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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by Parkar & NightFright | |
6 | | Compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 5.1.324 (Mar 17, 2012) | |
8 | | Version 5.1.384 (2012-07-04) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
Line 33... | Line 33... | ||
33 | 33 | ||
34 | ======== |
34 | ======== |
35 | 1) ABOUT |
35 | 1) ABOUT |
36 | ======== |
36 | ======== |
37 | 37 | ||
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
39 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
39 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
40 | features make it worth playing even today. |
40 | other features make it worth playing even today. |
41 | 41 | ||
42 | For all Duke fans who want to play the game again in a modern Windows environment |
42 | For all Duke fans who want to play the game again in a modern Windows / Linux |
43 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
43 | environment with 3D accelerated graphics, the Duke3D community has created the |
44 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
44 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
45 | the project´s goal is to replace all textures and sprites with high-res versions, |
45 | and modelling artists, the project's goal is to replace all textures and sprites |
46 | optimizing it for latest OpenGL ports. |
46 | with high-res versions, optimizing it for latest OpenGL ports. |
47 | 47 | ||
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
50 | over at http://www.3drealms.com/downloads.html . |
50 | over at http://www.3drealms.com/downloads.html . |
51 | 51 | ||
52 | Here's what the Duke3D HRP has to offer: |
52 | Here's what the Duke3D HRP has to offer: |
53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
54 | Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
54 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
55 | advanced Polymer renderer (with advanced effects like normal/specular mapping, |
55 | the more advanced Polymer renderer (with advanced effects like |
56 | per-pixel dynamic lighting, real-time shadows etc). |
56 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
57 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
57 | For more info about these ports, check out JonoF's JFDuke3D and the |
- | 58 | EDuke32 site. |
|
58 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
59 | - 32-bit high resolution textures with 4-8 times the detail of the original |
- | 60 | textures. |
|
59 | - Models instead of the old sprites. |
61 | - Models instead of the old sprites. |
60 | 62 | ||
61 | While the HRP is still "work in progress" and missing quite a few textures and |
63 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | models, you can check the Duke Nukem 3D source code forums for additional content |
64 | models, you can check the Duke Nukem 3D source code forums for additional |
63 | or even better contributing something of your own. |
65 | content or even better contributing something of your own. |
64 | 66 | ||
65 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
67 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | 68 | ||
67 | 69 | ||
68 | 70 | ||
Line 81... | Line 83... | ||
81 | 83 | ||
82 | After installation, you start the game using the shortcut in the Duke3D folder, |
84 | After installation, you start the game using the shortcut in the Duke3D folder, |
83 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
85 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
84 | directly will start EDuke32 without textures and models. |
86 | directly will start EDuke32 without textures and models. |
85 | 87 | ||
86 | IMPORTANT: To see the high resolution textures and models you have to change the |
88 | IMPORTANT: To see the high resolution textures and models you have to change the |
87 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
89 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
88 | in the game menu. Otherwise, HRP content will not work (properly)! |
90 | in the game menu. Otherwise, HRP content will not work (properly)! |
89 | 91 | ||
90 | It is recommended to run the setup utility in order to set up your video, audio |
92 | It is recommended to run the setup utility in order to set up your video, audio |
91 | and controls for optimum quality and gameplay experience. However, most of the |
93 | and controls for optimum quality and gameplay experience. However, most of the |
92 | settings can be changed with EDuke32 ingame menu as well. |
94 | settings can be changed with EDuke32 ingame menu as well. |
Line 102... | Line 104... | ||
102 | 3.1) WIP release |
104 | 3.1) WIP release |
103 | ---------------- |
105 | ---------------- |
104 | Since this is a work in progress version of the pack which has not been tested |
106 | Since this is a work in progress version of the pack which has not been tested |
105 | extensively, there are probably some issues that need fixing. Please let us |
107 | extensively, there are probably some issues that need fixing. Please let us |
106 | know of any problems with it so they can be sorted out in future versions. Also |
108 | know of any problems with it so they can be sorted out in future versions. Also |
107 | notify us if we are missing any art thats been released prior to the packs |
109 | notify us if we are missing any art that's been released prior to the pack's |
108 | release date, even though we have skipped some stuff since we simply did not like |
110 | release date, even though we have skipped some stuff since we simply did not |
109 | it, there is maybe some stuff that has been missed to include. |
111 | like, there is maybe some stuff that has been missed to include. |
110 | 112 | ||
111 | Please also be aware of the fact that we are still missing models and textures |
113 | Please also be aware of the fact that we are still missing models and textures |
112 | because these have not been remade yet by the community. They will probably |
114 | because these have not been remade yet by the community. They will probably |
113 | be featured in upcoming releases of the HRP (or updates). |
115 | be featured in upcoming releases of the HRP (or updates). |
114 | 116 | ||
Line 121... | Line 123... | ||
121 | ------------------------------- |
123 | ------------------------------- |
122 | Compared to previous release (HRP v4), you can expect the following changes: |
124 | Compared to previous release (HRP v4), you can expect the following changes: |
123 | 125 | ||
124 | > Full Polymer lighting support (with maphacks) |
126 | > Full Polymer lighting support (with maphacks) |
125 | > Polymer support for many textures (normal/specular mapping) |
127 | > Polymer support for many textures (normal/specular mapping) |
126 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator |
128 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun |
127 | > Increased resolution for several textures and model skins (beyond standard 512x512 HRP res) |
129 | > Increased resolution for several textures and model skins |
- | 130 | (beyond standard 512x512 HRP res) |
|
128 | > New model for Lunar Overlord (ep.2 boss) |
131 | > New model for Lunar Overlord (ep.2 boss) |
129 | > Improvements to the ingame menu (new font, some new screens) |
132 | > Improvements to the ingame menu (new font, some new screens) |
130 | > Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! |
133 | > Hundreds of new textures, dozens of new models - overall HRP size increased |
- | 134 | from 285 MB to over 600+ MB! |
|
131 | 135 | ||
132 | IMPORTANT! |
136 | IMPORTANT! |
133 | ---------- |
137 | ---------- |
134 | Please note that all HRP v5 contents has been optimized for usage with Polymer renderer. |
138 | Please note that all HRP v5 contents has been optimized for usage with Polymer |
135 | This means that if you use the older Polymost renderer, you WILL encounter problems (HUD |
139 | renderer. This means that if you use the older Polymost renderer, you WILL |
136 | weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced |
140 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
- | 141 | Polymer requirements offer advanced graphics effects but demand much better |
|
137 | graphics effects but demand much better hardware. If you are forced to use Polymost due to |
142 | hardware. If you are forced to use Polymost due to having a weaker machine, |
138 | having a weaker machine, you have to download a different HRP build! |
143 | you have to download a different HRP build! |
139 | 144 | ||
140 | 145 | ||
141 | ----------------- |
146 | ----------------- |
142 | 3.3) Known issues |
147 | 3.3) Known issues |
143 | ----------------- |
148 | ----------------- |
Line 169... | Line 174... | ||
169 | 174 | ||
170 | 175 | ||
171 | --------------------- |
176 | --------------------- |
172 | 3.4) Title screen art |
177 | 3.4) Title screen art |
173 | --------------------- |
178 | --------------------- |
174 | The front screen is a slightly modified and enhanced version of 3DRealms original |
179 | The front screen is a slightly modified and enhanced version of 3DRealms |
175 | art work used with permission. |
180 | original art work used with permission. |
176 | 181 | ||
177 | 182 | ||
178 | ----------------- |
183 | ----------------- |
179 | 3.5) EDuke32 port |
184 | 3.5) EDuke32 port |
180 | ----------------- |
185 | ----------------- |
181 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
186 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
182 | features enhanced mod support together with tons of newly-added code. It is |
187 | features enhanced mod support together with tons of newly-added code. It is |
183 | released and maintained by TerminX. |
188 | released and maintained by TerminX. |
184 | We are using EDuke32 for running HRP now because the port gets updated frequently, |
189 | We are using EDuke32 for running HRP now because the port gets updated |
185 | it offers advanced features for which HRP contents has been optimized. |
190 | frequently, and it offers advanced features for which HRP contents has been |
- | 191 | optimized. |
|
186 | 192 | ||
187 | 193 | ||
188 | 194 | ||
189 | =========== |
195 | =========== |
190 | 4) LICENSES |
196 | 4) LICENSES |
Line 193... | Line 199... | ||
193 | 199 | ||
194 | -------- |
200 | -------- |
195 | 4.1) HRP |
201 | 4.1) HRP |
196 | -------- |
202 | -------- |
197 | 203 | ||
198 | The contents of the High Resolution Pack are licensed under these three licenses: |
204 | The contents of the High Resolution Pack are licensed under these three |
- | 205 | licenses: |
|
199 | 206 | ||
200 | - The build engine is licensed under Ken Silverman's Build License which can be |
207 | - The build engine is licensed under Ken Silverman's Build License which can be |
201 | found in "BUILDLIC.TXT". |
208 | found in "BUILDLIC.TXT". |
202 | - The EDuke32 port is licensed under the GNU Public license which can be found |
209 | - The EDuke32 port is licensed under the GNU Public license which can be found |
203 | in "GNU.TXT". |
210 | in "GNU.TXT". |
204 | - The art content is licensed under the High Resolution Pack Art License which can |
211 | - The art content is licensed under the High Resolution Pack Art License which |
205 | be found in "hrp_art_license.txt". |
212 | can be found in "hrp_art_license.txt". |
206 | 213 | ||
207 | 214 | ||
208 | ----------- |
215 | ----------- |
209 | 4.2) Others |
216 | 4.2) Others |
210 | ----------- |
217 | ----------- |
Line 216... | Line 223... | ||
216 | more information and the full license, please visit http://www.cgtextures.com. |
223 | more information and the full license, please visit http://www.cgtextures.com. |
217 | 224 | ||
218 | This disclaimer applies to the following textures: |
225 | This disclaimer applies to the following textures: |
219 | - highres\sprites\props: 585 |
226 | - highres\sprites\props: 585 |
220 | - highres\sprites\signs: 4420, 4949, 4955 |
227 | - highres\sprites\signs: 4420, 4949, 4955 |
221 | - highres\textures: 1120 |
228 | - highres\textures: 1120 |
222 | 229 | ||
223 | 230 | ||
224 | 231 | ||
225 | ================ |
232 | ================ |
226 | 5) CONTACT/LINKS |
233 | 5) CONTACT/LINKS |
Line 266... | Line 273... | ||
266 | 273 | ||
267 | ========== |
274 | ========== |
268 | 6) CREDITS |
275 | 6) CREDITS |
269 | ========== |
276 | ========== |
270 | 277 | ||
271 | All the following people are involved in this release. They all have our gratitude, |
278 | All the following people are involved in this release. They all have our |
272 | for nothing of the great artwork (or pretty much anything else) would have been |
279 | gratitude, for nothing of the great artwork (or pretty much anything else) |
273 | possible to include without their support and effort. |
280 | would have been possible to include without their support and effort. |
274 | Please notify us if you did contribute to this project without being listed here! |
281 | Please notify us if you did contribute to this project without being listed |
- | 282 | here! |
|
275 | 283 | ||
276 | 284 | ||
277 | ------------- |
285 | ------------- |
278 | JFDuke3D Port |
286 | JFDuke3D Port |
279 | ------------- |
287 | ------------- |
Line 282... | Line 290... | ||
282 | 290 | ||
283 | 291 | ||
284 | ------------ |
292 | ------------ |
285 | EDuke32 Port |
293 | EDuke32 Port |
286 | ------------ |
294 | ------------ |
- | 295 | Helixhorned |
|
- | 296 | Hendricks266 |
|
287 | Plagman |
297 | Plagman |
288 | TerminX |
298 | TerminX |
289 | 299 | ||
290 | 300 | ||
291 | ---------------- |
301 | ---------------- |
Line 323... | Line 333... | ||
323 | jimbob |
333 | jimbob |
324 | Kef Nukem |
334 | Kef Nukem |
325 | Kev_Hectic |
335 | Kev_Hectic |
326 | Kevin9er |
336 | Kevin9er |
327 | Killd a ton |
337 | Killd a ton |
- | 338 | L.D. Simone |
|
328 | L2theKING |
339 | L2theKING |
329 | Lemming |
340 | Lemming |
330 | Lightsource |
341 | Lightsource |
331 | Marked |
342 | Marked |
332 | Megadeus |
343 | Megadeus |
Line 340... | Line 351... | ||
340 | Piccolo |
351 | Piccolo |
341 | Piterplus |
352 | Piterplus |
342 | princetonEO |
353 | princetonEO |
343 | Rellik66 |
354 | Rellik66 |
344 | Roger |
355 | Roger |
- | 356 | Roma Loom |
|
345 | Quakis |
357 | Quakis |
346 | Semicharm |
358 | Semicharm |
347 | Sky Fox |
359 | Sky Fox |
348 | Steveeeie |
360 | Steveeeie |
349 | SwissCM |
361 | Swiss Cheeseman/SwissCM |
350 | Tesserex |
362 | Tesserex |
351 | theRobot |
363 | theRobot |
352 | toadie2k |
364 | toadie2k |
353 | Tip |
365 | Tip |
354 | Vasilinka |
366 | Vasilinka |
Line 402... | Line 414... | ||
402 | Radar1013 |
414 | Radar1013 |
403 | Renegado |
415 | Renegado |
404 | Roma Loom |
416 | Roma Loom |
405 | Sky Fox |
417 | Sky Fox |
406 | Soul Collector |
418 | Soul Collector |
- | 419 | Spiker/Brain Damage |
|
407 | Spiker |
420 | Supertanker |
408 | Swiss Cheeseman/SwissCM |
421 | Swiss Cheeseman/SwissCM |
409 | Tea Monster |
422 | Tea Monster |
410 | vakooja |
423 | vakooja |
411 | Vasilinka |
424 | Vasilinka |
412 | YicklePigeon |
425 | YicklePigeon |
413 | zilppuri |
426 | zilppuri |
414 | 427 | ||
415 | 428 | ||
416 | -------- |
429 | -------- |
- | 430 | Highpals |
|
- | 431 | -------- |
|
- | 432 | Lezing/CraigFatman |
|
- | 433 | ||
- | 434 | ||
- | 435 | -------- |
|
417 | Maphacks |
436 | Maphacks |
418 | -------- |
437 | -------- |
419 | 438 | ||
420 | > Initial Release |
439 | > Initial Release |
421 | Dave-ros |
440 | Dave-ros |