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1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke: Nuclear Winter |
3 | Duke: Nuclear Winter |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Simply Silly Software |
5 | © 1997 Simply Silly Software |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke: Nuclear Winter Plus |
7 | Duke: Nuclear Winter Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | */ |
10 | */ |
11 | 11 | ||
12 | definecheat 14 endepisode |
12 | definecheat 14 endepisode |
13 | definecheat 15 endlevel |
13 | definecheat 15 endlevel |
14 | definecheat 25 endvolume |
14 | definecheat 25 endvolume |
15 | 15 | ||
16 | include NWDefs.con |
16 | include NWDefs.con |
17 | include NWUser.con |
17 | include NWUser.con |
18 | 18 | ||
19 | setgamename Duke: Nuclear Winter |
19 | setgamename Duke: Nuclear Winter |
20 | 20 | ||
- | 21 | gamevar picnum 0 2 |
|
- | 22 | gamevar temp 0 2 |
|
- | 23 | gamevar tempb 0 2 |
|
- | 24 | gamevar x 0 2 |
|
- | 25 | gamevar y 0 2 |
|
- | 26 | gamevar z 0 2 |
|
- | 27 | ||
21 | gamevar owner 0 2 |
28 | gamevar owner 0 2 |
22 | gamevar temp2 0 2 |
29 | gamevar temp2 0 2 |
23 | gamevar temp3 0 2 |
30 | gamevar temp3 0 2 |
24 | gamevar temp4 0 2 |
31 | gamevar temp4 0 2 |
25 | gamevar ptemp 0 1 |
32 | gamevar ptemp 0 1 |
26 | gamevar holodukeid 0 1 |
33 | gamevar holodukeid 0 1 |
27 | gamevar musicchange 0 1 |
34 | gamevar musicchange 0 1 |
28 | gamevar skin DUKE 132097 // do not reset flag enabled |
35 | gamevar skin DUKE 132097 // do not reset flag enabled |
29 | 36 | ||
30 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
37 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
31 | 38 | ||
32 | state cutsceneambience |
39 | state cutsceneambience |
33 | getactor[THISACTOR].lotag temp |
40 | getactor[THISACTOR].lotag temp |
34 | 41 | ||
35 | switch temp |
42 | switch temp |
36 | 43 | ||
37 | case WIND_AMBIENCE |
44 | case WIND_AMBIENCE |
38 | case WIND_REPEAT |
45 | case WIND_REPEAT |
39 | setactor[THISACTOR].lotag WIND2 |
46 | setactor[THISACTOR].lotag WIND2 |
40 | break |
47 | break |
41 | 48 | ||
42 | case FLY_BY |
49 | case FLY_BY |
43 | setactor[THISACTOR].lotag FLY_BY2 |
50 | setactor[THISACTOR].lotag FLY_BY2 |
44 | break |
51 | break |
45 | 52 | ||
46 | endswitch |
53 | endswitch |
47 | ends |
54 | ends |
48 | 55 | ||
49 | onevent EVENT_LOADACTOR |
56 | onevent EVENT_LOADACTOR |
50 | getactor[THISACTOR].picnum picnum |
57 | getactor[THISACTOR].picnum picnum |
51 | switch picnum |
58 | switch picnum |
52 | 59 | ||
53 | case SNOWYDOORSHOCK |
60 | case SNOWYDOORSHOCK |
54 | spritepal 30 |
61 | spritepal 30 |
55 | cactor DOORSHOCK |
62 | cactor DOORSHOCK |
56 | break |
63 | break |
57 | 64 | ||
58 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
65 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
59 | 66 | ||
60 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
67 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
61 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
68 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
62 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
69 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
63 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
70 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
64 | case SNOWMAN sizeat 42 36 break |
71 | case SNOWMAN sizeat 42 36 break |
65 | 72 | ||
66 | case 1915 |
73 | case 1915 |
67 | cactor COMMANDER // failsafe fix for NWL5 bug |
74 | cactor COMMANDER // failsafe fix for NWL5 bug |
68 | break |
75 | break |
69 | 76 | ||
70 | case MUSICANDSFX |
77 | case MUSICANDSFX |
71 | state cutsceneambience |
78 | state cutsceneambience |
72 | break |
79 | break |
73 | 80 | ||
74 | case JETPACK |
81 | case JETPACK |
75 | ifspritepal 21 setvar temp 1 |
82 | ifspritepal 21 setvar temp 1 |
76 | spritepal 0 |
83 | spritepal 0 |
77 | break |
84 | break |
78 | 85 | ||
79 | /* |
86 | /* |
80 | case SNOWFLAKE |
87 | case SNOWFLAKE |
81 | cactor SNOW |
88 | cactor SNOW |
82 | sizeat 8 8 |
89 | sizeat 8 8 |
83 | break |
90 | break |
84 | */ |
91 | */ |
85 | 92 | ||
86 | case XMASPRESENT |
93 | case XMASPRESENT |
87 | case XMASPRESENT2 |
94 | case XMASPRESENT2 |
88 | getactor[THISACTOR].hitag temp |
95 | getactor[THISACTOR].hitag temp |
89 | setactor[THISACTOR].hitag 0 |
96 | setactor[THISACTOR].hitag 0 |
90 | break |
97 | break |
91 | 98 | ||
92 | endswitch |
99 | endswitch |
93 | endevent |
100 | endevent |
94 | 101 | ||
95 | onevent EVENT_EGS |
102 | onevent EVENT_EGS |
96 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
103 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
97 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
104 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
98 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
105 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
99 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
106 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
100 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
107 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
101 | 108 | ||
102 | ifactor SNOW |
109 | ifactor SNOW |
103 | { |
110 | { |
104 | sizeat 8 8 |
111 | sizeat 8 8 |
105 | 112 | ||
106 | setvar temp3 0 |
113 | setvar temp3 0 |
107 | randvar temp3 2047 |
114 | randvar temp3 2047 |
108 | setactor[THISACTOR].ang temp3 |
115 | setactor[THISACTOR].ang temp3 |
109 | 116 | ||
110 | setvar temp2 -2047 |
117 | setvar temp2 -2047 |
111 | randvar temp2 2047 |
118 | randvar temp2 2047 |
112 | 119 | ||
113 | /* |
120 | /* |
114 | setvar temp3 0 |
121 | setvar temp3 0 |
115 | ifrnd 128 addvar temp3 4 |
122 | ifrnd 128 addvar temp3 4 |
116 | ifrnd 128 addvar temp3 8 |
123 | ifrnd 128 addvar temp3 8 |
117 | setactor[THISACTOR].cstat temp3 |
124 | setactor[THISACTOR].cstat temp3 |
118 | */ |
125 | */ |
119 | } |
126 | } |
120 | endevent |
127 | endevent |
121 | 128 | ||
122 | // ----------------------------------------------------------------------------- |
129 | // ----------------------------------------------------------------------------- |
123 | 130 | ||
124 | state standard_bjibs |
131 | state standard_bjibs |
125 | guts JIBS2 1 |
132 | guts JIBS2 1 |
126 | guts JIBS3 2 |
133 | guts JIBS3 2 |
127 | guts JIBS4 3 |
134 | guts JIBS4 3 |
128 | guts JIBS5 2 |
135 | guts JIBS5 2 |
129 | guts JIBS6 3 |
136 | guts JIBS6 3 |
130 | ifrnd 6 |
137 | ifrnd 6 |
131 | { |
138 | { |
132 | guts JIBS1 1 |
139 | guts JIBS1 1 |
133 | } // a badly drawn spine |
140 | } // a badly drawn spine |
134 | ends |
141 | ends |
135 | 142 | ||
136 | state nwbreakobject |
143 | state nwbreakobject |
137 | ifaction 0 |
144 | ifaction 0 |
138 | { |
145 | { |
139 | action ANULLACTION |
146 | action ANULLACTION |
140 | cstator 257 |
147 | cstator 257 |
141 | } |
148 | } |
142 | ifhitweapon |
149 | ifhitweapon |
143 | { |
150 | { |
144 | ifdead |
151 | ifdead |
145 | { |
152 | { |
146 | ifactor WOODSLATS |
153 | ifactor WOODSLATS |
147 | { |
154 | { |
148 | sound GLASS_HEAVYBREAK |
155 | sound GLASS_HEAVYBREAK |
149 | debris SCRAP3 5 |
156 | debris SCRAP3 5 |
150 | debris SCRAP4 3 |
157 | debris SCRAP4 3 |
151 | killit |
158 | killit |
152 | } |
159 | } |
153 | else |
160 | else |
154 | ifactor RIBBON |
161 | ifactor RIBBON |
155 | { |
162 | { |
156 | sound GLASS_HEAVYBREAK |
163 | sound GLASS_HEAVYBREAK |
157 | debris SCRAP3 5 |
164 | debris SCRAP3 5 |
158 | debris SCRAP4 3 |
165 | debris SCRAP4 3 |
159 | killit |
166 | killit |
160 | } |
167 | } |
161 | else |
168 | else |
162 | ifactor MYBOX |
169 | ifactor MYBOX |
163 | { |
170 | { |
164 | sound GLASS_HEAVYBREAK |
171 | sound GLASS_HEAVYBREAK |
165 | debris SCRAP3 5 |
172 | debris SCRAP3 5 |
166 | debris SCRAP4 3 |
173 | debris SCRAP4 3 |
167 | killit |
174 | killit |
168 | } |
175 | } |
169 | else |
176 | else |
170 | ifactor SNOWGIB killit |
177 | ifactor SNOWGIB killit |
171 | else |
178 | else |
172 | ifactor DRUNKELF |
179 | ifactor DRUNKELF |
173 | { |
180 | { |
174 | sound PRED_DYING |
181 | sound PRED_DYING |
175 | guts JIBS6 2 |
182 | guts JIBS6 2 |
176 | guts JIBS6 3 |
183 | guts JIBS6 3 |
177 | guts JIBS6 4 |
184 | guts JIBS6 4 |
178 | killit |
185 | killit |
179 | } |
186 | } |
180 | else |
187 | else |
181 | ifactor CHOOCHOOSLUT |
188 | ifactor CHOOCHOOSLUT |
182 | { |
189 | { |
183 | sound GLASS_HEAVYBREAK |
190 | sound GLASS_HEAVYBREAK |
184 | debris SCRAP3 5 |
191 | debris SCRAP3 5 |
185 | debris SCRAP4 3 |
192 | debris SCRAP4 3 |
186 | killit |
193 | killit |
187 | } |
194 | } |
188 | else |
195 | else |
189 | ifactor HORSEPOWER |
196 | ifactor HORSEPOWER |
190 | { |
197 | { |
191 | sound GLASS_HEAVYBREAK |
198 | sound GLASS_HEAVYBREAK |
192 | debris SCRAP3 5 |
199 | debris SCRAP3 5 |
193 | debris SCRAP4 3 |
200 | debris SCRAP4 3 |
194 | killit |
201 | killit |
195 | } |
202 | } |
196 | else |
203 | else |
197 | ifactor CHANDELIER |
204 | ifactor CHANDELIER |
198 | { |
205 | { |
199 | sound GLASS_BREAKING |
206 | sound GLASS_BREAKING |
200 | debris SCRAP3 3 |
207 | debris SCRAP3 3 |
201 | debris SCRAP4 4 |
208 | debris SCRAP4 4 |
202 | lotsofglass 10 |
209 | lotsofglass 10 |
203 | killit |
210 | killit |
204 | } |
211 | } |
205 | else |
212 | else |
206 | ifactor TREEWITHSOMETHING |
213 | ifactor TREEWITHSOMETHING |
207 | { |
214 | { |
208 | sound GLASS_HEAVYBREAK |
215 | sound GLASS_HEAVYBREAK |
209 | debris SCRAP3 5 |
216 | debris SCRAP3 5 |
210 | ifrnd 96 |
217 | ifrnd 96 |
211 | { |
218 | { |
212 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
219 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
213 | } |
220 | } |
214 | else |
221 | else |
215 | { |
222 | { |
216 | ifrnd 128 spawn STEROIDS else spawn FECES |
223 | ifrnd 128 spawn STEROIDS else spawn FECES |
217 | } |
224 | } |
218 | killit |
225 | killit |
219 | } |
226 | } |
220 | else |
227 | else |
221 | ifactor SSPEAKER |
228 | ifactor SSPEAKER |
222 | { |
229 | { |
223 | debris SCRAP4 3 |
230 | debris SCRAP4 3 |
224 | killit |
231 | killit |
225 | } |
232 | } |
226 | } |
233 | } |
227 | } |
234 | } |
228 | ends |
235 | ends |
229 | 236 | ||
230 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
237 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
231 | 238 | ||
232 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
239 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
233 | 240 | ||
234 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
241 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
235 | 242 | ||
236 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
243 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
237 | 244 | ||
238 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
245 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
239 | 246 | ||
240 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
247 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
241 | 248 | ||
242 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
249 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
243 | 250 | ||
244 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
251 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
245 | 252 | ||
246 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
253 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
247 | 254 | ||
248 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
255 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
249 | 256 | ||
250 | actor JETPACK |
257 | actor JETPACK |
251 | fall |
258 | fall |
252 | ifmove RESPAWN_ACTOR_FLAG |
259 | ifmove RESPAWN_ACTOR_FLAG |
253 | state respawnit |
260 | state respawnit |
254 | else |
261 | else |
255 | ifp pshrunk nullop |
262 | ifp pshrunk nullop |
256 | else |
263 | else |
257 | ifp palive |
264 | ifp palive |
258 | ifpdistl RETRIEVEDISTANCE |
265 | ifpdistl RETRIEVEDISTANCE |
259 | ifcount 6 |
266 | ifcount 6 |
260 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
267 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
261 | ifcanseetarget |
268 | ifcanseetarget |
262 | { |
269 | { |
263 | ifvare temp 1 |
270 | ifvare temp 1 |
264 | { |
271 | { |
265 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
272 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
266 | quote 125 |
273 | quote 125 |
267 | } |
274 | } |
268 | else |
275 | else |
269 | { |
276 | { |
270 | addinventory GET_JETPACK JETPACK_AMOUNT |
277 | addinventory GET_JETPACK JETPACK_AMOUNT |
271 | quote 41 |
278 | quote 41 |
272 | } |
279 | } |
273 | ifspawnedby JETPACK |
280 | ifspawnedby JETPACK |
274 | state getcode |
281 | state getcode |
275 | else |
282 | else |
276 | state quikget |
283 | state quikget |
277 | } |
284 | } |
278 | enda |
285 | enda |
279 | 286 | ||
280 | action FEMHDANCE1 205 1 1 1 16 |
287 | action FEMHDANCE1 205 1 1 1 16 |
281 | action FEMHDANCE3 205 1 1 1 26 |
288 | action FEMHDANCE3 205 1 1 1 26 |
282 | action FEMHDANCE2 206 2 1 1 10 |
289 | action FEMHDANCE2 206 2 1 1 10 |
283 | 290 | ||
284 | 291 | ||
285 | 292 | ||
286 | state nwbabecode |
293 | state nwbabecode |
287 | getactor[THISACTOR].cstat temp |
294 | getactor[THISACTOR].cstat temp |
288 | ifvarand temp 1 nullop else addvar temp 1 |
295 | ifvarand temp 1 nullop else addvar temp 1 |
289 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
296 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
290 | ifvarand temp 256 nullop else addvar temp 256 |
297 | ifvarand temp 256 nullop else addvar temp 256 |
291 | 298 | ||
292 | getuserdef .lockout temp2 |
299 | getuserdef .lockout temp2 |
293 | ifvare temp2 1 |
300 | ifvare temp2 1 |
294 | { |
301 | { |
295 | ifvarand temp 32768 nullop else addvar temp 32768 |
302 | ifvarand temp 32768 nullop else addvar temp 32768 |
296 | } |
303 | } |
297 | else |
304 | else |
298 | // { |
305 | // { |
299 | ifvarand temp 32768 subvar temp 32768 |
306 | ifvarand temp 32768 subvar temp 32768 |
300 | // } |
307 | // } |
301 | 308 | ||
302 | setactor[THISACTOR].cstat temp |
309 | setactor[THISACTOR].cstat temp |
303 | 310 | ||
304 | 311 | ||
305 | 312 | ||
306 | ifactor HALFBITCH nullop else fall |
313 | ifactor HALFBITCH nullop else fall |
307 | 314 | ||
308 | ifaction FEMSHRUNK |
315 | ifaction FEMSHRUNK |
309 | { |
316 | { |
310 | ifcount SHRUNKDONECOUNT |
317 | ifcount SHRUNKDONECOUNT |
311 | { |
318 | { |
312 | action FEMANIMATE |
319 | action FEMANIMATE |
313 | cstat 257 |
320 | cstat 257 |
314 | } |
321 | } |
315 | else |
322 | else |
316 | ifcount SHRUNKCOUNT |
323 | ifcount SHRUNKCOUNT |
317 | sizeto 40 40 |
324 | sizeto 40 40 |
318 | else |
325 | else |
319 | state genericshrunkcode |
326 | state genericshrunkcode |
320 | } |
327 | } |
321 | else ifaction FEMGROW |
328 | else ifaction FEMGROW |
322 | { |
329 | { |
323 | ifcount 32 |
330 | ifcount 32 |
324 | { |
331 | { |
325 | respawnhitag |
332 | respawnhitag |
326 | guts JIBS4 20 |
333 | guts JIBS4 20 |
327 | guts JIBS6 20 |
334 | guts JIBS6 20 |
328 | spritepal 6 |
335 | spritepal 6 |
329 | soundonce LADY_SCREAM |
336 | soundonce LADY_SCREAM |
330 | ifactor SLUTASS debris SCRAP6 1 |
337 | ifactor SLUTASS debris SCRAP6 1 |
331 | sound SQUISH2 |
338 | sound SQUISH2 |
332 | killit |
339 | killit |
333 | } |
340 | } |
334 | else |
341 | else |
335 | sizeto MAXXSTRETCH MAXYSTRETCH |
342 | sizeto MAXXSTRETCH MAXYSTRETCH |
336 | } |
343 | } |
337 | 344 | ||
338 | 345 | ||
339 | else |
346 | else |
340 | ifaction FEMHDANCE1 |
347 | ifaction FEMHDANCE1 |
341 | { |
348 | { |
342 | ifactioncount 2 |
349 | ifactioncount 2 |
343 | action FEMHDANCE2 |
350 | action FEMHDANCE2 |
344 | } |
351 | } |
345 | else |
352 | else |
346 | ifaction FEMHDANCE2 |
353 | ifaction FEMHDANCE2 |
347 | { |
354 | { |
348 | ifactioncount 8 |
355 | ifactioncount 8 |
349 | action FEMHDANCE3 |
356 | action FEMHDANCE3 |
350 | } |
357 | } |
351 | else |
358 | else |
352 | ifaction FEMHDANCE3 |
359 | ifaction FEMHDANCE3 |
353 | { |
360 | { |
354 | ifactioncount 2 |
361 | ifactioncount 2 |
355 | action FEMANIMATE |
362 | action FEMANIMATE |
356 | } |
363 | } |
357 | else |
364 | else |
358 | ifaction FEMFROZEN1 |
365 | ifaction FEMFROZEN1 |
359 | { |
366 | { |
360 | ifcount THAWTIME |
367 | ifcount THAWTIME |
361 | { |
368 | { |
362 | action FEMANIMATE |
369 | action FEMANIMATE |
363 | getlastpal |
370 | getlastpal |
364 | } |
371 | } |
365 | else |
372 | else |
366 | ifcount FROZENDRIPTIME |
373 | ifcount FROZENDRIPTIME |
367 | { |
374 | { |
368 | ifactioncount 26 |
375 | ifactioncount 26 |
369 | { |
376 | { |
370 | spawn WATERDRIP |
377 | spawn WATERDRIP |
371 | resetactioncount |
378 | resetactioncount |
372 | } |
379 | } |
373 | } |
380 | } |
374 | 381 | ||
375 | ifhitweapon |
382 | ifhitweapon |
376 | { |
383 | { |
377 | ifwasweapon FREEZEBLAST |
384 | ifwasweapon FREEZEBLAST |
378 | { |
385 | { |
379 | strength 0 |
386 | strength 0 |
380 | break |
387 | break |
381 | } |
388 | } |
382 | lotsofglass 30 |
389 | lotsofglass 30 |
383 | sound GLASS_BREAKING |
390 | sound GLASS_BREAKING |
384 | respawnhitag |
391 | respawnhitag |
385 | ifrnd 84 |
392 | ifrnd 84 |
386 | spawn BLOODPOOL |
393 | spawn BLOODPOOL |
387 | killit |
394 | killit |
388 | } |
395 | } |
389 | else |
396 | else |
390 | ifp pfacing |
397 | ifp pfacing |
391 | ifpdistl FROZENQUICKKICKDIST |
398 | ifpdistl FROZENQUICKKICKDIST |
392 | pkick |
399 | pkick |
393 | break |
400 | break |
394 | } |
401 | } |
395 | else ifaction FEMFROZEN2 |
402 | else ifaction FEMFROZEN2 |
396 | { |
403 | { |
397 | ifcount THAWTIME |
404 | ifcount THAWTIME |
398 | { |
405 | { |
399 | action FEMANIMATE |
406 | action FEMANIMATE |
400 | getlastpal |
407 | getlastpal |
401 | } |
408 | } |
402 | else |
409 | else |
403 | ifcount FROZENDRIPTIME |
410 | ifcount FROZENDRIPTIME |
404 | { |
411 | { |
405 | ifactioncount 26 |
412 | ifactioncount 26 |
406 | { |
413 | { |
407 | spawn WATERDRIP |
414 | spawn WATERDRIP |
408 | resetactioncount |
415 | resetactioncount |
409 | } |
416 | } |
410 | } |
417 | } |
411 | 418 | ||
412 | ifhitweapon |
419 | ifhitweapon |
413 | { |
420 | { |
414 | ifwasweapon FREEZEBLAST |
421 | ifwasweapon FREEZEBLAST |
415 | { |
422 | { |
416 | strength 0 |
423 | strength 0 |
417 | break |
424 | break |
418 | } |
425 | } |
419 | 426 | ||
420 | lotsofglass 30 |
427 | lotsofglass 30 |
421 | 428 | ||
422 | sound GLASS_BREAKING |
429 | sound GLASS_BREAKING |
423 | ifrnd 84 |
430 | ifrnd 84 |
424 | spawn BLOODPOOL |
431 | spawn BLOODPOOL |
425 | respawnhitag |
432 | respawnhitag |
426 | 433 | ||
427 | ifrnd 128 |
434 | ifrnd 128 |
428 | sound DUKE_HIT_STRIPPER1 |
435 | sound DUKE_HIT_STRIPPER1 |
429 | else |
436 | else |
430 | sound DUKE_HIT_STRIPPER2 |
437 | sound DUKE_HIT_STRIPPER2 |
431 | 438 | ||
432 | killit |
439 | killit |
433 | } |
440 | } |
434 | else |
441 | else |
435 | ifp pfacing |
442 | ifp pfacing |
436 | ifpdistl FROZENQUICKKICKDIST |
443 | ifpdistl FROZENQUICKKICKDIST |
437 | pkick |
444 | pkick |
438 | break |
445 | break |
439 | } |
446 | } |
440 | 447 | ||
441 | ifhitweapon |
448 | ifhitweapon |
442 | { |
449 | { |
443 | ifdead |
450 | ifdead |
444 | { |
451 | { |
445 | ifwasweapon GROWSPARK |
452 | ifwasweapon GROWSPARK |
446 | { |
453 | { |
447 | cstat 0 |
454 | cstat 0 |
448 | move 0 |
455 | move 0 |
449 | sound ACTOR_GROWING |
456 | sound ACTOR_GROWING |
450 | action FEMGROW |
457 | action FEMGROW |
451 | break |
458 | break |
452 | } |
459 | } |
453 | else ifwasweapon FREEZEBLAST |
460 | else ifwasweapon FREEZEBLAST |
454 | { |
461 | { |
455 | ifaction FEMSHRUNK |
462 | ifaction FEMSHRUNK |
456 | break |
463 | break |
457 | 464 | ||
458 | action FEMFROZEN1 |
465 | action FEMFROZEN1 |
459 | 466 | ||
460 | move 0 |
467 | move 0 |
461 | spritepal 1 |
468 | spritepal 1 |
462 | strength 0 |
469 | strength 0 |
463 | 470 | ||
464 | sound SOMETHINGFROZE |
471 | sound SOMETHINGFROZE |
465 | 472 | ||
466 | break |
473 | break |
467 | } |
474 | } |
468 | 475 | ||
469 | ifrnd 128 |
476 | ifrnd 128 |
470 | sound DUKE_HIT_STRIPPER1 |
477 | sound DUKE_HIT_STRIPPER1 |
471 | else |
478 | else |
472 | sound DUKE_HIT_STRIPPER2 |
479 | sound DUKE_HIT_STRIPPER2 |
473 | 480 | ||
474 | respawnhitag |
481 | respawnhitag |
475 | state standard_bjibs |
482 | state standard_bjibs |
476 | state random_wall_jibs |
483 | state random_wall_jibs |
477 | spawn BLOODPOOL |
484 | spawn BLOODPOOL |
478 | 485 | ||
479 | ifactor HALFBITCH |
486 | ifactor HALFBITCH |
480 | money 3 |
487 | money 3 |
481 | else |
488 | else |
482 | ifactor SLUTASS |
489 | ifactor SLUTASS |
483 | money 3 |
490 | money 3 |
484 | 491 | ||
485 | 492 | ||
486 | spritepal 6 |
493 | spritepal 6 |
487 | soundonce LADY_SCREAM |
494 | soundonce LADY_SCREAM |
488 | ifactor NAKED1 |
495 | ifactor NAKED1 |
489 | debris SCRAP3 18 |
496 | debris SCRAP3 18 |
490 | else |
497 | else |
491 | ifactor PODFEM1 |
498 | ifactor PODFEM1 |
492 | debris SCRAP3 18 |
499 | debris SCRAP3 18 |
493 | killit |
500 | killit |
494 | } |
501 | } |
495 | else |
502 | else |
496 | { |
503 | { |
497 | ifwasweapon SHRINKSPARK |
504 | ifwasweapon SHRINKSPARK |
498 | { |
505 | { |
499 | sound ACTOR_SHRINKING |
506 | sound ACTOR_SHRINKING |
500 | move 0 |
507 | move 0 |
501 | action FEMSHRUNK |
508 | action FEMSHRUNK |
502 | cstat 0 |
509 | cstat 0 |
503 | break |
510 | break |
504 | } |
511 | } |
505 | else |
512 | else |
506 | ifwasweapon GROWSPARK |
513 | ifwasweapon GROWSPARK |
507 | sound EXPANDERHIT |
514 | sound EXPANDERHIT |
508 | 515 | ||
509 | 516 | ||
510 | sound SQUISH2 |
517 | sound SQUISH2 |
511 | 518 | ||
512 | guts JIBS6 1 |
519 | guts JIBS6 1 |
513 | } |
520 | } |
514 | } |
521 | } |
515 | 522 | ||
516 | 523 | ||
517 | 524 | ||
518 | ifp pfacing |
525 | ifp pfacing |
519 | ifpdistl 1280 |
526 | ifpdistl 1280 |
520 | ifhitspace |
527 | ifhitspace |
521 | { |
528 | { |
522 | tip |
529 | tip |
523 | ifrnd 128 |
530 | ifrnd 128 |
524 | soundonce DUKE_TIP1 |
531 | soundonce DUKE_TIP1 |
525 | else |
532 | else |
526 | soundonce DUKE_TIP2 |
533 | soundonce DUKE_TIP2 |
527 | ifactor HALFBITCH |
534 | ifactor HALFBITCH |
528 | action FEMHDANCE1 |
535 | action FEMHDANCE1 |
529 | } |
536 | } |
530 | ends |
537 | ends |
531 | 538 | ||
532 | useractor notenemy HALFBITCH TOUGH |
539 | useractor notenemy HALFBITCH TOUGH |
533 | state nwbabecode |
540 | state nwbabecode |
534 | enda |
541 | enda |
535 | 542 | ||
536 | useractor notenemy SLUTASS TOUGH |
543 | useractor notenemy SLUTASS TOUGH |
537 | state nwbabecode |
544 | state nwbabecode |
538 | enda |
545 | enda |
539 | 546 | ||
540 | state nwl3surprise |
547 | state nwl3surprise |
541 | ifvare VOLUME 1 |
548 | ifvare VOLUME 1 |
542 | { |
549 | { |
543 | ifvare LEVEL 2 |
550 | ifvare LEVEL 2 |
544 | { |
551 | { |
545 | getactor[THISACTOR].sectnum temp |
552 | getactor[THISACTOR].sectnum temp |
546 | switch temp |
553 | switch temp |
547 | case 220 case 221 |
554 | case 220 case 221 |
548 | ifvarn musicchange 1 |
555 | ifvarn musicchange 1 |
549 | { |
556 | { |
550 | starttrack 12 // doom |
557 | starttrack 12 // doom |
551 | setvar musicchange 1 |
558 | setvar musicchange 1 |
552 | } |
559 | } |
553 | break |
560 | break |
554 | case 563 case 564 case 565 case 566 case 567 |
561 | case 563 case 564 case 565 case 566 case 567 |
555 | ifvarn musicchange 2 |
562 | ifvarn musicchange 2 |
556 | { |
563 | { |
557 | starttrack 13 // mario |
564 | starttrack 13 // mario |
558 | setvar musicchange 2 |
565 | setvar musicchange 2 |
559 | } |
566 | } |
560 | break |
567 | break |
561 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
568 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
562 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
569 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
563 | ifvarn musicchange 0 |
570 | ifvarn musicchange 0 |
564 | { |
571 | { |
565 | starttrackvar LEVEL // level music |
572 | starttrackvar LEVEL // level music |
566 | setvar musicchange 0 |
573 | setvar musicchange 0 |
567 | } |
574 | } |
568 | break |
575 | break |
569 | endswitch |
576 | endswitch |
570 | } |
577 | } |
571 | } |
578 | } |
572 | ends |
579 | ends |
573 | 580 | ||
- | 581 | /* |
|
- | 582 | action ACOMMBREETH 0 3 5 1 40 |
|
- | 583 | action ACOMMFROZEN 0 1 5 |
|
- | 584 | action ACOMMSPIN -5 1 5 1 12 |
|
- | 585 | action ACOMMGET 0 3 5 1 30 |
|
- | 586 | action ACOMMSHOOT 20 1 5 1 35 |
|
- | 587 | action ACOMMABOUTTOSHOOT 20 1 5 1 30 |
|
- | 588 | action ACOMMDYING 30 8 1 1 12 |
|
- | 589 | action ACOMMDEAD 38 1 1 1 1 |
|
- | 590 | ||
- | 591 | ||
- | 592 | move COMMGETUPVELS 128 -64 |
|
- | 593 | move COMMGETVELS 128 64 |
|
- | 594 | move COMMSLOW 64 24 |
|
- | 595 | move COMMSTOPPED |
|
- | 596 | ||
- | 597 | ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow |
|
- | 598 | ai AICOMMGET ACOMMGET COMMGETVELS seekplayer |
|
- | 599 | ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow |
|
- | 600 | ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow |
|
- | 601 | ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin |
|
- | 602 | ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer |
|
- | 603 | ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir |
|
- | 604 | ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir |
|
- | 605 | */ |
|
- | 606 | ||
- | 607 | move COMMGETUPVELSNW 128 -64 |
|
- | 608 | move COMMGETVELSNW 128 64 |
|
- | 609 | move COMMSLOWNW 64 24 |
|
- | 610 | move COMMSTOPPEDNW |
|
- | 611 | ||
574 | action ACOMMSPINNW 0 1 5 1 12 |
612 | action ACOMMSPINNW 0 1 5 1 12 |
575 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
613 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
576 | 614 | ||
577 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELS spin |
615 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin |
578 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPED faceplayerslow |
616 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow |
579 | 617 | ||
580 | state checkcommhitstate |
618 | state checkcommhitstate |
581 | 619 | ||
582 | ifhitweapon |
620 | ifhitweapon |
583 | { |
621 | { |
584 | debris SCRAP3 5 |
622 | debris SCRAP3 5 |
585 | ifdead |
623 | ifdead |
586 | { |
624 | { |
587 | ifwasweapon FREEZEBLAST |
625 | ifwasweapon FREEZEBLAST |
588 | { |
626 | { |
589 | break |
627 | break |
590 | } |
628 | } |
591 | else |
629 | else |
592 | ifwasweapon GROWSPARK |
630 | ifwasweapon GROWSPARK |
593 | { |
631 | { |
594 | sound ACTOR_GROWING |
632 | sound ACTOR_GROWING |
595 | ai AICOMMGROW |
633 | ai AICOMMGROW |
596 | break |
634 | break |
597 | } |
635 | } |
598 | 636 | ||
599 | addkills 1 |
637 | addkills 1 |
600 | 638 | ||
601 | ifwasweapon RADIUSEXPLOSION |
639 | ifwasweapon RADIUSEXPLOSION |
602 | { |
640 | { |
603 | debris SCRAP3 5 |
641 | debris SCRAP3 5 |
604 | sound SQUISH2 |
642 | sound SQUISH2 |
605 | killit |
643 | killit |
606 | } |
644 | } |
607 | else |
645 | else |
608 | ifwasweapon RPG |
646 | ifwasweapon RPG |
609 | { |
647 | { |
610 | sound SQUISH2 |
648 | sound SQUISH2 |
611 | debris SCRAP3 5 |
649 | debris SCRAP3 5 |
612 | state standard_jibs |
650 | state standard_jibs |
613 | killit |
651 | killit |
614 | } |
652 | } |
615 | 653 | ||
616 | debris SCRAP3 100 |
654 | debris SCRAP3 100 |
617 | sound COMM_DYING |
655 | sound COMM_DYING |
618 | ai AICOMMDYING |
656 | ai AICOMMDYING |
619 | } |
657 | } |
620 | else |
658 | else |
621 | { |
659 | { |
622 | soundonce COMM_PAIN |
660 | soundonce COMM_PAIN |
623 | ifwasweapon SHRINKSPARK |
661 | ifwasweapon SHRINKSPARK |
624 | { |
662 | { |
625 | sound ACTOR_SHRINKING |
663 | sound ACTOR_SHRINKING |
626 | ai AICOMMSHRUNK |
664 | ai AICOMMSHRUNK |
627 | } |
665 | } |
628 | else |
666 | else |
629 | ifwasweapon GROWSPARK |
667 | ifwasweapon GROWSPARK |
630 | sound EXPANDERHIT |
668 | sound EXPANDERHIT |
631 | else |
669 | else |
632 | ifrnd 24 |
670 | ifrnd 24 |
633 | ai AICOMMABOUTTOSHOOT |
671 | ai AICOMMABOUTTOSHOOT |
634 | } |
672 | } |
635 | } |
673 | } |
636 | ends |
674 | ends |
637 | 675 | ||
638 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
676 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
639 | cactor COMMANDER |
677 | cactor COMMANDER |
640 | ai AICOMMABOUTTOSHOOT |
678 | ai AICOMMABOUTTOSHOOT |
641 | enda |
679 | enda |
642 | 680 | ||
643 | actor COMMANDER COMMANDERSTRENGTH |
681 | actor COMMANDER COMMANDERSTRENGTH |
644 | 682 | ||
645 | state checksquished |
683 | state checksquished |
646 | 684 | ||
647 | ifaction ACOMMFROZEN |
685 | ifaction ACOMMFROZEN |
648 | { |
686 | { |
649 | fall |
687 | fall |
650 | 688 | ||
651 | ifcount THAWTIME |
689 | ifcount THAWTIME |
652 | { |
690 | { |
653 | getlastpal |
691 | getlastpal |
654 | ai AICOMMWAIT |
692 | ai AICOMMWAIT |
655 | } |
693 | } |
656 | else |
694 | else |
657 | ifcount FROZENDRIPTIME |
695 | ifcount FROZENDRIPTIME |
658 | { |
696 | { |
659 | ifactioncount 26 |
697 | ifactioncount 26 |
660 | { |
698 | { |
661 | spawn WATERDRIP |
699 | spawn WATERDRIP |
662 | resetactioncount |
700 | resetactioncount |
663 | } |
701 | } |
664 | } |
702 | } |
665 | 703 | ||
666 | ifhitweapon |
704 | ifhitweapon |
667 | { |
705 | { |
668 | ifwasweapon FREEZEBLAST |
706 | ifwasweapon FREEZEBLAST |
669 | { |
707 | { |
670 | strength 0 |
708 | strength 0 |
671 | break |
709 | break |
672 | } |
710 | } |
673 | addkills 1 |
711 | addkills 1 |
674 | 712 | ||
675 | ifrnd 84 |
713 | ifrnd 84 |
676 | spawn BLOODPOOL |
714 | spawn BLOODPOOL |
677 | lotsofglass 30 |
715 | lotsofglass 30 |
678 | sound GLASS_BREAKING |
716 | sound GLASS_BREAKING |
679 | killit |
717 | killit |
680 | } |
718 | } |
681 | ifp pfacing |
719 | ifp pfacing |
682 | ifpdistl FROZENQUICKKICKDIST |
720 | ifpdistl FROZENQUICKKICKDIST |
683 | pkick |
721 | pkick |
684 | break |
722 | break |
685 | } |
723 | } |
686 | ifai 0 |
724 | ifai 0 |
687 | ai AICOMMSHOOTNW |
725 | ai AICOMMSHOOTNW |
688 | else |
726 | else |
689 | ifai AICOMMWAIT |
727 | ifai AICOMMWAIT |
690 | { |
728 | { |
691 | ifcount 20 |
729 | ifcount 20 |
692 | { |
730 | { |
693 | ifcansee |
731 | ifcansee |
694 | { |
732 | { |
695 | ifcanshoottarget |
733 | ifcanshoottarget |
696 | { |
734 | { |
697 | ifrnd 96 |
735 | ifrnd 96 |
698 | ai AICOMMGET |
736 | ai AICOMMGET |
699 | else |
737 | else |
700 | ai AICOMMABOUTTOSHOOT |
738 | ai AICOMMABOUTTOSHOOT |
701 | } |
739 | } |
702 | } |
740 | } |
703 | else |
741 | else |
704 | ai AICOMMGET |
742 | ai AICOMMGET |
705 | } |
743 | } |
706 | } |
744 | } |
707 | else |
745 | else |
708 | ifai AICOMMABOUTTOSHOOT |
746 | ifai AICOMMABOUTTOSHOOT |
709 | { |
747 | { |
710 | ifactioncount 2 |
748 | ifactioncount 2 |
711 | { |
749 | { |
712 | ifcansee |
750 | ifcansee |
713 | ai AICOMMSHOOTNW |
751 | ai AICOMMSHOOTNW |
714 | else |
752 | else |
715 | { |
753 | { |
716 | ai AICOMMGET |
754 | ai AICOMMGET |
717 | break |
755 | break |
718 | } |
756 | } |
719 | } |
757 | } |
720 | ifrnd 32 soundonce COMM_ATTACK |
758 | ifrnd 32 soundonce COMM_ATTACK |
721 | } |
759 | } |
722 | else |
760 | else |
723 | ifai AICOMMSHOOTNW |
761 | ifai AICOMMSHOOTNW |
724 | { |
762 | { |
725 | ifcanshoottarget |
763 | ifcanshoottarget |
726 | { |
764 | { |
727 | ifcount 12 |
765 | ifcount 12 |
728 | ifrnd 16 |
766 | ifrnd 16 |
729 | ai AICOMMWAIT |
767 | ai AICOMMWAIT |
730 | 768 | ||
731 | ifactioncount 1 |
769 | ifactioncount 1 |
732 | { |
770 | { |
733 | shoot FREEZEBLAST |
771 | shoot FREEZEBLAST |
734 | resetactioncount |
772 | resetactioncount |
735 | } |
773 | } |
736 | 774 | ||
737 | getplayer[THISACTOR].i temp |
775 | getplayer[THISACTOR].i temp |
738 | getactor[temp].pal temp |
776 | getactor[temp].pal temp |
739 | ifvare temp 1 // if player is frozen |
777 | ifvare temp 1 // if player is frozen |
740 | ai AICOMMGET |
778 | ai AICOMMGET |
741 | } |
779 | } |
742 | else |
780 | else |
743 | ai AICOMMGET |
781 | ai AICOMMGET |
744 | } |
782 | } |
745 | else |
783 | else |
746 | ifai AICOMMSHRUNK |
784 | ifai AICOMMSHRUNK |
747 | { |
785 | { |
748 | ifcount SHRUNKDONECOUNT |
786 | ifcount SHRUNKDONECOUNT |
749 | ai AICOMMGET |
787 | ai AICOMMGET |
750 | else |
788 | else |
751 | ifcount SHRUNKCOUNT |
789 | ifcount SHRUNKCOUNT |
752 | sizeto 48 40 |
790 | sizeto 48 40 |
753 | else |
791 | else |
754 | state genericshrunkcode |
792 | state genericshrunkcode |
755 | } |
793 | } |
756 | else |
794 | else |
757 | ifai AICOMMGROW |
795 | ifai AICOMMGROW |
758 | state genericgrowcode |
796 | state genericgrowcode |
759 | else |
797 | else |
760 | ifai AICOMMGET |
798 | ifai AICOMMGET |
761 | { |
799 | { |
762 | ifnotmoving |
800 | ifnotmoving |
763 | ifrnd 4 |
801 | ifrnd 4 |
764 | operate |
802 | operate |
765 | ifpdistl 1024 |
803 | ifpdistl 1024 |
766 | { |
804 | { |
767 | ifp palive |
805 | ifp palive |
768 | { |
806 | { |
769 | sound COMM_SPIN |
807 | sound COMM_SPIN |
770 | ai AICOMMSPINNW |
808 | ai AICOMMSPINNW |
771 | break |
809 | break |
772 | } |
810 | } |
773 | 811 | ||
774 | getplayer[THISACTOR].i temp |
812 | getplayer[THISACTOR].i temp |
775 | getactor[temp].pal temp |
813 | getactor[temp].pal temp |
776 | ifvare temp 1 // if player is frozen |
814 | ifvare temp 1 // if player is frozen |
777 | { |
815 | { |
778 | sound COMM_SPIN |
816 | sound COMM_SPIN |
779 | ai AICOMMSPINNW |
817 | ai AICOMMSPINNW |
780 | break |
818 | break |
781 | } |
819 | } |
782 | } |
820 | } |
783 | 821 | ||
784 | ifcansee |
822 | ifcansee |
785 | { |
823 | { |
786 | ifp phigher |
824 | ifp phigher |
787 | move COMMGETUPVELS getv geth faceplayer |
825 | move COMMGETUPVELS getv geth faceplayer |
788 | else |
826 | else |
789 | move COMMGETVELS getv geth faceplayer |
827 | move COMMGETVELS getv geth faceplayer |
790 | } |
828 | } |
791 | ifactioncount 8 |
829 | ifactioncount 8 |
792 | ifrnd 2 |
830 | ifrnd 2 |
793 | ai AICOMMABOUTTOSHOOT |
831 | ai AICOMMABOUTTOSHOOT |
794 | } |
832 | } |
795 | else |
833 | else |
796 | ifai AICOMMSPINNW |
834 | ifai AICOMMSPINNW |
797 | { |
835 | { |
798 | soundonce COMM_SPIN |
836 | soundonce COMM_SPIN |
799 | ifcount 16 |
837 | ifcount 16 |
800 | { |
838 | { |
801 | ifpdistl 1280 |
839 | ifpdistl 1280 |
802 | { |
840 | { |
803 | setvar tempb CAPTSPINNINGPLAYER |
841 | setvar tempb CAPTSPINNINGPLAYER |
804 | mulvar tempb -1 |
842 | mulvar tempb -1 |
805 | // addphealth CAPTSPINNINGPLAYER |
843 | // addphealth CAPTSPINNINGPLAYER |
806 | getplayer[THISACTOR].i temp |
844 | getplayer[THISACTOR].i temp |
807 | setactor[temp].htextra tempb |
845 | setactor[temp].htextra tempb |
808 | setactor[temp].htpicnum KNEE |
846 | setactor[temp].htpicnum KNEE |
809 | setactor[temp].htowner THISACTOR |
847 | setactor[temp].htowner THISACTOR |
810 | 848 | ||
811 | globalsound DUKE_GRUNT |
849 | globalsound DUKE_GRUNT |
812 | palfrom 32 16 |
850 | palfrom 32 16 |
813 | resetcount |
851 | resetcount |
814 | } |
852 | } |
815 | else |
853 | else |
816 | ifpdistg 2300 |
854 | ifpdistg 2300 |
817 | ai AICOMMWAIT |
855 | ai AICOMMWAIT |
818 | } |
856 | } |
819 | ifactioncount 52 |
857 | ifactioncount 52 |
820 | ai AICOMMWAIT |
858 | ai AICOMMWAIT |
821 | ifnotmoving |
859 | ifnotmoving |
822 | ifrnd 32 |
860 | ifrnd 32 |
823 | operate |
861 | operate |
824 | } |
862 | } |
825 | 863 | ||
826 | ifai AICOMMDYING |
864 | ifai AICOMMDYING |
827 | { |
865 | { |
828 | fall |
866 | fall |
829 | strength 0 |
867 | strength 0 |
830 | 868 | ||
831 | ifhitweapon |
869 | ifhitweapon |
832 | ifwasweapon RADIUSEXPLOSION |
870 | ifwasweapon RADIUSEXPLOSION |
833 | { |
871 | { |
834 | sound SQUISH2 |
872 | sound SQUISH2 |
835 | spawn BLOODPOOL |
873 | spawn BLOODPOOL |
836 | state standard_jibs |
874 | state standard_jibs |
837 | 875 | ||
838 | killit |
876 | killit |
839 | } |
877 | } |
840 | 878 | ||
841 | ifaction ACOMMDYING |
879 | ifaction ACOMMDYING |
842 | ifactioncount 8 |
880 | ifactioncount 8 |
843 | { |
881 | { |
844 | iffloordistl 8 |
882 | iffloordistl 8 |
845 | sound THUD |
883 | sound THUD |
846 | cstat 0 |
884 | cstat 0 |
847 | action ACOMMDEAD |
885 | action ACOMMDEAD |
848 | } |
886 | } |
849 | } |
887 | } |
850 | else |
888 | else |
851 | { |
889 | { |
852 | ifrnd 2 |
890 | ifrnd 2 |
853 | soundonce COMM_ROAM |
891 | soundonce COMM_ROAM |
854 | state checkcommhitstate |
892 | state checkcommhitstate |
855 | } |
893 | } |
856 | enda |
894 | enda |
857 | 895 | ||
858 | move TANKSTOPNW |
896 | move TANKSTOPNW |
859 | 897 | ||
860 | useractor enemy TANK TANKSTRENGTH |
898 | useractor enemy TANK TANKSTRENGTH |
861 | fall |
899 | fall |
862 | 900 | ||
863 | // sizeat 45 45 |
901 | // sizeat 45 45 |
864 | ifaction 0 |
902 | ifaction 0 |
865 | { |
903 | { |
866 | action ATANKWAIT |
904 | action ATANKWAIT |
867 | cstat 257 |
905 | cstat 257 |
868 | clipdist 100 |
906 | clipdist 100 |
869 | } |
907 | } |
870 | else |
908 | else |
871 | ifaction ATANKSPIN |
909 | ifaction ATANKSPIN |
872 | { |
910 | { |
873 | soundonce TANK_ROAM |
911 | soundonce TANK_ROAM |
874 | 912 | ||
875 | ifactioncount 20 |
913 | ifactioncount 20 |
876 | { |
914 | { |
877 | ifrnd 16 |
915 | ifrnd 16 |
878 | ifcansee |
916 | ifcansee |
879 | ifcanshoottarget |
917 | ifcanshoottarget |
880 | { |
918 | { |
881 | move TANKSTOPNW geth |
919 | move TANKSTOPNW geth |
882 | action ATANKSHOOTING |
920 | action ATANKSHOOTING |
883 | stopsound TANK_ROAM |
921 | stopsound TANK_ROAM |
884 | } |
922 | } |
885 | } |
923 | } |
886 | 924 | ||
887 | ifrnd 16 |
925 | ifrnd 16 |
888 | move TANKFORWARD seekplayer |
926 | move TANKFORWARD seekplayer |
889 | } |
927 | } |
890 | else |
928 | else |
891 | ifaction ATANKSHOOTING |
929 | ifaction ATANKSHOOTING |
892 | { |
930 | { |
893 | ifactioncount 22 |
931 | ifactioncount 22 |
894 | { |
932 | { |
895 | ifpdistg 8192 |
933 | ifpdistg 8192 |
896 | { |
934 | { |
897 | sound BOS1_ATTACK2 |
935 | sound BOS1_ATTACK2 |
898 | shoot MORTER |
936 | shoot MORTER |
899 | } |
937 | } |
900 | resetcount |
938 | resetcount |
901 | move 0 action ATANKWAIT |
939 | move 0 action ATANKWAIT |
902 | } |
940 | } |
903 | else |
941 | else |
904 | ifactioncount 2 |
942 | ifactioncount 2 |
905 | { |
943 | { |
906 | ifcansee |
944 | ifcansee |
907 | { |
945 | { |
908 | ifpdistl 16384 |
946 | ifpdistl 16384 |
909 | { |
947 | { |
910 | ifrnd 128 |
948 | ifrnd 128 |
911 | { |
949 | { |
912 | 950 | ||
913 | 951 | ||
914 | sound PISTOL_FIRE |
952 | sound PISTOL_FIRE |
915 | shoot SHOTSPARK1 |
953 | shoot SHOTSPARK1 |
916 | } |
954 | } |
917 | } |
955 | } |
918 | else |
956 | else |
919 | ifrnd 128 |
957 | ifrnd 128 |
920 | { |
958 | { |
921 | sound PRED_ATTACK |
959 | sound PRED_ATTACK |
922 | shoot FIRELASER |
960 | shoot FIRELASER |
923 | } |
961 | } |
924 | } |
962 | } |
925 | else |
963 | else |
926 | { |
964 | { |
927 | move TANKFORWARD seekplayer |
965 | move TANKFORWARD seekplayer |
928 | action ATANKSPIN |
966 | action ATANKSPIN |
929 | } |
967 | } |
930 | } |
968 | } |
931 | 969 | ||
932 | ifrnd 16 |
970 | ifrnd 16 |
933 | { |
971 | { |
934 | stopsound TANK_ROAM |
972 | stopsound TANK_ROAM |
935 | move TANKSTOPNW faceplayerslow |
973 | move TANKSTOPNW faceplayerslow |
936 | } |
974 | } |
937 | } |
975 | } |
938 | else |
976 | else |
939 | ifaction ATANKWAIT |
977 | ifaction ATANKWAIT |
940 | { |
978 | { |
941 | ifactioncount 32 |
979 | ifactioncount 32 |
942 | { |
980 | { |
943 | move TANKFORWARD seekplayer |
981 | move TANKFORWARD seekplayer |
944 | action ATANKSPIN |
982 | action ATANKSPIN |
945 | } |
983 | } |
946 | } |
984 | } |
947 | else |
985 | else |
948 | ifaction ATANKDEAD |
986 | ifaction ATANKDEAD |
949 | { |
987 | { |
950 | addkills 1 |
988 | addkills 1 |
951 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
989 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
952 | sound LASERTRIP_EXPLODE |
990 | sound LASERTRIP_EXPLODE |
953 | debris SCRAP1 15 |
991 | debris SCRAP1 15 |
954 | spawn EXPLOSION2 |
992 | spawn EXPLOSION2 |
955 | ifrnd 128 spawn SNOWMAN |
993 | ifrnd 128 spawn SNOWMAN |
956 | killit |
994 | killit |
957 | } |
995 | } |
958 | 996 | ||
959 | ifhitweapon |
997 | ifhitweapon |
960 | { |
998 | { |
961 | ifdead |
999 | ifdead |
962 | action ATANKDEAD |
1000 | action ATANKDEAD |
963 | else |
1001 | else |
964 | { |
1002 | { |
965 | debris SCRAP1 1 |
1003 | debris SCRAP1 1 |
966 | ifaction ATANKSHOOTING break |
1004 | ifaction ATANKSHOOTING break |
967 | 1005 | ||
968 | ifrnd 192 |
1006 | ifrnd 192 |
969 | { |
1007 | { |
970 | move TANKSTOPNW geth |
1008 | move TANKSTOPNW geth |
971 | action ATANKSHOOTING |
1009 | action ATANKSHOOTING |
972 | stopsound TANK_ROAM |
1010 | stopsound TANK_ROAM |
973 | } |
1011 | } |
974 | } |
1012 | } |
975 | } |
1013 | } |
976 | 1014 | ||
977 | enda |
1015 | enda |
978 | 1016 | ||
979 | 1017 | ||
980 | include NWActor.con |
1018 | include NWActor.con |
981 | include NWSnow.con |
1019 | include NWSnow.con |
982 | 1020 | ||
983 | // ----------------------------------------------------------------------------- |
1021 | // ----------------------------------------------------------------------------- |
984 | 1022 | ||
985 | onevent EVENT_GAME |
1023 | onevent EVENT_GAME |
986 | ifactor APLAYER |
1024 | ifactor APLAYER |
987 | { |
1025 | { |
988 | state nwl3surprise |
1026 | state nwl3surprise |
989 | 1027 | ||
990 | getplayer[THISACTOR].holoduke_on holodukeid |
1028 | getplayer[THISACTOR].holoduke_on holodukeid |
991 | ifvarg holodukeid -1 |
1029 | ifvarg holodukeid -1 |
992 | setactor[holodukeid].mdflags 16 |
1030 | setactor[holodukeid].mdflags 16 |
993 | 1031 | ||
994 | // addlogvar skin |
1032 | // addlogvar skin |
995 | } |
1033 | } |
996 | ifactor FRAMEEFFECT1 |
1034 | ifactor FRAMEEFFECT1 |
997 | ifspawnedby APLAYER |
1035 | ifspawnedby APLAYER |
998 | setactor[THISACTOR].mdflags 16 |
1036 | setactor[THISACTOR].mdflags 16 |
999 | 1037 | ||
1000 | /* |
1038 | /* |
1001 | ifactor MONEY |
1039 | ifactor MONEY |
1002 | { |
1040 | { |
1003 | setactor[THISACTOR].mdflags 16 |
1041 | setactor[THISACTOR].mdflags 16 |
1004 | getactor[THISACTOR].owner owner |
1042 | getactor[THISACTOR].owner owner |
1005 | switch owner |
1043 | switch owner |
1006 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1044 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1007 | getactor[THISACTOR].x x |
1045 | getactor[THISACTOR].x x |
1008 | getactor[THISACTOR].y y |
1046 | getactor[THISACTOR].y y |
1009 | getactor[THISACTOR].z z |
1047 | getactor[THISACTOR].z z |
1010 | 1048 | ||
1011 | updatesectorz x y z temp |
1049 | updatesectorz x y z temp |
1012 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
1050 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
1013 | 1051 | ||
1014 | ifvarvare z temp2 killit |
1052 | ifvarvare z temp2 killit |
1015 | break |
1053 | break |
1016 | endswitch |
1054 | endswitch |
1017 | } |
1055 | } |
1018 | */ |
1056 | */ |
1019 | endevent |
1057 | endevent |
1020 | 1058 | ||
1021 | onevent EVENT_ANIMATESPRITES // This is a hell of a mess because putting get/settspr in states throws warnings, and I don't want that. |
1059 | onevent EVENT_ANIMATESPRITES // This is a hell of a mess because putting get/settspr in states throws warnings, and I don't want that. |
1022 | getactor[THISACTOR].picnum picnum |
1060 | getactor[THISACTOR].picnum picnum |
1023 | getactor[THISACTOR].owner owner |
1061 | getactor[THISACTOR].owner owner |
1024 | 1062 | ||
1025 | ifvare picnum DOORSHOCK |
1063 | ifvare picnum DOORSHOCK |
1026 | { |
1064 | { |
1027 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
1065 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
1028 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
1066 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
1029 | break |
1067 | break |
1030 | } |
1068 | } |
1031 | ifvare picnum SNOWFLAKE |
1069 | ifvare picnum SNOWFLAKE |
1032 | { |
1070 | { |
1033 | settspr[THISACTOR].tsprpicnum SNOW |
1071 | settspr[THISACTOR].tsprpicnum SNOW |
1034 | settspr[THISACTOR].tsprxrepeat 4 |
1072 | settspr[THISACTOR].tsprxrepeat 4 |
1035 | settspr[THISACTOR].tspryrepeat 4 |
1073 | settspr[THISACTOR].tspryrepeat 4 |
1036 | break |
1074 | break |
1037 | } |
1075 | } |
1038 | /* |
1076 | /* |
1039 | ifvare picnum MONEY |
1077 | ifvare picnum MONEY |
1040 | { |
1078 | { |
1041 | switch owner |
1079 | switch owner |
1042 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1080 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1043 | settspr[THISACTOR].tsprpicnum SNOW |
1081 | settspr[THISACTOR].tsprpicnum SNOW |
1044 | break |
1082 | break |
1045 | endswitch |
1083 | endswitch |
1046 | } |
1084 | } |
1047 | */ |
1085 | */ |
1048 | 1086 | ||
1049 | switch picnum |
1087 | switch picnum |
1050 | case APLAYER |
1088 | case APLAYER |
1051 | ifvare skin SANTA |
1089 | ifvare skin SANTA |
1052 | { |
1090 | { |
1053 | gettspr[THISACTOR].tsprpicnum temp3 |
1091 | gettspr[THISACTOR].tsprpicnum temp3 |
1054 | ifvarl temp3 1544 addvar temp3 4096 |
1092 | ifvarl temp3 1544 addvar temp3 4096 |
1055 | settspr[THISACTOR].tsprpicnum temp3 |
1093 | settspr[THISACTOR].tsprpicnum temp3 |
1056 | 1094 | ||
1057 | ifvarg holodukeid -1 |
1095 | ifvarg holodukeid -1 |
1058 | { |
1096 | { |
1059 | gettspr[holodukeid].tsprpicnum temp3 |
1097 | gettspr[holodukeid].tsprpicnum temp3 |
1060 | ifvarl temp3 1544 addvar temp3 4096 |
1098 | ifvarl temp3 1544 addvar temp3 4096 |
1061 | settspr[holodukeid].tsprpicnum temp3 |
1099 | settspr[holodukeid].tsprpicnum temp3 |
1062 | } |
1100 | } |
1063 | } |
1101 | } |
1064 | break |
1102 | break |
1065 | 1103 | ||
1066 | case FRAMEEFFECT1 |
1104 | case FRAMEEFFECT1 |
1067 | ifvare skin SANTA |
1105 | ifvare skin SANTA |
1068 | ifspawnedby APLAYER |
1106 | ifspawnedby APLAYER |
1069 | { |
1107 | { |
1070 | gettspr[THISACTOR].tsprpicnum temp3 |
1108 | gettspr[THISACTOR].tsprpicnum temp3 |
1071 | ifvarl temp3 1544 addvar temp3 4096 |
1109 | ifvarl temp3 1544 addvar temp3 4096 |
1072 | settspr[THISACTOR].tsprpicnum temp3 |
1110 | settspr[THISACTOR].tsprpicnum temp3 |
1073 | } |
1111 | } |
1074 | break |
1112 | break |
1075 | 1113 | ||
1076 | case DUKETORSO |
1114 | case DUKETORSO |
1077 | case DUKEGUN |
1115 | case DUKEGUN |
1078 | getactor[owner].picnum temp2 |
1116 | getactor[owner].picnum temp2 |
1079 | ifvare temp2 SOBBOTWALK |
1117 | ifvare temp2 SOBBOTWALK |
1080 | { |
1118 | { |
1081 | gettspr[THISACTOR].tsprpicnum temp3 |
1119 | gettspr[THISACTOR].tsprpicnum temp3 |
1082 | addvar temp3 2456 |
1120 | addvar temp3 2456 |
1083 | settspr[THISACTOR].tsprpicnum temp3 |
1121 | settspr[THISACTOR].tsprpicnum temp3 |
1084 | } |
1122 | } |
1085 | ifvare temp2 SOBBOTFLY |
1123 | ifvare temp2 SOBBOTFLY |
1086 | { |
1124 | { |
1087 | gettspr[THISACTOR].tsprpicnum temp3 |
1125 | gettspr[THISACTOR].tsprpicnum temp3 |
1088 | addvar temp3 2456 |
1126 | addvar temp3 2456 |
1089 | settspr[THISACTOR].tsprpicnum temp3 |
1127 | settspr[THISACTOR].tsprpicnum temp3 |
1090 | } |
1128 | } |
1091 | ifvare temp2 APLAYER |
1129 | ifvare temp2 APLAYER |
1092 | { |
1130 | { |
1093 | ifvare skin SANTA |
1131 | ifvare skin SANTA |
1094 | { |
1132 | { |
1095 | gettspr[THISACTOR].tsprpicnum temp3 |
1133 | gettspr[THISACTOR].tsprpicnum temp3 |
1096 | addvar temp3 2456 |
1134 | addvar temp3 2456 |
1097 | settspr[THISACTOR].tsprpicnum temp3 |
1135 | settspr[THISACTOR].tsprpicnum temp3 |
1098 | } |
1136 | } |
1099 | } |
1137 | } |
1100 | break |
1138 | break |
1101 | 1139 | ||
1102 | case DUKELEG |
1140 | case DUKELEG |
1103 | getactor[owner].picnum temp2 |
1141 | getactor[owner].picnum temp2 |
1104 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
1142 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
1105 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
1143 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
1106 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
1144 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
1107 | break |
1145 | break |
1108 | endswitch |
1146 | endswitch |
1109 | 1147 | ||
1110 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
1148 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
1111 | { |
1149 | { |
1112 | gettspr[THISACTOR].tsprpicnum temp |
1150 | gettspr[THISACTOR].tsprpicnum temp |
1113 | switch temp |
1151 | switch temp |
1114 | case 1470 case 1471 case 1472 case 1473 case 1474 |
1152 | case 1470 case 1471 case 1472 case 1473 case 1474 |
1115 | subvar temp 5 |
1153 | subvar temp 5 |
1116 | settspr[THISACTOR].tsprpicnum temp |
1154 | settspr[THISACTOR].tsprpicnum temp |
1117 | break |
1155 | break |
1118 | endswitch |
1156 | endswitch |
1119 | } |
1157 | } |
1120 | endevent |
1158 | endevent |
1121 | 1159 | ||
1122 | 1160 | ||
1123 | 1161 | ||
1124 | 1162 | ||
1125 | useractor notenemy NWEFFECTOR 0 |
1163 | useractor notenemy NWEFFECTOR 0 |
1126 | cstat 32768 |
1164 | cstat 32768 |
1127 | // sizeat 1 1 |
1165 | // sizeat 1 1 |
1128 | 1166 | ||
1129 | ifspritepal 31 |
1167 | ifspritepal 31 |
1130 | { |
1168 | { |
1131 | getplayer[THISACTOR].cursectnum temp3 |
1169 | getplayer[THISACTOR].cursectnum temp3 |
1132 | switch temp3 |
1170 | switch temp3 |
1133 | case 60 case 61 case 62 case 63 |
1171 | case 60 case 61 case 62 case 63 |
1134 | case 86 case 87 |
1172 | case 86 case 87 |
1135 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
1173 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
1136 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
1174 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
1137 | soundonce PHONE_RING |
1175 | soundonce PHONE_RING |
1138 | break |
1176 | break |
1139 | endswitch |
1177 | endswitch |
1140 | 1178 | ||
1141 | ifpdistl RETRIEVEDISTANCE |
1179 | ifpdistl RETRIEVEDISTANCE |
1142 | ifp pfacing |
1180 | ifp pfacing |
1143 | ifhitspace |
1181 | ifhitspace |
1144 | ifvare temp2 0 |
1182 | ifvare temp2 0 |
1145 | { |
1183 | { |
1146 | setvar temp 0 |
1184 | setvar temp 0 |
1147 | setvar temp2 1 |
1185 | setvar temp2 1 |
1148 | } |
1186 | } |
1149 | 1187 | ||
1150 | ifvare temp2 1 |
1188 | ifvare temp2 1 |
1151 | { |
1189 | { |
1152 | addvar temp 1 |
1190 | addvar temp 1 |
1153 | 1191 | ||
1154 | stopsound PHONE_RING |
1192 | stopsound PHONE_RING |
1155 | ifvare temp 1 sound PHONE_PICKUP |
1193 | ifvare temp 1 sound PHONE_PICKUP |
1156 | else ifvare temp 39 |
1194 | else ifvare temp 39 |
1157 | { |
1195 | { |
1158 | setvar tempb 0 |
1196 | setvar tempb 0 |
1159 | randvar tempb 3 |
1197 | randvar tempb 3 |
1160 | switch tempb |
1198 | switch tempb |
1161 | case 0 sound LOWANG1 break |
1199 | case 0 sound LOWANG1 break |
1162 | case 1 sound LOWANG2 break |
1200 | case 1 sound LOWANG2 break |
1163 | case 2 sound LOWANG3 break |
1201 | case 2 sound LOWANG3 break |
1164 | case 3 sound LOWANG4 break |
1202 | case 3 sound LOWANG4 break |
1165 | endswitch |
1203 | endswitch |
1166 | } |
1204 | } |
1167 | else ifvare temp 195 sound PHONE_HANGUP |
1205 | else ifvare temp 195 sound PHONE_HANGUP |
1168 | else ifvare temp 247 |
1206 | else ifvare temp 247 |
1169 | { |
1207 | { |
1170 | setvar temp2 0 |
1208 | setvar temp2 0 |
1171 | setvar temp 0 |
1209 | setvar temp 0 |
1172 | } |
1210 | } |
1173 | } |
1211 | } |
1174 | } |
1212 | } |
1175 | enda |
1213 | enda |
1176 | 1214 | ||
1177 | useractor notenemy 3831 0 |
1215 | useractor notenemy 3831 0 |
1178 | // cstat 32768 |
1216 | // cstat 32768 |
1179 | sizeat 12 13 |
1217 | sizeat 12 13 |
1180 | getactor[THISACTOR].sectnum temp |
1218 | getactor[THISACTOR].sectnum temp |
1181 | getplayer[THISACTOR].cursectnum temp2 |
1219 | getplayer[THISACTOR].cursectnum temp2 |
1182 | ifvarvare temp temp2 |
1220 | ifvarvare temp temp2 |
1183 | { |
1221 | { |
1184 | setuserdef[THISACTOR].volume_number 1 |
1222 | setuserdef[THISACTOR].volume_number 1 |
1185 | endofgame 13 |
1223 | endofgame 13 |
1186 | } |
1224 | } |
1187 | enda |
1225 | enda |
1188 | 1226 | ||
1189 | action WOODENHORSE2FRAME 0 1 5 |
1227 | action WOODENHORSE2FRAME 0 1 5 |
1190 | action WOODEN2FALLFRAME -2738 1 5 |
1228 | action WOODEN2FALLFRAME -2738 1 5 |
1191 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
1229 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
1192 | fall |
1230 | fall |
1193 | ifhitweapon |
1231 | ifhitweapon |
1194 | { |
1232 | { |
1195 | ifdead |
1233 | ifdead |
1196 | { |
1234 | { |
1197 | debris SCRAP1 4 |
1235 | debris SCRAP1 4 |
1198 | debris SCRAP2 3 |
1236 | debris SCRAP2 3 |
1199 | killit |
1237 | killit |
1200 | } |
1238 | } |
1201 | else |
1239 | else |
1202 | action WOODEN2FALLFRAME |
1240 | action WOODEN2FALLFRAME |
1203 | } |
1241 | } |
1204 | enda |
1242 | enda |
1205 | 1243 | ||
1206 | useractor notenemy NWSTEAM 0 |
1244 | useractor notenemy NWSTEAM 0 |
1207 | ifpdistl 6144 |
1245 | ifpdistl 6144 |
1208 | soundonce STEAM_HISSING |
1246 | soundonce STEAM_HISSING |
1209 | enda |
1247 | enda |
1210 | 1248 | ||
1211 | define title_x1 73 |
1249 | define title_x1 73 |
1212 | define title_x2 306 |
1250 | define title_x2 306 |
1213 | define title_y 194 |
1251 | define title_y 194 |
1214 | define title_zoom 32768 |
1252 | define title_zoom 32768 |
1215 | 1253 | ||
1216 | onevent EVENT_DISPLAYMENU |
1254 | onevent EVENT_DISPLAYMENU |
1217 | // getplayer[THISACTOR].gm temp |
1255 | // getplayer[THISACTOR].gm temp |
1218 | // ifvarand temp 4 nullop else |
1256 | // ifvarand temp 4 nullop else |
1219 | // { |
1257 | // { |
1220 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1258 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1221 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1259 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1222 | // } |
1260 | // } |
1223 | endevent |
1261 | endevent |
1224 | 1262 | ||
1225 | /* |
1263 | /* |
1226 | onevent EVENT_DISPLAYTITLE |
1264 | onevent EVENT_DISPLAYTITLE |
1227 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1265 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1228 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1266 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1229 | endevent |
1267 | endevent |
1230 | */ |
1268 | */ |
1231 | 1269 | ||
1232 | 1270 | ||
1233 | 1271 |