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Rev 415 | Rev 489 | ||
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1 | 1 | ||
2 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
2 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
3 | 3 | ||
4 | // Level : Roch7.map - "Roch7" by Pascal Rouaud |
4 | // Level : Roch7.map - "Roch7" by Pascal Rouaud |
5 | // Map Date : 2002-06-21 |
5 | // Map Date : 2002-06-21 |
6 | // mapmd4 : 776d175cb91a88badffb954f002a8c6c |
6 | // mapmd4 : 776d175cb91a88badffb954f002a8c6c |
7 | // Curr. HRP: r5.2.415 |
7 | // Curr. HRP: r5.2.415 |
8 | 8 | ||
9 | 9 | ||
10 | // Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266) |
10 | // Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266) |
11 | // to be rendered as a single sprite when used as a fence |
11 | // to be rendered as a single sprite when used as a fence |
12 | sprite 1767 notmd // tile1266 (tile1261) |
12 | sprite 1767 notmd // tile1266 (tile1261) |
13 | sprite 1228 notmd // tile1266 (tile1261) |
13 | sprite 1228 notmd // tile1266 (tile1261) |
14 | sprite 2272 notmd // tile1266 (tile1261) |
14 | sprite 2272 notmd // tile1266 (tile1261) |
15 | sprite 2276 notmd // tile1266 (tile1261) |
15 | sprite 2276 notmd // tile1266 (tile1261) |
16 | sprite 2275 notmd // tile1266 (tile1261) |
16 | sprite 2275 notmd // tile1266 (tile1261) |
17 | sprite 2277 notmd // tile1266 (tile1261) |
17 | sprite 2277 notmd // tile1266 (tile1261) |
18 | sprite 2274 notmd // tile1266 (tile1261) |
18 | sprite 2274 notmd // tile1266 (tile1261) |
19 | sprite 1229 notmd // tile1266 (tile1261) |
19 | sprite 1229 notmd // tile1266 (tile1261) |
20 | sprite 2273 notmd // tile1266 (tile1261) |
20 | sprite 2273 notmd // tile1266 (tile1261) |
21 | sprite 2255 notmd // tile1266 (tile1261) |
21 | sprite 2255 notmd // tile1266 (tile1261) |
22 | sprite 1227 notmd // tile1266 (tile1261) |
22 | sprite 1227 notmd // tile1266 (tile1261) |
23 | 23 | ||
24 | // Rotate key cards |
24 | // Rotate key cards |
25 | sprite 82 angoff 1024 // tile0060 accesscard red |
25 | sprite 82 angoff 1024 // tile0060 accesscard red |
26 | sprite 144 angoff 512 // tile0060 accesscard blue |
26 | sprite 144 angoff 512 // tile0060 accesscard blue |
27 | sprite 434 angoff 1024 // tile0060 accesscard blue |
27 | sprite 434 angoff 1024 // tile0060 accesscard blue |
28 | sprite 3088 angoff 1024 // tile0060 accesscard blue |
28 | sprite 3088 angoff 1024 // tile0060 accesscard blue |
29 | 29 | ||
30 | // Flatten frankenstineswitch near start ... or not |
30 | // Flatten frankenstineswitch near start ... or not |
31 | //sprite 502 notmd // tile0140 frankenstineswitch |
31 | //sprite 502 notmd // tile0140 frankenstineswitch |
32 | //sprite 502 mdzoff -30000 // tile0140 frankenstineswitch |
32 | //sprite 502 mdzoff -30000 // tile0140 frankenstineswitch |
33 | //sprite 502 pitch 1 // tile0140 frankenstineswitch |
33 | //sprite 502 pitch 1 // tile0140 frankenstineswitch |
34 | 34 | ||
35 | // Lamp Spheres (tile 1220) // No effect -> rise genericpoles instead |
35 | // Lamp Spheres (tile 1220) // No effect -> rise genericpoles instead |
36 | //sprite 698 mdxoff -3500 // tile1220 (sphere) |
36 | //sprite 698 mdxoff -3500 // tile1220 (sphere) |
37 | //sprite 698 pitch 1 // tile1220 (sphere) |
37 | //sprite 698 pitch 1 // tile1220 (sphere) |
38 | 38 | ||
39 | sprite 697 mdxoff 3500 // tile0977 genericpole |
39 | sprite 697 mdxoff 3500 // tile0977 genericpole |
40 | sprite 697 pitch 1 // tile0977 genericpole |
40 | sprite 697 pitch 1 // tile0977 genericpole |
41 | sprite 1024 mdxoff 3500 // tile0977 genericpole |
41 | sprite 1024 mdxoff 3500 // tile0977 genericpole |
42 | sprite 1024 pitch 1 // tile0977 genericpole |
42 | sprite 1024 pitch 1 // tile0977 genericpole |
43 | sprite 1026 mdxoff 3500 // tile0977 genericpole |
43 | sprite 1026 mdxoff 3500 // tile0977 genericpole |
44 | sprite 1026 pitch 1 // tile0977 genericpole |
44 | sprite 1026 pitch 1 // tile0977 genericpole |
45 | sprite 1028 mdxoff 3500 // tile0977 genericpole |
45 | sprite 1028 mdxoff 3500 // tile0977 genericpole |
46 | sprite 1028 pitch 1 // tile0977 genericpole |
46 | sprite 1028 pitch 1 // tile0977 genericpole |
47 | sprite 1032 mdxoff 3500 // tile0977 genericpole |
47 | sprite 1032 mdxoff 3500 // tile0977 genericpole |
48 | sprite 1032 pitch 1 // tile0977 genericpole |
48 | sprite 1032 pitch 1 // tile0977 genericpole |
49 | sprite 1034 mdxoff 3500 // tile0977 genericpole |
49 | sprite 1034 mdxoff 3500 // tile0977 genericpole |
50 | sprite 1034 pitch 1 // tile0977 genericpole |
50 | sprite 1034 pitch 1 // tile0977 genericpole |
51 | 51 | ||
52 | // Pickups |
52 | // Pickups |
53 | //sprite 3005 pitch 1 // tile0021 firstgunsprite |
53 | //sprite 3005 pitch 1 // tile0021 firstgunsprite |
54 | //sprite 3005 mdxoff 200000 // tile0021 firstgunsprite |
54 | //sprite 3005 mdxoff 200000 // tile0021 firstgunsprite |
55 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
55 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
56 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
56 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
57 | 57 | ||
58 | //sprite 3005 roll 1 // tile0021 firstgunsprite |
58 | //sprite 3005 roll 1 // tile0021 firstgunsprite |
59 | //sprite 3005 mdyoff 200000 // tile0021 firstgunsprite |
59 | //sprite 3005 mdyoff 200000 // tile0021 firstgunsprite |
60 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
60 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
61 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
61 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
62 | 62 | ||
63 | //sprite 3005 pitch 1 // tile0021 firstgunsprite |
63 | //sprite 3005 pitch 1 // tile0021 firstgunsprite |
64 | //sprite 3005 roll 1 // tile0021 firstgunsprite |
64 | //sprite 3005 roll 1 // tile0021 firstgunsprite |
65 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
65 | //sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite |
66 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
66 | //sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite |
67 | 67 | ||
68 | sprite 548 angoff 256 // tile0028 shotgunsprite near start |
68 | sprite 548 angoff 256 // tile0028 shotgunsprite near start |
69 | sprite 597 angoff 512 // tile0024 freezersprite - Shop-n-Bag |
69 | sprite 597 angoff 512 // tile0024 freezersprite - Shop-n-Bag |
70 | sprite 3315 angoff 512 // tile0021 firstgunsprite - Shop-n-Bag |
70 | sprite 3315 angoff 512 // tile0021 firstgunsprite - Shop-n-Bag |
71 | sprite 3315 pitch 1 // tile0021 firstgunsprite - Shop-n-Bag |
71 | sprite 3315 pitch 1 // tile0021 firstgunsprite - Shop-n-Bag |
72 | sprite 3315 mdzoff 300000 // tile0021 firstgunsprite - Shop-n-Bag |
72 | sprite 3315 mdzoff 300000 // tile0021 firstgunsprite - Shop-n-Bag |
73 | sprite 3334 angoff 512 // tile0028 shotgunsprite - Shop-n-Bag |
73 | sprite 3334 angoff 512 // tile0028 shotgunsprite - Shop-n-Bag |
74 | sprite 3334 pitch 1 // tile0028 shotgunsprite - Shop-n-Bag |
74 | sprite 3334 pitch 1 // tile0028 shotgunsprite - Shop-n-Bag |
75 | sprite 3334 mdxoff -60000 // tile0028 shotgunsprite - Shop-n-Bag |
75 | sprite 3334 mdxoff -60000 // tile0028 shotgunsprite - Shop-n-Bag |
76 | sprite 3334 mdzoff -900000 // tile0028 shotgunsprite - Shop-n-Bag |
76 | sprite 3334 mdzoff -900000 // tile0028 shotgunsprite - Shop-n-Bag |
77 | sprite 1110 nomdanim // tile4398 (broken speaker) - Shop-n-Bag |
77 | sprite 1110 nomdanim // tile4398 (broken speaker) - Shop-n-Bag |
78 | sprite 1112 nomdanim // tile4398 (broken speaker) - Shop-n-Bag |
78 | sprite 1112 nomdanim // tile4398 (broken speaker) - Shop-n-Bag |
79 | 79 | ||
80 | sprite 360 mdzoff 1000000 // tile0049 shotgunammo |
80 | sprite 360 mdzoff 1000000 // tile0049 shotgunammo |
81 | sprite 360 pitch 1 // tile0049 shotgunammo |
81 | sprite 360 pitch 1 // tile0049 shotgunammo |
82 | sprite 3070 mdzoff 1000000 // tile0049 shotgunammo |
82 | sprite 3070 mdzoff 1000000 // tile0049 shotgunammo |
83 | sprite 3070 pitch 1 // tile0049 shotgunammo |
83 | sprite 3070 pitch 1 // tile0049 shotgunammo |
84 | 84 | ||
85 | sprite 472 roll 1 // tile0049 shotgunammo |
85 | sprite 472 roll 1 // tile0049 shotgunammo |
86 | sprite 472 mdzoff 500000 // tile0049 shotgunammo |
86 | sprite 472 mdzoff 500000 // tile0049 shotgunammo |
87 | sprite 473 roll 1 // tile0028 shotgunsprite |
87 | sprite 473 roll 1 // tile0028 shotgunsprite |
88 | sprite 473 mdzoff 1000000 // tile0028 shotgunsprite |
88 | sprite 473 mdzoff 1000000 // tile0028 shotgunsprite |
89 | 89 | ||
90 | 90 | ||
91 | sprite 572 angoff 512 // tile4887 pleasewait |
91 | sprite 572 angoff 512 // tile4887 pleasewait |
92 | 92 | ||
93 | // Policelight |
93 | // Policelight |
94 | //sprite 573 notmd // tile4377 policelightpole left |
- | |
95 | sprite 573 roll 1 // tile4377 policelightpole left |
94 | sprite 573 roll 1 // tile4377 policelightpole left |
96 | sprite 573 mdzoff -500000 // tile4377 policelightpole left |
95 | sprite 573 mdzoff -500000 // tile4377 policelightpole left |
97 | //sprite 575 notmd // tile4377 policelightpole right |
- | |
98 | sprite 575 roll 1 // tile4377 policelightpole right |
96 | sprite 575 roll 1 // tile4377 policelightpole right |
99 | sprite 575 mdzoff -500000 // tile4377 policelightpole right |
97 | sprite 575 mdzoff -500000 // tile4377 policelightpole right |
100 | 98 |