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59 | 59 | ||
60 | 3) NOTES |
60 | 3) NOTES |
61 | ======== |
61 | ======== |
62 | The main goal is to get rid of the most annoying HRP-related problems of |
62 | The main goal is to get rid of the most annoying HRP-related problems of |
63 | popular (highly rated by reviewers) and recently released user maps. |
63 | popular (highly rated by reviewers) and recently released user maps. |
64 | Since the Introduction of the Poymer renderer in 2009 and the big HRP model |
64 | Since the introduction of the Poymer renderer in 2009 and the big HRP model |
65 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
65 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
66 | in mind need some adjustments. |
66 | in mind need some adjustments. |
67 | Do not expect a maphack quality comparable to what has been done for the |
67 | Do not expect a maphack quality comparable to what has been done for the |
68 | original game's levels, though. No Polymer lighting for example. |
68 | original game's levels, though. No Polymer lighting for example. |
69 | 69 | ||
70 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
70 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
71 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
71 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
72 | the respective map is meant to be played without fancy renderers or the HRP. |
72 | the respective map is meant to be played without fancy renderers, or the HRP. |
73 | Remember that these maphacks do not claim to make those maps look as intended |
73 | Remember that these maphacks do not claim to make those maps look as intended |
74 | if you are using the HRP anyway, but try to fix the obvious glitches as far as |
74 | if you are using the HRP anyway, but try to fix the obvious glitches as far as |
75 | it is technically possible. Do not complain to mappers, do not ask them to |
75 | it is technically possible. Do not complain to mappers, do not ask them to |
76 | 'fix' their map if it looks bad when HRPlaying it. |
76 | 'fix' their map if it looks bad when HRPlaying it. |
77 | 77 | ||
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81 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
81 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
82 | to explain or improve compatibility. But even if a maphack and further |
82 | to explain or improve compatibility. But even if a maphack and further |
83 | compatibility improvements exist, it's still your decision to HRPlay or not. |
83 | compatibility improvements exist, it's still your decision to HRPlay or not. |
84 | 84 | ||
85 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
85 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
86 | directive (model rotation) works currently on voxels (EDuke32 r5811). |
86 | directive (model rotation) works currently on voxels (EDuke32 r5880). |
87 | But that's the most commonly used correction anyway. |
87 | But that's the most commonly used correction anyway. |
88 | 88 | ||
89 | 89 | ||
90 | You can help: |
90 | You can help: |
91 | 91 | ||
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100 | 100 | ||
101 | - If you have a newer version of an already maphacked level, please let LeoD |
101 | - If you have a newer version of an already maphacked level, please let LeoD |
102 | know. (But compare the checksums first.) |
102 | know. (But compare the checksums first.) |
103 | 103 | ||
104 | 104 | ||
105 | 4) Support for NightFright's Addon Compilation 3.0 |
105 | 4) Support for NightFright's Addon Compilation 3.1 |
106 | ================================================== |
106 | ================================================== |
107 | A full set of maphacks is available for each of the following GRPs (234): |
107 | A full set of maphacks is available for each of the following GRPs (244): |
108 | adg.grp (5) |
108 | adg.grp (5) |
109 | aqua.grp (3) |
109 | aqua.grp (3) |
110 | battlefield3.grp (3) |
110 | battlefield3.grp (3) |
111 | bobsp.grp (5) |
111 | bobsp.grp (5) |
112 | bravenworld.grp (5) - Check out HRP-BNW-compatibility.zip |
112 | bravenworld.grp (5) - Check out HRP-BNW-compatibility.zip |
Line 137... | Line 137... | ||
137 | redrum.grp (1) |
137 | redrum.grp (1) |
138 | roch.grp (9) |
138 | roch.grp (9) |
139 | showdown.grp (21) - Check out HRP-NuclearShowdown-compatibility.zip ??? |
139 | showdown.grp (21) - Check out HRP-NuclearShowdown-compatibility.zip ??? |
140 | spcmissn.grp (2) |
140 | spcmissn.grp (2) |
141 | spiegul.grp (3) |
141 | spiegul.grp (3) |
- | 142 | stranger.grp (6) |
|
142 | sunburn.grp (2) |
143 | sunburn.grp (2) |
143 | taivo.grp (5) |
144 | taivo.grp (5) |
144 | undertaker.grp (5) |
145 | undertaker.grp (5) |
- | 146 | v_series.grp (4) |
|
145 | verminclear.grp (12) |
147 | verminclear.grp (12) |
146 | wgspace.grp (8) |
148 | wgspace.grp (8) |
147 | 149 | ||
148 | Maphacks for the following GRPs are not yet completed (124/198): |
150 | Maphacks for the following GRPs are not yet completed (128/209): |
149 | c3po.grp : 2/4 |
151 | c3po.grp : 2/4 |
150 | escape.grp : 2/5 |
152 | escape.grp : 2/5 |
151 | fm3x.grp : 34/42 - FM1X-FM3X done |
153 | fm3x.grp : 34/42 - FM1X-FM3X done |
152 | jungletour.grp : 1/3 |
154 | jungletour.grp : 1/3 |
153 | kucera.grp : 4/11 |
155 | kucera.grp : 4/15 |
154 | pinxten.grp ; 5/9 |
156 | pinxten.grp ; 5/9 |
155 | pipeline.grp ; 2/7 |
157 | pipeline.grp ; 2/7 |
156 | quakis.grp : 6/8 |
158 | quakis.grp : 6/8 |
157 | space.grp : 18/30 |
159 | space.grp : 23/38 |
158 | urban.grp : 50/79 |
160 | urban.grp : 49/78 |
159 | 161 | ||
160 | Some GRPs' high resolution contents have been left out from the Addon Pack: |
162 | Some GRPs' high resolution contents have been left out from the Addon Pack: |
161 | infestation.grp : 39/39 : Check out IITTC-HRP-compatibility.zip |
163 | infestation.grp : 39/39 : Check out IITTC-HRP-compatibility.zip |
162 | moonbase.grp : 9/9 |
164 | moonbase.grp : 9/9 |
163 | wgrealms.grp : 6/6 |
165 | wgrealms.grp : 6/6 |