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1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke Caribbean: Life's A Beach |
3 | Duke Caribbean: Life's A Beach |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Sunstorm Interactive |
5 | © 1997 Sunstorm Interactive |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke Caribbean: Life's A Beach Plus |
7 | Duke Caribbean: Life's A Beach Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | */ |
10 | */ |
11 | 11 | ||
12 | definegamefuncname 34 Sunglasses |
12 | definegamefuncname 34 Sunglasses |
13 | definegamefuncname 35 Crate_of_Bananas |
13 | definegamefuncname 35 Crate_of_Bananas |
14 | definegamefuncname 48 Hot_Sauce |
14 | definegamefuncname 48 Hot_Sauce |
15 | 15 | ||
16 | definecheat 14 endepisode |
16 | definecheat 14 endepisode |
17 | definecheat 15 endlevel |
17 | definecheat 15 endlevel |
18 | // definecheat 23 creditcards |
18 | // definecheat 23 creditcards |
19 | // keys |
19 | // keys |
20 | definecheat 25 endvolume |
20 | definecheat 25 endvolume |
21 | 21 | ||
22 | include VacaDefs.con |
22 | include VacaDefs.con |
23 | include VacaUser.con |
23 | include VacaUser.con |
24 | include VSounds.con |
24 | include VSounds.con |
25 | include VBeachBall.con |
25 | include VBeachBall.con |
26 | 26 | ||
27 | spritenoshade GROWAMMO |
27 | spritenoshade GROWAMMO |
28 | 28 | ||
29 | setgamename Duke Caribbean: Life's A Beach |
29 | setgamename Duke Caribbean: Life's A Beach |
30 | 30 | ||
31 | gamevar temp 0 2 |
31 | gamevar temp 0 2 |
32 | gamevar x 0 2 |
32 | gamevar x 0 2 |
33 | gamevar y 0 2 |
33 | gamevar y 0 2 |
34 | gamevar picnum 0 2 |
34 | gamevar picnum 0 2 |
35 | 35 | ||
36 | gamevar temp2 0 2 |
36 | gamevar temp2 0 2 |
37 | gamevar temp3 0 2 |
37 | gamevar temp3 0 2 |
38 | gamevar x2 0 2 |
38 | gamevar x2 0 2 |
39 | gamevar y2 0 2 |
39 | gamevar y2 0 2 |
40 | gamevar pose 0 0 |
40 | gamevar pose 0 0 |
41 | 41 | ||
42 | // disable Polymer dynamic muzzle flashes |
42 | // disable hardcoded Polymer dynamic lighting muzzle flashes |
43 | gamevar WEAPON1_FLASHCOLOR 0 1 |
43 | gamevar WEAPON1_FLASHCOLOR 0 1 |
44 | gamevar WEAPON2_FLASHCOLOR 0 1 |
44 | gamevar WEAPON2_FLASHCOLOR 0 1 |
45 | gamevar WEAPON3_FLASHCOLOR 0 1 |
45 | gamevar WEAPON3_FLASHCOLOR 0 1 |
46 | gamevar WEAPON4_FLASHCOLOR 0 1 |
46 | gamevar WEAPON4_FLASHCOLOR 0 1 |
47 | gamevar WEAPON7_FLASHCOLOR 0 1 |
47 | gamevar WEAPON7_FLASHCOLOR 0 1 |
48 | gamevar WEAPON9_FLASHCOLOR 0 1 |
48 | gamevar WEAPON9_FLASHCOLOR 0 1 |
49 | 49 | ||
50 | // disable voodoo ring glowing flag |
50 | // disable voodoo ring glowing flag |
51 | // even though only the crystals are supposed to glow, bugs in EDuke32 have caused the frames to glow too |
51 | // even though only the crystals are supposed to glow, bugs in EDuke32 have caused the frames to glow too |
52 | gamevar WEAPON6_FLAGS 0 1 |
52 | gamevar WEAPON6_FLAGS 0 1 |
53 | gamevar WEAPON11_FLAGS 0 1 |
53 | gamevar WEAPON11_FLAGS 0 1 |
54 | 54 | ||
55 | // disable visibility clearing |
55 | // disable visibility clearing |
56 | gamevar WEAPON1_FLAGS 33024 1 |
56 | gamevar WEAPON1_FLAGS 33024 1 |
57 | gamevar WEAPON2_FLAGS 1280 1 |
57 | gamevar WEAPON2_FLAGS 1280 1 |
58 | gamevar WEAPON3_FLAGS 74068 1 |
58 | gamevar WEAPON3_FLAGS 74068 1 |
59 | gamevar WEAPON4_FLAGS 256 1 |
59 | gamevar WEAPON4_FLAGS 256 1 |
60 | gamevar WEAPON7_FLAGS 328 1 |
60 | gamevar WEAPON7_FLAGS 328 1 |
61 | gamevar WEAPON9_FLAGS 65792 1 |
61 | gamevar WEAPON9_FLAGS 65792 1 |
62 | 62 | ||
63 | onevent EVENT_GETMENUTILE |
63 | onevent EVENT_GETMENUTILE |
64 | setvar RETURN 3281 |
64 | setvar RETURN 3281 |
65 | endevent |
65 | endevent |
66 | 66 | ||
67 | /* |
67 | /* |
68 | onevent EVENT_GETLOADTILE |
68 | onevent EVENT_GETLOADTILE |
69 | ifvare VOLUME 2 |
69 | ifvare VOLUME 2 |
70 | { |
70 | { |
71 | ifvare LEVEL 2 setvar RETURN 19665 |
71 | ifvare LEVEL 2 setvar RETURN 19665 |
72 | ifvare LEVEL 3 setvar RETURN 19665 |
72 | ifvare LEVEL 3 setvar RETURN 19665 |
73 | } |
73 | } |
74 | endevent |
74 | endevent |
75 | 75 | ||
76 | onevent EVENT_DISPLAYLOADINGSCREEN |
76 | onevent EVENT_DISPLAYLOADINGSCREEN |
77 | ifvare VOLUME 2 |
77 | ifvare VOLUME 2 |
78 | { |
78 | { |
79 | ifvare LEVEL 2 rotatesprite 160 100 65536 0 3706 0 0 2 0 0 xdim ydim |
79 | ifvare LEVEL 2 rotatesprite 160 100 65536 0 3706 0 0 2 0 0 xdim ydim |
80 | ifvare LEVEL 3 rotatesprite 160 95 65536 0 3639 0 0 2 0 0 xdim ydim |
80 | ifvare LEVEL 3 rotatesprite 160 95 65536 0 3639 0 0 2 0 0 xdim ydim |
81 | } |
81 | } |
82 | endevent |
82 | endevent |
83 | */ |
83 | */ |
84 | 84 | ||
85 | state cutsceneambience |
85 | state cutsceneambience |
86 | getactor[THISACTOR].lotag temp |
86 | getactor[THISACTOR].lotag temp |
87 | 87 | ||
88 | switch temp |
88 | switch temp |
89 | 89 | ||
90 | case WIND_AMBIENCE |
90 | case WIND_AMBIENCE |
91 | case WIND_REPEAT |
91 | case WIND_REPEAT |
92 | setactor[THISACTOR].lotag WIND2 |
92 | setactor[THISACTOR].lotag WIND2 |
93 | break |
93 | break |
94 | 94 | ||
95 | endswitch |
95 | endswitch |
96 | ends |
96 | ends |
97 | 97 | ||
98 | onevent EVENT_LOADACTOR |
98 | onevent EVENT_LOADACTOR |
99 | getactor[THISACTOR].picnum picnum |
99 | getactor[THISACTOR].picnum picnum |
100 | switch picnum |
100 | switch picnum |
101 | 101 | ||
102 | case DRAGON sizeat 42 50 break |
102 | case DRAGON sizeat 42 50 break |
103 | case BEACHBABE1 sizeat 40 40 break |
103 | case BEACHBABE1 sizeat 40 40 break |
104 | case BEACHBALL sizeat 30 30 break |
104 | case BEACHBALL sizeat 30 30 break |
105 | case BEACHBATHER1 sizeat 42 40 break |
105 | case BEACHBATHER1 sizeat 42 40 break |
106 | case SEAGULL sizeat 20 20 break |
106 | case SEAGULL sizeat 20 20 break |
107 | 107 | ||
108 | case GROWSPRITEICON sizeat 28 28 break |
108 | case GROWSPRITEICON sizeat 28 28 break |
109 | 109 | ||
110 | case 681 case 682 case 683 case 684 cactor CHAIR3 break |
110 | case 681 case 682 case 683 case 684 cactor CHAIR3 break |
111 | 111 | ||
112 | case CAMERA1 |
112 | case CAMERA1 |
113 | getactor[THISACTOR].cstat temp |
113 | getactor[THISACTOR].cstat temp |
114 | setvar temp2 0 |
114 | setvar temp2 0 |
115 | ifvarand temp 4 addvar temp2 4 |
115 | ifvarand temp 4 addvar temp2 4 |
116 | ifvarand temp 8 addvar temp2 8 |
116 | ifvarand temp 8 addvar temp2 8 |
117 | setactor[THISACTOR].cstat temp2 |
117 | setactor[THISACTOR].cstat temp2 |
118 | break |
118 | break |
119 | 119 | ||
120 | case MUSICANDSFX |
120 | case MUSICANDSFX |
121 | state cutsceneambience |
121 | state cutsceneambience |
122 | break |
122 | break |
123 | 123 | ||
124 | endswitch |
124 | endswitch |
125 | endevent |
125 | endevent |
126 | 126 | ||
127 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
127 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
128 | 128 | ||
129 | onevent EVENT_GAME |
129 | onevent EVENT_GAME |
130 | getactor[THISACTOR].picnum picnum |
130 | getactor[THISACTOR].picnum picnum |
131 | switch picnum |
131 | switch picnum |
132 | 132 | ||
133 | case RPG |
133 | case RPG |
134 | case FREEZEBLAST |
134 | case FREEZEBLAST |
135 | setactor[THISACTOR].htflags 256 |
135 | setactor[THISACTOR].htflags 256 |
136 | break |
136 | break |
137 | 137 | ||
138 | case FIRELASER |
138 | case FIRELASER |
139 | spritepal 1 |
139 | spritepal 1 |
140 | setactor[THISACTOR].htflags 256 |
140 | setactor[THISACTOR].htflags 256 |
141 | break |
141 | break |
142 | 142 | ||
143 | /* |
143 | /* |
144 | case MUSICANDSFX |
144 | case MUSICANDSFX |
145 | ifsound WIND_AMBIENCE stopsound WIND_AMBIENCE |
145 | ifsound WIND_AMBIENCE stopsound WIND_AMBIENCE |
146 | ifsound WIND_REPEAT stopsound WIND_REPEAT |
146 | ifsound WIND_REPEAT stopsound WIND_REPEAT |
147 | break |
147 | break |
148 | */ |
148 | */ |
149 | 149 | ||
150 | case CHAIR3 |
150 | case CHAIR3 |
151 | ifvare temp3 0 |
151 | ifvare temp3 0 |
152 | { |
152 | { |
153 | findnearsprite3d 1037 768 temp |
153 | findnearsprite3d 1037 768 temp |
154 | ifvarn temp -1 |
154 | ifvarn temp -1 |
155 | { |
155 | { |
156 | getactor[temp].x x2 |
156 | getactor[temp].x x2 |
157 | getactor[temp].y y2 |
157 | getactor[temp].y y2 |
158 | getactor[THISACTOR].x x |
158 | getactor[THISACTOR].x x |
159 | getactor[THISACTOR].y y // gets the coordinates of the chair and table |
159 | getactor[THISACTOR].y y // gets the coordinates of the chair and table |
160 | subvarvar x2 x |
160 | subvarvar x2 x |
161 | subvarvar y2 y |
161 | subvarvar y2 y |
162 | getangle temp2 x2 y2 // calculates the angle to face the table |
162 | getangle temp2 x2 y2 // calculates the angle to face the table |
163 | setactor[THISACTOR].ang temp2 // sets the angle |
163 | setactor[THISACTOR].ang temp2 // sets the angle |
164 | setvar temp3 1 |
164 | setvar temp3 1 |
165 | } |
165 | } |
166 | else setvar temp3 1 |
166 | else setvar temp3 1 |
167 | } |
167 | } |
168 | break |
168 | break |
169 | 169 | ||
170 | case SHELL |
170 | case SHELL |
171 | case SHOTGUNSHELL |
171 | case SHOTGUNSHELL |
172 | killit |
172 | killit |
173 | break |
173 | break |
174 | 174 | ||
175 | case CAMERA1 |
175 | case CAMERA1 |
176 | setactor[THISACTOR].cstat temp2 |
176 | setactor[THISACTOR].cstat temp2 |
177 | break |
177 | break |
178 | 178 | ||
179 | case SMALLSMOKE |
179 | case SMALLSMOKE |
180 | ifspawnedby RPG killit |
180 | ifspawnedby RPG killit |
181 | break |
181 | break |
182 | 182 | ||
183 | case SHOTSPARK1 |
183 | case SHOTSPARK1 |
184 | ifspawnedby JIBS6 spritepal 1 |
184 | ifspawnedby JIBS6 spritepal 1 |
185 | ifspawnedby BLOODSPLAT1 spritepal 1 |
185 | ifspawnedby BLOODSPLAT1 spritepal 1 |
186 | ifspawnedby SHOTSPARK1 spritepal 1 |
186 | ifspawnedby SHOTSPARK1 spritepal 1 |
187 | ifspawnedby SHOTGUN spritepal 1 |
187 | ifspawnedby SHOTGUN spritepal 1 |
188 | ifspawnedby CHAINGUN spritepal 1 |
188 | ifspawnedby CHAINGUN spritepal 1 |
189 | ifspawnedby FIRELASER spritepal 1 |
189 | ifspawnedby FIRELASER spritepal 1 |
190 | ifspawnedby APLAYER spritepal 1 |
190 | ifspawnedby APLAYER spritepal 1 |
191 | ifspawnedby RPG killit |
191 | ifspawnedby RPG killit |
192 | ifspritepal 1 setactor[THISACTOR].htflags 256 // replace with blue light placement code when available |
192 | ifspritepal 1 setactor[THISACTOR].htflags 256 // replace with blue light placement code when available |
193 | break |
193 | break |
194 | 194 | ||
195 | case GROWAMMO |
195 | case GROWAMMO |
196 | setactor[THISACTOR].mdflags 16 |
196 | setactor[THISACTOR].mdflags 16 |
197 | break |
197 | break |
198 | 198 | ||
199 | endswitch |
199 | endswitch |
200 | endevent |
200 | endevent |
201 | 201 | ||
202 | onevent EVENT_EGS |
202 | onevent EVENT_EGS |
203 | getactor[THISACTOR].picnum picnum |
203 | getactor[THISACTOR].picnum picnum |
204 | switch picnum |
204 | switch picnum |
205 | 205 | ||
206 | case FREEZEAMMO |
206 | case FREEZEAMMO |
207 | spritepal 1 |
207 | spritepal 1 |
208 | spawn BLOODPOOL // spawn a water puddle as an added "cool" effect |
208 | spawn BLOODPOOL // spawn a water puddle as an added "cool" effect |
209 | getlastpal |
209 | getlastpal |
210 | break |
210 | break |
211 | 211 | ||
212 | case WATERSPLASH2 |
212 | case WATERSPLASH2 |
213 | ifspawnedby SEAGULLSHIT spritepal 19 |
213 | ifspawnedby SEAGULLSHIT spritepal 19 |
214 | break |
214 | break |
215 | 215 | ||
216 | endswitch |
216 | endswitch |
217 | endevent |
217 | endevent |
218 | 218 | ||
219 | state scrap3_colorchange |
219 | state scrap3_colorchange |
220 | ifspritepal 10 spritepal 2 |
220 | ifspritepal 10 spritepal 2 |
221 | else ifspritepal 11 spritepal 8 |
221 | else ifspritepal 11 spritepal 8 |
222 | else ifspritepal 12 spritepal 0 |
222 | else ifspritepal 12 spritepal 0 |
223 | else ifspritepal 13 spritepal 0 // needs work |
223 | else ifspritepal 13 spritepal 0 // needs work |
224 | else ifspritepal 14 spritepal 8 |
224 | else ifspritepal 14 spritepal 8 |
225 | else ifspritepal 15 spritepal 7 // needs work |
225 | else ifspritepal 15 spritepal 7 // needs work |
226 | else ifspritepal 16 spritepal 1 |
226 | else ifspritepal 16 spritepal 1 |
227 | else ifspritepal 18 spritepal 0 |
227 | else ifspritepal 18 spritepal 0 |
228 | else ifspritepal 21 spritepal 2 |
228 | else ifspritepal 21 spritepal 2 |
229 | else ifspritepal 22 spritepal 8 |
229 | else ifspritepal 22 spritepal 8 |
230 | else ifspritepal 23 spritepal 7 |
230 | else ifspritepal 23 spritepal 7 |
231 | else spritepal 1 // This is so that the white SCRAP3 will turn the color of the object (chair, dragon) (approximately). |
231 | else spritepal 1 // This is so that the white SCRAP3 will turn the color of the object (chair, dragon) (approximately). |
232 | ends |
232 | ends |
233 | 233 | ||
234 | onevent EVENT_KILLIT |
234 | onevent EVENT_KILLIT |
235 | ifactor CHAIR3 |
235 | ifactor CHAIR3 |
236 | { |
236 | { |
237 | state scrap3_colorchange |
237 | state scrap3_colorchange |
238 | debris SCRAP3 12 |
238 | debris SCRAP3 12 |
239 | getlastpal |
239 | getlastpal |
240 | sound GLASS_HEAVYBREAK |
240 | sound GLASS_HEAVYBREAK |
241 | sound VENT_BUST |
241 | sound VENT_BUST |
242 | } |
242 | } |
243 | endevent |
243 | endevent |
244 | 244 | ||
245 | // ----------------------------------------------------------------------------- |
245 | // ----------------------------------------------------------------------------- |
246 | 246 | ||
247 | state standard_bjibs |
247 | state standard_bjibs |
248 | guts JIBS2 1 |
248 | guts JIBS2 1 |
249 | guts JIBS3 2 |
249 | guts JIBS3 2 |
250 | guts JIBS4 3 |
250 | guts JIBS4 3 |
251 | guts JIBS5 2 |
251 | guts JIBS5 2 |
252 | guts JIBS6 3 |
252 | guts JIBS6 3 |
253 | ifrnd 6 |
253 | ifrnd 6 |
254 | { |
254 | { |
255 | guts JIBS1 1 |
255 | guts JIBS1 1 |
256 | spawn BLOODPOOL |
256 | spawn BLOODPOOL |
257 | } // a badly drawn spine |
257 | } // a badly drawn spine |
258 | ends |
258 | ends |
259 | 259 | ||
260 | state randgetweapsnds |
260 | state randgetweapsnds |
261 | setvar temp2 0 |
261 | setvar temp2 0 |
262 | randvar temp2 2 |
262 | randvar temp2 2 |
263 | switch temp2 |
263 | switch temp2 |
264 | case 0 globalsound DUKE_GETWEAPON1 break |
264 | case 0 globalsound DUKE_GETWEAPON1 break |
265 | case 1 globalsound DUKE_GETWEAPON2 break |
265 | case 1 globalsound DUKE_GETWEAPON2 break |
266 | case 2 globalsound DUKE_GETWEAPON4 break |
266 | case 2 globalsound DUKE_GETWEAPON4 break |
267 | endswitch |
267 | endswitch |
268 | ends |
268 | ends |
269 | 269 | ||
270 | actor FIRSTGUNSPRITE |
270 | actor FIRSTGUNSPRITE |
271 | fall |
271 | fall |
272 | ifmove RESPAWN_ACTOR_FLAG |
272 | ifmove RESPAWN_ACTOR_FLAG |
273 | state respawnit |
273 | state respawnit |
274 | else |
274 | else |
275 | ifp pshrunk nullop |
275 | ifp pshrunk nullop |
276 | else |
276 | else |
277 | ifp palive |
277 | ifp palive |
278 | ifpdistl RETRIEVEDISTANCE |
278 | ifpdistl RETRIEVEDISTANCE |
279 | ifcount 6 |
279 | ifcount 6 |
280 | ifcanseetarget |
280 | ifcanseetarget |
281 | { |
281 | { |
282 | ifgotweaponce 0 |
282 | ifgotweaponce 0 |
283 | break |
283 | break |
284 | addweapon PISTOL_WEAPON 48 |
284 | addweapon PISTOL_WEAPON 48 |
285 | quote 1118 |
285 | quote 1118 |
286 | ifspawnedby FIRSTGUNSPRITE |
286 | ifspawnedby FIRSTGUNSPRITE |
287 | state getweaponcode |
287 | state getweaponcode |
288 | else |
288 | else |
289 | state quikweaponget |
289 | state quikweaponget |
290 | } |
290 | } |
291 | enda |
291 | enda |
292 | 292 | ||
293 | actor CRYSTALAMMO |
293 | actor CRYSTALAMMO |
294 | fall |
294 | fall |
295 | ifmove RESPAWN_ACTOR_FLAG |
295 | ifmove RESPAWN_ACTOR_FLAG |
296 | state respawnit |
296 | state respawnit |
297 | else |
297 | else |
298 | ifp pshrunk nullop |
298 | ifp pshrunk nullop |
299 | else |
299 | else |
300 | ifp palive |
300 | ifp palive |
301 | ifpdistl RETRIEVEDISTANCE |
301 | ifpdistl RETRIEVEDISTANCE |
302 | ifcount 6 |
302 | ifcount 6 |
303 | ifcanseetarget |
303 | ifcanseetarget |
304 | { |
304 | { |
305 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2 |
305 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2 |
306 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
306 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
307 | addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT |
307 | addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT |
308 | ifvare temp2 0 ifvare temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1 |
308 | ifvare temp2 0 ifvare temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1 |
309 | 309 | ||
310 | quote 78 |
310 | quote 78 |
311 | ifspawnedby CRYSTALAMMO |
311 | ifspawnedby CRYSTALAMMO |
312 | state getcode |
312 | state getcode |
313 | else |
313 | else |
314 | state quikget |
314 | state quikget |
315 | } |
315 | } |
316 | enda |
316 | enda |
317 | 317 | ||
318 | actor GROWAMMO |
318 | actor GROWAMMO |
319 | fall |
319 | fall |
320 | ifmove RESPAWN_ACTOR_FLAG |
320 | ifmove RESPAWN_ACTOR_FLAG |
321 | state respawnit |
321 | state respawnit |
322 | else |
322 | else |
323 | ifp pshrunk nullop |
323 | ifp pshrunk nullop |
324 | else |
324 | else |
325 | ifp palive |
325 | ifp palive |
326 | ifpdistl RETRIEVEDISTANCE |
326 | ifpdistl RETRIEVEDISTANCE |
327 | ifcount 6 |
327 | ifcount 6 |
328 | ifcanseetarget |
328 | ifcanseetarget |
329 | { |
329 | { |
330 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2 |
330 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp2 |
331 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
331 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
332 | addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT |
332 | addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT |
333 | ifvare temp 0 ifvare temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1 |
333 | ifvare temp 0 ifvare temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1 |
334 | 334 | ||
335 | quote 123 |
335 | quote 123 |
336 | ifspawnedby GROWAMMO |
336 | ifspawnedby GROWAMMO |
337 | state getcode |
337 | state getcode |
338 | else |
338 | else |
339 | state quikget |
339 | state quikget |
340 | } |
340 | } |
341 | 341 | ||
342 | 342 | ||
343 | enda |
343 | enda |
344 | 344 | ||
345 | actor SHRINKERSPRITE |
345 | actor SHRINKERSPRITE |
346 | fall |
346 | fall |
347 | ifmove RESPAWN_ACTOR_FLAG |
347 | ifmove RESPAWN_ACTOR_FLAG |
348 | state respawnit |
348 | state respawnit |
349 | else |
349 | else |
350 | ifp pshrunk nullop |
350 | ifp pshrunk nullop |
351 | else |
351 | else |
352 | ifp palive |
352 | ifp palive |
353 | ifpdistl RETRIEVEDISTANCE |
353 | ifpdistl RETRIEVEDISTANCE |
354 | ifcount 6 |
354 | ifcount 6 |
355 | ifcanseetarget |
355 | ifcanseetarget |
356 | { |
356 | { |
357 | ifgotweaponce 0 |
357 | ifgotweaponce 0 |
358 | break |
358 | break |
359 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
359 | getplayer[THISACTOR].gotweapon GROW_WEAPON temp |
360 | addweapon SHRINKER_WEAPON 10 |
360 | addweapon SHRINKER_WEAPON 10 |
361 | ifvare temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0 |
361 | ifvare temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0 |
362 | 362 | ||
363 | quote 60 |
363 | quote 60 |
364 | ifspawnedby SHRINKERSPRITE |
364 | ifspawnedby SHRINKERSPRITE |
365 | state getweaponcode |
365 | state getweaponcode |
366 | else |
366 | else |
367 | state quikweaponget |
367 | state quikweaponget |
368 | } |
368 | } |
369 | enda |
369 | enda |
370 | 370 | ||
371 | useractor notenemy GROWSPRITEICON 0 |
371 | useractor notenemy GROWSPRITEICON 0 |
372 | fall |
372 | fall |
373 | ifspritepal 1 ifmultiplayer spritepal 0 else killit |
373 | ifspritepal 1 ifmultiplayer spritepal 0 else killit |
374 | 374 | ||
375 | ifmove RESPAWN_ACTOR_FLAG |
375 | ifmove RESPAWN_ACTOR_FLAG |
376 | state respawnit |
376 | state respawnit |
377 | else |
377 | else |
378 | ifp pshrunk nullop |
378 | ifp pshrunk nullop |
379 | else |
379 | else |
380 | ifp palive |
380 | ifp palive |
381 | ifpdistl RETRIEVEDISTANCE |
381 | ifpdistl RETRIEVEDISTANCE |
382 | ifcount 6 |
382 | ifcount 6 |
383 | ifcanseetarget |
383 | ifcanseetarget |
384 | { |
384 | { |
385 | ifgotweaponce 0 |
385 | ifgotweaponce 0 |
386 | break |
386 | break |
387 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp |
387 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON temp |
388 | addweapon GROW_WEAPON 10 |
388 | addweapon GROW_WEAPON 10 |
389 | ifvare temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0 |
389 | ifvare temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0 |
390 | 390 | ||
391 | quote 999 |
391 | quote 999 |
392 | ifspawnedby GROWSPRITEICON |
392 | ifspawnedby GROWSPRITEICON |
393 | state getweaponcode |
393 | state getweaponcode |
394 | else |
394 | else |
395 | state quikweaponget |
395 | state quikweaponget |
396 | } |
396 | } |
397 | enda |
397 | enda |
398 | 398 | ||
399 | state babechecksquished |
399 | state babechecksquished |
400 | ifsquished |
400 | ifsquished |
401 | { |
401 | { |
402 | sound SQUISHED |
402 | sound SQUISHED |
403 | state standard_bjibs |
403 | state standard_bjibs |
404 | state random_ooz |
404 | state random_ooz |
405 | killit |
405 | killit |
406 | } |
406 | } |
407 | ends |
407 | ends |
408 | 408 | ||
409 | include VSeagull.con |
409 | include VSeagull.con |
410 | include VDragon.con |
410 | include VDragon.con |
411 | include VBeachBather.con |
411 | include VBeachBather.con |
412 | include VBeachBabe.con |
412 | include VBeachBabe.con |
413 | 413 | ||
414 | // ----------------------------------------------------------------------------- |
414 | // ----------------------------------------------------------------------------- |
415 | 415 | ||
416 | useractor notenemy 3831 0 |
416 | useractor notenemy 3831 0 |
417 | // cstat 32768 |
417 | // cstat 32768 |
418 | sizeat 12 13 |
418 | sizeat 12 13 |
419 | getactor[THISACTOR].sectnum temp |
419 | getactor[THISACTOR].sectnum temp |
420 | getplayer[THISACTOR].cursectnum temp2 |
420 | getplayer[THISACTOR].cursectnum temp2 |
421 | ifvarvare temp temp2 |
421 | ifvarvare temp temp2 |
422 | { |
422 | { |
423 | setuserdef[THISACTOR].volume_number 2 |
423 | setuserdef[THISACTOR].volume_number 2 |
424 | endofgame 13 |
424 | endofgame 13 |
425 | } |
425 | } |
426 | enda |
426 | enda |
427 | 427 | ||
428 | 428 | ||
429 | useractor notenemy TIKIGOD 0 |
429 | useractor notenemy TIKIGOD 0 |
430 | getactor[THISACTOR].cstat temp |
430 | getactor[THISACTOR].cstat temp |
431 | ifvarand temp 16 setactor[THISACTOR].mdflags 1 |
431 | ifvarand temp 16 setactor[THISACTOR].mdflags 1 |
432 | enda |
432 | enda |
433 | 433 | ||
434 | 434 | ||
435 | onevent EVENT_ANIMATESPRITES |
435 | onevent EVENT_ANIMATESPRITES |
436 | switch picnum |
436 | switch picnum |
437 | 437 | ||
438 | case GROWAMMO |
438 | case GROWAMMO |
439 | // t->shade = (sintable[(totalclock<<4)&2047]>>10); |
439 | // t->shade = (sintable[(totalclock<<4)&2047]>>10); |
440 | setvarvar temp totalclock |
440 | setvarvar temp totalclock |
441 | shiftvarl temp 4 |
441 | shiftvarl temp 4 |
442 | andvar temp 2047 |
442 | andvar temp 2047 |
443 | sin temp temp |
443 | sin temp temp |
444 | shiftvarr temp 10 |
444 | shiftvarr temp 10 |
445 | settspr[THISACTOR].tsprshade temp |
445 | settspr[THISACTOR].tsprshade temp |
446 | break |
446 | break |
447 | 447 | ||
448 | case DRAGON |
448 | case DRAGON |
449 | case DRAGONDEATH |
449 | case DRAGONDEATH |
450 | ifvarn temp3 -1 |
450 | ifvarn temp3 -1 |
451 | settspr[THISACTOR].tsprang temp3 |
451 | settspr[THISACTOR].tsprang temp3 |
452 | break |
452 | break |
453 | 453 | ||
454 | endswitch |
454 | endswitch |
455 | endevent |
455 | endevent |
456 | 456 | ||
457 | define title_x1 54 |
457 | define title_x1 54 |
458 | define title_x2 306 |
458 | define title_x2 306 |
459 | define title_y1 186 |
459 | define title_y1 186 |
460 | define title_y2 194 |
460 | define title_y2 194 |
461 | define title_zoom 32768 |
461 | define title_zoom 32768 |
462 | 462 | ||
463 | onevent EVENT_DISPLAYMENU |
463 | onevent EVENT_DISPLAYMENU |
464 | // getplayer[THISACTOR].gm temp |
464 | // getplayer[THISACTOR].gm temp |
465 | // ifvarand temp 4 nullop else |
465 | // ifvarand temp 4 nullop else |
466 | // { |
466 | // { |
467 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
467 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
468 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
468 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
469 | // } |
469 | // } |
470 | endevent |
470 | endevent |
471 | 471 | ||
472 | /* |
472 | /* |
473 | onevent EVENT_DISPLAYTITLE |
473 | onevent EVENT_DISPLAYTITLE |
474 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
474 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
475 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
475 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
476 | endevent |
476 | endevent |
477 | */ |
477 | */ |
478 | 478 |