite   611 angoff    -256        // tile0052 sixpack
68
sprite 686 angoff 128
68
sprite   686 angoff     128        // tile0052 sixpack
69
 
69
 
70
// HoloDuke
70
// HoloDuke
71
sprite 258 angoff -512
71
sprite   258 angoff    -512        // tile1348 holoduke
72
sprite 297 angoff 768
72
sprite   297 angoff     768        // tile1348 holoduke
73
 
73
 
74
// Jetpack
74
// Jetpack
75
sprite 558 angoff 512
75
sprite   558 angoff     512        // tile0150 jetpack
76
 
76
 
77
// Keycards (B/R/Y)
77
// Keycards (B/R/Y)
78
sprite 311 angoff -512
78
sprite   311 angoff    -512
79
sprite 469 angoff 512
79
sprite   469 angoff     512
80
sprite 690 angoff 1024
80
sprite   690 angoff     1024
81
 
81
 
82
// MedKit
82
// MedKit
83
sprite 301 angoff -768
83
sprite   301 angoff    -768        // tile0053 firstaid
84
 
84
 
85
// Nightvision
85
// Nightvision
86
sprite 234 angoff -256
86
sprite   234 angoff    -256        // tile0059 heatsensor
87
sprite 252 angoff 1024
87
sprite   252 angoff     1024       // tile0059 heatsensor
88
 
88
 
89
// Scuba gear
89
// Scuba gear
90
sprite 637 angoff 768
90
sprite   637 angoff     768        // tile0056 airtank
91
 
91
 
92
// Steroids
92
// Steroids
93
sprite 299 angoff 768
93
sprite   299 angoff     768        // tile0055 steroids
94
 
94
 
95
 
95
 
96
 
96
 
97
// WEAPONS/AMMO
97
// WEAPONS/AMMO
98
 
98
 
99
// Pistol & ammo
99
// Pistol & ammo
100
sprite 244 angoff 256
100
sprite   244 angoff     256
101
sprite 259 angoff -512
101
sprite   259 angoff    -512
102
sprite 260 angoff 512
102
sprite   260 angoff     512
103
sprite 262 angoff 512
103
sprite   262 angoff     512
104
sprite 276 angoff -768
104
sprite   276 angoff    -768
105
 
105
 
106
// Shotgun & ammo
106
// Shotgun & ammo
107
sprite 85 angoff 768
107
sprite    85 angoff     768
108
sprite 284 angoff 1024
108
sprite   284 angoff     1024
109
sprite 285 angoff 512
109
sprite   285 angoff     512
110
sprite 286 angoff -256
110
sprite   286 angoff    -256
111
 
111
 
112
// Chaingun & ammo
112
// Chaingun & ammo
113
sprite 202 angoff -512
113
sprite   202 angoff    -512
114
sprite 256 angoff 512
114
sprite   256 angoff     512
115
sprite 257 angoff 512
115
sprite   257 angoff     512
116
sprite 292 angoff 512
116
sprite   292 angoff     512
117
sprite 335 angoff -768
117
sprite   335 angoff    -768
118
sprite 711 angoff 1024
118
sprite   711 angoff     1024
119
 
119
 
120
// RPG & ammo
120
// RPG & ammo
121
sprite 287 angoff 128
121
sprite   287 angoff     128
122
sprite 288 angoff 128
122
sprite   288 angoff     128
123
sprite 568 angoff 1024
123
sprite   568 angoff     1024
124
 
124
 
125
// Pipebombs
125
// Pipebombs
126
sprite 90 angoff 1024
126
sprite    90 angoff     1024
127
sprite 92 angoff -256
127
sprite    92 angoff    -256
128
sprite 93 angoff 128
128
sprite    93 angoff     128
129
sprite 94 angoff -768 // Dukematch only
129
sprite    94 angoff    -768 // Dukematch only
130
sprite 95 angoff -384
130
sprite    95 angoff    -384
131
sprite 203 angoff -512
131
sprite   203 angoff    -512
132
sprite 204 angoff -640
132
sprite   204 angoff    -640
133
sprite 254 angoff -512
133
sprite   254 angoff    -512
134
sprite 275 angoff 384
134
sprite   275 angoff     384
135
sprite 636 angoff -768
135
sprite   636 angoff    -768
136
sprite 655 angoff -256
136
sprite   655 angoff    -256
137
sprite 721 angoff 384
137
sprite   721 angoff     384
138
sprite 722 angoff 512
138
sprite   722 angoff     512
139
sprite 723 angoff 1024
139
sprite   723 angoff     1024
140
sprite 724 angoff -256
140
sprite   724 angoff    -256
141
 
141
 
142
// Shrinker/Expander & ammo
142
// Shrinker/Expander & ammo
143
sprite 282 angoff -256 // Dukematch only
143
sprite   282 angoff    -256 // Dukematch only
144
sprite 560 angoff 1024
144
sprite   560 angoff     1024
145
sprite 599 angoff -256 // Dukematch only
145
sprite   599 angoff    -256 // Dukematch only
146
sprite 651 angoff -512
146
sprite   651 angoff    -512
147
sprite 652 angoff -512
147
sprite   652 angoff    -512
148
 
148
 
149
// Devastator & ammo
149
// Devastator & ammo
150
sprite 97 angoff 768
150
sprite    97 angoff     768
151
sprite 98 angoff -768
151
sprite    98 angoff    -768
152
sprite 198 angoff 768 
152
sprite   198 angoff     768        // tile0029 devistatorsprite
-
 
153
sprite   198 mdzoff     330000     // tile0029 devistatorsprite
-
 
154
sprite   198 pitch      1          // tile0029 devistatorsprite
-
 
155
sprite   198 roll      -1          // tile0029 devistatorsprite
153
 
156
 
154
// Laser Tripbomb
157
// Laser Tripbomb
155
sprite 294 angoff -512
158
sprite   294 angoff    -512        // tile0027 tripbombsprite
156
sprite 295 angoff -512
159
sprite   295 angoff    -512        // tile0027 tripbombsprite
157
sprite 300 angoff -512
160
sprite   300 angoff    -512        // tile0027 tripbombsprite
158
 
161
 
159
// Freezethrower & ammo
162
// Freezethrower & ammo
160
sprite 280 angoff 512
163
sprite   280 angoff     512
161
sprite 281 angoff 512
164
sprite   281 angoff     512
162
sprite 656 angoff 256
165
sprite   656 angoff     256
163
 
166
 
164
 
167
 
165
 
168
 
166
// OVERRIDE
169
// OVERRIDE
167
 
170
 
168
// Fixes for badly aligned sprites
171
// Fixes for badly aligned sprites
169
sprite 198 mdzoff -330000 // Devastator
-
 
170
sprite 198 roll 1
-
 
171
sprite 198 pitch 1
-
 
172
sprite 499 mdzoff -150000 // Hotmeat
172
sprite   499 mdzoff    -150000 // Hotmeat
173
sprite 499 roll 1
173
sprite   499 roll       1
174
 
174
 
175
// Forcing any floor aligned model to be rendered as sprite
175
// Forcing any floor aligned model to be rendered as sprite
176
sprite 69 notmd
176
sprite    69 notmd
177
sprite 75 notmd
177
sprite    75 notmd
178
sprite 89 notmd
178
sprite    89 notmd
179
sprite 110 notmd
179
sprite   110 notmd
180
sprite 111 notmd
180
sprite   111 notmd
181
sprite 410 notmd
181
sprite   410 notmd
182
sprite 486 notmd
182
sprite   486 notmd
183
sprite 491 notmd
183
sprite   491 notmd
184
sprite 492 notmd
184
sprite   492 notmd
185
sprite 567 notmd
185
sprite   567 notmd
186
sprite 574 notmd
186
sprite   574 notmd
187
sprite 583 notmd
187
sprite   583 notmd
188
sprite 615 notmd
188
sprite   615 notmd
189
sprite 616 notmd
189
sprite   616 notmd
190
sprite 705 notmd
190
sprite   705 notmd
191
 
191
 
192
// Switches to be hidden
192
// Switches to be hidden
193
sprite 406 notmd
193
sprite   406 notmd
194
sprite 423 notmd // Computer in section 2
194
sprite   423 notmd // Computer in section 2
195
sprite 421 notmd // Bloody handprint inside crate
195
sprite   421 notmd // Bloody handprint inside crate
196
sprite 630 notmd // Teleporter in section 2
196
sprite   630 notmd // Teleporter in section 2
197
sprite 683 notmd // Reception computer
197
sprite   683 mdzoff     250000     // tile0164 dipswitch2 // Reception computer
-
 
198
sprite   683 pitch     -1          // tile0164 dipswitch2 // Reception computer
198
 
199
 
199
 
200
 
200
 
201
 
201
// LIGHTS
202
// LIGHTS
202
 
203