Rev 590 | Rev 719 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 590 | Rev 644 | ||
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1 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
1 | // Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
2 | 2 | ||
3 | // Level : gcs.map - "Grand Central Mayhem" |
3 | // Title : Grand Central Mayhem |
- | 4 | // Filename : gcs.map |
|
4 | // Author : Todd Vance |
5 | // Author : Todd Vance |
5 | // Map Date : 2012-11-12 |
- | |
6 | // mapmd4 : ec731337027d8b0275e74c5bfe7f23c2 |
6 | // mapmd4 : ec731337027d8b0275e74c5bfe7f23c2 // 2012-11-12 |
7 | // Curr. HRP: r5.3.590 |
- | |
8 | 7 | ||
- | 8 | // Curr. HRP: r5.3.590 |
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9 | 9 | ||
10 | sprite 147 angoff 1024 // tile0040 ammo |
10 | sprite 147 angoff 1024 // tile0040 ammo |
11 | sprite 442 angoff 1024 // tile0057 jetpack |
11 | sprite 442 angoff 1024 // tile0057 jetpack |
12 | sprite 320 angoff -256 // tile0021 firstgunsprite |
12 | sprite 320 angoff -256 // tile0021 firstgunsprite |
13 | sprite 248 angoff 1024 // tile0040 ammo |
13 | sprite 248 angoff 1024 // tile0040 ammo |
14 | sprite 361 angoff 512 // tile1348 holoduke |
14 | sprite 361 angoff 512 // tile1348 holoduke |
15 | sprite 359 angoff 512 // tile0059 heatsensor |
15 | sprite 359 angoff 512 // tile0059 heatsensor |
16 | sprite 321 angoff 512 // tile0040 ammo |
16 | sprite 321 angoff 512 // tile0040 ammo |
17 | sprite 449 angoff -512 // tile0060 accesscard blue |
17 | sprite 449 angoff -512 // tile0060 accesscard blue |
18 | sprite 246 angoff -512 // tile0040 ammo |
18 | sprite 246 angoff -512 // tile0040 ammo |
19 | sprite 247 angoff -512 // tile0040 ammo |
19 | sprite 247 angoff -512 // tile0040 ammo |
20 | sprite 288 angoff 512 // tile0023 rpgsprite |
20 | sprite 288 angoff 512 // tile0023 rpgsprite |
21 | sprite 386 mdzoff 250000 // tile0916 fireext |
21 | sprite 386 mdzoff 250000 // tile0916 fireext |
22 | sprite 386 pitch 1 // tile0916 fireext |
22 | sprite 386 pitch 1 // tile0916 fireext |
23 | sprite 450 angoff 512 // tile0060 accesscard red (yellow) |
23 | sprite 450 angoff 512 // tile0060 accesscard red (yellow) |
24 | sprite 439 angoff 256 // tile0028 shotgunsprite |
24 | sprite 439 angoff 256 // tile0028 shotgunsprite |
25 | sprite 439 mdzoff 300000 // tile0028 shotgunsprite |
25 | sprite 439 mdzoff 300000 // tile0028 shotgunsprite |
26 | sprite 439 roll -1 // tile0028 shotgunsprite |
26 | sprite 439 roll -1 // tile0028 shotgunsprite |
27 | sprite 323 angoff -512 // tile0040 ammo |
27 | sprite 323 angoff -512 // tile0040 ammo |
28 | sprite 451 angoff 512 // tile0060 accesscard yellow (red) |
28 | sprite 451 angoff 512 // tile0060 accesscard yellow (red) |
29 | sprite 448 angoff 512 // tile0023 rpgsprite |
29 | sprite 448 angoff 512 // tile0023 rpgsprite |
30 | sprite 446 angoff 256 // tile0057 jetpack |
30 | sprite 446 angoff 256 // tile0057 jetpack |
31 | sprite 470 angoff 512 // tile0028 shotgunsprite |
31 | sprite 470 angoff 512 // tile0028 shotgunsprite |
32 | 32 |