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316 | 316 | ||
317 | // Cycloid Emperor (2710) |
317 | // Cycloid Emperor (2710) |
318 | model "highres/sprites/monsters/2710_cycloid2013.md3" { |
318 | model "highres/sprites/monsters/2710_cycloid2013.md3" { |
319 | scale 6 shade 3 |
319 | scale 6 shade 3 |
320 | 320 | ||
321 | glow { surface 0 file "highres/sprites/monsters/2710_body_g.png" } |
321 | glow { surface 1 file "highres/sprites/monsters/2710_body_g.png" } |
322 | 322 | ||
323 | skin { pal 0 surface 0 file "highres/sprites/monsters/2710_body_d.png" specpower 1 specfactor 1 } |
323 | skin { pal 0 surface 1 file "highres/sprites/monsters/2710_body_d.png" specpower 1 specfactor 1 } |
324 | specular { surface 0 file "highres/sprites/monsters/2710_body_s.png" } |
324 | specular { surface 1 file "highres/sprites/monsters/2710_body_s.png" } |
325 | normal { surface 0 file "highres/sprites/monsters/2710_body_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
325 | normal { surface 1 file "highres/sprites/monsters/2710_body_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
326 | 326 | ||
327 | skin { pal 0 surface 1 file "highres/sprites/monsters/2710_armour_d.png" specpower 1 specfactor 1 } |
327 | skin { pal 0 surface 0 file "highres/sprites/monsters/2710_armour_d.png" specpower 1 specfactor 1 } |
328 | specular { surface 1 file "highres/sprites/monsters/2710_armour_s.png" } |
328 | specular { surface 0 file "highres/sprites/monsters/2710_armour_s.png" } |
329 | normal { surface 1 file "highres/sprites/monsters/2710_armour_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
329 | normal { surface 0 file "highres/sprites/monsters/2710_armour_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
330 | 330 | ||
331 | skin { pal 0 surface 2 file "highres/sprites/monsters/2710_limbs_d.png" specpower 1 specfactor 1 } |
331 | skin { pal 0 surface 2 file "highres/sprites/monsters/2710_limbs_d.png" specpower 1 specfactor 1 } |
332 | specular { surface 2 file "highres/sprites/monsters/2710_limbs_s.png" } |
332 | specular { surface 2 file "highres/sprites/monsters/2710_limbs_s.png" } |
333 | normal { surface 2 file "highres/sprites/monsters/2710_limbs_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
333 | normal { surface 2 file "highres/sprites/monsters/2710_limbs_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
334 | 334 | ||
335 | // CYCLOID STRUT |
335 | // CYCLOID STRUT |
336 | anim { frame0 "frame1" frame1 "frame25" fps 15 flags 0 } |
336 | anim { frame0 "frame1" frame1 "frame25" fps 15 flags 0 } |
337 | frame { name "frame1" tile0 2710 tile1 2729 smoothduration 0.2 } |
337 | frame { name "frame1" tile0 2710 tile1 2729 smoothduration 0.2 } |
338 | // CYCLOID MISSLE RANGE |
338 | // CYCLOID MISSLE RANGE |