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// Maphacks for Duke3D HRP
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// Maphacks for Duke3D HRP
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// Level:  E4L7.MAP - "XXX-Stacy" (Original Atomic Edition version)
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// Level:  E4L7.MAP - "XXX-Stacy" (Original Atomic Edition version)
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// Author: Richard Bailey Gray (The Levelord) & Keith Schuler
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// Author: Richard Bailey Gray (The Levelord) & Keith Schuler
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// mapmd4: d7a1641051676e8613f509b6a0ea23dd
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// mapmd4: d7a1641051676e8613f509b6a0ea23dd
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// Reviewed by NightFright (February 2012)
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// Reviewed by NightFright (February 2012)
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// PROPS
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// PROPS
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// C-9 cannisters
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// C-9 cannisters
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sprite 38 angoff -256
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sprite 38 angoff -256
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sprite 43 angoff 512
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sprite 43 angoff 512
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sprite 65 angoff -128
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sprite 65 angoff -128
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sprite 66 angoff -384
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sprite 66 angoff -384
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sprite 67 angoff 128
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sprite 67 angoff 128
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sprite 68 angoff -256
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sprite 68 angoff -256
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sprite 183 angoff 384
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sprite 183 angoff 384
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sprite 346 angoff 512
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sprite 346 angoff 512
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sprite 347 angoff 128
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sprite 347 angoff 128
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sprite 348 angoff -256
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sprite 348 angoff -256
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sprite 349 angoff 384
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sprite 349 angoff 384
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sprite 351 angoff 128
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sprite 351 angoff 128
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sprite 352 angoff -128
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sprite 352 angoff -128
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sprite 363 angoff -128
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sprite 363 angoff -128
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sprite 364 angoff -384
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sprite 364 angoff -384
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sprite 409 angoff -128
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sprite 409 angoff -128
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sprite 492 angoff -640
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sprite 492 angoff -640
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sprite 493 angoff 128
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sprite 493 angoff 128
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sprite 494 angoff -384
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sprite 494 angoff -384
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sprite 495 angoff 256
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sprite 495 angoff 256
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// Chair
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// Chair
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sprite 231 angoff 896
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sprite 231 angoff 896
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sprite 268 angoff 768
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sprite 268 angoff 768
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sprite 396 angoff 896
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sprite 396 angoff 896
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// Coffee machine
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// Coffee machine
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sprite 153 angoff -512
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sprite 153 angoff -512
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// Coffee mug
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// Coffee mug
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sprite 157 angoff 128
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sprite 157 angoff 128
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// Donuts
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// Donuts
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sprite 232 angoff 64
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sprite 232 angoff 64
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// Drinking fountain
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// Drinking fountain
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sprite 279 angoff 1024
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sprite 279 angoff 1024
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// Nuke barrels
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// Nuke barrels
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sprite 283 angoff 512
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sprite 283 angoff 512
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sprite 284 angoff -640
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sprite 284 angoff -640
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sprite 285 angoff 128
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sprite 285 angoff 128
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sprite 286 angoff 256
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sprite 286 angoff 256
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sprite 287 angoff -384
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sprite 287 angoff -384
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sprite 288 angoff -768
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sprite 288 angoff -768
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sprite 289 angoff 256
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sprite 289 angoff 256
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sprite 290 angoff 512
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sprite 290 angoff 512
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sprite 292 angoff -384
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sprite 292 angoff -384
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sprite 294 angoff 1024
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sprite 294 angoff 1024
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sprite 295 angoff 512
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sprite 295 angoff 512
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// Opened pipebomb
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// Opened pipebomb
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sprite 548 angoff 128
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sprite 548 angoff 128
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// Soap (secret room)
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// Soap (secret room)
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sprite 467 angoff 128
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sprite 467 angoff 128
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// Spotlight
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// Spotlight
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sprite 209 angoff 1024
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sprite 209 angoff 1024
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// Teddy Bear
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// Teddy Bear
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sprite 156 angoff 448
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sprite 156 angoff 448
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// Trashcan
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// Trashcan
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sprite 39 angoff -256
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sprite 39 angoff -256
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sprite 204 angoff -768
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sprite 204 angoff -768
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sprite 253 angoff 896
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sprite 253 angoff 896
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sprite 254 angoff -256
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sprite 254 angoff -256
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sprite 443 angoff -384
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sprite 443 angoff -384
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sprite 496 angoff -384
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sprite 496 angoff -384
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sprite 497 angoff -512
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sprite 497 angoff -512
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sprite 498 angoff -128
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sprite 498 angoff -128
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// Tripod camera
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// Tripod camera
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sprite 164 angoff 512
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sprite 164 angoff 512
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// ITEMS/POWERUPS
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// ITEMS/POWERUPS
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// Armor
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// Armor
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sprite 83 angoff 512
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sprite 83 angoff 512
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// Boots
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// Boots
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sprite 186 angoff 512
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sprite 186 angoff 512
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// Health +10
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// Health +10
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sprite 133 angoff 512
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sprite 133 angoff 512
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sprite 411 angoff -256
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sprite 411 angoff -256
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sprite 414 angoff 256
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sprite 414 angoff 256
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// Health +30
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// Health +30
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sprite 187 angoff 512
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sprite 187 angoff 512
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sprite 370 angoff 512
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sprite 370 angoff 512
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sprite 371 angoff 512
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sprite 371 angoff 512
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sprite 419 angoff 1024
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sprite 419 angoff 1024
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sprite 538 angoff 512
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sprite 538 angoff 512
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// HoloDuke
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// HoloDuke
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sprite 29 angoff 1024
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sprite 29 angoff 1024
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// Jetpack
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// Jetpack
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sprite 365 angoff -512 // Dukematch only
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sprite 365 angoff -512 // Dukematch only
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// Keycards (B/R)
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// Keycards (B/R)
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sprite 165 angoff -256
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sprite 165 angoff -256
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sprite 372 angoff 768
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sprite 372 angoff 768
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// MedKit
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// MedKit
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sprite 112 angoff -256
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sprite 112 angoff -256
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// Nightvision
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// Nightvision
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sprite 245 angoff 768
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sprite 245 angoff 768
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// Steroids
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// Steroids
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sprite 331 angoff 512
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sprite 331 angoff 512
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// WEAPONS/AMMO
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// WEAPONS/AMMO
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// Pistol & ammo
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// Pistol & ammo
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sprite 406 angoff -512
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sprite 406 angoff -512
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sprite 412 angoff 512
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sprite 412 angoff 512
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sprite 413 angoff 512
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sprite 413 angoff 512
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// Shotgun & ammo
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// Shotgun & ammo
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sprite 132 angoff 1024
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sprite 132 angoff 1024
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sprite 211 angoff -512
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sprite 211 angoff -512
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sprite 395 angoff -512
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sprite 395 angoff -512
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sprite 408 angoff -768
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sprite 408 angoff -768
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sprite 420 angoff 256
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sprite 420 angoff 256
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// Chaingun & ammo
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// Chaingun & ammo
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sprite 177 angoff 512
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sprite 177 angoff 512
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sprite 418 angoff 512
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sprite 418 angoff 512
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// RPG & ammo
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// RPG & ammo
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sprite 110 angoff -768
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sprite 110 angoff -768
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sprite 212 angoff 512
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sprite 212 angoff 512
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sprite 591 angoff -512
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sprite 591 angoff -512
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// Pipebombs
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// Pipebombs
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sprite 37 angoff -512
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sprite 37 angoff -512
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sprite 386 angoff -256
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sprite 386 angoff -256
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sprite 402 angoff -256
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sprite 402 angoff -256
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// Shrinker/Expander & ammo
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// Shrinker/Expander & ammo
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sprite 195 angoff 704
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sprite 195 angoff 704
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sprite 247 angoff 256
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sprite 247 angoff 256
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sprite 410 angoff -768 // Dukematch only
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sprite 410 angoff -768 // Dukematch only
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// Devastator & ammo
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// Devastator & ammo
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sprite 170 angoff 1024
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sprite 170 angoff 1024
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sprite 343 angoff -512 // Dukematch only
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sprite 343 angoff -512 // Dukematch only
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// Freezethrower & ammo
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// Freezethrower & ammo
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sprite 34 angoff -512
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sprite 34 angoff -512
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sprite 214 angoff 1024
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sprite 214 angoff 1024
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// OVERRIDE
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// OVERRIDE
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// Fixes for badly aligned sprites
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// Fixes for badly aligned sprites
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sprite 170 mdzoff -200000 // Devastator
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sprite 170 mdzoff -200000 // Devastator
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sprite 170 roll 1
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sprite 170 roll 1
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sprite 279 mdzoff -135000 // drinking fountain
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sprite 279 mdzoff -135000 // drinking fountain
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sprite 279 pitch 1
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sprite 279 pitch 1
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sprite 530 away1 // viewscreen texture
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sprite 530 away1 // viewscreen texture
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// Forcing any floor aligned model to be rendered as sprite
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// Forcing any floor aligned model to be rendered as sprite
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sprite 5 notmd
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sprite 5 notmd
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sprite 9 notmd
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sprite 9 notmd
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sprite 10 notmd
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sprite 10 notmd
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sprite 11 notmd
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sprite 11 notmd
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sprite 25 notmd
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sprite 25 notmd
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sprite 228 notmd
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sprite 228 notmd
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sprite 255 notmd
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sprite 255 notmd
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sprite 298 notmd
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sprite 298 notmd
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sprite 299 notmd
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sprite 299 notmd
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sprite 300 notmd
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sprite 300 notmd
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sprite 399 notmd
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sprite 399 notmd
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sprite 400 notmd
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sprite 400 notmd
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sprite 594 notmd
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sprite 594 notmd
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sprite 595 notmd
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sprite 595 notmd
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sprite 596 notmd
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sprite 596 notmd
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// LIGHTS
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// LIGHTS
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