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1 | ========================================== |
1 | ========================================== |
2 | | Duke Nukem 3D | |
2 | | Duke Nukem 3D | |
3 | | Maphacks for the EDuke32 | |
3 | | Maphacks for the EDuke32 | |
4 | | High Resolution Pack (HRP) | |
4 | | High Resolution Pack (HRP) | |
5 | | or | |
5 | | or | |
6 | | Voxel Pack | |
6 | | Voxel Pack | |
7 | | | |
7 | | | |
8 | ========================================== |
8 | ========================================== |
9 | 9 | ||
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 4) Support for NightFright's Addon Compilation |
20 | 4) Support for NightFright's Addon Compilation |
21 | 5) License |
21 | 5) License |
22 | 6) Contact/Links |
22 | 6) Contact/Links |
23 | 7) Credits |
23 | 7) Credits |
24 | 8) Changelog |
24 | 8) Changelog |
25 | 25 | ||
26 | 26 | ||
27 | 1) ABOUT |
27 | 1) ABOUT |
28 | ======== |
28 | ======== |
29 | Maphacks are used to edit the positioning of objects and other parts of a level |
29 | Maphacks are used to edit the positioning of objects and other parts of a level |
30 | in cases where the maps cannot be redistributed. These maphacks' goal is to |
30 | in cases where the maps cannot be redistributed. These maphacks' goal is to |
31 | improve the compatibility of user created maps with the HRP or the Voxel Pack. |
31 | improve the compatibility of user created maps with the HRP or the Voxel Pack. |
32 | Since there is no central site for map downloads, patching the maps directly |
32 | Since there is no central site for map downloads, patching the maps directly |
33 | would lead to quite some confusion among players about their respective |
33 | would lead to quite some confusion among players about their respective |
34 | versions. By distributing separated maphacks the original map download archives |
34 | versions. By distributing separated maphacks the original map download archives |
35 | can be kept unchanged. The maphacks are now part of the HRP, but this pack is |
35 | can be kept unchanged. The maphacks are now part of the HRP, but this pack is |
36 | updated more frequently. |
36 | updated more frequently. |
37 | 37 | ||
38 | 38 | ||
39 | 2) INSTALLATION |
39 | 2) INSTALLATION |
40 | =============== |
40 | =============== |
41 | Technically this is like an HRP update pack with maphack additions and |
41 | Technically this is like an HRP update pack with maphack additions and |
42 | updates only - therefore, if your current HRP's (or regular HRP update pack's) |
42 | updates only - therefore, if your current HRP's (or regular HRP update pack's) |
43 | version number is greater than ours, don't use this pack. |
43 | version number is greater than ours, don't use this pack. |
44 | 44 | ||
45 | Drop this pack into the autoload folder alongside your HRP (5.4 or later) and |
45 | Drop this pack into the autoload folder alongside your HRP (5.4 or later) and |
46 | you should be done. |
46 | you should be done. |
47 | (Standalone invocation: eduke32 -g UserMapHacks.zip -mh maphacks/maphacks.def) |
47 | (Standalone invocation: eduke32 -g UserMapHacks.zip -mh maphacks/maphacks.def) |
48 | 48 | ||
49 | You need a recent EDuke32 executable which has the UserMapHacks functions |
49 | You need a recent EDuke32 executable which has the UserMapHacks functions |
50 | implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.) |
50 | implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.) |
51 | 51 | ||
52 | Currently users are reporting various issues with recent EDuke32 builds. If you |
52 | Currently users are reporting various issues with recent EDuke32 builds. If you |
53 | should encounter problems as well, try the r4495 version with backported |
53 | should encounter problems as well, try the r4495 version with backported |
54 | UserMapHack functions from the "Other Stuff" link below. |
54 | UserMapHack functions from the "Other Stuff" link below. |
55 | 55 | ||
56 | Your eduke32.log should contain one or more lines similar to this after playing: |
56 | Your eduke32.log should contain one or more lines similar to this after playing: |
57 | Loaded map hack file "maphacks/usermaps/foobar.mhk" |
57 | Loaded map hack file "maphacks/usermaps/foobar.mhk" |
58 | 58 | ||
59 | 59 | ||
60 | 3) NOTES |
60 | 3) NOTES |
61 | ======== |
61 | ======== |
62 | The main goal is to get rid of the most annoying HRP-related problems of |
62 | The main goal is to get rid of the most annoying HRP-related problems of |
63 | popular (highly rated by reviewers) and recently released user maps. |
63 | popular (highly rated by reviewers) and recently released user maps. |
64 | Since the Introduction of the Poymer renderer in 2009 and the big HRP model |
64 | Since the introduction of the Poymer renderer in 2009 and the big HRP model |
65 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
65 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
66 | in mind need some adjustments. |
66 | in mind need some adjustments. |
67 | Do not expect a maphack quality comparable to what has been done for the |
67 | Do not expect a maphack quality comparable to what has been done for the |
68 | original game's levels, though. No Polymer lighting for example. |
68 | original game's levels, though. No Polymer lighting for example. |
69 | 69 | ||
70 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
70 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
71 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
71 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
72 | the respective map is meant to be played without fancy renderers or the HRP. |
72 | the respective map is meant to be played without fancy renderers, or the HRP. |
73 | Remember that these maphacks do not claim to make those maps look as intended |
73 | Remember that these maphacks do not claim to make those maps look as intended |
74 | if you are using the HRP anyway, but try to fix the obvious glitches as far as |
74 | if you are using the HRP anyway, but try to fix the obvious glitches as far as |
75 | it is technically possible. Do not complain to mappers, do not ask them to |
75 | it is technically possible. Do not complain to mappers, do not ask them to |
76 | 'fix' their map if it looks bad when HRPlaying it. |
76 | 'fix' their map if it looks bad when HRPlaying it. |
77 | 77 | ||
78 | Some other maps and episodes come with custom textures. Tiles014.art, |
78 | Some other maps and episodes come with custom textures. Tiles014.art, |
79 | tiles15.art, tiles20.art and up, will technically never interfere with the HRP, |
79 | tiles15.art, tiles20.art and up, will technically never interfere with the HRP, |
80 | whereas extensive use of custom textures may look off when combined with |
80 | whereas extensive use of custom textures may look off when combined with |
81 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
81 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
82 | to explain or improve compatibility. But even if a maphack and further |
82 | to explain or improve compatibility. But even if a maphack and further |
83 | compatibility improvements exist, it's still your decision to HRPlay or not. |
83 | compatibility improvements exist, it's still your decision to HRPlay or not. |
84 | 84 | ||
85 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
85 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
86 | directive (model rotation) works currently on voxels (EDuke32 r5811). |
86 | directive (model rotation) works currently on voxels (EDuke32 r5880). |
87 | But that's the most commonly used correction anyway. |
87 | But that's the most commonly used correction anyway. |
88 | 88 | ||
89 | 89 | ||
90 | You can help: |
90 | You can help: |
91 | 91 | ||
92 | - If you find anything you consider worthy correcting in an already maphacked |
92 | - If you find anything you consider worthy correcting in an already maphacked |
93 | level, don't hesitate to report it (DNCOORDS!), and which renderer/HRP version |
93 | level, don't hesitate to report it (DNCOORDS!), and which renderer/HRP version |
94 | you are using. Some models (like the 0603 hangbabe) might need different |
94 | you are using. Some models (like the 0603 hangbabe) might need different |
95 | maphacks and some floor/ceiling aligned sprites may show up different |
95 | maphacks and some floor/ceiling aligned sprites may show up different |
96 | (or not at all) in either Polymost or Polymer renderer/HRP. |
96 | (or not at all) in either Polymost or Polymer renderer/HRP. |
97 | 97 | ||
98 | - You can contribute your own maphacks. Basic information is available at: |
98 | - You can contribute your own maphacks. Basic information is available at: |
99 | http://wiki.eduke32.com/wiki/Maphack_Language |
99 | http://wiki.eduke32.com/wiki/Maphack_Language |
100 | 100 | ||
101 | - If you have a newer version of an already maphacked level, please let LeoD |
101 | - If you have a newer version of an already maphacked level, please let LeoD |
102 | know. (But compare the checksums first.) |
102 | know. (But compare the checksums first.) |
103 | 103 | ||
104 | 104 | ||
105 | 4) Support for NightFright's Addon Compilation 3.0 |
105 | 4) Support for NightFright's Addon Compilation 3.1 |
106 | ================================================== |
106 | ================================================== |
107 | A full set of maphacks is available for each of the following GRPs (234): |
107 | A full set of maphacks is available for each of the following GRPs (244): |
108 | adg.grp (5) |
108 | adg.grp (5) |
109 | aqua.grp (3) |
109 | aqua.grp (3) |
110 | battlefield3.grp (3) |
110 | battlefield3.grp (3) |
111 | bobsp.grp (5) |
111 | bobsp.grp (5) |
112 | bravenworld.grp (5) - Check out HRP-BNW-compatibility.zip |
112 | bravenworld.grp (5) - Check out HRP-BNW-compatibility.zip |
113 | castlequest.grp (7) |
113 | castlequest.grp (7) |
114 | chronic.grp (5) - Check out HRP-TheChronic-compatibility.zip |
114 | chronic.grp (5) - Check out HRP-TheChronic-compatibility.zip |
115 | commbuild.grp (8) |
115 | commbuild.grp (8) |
116 | crucialconflict.grp (3) |
116 | crucialconflict.grp (3) |
117 | daikarin.grp (7) - Check out HRP-DaikariN-compatibility.zip |
117 | daikarin.grp (7) - Check out HRP-DaikariN-compatibility.zip |
118 | darkplace.grp (5) |
118 | darkplace.grp (5) |
119 | deathdrive.grp (5) |
119 | deathdrive.grp (5) |
120 | dn64revisited.grp (3) |
120 | dn64revisited.grp (3) |
121 | dreamtrilogy_grp (3) |
121 | dreamtrilogy_grp (3) |
122 | dukehard.grp (17) - Check out HrpDukePlus-DukeHard-compatibility.zip |
122 | dukehard.grp (17) - Check out HrpDukePlus-DukeHard-compatibility.zip |
123 | duketen.grp (3) |
123 | duketen.grp (3) |
124 | fbsp.grp (3) |
124 | fbsp.grp (3) |
125 | glavic.grp (10) |
125 | glavic.grp (10) |
126 | kaiserland.grp (3) |
126 | kaiserland.grp (3) |
127 | lorch.grp (3) |
127 | lorch.grp (3) |
128 | losthighway.grp (7) |
128 | losthighway.grp (7) |
129 | mathpak.grp (5) |
129 | mathpak.grp (5) |
130 | metromayhem.grp (15) |
130 | metromayhem.grp (15) |
131 | milltown.grp (2) |
131 | milltown.grp (2) |
132 | mssp.grp (8) |
132 | mssp.grp (8) |
133 | opblitzkrieg.grp (5) |
133 | opblitzkrieg.grp (5) |
134 | plugpray.grp (7) |
134 | plugpray.grp (7) |
135 | prequel2time.grp (4) |
135 | prequel2time.grp (4) |
136 | red.grp (7) |
136 | red.grp (7) |
137 | redrum.grp (1) |
137 | redrum.grp (1) |
138 | roch.grp (9) |
138 | roch.grp (9) |
139 | showdown.grp (21) - Check out HRP-NuclearShowdown-compatibility.zip ??? |
139 | showdown.grp (21) - Check out HRP-NuclearShowdown-compatibility.zip ??? |
140 | spcmissn.grp (2) |
140 | spcmissn.grp (2) |
141 | spiegul.grp (3) |
141 | spiegul.grp (3) |
- | 142 | stranger.grp (6) |
|
142 | sunburn.grp (2) |
143 | sunburn.grp (2) |
143 | taivo.grp (5) |
144 | taivo.grp (5) |
144 | undertaker.grp (5) |
145 | undertaker.grp (5) |
- | 146 | v_series.grp (4) |
|
145 | verminclear.grp (12) |
147 | verminclear.grp (12) |
146 | wgspace.grp (8) |
148 | wgspace.grp (8) |
147 | 149 | ||
148 | Maphacks for the following GRPs are not yet completed (124/198): |
150 | Maphacks for the following GRPs are not yet completed (128/209): |
149 | c3po.grp : 2/4 |
151 | c3po.grp : 2/4 |
150 | escape.grp : 2/5 |
152 | escape.grp : 2/5 |
151 | fm3x.grp : 34/42 - FM1X-FM3X done |
153 | fm3x.grp : 34/42 - FM1X-FM3X done |
152 | jungletour.grp : 1/3 |
154 | jungletour.grp : 1/3 |
153 | kucera.grp : 4/11 |
155 | kucera.grp : 4/15 |
154 | pinxten.grp ; 5/9 |
156 | pinxten.grp ; 5/9 |
155 | pipeline.grp ; 2/7 |
157 | pipeline.grp ; 2/7 |
156 | quakis.grp : 6/8 |
158 | quakis.grp : 6/8 |
157 | space.grp : 18/30 |
159 | space.grp : 23/38 |
158 | urban.grp : 50/79 |
160 | urban.grp : 49/78 |
159 | 161 | ||
160 | Some GRPs' high resolution contents have been left out from the Addon Pack: |
162 | Some GRPs' high resolution contents have been left out from the Addon Pack: |
161 | infestation.grp : 39/39 : Check out IITTC-HRP-compatibility.zip |
163 | infestation.grp : 39/39 : Check out IITTC-HRP-compatibility.zip |
162 | moonbase.grp : 9/9 |
164 | moonbase.grp : 9/9 |
163 | wgrealms.grp : 6/6 |
165 | wgrealms.grp : 6/6 |
164 | They will probably get recompiled for HRP with the Addon's maps included (54). |
166 | They will probably get recompiled for HRP with the Addon's maps included (54). |
165 | They'll become available at the "Other Stuff" link below. |
167 | They'll become available at the "Other Stuff" link below. |
166 | 168 | ||
167 | Most other GRPs included in the Addon Pack are probably not compatible with the |
169 | Most other GRPs included in the Addon Pack are probably not compatible with the |
168 | HRP, but they need to be actually checked out, though. |
170 | HRP, but they need to be actually checked out, though. |
169 | 171 | ||
170 | 172 | ||
171 | 5) LICENSE |
173 | 5) LICENSE |
172 | ========== |
174 | ========== |
173 | Maphacks for the original game's maps and official addon maps (Nuclear Winter, |
175 | Maphacks for the original game's maps and official addon maps (Nuclear Winter, |
174 | Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License. |
176 | Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License. |
175 | You are free to copy, alter, reproduce, and redistribute all other maphack files |
177 | You are free to copy, alter, reproduce, and redistribute all other maphack files |
176 | as long as their original author[s] are credited in each *.mhk respectively. |
178 | as long as their original author[s] are credited in each *.mhk respectively. |
177 | 179 | ||
178 | 180 | ||
179 | 6) CONTACT/LINKS |
181 | 6) CONTACT/LINKS |
180 | ================ |
182 | ================ |
181 | You can check the related EDuke32 forum thread over at Duke4.net: |
183 | You can check the related EDuke32 forum thread over at Duke4.net: |
182 | https://forums.duke4.net/index.php?showtopic=6070 |
184 | https://forums.duke4.net/index.php?showtopic=6070 |
183 | 185 | ||
184 | Contact: |
186 | Contact: |
185 | -------- |
187 | -------- |
186 | https://forums.duke4.net/index.php?showuser=1299 |
188 | https://forums.duke4.net/index.php?showuser=1299 |
187 | 189 | ||
188 | Related Links: |
190 | Related Links: |
189 | -------------- |
191 | -------------- |
190 | Duke4.net ................................... http://www.duke4.net |
192 | Duke4.net ................................... http://www.duke4.net |
191 | Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net |
193 | Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net |
192 | NightFright's Addon Pack .................... http://hrp.duke4.net |
194 | NightFright's Addon Pack .................... http://hrp.duke4.net |
193 | EDuke32 port ................................ http://eduke32.com |
195 | EDuke32 port ................................ http://eduke32.com |
194 | RHash checksum generator .................... http://rhash.anz.ru |
196 | RHash checksum generator .................... http://rhash.anz.ru |
195 | Maphacks in the HRP repository ... http://svn.eduke32.com/polymer_hrp/maphacks |
197 | Maphacks in the HRP repository ... http://svn.eduke32.com/polymer_hrp/maphacks |
196 | 198 | ||
197 | Advertisement: |
199 | Advertisement: |
198 | -------------- |
200 | -------------- |
199 | Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
201 | Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
200 | 202 | ||
201 | 203 | ||
202 | 7) CREDITS |
204 | 7) CREDITS |
203 | ========== |
205 | ========== |
204 | Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein |
206 | Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein |
205 | 207 |