Subversion Repositories vaca_plus

Rev

Rev 5 | Rev 33 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 5 Rev 26
1
ÿþ		T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
1
ÿþ		T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
2
		Q% Duke Caribbean: Life's A Beach Plus (Vaca+) Readme Q%
2
		Q% Duke Caribbean: Life's A Beach Plus (Vaca+) Readme Q%
3
		Z%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%]%
3
		Z%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%]%
4
			         % by Hendricks266 %
4
			         % by Hendricks266 %
5
			         %%%%%%%%%%%%%%%%%%%
5
			         %%%%%%%%%%%%%%%%%%%
6

6

7
This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.
7
This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.
8

8

9
[0.0.0] Table of Contents:
9
[0.0.0] Table of Contents:
10
[1.0.0] Installation
10
[1.0.0] Installation
11
[2.0.0] Running Vaca+
11
[2.0.0] Running Vaca+
12
[3.0.0] Important Info
12
[3.0.0] Important Info
13
[4.0.0] Change Log
13
[4.0.0] Change Log
14
  [4.0.n] noctrun's version
14
  [4.0.n] noctrun's version
15
  [4.1.0] VacaHRP v1.0
15
  [4.1.0] VacaHRP v1.0
16
  [4.1.5] VacaHRP v1.5
16
  [4.1.5] VacaHRP v1.5
17
  [4.2.0] Vaca+ v2.0
17
  [4.2.0] Vaca+ v2.0
18
[5.0.0] Individual Tile Credits
18
  [4.X.0] Vaca+ Subversion Repository
19
  [5.1.0] Textures, Signs, Decals
19
[5.0.0] Individual Tile Credits
20
  [5.2.0] Models
20
  [5.1.0] Textures, Signs, Decals
21
  [5.3.0] Skyboxes
21
  [5.2.0] Models
22
  [5.4.0] Music
22
  [5.3.0] Skyboxes
23
  [5.5.0] Sounds
23
  [5.4.0] Music
24
  [5.6.0] Cutscenes
24
  [5.5.0] Sounds
25
  [5.7.0] 8-Bit Art
25
  [5.6.0] Cutscenes
26
  [5.8.0] Map Patching
26
  [5.7.0] 8-Bit Art
27
  [5.9.0] Resources from Duke3D HRP
27
  [5.8.0] Map Patching
28
  [5.10.0] Other Resources
28
  [5.9.0] Resources from Duke3D HRP
29
[6.0.0]  So, how can I help? 
29
  [5.10.0] Other Resources
30
[7.0.0] Credits
30
[6.0.0]  So, how can I help? 
31
[8.0.0] Links
31
[7.0.0] Credits
32
[9.0.0] Contact Info
32
[8.0.0] Links
33

33
[9.0.0] Contact Info
34
[1.0.0] Installation:
34

35
Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory, 
35
[1.0.0] Installation:
36
and then running Caribbean.bat.  Vaca+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 
36
Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory, 
37
and Music Pack.
37
and then running Caribbean.bat.  Vaca+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 
38

38
and Music Pack.
39

39

40
[2.0.0] Running Vaca+:
40

41
This file was made so that you have to change absolutely *NOTHING* within your
41
[2.0.0] Running Vaca+:
42
existing HRP. All you have to do is run Caribbean.bat and all of the grunt work
42
This file was made so that you have to change absolutely *NOTHING* within your
43
will be taken care of.
43
existing HRP. All you have to do is run Caribbean.bat and all of the grunt work
44

44
will be taken care of.
45

45

46
[3.0.0] Important Info:
46

47
"  "Duke Caribbean: Life's a Beach Plus" is organized similarly to the main Duke3D HRP folder structure.
47
[3.0.0] Important Info:
48
"  Do *NOT* use maphacks from the original HRP! These are meant for the official
48
"  "Duke Caribbean: Life's a Beach Plus" is organized similarly to the main Duke3D HRP folder structure.
49
  episodes *ONLY*!
49
"  Do *NOT* use maphacks from the original HRP! These are meant for the official
50
"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
50
  episodes *ONLY*!
51
  to have created every single piece of art contained within this file! See the
51
"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
52
  credits section below in order to see where the tiles came from.
52
  to have created every single piece of art contained within this file! See the
53

53
  credits section below in order to see where the tiles came from.
54

54

55
[4.0.0] Change Log:
55

56
This is the timeline of when a piece of artwork or other content was added to Vaca+.
56
[4.0.0] Change Log:
57

57
This is the timeline of when a piece of artwork or other content was added to Vaca+.
58
  [4.0.n] Vacation HRP (noctrun's version) - Date Unknown
58

59
  "  vaca1.mhk, vaca3.mhk, vaca5.mhk, vacasl.mhk
59
  [4.0.n] Vacation HRP (noctrun's version) - Date Unknown
60
    · These are some very simple maphacks only doing select sprites such as the telephone switches. There are also some notes on the correct locations of sprites and the properties of walls.
60
  "  vaca1.mhk, vaca3.mhk, vaca5.mhk, vacasl.mhk
61
  "  vacation\undef.def:
61
    · These are some very simple maphacks only doing select sprites such as the telephone switches. There are also some notes on the correct locations of sprites and the properties of walls.
62
    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
62
  "  vacation\undef.def:
63
  "  vacation\atomic.def:
63
    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
64
    · This is for tiles that have a duplicate of themselves in the extra art (TILES014.ART).
64
  "  vacation\atomic.def:
65
  "  vacation\skyboxes\:
65
    · This is for tiles that have a duplicate of themselves in the extra art (TILES014.ART).
66
    · The two of the three Caribbean skyboxes (night & day) are done.  The day one was incorrectly linked to a dawn/dusk one.
66
  "  vacation\skyboxes\:
67
  "  vacation\textures\:
67
    · The two of the three Caribbean skyboxes (night & day) are done.  The day one was incorrectly linked to a dawn/dusk one.
68
    · Just one texture, 3643 (Sand).
68
  "  vacation\textures\:
69

69
    · Just one texture, 3643 (Sand).
70
  [4.1.0] VacaHRP v1.0 - 2008-02-22
70

71
  "  *.con:
71
  [4.1.0] VacaHRP v1.0 - 2008-02-22
72
    · All of the Vacation CON files are included.
72
  "  *.con:
73
  "  vacation\copies.def:
73
    · All of the Vacation CON files are included.
74
    · Renamed atomic.def to copies.def.
74
  "  vacation\copies.def:
75
  "  vacation\screen\menu:
75
    · Renamed atomic.def to copies.def.
76
    · 2502-2503 (Duke Caribbean Insignia)
76
  "  vacation\screen\menu:
77
    · 2492 (3D Realms Screen - Vaca+ Screen)
77
    · 2502-2503 (Duke Caribbean Insignia)
78
  "  vacation\sprites\signs:
78
    · 2492 (3D Realms Screen - Vaca+ Screen)
79
    · 3790 ("KOBAYASHI MARU")
79
  "  vacation\sprites\signs:
80
  "  vacation\sprites\pickups:
80
    · 3790 ("KOBAYASHI MARU")
81
    · 45 (Brown Voodoo Ring Ammo Pickup)
81
  "  vacation\sprites\pickups:
82
  "  vacation\textures:
82
    · 45 (Brown Voodoo Ring Ammo Pickup)
83
    · 96 (LA Night Sky Picture)
83
  "  vacation\textures:
84
    · 889-892 (Cleaner, Brighter Waterfall)
84
    · 96 (LA Night Sky Picture)
85
    · 3757 (Blue-Tinted Non-Usable Switch)
85
    · 889-892 (Cleaner, Brighter Waterfall)
86
    · 3761 (Blue-Tinted Metal)
86
    · 3757 (Blue-Tinted Non-Usable Switch)
87
    · 3763-3764 (Blue-Tinted Alien Transporter)
87
    · 3761 (Blue-Tinted Metal)
88
    · 3768 (Blue-Tinted Grooves)
88
    · 3763-3764 (Blue-Tinted Alien Transporter)
89
    · 3793-3794 (Red & Blue Beds)
89
    · 3768 (Blue-Tinted Grooves)
90
  "  vacation\screen\props:
90
    · 3793-3794 (Red & Blue Beds)
91
    · 680-684 (Folding Chair) - new skin without  Eddy Wood  on the back, all alt-pals done
91
  "  vacation\screen\props:
92

92
    · 680-684 (Folding Chair) - new skin without  Eddy Wood  on the back, all alt-pals done
93
  [4.1.5] VacaHRP v1.5 - 2008-12-21
93

94
  "  vacation\sprites\pickups:
94
  [4.1.5] VacaHRP v1.5 - 2008-12-21
95
    · 26 (Pineapple)
95
  "  vacation\sprites\pickups:
96
    · 27 (Tripbomb Pickup)
96
    · 26 (Pineapple)
97
    · 29 (Conchonator Pickup)
97
    · 27 (Tripbomb Pickup)
98
    · 37-39 (Ice Cubes Pickup)
98
    · 29 (Conchonator Pickup)
99
    · 45 (Brown Voodoo Ring Ammo Pickup) - replaced with new version from HRP Update Pack, new skin
99
    · 37-39 (Ice Cubes Pickup)
100
    · 51 (Banana Pickup)
100
    · 45 (Brown Voodoo Ring Ammo Pickup) - replaced with new version from HRP Update Pack, new skin
101
    · 52 (Bunch of Bananas Pickup)
101
    · 51 (Banana Pickup)
102
    · 53 (Crate of Bananas Pickup)
102
    · 52 (Bunch of Bananas Pickup)
103
    · 54 (Suntan Lotion Pickup)
103
    · 53 (Crate of Bananas Pickup)
104
    · 55 (Hot Sauce Pickup)
104
    · 54 (Suntan Lotion Pickup)
105
    · 59 (Sunglasses Pickup)
105
    · 55 (Hot Sauce Pickup)
106
    · 60 (Credit Card Pickup)
106
    · 59 (Sunglasses Pickup)
107
    · 61 (Sandals Pickup)
107
    · 60 (Credit Card Pickup)
108
  "  vacation\music:
108
    · 61 (Sandals Pickup)
109
    ·  Doomsday's Comin'  by Mark McWane
109
  "  vacation\music:
110
    · all others by Matéos
110
    ·  Doomsday's Comin'  by Mark McWane
111
  "  vacation\sprites\signs:
111
    · all others by Matéos
112
    · 3639 ("Wavemistress")
112
  "  vacation\sprites\signs:
113
    · 3668 ("Cruise Director")
113
    · 3639 ("Wavemistress")
114
    · 3669 ("Dolphin Deck")
114
    · 3668 ("Cruise Director")
115
    · 3685 ("Dance Lessons")
115
    · 3669 ("Dolphin Deck")
116
    · 3689 ("Elevator Control")
116
    · 3685 ("Dance Lessons")
117
    · 3690 ("Island Gifts")
117
    · 3689 ("Elevator Control")
118
    · 3691 ("Hotel Registration")
118
    · 3690 ("Island Gifts")
119
    · 3692 ("Mr. Splashy's Super Happy Fun Park")
119
    · 3691 ("Hotel Registration")
120
    · 3693 ("Swimming Pool")
120
    · 3692 ("Mr. Splashy's Super Happy Fun Park")
121
    · 3694 ("Hot Tubs")
121
    · 3693 ("Swimming Pool")
122
    · 3696 ("1 Hour Wait From This Point")
122
    · 3694 ("Hot Tubs")
123
    · 3697 ("30 Min. Wait From This Point")
123
    · 3696 ("1 Hour Wait From This Point")
124
    · 3706 ("Mr. Splashy's")
124
    · 3697 ("30 Min. Wait From This Point")
125
    · 3707 ("Bridge")
125
    · 3706 ("Mr. Splashy's")
126
    · 3762 ("Cha-Cha's Galore")
126
    · 3707 ("Bridge")
127
    · 3790_1 (blue "KOBAYASHI MARU")
127
    · 3762 ("Cha-Cha's Galore")
128
  "  vacation\sprites\decals:
128
    · 3790_1 (blue "KOBAYASHI MARU")
129
    · 952 (Water Splash)
129
  "  vacation\sprites\decals:
130
    · 3698-3699 (Mr. Splashy)
130
    · 952 (Water Splash)
131
  "  vacation\sprites\props:
131
    · 3698-3699 (Mr. Splashy)
132
    · 3686 (Wooden Jail Bars)
132
  "  vacation\sprites\props:
133
    · 3660-3667 (Beach Ball)
133
    · 3686 (Wooden Jail Bars)
134
    · 3695 (Beach Bather Babe's Umbrella)
134
    · 3660-3667 (Beach Ball)
135
    · 3700 (Tiki God Rock Statue)
135
    · 3695 (Beach Bather Babe's Umbrella)
136
    · 3778 (Poker Chips)
136
    · 3700 (Tiki God Rock Statue)
137
  "  vacation\textures:
137
    · 3778 (Poker Chips)
138
    · 3644 (White Sand) If you look at the original tile, it is a brightened version of #3643.  I replicated this.
138
  "  vacation\textures:
139
    · 3687 (Colorful Bricks)
139
    · 3644 (White Sand) If you look at the original tile, it is a brightened version of #3643.  I replicated this.
140
    · 3733-3735 (Wooden Planks)
140
    · 3687 (Colorful Bricks)
141
    · 3769-3770 (Building Stones)
141
    · 3733-3735 (Wooden Planks)
142
    · 3785-3786 (Boat Wood)
142
    · 3769-3770 (Building Stones)
143
    · 3787 (Boat Metal)
143
    · 3785-3786 (Boat Wood)
144
    · 3788-3789 (More Boat Wood) With this, Duke's boat is complete!
144
    · 3787 (Boat Metal)
145
  "  vacation\screen\menu:
145
    · 3788-3789 (More Boat Wood) With this, Duke's boat is complete!
146
    · 13 (Prototype Credits Screen)
146
  "  vacation\screen\menu:
147
    · 2492 (3D Realms Screen - Vaca+ Screen) edited to reflect #2502-2503.  .png instead of .jpg.  1600x1200, not 1024x768.
147
    · 13 (Prototype Credits Screen)
148
    · 2500 (Caribbean Credits Screen (TEN))
148
    · 2492 (3D Realms Screen - Vaca+ Screen) edited to reflect #2502-2503.  .png instead of .jpg.  1600x1200, not 1024x768.
149
    · 2502-2503 (Duke Caribbean Insignia) removed because it sucked, it didn't look right, and it wasn't there to begin with.
149
    · 2500 (Caribbean Credits Screen (TEN))
150
    · 3240/3245 (End of Level Screen)
150
    · 2502-2503 (Duke Caribbean Insignia) removed because it sucked, it didn't look right, and it wasn't there to begin with.
151
    · 3281 (Level Loading Screen)
151
    · 3240/3245 (End of Level Screen)
152
  "  vacation\sprites\firstperson:
152
    · 3281 (Level Loading Screen)
153
    · 2510-2511 (HUD Conchonator)
153
  "  vacation\sprites\firstperson:
154
    · 2563 (HUD Credit Card-Holding Hand)
154
    · 2510-2511 (HUD Conchonator)
155
    · 2566 (HUD Tripbomb)
155
    · 2563 (HUD Credit Card-Holding Hand)
156
  "  vacation\sprites\effects:
156
    · 2566 (HUD Tripbomb)
157
    · 2595_1, 2595_3 (SHOTSPARK1 alt pals)
157
  "  vacation\sprites\effects:
158
  "  vacation\screen\hud:
158
    · 2595_1, 2595_3 (SHOTSPARK1 alt pals)
159
    · 2460 (Banana Crate Inventory HUD Icon)
159
  "  vacation\screen\hud:
160
    · 2461 (Sunglasses Inventory HUD Icon)
160
    · 2460 (Banana Crate Inventory HUD Icon)
161
    · 2463 (Sandals Inventory HUD Icon)
161
    · 2461 (Sunglasses Inventory HUD Icon)
162
    · 2469 (Hot Sauce Inventory HUD Icon)
162
    · 2463 (Sandals Inventory HUD Icon)
163
    · 2471 (Credit Card HUD Icon)
163
    · 2469 (Hot Sauce Inventory HUD Icon)
164
  "  vacation\sounds:
164
    · 2471 (Credit Card HUD Icon)
165
    · WIND54 (Ending Cutscene Sound)
165
  "  vacation\sounds:
166
  "  Vacation.con:
166
    · WIND54 (Ending Cutscene Sound)
167
    · Made the sparks that fly off of the pistol, etc. a special color depending on the type.
167
  "  Vacation.con:
168
    · game name
168
    · Made the sparks that fly off of the pistol, etc. a special color depending on the type.
169
    · menu tile is now beach view
169
    · game name
170
    · TEN screen reenabled (Caribbean Credits)
170
    · menu tile is now beach view
171
    · the Fire Lasers that troopers shoot are now blue
171
    · TEN screen reenabled (Caribbean Credits)
172
  "  VacaEDuke.con:
172
    · the Fire Lasers that troopers shoot are now blue
173
    · Added so that modders could have an easier time creating addon-themed levels.
173
  "  VacaEDuke.con:
174
  "  vacation\copies.def:
174
    · Added so that modders could have an easier time creating addon-themed levels.
175
    · 3645 removed (rock, not tree)
175
  "  vacation\copies.def:
176
    · episode 4 compatibility texture definitions updated
176
    · 3645 removed (rock, not tree)
177
  "  vacation\sprites\projectiles:
177
    · episode 4 compatibility texture definitions updated
178
    · 1625_1 (pal 1 blue Fire Laser)
178
  "  vacation\sprites\projectiles:
179
    · 1641-1643 (Ice Cube Projectile)
179
    · 1625_1 (pal 1 blue Fire Laser)
180
    · 2605-2611 (Coconut)
180
    · 1641-1643 (Ice Cube Projectile)
181
  "  vacation\sprites\monsters:
181
    · 2605-2611 (Coconut)
182
    · 3646-3648 (Seagull)
182
  "  vacation\sprites\monsters:
183
  "  vacation\voxels:
183
    · 3646-3648 (Seagull)
184
    · created in anticipation of upcoming features
184
  "  vacation\voxels:
185
  "  vacation\8bit:
185
    · created in anticipation of upcoming features
186
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
186
  "  vacation\8bit:
187
    · lava voodoo ring: added pickup, edited HUD - #32, #2554-2555
187
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
188
    · shotgun butt from Nuclear Showdown
188
    · lava voodoo ring: added pickup, edited HUD - #32, #2554-2555
189
  "  vacation\extra:
189
    · shotgun butt from Nuclear Showdown
190
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
190
  "  vacation\extra:
191

191
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
192
  [4.2.0] Vaca+ v2.0 - 2010-05-02
192

193
  "  vacation
193
  [4.2.0] Vaca+ v2.0 - 2010-05-02
194
    · all images have been losslessly optimized
194
  "  vacation
195
    · normal maps added where applicable
195
    · all images have been losslessly optimized
196
    · annihiliated vanilla cutscenes and help dialogs, as they weren't relevant
196
    · normal maps added where applicable
197
  "  caribuninst.bat
197
    · annihiliated vanilla cutscenes and help dialogs, as they weren't relevant
198
    · uninstaller added at request of a user
198
  "  caribuninst.bat
199
  "  vaca_xxx.def
199
    · uninstaller added at request of a user
200
    · XXX mode!
200
  "  vaca_xxx.def
201
    · 3670-3684 (Beach Walker Babe)
201
    · XXX mode!
202
  "  vacation\8bit:
202
    · 3670-3684 (Beach Walker Babe)
203
    · added 2 Pig Cop tiles to fix a bug, where if you looked at one shoot, it would disappear
203
  "  vacation\8bit:
204
    · lava voodoo ring: added projectile (2448-2451)
204
    · added 2 Pig Cop tiles to fix a bug, where if you looked at one shoot, it would disappear
205
    · fixed a bug where banana bunches (52) were slightly in the ground
205
    · lava voodoo ring: added projectile (2448-2451)
206
    · 2930-2965, 3002-3009, 3022 (Orange Redfont)
206
    · fixed a bug where banana bunches (52) were slightly in the ground
207
  "  vacation\copies:
207
    · 2930-2965, 3002-3009, 3022 (Orange Redfont)
208
    · checked for newer status in HRP v4 and Polymer pack
208
  "  vacation\copies:
209
  "  vacation\screen\fonts:
209
    · checked for newer status in HRP v4 and Polymer pack
210
    · 2929-3022 (redfont)
210
  "  vacation\screen\fonts:
211
  "  vacation\screen\hud:
211
    · 2929-3022 (redfont)
212
    · 2471 (Credit Card HUD Icon) alt-pals, new model
212
  "  vacation\screen\hud:
213
  "  vacation\screen\menu:
213
    · 2471 (Credit Card HUD Icon) alt-pals, new model
214
    · 13 (Prototype Credits Screen) correct resolution
214
  "  vacation\screen\menu:
215
    · 2500 (Caribbean Credits Screen (TEN)) correct resolution
215
    · 13 (Prototype Credits Screen) correct resolution
216
    · 3240/3245 (End of Level Screen) correct resolution
216
    · 2500 (Caribbean Credits Screen (TEN)) correct resolution
217
    · 3281 (Level Loading Screen) correct resolution
217
    · 3240/3245 (End of Level Screen) correct resolution
218
  "  vacation\sounds:
218
    · 3281 (Level Loading Screen) correct resolution
219
    · WIND54 redone to match the new Duke-O OGG
219
  "  vacation\sounds:
220
  "  vacation\sprites\characters:
220
    · WIND54 redone to match the new Duke-O OGG
221
    · 3670-3684 (Beach Walker Babe) including XXX
221
  "  vacation\sprites\characters:
222
  "  vacation\sprites\decals:
222
    · 3670-3684 (Beach Walker Babe) including XXX
223
    · 3779-3781 (White Boxes Puzzle)
223
  "  vacation\sprites\decals:
224
  "  vacation\sprites\effects:
224
    · 3779-3781 (White Boxes Puzzle)
225
    · 2329-2332 (Small Water Splash)
225
  "  vacation\sprites\effects:
226
    · 2390 (SCRAP6 tile) This tile is used in Shark's Cove as a shark's fin.  I made a render of the shark for use.
226
    · 2329-2332 (Small Water Splash)
227
  "  vacation\sprites\firstperson:
227
    · 2390 (SCRAP6 tile) This tile is used in Shark's Cove as a shark's fin.  I made a render of the shark for use.
228
    · 2563 (HUD Credit Card-Holding Hand) alt-pals
228
  "  vacation\sprites\firstperson:
229
  "  vacation\sprites\gibs:
229
    · 2563 (HUD Credit Card-Holding Hand) alt-pals
230
    · "jibs" now has a correct spelling
230
  "  vacation\sprites\gibs:
231
  "  vacation\sprites\ice:
231
    · "jibs" now has a correct spelling
232
    · 59 (Sunglasses Pickup) used on beachwalker
232
  "  vacation\sprites\ice:
233
    · 3585 (Inflatable Dragon)
233
    · 59 (Sunglasses Pickup) used on beachwalker
234
    · 3646-3648 (Seagull)
234
    · 3585 (Inflatable Dragon)
235
    · 3670 (Beach Walker Babe) inlcuding XXX
235
    · 3646-3648 (Seagull)
236
  "  vacation\sprites\monsters:
236
    · 3670 (Beach Walker Babe) inlcuding XXX
237
    · 3585-3625 (Inflatable Dragon)
237
  "  vacation\sprites\monsters:
238
  "  vacation\sprites\pickups:
238
    · 3585-3625 (Inflatable Dragon)
239
    · 26 (Pineapple) render
239
  "  vacation\sprites\pickups:
240
    · 27 (Tripbomb Pickup) render
240
    · 26 (Pineapple) render
241
    · 29 (Conchonator Pickup) render
241
    · 27 (Tripbomb Pickup) render
242
    · 37-39 (Ice Cubes Pickup) render
242
    · 29 (Conchonator Pickup) render
243
    · 45 (Brown Voodoo Ring Ammo Pickup) render
243
    · 37-39 (Ice Cubes Pickup) render
244
    · 60 (Credit Card Pickup) alt-pals, new model
244
    · 45 (Brown Voodoo Ring Ammo Pickup) render
245
  "  vacation\sprites\props:
245
    · 60 (Credit Card Pickup) alt-pals, new model
246
    · 680 (Folding Chair) removed; better version integrated into mainline HRP
246
  "  vacation\sprites\props:
247
    · 1055-1056 (Amusement Park Ride Hand Rail)
247
    · 680 (Folding Chair) removed; better version integrated into mainline HRP
248
    · 1337-1338 (Helicopter)
248
    · 1055-1056 (Amusement Park Ride Hand Rail)
249
  "  vacation\music:
249
    · 1337-1338 (Helicopter)
250
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
250
  "  vacation\music:
251
  "  vacation\undef.def:
251
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
252
    · I discovered that the helicopter frames, used in Lost Lagoon, are different, with the shadow removed and the door closed.
252
  "  vacation\undef.def:
253
    · I also found that the skybox for Lunar Apocalypse was shortened, to be used as a sprite/wall in Mr. Splashy's.
253
    · I discovered that the helicopter frames, used in Lost Lagoon, are different, with the shadow removed and the door closed.
254
  "  VACA4.MAP
254
    · I also found that the skybox for Lunar Apocalypse was shortened, to be used as a sprite/wall in Mr. Splashy's.
255
    · This map was shipped corrupted!  I fixed it, as far as I could tell.  There is one small change, but it is barely noticeable.
255
  "  VACA4.MAP
256
  "  Vacation.con:
256
    · This map was shipped corrupted!  I fixed it, as far as I could tell.  There is one small change, but it is barely noticeable.
257
    · eliminated rogue ambient cutscene sounds
257
  "  Vacation.con:
258
    · destroying chairs is better
258
    · eliminated rogue ambient cutscene sounds
259
    · improved randomization of Dukisms
259
    · destroying chairs is better
260
    · new enemies automatically resize on level load
260
    · improved randomization of Dukisms
261
    · incorporated Jonah Bishop's Unofficial CON Fixes
261
    · new enemies automatically resize on level load
262
    · chairs automatically face any tables within a certain range
262
    · incorporated Jonah Bishop's Unofficial CON Fixes
263
    · if tikigod statues are wall aligned (cstat 16), they automatically render as a texture, instead of a model
263
    · chairs automatically face any tables within a certain range
264
    · lava voodoo ring ammo now glows precisely like shrinker ammo
264
    · if tikigod statues are wall aligned (cstat 16), they automatically render as a texture, instead of a model
265
  "  VSounds.con, VacaDefs.con, VacaUser.con:
265
    · lava voodoo ring ammo now glows precisely like shrinker ammo
266
    · extended pitch variation on babe death sound
266
  "  VSounds.con, VacaDefs.con, VacaUser.con:
267
    · fixed bug with the expander playing a Duke quote due to overlapping sounds
267
    · extended pitch variation on babe death sound
268
  "  BeachBabe.con, BeachBather.con, BeachBall.con, Seagull.con, Dragon.con:
268
    · fixed bug with the expander playing a Duke quote due to overlapping sounds
269
    · formatted cleanly
269
  "  BeachBabe.con, BeachBather.con, BeachBall.con, Seagull.con, Dragon.con:
270
    · eliminated warnings
270
    · formatted cleanly
271
    · the Dragon now flies in a less predictable direction when killed
271
    · eliminated warnings
272
    · the beach ball makes scraps of different colors, not just white.
272
    · the Dragon now flies in a less predictable direction when killed
273
    · bugs fixed:
273
    · the beach ball makes scraps of different colors, not just white.
274
      · the Dragon would shrink when expanded
274
    · bugs fixed:
275
      · the babes would still be talking when killed
275
      · the Dragon would shrink when expanded
276
      · any traces of "state jib_sounds" or "addkills 1" have been removed from the babes
276
      · the babes would still be talking when killed
277
      · the Beach Bather can be expanded
277
      · any traces of "state jib_sounds" or "addkills 1" have been removed from the babes
278
      · the Seagull can be frozen, shrunken, or expanded
278
      · the Beach Bather can be expanded
279
      · the Dragon would spawn blood with whatever color it was, rather than red
279
      · the Seagull can be frozen, shrunken, or expanded
280
      · the Dragon would move when expanded
280
      · the Dragon would spawn blood with whatever color it was, rather than red
281

281
      · the Dragon would move when expanded
282
[5.0.0] Individual Tile Credits:
282

283

283
  [4.X.0] Vaca+ Subversion Repository
284
  [5.1.0] Textures, Signs, Decals
284
  "  The Vaca+ changelog following v2.0 is now contained in the logs of its SVN repo.
285

285

286
  "  noctrun
286
[5.0.0] Individual Tile Credits:
287
    3643
287

288

288
  [5.1.0] Textures, Signs, Decals
289
  "  DeeperThought
289

290
    1625_1
290
  "  noctrun
291

291
    3643
292
  "  Captain Awesome
292

293
    889-892, 3757, 3761, 3763-3764, 3768, 3793-3794
293
  "  DeeperThought
294

294
    1625_1
295
  "  Flacken.WS
295

296
    alt-pals: 60, 2471, 2563
296
  "  Captain Awesome
297

297
    889-892, 3757, 3761 (previously), 3763-3764 (previously), 3768 (previously), 3793-3794
298
  "  Hendricks266
298

299
    1055-1056, 2492, 2502-2503, 2595_1, 2595_3, 3639, 3644, 3779-3781, 3790
299
  "  Flacken.WS
300
    renders: 26, 29, 37-39, 45, 2390, 3700
300
    alt-pals: 60, 2471, 2563
301
    normal/specular maps: 3643, 3687, 3769, 3770
301

302

302
  "  Hendricks266
303
  "  chicken
303
    1055-1056, 2492, 2502-2503, 2595_1, 2595_3, 3639, 3644, 3761, 3763-3764, 3768, 3779-3781, 3790
304
    13, 60, 952, 2329-2332, 2460, 2461, 2463, 2469, 2471, 2500, 2568, 2929-3022, 3240/3245, 3281, 3639, 3646-3648, 3706, 3733-3735, 3762, 3668, 3669, 3685, 3686, 3687, 3689, 3690, 3691, 3693, 3694, 3696, 3697, 3698-3699, 3707, 3769-3770, 3778, 3785-3786, 3787, 3788-3789
304
    renders: 26, 29, 37-39, 42, 44, 45, 47, 2390, 3700
305

305
    normal/specular maps: 3643, 3687, 3769, 3770
306
  "  Parkar
306

307
    source release: 2492
307
  "  chicken
308

308
    13, 60, 952, 2329-2332, 2460, 2461, 2463, 2469, 2471, 2500, 2568, 2929-3022 (v1.5 sourced font), 3240/3245, 3281, 3639, 3646-3648, 3706, 3733-3735, 3762, 3668, 3669, 3685, 3686, 3687, 3689, 3690, 3691, 3693, 3694, 3696, 3697, 3698-3699, 3707, 3769-3770, 3778, 3785-3786, 3787, 3788-3789
309
  [5.2.0] Models
309

310

310
  "  SwissCM
311
  "  Hendricks266
311
    2929-3022 (current v1.3D sourced font)
312
    45 (skin, recolored green -> brown), 1337-1338 (edit)
312

313

313
  "  empy
314
  "  Tea Monster
314
    42, 44, 47, 955, 956, 3758_d
315
    680-684 (skin, took original, removed  Eddy Wood , and recolored alt-pals) originally
315

316

316
  "  Parkar
317
  "  chicken
317
    source release: 2492
318
    26, 27, 29, 37-39, 51, 52, 53, 54, 55, 59, 60, 61, 1641-1643, 2510-2511, 2566, 2605-2611, 3585-3625, 3646-3648, 3660-3667, 3670-3684, 3695, 3700
318

319

319
  [5.2.0] Models
320
  [5.3.0] Skyboxes
320

321

321
  "  Hendricks266
322
  "  89-93, 94_1 sky_sea*.png by Foe
322
    45 (skin, recolored green -> brown), 1337-1338 (edit)
323
       This skybox created by Foe, in Terragen. Please give me credit
323

324
       in your file readme if you use it. Thank you and enjoy! :D 
324
  "  Tea Monster
325

325
    680-684 (skin, took original, removed  Eddy Wood , and recolored alt-pals) originally; since removed
326
  "  94 dawn_dusk*.png by Hendricks266
326

327
       I just took sky_sea and colored the sky yellow. =P
327
  "  chicken
328
       The tile is the same as default Duke, but I made this to look more Caribbean. 
328
    26, 27, 29, 37-39, 51, 52, 53, 54, 55, 59, 60, 61, 1641-1643, 2510-2511, 2566, 2605-2611, 3585-3625, 3646-3648, 3660-3667, 3670-3684, 3695, 3700
329

329

330
  "  95 _spooky*.png by Jayson  TheBeast  Dehn (superman6t6@hotmail.com)
330
  [5.3.0] Skyboxes
331
       Chill man, you're expecting me to say don't copy this skybox or I'll sue you, but
331

332
       I don't really care as long as you ask me before editing it. You can do anything! 
332
  "  89-93, 94_1 sky_sea*.png by Foe
333

333
       This skybox created by Foe, in Terragen. Please give me credit
334
  [5.4.0] Music
334
       in your file readme if you use it. Thank you and enjoy! :D 
335

335

336
  "  Mark McWane
336
  "  94 dawn_dusk*.png by Hendricks266
337
     Doomsday's Comin' 
337
       I just took sky_sea and colored the sky yellow. =P
338

338
       The tile is the same as default Duke, but I made this to look more Caribbean. 
339
  "  MusicallyInspired
339

340
    all other music
340
  "  95 _spooky*.png by Jayson  TheBeast  Dehn (superman6t6@hotmail.com)
341

341
       Chill man, you're expecting me to say don't copy this skybox or I'll sue you, but
342
  [5.5.0] Sounds
342
       I don't really care as long as you ask me before editing it. You can do anything! 
343

343

344
  "  Hendricks266
344
  [5.4.0] Music
345
    WIND54
345

346

346
  "  Mark McWane
347
  [5.6.0] Cutscenes
347
     Doomsday's Comin' 
348

348

349
  "  chicken
349
  "  MusicallyInspired
350
    CINEOV3.ANM
350
    all other music
351
    RADLOGO.ANM
351

352
    Note: The cutscenes are just slides.
352
  [5.5.0] Sounds
353
          These have been done.
353

354
          However, there is no way to put them in-game.
354
  "  Hendricks266
355
          As a result, they have not been converted to whatever format is required.
355
    WIND54
356
          They are in the  vacation/extra/cutscene_highres  directory.
356

357

357
  [5.6.0] Cutscenes
358
  [5.7.0] 8-Bit Art
358

359

359
  "  chicken
360
  "  Hendricks266
360
    CINEOV3.ANM
361
    recolors: 32, 2554-2555, 2929-3022
361
    RADLOGO.ANM
362

362
    Note: The cutscenes are just slides.
363
  "  Captain Awesome
363
          These have been done.
364
    improvements: 2524-2526, 2528-2529, 2544, 2548, 2550, 2554-2555, 2556-2557, 2568-2569, 2573-2574, 2613, 2616-2619
364
          However, there is no way to put them in-game.
365

365
          As a result, they have not been converted to whatever format is required.
366
  "  James/Jblade
366
          They are in the  vacation/extra/cutscene_highres  directory.
367
    2063-2064
367

368

368
  [5.7.0] 8-Bit Art
369
  [5.7.0] Map Patching
369

370

370
  "  Hendricks266
371
  "  Hendricks266
371
    recolors: 32, 2554-2555, 2929-3022
372
    all maps
372

373

373
  "  Captain Awesome
374
  [5.8.0] Resources from Duke3D HRP
374
    improvements: 2524-2526, 2528-2529, 2544, 2548, 2550, 2554-2555, 2556-2557, 2568-2569, 2573-2574, 2613, 2616-2619
375

375

376
  "  Everything in copies.def
376
  "  SwissCM
377
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the Caribbean art.
377
    1739
378
  Duke 3D	Addon
378

379
  322		3768
379
  "  James/Jblade
380
  336-338	336-338
380
    2063-2064
381
  680		680
381

382
  791		3761
382
  [5.7.0] Map Patching
383
  889-892	889-892
383

384
  1098		3757
384
  "  Hendricks266
385
  1130		3763
385
    all maps
386
  1131		3764
386

387
  1135		3760
387
  [5.8.0] Resources from Duke3D HRP
388

388

389
  [5.9.0] Other Resources
389
  "  Everything in copies.def
390

390
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the Caribbean art.
391
  "  Tile #96 taken from DukeDC HRP.
391
  Duke 3D	Addon
392
  "  3D Realms screen background from somewhere (see 3DR thread).
392
  322		3768
393

393
  791		3761
394
[6.0.0]  So, how can I help? 
394
  889-892	889-892
395

395
  1097		3758
396
First, check the to-do list to see what is done and what needs to be done.  
396
  1098		3757
397
For the most accurate version, check the website.
397
  1130		3763
398

398
  1131		3764
399
Second, check the vacation/extra folder to see if there is a WIP.
399
  1135		3760
400

400

401
Third, make sure that if you take art from somewhere, check its license first!  
401
  [5.9.0] Other Resources
402
You should also cite any sources you used, especially another HRP tile.
402

403

403
  "  Tile #96 taken from DukeDC HRP.
404
Fourth, do not use any of the original 8-bit art in your final products.  
404
  "  3D Realms screen background from somewhere (see 3DR thread).
405
You may use the art as placeholders, but do not leave it in the final product.  
405

406
The exception to this rule is when a complex object (such as an enemy) has not been 
406
[6.0.0]  So, how can I help? 
407
re-done.  It can be added to the interim release version.  However, once a replacement 
407

408
has become available, then you must use it instead of the original.
408
First, check the to-do list to see what is done and what needs to be done.  
409

409
For the most accurate version, check the website.
410
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
410

411
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
411
Second, check the vacation/extra folder to see if there is a WIP.
412
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
412

413
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
413
Third, make sure that if you take art from somewhere, check its license first!  
414
scale.
414
You should also cite any sources you used, especially another HRP tile.
415

415

416
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
416
Fourth, do not use any of the original 8-bit art in your final products.  
417
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
417
You may use the art as placeholders, but do not leave it in the final product.  
418

418
The exception to this rule is when a complex object (such as an enemy) has not been 
419
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
419
re-done.  It can be added to the interim release version.  However, once a replacement 
420
make the above rules much easier. =D
420
has become available, then you must use it instead of the original.
421

421

422
[9.0.0] Credits:
422
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
423

423
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
424
"  Hendricks266
424
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
425
  (Author of this pack) .............................. See below for contact information.
425
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
426

426
scale.
427
"  Parkar
427

428
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
428
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
429

429
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
430
"  JonoF
430

431
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
431
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
432

432
make the above rules much easier. =D
433
"  TerminX
433

434
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
434
[9.0.0] Credits:
435

435

436

436
"  Hendricks266
437
[8.0.0] Links:
437
  (Author of this pack) .............................. See below for contact information.
438

438

439
"  Hendricks266's Site (NW+, Vaca+, and more!)
439
"  Parkar
440
  http://hendricks266.duke4.net/
440
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
441

441

442
"  Duke Nukem 3D High-Resolution Pack
442
"  JonoF
443
  http://hrp.duke4.net
443
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
444

444

445
"  EDuke32
445
"  TerminX
446
  http://www.eduke32.com
446
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
447

447

448

448

449
[9.0.0] Contact Info:
449
[8.0.0] Links:
450

450

451
If you need to contact me (Hendricks266):
451
"  Hendricks266's Site (NW+, Vaca+, and more!)
452

452
  http://hendricks266.duke4.net/
453
First, look here: http://hendricks266.duke4.net/vaca_plus.php
453

454

454
"  Duke Nukem 3D High-Resolution Pack
455
AIM: TheHendricks266
455
  http://hrp.duke4.net
456
MSN: Hendricks266 at hotmail dot com
456

457
email: Hendricks266 at gmail dot com
457
"  EDuke32
458
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
458
  http://www.eduke32.com
459

459

460
 -Hendricks266
460

461
 
461
[9.0.0] Contact Info:
462
 
462

463

Generated by GNU Enscript 1.6.5.90.
463
If you need to contact me (Hendricks266):
464
 
464

465
 
465
First, look here: http://hendricks266.duke4.net/vaca_plus.php
466
 
466

-
 
467
AIM: TheHendricks266
-
 
468
MSN: Hendricks266 at hotmail dot com
-
 
469
email: Hendricks266 at gmail dot com
-
 
470
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
-
 
471

-
 
472
 -Hendricks266
-
 
473
 
-
 
474
 
-
 
475

Generated by GNU Enscript 1.6.5.90.
-
 
476
 
-
 
477
 
-
 
478