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4 | | A Duke3D Community project | |
4 | | A Duke3D Community project | |
5 | | | |
5 | | | |
6 | | compiled by Parkar & NightFright | |
6 | | compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 4.2.144 (Aug 11, 2010) | |
8 | | Version 4.2.145 (Aug 12, 2010) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
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48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
51 | Here's what the Duke3D HRP has to offer: |
51 | Here's what the Duke3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
53 | Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
53 | Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
- | 54 | advanced Polymer renderer (with advanced effects like normal/specular mapping, |
|
54 | the current HRP version. |
55 | per-pixel dynamic lighting, real-time shadows etc). |
55 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
56 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
57 | - Models instead of the old sprites. |
58 | - Models instead of the old sprites. |
58 | 59 | ||
59 | While the HRP is still "work in progress" and missing quite a few textures and |
60 | While the HRP is still "work in progress" and missing quite a few textures and |
60 | models, you can check the Duke Nukem 3D source code forums for additional content |
61 | models, you can check the Duke Nukem 3D source code forums for additional content |
61 | or even better contributing something of your own. |
62 | or even better contributing something of your own. |
62 | 63 | ||
63 | The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
64 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
64 | JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
- | |
65 | NightFright is offering an update pack every one or two months, integrating latest |
- | |
66 | forum contributions and fixes into the HRP. You can find these updates over at |
- | |
67 | http://hrpupdate.duke4.net . |
- | |
68 | 65 | ||
69 | 66 | ||
70 | 67 | ||
71 | =============== |
68 | =============== |
72 | 2) INSTALLATION |
69 | 2) INSTALLATION |
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124 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
121 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
125 | some of them could not be removed in this release. Here are those we know of: |
122 | some of them could not be removed in this release. Here are those we know of: |
126 | 123 | ||
127 | - Rarely you will still find props, pickup weapons or the like that are |
124 | - Rarely you will still find props, pickup weapons or the like that are |
128 | clipping into walls, often preventing you from seeing them completely. |
125 | clipping into walls, often preventing you from seeing them completely. |
129 | Maphacks since January 2008 can fix these glitches, so don't hesitate to |
126 | Maphacks can fix these glitches, so don't hesitate to report anything you |
130 | report anything you consider worthy of correcting. |
127 | consider worthy of correcting. |
131 | 128 | ||
132 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
129 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
133 | the model should solve that problem. |
130 | the model should solve that problem. |
134 | 131 | ||
135 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
132 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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368 | Radar1013 |
365 | Radar1013 |
369 | Renegado |
366 | Renegado |
370 | Roma Loom |
367 | Roma Loom |
371 | Sky Fox |
368 | Sky Fox |
372 | Soul Collector |
369 | Soul Collector |
- | 370 | Spiker |
|
373 | Swiss Cheeseman/SwissCM |
371 | Swiss Cheeseman/SwissCM |
374 | Tea Monster |
372 | Tea Monster |
375 | Vasilinka |
373 | Vasilinka |
376 | YicklePigeon |
374 | YicklePigeon |
377 | zilppuri |
375 | zilppuri |