Subversion Repositories duke3d_hrp

Rev

Rev 725 | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 725 Rev 727
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
2
 
3
// Title    : Freezeezy Duke
3
// Title    : Freezeezy Duke
4
// Author   : sT1LL_WAnTeD
4
// Author   : sT1LL_WAnTeD
5
// Filename : freezeezyduke.map
5
// Filename : freezeezyduke.map
6
// mapmd4   : 2e57727c9b8f9354b733a38b4f23e1e0 // 2015-12-24
6
// mapmd4   : 2e57727c9b8f9354b733a38b4f23e1e0 // 2015-12-24
7
// Filename : freezeezyduke-nw_plus.map
7
// Filename : freezeezyduke-nw_plus.map
8
// mapmd4   : 57333ee2bfc82ca9972c673ab7ef9c71 // 2015-12-27 (NW Plus, unfixed)
8
// mapmd4   : 57333ee2bfc82ca9972c673ab7ef9c71 // 2015-12-27 (NW Plus, unfixed)
9
// mapmd4   : f577c201e16b9dd15646782518c36d6a // 2016-06-14 (NW Plus,Santa-fix)
9
// mapmd4   : f577c201e16b9dd15646782518c36d6a // 2016-06-14 (NW Plus,Santa-fix)
10
 
10
 
11
// Curr. HRP: r5.4.722
11
// Curr. HRP: r5.4.726
12
 
12
 
13
sprite  1794 angoff    -64         // tile0049 shotgunammo
13
sprite  1794 angoff    -64         // tile0049 shotgunammo
14
sprite  1163 angoff    -256        // tile0054 shield
14
sprite  1163 angoff    -256        // tile0054 shield
15
sprite  1742 angoff     192        // tile0055 steroids
15
sprite  1742 angoff     192        // tile0055 steroids
16
sprite  1800 angoff     1024       // tile0024 freezesprite
16
sprite  1800 angoff     1024       // tile0024 freezesprite
17
sprite  1786 angoff    -512        // tile0051 cola
17
sprite  1786 angoff    -512        // tile0051 cola
18
sprite  1786 roll      -48         // tile0051 cola
18
sprite  1786 roll      -48         // tile0051 cola
19
sprite  1743 angoff     768        // tile0028 shotgunsprite
19
sprite  1743 angoff     768        // tile0028 shotgunsprite
20
sprite  1787 angoff     128        // tile0051 cola
20
sprite  1787 angoff     128        // tile0051 cola
21
sprite  1793 angoff    -512        // tile0021 firstgunsprite
21
sprite  1793 angoff    -512        // tile0021 firstgunsprite
22
sprite  1799 angoff    -256        // tile0024 freezesprite
22
sprite  1799 angoff    -256        // tile0024 freezesprite
23
sprite  1779 angoff     512        // tile0028 shotgunsprite
23
sprite  1779 angoff     512        // tile0028 shotgunsprite
24
sprite  1780 angoff    -256        // tile0051 cola
24
sprite  1780 angoff    -256        // tile0051 cola
25
sprite  1798 angoff    -768        // tile0024 freezesprite
25
sprite  1798 angoff    -768        // tile0024 freezesprite
26
sprite  1783 angoff     512        // tile0028 shotgunsprite
26
sprite  1783 angoff     512        // tile0028 shotgunsprite
27
sprite  1776 angoff    -960        // tile0041 batteryammo
27
sprite  1776 angoff    -960        // tile0041 batteryammo
28
sprite  1775 angoff     512        // tile0022 chaingunsprite
28
sprite  1775 angoff     512        // tile0022 chaingunsprite
29
sprite  1775 pitch     -160        // tile0022 chaingunsprite
29
sprite  1775 pitch     -160        // tile0022 chaingunsprite
30
sprite  1782 angoff     128        // tile0021 firstgunsprite
30
sprite  1782 angoff     128        // tile0021 firstgunsprite
31
sprite   617 notmd                 // tile3191 (tile3190 respawnmarkerred)
31
sprite   617 notmd                 // tile3191 (tile3190 respawnmarkerred)
32
sprite   618 notmd                 // tile3191 (tile3190 respawnmarkerred)
32
sprite   618 notmd                 // tile3191 (tile3190 respawnmarkerred)
33
sprite   616 notmd                 // tile3191 (tile3190 respawnmarkerred)
33
sprite   616 notmd                 // tile3191 (tile3190 respawnmarkerred)
34
sprite   619 notmd                 // tile3191 (tile3190 respawnmarkerred)
34
sprite   619 notmd                 // tile3191 (tile3190 respawnmarkerred)
35
sprite  1789 angoff     128        // tile0052 sixpack
35
sprite  1789 angoff     128        // tile0052 sixpack
36
sprite  1797 angoff    -960        // tile0041 batteryammo
36
sprite  1797 angoff    -960        // tile0041 batteryammo
37
sprite  1797 roll      -288        // tile0041 batteryammo
37
sprite  1797 roll      -288        // tile0041 batteryammo
38
sprite  1774 angoff    -896        // tile0052 sixpack
38
sprite  1774 angoff    -896        // tile0052 sixpack
39
sprite  1778 angoff     0          // tile0023 rpgsprite
39
sprite  1778 angoff     0          // tile0023 rpgsprite
40
sprite  1791 angoff     736        // tile0052 sixpack
40
sprite  1791 angoff     736        // tile0052 sixpack
41
sprite  1795 angoff    -256        // tile0028 shotgunsprite
41
sprite  1795 angoff    -256        // tile0028 shotgunsprite
42
sprite  1792 angoff     896        // tile0044 rpgammo
42
sprite  1792 angoff     896        // tile0044 rpgammo
43
sprite  1773 angoff    -768        // tile0053 firstaid
43
sprite  1773 angoff    -768        // tile0053 firstaid
44
sprite  1773 pitch     -512        // tile0053 firstaid
44
sprite  1773 pitch     -512        // tile0053 firstaid
45
sprite  1773 mdzoff    -700        // tile0053 firstaid
45
sprite  1773 mdzoff    -700        // tile0053 firstaid
46
sprite  1777 angoff     0          // tile0022 chaingunsprite
46
sprite  1777 angoff     0          // tile0022 chaingunsprite
47
sprite  1841 angoff     512        // tile0028 shotgunsprite
47
sprite  1841 angoff     512        // tile0028 shotgunsprite
48
sprite  1842 angoff    -256        // tile0049 shotgunammo
48
sprite  1842 angoff    -256        // tile0049 shotgunammo
49
sprite  1790 angoff     1024       // tile0052 sixpack
49
sprite  1790 angoff     1024       // tile0052 sixpack
50
sprite  1190 angoff     1024       // tile0057 jetpack
50
sprite  1190 angoff     1024       // tile0057 jetpack
51
sprite  1196 notmd                 // tile3632 [nwinter (tile1255 ceilingsteam)]
51
sprite  1196 notmd                 // tile3632 [nwinter (tile1255 ceilingsteam)]
52
 
52
 
53
/*
53
/*
54
 *** NWinter Plus tile number changes for enemy sprites ***
54
 *** NWinter Plus tile number changes for enemy sprites ***
55
 
55
 
56
2000 -> tile3900 (santa)
56
2000 -> tile3900 (santa)
57
  none
57
  none
58
 
58
 
59
2045 -> tile3905 (santa), NOT processed:
59
2045 -> tile3905 (santa), NOT processed:
60
  sprite  1824   (respawn, keep tile number009, change hitag instead)
60
  sprite  1824   (respawn, keep tile number009, change hitag instead)
61
  sprite  1825   (respawn, keep tile number009, change hitag instead)
61
  sprite  1825   (respawn, keep tile number009, change hitag instead)
62
  sprite  1826   (respawn, keep tile number009, change hitag instead)
62
  sprite  1826   (respawn, keep tile number009, change hitag instead)
63
  sprite  1831   (respawn, keep tile number009, change hitag instead)
63
  sprite  1831   (respawn, keep tile number009, change hitag instead)
64
 
64
 
65
2002 -> tile2000 pigcop
65
2002 -> tile2000 pigcop
66
  none
66
  none
67
 
67
 
68
2003 -> tile2001 pigcopstayput
68
2003 -> tile2001 pigcopstayput
69
  none
69
  none
70
 
70
 
71
2047 -> tile2045 pigcopdive
71
2047 -> tile2045 pigcopdive
72
  none
72
  none
73
*/
73
*/
74
 
74