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// Trooper (1680)
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// Trooper (1680)
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model "highres/sprites/monsters/1680_trooper.md3" {
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model "highres/sprites/monsters/1680_trooper.md3" {
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  scale 9 shade 6
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  scale 9 shade 6
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  skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color.png" }
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  skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_skin_d.png" }
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  specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 }
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  specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 }
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  normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
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  normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 }
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  skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" }
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  skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_d.png" }
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  normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 }
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  normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 }
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  specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 }
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  specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 }
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  glow { file "highres/sprites/monsters/1680_trooper_g.png" }
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  glow { file "highres/sprites/monsters/1680_trooper_g.png" }
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   anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk
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   anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk
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   frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 }
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   frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 }
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   anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 }
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   anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 }
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   frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 }
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   frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 }
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   skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" }
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   skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" }
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   skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" }
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   skin { pal 17 file "highres/sprites/monsters/2120_enforcer_dead_17_20.png" }
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   skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19_dead.png" }
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   skin { pal 19 file "highres/sprites/monsters/2120_enforcer_dead_19.png" }
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   skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" }
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   skin { pal 20 file "highres/sprites/monsters/2120_enforcer_dead_17_20.png" }
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   anim { frame0 "death0" frame1 "death1" fps 15 flags 1 }
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   anim { frame0 "death0" frame1 "death1" fps 15 flags 1 }
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   frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 }
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   frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 }
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}
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}
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