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3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by Parkar & NightFright | |
6 | | Compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 5.0 (??? ?, 2011) | |
8 | | Version 5.0 (May 6, 2011) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
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16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP release |
- | 21 | 3.2) Highlights of this release |
|
21 | 3.2) Known issues |
22 | 3.3) Known issues |
22 | 3.3) Title screen art |
23 | 3.4) Title screen art |
23 | 3.4) EDuke32 port |
24 | 3.5) EDuke32 port |
24 | 4) License |
25 | 4) License |
25 | 4.1) HRP |
26 | 4.1) HRP |
26 | 4.2) Others |
27 | 4.2) Others |
27 | 5) Contact/Links |
28 | 5) Contact/Links |
28 | 6) Credits |
29 | 6) Credits |
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78 | Then run the installer (the file you downloaded/got from a friend or whatever) |
79 | Then run the installer (the file you downloaded/got from a friend or whatever) |
79 | by double-clicking it. Then just follow the onscreen instructions. |
80 | by double-clicking it. Then just follow the onscreen instructions. |
80 | 81 | ||
81 | After installation, you start the game using the shortcut in the Duke3D folder, |
82 | After installation, you start the game using the shortcut in the Duke3D folder, |
82 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
83 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
83 | directly will start JFDuke3D (or EDuke32) without textures and models. |
84 | directly will start EDuke32 without textures and models. |
84 | 85 | ||
85 | IMPORTANT: To see the high resolution textures and models you have to change the |
86 | IMPORTANT: To see the high resolution textures and models you have to change the |
86 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
87 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
87 | in the game menu. Otherwise, HRP content will not work! |
88 | in the game menu. Otherwise, HRP content will not work (properly)! |
88 | 89 | ||
89 | It is recommended to run the setup utility in order to set up your video, audio |
90 | It is recommended to run the setup utility in order to set up your video, audio |
90 | and controls for optimum quality and gameplay experience. However, most of the |
91 | and controls for optimum quality and gameplay experience. However, most of the |
91 | settings can be changed with EDuke32 ingame menu as well. |
92 | settings can be changed with EDuke32 ingame menu as well. |
92 | 93 | ||
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113 | 114 | ||
114 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
115 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
115 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
116 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
116 | 117 | ||
117 | 118 | ||
- | 119 | ------------------------------- |
|
- | 120 | 3.2) Highlights of this release |
|
- | 121 | ------------------------------- |
|
- | 122 | Compared to previous release (HRP v4), you can expect the following changes: |
|
- | 123 | ||
- | 124 | > Full Polymer lighting support (with maphacks) |
|
- | 125 | > Polymer support for many textures (normal/specular mapping) |
|
- | 126 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator |
|
- | 127 | > Increased resolution for several textures and model skins (beyond standard 512x512 HRP res) |
|
- | 128 | > New model for Lunar Overlord (ep.2 boss) |
|
- | 129 | > Improvements to the ingame menu (new font, some new screens) |
|
- | 130 | > Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! |
|
- | 131 | ||
- | 132 | IMPORTANT! |
|
- | 133 | ---------- |
|
- | 134 | Please note that all HRP v5 contents has been optimized for usage with Polymer renderer. |
|
- | 135 | This means that if you use the older Polymost renderer, you WILL encounter problems (HUD |
|
- | 136 | weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced |
|
- | 137 | graphics effects but demand much better hardware. If you are forced to use Polymost due to |
|
- | 138 | having a weaker machine, you have to download a different HRP build! |
|
- | 139 | ||
- | 140 | ||
118 | ----------------- |
141 | ----------------- |
119 | 3.2) Known issues |
142 | 3.3) Known issues |
120 | ----------------- |
143 | ----------------- |
121 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
144 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
122 | some of them could not be removed in this release. Here are those we know of: |
145 | some of them could not be removed in this release. Here are those we know of: |
123 | 146 | ||
- | 147 | - Current EDuke32 problems (might get fixed in future versions): |
|
- | 148 | > At the end of episodes 1-3, you will not see the end screen after the |
|
- | 149 | cinematic. Instead, only a black screen will show up. |
|
- | 150 | > The startup/loading screens are not optimized for widescreen resolutions |
|
- | 151 | and might show black stripes on both sides and possibly some distortions, |
|
- | 152 | depending on your display. |
|
- | 153 | ||
124 | - Rarely you will still find props, pickup weapons or the like that are |
154 | - Rarely you will still find props, pickup weapons or the like that are |
125 | clipping into walls, often preventing you from seeing them completely. |
155 | clipping into walls, often preventing you from seeing them completely. |
126 | Maphacks can fix these glitches, so don't hesitate to report anything you |
156 | Maphacks can fix these glitches, so don't hesitate to report anything you |
127 | consider worthy of correcting. |
157 | consider worthy of correcting. |
128 | 158 | ||
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137 | you will have to deal with increased level loading times and possibly jerky |
167 | you will have to deal with increased level loading times and possibly jerky |
138 | framerates in some situations. |
168 | framerates in some situations. |
139 | 169 | ||
140 | 170 | ||
141 | --------------------- |
171 | --------------------- |
142 | 3.3) Title screen art |
172 | 3.4) Title screen art |
143 | --------------------- |
173 | --------------------- |
144 | The front screen is a slightly modified and enhanced version of 3DRealms original |
174 | The front screen is a slightly modified and enhanced version of 3DRealms original |
145 | art work used with permission. |
175 | art work used with permission. |
146 | 176 | ||
147 | 177 | ||
148 | ----------------- |
178 | ----------------- |
149 | 3.4) EDuke32 port |
179 | 3.5) EDuke32 port |
150 | ----------------- |
180 | ----------------- |
151 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
181 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
152 | features enhanced mod support together with tons of newly-added code. It is |
182 | features enhanced mod support together with tons of newly-added code. It is |
153 | released and maintained by TerminX. |
183 | released and maintained by TerminX. |
154 | For the time being, we recommend using EDuke32 for running HRP because the port |
184 | We are using EDuke32 for running HRP now because the port gets updated frequently, |
155 | gets updated much more often and HRP content has been optimized for it. |
185 | it offers advanced features for which HRP contents has been optimized. |
156 | 186 | ||
157 | 187 | ||
158 | 188 | ||
159 | =========== |
189 | =========== |
160 | 4) LICENSES |
190 | 4) LICENSES |