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ÿþ		T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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ÿþT%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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		Q% Duke Caribbean: Life's A Beach Plus (Vaca+) Readme Q%
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Q% Duke Caribbean: Life's A Beach Plus (Vaca+) Readme Q%
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		Z%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%]%
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Z%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%]%
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			         % by Hendricks266 %
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                 % by Hendricks266 %
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			         %%%%%%%%%%%%%%%%%%%
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                 %%%%%%%%%%%%%%%%%%%
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.
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Any modern web browser should also display the file correctly.
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[0.0.0] Table of Contents:
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[1.0.0] Installation
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[0.0.0] Table of Contents:
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[2.0.0] Running Vaca+
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[1.0.0] Installation
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[3.0.0] Important Info
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[2.0.0] Running Vaca+
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[4.0.0] Change Log
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[3.0.0] Important Info
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  [4.0.n] noctrun's version
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[4.0.0] Change Log
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  [4.1.0] VacaHRP v1.0
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  [4.0.n] noctrun's version
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  [4.1.5] VacaHRP v1.5
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  [4.1.0] VacaHRP v1.0
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  [4.2.0] Vaca+ v2.0
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  [4.1.5] VacaHRP v1.5
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  [4.X.0] Vaca+ Subversion Repository
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  [4.2.0] Vaca+ v2.0
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[5.0.0] Individual Tile Credits
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  [4.X.0] Vaca+ Subversion Repository
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  [5.1.0] Textures, Signs, Decals
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[5.0.0] Individual Tile Credits
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  [5.2.0] Models
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  [5.1.0] Textures, Signs, Decals
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  [5.3.0] Skyboxes
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  [5.2.0] Models
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  [5.4.0] Music
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  [5.3.0] Skyboxes
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  [5.5.0] Sounds
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  [5.4.0] Music
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  [5.6.0] Cutscenes
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  [5.5.0] Sounds
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  [5.7.0] 8-Bit Art
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  [5.6.0] Cutscenes
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  [5.8.0] Map Patching
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  [5.7.0] 8-Bit Art
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  [5.9.0] Resources from Duke3D HRP
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  [5.8.0] Map Patching
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  [5.10.0] Other Resources
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  [5.9.0] Resources from Duke3D HRP
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[6.0.0]  So, how can I help? 
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  [5.10.0] Other Resources
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[7.0.0] Credits
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[6.0.0]  How can I help? 
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[8.0.0] Links
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[7.0.0] Credits
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[9.0.0] Contact Info
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[8.0.0] Links
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[9.0.0] Contact Info
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[1.0.0] Installation:
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Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory, 
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[1.0.0] Installation:
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and then running Caribbean.bat.  Vaca+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 
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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the Vaca+ SVN repository:
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and Music Pack.
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http://svn.eduke32.com/vaca_plus/
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Then, run Caribbean.bat.
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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.
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[2.0.0] Running Vaca+:
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This file was made so that you have to change absolutely *NOTHING* within your
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See the following links for help:
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existing HRP. All you have to do is run Caribbean.bat and all of the grunt work
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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/
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will be taken care of.
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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/
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[3.0.0] Important Info:
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[2.0.0] Running Vaca+:
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"  "Duke Caribbean: Life's a Beach Plus" is organized similarly to the main Duke3D HRP folder structure.
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This file was made so that you have to change absolutely *NOTHING* within your
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"  Do *NOT* use maphacks from the original HRP! These are meant for the official
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existing HRP. All you have to do is run Caribbean.bat and all of the grunt work
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  episodes *ONLY*!
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will be taken care of.
51
"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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  to have created every single piece of art contained within this file! See the
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  credits section below in order to see where the tiles came from.
53
[3.0.0] Important Info:
54

54
"  "Duke Caribbean: Life's a Beach Plus" is organized similarly to the main Duke3D HRP folder structure.
55

55
"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!
56
[4.0.0] Change Log:
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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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This is the timeline of when a piece of artwork or other content was added to Vaca+.
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  to have created every single piece of art contained within this file! See the
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  credits section below in order to see where the tiles came from.
59
  [4.0.n] Vacation HRP (noctrun's version) - Date Unknown
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  "  vaca1.mhk, vaca3.mhk, vaca5.mhk, vacasl.mhk
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61
    · These are some very simple maphacks only doing select sprites such as the telephone switches. There are also some notes on the correct locations of sprites and the properties of walls.
61
[4.0.0] Change Log:
62
  "  vacation\undef.def:
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This is the timeline of when a piece of artwork or other content was added to Vaca+.
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
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64
  "  vacation\atomic.def:
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  [4.0.n] Vacation HRP (noctrun's version) - Date Unknown
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    · This is for tiles that have a duplicate of themselves in the extra art (TILES014.ART).
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  "  vaca1.mhk, vaca3.mhk, vaca5.mhk, vacasl.mhk
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  "  vacation\skyboxes\:
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    · These are some very simple maphacks only doing select sprites such as the telephone switches. There are also some notes on the correct locations of sprites and the properties of walls.
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    · The two of the three Caribbean skyboxes (night & day) are done.  The day one was incorrectly linked to a dawn/dusk one.
67
  "  vacation\undef.def:
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  "  vacation\textures\:
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
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    · Just one texture, 3643 (Sand).
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  "  vacation\atomic.def:
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70
    · This is for tiles that have a duplicate of themselves in the extra art (TILES014.ART).
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  [4.1.0] VacaHRP v1.0 - 2008-02-22
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  "  vacation\skyboxes\:
72
  "  *.con:
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    · The two of the three Caribbean skyboxes (night & day) are done.  The day one was incorrectly linked to a dawn/dusk one.
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    · All of the Vacation CON files are included.
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  "  vacation\textures\:
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  "  vacation\copies.def:
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    · Just one texture, 3643 (Sand).
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    · Renamed atomic.def to copies.def.
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76
  "  vacation\screen\menu:
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  [4.1.0] VacaHRP v1.0 - 2008-02-22
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    · 2502-2503 (Duke Caribbean Insignia)
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  "  *.con:
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    · 2492 (3D Realms Screen - Vaca+ Screen)
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    · All of the Vacation CON files are included.
79
  "  vacation\sprites\signs:
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  "  vacation\copies.def:
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    · 3790 ("KOBAYASHI MARU")
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    · Renamed atomic.def to copies.def.
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  "  vacation\sprites\pickups:
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  "  vacation\screen\menu:
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    · 45 (Brown Voodoo Ring Ammo Pickup)
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    · 2502-2503 (Duke Caribbean Insignia)
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  "  vacation\textures:
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    · 2492 (3D Realms Screen - Vaca+ Screen)
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    · 96 (LA Night Sky Picture)
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  "  vacation\sprites\signs:
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    · 889-892 (Cleaner, Brighter Waterfall)
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    · 3790 ("KOBAYASHI MARU")
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    · 3757 (Blue-Tinted Non-Usable Switch)
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  "  vacation\sprites\pickups:
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    · 3761 (Blue-Tinted Metal)
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    · 45 (Brown Voodoo Ring Ammo Pickup)
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    · 3763-3764 (Blue-Tinted Alien Transporter)
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  "  vacation\textures:
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    · 3768 (Blue-Tinted Grooves)
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    · 96 (LA Night Sky Picture)
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    · 3793-3794 (Red & Blue Beds)
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    · 889-892 (Cleaner, Brighter Waterfall)
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  "  vacation\screen\props:
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    · 3757 (Blue-Tinted Non-Usable Switch)
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    · 680-684 (Folding Chair) - new skin without  Eddy Wood  on the back, all alt-pals done
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    · 3761 (Blue-Tinted Metal)
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93
    · 3763-3764 (Blue-Tinted Alien Transporter)
94
  [4.1.5] VacaHRP v1.5 - 2008-12-21
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    · 3768 (Blue-Tinted Grooves)
95
  "  vacation\sprites\pickups:
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    · 3793-3794 (Red & Blue Beds)
96
    · 26 (Pineapple)
96
  "  vacation\screen\props:
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    · 27 (Tripbomb Pickup)
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    · 680-684 (Folding Chair) - new skin without  Eddy Wood  on the back, all alt-pals done
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    · 29 (Conchonator Pickup)
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    · 37-39 (Ice Cubes Pickup)
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  [4.1.5] VacaHRP v1.5 - 2008-12-21
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    · 45 (Brown Voodoo Ring Ammo Pickup) - replaced with new version from HRP Update Pack, new skin
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  "  vacation\sprites\pickups:
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    · 51 (Banana Pickup)
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    · 26 (Pineapple)
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    · 52 (Bunch of Bananas Pickup)
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    · 27 (Tripbomb Pickup)
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    · 53 (Crate of Bananas Pickup)
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    · 29 (Conchonator Pickup)
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    · 54 (Suntan Lotion Pickup)
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    · 37-39 (Ice Cubes Pickup)
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    · 55 (Hot Sauce Pickup)
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    · 45 (Brown Voodoo Ring Ammo Pickup) - replaced with new version from HRP Update Pack, new skin
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    · 59 (Sunglasses Pickup)
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    · 51 (Banana Pickup)
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    · 60 (Credit Card Pickup)
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    · 52 (Bunch of Bananas Pickup)
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    · 61 (Sandals Pickup)
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    · 53 (Crate of Bananas Pickup)
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  "  vacation\music:
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    · 54 (Suntan Lotion Pickup)
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    ·  Doomsday's Comin'  by Mark McWane
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    · 55 (Hot Sauce Pickup)
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    · all others by Matéos
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    · 59 (Sunglasses Pickup)
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  "  vacation\sprites\signs:
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    · 60 (Credit Card Pickup)
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    · 3639 ("Wavemistress")
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    · 61 (Sandals Pickup)
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    · 3668 ("Cruise Director")
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  "  vacation\music:
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    · 3669 ("Dolphin Deck")
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    ·  Doomsday's Comin'  by Mark McWane
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    · 3685 ("Dance Lessons")
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    · all others by Matéos
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    · 3689 ("Elevator Control")
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  "  vacation\sprites\signs:
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    · 3690 ("Island Gifts")
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    · 3639 ("Wavemistress")
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    · 3691 ("Hotel Registration")
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    · 3668 ("Cruise Director")
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    · 3692 ("Mr. Splashy's Super Happy Fun Park")
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    · 3669 ("Dolphin Deck")
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    · 3693 ("Swimming Pool")
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    · 3685 ("Dance Lessons")
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    · 3694 ("Hot Tubs")
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    · 3689 ("Elevator Control")
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    · 3696 ("1 Hour Wait From This Point")
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    · 3690 ("Island Gifts")
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    · 3697 ("30 Min. Wait From This Point")
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    · 3691 ("Hotel Registration")
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    · 3706 ("Mr. Splashy's")
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    · 3692 ("Mr. Splashy's Super Happy Fun Park")
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    · 3707 ("Bridge")
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    · 3693 ("Swimming Pool")
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    · 3762 ("Cha-Cha's Galore")
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    · 3694 ("Hot Tubs")
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    · 3790_1 (blue "KOBAYASHI MARU")
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    · 3696 ("1 Hour Wait From This Point")
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  "  vacation\sprites\decals:
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    · 3697 ("30 Min. Wait From This Point")
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    · 952 (Water Splash)
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    · 3706 ("Mr. Splashy's")
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    · 3698-3699 (Mr. Splashy)
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    · 3707 ("Bridge")
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  "  vacation\sprites\props:
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    · 3762 ("Cha-Cha's Galore")
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    · 3686 (Wooden Jail Bars)
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    · 3790_1 (blue "KOBAYASHI MARU")
134
    · 3660-3667 (Beach Ball)
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  "  vacation\sprites\decals:
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    · 3695 (Beach Bather Babe's Umbrella)
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    · 952 (Water Splash)
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    · 3700 (Tiki God Rock Statue)
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    · 3698-3699 (Mr. Splashy)
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    · 3778 (Poker Chips)
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  "  vacation\sprites\props:
138
  "  vacation\textures:
138
    · 3686 (Wooden Jail Bars)
139
    · 3644 (White Sand) If you look at the original tile, it is a brightened version of #3643.  I replicated this.
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    · 3660-3667 (Beach Ball)
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    · 3687 (Colorful Bricks)
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    · 3695 (Beach Bather Babe's Umbrella)
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    · 3733-3735 (Wooden Planks)
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    · 3700 (Tiki God Rock Statue)
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    · 3769-3770 (Building Stones)
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    · 3778 (Poker Chips)
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    · 3785-3786 (Boat Wood)
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  "  vacation\textures:
144
    · 3787 (Boat Metal)
144
    · 3644 (White Sand) If you look at the original tile, it is a brightened version of #3643.  I replicated this.
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    · 3788-3789 (More Boat Wood) With this, Duke's boat is complete!
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    · 3687 (Colorful Bricks)
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  "  vacation\screen\menu:
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    · 3733-3735 (Wooden Planks)
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    · 13 (Prototype Credits Screen)
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    · 3769-3770 (Building Stones)
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    · 2492 (3D Realms Screen - Vaca+ Screen) edited to reflect #2502-2503.  .png instead of .jpg.  1600x1200, not 1024x768.
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    · 3785-3786 (Boat Wood)
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    · 2500 (Caribbean Credits Screen (TEN))
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    · 3787 (Boat Metal)
150
    · 2502-2503 (Duke Caribbean Insignia) removed because it sucked, it didn't look right, and it wasn't there to begin with.
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    · 3788-3789 (More Boat Wood) With this, Duke's boat is complete!
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    · 3240/3245 (End of Level Screen)
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  "  vacation\screen\menu:
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    · 3281 (Level Loading Screen)
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    · 13 (Prototype Credits Screen)
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  "  vacation\sprites\firstperson:
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    · 2492 (3D Realms Screen - Vaca+ Screen) edited to reflect #2502-2503.  .png instead of .jpg.  1600x1200, not 1024x768.
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    · 2510-2511 (HUD Conchonator)
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    · 2500 (Caribbean Credits Screen (TEN))
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    · 2563 (HUD Credit Card-Holding Hand)
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    · 2502-2503 (Duke Caribbean Insignia) removed because it sucked, it didn't look right, and it wasn't there to begin with.
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    · 2566 (HUD Tripbomb)
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    · 3240/3245 (End of Level Screen)
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  "  vacation\sprites\effects:
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    · 3281 (Level Loading Screen)
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    · 2595_1, 2595_3 (SHOTSPARK1 alt pals)
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  "  vacation\sprites\firstperson:
159
  "  vacation\screen\hud:
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    · 2510-2511 (HUD Conchonator)
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    · 2460 (Banana Crate Inventory HUD Icon)
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    · 2563 (HUD Credit Card-Holding Hand)
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    · 2461 (Sunglasses Inventory HUD Icon)
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    · 2566 (HUD Tripbomb)
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    · 2463 (Sandals Inventory HUD Icon)
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  "  vacation\sprites\effects:
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    · 2469 (Hot Sauce Inventory HUD Icon)
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    · 2595_1, 2595_3 (SHOTSPARK1 alt pals)
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    · 2471 (Credit Card HUD Icon)
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  "  vacation\screen\hud:
165
  "  vacation\sounds:
165
    · 2460 (Banana Crate Inventory HUD Icon)
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    · WIND54 (Ending Cutscene Sound)
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    · 2461 (Sunglasses Inventory HUD Icon)
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  "  Vacation.con:
167
    · 2463 (Sandals Inventory HUD Icon)
168
    · Made the sparks that fly off of the pistol, etc. a special color depending on the type.
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    · 2469 (Hot Sauce Inventory HUD Icon)
169
    · game name
169
    · 2471 (Credit Card HUD Icon)
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    · menu tile is now beach view
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  "  vacation\sounds:
171
    · TEN screen reenabled (Caribbean Credits)
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    · WIND54 (Ending Cutscene Sound)
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    · the Fire Lasers that troopers shoot are now blue
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  "  Vacation.con:
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  "  VacaEDuke.con:
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    · Made the sparks that fly off of the pistol, etc. a special color depending on the type.
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    · Added so that modders could have an easier time creating addon-themed levels.
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    · game name
175
  "  vacation\copies.def:
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    · menu tile is now beach view
176
    · 3645 removed (rock, not tree)
176
    · TEN screen reenabled (Caribbean Credits)
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    · episode 4 compatibility texture definitions updated
177
    · the Fire Lasers that troopers shoot are now blue
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  "  vacation\sprites\projectiles:
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  "  VacaEDuke.con:
179
    · 1625_1 (pal 1 blue Fire Laser)
179
    · Added so that modders could have an easier time creating addon-themed levels.
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    · 1641-1643 (Ice Cube Projectile)
180
  "  vacation\copies.def:
181
    · 2605-2611 (Coconut)
181
    · 3645 removed (rock, not tree)
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  "  vacation\sprites\monsters:
182
    · episode 4 compatibility texture definitions updated
183
    · 3646-3648 (Seagull)
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  "  vacation\sprites\projectiles:
184
  "  vacation\voxels:
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    · 1625_1 (pal 1 blue Fire Laser)
185
    · created in anticipation of upcoming features
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    · 1641-1643 (Ice Cube Projectile)
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  "  vacation\8bit:
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    · 2605-2611 (Coconut)
187
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
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  "  vacation\sprites\monsters:
188
    · lava voodoo ring: added pickup, edited HUD - #32, #2554-2555
188
    · 3646-3648 (Seagull)
189
    · shotgun butt from Nuclear Showdown
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  "  vacation\voxels:
190
  "  vacation\extra:
190
    · created in anticipation of upcoming features
191
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
191
  "  vacation\8bit:
192

192
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
193
  [4.2.0] Vaca+ v2.0 - 2010-05-02
193
    · lava voodoo ring: added pickup, edited HUD - #32, #2554-2555
194
  "  vacation
194
    · shotgun butt from Nuclear Showdown
195
    · all images have been losslessly optimized
195
  "  vacation\extra:
196
    · normal maps added where applicable
196
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
197
    · annihiliated vanilla cutscenes and help dialogs, as they weren't relevant
197

198
  "  caribuninst.bat
198
  [4.2.0] Vaca+ v2.0 - 2010-05-02
199
    · uninstaller added at request of a user
199
  "  vacation
200
  "  vaca_xxx.def
200
    · all images have been losslessly optimized
201
    · XXX mode!
201
    · normal maps added where applicable
202
    · 3670-3684 (Beach Walker Babe)
202
    · annihiliated vanilla cutscenes and help dialogs, as they weren't relevant
203
  "  vacation\8bit:
203
  "  caribuninst.bat
204
    · added 2 Pig Cop tiles to fix a bug, where if you looked at one shoot, it would disappear
204
    · uninstaller added at request of a user
205
    · lava voodoo ring: added projectile (2448-2451)
205
  "  vaca_xxx.def
206
    · fixed a bug where banana bunches (52) were slightly in the ground
206
    · XXX mode!
207
    · 2930-2965, 3002-3009, 3022 (Orange Redfont)
207
    · 3670-3684 (Beach Walker Babe)
208
  "  vacation\copies:
208
  "  vacation\8bit:
209
    · checked for newer status in HRP v4 and Polymer pack
209
    · added 2 Pig Cop tiles to fix a bug, where if you looked at one shoot, it would disappear
210
  "  vacation\screen\fonts:
210
    · lava voodoo ring: added projectile (2448-2451)
211
    · 2929-3022 (redfont)
211
    · fixed a bug where banana bunches (52) were slightly in the ground
212
  "  vacation\screen\hud:
212
    · 2930-2965, 3002-3009, 3022 (Orange Redfont)
213
    · 2471 (Credit Card HUD Icon) alt-pals, new model
213
  "  vacation\copies:
214
  "  vacation\screen\menu:
214
    · checked for newer status in HRP v4 and Polymer pack
215
    · 13 (Prototype Credits Screen) correct resolution
215
  "  vacation\screen\fonts:
216
    · 2500 (Caribbean Credits Screen (TEN)) correct resolution
216
    · 2929-3022 (redfont)
217
    · 3240/3245 (End of Level Screen) correct resolution
217
  "  vacation\screen\hud:
218
    · 3281 (Level Loading Screen) correct resolution
218
    · 2471 (Credit Card HUD Icon) alt-pals, new model
219
  "  vacation\sounds:
219
  "  vacation\screen\menu:
220
    · WIND54 redone to match the new Duke-O OGG
220
    · 13 (Prototype Credits Screen) correct resolution
221
  "  vacation\sprites\characters:
221
    · 2500 (Caribbean Credits Screen (TEN)) correct resolution
222
    · 3670-3684 (Beach Walker Babe) including XXX
222
    · 3240/3245 (End of Level Screen) correct resolution
223
  "  vacation\sprites\decals:
223
    · 3281 (Level Loading Screen) correct resolution
224
    · 3779-3781 (White Boxes Puzzle)
224
  "  vacation\sounds:
225
  "  vacation\sprites\effects:
225
    · WIND54 redone to match the new Duke-O OGG
226
    · 2329-2332 (Small Water Splash)
226
  "  vacation\sprites\characters:
227
    · 2390 (SCRAP6 tile) This tile is used in Shark's Cove as a shark's fin.  I made a render of the shark for use.
227
    · 3670-3684 (Beach Walker Babe) including XXX
228
  "  vacation\sprites\firstperson:
228
  "  vacation\sprites\decals:
229
    · 2563 (HUD Credit Card-Holding Hand) alt-pals
229
    · 3779-3781 (White Boxes Puzzle)
230
  "  vacation\sprites\gibs:
230
  "  vacation\sprites\effects:
231
    · "jibs" now has a correct spelling
231
    · 2329-2332 (Small Water Splash)
232
  "  vacation\sprites\ice:
232
    · 2390 (SCRAP6 tile) This tile is used in Shark's Cove as a shark's fin.  I made a render of the shark for use.
233
    · 59 (Sunglasses Pickup) used on beachwalker
233
  "  vacation\sprites\firstperson:
234
    · 3585 (Inflatable Dragon)
234
    · 2563 (HUD Credit Card-Holding Hand) alt-pals
235
    · 3646-3648 (Seagull)
235
  "  vacation\sprites\gibs:
236
    · 3670 (Beach Walker Babe) inlcuding XXX
236
    · "jibs" now has a correct spelling
237
  "  vacation\sprites\monsters:
237
  "  vacation\sprites\ice:
238
    · 3585-3625 (Inflatable Dragon)
238
    · 59 (Sunglasses Pickup) used on beachwalker
239
  "  vacation\sprites\pickups:
239
    · 3585 (Inflatable Dragon)
240
    · 26 (Pineapple) render
240
    · 3646-3648 (Seagull)
241
    · 27 (Tripbomb Pickup) render
241
    · 3670 (Beach Walker Babe) inlcuding XXX
242
    · 29 (Conchonator Pickup) render
242
  "  vacation\sprites\monsters:
243
    · 37-39 (Ice Cubes Pickup) render
243
    · 3585-3625 (Inflatable Dragon)
244
    · 45 (Brown Voodoo Ring Ammo Pickup) render
244
  "  vacation\sprites\pickups:
245
    · 60 (Credit Card Pickup) alt-pals, new model
245
    · 26 (Pineapple) render
246
  "  vacation\sprites\props:
246
    · 27 (Tripbomb Pickup) render
247
    · 680 (Folding Chair) removed; better version integrated into mainline HRP
247
    · 29 (Conchonator Pickup) render
248
    · 1055-1056 (Amusement Park Ride Hand Rail)
248
    · 37-39 (Ice Cubes Pickup) render
249
    · 1337-1338 (Helicopter)
249
    · 45 (Brown Voodoo Ring Ammo Pickup) render
250
  "  vacation\music:
250
    · 60 (Credit Card Pickup) alt-pals, new model
251
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
251
  "  vacation\sprites\props:
252
  "  vacation\undef.def:
252
    · 680 (Folding Chair) removed; better version integrated into mainline HRP
253
    · I discovered that the helicopter frames, used in Lost Lagoon, are different, with the shadow removed and the door closed.
253
    · 1055-1056 (Amusement Park Ride Hand Rail)
254
    · I also found that the skybox for Lunar Apocalypse was shortened, to be used as a sprite/wall in Mr. Splashy's.
254
    · 1337-1338 (Helicopter)
255
  "  VACA4.MAP
255
  "  vacation\music:
256
    · This map was shipped corrupted!  I fixed it, as far as I could tell.  There is one small change, but it is barely noticeable.
256
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
257
  "  Vacation.con:
257
  "  vacation\undef.def:
258
    · eliminated rogue ambient cutscene sounds
258
    · I discovered that the helicopter frames, used in Lost Lagoon, are different, with the shadow removed and the door closed.
259
    · destroying chairs is better
259
    · I also found that the skybox for Lunar Apocalypse was shortened, to be used as a sprite/wall in Mr. Splashy's.
260
    · improved randomization of Dukisms
260
  "  VACA4.MAP
261
    · new enemies automatically resize on level load
261
    · This map was shipped corrupted!  I fixed it, as far as I could tell.  There is one small change, but it is barely noticeable.
262
    · incorporated Jonah Bishop's Unofficial CON Fixes
262
  "  Vacation.con:
263
    · chairs automatically face any tables within a certain range
263
    · eliminated rogue ambient cutscene sounds
264
    · if tikigod statues are wall aligned (cstat 16), they automatically render as a texture, instead of a model
264
    · destroying chairs is better
265
    · lava voodoo ring ammo now glows precisely like shrinker ammo
265
    · improved randomization of Dukisms
266
  "  VSounds.con, VacaDefs.con, VacaUser.con:
266
    · new enemies automatically resize on level load
267
    · extended pitch variation on babe death sound
267
    · incorporated Jonah Bishop's Unofficial CON Fixes
268
    · fixed bug with the expander playing a Duke quote due to overlapping sounds
268
    · chairs automatically face any tables within a certain range
269
  "  BeachBabe.con, BeachBather.con, BeachBall.con, Seagull.con, Dragon.con:
269
    · if tikigod statues are wall aligned (cstat 16), they automatically render as a texture, instead of a model
270
    · formatted cleanly
270
    · lava voodoo ring ammo now glows precisely like shrinker ammo
271
    · eliminated warnings
271
  "  VSounds.con, VacaDefs.con, VacaUser.con:
272
    · the Dragon now flies in a less predictable direction when killed
272
    · extended pitch variation on babe death sound
273
    · the beach ball makes scraps of different colors, not just white.
273
    · fixed bug with the expander playing a Duke quote due to overlapping sounds
274
    · bugs fixed:
274
  "  BeachBabe.con, BeachBather.con, BeachBall.con, Seagull.con, Dragon.con:
275
      · the Dragon would shrink when expanded
275
    · formatted cleanly
276
      · the babes would still be talking when killed
276
    · eliminated warnings
277
      · any traces of "state jib_sounds" or "addkills 1" have been removed from the babes
277
    · the Dragon now flies in a less predictable direction when killed
278
      · the Beach Bather can be expanded
278
    · the beach ball makes scraps of different colors, not just white.
279
      · the Seagull can be frozen, shrunken, or expanded
279
    · bugs fixed:
280
      · the Dragon would spawn blood with whatever color it was, rather than red
280
      · the Dragon would shrink when expanded
281
      · the Dragon would move when expanded
281
      · the babes would still be talking when killed
282

282
      · any traces of "state jib_sounds" or "addkills 1" have been removed from the babes
283
  [4.X.0] Vaca+ Subversion Repository
283
      · the Beach Bather can be expanded
284
  "  The Vaca+ changelog following v2.0 is now contained in the logs of its SVN repo.
284
      · the Seagull can be frozen, shrunken, or expanded
285

285
      · the Dragon would spawn blood with whatever color it was, rather than red
286
[5.0.0] Individual Tile Credits:
286
      · the Dragon would move when expanded
287

287

288
  [5.1.0] Textures, Signs, Decals
288
  [4.X.0] Vaca+ Subversion Repository
289

289
  "  The Vaca+ changelog following v2.0 is now contained in the logs of its SVN repo.
290
  "  noctrun
290

291
    3643
291
[5.0.0] Individual Tile Credits:
292

292

293
  "  DeeperThought
293
  [5.1.0] Textures, Signs, Decals
294
    1625_1
294

295

295
  "  noctrun
296
  "  Captain Awesome
296
    3643
297
    889-892, 3757, 3761 (previously), 3763-3764 (previously), 3768 (previously), 3793-3794
297

298

298
  "  DeeperThought
299
  "  Flacken.WS
299
    1625_1
300
    alt-pals: 60, 2471, 2563
300

301

301
  "  Captain Awesome
302
  "  Hendricks266
302
    889-892, 3757, 3761 (previously), 3763-3764 (previously), 3768 (previously), 3793-3794
303
    1055-1056, 2492, 2502-2503, 2595_1, 2595_3, 3639, 3644, 3761, 3763-3764, 3768, 3779-3781, 3790
303

304
    renders: 26, 29, 37-39, 42, 44, 45, 47, 2390, 3700
304
  "  Flacken.WS
305
    normal/specular maps: 3643, 3687, 3769, 3770
305
    alt-pals: 60, 2471, 2563
306

306

307
  "  chicken
307
  "  Hendricks266
308
    13, 60, 952, 2329-2332, 2460, 2461, 2463, 2469, 2471, 2500, 2568, 2929-3022 (v1.5 sourced font), 3240/3245, 3281, 3639, 3646-3648, 3706, 3733-3735, 3762, 3668, 3669, 3685, 3686, 3687, 3689, 3690, 3691, 3693, 3694, 3696, 3697, 3698-3699, 3707, 3769-3770, 3778, 3785-3786, 3787, 3788-3789
308
    1055-1056, 2492, 2502-2503, 2595_1, 2595_3, 3639, 3644, 3761, 3763-3764, 3768, 3779-3781, 3790
309

309
    renders: 26, 29, 37-39, 42, 44, 45, 47, 2390, 3700
310
  "  SwissCM
310
    normal/specular maps: 3643, 3687, 3769, 3770
311
    2929-3022 (current v1.3D sourced font)
311

312

312
  "  chicken
313
  "  empy
313
    13, 60, 952, 2329-2332, 2460, 2461, 2463, 2469, 2471, 2500, 2568, 2929-3022 (v1.5 sourced font), 3240/3245, 3281, 3639, 3646-3648, 3706, 3733-3735, 3762, 3668, 3669, 3685, 3686, 3687, 3689, 3690, 3691, 3693, 3694, 3696, 3697, 3698-3699, 3707, 3769-3770, 3778, 3785-3786, 3787, 3788-3789
314
    42, 44, 47, 955, 956, 3758_d
314

315

315
  "  SwissCM
316
  "  Parkar
316
    2929-3022 (current v1.3D sourced font)
317
    source release: 2492
317

318

318
  "  empy
319
  [5.2.0] Models
319
    42, 44, 47, 955, 956, 3758_d
320

320

321
  "  Hendricks266
321
  "  Parkar
322
    45 (skin, recolored green -> brown), 1337-1338 (edit)
322
    source release: 2492
323

323

324
  "  Tea Monster
324
  [5.2.0] Models
325
    680-684 (skin, took original, removed  Eddy Wood , and recolored alt-pals) originally; since removed
325

326

326
  "  Hendricks266
327
  "  chicken
327
    45 (skin, recolored green -> brown), 1337-1338 (edit)
328
    26, 27, 29, 37-39, 51, 52, 53, 54, 55, 59, 60, 61, 1641-1643, 2510-2511, 2566, 2605-2611, 3585-3625, 3646-3648, 3660-3667, 3670-3684, 3695, 3700
328

329

329
  "  Tea Monster
330
  [5.3.0] Skyboxes
330
    680-684 (skin, took original, removed  Eddy Wood , and recolored alt-pals) originally; since removed
331

331

332
  "  89-93, 94_1 sky_sea*.png by Foe
332
  "  chicken
333
       This skybox created by Foe, in Terragen. Please give me credit
333
    26, 27, 29, 37-39, 51, 52, 53, 54, 55, 59, 60, 61, 1641-1643, 2510-2511, 2566, 2605-2611, 3585-3625, 3646-3648, 3660-3667, 3670-3684, 3695, 3700
334
       in your file readme if you use it. Thank you and enjoy! :D 
334

335

335
  [5.3.0] Skyboxes
336
  "  94 dawn_dusk*.png by Hendricks266
336

337
       I just took sky_sea and colored the sky yellow. =P
337
  "  89-93, 94_1 sky_sea*.png by Foe
338
       The tile is the same as default Duke, but I made this to look more Caribbean. 
338
       This skybox created by Foe, in Terragen. Please give me credit
339

339
       in your file readme if you use it. Thank you and enjoy! :D 
340
  "  95 _spooky*.png by Jayson  TheBeast  Dehn (superman6t6@hotmail.com)
340

341
       Chill man, you're expecting me to say don't copy this skybox or I'll sue you, but
341
  "  94 dawn_dusk*.png by Hendricks266
342
       I don't really care as long as you ask me before editing it. You can do anything! 
342
       I just took sky_sea and colored the sky yellow. =P
343

343
       The tile is the same as default Duke, but I made this to look more Caribbean. 
344
  [5.4.0] Music
344

345

345
  "  95 _spooky*.png by Jayson  TheBeast  Dehn (superman6t6@hotmail.com)
346
  "  Mark McWane
346
       Chill man, you're expecting me to say don't copy this skybox or I'll sue you, but
347
     Doomsday's Comin' 
347
       I don't really care as long as you ask me before editing it. You can do anything! 
348

348

349
  "  MusicallyInspired
349
  [5.4.0] Music
350
    all other music
350

351

351
  "  Mark McWane
352
  [5.5.0] Sounds
352
     Doomsday's Comin' 
353

353

354
  "  Hendricks266
354
  "  MusicallyInspired
355
    WIND54
355
    all other music
356

356

357
  [5.6.0] Cutscenes
357
  [5.5.0] Sounds
358

358

359
  "  chicken
359
  "  Hendricks266
360
    CINEOV3.ANM
360
    WIND54
361
    RADLOGO.ANM
361

362
    Note: The cutscenes are just slides.
362
  [5.6.0] Cutscenes
363
          These have been done.
363

364
          However, there is no way to put them in-game.
364
  "  chicken
365
          As a result, they have not been converted to whatever format is required.
365
    CINEOV3.ANM
366
          They are in the  vacation/extra/cutscene_highres  directory.
366
    RADLOGO.ANM
367

367
    Note: The cutscenes are just slides.
368
  [5.7.0] 8-Bit Art
368
          These have been done.
369

369
          However, there is no way to put them in-game.
370
  "  Hendricks266
370
          As a result, they have not been converted to whatever format is required.
371
    recolors: 32, 2554-2555, 2929-3022
371
          They are in the  vacation/extra/cutscene_highres  directory.
372

372

373
  "  Captain Awesome
373
  [5.7.0] 8-Bit Art
374
    improvements: 2524-2526, 2528-2529, 2544, 2548, 2550, 2554-2555, 2556-2557, 2568-2569, 2573-2574, 2613, 2616-2619
374

375

375
  "  Hendricks266
376
  "  SwissCM
376
    recolors: 32, 2554-2555, 2929-3022
377
    1739
377

378

378
  "  Captain Awesome
379
  "  James/Jblade
379
    improvements: 2524-2526, 2528-2529, 2544, 2548, 2550, 2554-2555, 2556-2557, 2568-2569, 2573-2574, 2613, 2616-2619
380
    2063-2064
380

381

381
  "  SwissCM
382
  [5.7.0] Map Patching
382
    1739
383

383

384
  "  Hendricks266
384
  "  James/Jblade
385
    all maps
385
    2063-2064
386

386

387
  [5.8.0] Resources from Duke3D HRP
387
  [5.7.0] Map Patching
388

388

389
  "  Everything in copies.def
389
  "  Hendricks266
390
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the Caribbean art.
390
    all maps
391
  Duke 3D	Addon
391

392
  322		3768
392
  [5.8.0] Resources from Duke3D HRP
393
  791		3761
393

394
  889-892	889-892
394
  "  Everything in copies.def
395
  1097		3758
395
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the Caribbean art.
396
  1098		3757
396
  Duke 3D	Addon
397
  1130		3763
397
  322		3768
398
  1131		3764
398
  791		3761
399
  1135		3760
399
  889-892	889-892
400

400
  1097		3758
401
  [5.9.0] Other Resources
401
  1098		3757
402

402
  1130		3763
403
  "  Tile #96 taken from DukeDC HRP.
403
  1131		3764
404
  "  3D Realms screen background from somewhere (see 3DR thread).
404
  1135		3760
405

405

406
[6.0.0]  So, how can I help? 
406
  [5.9.0] Other Resources
407

407

408
First, check the to-do list to see what is done and what needs to be done.  
408
  "  Tile #96 taken from DukeDC HRP.
409
For the most accurate version, check the website.
409
  "  3D Realms screen background from somewhere (see 3DR thread).
410

410

411
Second, check the vacation/extra folder to see if there is a WIP.
411
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.
412

412
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.
413
Third, make sure that if you take art from somewhere, check its license first!  
413
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.
414
You should also cite any sources you used, especially another HRP tile.
414
    For more information and the full license please visit http://www.cgtextures.com.
415

415

416
Fourth, do not use any of the original 8-bit art in your final products.  
416
[6.0.0]  How can I help? 
417
You may use the art as placeholders, but do not leave it in the final product.  
417

418
The exception to this rule is when a complex object (such as an enemy) has not been 
418
First, check the to-do list to see what is done and what needs to be done.  
419
re-done.  It can be added to the interim release version.  However, once a replacement 
419
For the most accurate version, check the website.
420
has become available, then you must use it instead of the original.
420

421

421
Second, check the vacation/extra folder to see if there is a WIP.
422
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
422

423
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
423
Third, make sure that if you take art from somewhere, check its license first!  
424
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
424
You should also cite any sources you used, especially another HRP tile.
425
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
425

426
scale.
426
Fourth, do not use any of the original 8-bit art in your final products.  
427

427
You may use the art as placeholders, but do not leave it in the final product.  
428
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
428
The exception to this rule is when a complex object (such as an enemy) has not been 
429
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
429
re-done.  It can be added to the interim release version.  However, once a replacement 
430

430
has become available, then you must use it instead of the original.
431
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
431

432
make the above rules much easier. =D
432
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
433

433
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
434
[9.0.0] Credits:
434
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
435

435
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
436
"  Hendricks266
436
scale.
437
  (Author of this pack) .............................. See below for contact information.
437

438

438
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
439
"  Parkar
439
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
440
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
440

441

441
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
442
"  JonoF
442
make the above rules much easier. =D
443
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
443

444

444
[9.0.0] Credits:
445
"  TerminX
445

446
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
446
"  Hendricks266
447

447
  (Manager of this pack) ............................. See below for contact information.
448

448

449
[8.0.0] Links:
449
Do not contact the following people concerning this pack. Contact them for issues within their authorship.
450

450

451
"  Hendricks266's Site (NW+, Vaca+, and more!)
451
"  Parkar
452
  http://hendricks266.duke4.net/
452
  (Manager of Duke3D HRP) ............................ parkar82 at gmail dot com
453

453

454
"  Duke Nukem 3D High-Resolution Pack
454
"  JonoF
455
  http://hrp.duke4.net
455
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
456

456

457
"  EDuke32
457
"  TerminX
458
  http://www.eduke32.com
458
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
459

459

460

460

461
[9.0.0] Contact Info:
461
[8.0.0] Links:
462

462

463
If you need to contact me (Hendricks266):
463
"  Hendricks266's Site (NW+, Vaca+, and more!)
464

464
  http://hendricks266.duke4.net/
465
First, look here: http://hendricks266.duke4.net/vaca_plus.php
465

466

466
"  Duke Nukem 3D High-Resolution Pack
467
AIM: TheHendricks266
467
  http://hrp.duke4.net
468
MSN: Hendricks266 at hotmail dot com
468

469
email: Hendricks266 at gmail dot com
469
"  EDuke32
470
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
470
  http://www.eduke32.com
471

471

472
 -Hendricks266
472

473
 
473
[9.0.0] Contact Info:
474
 
474

475

Generated by GNU Enscript 1.6.5.90.
475
If you need to contact me (Hendricks266):
476
 
476

477
 
477
First, look here: http://hendricks266.duke4.net/vaca_plus.php
478
 
478

-
 
479
AIM: TheHendricks266
-
 
480
MSN: Hendricks266 at hotmail dot com
-
 
481
email: Hendricks266 at gmail dot com
-
 
482
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
-
 
483

-
 
484
 -Hendricks266
-
 
485
 
-
 
486
 
-
 
487

Generated by GNU Enscript 1.6.5.90.
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