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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : gcs.map - "Grand Central Mayhem"
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// Title    : Grand Central Mayhem
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// Filename : gcs.map
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// Author   : Todd Vance
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// Author   : Todd Vance
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// Map Date : 2012-11-12
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// mapmd4   : ec731337027d8b0275e74c5bfe7f23c2
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// mapmd4   : ec731337027d8b0275e74c5bfe7f23c2 // 2012-11-12
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// Curr. HRP: r5.3.590
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// Curr. HRP: r5.3.590
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sprite   147 angoff     1024       // tile0040 ammo
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sprite   147 angoff     1024       // tile0040 ammo
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sprite   442 angoff     1024       // tile0057 jetpack
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sprite   442 angoff     1024       // tile0057 jetpack
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sprite   320 angoff    -256        // tile0021 firstgunsprite
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sprite   320 angoff    -256        // tile0021 firstgunsprite
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sprite   248 angoff     1024       // tile0040 ammo
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sprite   248 angoff     1024       // tile0040 ammo
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sprite   361 angoff     512        // tile1348 holoduke
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sprite   361 angoff     512        // tile1348 holoduke
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sprite   359 angoff     512        // tile0059 heatsensor
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sprite   359 angoff     512        // tile0059 heatsensor
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sprite   321 angoff     512        // tile0040 ammo
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sprite   321 angoff     512        // tile0040 ammo
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sprite   449 angoff    -512        // tile0060 accesscard blue
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sprite   449 angoff    -512        // tile0060 accesscard blue
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sprite   246 angoff    -512        // tile0040 ammo
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sprite   246 angoff    -512        // tile0040 ammo
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sprite   247 angoff    -512        // tile0040 ammo
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sprite   247 angoff    -512        // tile0040 ammo
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sprite   288 angoff     512        // tile0023 rpgsprite
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sprite   288 angoff     512        // tile0023 rpgsprite
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sprite   386 mdzoff     250000     // tile0916 fireext
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sprite   386 mdzoff     250000     // tile0916 fireext
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sprite   386 pitch      1          // tile0916 fireext
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sprite   386 pitch      1          // tile0916 fireext
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sprite   450 angoff     512        // tile0060 accesscard red (yellow)
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sprite   450 angoff     512        // tile0060 accesscard red (yellow)
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sprite   439 angoff     256        // tile0028 shotgunsprite
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sprite   439 angoff     256        // tile0028 shotgunsprite
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sprite   439 mdzoff     300000     // tile0028 shotgunsprite
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sprite   439 mdzoff     300000     // tile0028 shotgunsprite
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sprite   439 roll      -1          // tile0028 shotgunsprite
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sprite   439 roll      -1          // tile0028 shotgunsprite
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sprite   323 angoff    -512        // tile0040 ammo
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sprite   323 angoff    -512        // tile0040 ammo
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sprite   451 angoff     512        // tile0060 accesscard yellow (red)
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sprite   451 angoff     512        // tile0060 accesscard yellow (red)
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sprite   448 angoff     512        // tile0023 rpgsprite
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sprite   448 angoff     512        // tile0023 rpgsprite
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sprite   446 angoff     256        // tile0057 jetpack
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sprite   446 angoff     256        // tile0057 jetpack
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sprite   470 angoff     512        // tile0028 shotgunsprite
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sprite   470 angoff     512        // tile0028 shotgunsprite
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