Subversion Repositories duke3d_hrp

Rev

Rev 334 | Go to most recent revision | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 334 Rev 336
Line 328... Line 328...
328
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
328
   hud { tile 2581 xadd 1 yadd -0.15 zadd 0.35 }
329
}
329
}
330
 
330
 
331
// Shotgun (2613)
331
// Shotgun (2613)
332
model "highres/sprites/firstperson/2613_shotgun.md3" {
332
model "highres/sprites/firstperson/2613_shotgun.md3" {
333
   scale 1.7
333
   scale 2
-
 
334
   skin { pal 0 surface 2 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
-
 
335
   normal { pal 0 surface 2 file "highres/sprites/pickups/0028_shotgun_n.png" }
-
 
336
   specular { pal 0 surface 2 file "highres/sprites/pickups/0028_shotgun_s.png" }
-
 
337
   skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
-
 
338
   normal { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" }
-
 
339
   specular { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
-
 
340
   skin { pal 0 surface 3 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
-
 
341
   normal { pal 0 surface 3 file "highres/sprites/pickups/0028_shotgun_n.png" }
-
 
342
   specular { pal 0 surface 3 file "highres/sprites/pickups/0028_shotgun_s.png" }
334
   skin { pal 0 file "highres/sprites/firstperson/2613_shotgun.png" }
343
   skin { pal 0 surface 4 file "highres/sprites/firstperson/2615x.png" }
335
   frame { name "2613" tile 2613 }
344
   glow { pal 0 surface 4 file "highres/sprites/firstperson/2615x.png" } 
336
   frame { name "2613" tile 2614 }
345
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
-
 
346
   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
-
 
347
   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }  
337
   frame { name "2613" tile 2615 }
348
   frame { name "frame1" tile 2613 }
338
   frame { name "2616" tile 2616 }
349
   frame { name "frame2" tile 2616 }
339
   frame { name "2617" tile 2617 }
350
  // frame { name "frame3" tile 2617 }
340
   frame { name "2618" tile 2618 }
351
  // frame { name "frame4" tile 2618 }
341
   frame { name "2619" tile 2619 }
352
  // frame { name "frame5" tile 2619 }
342
   // anim { frame0 "pump1" frame1 "pump2" fps 30 flags 1 }
353
   anim { frame0 "frame3" frame1 "frame5" fps 5.6 flags 1 }
343
   // frame { name "pump1" tile0 2617 tile1 2619 }
354
   frame { name "frame3" tile0 2617 tile1 2619 }
344
   hud { tile 2613 xadd 0.12 yadd 1.15 zadd -0.4 angadd -24 fov 280 }
355
   hud { tile 2613 xadd 0.12 yadd 1.35 zadd -0.9 angadd -24 fov 300 }
345
   hud { tile 2616 xadd 0.053 yadd 1.15 zadd -0.4 angadd -24 fov 280 }
356
   hud { tile 2616 xadd -0.02 yadd 1.25 zadd -0.9 angadd -24 fov 300 }
346
   hud { tile 2617 xadd -0.21 yadd 1.15 zadd -0.4 angadd -24 fov 280 }
357
   hud { tile 2617 xadd -0.08 yadd 1.25 zadd -0.9 angadd -24 fov 300 }
347
   hud { tile 2618 xadd -0.474 yadd 1.15 zadd -0.7 angadd -24 fov 280 }
358
   hud { tile 2618 xadd -0.12 yadd 1.25 zadd -0.9 angadd -24 fov 300 }
348
   hud { tile 2619 xadd -0.474 yadd 1.15 zadd -0.7 angadd -24 fov 280 }
359
   hud { tile 2619 xadd -0.16 yadd 1.25 zadd -0.9 angadd -24 fov 300 }
-
 
360
   frame { name "frame7" tile 2615 }
-
 
361
   hud { tile 2615 hide }
349
}
362
}
350
 
-
 
351
// Shotgun muzzleflash (2614-2615)
-
 
352
texture 2615 { pal 0 { file "highres/sprites/firstperson/2615.png" } }
-
 
353
 
363