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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Speedcity
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// Title    : Speedcity
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// Filename : Speedcty.map
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// Author   : Mikko Sandt
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// Author   : Mikko Sandt
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// Filename : Speedcty.map
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// mapmd4   : 277f6d63155c6942d74160db9d4e99b1 // 2012-02-01
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// mapmd4   : 277f6d63155c6942d74160db9d4e99b1 // 2012-02-01
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//         <-> blockcty.mhk
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//         <-> blockcty.mhk
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// Curr. HRP: r5.4.675
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// Curr. HRP: r5.4.675
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sprite    28 angoff     512        // tile1232 canwithsomething
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sprite    28 angoff     512        // tile1232 canwithsomething
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sprite    29 angoff    -960        // tile1232 canwithsomething
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sprite    29 angoff    -960        // tile1232 canwithsomething
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sprite    75 angoff    -512        // tile0981 hydrent
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sprite    75 angoff    -512        // tile0981 hydrent
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sprite    93 angoff     512        // tile0040 ammo
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sprite    93 angoff     512        // tile0040 ammo
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sprite    94 angoff     1024       // tile0040 ammo
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sprite    94 angoff     1024       // tile0040 ammo
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sprite    92 angoff    -768        // tile0052 sixpack
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sprite    92 angoff    -768        // tile0052 sixpack
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sprite    72 angoff    -512        // tile0023 rpgsprite
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sprite    72 angoff    -512        // tile0023 rpgsprite
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sprite    81 angoff    -544        // tile1734 liztroopdsprite
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sprite    81 angoff    -544        // tile1734 liztroopdsprite
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sprite    81 mdzoff    -500000     // tile1734 liztroopdsprite
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sprite    81 mdzoff    -500000     // tile1734 liztroopdsprite
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sprite    81 pitch      5          // tile1734 liztroopdsprite
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sprite    81 pitch      5          // tile1734 liztroopdsprite
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sprite    96 angoff    -512        // tile0028 shotgunsprite
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sprite    96 angoff    -512        // tile0028 shotgunsprite
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sprite    96 mdzoff     500000     // tile0028 shotgunsprite
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sprite    96 mdzoff     500000     // tile0028 shotgunsprite
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sprite    96 roll      -1          // tile0028 shotgunsprite
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sprite    96 roll      -1          // tile0028 shotgunsprite
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sprite    97 angoff     512        // tile0049 shotgunammo
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sprite    97 angoff     512        // tile0049 shotgunammo
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sprite    97 mdzoff     500000     // tile0049 shotgunammo
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sprite    97 mdzoff     500000     // tile0049 shotgunammo
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sprite    97 roll       1          // tile0049 shotgunammo
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sprite    97 roll       1          // tile0049 shotgunammo
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sprite    64 angoff     1024       // tile0060 accesscard red
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sprite    64 angoff     1024       // tile0060 accesscard red
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sprite   107 angoff    -768        // tile0054 shield
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sprite   107 angoff    -768        // tile0054 shield
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sprite    38 angoff    -640        // tile0556 chair1
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sprite    38 angoff    -640        // tile0556 chair1
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sprite    53 angoff     896        // tile1234 (tile1233 money)
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sprite    53 angoff     896        // tile1234 (tile1233 money)
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sprite    53 mdxoff     10000      // tile1234 (tile1233 money)
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sprite    53 mdxoff     10000      // tile1234 (tile1233 money)
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sprite    53 pitch     -1          // tile1234 (tile1233 money)
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sprite    53 pitch     -1          // tile1234 (tile1233 money)
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sprite    52 mdxoff     10000      // tile1234 (tile1233 money)
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sprite    52 mdxoff     10000      // tile1234 (tile1233 money)
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sprite    52 pitch     -1          // tile1234 (tile1233 money)
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sprite    52 pitch     -1          // tile1234 (tile1233 money)
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sprite    54 angoff     768        // tile1234 (tile1233 money)
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sprite    54 angoff     768        // tile1234 (tile1233 money)
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sprite    54 mdxoff     10000      // tile1234 (tile1233 money)
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sprite    54 mdxoff     10000      // tile1234 (tile1233 money)
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sprite    54 pitch     -1          // tile1234 (tile1233 money)
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sprite    54 pitch     -1          // tile1234 (tile1233 money)
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sprite    19 angoff    -640        // tile1312 fem1 stripper
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sprite    19 angoff    -640        // tile1312 fem1 stripper
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sprite   112 angoff     0          // tile0044 rpgammo
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sprite   112 angoff     0          // tile0044 rpgammo
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sprite    44 angoff    -640        // tile0556 chair1
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sprite    44 angoff    -640        // tile0556 chair1
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sprite    56 angoff     640        // tile1234 (tile1233 money)
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sprite    56 angoff     640        // tile1234 (tile1233 money)
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sprite    56 mdxoff     5000       // tile1234 (tile1233 money)
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sprite    56 mdxoff     5000       // tile1234 (tile1233 money)
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sprite    56 pitch     -2          // tile1234 (tile1233 money)
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sprite    56 pitch     -2          // tile1234 (tile1233 money)
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sprite    55 mdxoff     5000       // tile1234 (tile1233 money)
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sprite    55 mdxoff     5000       // tile1234 (tile1233 money)
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sprite    55 pitch     -2          // tile1234 (tile1233 money)
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sprite    55 pitch     -2          // tile1234 (tile1233 money)
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sprite    63 angoff    -640        // tile0060 accesscard blue
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sprite    63 angoff    -640        // tile0060 accesscard blue
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